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opengl
IsaacShelton edited this page Nov 13, 2022
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5 revisions
opengl/opengl.adept
contains a wrapper for OpenGL for Windows, MacOS, and Linux (requires libGL.so
installed).
Functions from Modern versions of OpenGL must be looked up at runtime using the openglInit()
function.
-
openglInit() void
Attempts to lookup all of the modern OpenGL functions. Should be called before using modern OpenGL functions. -
openglGetProcAddress(*ubyte) ptr
Looks up an OpenGL function by name and returns a pointer to it. If no function was found, the pointer is NOT guaranteed to benull
.
foreign glAccum(GLenum, GLfloat) void
foreign glAlphaFunc(GLenum, GLclampf) void
foreign glAreTexturesResident(GLsizei, *GLuint, *GLboolean) GLboolean
foreign glArrayElement(GLint) void
foreign glBegin(GLenum) void
foreign glBindTexture(GLenum, GLuint) void
foreign glBitmap(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, *GLubyte) void
foreign glBlendFunc(GLenum, GLenum) void
foreign glCallList(GLuint) void
foreign glCallLists(GLsizei, GLenum, ptr) void
foreign glClear(GLbitfield) void
foreign glClearAccum(GLfloat, GLfloat, GLfloat, GLfloat) void
foreign glClearColor(GLclampf, GLclampf, GLclampf, GLclampf) void
foreign glClearDepth(GLclampd) void
foreign glClearIndex(GLfloat) void
foreign glClearStencil(GLint) void
foreign glClipPlane(GLenum, *GLdouble) void
foreign glColor3b(GLbyte, GLbyte, GLbyte) void
foreign glColor3bv(*GLbyte) void
foreign glColor3d(GLdouble, GLdouble, GLdouble) void
foreign glColor3dv(*GLdouble) void
foreign glColor3f(GLfloat, GLfloat, GLfloat) void
foreign glColor3fv(*GLfloat) void
foreign glColor3i(GLint, GLint, GLint) void
foreign glColor3iv(*GLint) void
foreign glColor3s(GLshort, GLshort, GLshort) void
foreign glColor3sv(*GLshort) void
foreign glColor3ub(GLubyte, GLubyte, GLubyte) void
foreign glColor3ubv(*GLubyte) void
foreign glColor3ui(GLuint, GLuint, GLuint) void
foreign glColor3uiv(*GLuint) void
foreign glColor3us(GLushort, GLushort, GLushort) void
foreign glColor3usv(*GLushort) void
foreign glColor4b(GLbyte, GLbyte, GLbyte, GLbyte) void
foreign glColor4bv(*GLbyte) void
foreign glColor4d(GLdouble, GLdouble, GLdouble, GLdouble) void
foreign glColor4dv(*GLdouble) void
foreign glColor4f(GLfloat, GLfloat, GLfloat, GLfloat) void
foreign glColor4fv(*GLfloat) void
foreign glColor4i(GLint, GLint, GLint, GLint) void
foreign glColor4iv(*GLint) void
foreign glColor4s(GLshort, GLshort, GLshort, GLshort) void
foreign glColor4sv(*GLshort) void
foreign glColor4ub(GLubyte, GLubyte, GLubyte, GLubyte) void
foreign glColor4ubv(*GLubyte) void
foreign glColor4ui(GLuint, GLuint, GLuint, GLuint) void
foreign glColor4uiv(*GLuint) void
foreign glColor4us(GLushort, GLushort, GLushort, GLushort) void
foreign glColor4usv(*GLushort) void
foreign glColorMask(GLboolean, GLboolean, GLboolean, GLboolean) void
foreign glColorMaterial(GLenum, GLenum) void
foreign glColorPointer(GLint, GLenum, GLsizei, ptr) void
foreign glCopyPixels(GLint, GLint, GLsizei, GLsizei, GLenum) void
foreign glCopyTexImage1D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) void
foreign glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) void
foreign glCopyTexSubImage1D(GLenum, GLint, GLint, GLint, GLint, GLsizei) void
foreign glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) void
foreign glCullFace(GLenum) void
foreign glDeleteLists(GLuint, GLsizei) void
foreign glDeleteTextures(GLsizei, *GLuint) void
foreign glDepthFunc(GLenum) void
foreign glDepthMask(GLboolean) void
foreign glDepthRange(GLclampd, GLclampd) void
foreign glDisable(GLenum) void
foreign glDisableClientState(GLenum) void
foreign glDrawArrays(GLenum, GLint, GLsizei) void
foreign glDrawBuffer(GLenum) void
foreign glDrawElements(GLenum, GLsizei, GLenum, ptr) void
foreign glDrawPixels(GLsizei, GLsizei, GLenum, GLenum, ptr) void
foreign glEdgeFlag(GLboolean) void
foreign glEdgeFlagPointer(GLsizei, ptr) void
foreign glEdgeFlagv(*GLboolean) void
foreign glEnable(GLenum) void
foreign glEnableClientState(GLenum) void
foreign glEnd() void
foreign glEndList() void
foreign glEvalCoord1d(GLdouble) void
foreign glEvalCoord1dv(*GLdouble) void
foreign glEvalCoord1f(GLfloat) void
foreign glEvalCoord1fv(*GLfloat) void
foreign glEvalCoord2d(GLdouble, GLdouble) void
foreign glEvalCoord2dv(*GLdouble) void
foreign glEvalCoord2f(GLfloat, GLfloat) void
foreign glEvalCoord2fv(*GLfloat) void
foreign glEvalMesh1(GLenum, GLint, GLint) void
foreign glEvalMesh2(GLenum, GLint, GLint, GLint, GLint) void
foreign glEvalPoint1(GLint) void
foreign glEvalPoint2(GLint, GLint) void
foreign glFeedbackBuffer(GLsizei, GLenum, *GLfloat) void
foreign glFinish() void
foreign glFlush() void
foreign glFogf(GLenum, GLfloat) void
foreign glFogfv(GLenum, *GLfloat) void
foreign glFogi(GLenum, GLint) void
foreign glFogiv(GLenum, *GLint) void
foreign glFrontFace(GLenum) void
foreign glFrustum(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) void
foreign glGenLists(GLsizei) GLuint
foreign glGenTextures(GLsizei, *GLuint) void
foreign glGetBooleanv(GLenum, *GLboolean) void
foreign glGetClipPlane(GLenum, *GLdouble) void
foreign glGetDoublev(GLenum, *GLdouble) void
foreign glGetError() GLenum
foreign glGetFloatv(GLenum, *GLfloat) void
foreign glGetIntegerv(GLenum, *GLint) void
foreign glGetLightfv(GLenum, GLenum, *GLfloat) void
foreign glGetLightiv(GLenum, GLenum, *GLint) void
foreign glGetMapdv(GLenum, GLenum, *GLdouble) void
foreign glGetMapfv(GLenum, GLenum, *GLfloat) void
foreign glGetMapiv(GLenum, GLenum, *GLint) void
foreign glGetMaterialfv(GLenum, GLenum, *GLfloat) void
foreign glGetMaterialiv(GLenum, GLenum, *GLint) void
foreign glGetPixelMapfv(GLenum, *GLfloat) void
foreign glGetPixelMapuiv(GLenum, *GLuint) void
foreign glGetPixelMapusv(GLenum, *GLushort) void
foreign glGetPointerv(GLenum, *ptr) void
foreign glGetPolygonStipple(*GLubyte) void
foreign glGetString(GLenum) *GLubyte
foreign glGetTexEnvfv(GLenum, GLenum, *GLfloat) void
foreign glGetTexEnviv(GLenum, GLenum, *GLint) void
foreign glGetTexGendv(GLenum, GLenum, *GLdouble) void
foreign glGetTexGenfv(GLenum, GLenum, *GLfloat) void
foreign glGetTexGeniv(GLenum, GLenum, *GLint) void
foreign glGetTexImage(GLenum, GLint, GLenum, GLenum, ptr) void
foreign glGetTexLevelParameterfv(GLenum, GLint, GLenum, *GLfloat) void
foreign glGetTexLevelParameteriv(GLenum, GLint, GLenum, *GLint) void
foreign glGetTexParameterfv(GLenum, GLenum, *GLfloat) void
foreign glGetTexParameteriv(GLenum, GLenum, *GLint) void
foreign glHint(GLenum, GLenum) void
foreign glIndexMask(GLuint) void
foreign glIndexPointer(GLenum, GLsizei, ptr) void
foreign glIndexd(GLdouble) void
foreign glIndexdv(*GLdouble) void
foreign glIndexf(GLfloat) void
foreign glIndexfv(*GLfloat) void
foreign glIndexi(GLint) void
foreign glIndexiv(*GLint) void
foreign glIndexs(GLshort) void
foreign glIndexsv(*GLshort) void
foreign glIndexub(GLubyte) void
foreign glIndexubv(*GLubyte) void
foreign glInitNames() void
foreign glInterleavedArrays(GLenum, GLsizei, ptr) void
foreign glIsEnabled(GLenum) GLboolean
foreign glIsList(GLuint) GLboolean
