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Cutscenes
One problem faced in communicating the game story was the style of cutscenes to be used. After class critiques and with consideration for time, as well as the structure of the medium we're using, we decided that a Visual Novel style was our most effective solution for cutscenes.
After significant discussion we settled on a workable cutscene structure. Cutscenes would be broken up between a part A and a part B, to be placed before and after a match respectively. Due to the structure of the story, cutscenes are tied to particular characters. For example the Guard character encompasses cutscenes 2a and 2b, being the second boss the user faces.
Scene change between cutscenes will be largely unnoticeable. A B scene will run into the next A scene without need for additional load time, with the distinction between different scenes purely existing for easier tracking. The following diagram demonstrates how an overarching structure for cutscenes will exist.
Saving and Loading
Statistics tracking
- Statistics Tracking Overview
- Statistics Tracking
- User Statistics
- Champion Statistics
- Common Statistics
Game Play
APIs
- Section One: Pyramid Scheme Beginner's Guide
- Section Two: Getting Started
- Section Three: The Pyramid
- Section Four: Game Layout Explanation
- Section Five: Cards
- Section Six: Champions
- Section Seven: DuckDust
- Section: Eight: How to play Pyramid Scheme
- Section Nine: Ways to play
- Section Ten: Deck Building
- Section Eleven: How to Acquire Cards
- Section Twelve: Achievements
- Section Thirteen: Accessories
Other Guides
Design Guides
Overviews
- Architecture Overview
- UI Overview
- Main Menu Screen Overview
- Standardised Screen Graphics
- Overview of Graphics
Features
- Story Mode
- Cutscenes
- Beginners Guide Tutorial
- Clock
- Deckbuilding
- Card Deck Gallery
- Champion Roster
- Market Place
- Card Packs
- Game Settings
- Tool-tips
Animations
Splash Screen & Create Account Screen
Player Account Settings
AI
Duck Dust
Brainstorming
- Brainstorming - General
- Brainstorming - UI
- Brainstorming - Mechanics
- Brainstorming - Pyramid Design Discussion
- Brainstorming - Champions, Abilities and Design Mock-up
- Brainstorming - Achievement
Future Development