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Level 1
The theme for the level design was “Windows” and with this in mind, team 5 decided that the first level should be incorporated with Windows 98.
The following mood-board was created:
With this mood board in mind, the following design was created. The idea was to incorporate the Windows 98 screen with the task bar, different folders and distinguishable icons (see User 4 in the User Testing explaining what they thought was most distingusiahbly "Windows"). The background idea was also to bring a fun addition to Windows 98.
As animations was a part of our issue, an attempt of animation was done with this level, however, due to time restrictions, animations were not created and the team then had a greater focus on themes, emotions and level background.
Lastly, as level background is highly reliant on level creation and mapping, dimensions of the level was not known until later after the user testing. See User 4 explaining that the folders "could be hidden due to the mapping of the actual level". The following is the final level background in the correct dimensions and after user testing:
The Level 1 unlike Level 2,4 is quite empty in terms of individual items. So I proceeded to create a loop by cropping the pink background using a mask and repeating it till the whole background which covered the expanse of the added 6000px. I also randomly placed the mushrooms along the background. This is the first level of the game so I ensured that it would look the simplest with minimal corruption and disruption.
We then had to resize it to fit the dimension accordingly. I
Testing Plans
Team 1
Team 2
Team 3
Team 4
Team 5
Team 1
Team 2
Team 3
Team 4
Team 5
User Testing
Sprint 1 - Game Audio
Sprint 1 - Character Design
Sprint 1 - Menu Assets
Sprint 1 - Map Design
Sprint 1 - Void
Sprint 2 - Game Audio
Sprint 2 - Character Design
Sprint 2 - Menu Assets
Sprint 2 - Interactable Design Animation
Sprint 2 - Levels 1 & 4, and Level Editor
Sprint 2 - Proposed Level 2 & 3 Designs
Sprint 2 - Current Game State
Sprint 3 - Menu Assets
Sprint 3 - Map Design
Sprint 3 - Score Display
Sprint 3 - Player Death and Spawn Animations
Sprint 3 - Pick Ups and Pause Screen
Sprint 4 - Gameplay
Sprint 4 - Game UI and Animation
Sprint 4 - Level Background and Music
Sprint 4 - Game User Testing
Sprint 4 - Final Game State Testing
Entities and Components
Status Components
Event System
Player Animations Implementation
Development Resources
Entities and Components
Level Editor (Saving and Loading
Multiple Levels)