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1.5.94.43

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@ThyWoof ThyWoof released this 23 Jan 03:24
· 4720 commits to master since this release
783ed2d

THIS VERSION IS A TRIBUTE TO SGT. PEPPER, THE BEST BOSTON TERRIER ANYONE COULD HAVE HAD AS A FRIEND!
GO INTO THE LIGHT, STAY IN THE LIGHT, FIND YOUR BEST FRIEND HEY JUDE. ONE DAY, THE BAND WILL REUNITE

  • added Gameplay > Rules > 'Illusion spells automatically fail against targets with truesight in range'
  • added Gameplay > Rules > 'Use official lighting, obscurement, and vision rules'
  • added Adder's Fangs, Foresight, Heroic Infusion, Mind Blank, Power Word: Heal, and Power Word: Kill spell sprites
  • added Protector of The Wild, Ring of Blades, Shapechange, Vitality Transfer, and Weird spell sprites
  • added Remarkable Technique fighting style [learn 1 gambit and get 1 gambit usage]
  • changed Dueling fighting style to not trigger if character also has Shield Expert and wielding a shield
  • changed Way of Silhouette subclass progression with new/removed/swapped/tweaked features
  • fixed Arcane Recovery using character level instead of class level to determine max recovered slots
  • fixed Coordinated Attack gambit causing de-syncs in multiplayer sessions [cannot test so need confirmation]
  • fixed CTRL-SHIFT-T / CTRL-SHIFT-R Party Teleporter / Re-grouper not considering guest characters in party
  • fixed Find Familiar spell not considering its position for cover on touch or melee hit effects cast through it
  • fixed Heroic Infusion and Ring of Blades spells to correctly interact with Shared Spell metamagic
  • fixed Lightning Arrow spell main target damage value determination on a miss [roll all dices and inflict half dmg]
  • fixed main action spells interaction with action switching allowing bonus spells to be cast
  • fixed Roguish Slayer elimination feature not triggering on magical attacks
  • fixed Stealth Break Behavior setting to also trigger when heroes use powers to initiate combat
  • fixed vanilla always consuming a main action on battle surprise phase even if a bonus power or spell
  • fixed vanilla Cloud Kill and Incendiary Cloud spells not triggering heavy obscurement on activation
  • fixed vanilla Ray of Enfeeblement to be applied via attack roll instead of saving throw