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Sprint 2 Summary
In Sprint 2, Team 2 decided to continue focusing on level development and design. Along with Team 4, the design and development of 4 total level was split 50/50, with Team 2 being responsible for levels 1 and 4. Working with Team 4 and 5, moodboards were created for each level to allow everyone to have an understanding of the overall look and theme for the game. Once this was decided, we worked on map design, textures and actually building the two levels. This also required changes to be made to the level editor that was implemented last sprint in order to handle multiple levels in the game and how the saving / loading functionality would work for this. Our team also implemented an end condition, in the form of a portal / tube that the player enters in order to finish the level.
In Sprint 2, Team 3 worked on improving the main player character. This included completely redesigning the character, animating the character in regards to general movements and when under the effect of a buff/de-buff, and implementing these all into the game.
The character design was changed as a result of the initial design being ‘too human-like’ due to its body shape and proportions. Taking this into account, Team 3 designed the character to have a more robotic appearance, with characteristics of a virus being incorporated through the shape of the character’s limbs, and a more creature-like body structure. The redesign also aimed to make the character look more threatening, considering it is a computer virus, which is technically the harmful one in reality.
Once the character design was complete, it was animated to be able to display general movements, including running, jumping, sliding and falling. With the introduction of power-ups by Team 1 in this sprint, animations were also made for the character when affected by a buff or de-buff item.
By the end of the sprint, all character assets were created, but due to implementation issues with integrating the animations into the game, only a general running movement was included. The animations created by Team 3 made the game lag significantly, and thus was not implemented, but was revisited later in Sprint 3.
Testing Plans
Team 1
Team 2
Team 3
Team 4
Team 5
Team 1
Team 2
Team 3
Team 4
Team 5
User Testing
Sprint 1 - Game Audio
Sprint 1 - Character Design
Sprint 1 - Menu Assets
Sprint 1 - Map Design
Sprint 1 - Void
Sprint 2 - Game Audio
Sprint 2 - Character Design
Sprint 2 - Menu Assets
Sprint 2 - Interactable Design Animation
Sprint 2 - Levels 1 & 4, and Level Editor
Sprint 2 - Proposed Level 2 & 3 Designs
Sprint 2 - Current Game State
Sprint 3 - Menu Assets
Sprint 3 - Map Design
Sprint 3 - Score Display
Sprint 3 - Player Death and Spawn Animations
Sprint 3 - Pick Ups and Pause Screen
Sprint 4 - Gameplay
Sprint 4 - Game UI and Animation
Sprint 4 - Level Background and Music
Sprint 4 - Game User Testing
Sprint 4 - Final Game State Testing
Entities and Components
Status Components
Event System
Player Animations Implementation
Development Resources
Entities and Components
Level Editor (Saving and Loading
Multiple Levels)