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Animation for MainMenu title

aA-86 edited this page Oct 20, 2021 · 21 revisions

The animation title was added to the game to increase the juiciness. This will make the game more unique and fun to play, having multiple surprises for you to find out on your own. When the title is clicked, an image of the virus's head appears in the centre of the screen. The image then enlarges to the size of the screen before being removed.

Implementation

The animation required the creation of a new class called TitleAnimation which extends the Image class. Prior to any translations, the class must set its origin to be centre of the image. This is because TitleAnimation eventually extends Actor, and the default origin is set to the bottom left corner (0,0). As such, enlarging and rotating the image will occur around this origin. Setting the origin to be the centre of the Actor can be achieved by using the setOrigin() function provided in the Actor class.

int width = 100;
int height = 100;
this.setOrigin(width/2, height/2);

To get the image to enlarge, a new 'ScaleByAction' class can be initialised and the scale and duration can be set using setAmount() and setDuration().

/* Scales the image to twice its original dimensions */
float scale = 2f; 

/* Duration of the animation takes 3.5 seconds */
float duration = 3.5f;

ScaleByAction scaleImage = new ScaleByAction();
scaleImage.setAmount(scale);
scaleImage.setDuration(duration);

A similar approach can be done with RotateToAction class to enable the image to rotate, and its corresponding setRotation() function to set the amount of rotation in degrees.

float duration = 3.5f

RotateToAction rotateImage = new RotateToAction();

/* Rotates the images 360 degrees 4 times, in other words, 4 revolutions */
rotateImage.setRotation(360f * 4f);

/* Sets the duration of the animation to be 3.5 seconds */
rotateImage.setDuration(duration);

Lastly, to allow these isolated translations to occur synchronously, a ParallelAction class can be initialised and the actions added to the TitleAnimation class using addAction() function.

ParallelAction imageActions = new ParallelAction(scaleImage, rotateImage);
TitleAnimation.this.addAction(imageActions);

Interacting with the Animation

To allow the animation to occur, an addListener is added to the title logo of the game. The addListener calls the function titlesAnimation(), which initialises the TitleAnimation object. Further, the listener will increase the number of revolutions by 2 up to a maximum of 20 rotations when the title logo is interacted with consecutively.

private void titlesAnimation() {
   /* Remove the title logo */
   runtimeTitle.remove();

   int imageWidth = 100;
   int imageHeight = 100;
   /** This adds the tiny runtime logo */
   moveAnimationImage(imageWidth, imageHeight);
}


runtimeTitle.addListener(
    new ChangeListener() {
        @Override
        public void changed(ChangeEvent changeEvent, Actor actor) {
           Logger.info("Launching title Animation");
               titlesAnimation();
               if (rotationAmountItr < 20) {
                   rotationAmountItr += 2;
               }
         }
    });

Table of Contents

Home


Game Design

Game Design Document

Void/Antivirus

Loading Screen

Game Sound

Menu Assets

Player Design

     Original Design

     Final Design


Gameplay

Movement

Jumping & Sliding

Jump Pads

Portals & Bridges

Buttons

Pick-Ups

Physics

    Momentum & Physics

    Gravity

    Collision


Level Design

Level 1

     Background

     Textures

     Map Design

Level 2

     Background

     Textures

     Map Design

Level 3

     Background

     Textures

     Map Design

Level 4

     Background

     Textures

     Map Design


Sprint Round-Up

Sprint 1 Summary

Sprint 2 Summary

Sprint 3 Summary

Sprint 4 Summary


User Testing

Testing Plans

Sprint 1

     Team 1
     Team 2
     Team 3
     Team 4
     Team 5

Sprint 2

     Team 1
     Team 2
     Team 3
     Team 4
     Team 5

Sprint 3

     Team 1
     Team 2
     Team 3
     Team 4
     Team 5

Sprint 4

     Team 1
     Team 2
     Team 3
     Team 4
     Team 5

User Testing

Sprint 1

     Sprint 1 - Game Audio
     Sprint 1 - Character Design
     Sprint 1 - Menu Assets
     Sprint 1 - Map Design
     Sprint 1 - Void

Sprint 2

     Sprint 2 - Game Audio
     Sprint 2 - Character Design
     Sprint 2 - Menu Assets
     Sprint 2 - Interactable Design Animation
     Sprint 2 - Levels 1 & 4, and Level Editor
     Sprint 2 - Proposed Level 2 & 3 Designs
     Sprint 2 - Current Game State

Sprint 3

     Sprint 3 - Menu Assets
     Sprint 3 - Map Design
     Sprint 3 - Score Display
     Sprint 3 - Player Death and Spawn Animations
     Sprint 3 - Pick Ups and Pause Screen

Sprint 4

     Sprint 4 - Gameplay
     Sprint 4 - Game UI and Animation
     Sprint 4 - Level Background and Music
     Sprint 4 - Game User Testing
     Sprint 4 - Final Game State Testing


Game Engine

Entities and Components

     Status Components
     Event System
     Player Animations Implementation

Level Editor

Level Saving and Loading

Status Effect


Defunct

Development Resources

    Getting Started

Entities and Components

    Level Editor (Saving and Loading
         Multiple Levels)

    Service Locator

    Loading Resources

    Logging

    Unit Testing

    Debug Terminal

Input Handling

    UI

    Level Saving/Loading

    Status Effects

    Animations

    Audio

    AI

    Physics

Game Screens and Areas

    Terrain

    Concurrency & Threading

    Settings


Troubleshooting

MacOS Setup Guide

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