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Sprint 2 Game Audio User Testing
The participant felt that the backtracks seemed almost like beats from a rap album. They focused primarily on the third track due to an effect of the tracks being very enticing at the time but relatively easy to forget. They proceeded to mention that they found the third track was light and didn't have a punchy hook making it quite easy to hear and "vibe" with. This is an effect that are currently on purpose as we want to allow for the sound to be easily overwhelmed by the void's static when it approaches the void.
However if in the future we continue to receive such feedback then we may proceed to develop hooks within our backtracks. This is a small element that's a simple feature we could consider in Sprint 4 as a polish.
Testing Plans
Team 1
Team 2
Team 3
Team 4
Team 5
Team 1
Team 2
Team 3
Team 4
Team 5
User Testing
Sprint 1 - Game Audio
Sprint 1 - Character Design
Sprint 1 - Menu Assets
Sprint 1 - Map Design
Sprint 1 - Void
Sprint 2 - Game Audio
Sprint 2 - Character Design
Sprint 2 - Menu Assets
Sprint 2 - Interactable Design Animation
Sprint 2 - Levels 1 & 4, and Level Editor
Sprint 2 - Proposed Level 2 & 3 Designs
Sprint 2 - Current Game State
Sprint 3 - Menu Assets
Sprint 3 - Map Design
Sprint 3 - Score Display
Sprint 3 - Player Death and Spawn Animations
Sprint 3 - Pick Ups and Pause Screen
Sprint 4 - Gameplay
Sprint 4 - Game UI and Animation
Sprint 4 - Level Background and Music
Sprint 4 - Game User Testing
Sprint 4 - Final Game State Testing
Entities and Components
Status Components
Event System
Player Animations Implementation
Development Resources
Entities and Components
Level Editor (Saving and Loading
Multiple Levels)