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UI Overview
Millie Macdonald edited this page Jan 18, 2017
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1 revision
Revision History:
- 10/8/16 by Millie Macdonald (BlackCatHikari)
##General Overview
Pyramid Scheme currently has 4 screens, which use FXML files in resources/fxml/ to define the structure of the UI elements and a Java controller in main/.../controllers to define behaviour.
- Splashscreen - currently a placeholder for a proper log in screen, which will be required for Singularity integration.
- Menu - currently opens the Deck View and starts a new Match
- Deck View - displays a list of the user's cards. Currently only displays string representations of the cards.
- Basic Match - the screen for a basic match between the user and an AI opponent. It has a field for the user and opponents' names and health at the top and bottom. Most of the screen is taken up by a canvas, on which the user's hand of cards is drawn as a card pyramid (ala Pyramid Solitaire) in the lower half, and the "board", which is where cards are placed when they're in play, is drawn in the upper half.
Saving and Loading
Statistics tracking
- Statistics Tracking Overview
- Statistics Tracking
- User Statistics
- Champion Statistics
- Common Statistics
Game Play
APIs
- Section One: Pyramid Scheme Beginner's Guide
- Section Two: Getting Started
- Section Three: The Pyramid
- Section Four: Game Layout Explanation
- Section Five: Cards
- Section Six: Champions
- Section Seven: DuckDust
- Section: Eight: How to play Pyramid Scheme
- Section Nine: Ways to play
- Section Ten: Deck Building
- Section Eleven: How to Acquire Cards
- Section Twelve: Achievements
- Section Thirteen: Accessories
Other Guides
Design Guides
Overviews
- Architecture Overview
- UI Overview
- Main Menu Screen Overview
- Standardised Screen Graphics
- Overview of Graphics
Features
- Story Mode
- Cutscenes
- Beginners Guide Tutorial
- Clock
- Deckbuilding
- Card Deck Gallery
- Champion Roster
- Market Place
- Card Packs
- Game Settings
- Tool-tips
Animations
Splash Screen & Create Account Screen
Player Account Settings
AI
Duck Dust
Brainstorming
- Brainstorming - General
- Brainstorming - UI
- Brainstorming - Mechanics
- Brainstorming - Pyramid Design Discussion
- Brainstorming - Champions, Abilities and Design Mock-up
- Brainstorming - Achievement
Future Development