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The Mana System
The idea of the mana system is for players to gain 2 important resources by doing one action. This is a really cool idea. To gain one Duck Dust, a player must discard (or Grind) a visible card in their pyramid. When players grind their cards, they go to the graveyard. This will expose cards underneath the grinded card (giving the player card advantage, equivalent to drawing in a traditional card game), as well as giving them Duck Dust (giving the player resources to play cards or use special abilities). For more information about the costs and description of each of the Champions' abilities, check out Champion Abilities. Keep in mind that players can only grind 1 card each turn and grinding any arbitrary card will give you 1 duck dust (they are worth the same when grinded).
Say the player has chosen Rallard (the Duck Sun God) as their champion. This champion has 2 special abilities; Smite (cost: 5 DuckDust) and Radiant Sun (cost: 3 DuckDust).
Turn 1: One card is visible and costs 2 duck dust to use. The player cannot play it as players start with 0 duck dust. So, the player grinds it, gaining 1 mana (duck dust). The player now has 1 duck dust and 2 visible cards.
Turn 2: Two cards are visible, one costs 2 duck dust and the other costs 5 duck dust. The player only has 1 duck dust so the player grinds the card that costs 5 duck dust, gaining 1 more duck dust and revealing one card underneath. The player now has 2 duck dust and can play the card that costs 2 duck dust. The player has now spent all their duck dust and has 0 remaining (but it will replenish next turn).
Turn 3: The duck dust used last turn is replenished, and the player now has 2 duck dust. Say the player decides to grind another card, bringing the total amount of duck dust to 3. Say the player has a card placed on the board whose health count is dangerously low. The player wants to save this card and keep it in the game, so he/she uses the champion's ability Radiant Sun to restore 2 health to the card. This ability costs 3 duck dust and the player has now spent all their duck dust with 0 remaining.
Turn 4: The player's duck dust is replenished and the player now has 3 duck dust. (Game continues...)
As seen in the example above, duck dust has 2 values:
- A maximum dust value which increases whenever you grind a card and never decreases.
- A current dust value which decreases when you play cards or use abilities and replenishes back to full (the maximum dust value) at the start of every turn.
- Player has 8 dust. They can play two 3 cost cards and one 2 cost card.
- Player has 2 dust. They have not grinded a duck yet. They grind a duck and reveal a 3 cost card underneath it. They can now play this 3 cost card.
Saving and Loading
Statistics tracking
- Statistics Tracking Overview
- Statistics Tracking
- User Statistics
- Champion Statistics
- Common Statistics
Game Play
APIs
- Section One: Pyramid Scheme Beginner's Guide
- Section Two: Getting Started
- Section Three: The Pyramid
- Section Four: Game Layout Explanation
- Section Five: Cards
- Section Six: Champions
- Section Seven: DuckDust
- Section: Eight: How to play Pyramid Scheme
- Section Nine: Ways to play
- Section Ten: Deck Building
- Section Eleven: How to Acquire Cards
- Section Twelve: Achievements
- Section Thirteen: Accessories
Other Guides
Design Guides
Overviews
- Architecture Overview
- UI Overview
- Main Menu Screen Overview
- Standardised Screen Graphics
- Overview of Graphics
Features
- Story Mode
- Cutscenes
- Beginners Guide Tutorial
- Clock
- Deckbuilding
- Card Deck Gallery
- Champion Roster
- Market Place
- Card Packs
- Game Settings
- Tool-tips
Animations
Splash Screen & Create Account Screen
Player Account Settings
AI
Duck Dust
Brainstorming
- Brainstorming - General
- Brainstorming - UI
- Brainstorming - Mechanics
- Brainstorming - Pyramid Design Discussion
- Brainstorming - Champions, Abilities and Design Mock-up
- Brainstorming - Achievement
Future Development