foreign glIsTexture(GLuint) GLboolean
foreign glLightModelf(GLenum, GLfloat) void
foreign glLightModelfv(GLenum, *GLfloat) void
foreign glLightModeli(GLenum, GLint) void
foreign glLightModeliv(GLenum, *GLint) void
foreign glLightf(GLenum, GLenum, GLfloat) void
foreign glLightfv(GLenum, GLenum, *GLfloat) void
foreign glLighti(GLenum, GLenum, GLint) void
foreign glLightiv(GLenum, GLenum, *GLint) void
foreign glLineStipple(GLint, GLushort) void
foreign glLineWidth(GLfloat) void
foreign glListBase(GLuint) void
foreign glLoadIdentity() void
foreign glLoadMatrixd(*GLdouble) void
foreign glLoadMatrixf(*GLfloat) void
foreign glLoadName(GLuint) void
foreign glLogicOp(GLenum) void
foreign glMap1d(GLenum, GLdouble, GLdouble, GLint, GLint, *GLdouble) void
foreign glMap1f(GLenum, GLfloat, GLfloat, GLint, GLint, *GLfloat) void
foreign glMap2d(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, *GLdouble) void
foreign glMap2f(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, *GLfloat) void
foreign glMapGrid1d(GLint, GLdouble, GLdouble) void
foreign glMapGrid1f(GLint, GLfloat, GLfloat) void
foreign glMapGrid2d(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble) void
foreign glMapGrid2f(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat) void
foreign glMaterialf(GLenum, GLenum, GLfloat) void
foreign glMaterialfv(GLenum, GLenum, *GLfloat) void
foreign glMateriali(GLenum, GLenum, GLint) void
foreign glMaterialiv(GLenum, GLenum, *GLint) void
foreign glMatrixMode(GLenum) void
foreign glMultMatrixd(*GLdouble) void
foreign glMultMatrixf(*GLfloat) void
foreign glNewList(GLuint, GLenum) void
foreign glNormal3b(GLbyte, GLbyte, GLbyte) void
foreign glNormal3bv(*GLbyte) void
foreign glNormal3d(GLdouble, GLdouble, GLdouble) void
foreign glNormal3dv(*GLdouble) void
foreign glNormal3f(GLfloat, GLfloat, GLfloat) void
foreign glNormal3fv(*GLfloat) void
foreign glNormal3i(GLint, GLint, GLint) void
foreign glNormal3iv(*GLint) void
foreign glNormal3s(GLshort, GLshort, GLshort) void
foreign glNormal3sv(*GLshort) void
foreign glNormalPointer(GLenum, GLsizei, ptr) void
foreign glOrtho(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) void
foreign glPassThrough(GLfloat) void
foreign glPixelMapfv(GLenum, GLsizei, *GLfloat) void
foreign glPixelMapuiv(GLenum, GLsizei, *GLuint) void
foreign glPixelMapusv(GLenum, GLsizei, *GLushort) void
foreign glPixelStoref(GLenum, GLfloat) void
foreign glPixelStorei(GLenum, GLint) void
foreign glPixelTransferf(GLenum, GLfloat) void
foreign glPixelTransferi(GLenum, GLint) void
foreign glPixelZoom(GLfloat, GLfloat) void
foreign glPointSize(GLfloat) void
foreign glPolygonMode(GLenum, GLenum) void
foreign glPolygonOffset(GLfloat, GLfloat) void
foreign glPolygonStipple(*GLubyte) void
foreign glPopAttrib() void
foreign glPopClientAttrib() void
foreign glPopMatrix() void
foreign glPopName() void
foreign glPrioritizeTextures(GLsizei, *GLuint, *GLclampf) void
foreign glPushAttrib(GLbitfield) void
foreign glPushClientAttrib(GLbitfield) void
foreign glPushMatrix() void
foreign glPushName(GLuint) void
foreign glRasterPos2d(GLdouble, GLdouble) void
foreign glRasterPos2dv(*GLdouble) void
foreign glRasterPos2f(GLfloat, GLfloat) void
foreign glRasterPos2fv(*GLfloat) void
foreign glRasterPos2i(GLint, GLint) void
foreign glRasterPos2iv(*GLint) void
foreign glRasterPos2s(GLshort, GLshort) void
foreign glRasterPos2sv(*GLshort) void
foreign glRasterPos3d(GLdouble, GLdouble, GLdouble) void
foreign glRasterPos3dv(*GLdouble) void
foreign glRasterPos3f(GLfloat, GLfloat, GLfloat) void
foreign glRasterPos3fv(*GLfloat) void
foreign glRasterPos3i(GLint, GLint, GLint) void
foreign glRasterPos3iv(*GLint) void
foreign glRasterPos3s(GLshort, GLshort, GLshort) void
foreign glRasterPos3sv(*GLshort) void
foreign glRasterPos4d(GLdouble, GLdouble, GLdouble, GLdouble) void
foreign glRasterPos4dv(*GLdouble) void
foreign glRasterPos4f(GLfloat, GLfloat, GLfloat, GLfloat) void
foreign glRasterPos4fv(*GLfloat) void
foreign glRasterPos4i(GLint, GLint, GLint, GLint) void
foreign glRasterPos4iv(*GLint) void
foreign glRasterPos4s(GLshort, GLshort, GLshort, GLshort) void
foreign glRasterPos4sv(*GLshort) void
foreign glReadBuffer(GLenum) void
foreign glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, ptr) void
foreign glRectd(GLdouble, GLdouble, GLdouble, GLdouble) void
foreign glRectdv(*GLdouble, *GLdouble) void
foreign glRectf(GLfloat, GLfloat, GLfloat, GLfloat) void
foreign glRectfv(*GLfloat, *GLfloat) void
foreign glRecti(GLint, GLint, GLint, GLint) void
foreign glRectiv(*GLint, *GLint) void
foreign glRects(GLshort, GLshort, GLshort, GLshort) void
foreign glRectsv(*GLshort, *GLshort) void
foreign glRenderMode(GLenum) GLint
foreign glRotated(GLdouble, GLdouble, GLdouble, GLdouble) void
foreign glRotatef(GLfloat, GLfloat, GLfloat, GLfloat) void
foreign glScaled(GLdouble, GLdouble, GLdouble) void
foreign glScalef(GLfloat, GLfloat, GLfloat) void
foreign glScissor(GLint, GLint, GLsizei, GLsizei) void
foreign glSelectBuffer(GLsizei, *GLuint) void
foreign glShadeModel(GLenum) void
foreign glStencilFunc(GLenum, GLint, GLuint) void
foreign glStencilMask(GLuint) void
foreign glStencilOp(GLenum, GLenum, GLenum) void
foreign glTexCoord1d(GLdouble) void
foreign glTexCoord1dv(*GLdouble) void
foreign glTexCoord1f(GLfloat) void
foreign glTexCoord1fv(*GLfloat) void
foreign glTexCoord1i(GLint) void
foreign glTexCoord1iv(*GLint) void
foreign glTexCoord1s(GLshort) void
foreign glTexCoord1sv(*GLshort) void
foreign glTexCoord2d(GLdouble, GLdouble) void
foreign glTexCoord2dv(*GLdouble) void
foreign glTexCoord2f(GLfloat, GLfloat) void
foreign glTexCoord2fv(*GLfloat) void
foreign glTexCoord2i(GLint, GLint) void
foreign glTexCoord2iv(*GLint) void
foreign glTexCoord2s(GLshort, GLshort) void
foreign glTexCoord2sv(*GLshort) void
foreign glTexCoord3d(GLdouble, GLdouble, GLdouble) void
foreign glTexCoord3dv(*GLdouble) void
foreign glTexCoord3f(GLfloat, GLfloat, GLfloat) void
foreign glTexCoord3fv(*GLfloat) void
foreign glTexCoord3i(GLint, GLint, GLint) void
foreign glTexCoord3iv(*GLint) void
foreign glTexCoord3s(GLshort, GLshort, GLshort) void
foreign glTexCoord3sv(*GLshort) void
foreign glTexCoord4d(GLdouble, GLdouble, GLdouble, GLdouble) void
foreign glTexCoord4dv(*GLdouble) void
foreign glTexCoord4f(GLfloat, GLfloat, GLfloat, GLfloat) void
foreign glTexCoord4fv(*GLfloat) void
foreign glTexCoord4i(GLint, GLint, GLint, GLint) void
foreign glTexCoord4iv(*GLint) void
foreign glTexCoord4s(GLshort, GLshort, GLshort, GLshort) void
foreign glTexCoord4sv(*GLshort) void
foreign glTexCoordPointer(GLint, GLenum, GLsizei, ptr) void
foreign glTexEnvf(GLenum, GLenum, GLfloat) void
foreign glTexEnvfv(GLenum, GLenum, *GLfloat) void
foreign glTexEnvi(GLenum, GLenum, GLint) void
foreign glTexEnviv(GLenum, GLenum, *GLint) void
foreign glTexGend(GLenum, GLenum, GLdouble) void
foreign glTexGendv(GLenum, GLenum, *GLdouble) void
foreign glTexGenf(GLenum, GLenum, GLfloat) void
foreign glTexGenfv(GLenum, GLenum, *GLfloat) void
foreign glTexGeni(GLenum, GLenum, GLint) void
foreign glTexGeniv(GLenum, GLenum, *GLint) void
foreign glTexImage1D(GLenum, GLint, GLuint, GLsizei, GLint, GLenum, GLenum, ptr) void
