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Brainstorming UI
Millie Macdonald edited this page Jan 18, 2017
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#General Styles
##General Art Style Options
- 8 bit style
- Pixel art
- Digital or Hand drawn
- CGI artworks
- Isometric view (allows more styling in battle)
##General UI Styling (to be confirmed once we have a theme)
- Button styling
- Layout styling
- Border design
- Menu styling
- Loading screen
- Settings page?
- Tips and FAQs page?
- Player portraits?
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Login screen.
- Remember me/auto login
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Deck setup page: Card listing page to allow deck building
- Deck is listed in a portrait grid layout (can also be listed in a list format)
- Allow multiple deck creation, maybe with a maximum number depending on the requirements
- Display all cards and allow users to read / look at the card design.
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Deck testing page (allow users to test their deck before a game)
- Runs a simple deck randomizer on the screen to show the whole pyramid structure of your selected deck. So that you can visualize how it’s gonna look like. Would be really helpful if some cards can only appear in certain rows and/or benefit from being in certain rows.
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Game selection menu (game mode selection)
- AI mode (single player mode)
- Online multiplayer mode (VS mode)
- Could be extended to include different match modes, e.g. different numbers of cards in the pyramid, different rules, etc.
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Joining a game loading screen (searching for players)
- Simple loading screen with the loading logo and/or some art
- A count down to a timeout, so if a player can't be found within x seconds the user is sent back to the game selection menu
##Card Style Options
- 3D popup fights where characters pop up from the cards (e.g. Might & Magic )
- 2D like hearthstone style with animation for fights
- Game screen background
- Game screen border
- Button styling
- Font
- General card layout/style
- Pyramid style card at the mid bottom for easy (in hand card) look and feel - can someone clarify this please?
- When placing cards, show an animation and highlight the selected card.
- Attack animation / feedback (animations in general)
- Double clicking
- Dragging
- Flicking
- Mouse over
- Right click
- For account creation, logging in
- Deck naming
- Chat system
Saving and Loading
Statistics tracking
- Statistics Tracking Overview
- Statistics Tracking
- User Statistics
- Champion Statistics
- Common Statistics
Game Play
APIs
- Section One: Pyramid Scheme Beginner's Guide
- Section Two: Getting Started
- Section Three: The Pyramid
- Section Four: Game Layout Explanation
- Section Five: Cards
- Section Six: Champions
- Section Seven: DuckDust
- Section: Eight: How to play Pyramid Scheme
- Section Nine: Ways to play
- Section Ten: Deck Building
- Section Eleven: How to Acquire Cards
- Section Twelve: Achievements
- Section Thirteen: Accessories
Other Guides
Design Guides
Overviews
- Architecture Overview
- UI Overview
- Main Menu Screen Overview
- Standardised Screen Graphics
- Overview of Graphics
Features
- Story Mode
- Cutscenes
- Beginners Guide Tutorial
- Clock
- Deckbuilding
- Card Deck Gallery
- Champion Roster
- Market Place
- Card Packs
- Game Settings
- Tool-tips
Animations
Splash Screen & Create Account Screen
Player Account Settings
AI
Duck Dust
Brainstorming
- Brainstorming - General
- Brainstorming - UI
- Brainstorming - Mechanics
- Brainstorming - Pyramid Design Discussion
- Brainstorming - Champions, Abilities and Design Mock-up
- Brainstorming - Achievement
Future Development