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Design of Map

Fengqi0822 edited this page Aug 28, 2022 · 4 revisions

Component of Full Map

Designed the compass and the rocks on the map. The rocks are non-collision and the compass is used to show the direction to the user. And there are two kinds of rocks to increase the interest in the game. Compass Rock Rock1

Design of Minimap

There is the prototype of the Minimap to show what the minimap should look like. Minimap Sprint1

The minimap includes the icon of the player and enemy and terrain. Icon of Enemy Icon of Position Rockinminmsp

The minimap is made of three main parts, the first part is the frame of the map and the second is the grid and the third one is the icon on the minimap(shown above).

Minimap frame Minimap

Table of Contents

Home

Game

Game Home

Design Influences

Gameplay Features

Style

Story

Friendly Units
Map
City
Buildings
Unit Selections

Spell

Game User Testing: Theme of Unit Selection & Spell System

UI User Testing

Tutorial

Resource Stats Display

Loading Screen Bar

Health Bars
In Game menu
  • Feature
  • User Testing:In Game Menu

Landscape Tile Design

Landscape Tile Design Feedback

Weather Design

Weather Design Feedback

Camera Movement

Enemy design

Enemy Units

Enemy AI

How Animation Works

Map Flooding

Game Engine

Getting Started

Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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