foreign glTexImage2D(GLenum, GLint, GLuint, GLsizei, GLsizei, GLint, GLenum, GLenum, ptr) void
foreign glTexParameterf(GLenum, GLenum, GLfloat) void
foreign glTexParameterfv(GLenum, GLenum, *GLfloat) void
foreign glTexParameteri(GLenum, GLenum, GLenum) void
foreign glTexParameteriv(GLenum, GLenum, *GLenum) void
foreign glTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, ptr) void
foreign glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, ptr) void
foreign glTranslated(GLdouble, GLdouble, GLdouble) void
foreign glTranslatef(GLfloat, GLfloat, GLfloat) void
foreign glVertex2d(GLdouble, GLdouble) void
foreign glVertex2dv(*GLdouble) void
foreign glVertex2f(GLfloat, GLfloat) void
foreign glVertex2fv(*GLfloat) void
foreign glVertex2i(GLint, GLint) void
foreign glVertex2iv(*GLint) void
foreign glVertex2s(GLshort, GLshort) void
foreign glVertex2sv(*GLshort) void
foreign glVertex3d(GLdouble, GLdouble, GLdouble) void
foreign glVertex3dv(*GLdouble) void
foreign glVertex3f(GLfloat, GLfloat, GLfloat) void
foreign glVertex3fv(*GLfloat) void
foreign glVertex3i(GLint, GLint, GLint) void
foreign glVertex3iv(*GLint) void
foreign glVertex3s(GLshort, GLshort, GLshort) void
foreign glVertex3sv(*GLshort) void
foreign glVertex4d(GLdouble, GLdouble, GLdouble, GLdouble) void
foreign glVertex4dv(*GLdouble) void
foreign glVertex4f(GLfloat, GLfloat, GLfloat, GLfloat) void
foreign glVertex4fv(*GLfloat) void
foreign glVertex4i(GLint, GLint, GLint, GLint) void
foreign glVertex4iv(*GLint) void
foreign glVertex4s(GLshort, GLshort, GLshort, GLshort) void
foreign glVertex4sv(*GLshort) void
foreign glVertexPointer(GLint, GLenum, GLsizei, ptr) void
foreign glViewport(GLint, GLint, GLsizei, GLsizei) void
glActiveProgramEXT func(GLuint) void
glActiveShaderProgram func(GLuint, GLuint) void
glActiveStencilFaceEXT func(GLenum) void
glActiveTextureARB func(GLenum) void
glActiveTexture func(GLenum) void
glActiveVaryingNV func(GLuint, *GLchar) void
glAddSwapHintRectWIN func(GLint, GLint, GLsizei, GLsizei) void
glAlphaFragmentOp1ATI func(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint) void
glAlphaFragmentOp2ATI func(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) void
glAlphaFragmentOp3ATI func(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) void
glAlphaFuncx func(GLenum, GLclampx) void
glApplyTextureEXT func(GLenum) void
glArrayElementEXT func(GLint) void
glArrayObjectATI func(GLenum, GLint, GLenum, GLsizei, GLuint, GLuint) void
glAsyncMarkerSGIX func(GLuint) void
glAttachObjectARB func(GLhandleARB, GLhandleARB) void
glAttachShader func(GLuint, GLuint) void
glBeginConditionalRenderNV func(GLuint, GLenum) void
glBeginConditionalRenderNVX func(GLuint) void
glBeginConditionalRender func(GLuint, GLenum) void
glBeginFragmentShaderATI func() void
glBeginOcclusionQueryNV func(GLuint) void
glBeginPerfMonitorAMD func(GLuint) void
glBeginPerfQueryINTEL func(GLuint) void
glBeginQueryANGLE func(GLenum, GLuint) void
glBeginQueryARB func(GLenum, GLuint) void
glBeginQueryIndexed func(GLenum, GLuint, GLuint) void
glBeginQuery func(GLenum, GLuint) void
glBeginSceneEXT func() void
glBeginTransformFeedbackEXT func(GLenum) void
glBeginTransformFeedbackNV func(GLenum) void
glBeginTransformFeedback func(GLenum) void
glBeginVertexShaderEXT func() void
glBeginVideoCaptureNV func(GLuint) void
glBindAttribLocationARB func(GLhandleARB, GLuint, *GLcharARB) void
glBindAttribLocation func(GLuint, GLuint, *GLchar) void
glBindBufferARB func(GLenum, GLuint) void
glBindBufferBaseEXT func(GLenum, GLuint, GLuint) void
glBindBufferBaseNV func(GLenum, GLuint, GLuint) void
glBindBufferBase func(GLenum, GLuint, GLuint) void
glBindBufferOffsetEXT func(GLenum, GLuint, GLuint, GLintptr) void
glBindBufferOffsetNV func(GLenum, GLuint, GLuint, GLintptr) void
glBindBuffer func(GLenum, GLuint) void
glBindBufferRangeEXT func(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) void
glBindBufferRangeNV func(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) void
glBindBufferRange func(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) void
glBindBuffersBase func(GLenum, GLuint, GLsizei, *GLuint) void
glBindBuffersRange func(GLenum, GLuint, GLsizei, *GLuint, *GLintptr, *GLsizeiptr) void
glBindFragDataLocationEXT func(GLuint, GLuint, *GLchar) void
glBindFragDataLocationIndexed func(GLuint, GLuint, GLuint, *GLchar) void
glBindFragDataLocation func(GLuint, GLuint, *GLchar) void
glBindFragmentShaderATI func(GLuint) void
glBindFramebufferEXT func(GLenum, GLuint) void
glBindFramebuffer func(GLenum, GLuint) void
glBindImageTextureEXT func(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLint) void
glBindImageTexture func(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum) void
glBindImageTextures func(GLuint, GLsizei, *GLuint) void
glBindMultiTextureEXT func(GLenum, GLenum, GLuint) void
glBindProgramARB func(GLenum, GLuint) void
glBindProgramNV func(GLenum, GLuint) void
glBindProgramPipeline func(GLuint) void
glBindRenderbufferEXT func(GLenum, GLuint) void
glBindRenderbuffer func(GLenum, GLuint) void
glBindSampler func(GLuint, GLuint) void
glBindSamplers func(GLuint, GLsizei, *GLuint) void
glBindTextureEXT func(GLenum, GLuint) void
glBindTextures func(GLuint, GLsizei, *GLuint) void
glBindTextureUnit func(GLuint, GLuint) void
glBindTransformFeedbackNV func(GLenum, GLuint) void
glBindTransformFeedback func(GLenum, GLuint) void
glBindVertexArrayAPPLE func(GLuint) void
glBindVertexArray func(GLuint) void
glBindVertexBuffer func(GLuint, GLuint, GLintptr, GLsizei) void
glBindVertexBuffers func(GLuint, GLsizei, *GLuint, *GLintptr, *GLsizei) void
glBindVertexShaderEXT func(GLuint) void
glBindVideoCaptureStreamBufferNV func(GLuint, GLuint, GLenum, GLintptrARB) void
glBindVideoCaptureStreamTextureNV func(GLuint, GLuint, GLenum, GLenum, GLuint) void
glBinormalPointerEXT func(GLenum, GLsizei, ptr) void
glBlendBarrierKHR func() void
glBlendBarrierNV func() void
glBlendColorEXT func(GLclampf, GLclampf, GLclampf, GLclampf) void
glBlendColor func(GLclampf, GLclampf, GLclampf, GLclampf) void
glBlendEquationEXT func(GLenum) void
glBlendEquationiARB func(GLuint, GLenum) void
glBlendEquationIndexedAMD func(GLuint, GLenum) void
glBlendEquationi func(GLuint, GLenum) void
glBlendEquation func(GLenum) void
glBlendEquationSeparateEXT func(GLenum, GLenum) void
glBlendEquationSeparateiARB func(GLuint, GLenum, GLenum) void
glBlendEquationSeparateIndexedAMD func(GLuint, GLenum, GLenum) void
glBlendEquationSeparatei func(GLuint, GLenum, GLenum) void
glBlendEquationSeparate func(GLenum, GLenum) void
glBlendFunciARB func(GLuint, GLenum, GLenum) void
glBlendFuncIndexedAMD func(GLuint, GLenum, GLenum) void
glBlendFunci func(GLuint, GLenum, GLenum) void
glBlendFuncSeparateEXT func(GLenum, GLenum, GLenum, GLenum) void
glBlendFuncSeparateiARB func(GLuint, GLenum, GLenum, GLenum, GLenum) void
glBlendFuncSeparateIndexedAMD func(GLuint, GLenum, GLenum, GLenum, GLenum) void
glBlendFuncSeparatei func(GLuint, GLenum, GLenum, GLenum, GLenum) void
glBlendFuncSeparate func(GLenum, GLenum, GLenum, GLenum) void
glBlendParameteriNV func(GLenum, GLint) void
