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Debug Terminal
The debug terminal is for developers to run commands while the game is running. When visible, the terminal is displayed in the bottom-left of the screen and commands can be typed into the terminal using the keyboard.
The terminal uses the Command Pattern to action entered commands.
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Terminal - Maintains the state of the terminal and actions commands:
Terminal
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Terminal Input Component - Processes input and triggers state changes in the terminal:
KeyboardTerminalInputComponent
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Terminal Display - Displays the terminal's UI:
TerminalDisplay
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Command - Defines actions to be taken when the command is triggered: e.g.
DebugCommand
.
The terminal can be toggled in and out of view using the F1
key.
Commands can be triggered by typing into the terminal and pressing enter
. When the name of the command followed by valid arguments is entered, the command is actioned. As an example, the "debug" command accepts the arguments "on" and "off". So debug on
or debug off
would be valid commands.
Commands must be added to the commands map in Terminal.java
using addCommand()
. They are composed of a name and an instance of the Command
interface. The following is an example for adding the debug command:
addCommand("debug", new DebugCommand());
Testing Plans
Team 1
Team 2
Team 3
Team 4
Team 5
Team 1
Team 2
Team 3
Team 4
Team 5
User Testing
Sprint 1 - Game Audio
Sprint 1 - Character Design
Sprint 1 - Menu Assets
Sprint 1 - Map Design
Sprint 1 - Void
Sprint 2 - Game Audio
Sprint 2 - Character Design
Sprint 2 - Menu Assets
Sprint 2 - Interactable Design Animation
Sprint 2 - Levels 1 & 4, and Level Editor
Sprint 2 - Proposed Level 2 & 3 Designs
Sprint 2 - Current Game State
Sprint 3 - Menu Assets
Sprint 3 - Map Design
Sprint 3 - Score Display
Sprint 3 - Player Death and Spawn Animations
Sprint 3 - Pick Ups and Pause Screen
Sprint 4 - Gameplay
Sprint 4 - Game UI and Animation
Sprint 4 - Level Background and Music
Sprint 4 - Game User Testing
Sprint 4 - Final Game State Testing
Entities and Components
Status Components
Event System
Player Animations Implementation
Development Resources
Entities and Components
Level Editor (Saving and Loading
Multiple Levels)