1.5.94.39
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added Gameplay > Rules > 'Update stealth on hero after attack if perceived on surprise round [first hero only]'
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added Martial Warlord subclass [our view on a balanced Martial Marshal]
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added Coordinated Attack (Maneuvering Attack) gambit
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added Elusive Movement (Evasive Footwork) gambit
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added Overwhelming Attack (Sweeping Attack) gambit
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added Swift Throw (Quick Toss) gambit
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fixed Blade Expert feat [ex-Blade Master] granting AC regardless of wielded weapon
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fixed Blessing of Rime spell not removing condition when temp HPs get to zero
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fixed Elemental Infusion spell displaying additional targets on tooltip instead of dice damage
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fixed Monk remaining Ki points transmuting from the natural world into the integer one [no more negative Ki]
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fixed Overwatch feat / fighting style [ex-Sentinel] keeping stop condition 1 round longer than it should
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fixed Tactical Strike gambit not enforcing second target selection leading to a combat instability
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fixed Taunted condition scenarios on Thunder Gauntlet weapon, Martial Guardian subclass, and Provoke gambit
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fixed vanilla pools to also allow select Abyssal, Gnomish, and Infernal languages
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deprecated Martial Marshal subclass [you can always edit settings.xml deprecated subclasses list at will]
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improved vanilla grouped reactions to be executed in order of modal clicks instead of party order
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removed recurrent temporary hit points from Innovation Armor defensive field feature
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renamed some feats, features, fighting styles, spells, subclasses, etc. to respect copyright