glBlitFramebufferANGLE func(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) void
glBlitFramebufferEXT func(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) void
glBlitFramebuffer func(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) void
glBlitNamedFramebuffer func(GLuint, GLuint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) void
glBufferAddressRangeNV func(GLenum, GLuint, GLuint64EXT, GLsizeiptr) void
glBufferDataARB func(GLenum, GLsizeiptrARB, ptr, GLenum) void
glBufferData func(GLenum, GLsizeiptr, ptr, GLenum) void
glBufferPageCommitmentARB func(GLenum, GLintptr, GLsizeiptr, GLboolean) void
glBufferParameteriAPPLE func(GLenum, GLenum, GLint) void
glBufferStorage func(GLenum, GLsizeiptr, ptr, GLbitfield) void
glBufferSubDataARB func(GLenum, GLintptrARB, GLsizeiptrARB, ptr) void
glBufferSubData func(GLenum, GLintptr, GLsizeiptr, ptr) void
glClampColorARB func(GLenum, GLenum) void
glClampColor func(GLenum, GLenum) void
glClearBufferData func(GLenum, GLenum, GLenum, GLenum, ptr) void
glClearBufferfi func(GLenum, GLint, GLfloat, GLint) void
glClearBufferfv func(GLenum, GLint, *GLfloat) void
glClearBufferiv func(GLenum, GLint, *GLint) void
glClearBufferSubData func(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, ptr) void
glClearBufferuiv func(GLenum, GLint, *GLuint) void
glClearColorIiEXT func(GLint, GLint, GLint, GLint) void
glClearColorIuiEXT func(GLuint, GLuint, GLuint, GLuint) void
glClearColorx func(GLclampx, GLclampx, GLclampx, GLclampx) void
glClearDepthdNV func(GLdouble) void
glClearDepthfOES func(GLclampf) void
glClearDepthf func(GLclampf) void
glClearDepthx func(GLclampx) void
glClearNamedBufferDataEXT func(GLuint, GLenum, GLenum, GLenum, ptr) void
glClearNamedBufferData func(GLuint, GLenum, GLenum, GLenum, ptr) void
glClearNamedBufferSubDataEXT func(GLuint, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, ptr) void
glClearNamedBufferSubData func(GLuint, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, ptr) void
glClearNamedFramebufferfi func(GLuint, GLenum, GLfloat, GLint) void
glClearNamedFramebufferfv func(GLuint, GLenum, GLint, *GLfloat) void
glClearNamedFramebufferiv func(GLuint, GLenum, GLint, *GLint) void
glClearNamedFramebufferuiv func(GLuint, GLenum, GLint, *GLuint) void
glClearTexImage func(GLuint, GLint, GLenum, GLenum, ptr) void
glClearTexSubImage func(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, ptr) void
glClientActiveTextureARB func(GLenum) void
glClientActiveTexture func(GLenum) void
glClientActiveVertexStreamATI func(GLenum) void
glClientAttribDefaultEXT func(GLbitfield) void
glClipControl func(GLenum, GLenum) void
glClipPlanefOES func(GLenum, *GLfloat) void
glClipPlanef func(GLenum, *GLfloat) void
glClipPlanex func(GLenum, *GLfixed) void
glColor3fVertex3fSUN func(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) void
glColor3fVertex3fvSUN func(*GLfloat, *GLfloat) void
glColor3hNV func(GLhalf, GLhalf, GLhalf) void
glColor3hvNV func(*GLhalf) void
glColor4fNormal3fVertex3fSUN func(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) void
glColor4fNormal3fVertex3fvSUN func(*GLfloat, *GLfloat, *GLfloat) void
glColor4hNV func(GLhalf, GLhalf, GLhalf, GLhalf) void
glColor4hvNV func(*GLhalf) void
glColor4ubVertex2fSUN func(GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat) void
glColor4ubVertex2fvSUN func(*GLubyte, *GLfloat) void
glColor4ubVertex3fSUN func(GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat) void
glColor4ubVertex3fvSUN func(*GLubyte, *GLfloat) void
glColor4x func(GLfixed, GLfixed, GLfixed, GLfixed) void
glColorFormatNV func(GLint, GLenum, GLsizei) void
glColorFragmentOp1ATI func(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) void
glColorFragmentOp2ATI func(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) void
glColorFragmentOp3ATI func(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) void
glColorMaskIndexedEXT func(GLuint, GLboolean, GLboolean, GLboolean, GLboolean) void
glColorMaski func(GLuint, GLboolean, GLboolean, GLboolean, GLboolean) void
glColorP3ui func(GLenum, GLuint) void
glColorP3uiv func(GLenum, *GLuint) void
glColorP4ui func(GLenum, GLuint) void
glColorP4uiv func(GLenum, *GLuint) void
glColorPointerEXT func(GLint, GLenum, GLsizei, GLsizei, ptr) void
glColorPointerListIBM func(GLint, GLenum, GLint, *ptr, GLint) void
glColorPointervINTEL func(GLint, GLenum, *ptr) void
glColorSubTableEXT func(GLenum, GLsizei, GLsizei, GLenum, GLenum, ptr) void
glColorSubTable func(GLenum, GLsizei, GLsizei, GLenum, GLenum, ptr) void
glColorTableEXT func(GLenum, GLenum, GLsizei, GLenum, GLenum, ptr) void
glColorTableParameterfv func(GLenum, GLenum, *GLfloat) void
glColorTableParameterfvSGI func(GLenum, GLenum, *GLfloat) void
glColorTableParameteriv func(GLenum, GLenum, *GLint) void
glColorTableParameterivSGI func(GLenum, GLenum, *GLint) void
glColorTable func(GLenum, GLenum, GLsizei, GLenum, GLenum, ptr) void
glColorTableSGI func(GLenum, GLenum, GLsizei, GLenum, GLenum, ptr) void
glCombinerInputNV func(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum) void
glCombinerOutputNV func(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean) void
glCombinerParameterfNV func(GLenum, GLfloat) void
glCombinerParameterfvNV func(GLenum, *GLfloat) void
glCombinerParameteriNV func(GLenum, GLint) void
glCombinerParameterivNV func(GLenum, *GLint) void
glCombinerStageParameterfvNV func(GLenum, GLenum, *GLfloat) void
glCompileShaderARB func(GLhandleARB) void
glCompileShaderIncludeARB func(GLuint, GLsizei, **GLchar, *GLint) void
glCompileShader func(GLuint) void
glCompressedMultiTexImage1DEXT func(GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, ptr) void
glCompressedMultiTexImage2DEXT func(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, ptr) void
glCompressedMultiTexImage3DEXT func(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, ptr) void
glCompressedMultiTexSubImage1DEXT func(GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, ptr) void
glCompressedMultiTexSubImage2DEXT func(GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, ptr) void
glCompressedMultiTexSubImage3DEXT func(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, ptr) void
glCompressedTexImage1DARB func(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, ptr) void
glCompressedTexImage1D func(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, ptr) void
glCompressedTexImage2DARB func(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, ptr) void
glCompressedTexImage2D func(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, ptr) void
glCompressedTexImage3DARB func(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, ptr) void
glCompressedTexImage3D func(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, ptr) void
glCompressedTexSubImage1DARB func(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, ptr) void
glCompressedTexSubImage1D func(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, ptr) void
glCompressedTexSubImage2DARB func(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, ptr) void
glCompressedTexSubImage2D func(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, ptr) void
