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Trebuchet lv1,lv2&lv3 and mine Animation
This is a description of the production process in designing the three levels of Trebuchet
- Lvl 1 -- Simple wood and stone trebuchet, lower range
- Lvl 2 -- Metal and stone trebuchet, better defense, range and attack
- Lvl 3 -- Magic trebuchets!! They're magic so they'll be cool
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- 50% -- light damage, cracks and holes
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- 100% -- Rubble
At the beginning of the design lv1 is a stone thrower, lv2 is a turret, lv3 is an electromagnetic tower. However, these three designs seemed too independent and not well suited to the upgrade system, so they were abandoned.
After improvement I decided to design three similar casters, with different details to indicate different levels, so that it is more suitable for the level mechanism.
Description:lv1 only a basic frame and barrel can only launch stones
Description:lv2 more a base and the ability to fire shells compared to lv1
Descript:lv3 has more details and can fire energy shells
Description: Adds a status to mine buildings when they are attacked or when their health is reduced to 0
Map
City
Buildings
Unit Selections
Game User Testing: Theme of Unit Selection & Spell System
Health Bars
In Game menu
- Feature
- User Testing:In Game Menu
Landscape Tile Design Feedback