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User Testing personal distribute

Fengqi0822 edited this page Oct 16, 2022 · 1 revision

Team 6 User testing

For this Sprint, I cooperated with team 4 and team 5 and designed a bunch of questions on design colour combinations. I asked about play area color combinations and collected data to analyze where we could improve. Based on user feedback, we've learned that there are a few changes that should be made to improve the project. For example, the context box color combination is not suitable for the entire game area. So we set out to tweak the colors and make them more suitable across game areas

Table of Contents

Home

Game

Game Home

Design Influences

Gameplay Features

Style

Story

Friendly Units
Map
City
Buildings
Unit Selections

Spell

Game User Testing: Theme of Unit Selection & Spell System

UI User Testing

Tutorial

Resource Stats Display

Loading Screen Bar

Health Bars
In Game menu
  • Feature
  • User Testing:In Game Menu

Landscape Tile Design

Landscape Tile Design Feedback

Weather Design

Weather Design Feedback

Camera Movement

Enemy design

Enemy Units

Enemy AI

How Animation Works

Map Flooding

Game Engine

Getting Started

Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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