glCompressedTexSubImage3DARB func(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, ptr) void
glCompressedTexSubImage3D func(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, ptr) void
glCompressedTextureImage1DEXT func(GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, ptr) void
glCompressedTextureImage2DEXT func(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, ptr) void
glCompressedTextureImage3DEXT func(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, ptr) void
glCompressedTextureSubImage1DEXT func(GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, ptr) void
glCompressedTextureSubImage1D func(GLuint, GLint, GLint, GLsizei, GLenum, GLsizei, ptr) void
glCompressedTextureSubImage2DEXT func(GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, ptr) void
glCompressedTextureSubImage2D func(GLuint, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, ptr) void
glCompressedTextureSubImage3DEXT func(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, ptr) void
glCompressedTextureSubImage3D func(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, ptr) void
glConservativeRasterParameterfNV func(GLenum, GLfloat) void
glConvolutionFilter1DEXT func(GLenum, GLenum, GLsizei, GLenum, GLenum, ptr) void
glConvolutionFilter1D func(GLenum, GLenum, GLsizei, GLenum, GLenum, ptr) void
glConvolutionFilter2DEXT func(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, ptr) void
glConvolutionFilter2D func(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, ptr) void
glConvolutionParameterfEXT func(GLenum, GLenum, GLfloat) void
glConvolutionParameterf func(GLenum, GLenum, GLfloat) void
glConvolutionParameterfvEXT func(GLenum, GLenum, *GLfloat) void
glConvolutionParameterfv func(GLenum, GLenum, *GLfloat) void
glConvolutionParameteriEXT func(GLenum, GLenum, GLint) void
glConvolutionParameteri func(GLenum, GLenum, GLint) void
glConvolutionParameterivEXT func(GLenum, GLenum, *GLint) void
glConvolutionParameteriv func(GLenum, GLenum, *GLint) void
glCopyBufferSubData func(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr) void
glCopyColorSubTableEXT func(GLenum, GLsizei, GLint, GLint, GLsizei) void
glCopyColorSubTable func(GLenum, GLsizei, GLint, GLint, GLsizei) void
glCopyColorTable func(GLenum, GLenum, GLint, GLint, GLsizei) void
glCopyColorTableSGI func(GLenum, GLenum, GLint, GLint, GLsizei) void
glCopyConvolutionFilter1DEXT func(GLenum, GLenum, GLint, GLint, GLsizei) void
glCopyConvolutionFilter1D func(GLenum, GLenum, GLint, GLint, GLsizei) void
glCopyConvolutionFilter2DEXT func(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei) void
glCopyConvolutionFilter2D func(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei) void
glCopyImageSubDataNV func(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei) void
glCopyImageSubData func(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei) void
glCopyMultiTexImage1DEXT func(GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) void
glCopyMultiTexImage2DEXT func(GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) void
glCopyMultiTexSubImage1DEXT func(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei) void
glCopyMultiTexSubImage2DEXT func(GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) void
glCopyMultiTexSubImage3DEXT func(GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) void
glCopyNamedBufferSubData func(GLuint, GLuint, GLintptr, GLintptr, GLsizeiptr) void
glCopyPathNV func(GLuint, GLuint) void
glCopyTexImage1DEXT func(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) void
glCopyTexImage2DEXT func(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) void
glCopyTexSubImage1DEXT func(GLenum, GLint, GLint, GLint, GLint, GLsizei) void
glCopyTexSubImage2DEXT func(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) void
glCopyTexSubImage3DEXT func(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) void
glCopyTexSubImage3D func(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) void
glCopyTextureImage1DEXT func(GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) void
glCopyTextureImage2DEXT func(GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) void
glCopyTextureSubImage1DEXT func(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei) void
glCopyTextureSubImage1D func(GLuint, GLint, GLint, GLint, GLint, GLsizei) void
glCopyTextureSubImage2DEXT func(GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) void
glCopyTextureSubImage2D func(GLuint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) void
glCopyTextureSubImage3DEXT func(GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) void
glCopyTextureSubImage3D func(GLuint, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) void
glCoverageModulationNV func(GLenum) void
glCoverageModulationTableNV func(GLsizei, *GLfloat) void
glCoverFillPathInstancedNV func(GLsizei, GLenum, ptr, GLuint, GLenum, GLenum, *GLfloat) void
glCoverFillPathNV func(GLuint, GLenum) void
glCoverStrokePathInstancedNV func(GLsizei, GLenum, ptr, GLuint, GLenum, GLenum, *GLfloat) void
glCoverStrokePathNV func(GLuint, GLenum) void
glCreateBuffers func(GLsizei, *GLuint) void
glCreateFramebuffers func(GLsizei, *GLuint) void
glCreatePerfQueryINTEL func(GLuint, *GLuint) void
glCreateProgram func() GLuint
glCreateProgramPipelines func(GLsizei, *GLuint) void
glCreateQueries func(GLenum, GLsizei, *GLuint) void
glCreateRenderbuffers func(GLsizei, *GLuint) void
glCreateSamplers func(GLsizei, *GLuint) void
glCreateShader func(GLenum) GLuint
glCreateTextures func(GLenum, GLsizei, *GLuint) void
glCreateTransformFeedbacks func(GLsizei, *GLuint) void
glCreateVertexArrays func(GLsizei, *GLuint) void
glCullParameterdvEXT func(GLenum, *GLdouble) void
glCullParameterfvEXT func(GLenum, *GLfloat) void
glCurrentPaletteMatrixARB func(GLint) void
glDebugMessageCallbackAMD func(func(GLuint, GLenum, GLenum, GLsizei, *GLchar, ptr) void, ptr) void
glDebugMessageCallbackARB func(func(GLenum, GLenum, GLuint, GLenum, GLsizei, *GLchar, ptr) void, ptr) void
glDebugMessageCallback func(func(GLuint, GLenum, GLenum, GLsizei, *GLchar, ptr) void, ptr) void
glDebugMessageControlARB func(GLenum, GLenum, GLenum, GLsizei, *GLuint, GLboolean) void
glDebugMessageControl func(GLenum, GLenum, GLenum, GLsizei, *GLuint, GLboolean) void
glDebugMessageEnableAMD func(GLenum, GLenum, GLsizei, *GLuint, GLboolean) void
glDebugMessageInsertAMD func(GLenum, GLenum, GLuint, GLsizei, *GLchar) void
glDebugMessageInsertARB func(GLenum, GLenum, GLuint, GLenum, GLsizei, *GLchar) void
glDebugMessageInsert func(GLenum, GLenum, GLuint, GLenum, GLsizei, *GLchar) void
glDeleteAsyncMarkersSGIX func(GLuint, GLsizei) void
glDeleteBufferRegion func(GLenum) void
glDeleteBuffersARB func(GLsizei, *GLuint) void
glDeleteBuffers func(GLsizei, *GLuint) void
glDeleteFencesAPPLE func(GLsizei, *GLuint) void
glDeleteFencesNV func(GLsizei, *GLuint) void
glDeleteFragmentShaderATI func(GLuint) void
glDeleteFramebuffersEXT func(GLsizei, *GLuint) void
glDeleteFramebuffers func(GLsizei, *GLuint) void
glDeleteNamedStringARB func(GLint, *GLchar) void
glDeleteNamesAMD func(GLenum, GLuint, *GLuint) void
glDeleteObjectARB func(GLhandleARB) void
