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Unit Selection's final Optimization
JiashengLi edited this page Oct 13, 2022
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We will be finalizing and optimizing the unit selection system in sprint 4, which will include:
- Detailed design of multiple types of unit selection.
- Processing of some static and dynamic data.
- Sound effects generated during interaction.
We will plan to redesign and implement the interactive experience by enhancing the above functions.
These features are derived from data analyzed by qualitative evaluations conducted during the previous development process, which can be found here.
After completing these tasks, we will start user testing for this part of the entire game, which can be found here.
Map
City
Buildings
Unit Selections
Game User Testing: Theme of Unit Selection & Spell System
Health Bars
In Game menu
- Feature
- User Testing:In Game Menu
Landscape Tile Design Feedback