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Market Place
The Market Place is a feature added to allow users to purchase new cards or sell off their existing cards. This tab also allow users to have an overview of all the existing cards(All cards created) in the game. It will list all cards and their abilities and it will also show those cards that you have in your deck/s and those that you have yet to unlock.
Cards that you have not obtained or unlocked are currently grey out. The only way to unlock the cards is to spend credits (Spending currency has yet to be confirm) to purchase the card. Once purchased, the card will become 'Unlocked' and you can use the card in your deck.
**Market Place tab can be access from the View Deck page. **
Cards are deck in sets of 6 per page and a page selection bar at the bottom of the screen allows player to find other cards.
The concept for market place is to let the player buy cards that are not unlocked. This allows the development team to come up with new content which gets the players to win more credits to purchase the new cards.
Types of cards for which we can implement this option
- New Cards
- Higher tier cards
- Boss cards
- King cards
- Special cards
- Limited event cards
When a player clicks into the market place, it shows their personal deck as well as some cards which has a lock on them or a grey display with a unlock icon. This indicates that the info and card is not purchase yet. The player then has to spend credits by winning games in order to ‘unlock’ this new cards.
Step 1 - Player clicks on the ‘locked’ card and the card is displayed on the side menu with value of card.
Step 2 - Player must have enough credits to purchase card.
Step 3 - Player clicks on 'Buy' button.
Step 4 - System registers purchase and deducts credits from player’s account.
Step 5 - Card is now unlocked and is registered into player’s account / deck.
Link to Survey for credits(currency) naming convention: Survey
**(To be implemented in Checkpoint 2) **
- Confirmation pops up to acknowledge purchase.
- Player clicks on confirm
- Card unlock animation plays
A simple user test has been designed, the steps of which are as follows:
Step 1 - Navigate to the Deck/Card view screen.
Step 2 - Attempt to add an un-acquired card to a deck.
Step 3 - Buy the necessary Card.
Step 4 - Sell one of your owned cards and use the golden eggs to buy another card.
Step 5 - Navigate back to the deck and add the cards.
Post-Test Interview
- Was the card view easy to find, and clear in purpose?
- When you double clicked a card you didn't own, the marketplace tab opened. Was this intuitive, or confusing?
- Was the purpose of the marketplace tab clear?
- Was it easy to use the market functions?
- Was it clear how to get back to your decks?
Results So Far
This test has been run once on a third year I.T. student at UQ.
Answers:
- Yes it was easy to find. It was clear which cards you have and which you don't based on the greyed out colour.
- Yes it was intuitive.
- Yes, it was clear.
- Yes, buy and sell were easy to use.
- Yes, switching between tabs was clear.
General feedback:
- Double clicking to add cards was not expected.
- Placeholder cards are jarring.
- Love the duck theme and golden eggs.
This test plan will be applied to more volunteers in future, in the hopes that the feature may be continually improved after initial delivery.
Saving and Loading
Statistics tracking
- Statistics Tracking Overview
- Statistics Tracking
- User Statistics
- Champion Statistics
- Common Statistics
Game Play
APIs
- Section One: Pyramid Scheme Beginner's Guide
- Section Two: Getting Started
- Section Three: The Pyramid
- Section Four: Game Layout Explanation
- Section Five: Cards
- Section Six: Champions
- Section Seven: DuckDust
- Section: Eight: How to play Pyramid Scheme
- Section Nine: Ways to play
- Section Ten: Deck Building
- Section Eleven: How to Acquire Cards
- Section Twelve: Achievements
- Section Thirteen: Accessories
Other Guides
Design Guides
Overviews
- Architecture Overview
- UI Overview
- Main Menu Screen Overview
- Standardised Screen Graphics
- Overview of Graphics
Features
- Story Mode
- Cutscenes
- Beginners Guide Tutorial
- Clock
- Deckbuilding
- Card Deck Gallery
- Champion Roster
- Market Place
- Card Packs
- Game Settings
- Tool-tips
Animations
Splash Screen & Create Account Screen
Player Account Settings
AI
Duck Dust
Brainstorming
- Brainstorming - General
- Brainstorming - UI
- Brainstorming - Mechanics
- Brainstorming - Pyramid Design Discussion
- Brainstorming - Champions, Abilities and Design Mock-up
- Brainstorming - Achievement
Future Development