glDeleteOcclusionQueriesNV func(GLsizei, *GLuint) void
glDeletePathsNV func(GLuint, GLsizei) void
glDeletePerfMonitorsAMD func(GLsizei, *GLuint) void
glDeletePerfQueryINTEL func(GLuint) void
glDeleteProgramPipelines func(GLsizei, *GLuint) void
glDeleteProgram func(GLuint) void
glDeleteProgramsARB func(GLsizei, *GLuint) void
glDeleteProgramsNV func(GLsizei, *GLuint) void
glDeleteQueriesANGLE func(GLsizei, *GLuint) void
glDeleteQueriesARB func(GLsizei, *GLuint) void
glDeleteQueries func(GLsizei, *GLuint) void
glDeleteRenderbuffersEXT func(GLsizei, *GLuint) void
glDeleteRenderbuffers func(GLsizei, *GLuint) void
glDeleteSamplers func(GLsizei, *GLuint) void
glDeleteShader func(GLuint) void
glDeleteSync func(GLsync) void
glDeleteTexturesEXT func(GLsizei, *GLuint) void
glDeleteTransformFeedbacksNV func(GLsizei, *GLuint) void
glDeleteTransformFeedbacks func(GLsizei, *GLuint) void
glDeleteVertexArraysAPPLE func(GLsizei, *GLuint) void
glDeleteVertexArrays func(GLsizei, *GLuint) void
glDeleteVertexShaderEXT func(GLuint) void
glDepthBoundsdNV func(GLdouble, GLdouble) void
glDepthBoundsEXT func(GLclampd, GLclampd) void
glDepthRangeArrayv func(GLuint, GLsizei, *GLclampd) void
glDepthRangedNV func(GLdouble, GLdouble) void
glDepthRangefOES func(GLclampf, GLclampf) void
glDepthRangef func(GLclampf, GLclampf) void
glDepthRangeIndexed func(GLuint, GLclampd, GLclampd) void
glDepthRangex func(GLclampx, GLclampx) void
glDetachObjectARB func(GLhandleARB, GLhandleARB) void
glDetachShader func(GLuint, GLuint) void
glDetailTexFuncSGIS func(GLenum, GLsizei, *GLfloat) void
glDisableClientStateiEXT func(GLenum, GLuint) void
glDisableClientStateIndexedEXT func(GLenum, GLuint) void
glDisableIndexedEXT func(GLenum, GLuint) void
glDisablei func(GLenum, GLuint) void
glDisableVariantClientStateEXT func(GLuint) void
glDisableVertexArrayAttribEXT func(GLuint, GLuint) void
glDisableVertexArrayAttrib func(GLuint, GLuint) void
glDisableVertexArrayEXT func(GLuint, GLenum) void
glDisableVertexAttribAPPLE func(GLuint, GLenum) void
glDisableVertexAttribArrayARB func(GLuint) void
glDisableVertexAttribArray func(GLuint) void
glDispatchComputeGroupSizeARB func(GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) void
glDispatchComputeIndirect func(GLintptr) void
glDispatchCompute func(GLuint, GLuint, GLuint) void
glDrawArraysEXT func(GLenum, GLint, GLsizei) void
glDrawArraysIndirect func(GLenum, ptr) void
glDrawArraysInstancedANGLE func(GLenum, GLint, GLsizei, GLsizei) void
glDrawArraysInstancedARB func(GLenum, GLint, GLsizei, GLsizei) void
glDrawArraysInstancedBaseInstance func(GLenum, GLint, GLsizei, GLsizei, GLuint) void
glDrawArraysInstancedEXT func(GLenum, GLint, GLsizei, GLsizei) void
glDrawArraysInstanced func(GLenum, GLint, GLsizei, GLsizei) void
glDrawBufferRegion func(GLuint, GLint, GLint, GLsizei, GLsizei, GLint, GLint) void
glDrawBuffersARB func(GLsizei, *GLenum) void
glDrawBuffersATI func(GLsizei, *GLenum) void
glDrawBuffers func(GLsizei, *GLenum) void
glDrawElementArrayAPPLE func(GLenum, GLint, GLsizei) void
glDrawElementArrayATI func(GLenum, GLsizei) void
glDrawElementsBaseVertex func(GLenum, GLsizei, GLenum, ptr, GLint) void
glDrawElementsIndirect func(GLenum, GLenum, ptr) void
glDrawElementsInstancedANGLE func(GLenum, GLsizei, GLenum, ptr, GLsizei) void
glDrawElementsInstancedARB func(GLenum, GLsizei, GLenum, ptr, GLsizei) void
glDrawElementsInstancedBaseInstance func(GLenum, GLsizei, GLenum, ptr, GLsizei, GLuint) void
glDrawElementsInstancedBaseVertexBaseInstance func(GLenum, GLsizei, GLenum, ptr, GLsizei, GLint, GLuint) void
glDrawElementsInstancedBaseVertex func(GLenum, GLsizei, GLenum, ptr, GLsizei, GLint) void
glDrawElementsInstancedEXT func(GLenum, GLsizei, GLenum, ptr, GLsizei) void
glDrawElementsInstanced func(GLenum, GLsizei, GLenum, ptr, GLsizei) void
glDrawRangeElementArrayAPPLE func(GLenum, GLuint, GLuint, GLint, GLsizei) void
glDrawRangeElementArrayATI func(GLenum, GLuint, GLuint, GLsizei) void
glDrawRangeElementsBaseVertex func(GLenum, GLuint, GLuint, GLsizei, GLenum, ptr, GLint) void
glDrawRangeElementsEXT func(GLenum, GLuint, GLuint, GLsizei, GLenum, ptr) void
glDrawRangeElements func(GLenum, GLuint, GLuint, GLsizei, GLenum, ptr) void
glDrawTextureNV func(GLuint, GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) void
glDrawTransformFeedbackInstanced func(GLenum, GLuint, GLsizei) void
glDrawTransformFeedbackNV func(GLenum, GLuint) void
glDrawTransformFeedback func(GLenum, GLuint) void
glDrawTransformFeedbackStreamInstanced func(GLenum, GLuint, GLuint, GLsizei) void
glDrawTransformFeedbackStream func(GLenum, GLuint, GLuint) void
glEdgeFlagFormatNV func(GLsizei) void
glEdgeFlagPointerEXT func(GLsizei, GLsizei, *GLboolean) void
glEdgeFlagPointerListIBM func(GLint, **GLboolean, GLint) void
glElementPointerAPPLE func(GLenum, ptr) void
glElementPointerATI func(GLenum, ptr) void
glEnableClientStateiEXT func(GLenum, GLuint) void
glEnableClientStateIndexedEXT func(GLenum, GLuint) void
glEnableIndexedEXT func(GLenum, GLuint) void
glEnablei func(GLenum, GLuint) void
glEnableVariantClientStateEXT func(GLuint) void
glEnableVertexArrayAttribEXT func(GLuint, GLuint) void
glEnableVertexArrayAttrib func(GLuint, GLuint) void
glEnableVertexArrayEXT func(GLuint, GLenum) void
glEnableVertexAttribAPPLE func(GLuint, GLenum) void
glEnableVertexAttribArrayARB func(GLuint) void
glEnableVertexAttribArray func(GLuint) void
glEndConditionalRenderNV func() void
glEndConditionalRenderNVX func() void
glEndConditionalRender func() void
glEndFragmentShaderATI func() void
glEndOcclusionQueryNV func() void
glEndPerfMonitorAMD func(GLuint) void
glEndPerfQueryINTEL func(GLuint) void
glEndQueryANGLE func(GLenum) void
glEndQueryARB func(GLenum) void
glEndQueryIndexed func(GLenum, GLuint) void
glEndQuery func(GLenum) void
glEndSceneEXT func() void
glEndTransformFeedbackEXT func() void
glEndTransformFeedbackNV func() void
glEndTransformFeedback func() void
glEndVertexShaderEXT func() void
glEndVideoCaptureNV func(GLuint) void
glEvalMapsNV func(GLenum, GLenum) void
glExecuteProgramNV func(GLenum, GLuint, *GLfloat) void
glExtractComponentEXT func(GLuint, GLuint, GLuint) void
glFinalCombinerInputNV func(GLenum, GLenum, GLenum, GLenum) void
glFinishFenceAPPLE func(GLuint) void
glFinishFenceNV func(GLuint) void
glFinishObjectAPPLE func(GLenum, GLint) void
glFinishTextureSUNX func() void
glFlushMappedBufferRangeAPPLE func(GLenum, GLintptr, GLsizeiptr) void
glFlushMappedBufferRange func(GLenum, GLintptr, GLsizeiptr) void
glFlushMappedNamedBufferRangeEXT func(GLuint, GLintptr, GLsizeiptr) void
glFlushMappedNamedBufferRange func(GLuint, GLintptr, GLsizeiptr) void
glFlushPixelDataRangeNV func(GLenum) void
glFlushRasterSGIX func() void
glFlushVertexArrayRangeAPPLE func(GLsizei, ptr) void
glFlushVertexArrayRangeNV func() void
glFogCoorddEXT func(GLdouble) void
glFogCoordd func(GLdouble) void
glFogCoorddvEXT func(*GLdouble) void
glFogCoorddv func(*GLdouble) void
glFogCoordfEXT func(GLfloat) void
glFogCoordFormatNV func(GLenum, GLsizei) void
glFogCoordf func(GLfloat) void
glFogCoordfvEXT func(*GLfloat) void
glFogCoordfv func(*GLfloat) void
glFogCoordhNV func(GLhalf) void
