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Level Editor

RainbowGamer707 edited this page Oct 5, 2021 · 9 revisions

The level editor is a tool that allows for constructing and generating game levels within the game, thus speeding development time. Below is a Class Diagram, showing the different components of the level editor and how they are linked.

Level Editor Class Diagram

Format

Levels are saved in the /assets/levels directory as JSON. The level format is as follows:

"terrain": {
  "mapLayer": [
      {
        "class": "Java class of object, i.e. com.deco2800.game.files.LevelFile$PositionedTerrainTile",
        "x": x position of object, i.e. 45,
	"y": y position of object, i.e. 20,
	"def": "object definition, i.e. TILE_FULL_MIDDLE",
	"rot": rotation of object in degrees,
	"flipX": is the object flipped along x,
	"flipY": is the object flipped along y
      },
      ... This is repeated for the number of objects
    ]
  },
  "obstacles": {
    "obstacleEntities": [
      {
	"def": "object definition, i.e. PLATFORM",
	"size": object size, i.e. 18,
	"x": x coordinate,
	"y": y coordinate
      },
    ],
    ... This is repeated for the number of objects
}

Keys for various actions

To allow for us to efficiently build the level, we developed a level editor interface. In the level editor, tiles and obstacles could be placed down on the tile grid, the layout of which can then be saved to a file, level.txt which is located in the assets directory and loaded the next time the game is run. Below is listed the keys for various actions in the level editor.

  • Tile Map Editor Tool
    • Scroll -> Tile Selector
    • L Click -> Place Tile
    • R Click -> Delete Tile
    • R -> Rotate Tile
    • UP -> Flip Tile in Y direction
    • RIGHT -> Flip Tile in X direction
  • Obstacle editor
    • L Click -> Place Obstacle
    • R Click -> Remove Obstacle
    • Scroll -> Size Selector
    • Z, X, C, V, B -> Obstacle Selector
  • W, A, S, D -> Move camera
  • P -> Save level design to file (DO NOT FORGET TO SAVE BEFORE EXITING)
  • tab -> switch between Tile Map and Obstacle editors

Map in the level editor

The following will show some parts of the map in the level editor.

leveleditor1 1 leveleditor1 2 leveleditor1 3 level editor4-1 level editor4-2 level editor4-3

Table of Contents

Home


Game Design

Game Design Document

Void/Antivirus

Loading Screen

Game Sound

Menu Assets

Player Design

     Original Design

     Final Design


Gameplay

Movement

Jumping & Sliding

Jump Pads

Portals & Bridges

Buttons

Pick-Ups

Physics

    Momentum & Physics

    Gravity

    Collision


Level Design

Level 1

     Background

     Textures

     Map Design

Level 2

     Background

     Textures

     Map Design

Level 3

     Background

     Textures

     Map Design

Level 4

     Background

     Textures

     Map Design


Sprint Round-Up

Sprint 1 Summary

Sprint 2 Summary

Sprint 3 Summary

Sprint 4 Summary


User Testing

Testing Plans

Sprint 1

     Team 1
     Team 2
     Team 3
     Team 4
     Team 5

Sprint 2

     Team 1
     Team 2
     Team 3
     Team 4
     Team 5

Sprint 3

     Team 1
     Team 2
     Team 3
     Team 4
     Team 5

Sprint 4

     Team 1
     Team 2
     Team 3
     Team 4
     Team 5

User Testing

Sprint 1

     Sprint 1 - Game Audio
     Sprint 1 - Character Design
     Sprint 1 - Menu Assets
     Sprint 1 - Map Design
     Sprint 1 - Void

Sprint 2

     Sprint 2 - Game Audio
     Sprint 2 - Character Design
     Sprint 2 - Menu Assets
     Sprint 2 - Interactable Design Animation
     Sprint 2 - Levels 1 & 4, and Level Editor
     Sprint 2 - Proposed Level 2 & 3 Designs
     Sprint 2 - Current Game State

Sprint 3

     Sprint 3 - Menu Assets
     Sprint 3 - Map Design
     Sprint 3 - Score Display
     Sprint 3 - Player Death and Spawn Animations
     Sprint 3 - Pick Ups and Pause Screen

Sprint 4

     Sprint 4 - Gameplay
     Sprint 4 - Game UI and Animation
     Sprint 4 - Level Background and Music
     Sprint 4 - Game User Testing
     Sprint 4 - Final Game State Testing


Game Engine

Entities and Components

     Status Components
     Event System
     Player Animations Implementation

Level Editor

Level Saving and Loading

Status Effect


Defunct

Development Resources

    Getting Started

Entities and Components

    Level Editor (Saving and Loading
         Multiple Levels)

    Service Locator

    Loading Resources

    Logging

    Unit Testing

    Debug Terminal

Input Handling

    UI

    Level Saving/Loading

    Status Effects

    Animations

    Audio

    AI

    Physics

Game Screens and Areas

    Terrain

    Concurrency & Threading

    Settings


Troubleshooting

MacOS Setup Guide

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