glFogCoordhvNV func(*GLhalf) void
glFogCoordPointerEXT func(GLenum, GLsizei, ptr) void
glFogCoordPointerListIBM func(GLenum, GLint, *ptr, GLint) void
glFogCoordPointer func(GLenum, GLsizei, ptr) void
glFogFuncSGIS func(GLsizei, *GLfloat) void
glFogx func(GLenum, GLfixed) void
glFogxv func(GLenum, *GLfixed) void
glFragmentColorMaterialEXT func(GLenum, GLenum) void
glFragmentColorMaterialSGIX func(GLenum, GLenum) void
glFragmentCoverageColorNV func(GLuint) void
glFragmentLightfEXT func(GLenum, GLenum, GLfloat) void
glFragmentLightfSGIX func(GLenum, GLenum, GLfloat) void
glFragmentLightfvEXT func(GLenum, GLenum, *GLfloat) void
glFragmentLightfvSGIX func(GLenum, GLenum, *GLfloat) void
glFragmentLightiEXT func(GLenum, GLenum, GLint) void
glFragmentLightiSGIX func(GLenum, GLenum, GLint) void
glFragmentLightivEXT func(GLenum, GLenum, *GLint) void
glFragmentLightivSGIX func(GLenum, GLenum, *GLint) void
glFragmentLightModelfEXT func(GLenum, GLfloat) void
glFragmentLightModelfSGIX func(GLenum, GLfloat) void
glFragmentLightModelfvEXT func(GLenum, *GLfloat) void
glFragmentLightModelfvSGIX func(GLenum, *GLfloat) void
glFragmentLightModeliEXT func(GLenum, GLint) void
glFragmentLightModeliSGIX func(GLenum, GLint) void
glFragmentLightModelivEXT func(GLenum, *GLint) void
glFragmentLightModelivSGIX func(GLenum, *GLint) void
glFragmentMaterialfEXT func(GLenum, GLenum, GLfloat) void
glFragmentMaterialfSGIX func(GLenum, GLenum, GLfloat) void
glFragmentMaterialfvEXT func(GLenum, GLenum, *GLfloat) void
glFragmentMaterialfvSGIX func(GLenum, GLenum, *GLfloat) void
glFragmentMaterialiEXT func(GLenum, GLenum, GLint) void
glFragmentMaterialiSGIX func(GLenum, GLenum, GLint) void
glFragmentMaterialivEXT func(GLenum, GLenum, *GLint) void
glFragmentMaterialivSGIX func(GLenum, GLenum, *GLint) void
glFramebufferDrawBufferEXT func(GLuint, GLenum) void
glFramebufferDrawBuffersEXT func(GLuint, GLsizei, *GLenum) void
glFramebufferParameteri func(GLenum, GLenum, GLint) void
glFramebufferReadBufferEXT func(GLuint, GLenum) void
glFramebufferRenderbufferEXT func(GLenum, GLenum, GLenum, GLuint) void
glFramebufferRenderbuffer func(GLenum, GLenum, GLenum, GLuint) void
glFramebufferSampleLocationsfvARB func(GLenum, GLuint, GLsizei, *GLfloat) void
glFramebufferSampleLocationsfvNV func(GLenum, GLuint, GLsizei, *GLfloat) void
glFramebufferTexture1DEXT func(GLenum, GLenum, GLenum, GLuint, GLint) void
glFramebufferTexture1D func(GLenum, GLenum, GLenum, GLuint, GLint) void
glFramebufferTexture2DEXT func(GLenum, GLenum, GLenum, GLuint, GLint) void
glFramebufferTexture2D func(GLenum, GLenum, GLenum, GLuint, GLint) void
glFramebufferTexture3DEXT func(GLenum, GLenum, GLenum, GLuint, GLint, GLint) void
glFramebufferTexture3D func(GLenum, GLenum, GLenum, GLuint, GLint, GLint) void
glFramebufferTextureARB func(GLenum, GLenum, GLuint, GLint) void
glFramebufferTextureEXT func(GLenum, GLenum, GLuint, GLint) void
glFramebufferTextureFaceARB func(GLenum, GLenum, GLuint, GLint, GLenum) void
glFramebufferTextureFaceEXT func(GLenum, GLenum, GLuint, GLint, GLenum) void
glFramebufferTextureLayerARB func(GLenum, GLenum, GLuint, GLint, GLint) void
glFramebufferTextureLayerEXT func(GLenum, GLenum, GLuint, GLint, GLint) void
glFramebufferTextureLayer func(GLenum, GLenum, GLuint, GLint, GLint) void
glFramebufferTextureMultiviewOVR func(GLenum, GLenum, GLuint, GLint, GLint, GLsizei) void
glFramebufferTexture func(GLenum, GLenum, GLuint, GLint) void
glFrameTerminatorGREMEDY func() void
glFrameZoomSGIX func(GLint) void
glFreeObjectBufferATI func(GLuint) void
glFrustumfOES func(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) void
glFrustumf func(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) void
glFrustumx func(GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed) void
glGenBuffersARB func(GLsizei, *GLuint) void
glGenBuffers func(GLsizei, *GLuint) void
glGenerateMipmapEXT func(GLenum) void
glGenerateMipmap func(GLenum) void
glGenerateMultiTexMipmapEXT func(GLenum, GLenum) void
glGenerateTextureMipmapEXT func(GLuint, GLenum) void
glGenerateTextureMipmap func(GLuint) void
glGenFencesAPPLE func(GLsizei, *GLuint) void
glGenFencesNV func(GLsizei, *GLuint) void
glGenFramebuffersEXT func(GLsizei, *GLuint) void
glGenFramebuffers func(GLsizei, *GLuint) void
glGenNamesAMD func(GLenum, GLuint, *GLuint) void
glGenOcclusionQueriesNV func(GLsizei, *GLuint) void
glGenPerfMonitorsAMD func(GLsizei, *GLuint) void
glGenProgramPipelines func(GLsizei, *GLuint) void
glGenProgramsARB func(GLsizei, *GLuint) void
glGenProgramsNV func(GLsizei, *GLuint) void
glGenQueriesANGLE func(GLsizei, *GLuint) void
glGenQueriesARB func(GLsizei, *GLuint) void
glGenQueries func(GLsizei, *GLuint) void
glGenRenderbuffersEXT func(GLsizei, *GLuint) void
glGenRenderbuffers func(GLsizei, *GLuint) void
glGenSamplers func(GLsizei, *GLuint) void
glGenTexturesEXT func(GLsizei, *GLuint) void
glGenTransformFeedbacksNV func(GLsizei, *GLuint) void
glGenTransformFeedbacks func(GLsizei, *GLuint) void
glGenVertexArraysAPPLE func(GLsizei, *GLuint) void
glGenVertexArrays func(GLsizei, *GLuint) void
glGetActiveAtomicCounterBufferiv func(GLuint, GLuint, GLenum, *GLint) void
glGetActiveAttribARB func(GLhandleARB, GLuint, GLsizei, *GLsizei, *GLint, *GLenum, *GLcharARB) void
glGetActiveAttrib func(GLuint, GLuint, GLsizei, *GLsizei, *GLint, *GLenum, *GLchar) void
glGetActiveSubroutineName func(GLuint, GLenum, GLuint, GLsizei, *GLsizei, *GLchar) void
glGetActiveSubroutineUniformiv func(GLuint, GLenum, GLuint, GLenum, *GLint) void
glGetActiveSubroutineUniformName func(GLuint, GLenum, GLuint, GLsizei, *GLsizei, *GLchar) void
glGetActiveUniformARB func(GLhandleARB, GLuint, GLsizei, *GLsizei, *GLint, *GLenum, *GLcharARB) void
glGetActiveUniformBlockiv func(GLuint, GLuint, GLenum, *GLint) void
glGetActiveUniformBlockName func(GLuint, GLuint, GLsizei, *GLsizei, *GLchar) void
glGetActiveUniformName func(GLuint, GLuint, GLsizei, *GLsizei, *GLchar) void
glGetActiveUniform func(GLuint, GLuint, GLsizei, *GLsizei, *GLint, *GLenum, *GLchar) void
glGetActiveUniformsiv func(GLuint, GLsizei, *GLuint, GLenum, *GLint) void
glGetActiveVaryingNV func(GLuint, GLuint, GLsizei, *GLsizei, *GLsizei, *GLenum, *GLchar) void
glGetArrayObjectfvATI func(GLenum, GLenum, *GLfloat) void
glGetArrayObjectivATI func(GLenum, GLenum, *GLint) void
glGetAttachedObjectsARB func(GLhandleARB, GLsizei, *GLsizei, *GLhandleARB) void
glGetAttachedShaders func(GLuint, GLsizei, *GLsizei, *GLuint) void
glGetBooleanIndexedvEXT func(GLenum, GLuint, *GLboolean) void
glGetBooleani_v func(GLenum, GLuint, *GLboolean) void
glGetBufferParameteri64v func(GLenum, GLenum, *GLint64) void
glGetBufferParameterivARB func(GLenum, GLenum, *GLint) void
glGetBufferParameteriv func(GLenum, GLenum, *GLint) void
glGetBufferParameterui64vNV func(GLenum, GLenum, *GLuint64EXT) void
glGetBufferPointervARB func(GLenum, GLenum, *ptr) void
glGetBufferPointerv func(GLenum, GLenum, *ptr) void
glGetBufferSubDataARB func(GLenum, GLintptrARB, GLsizeiptrARB, ptr) void
glGetBufferSubData func(GLenum, GLintptr, GLsizeiptr, ptr) void
glGetClipPlanefOES func(GLenum, *GLfloat) void
glGetClipPlanef func(GLenum, *GLfloat) void
glGetColorTableEXT func(GLenum, GLenum, GLenum, ptr) void
glGetColorTableParameterfvEXT func(GLenum, GLenum, *GLfloat) void
glGetColorTableParameterfv func(GLenum, GLenum, *GLfloat) void
glGetColorTableParameterfvSGI func(GLenum, GLenum, *GLfloat) void
glGetColorTableParameterivEXT func(GLenum, GLenum, *GLint) void
glGetColorTableParameteriv func(GLenum, GLenum, *GLint) void
glGetColorTableParameterivSGI func(GLenum, GLenum, *GLint) void
glGetColorTable func(GLenum, GLenum, GLenum, ptr) void
glGetColorTableSGI func(GLenum, GLenum, GLenum, ptr) void
glGetCombinerInputParameterfvNV func(GLenum, GLenum, GLenum, GLenum, *GLfloat) void
glGetCombinerInputParameterivNV func(GLenum, GLenum, GLenum, GLenum, *GLint) void
glGetCombinerOutputParameterfvNV func(GLenum, GLenum, GLenum, *GLfloat) void
glGetCombinerOutputParameterivNV func(GLenum, GLenum, GLenum, *GLint) void
glGetCombinerStageParameterfvNV func(GLenum, GLenum, *GLfloat) void
glGetCompressedMultiTexImageEXT func(GLenum, GLenum, GLint, ptr) void
glGetCompressedTexImageARB func(GLenum, GLint, ptr) void
glGetCompressedTexImage func(GLenum, GLint, ptr) void
glGetCompressedTextureImageEXT func(GLuint, GLenum, GLint, ptr) void
glGetCompressedTextureImage func(GLuint, GLint, GLsizei, ptr) void
glGetCompressedTextureSubImage func(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, ptr) void
glGetConvolutionFilterEXT func(GLenum, GLenum, GLenum, ptr) void
glGetConvolutionFilter func(GLenum, GLenum, GLenum, ptr) void
glGetConvolutionParameterfvEXT func(GLenum, GLenum, *GLfloat) void
glGetConvolutionParameterfv func(GLenum, GLenum, *GLfloat) void
glGetConvolutionParameterivEXT func(GLenum, GLenum, *GLint) void
glGetConvolutionParameteriv func(GLenum, GLenum, *GLint) void
glGetCoverageModulationTableNV func(GLsizei, *GLfloat) void
glGetDetailTexFuncSGIS func(GLenum, *GLfloat) void
glGetDoubleIndexedvEXT func(GLenum, GLuint, *GLdouble) void
glGetDoublei_vEXT func(GLenum, GLuint, *GLdouble) void
glGetDoublei_v func(GLenum, GLuint, *GLdouble) void
glGetFenceivNV func(GLuint, GLenum, *GLint) void
glGetFinalCombinerInputParameterfvNV func(GLenum, GLenum, *GLfloat) void
glGetFinalCombinerInputParameterivNV func(GLenum, GLenum, *GLint) void
glGetFirstPerfQueryIdINTEL func(*GLuint) void
glGetFixedv func(GLenum, *GLfixed) void
glGetFloatIndexedvEXT func(GLenum, GLuint, *GLfloat) void
glGetFloati_vEXT func(GLenum, GLuint, *GLfloat) void
glGetFloati_v func(GLenum, GLuint, *GLfloat) void
glGetFogFuncSGIS func(*GLfloat) void
glGetFragmentLightfvEXT func(GLenum, GLenum, *GLfloat) void
glGetFragmentLightfvSGIX func(GLenum, GLenum, *GLfloat) void
glGetFragmentLightivEXT func(GLenum, GLenum, *GLint) void
glGetFragmentLightivSGIX func(GLenum, GLenum, *GLint) void
glGetFragmentMaterialfvEXT func(GLenum, GLenum, *GLfloat) void
glGetFragmentMaterialfvSGIX func(GLenum, GLenum, *GLfloat) void
glGetFragmentMaterialivEXT func(GLenum, GLenum, *GLint) void
glGetFragmentMaterialivSGIX func(GLenum, GLenum, *GLint) void
glGetFramebufferAttachmentParameterivEXT func(GLenum, GLenum, GLenum, *GLint) void
glGetFramebufferAttachmentParameteriv func(GLenum, GLenum, GLenum, *GLint) void
glGetFramebufferParameterivEXT func(GLuint, GLenum, *GLint) void
glGetFramebufferParameteriv func(GLenum, GLenum, *GLint) void
glGetHistogramEXT func(GLenum, GLboolean, GLenum, GLenum, ptr) void
glGetHistogramParameterfvEXT func(GLenum, GLenum, *GLfloat) void
glGetHistogramParameterfv func(GLenum, GLenum, *GLfloat) void
glGetHistogramParameterivEXT func(GLenum, GLenum, *GLint) void
glGetHistogramParameteriv func(GLenum, GLenum, *GLint) void
glGetHistogram func(GLenum, GLboolean, GLenum, GLenum, ptr) void
glGetImageTransformParameterfvHP func(GLenum, GLenum, *GLfloat) void
glGetImageTransformParameterivHP func(GLenum, GLenum, *GLint) void
glGetInfoLogARB func(GLhandleARB, GLsizei, *GLsizei, *GLcharARB) void
glGetInteger64i_v func(GLenum, GLuint, *GLint64) void
glGetInteger64v func(GLenum, *GLint64) void
glGetIntegerIndexedvEXT func(GLenum, GLuint, *GLint) void
glGetIntegeri_v func(GLenum, GLuint, *GLint) void
glGetIntegerui64i_vNV func(GLenum, GLuint, **GLuint64EXT, func(GLenum, GLsizei) void) void
glGetIntegerui64vNV func(GLenum, *GLuint64EXT) void
glGetInternalformati64v func(GLenum, GLenum, GLenum, GLsizei, *GLint64) void
glGetInternalformativ func(GLenum, GLenum, GLenum, GLsizei, *GLint) void
glGetInternalformatSampleivNV func(GLenum, GLenum, GLsizei, GLenum, GLsizei, *GLint) void
glGetInvariantBooleanvEXT func(GLuint, GLenum, *GLboolean) void
glGetInvariantFloatvEXT func(GLuint, GLenum, *GLfloat) void
glGetInvariantIntegervEXT func(GLuint, GLenum, *GLint) void
glGetLightxv func(GLenum, GLenum, *GLfixed) void
glGetLocalConstantBooleanvEXT func(GLuint, GLenum, *GLboolean) void
glGetLocalConstantFloatvEXT func(GLuint, GLenum, *GLfloat) void
glGetLocalConstantIntegervEXT func(GLuint, GLenum, *GLint) void
glGetMapAttribParameterfvNV func(GLenum, GLuint, GLenum, *GLfloat) void
glGetMapAttribParameterivNV func(GLenum, GLuint, GLenum, *GLint) void
glGetMapControlPointsNV func(GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, ptr) void
glGetMapParameterfvNV func(GLenum, GLenum, *GLfloat) void
glGetMapParameterivNV func(GLenum, GLenum, *GLint) void
glGetMaterialxv func(GLenum, GLenum, *GLfixed) void
glGetMinmaxEXT func(GLenum, GLboolean, GLenum, GLenum, ptr) void
glGetMinmaxParameterfvEXT func(GLenum, GLenum, *GLfloat) void
glGetMinmaxParameterfv func(GLenum, GLenum, *GLfloat) void
glGetMinmaxParameterivEXT func(GLenum, GLenum, *GLint) void
glGetMinmaxParameteriv func(GLenum, GLenum, *GLint) void
glGetMinmax func(GLenum, GLboolean, GLenum, GLenum, ptr) void
glGetMultisamplefvNV func(GLenum, GLuint, *GLfloat) void
glGetMultisamplefv func(GLenum, GLuint, *GLfloat) void
glGetMultiTexEnvfvEXT func(GLenum, GLenum, GLenum, *GLfloat) void
glGetMultiTexEnvivEXT func(GLenum, GLenum, GLenum, *GLint) void
glGetMultiTexGendvEXT func(GLenum, GLenum, GLenum, *GLdouble) void
glGetMultiTexGenfvEXT func(GLenum, GLenum, GLenum, *GLfloat) void
glGetMultiTexGenivEXT func(GLenum, GLenum, GLenum, *GLint) void
glGetMultiTexImageEXT func(GLenum, GLenum, GLint, GLenum, GLenum, ptr) void
glGetMultiTexLevelParameterfvEXT func(GLenum, GLenum, GLint, GLenum, *GLfloat) void
glGetMultiTexLevelParameterivEXT func(GLenum, GLenum, GLint, GLenum, *GLint) void
glGetMultiTexParameterfvEXT func(GLenum, GLenum, GLenum, *GLfloat) void
glGetMultiTexParameterIivEXT func(GLenum, GLenum, GLenum, *GLint) void
glGetMultiTexParameterIuivEXT func(GLenum, GLenum, GLenum, *GLuint) void
glGetMultiTexParameterivEXT func(GLenum, GLenum, GLenum, *GLint) void
glGetNamedBufferParameteri64v func(GLuint, GLenum, *GLint64) void
glGetNamedBufferParameterivEXT func(GLuint, GLenum, *GLint) void
glGetNamedBufferParameteriv func(GLuint, GLenum, *GLint) void
glGetNamedBufferParameterui64vNV func(GLuint, GLenum, *GLuint64EXT) void
glGetNamedBufferPointervEXT func(GLuint, GLenum, *ptr) void
glGetNamedBufferPointerv func(GLuint, GLenum, *ptr) void
glGetNamedBufferSubDataEXT func(GLuint, GLintptr, GLsizeiptr, ptr) void
glGetNamedBufferSubData func(GLuint, GLintptr, GLsizeiptr, ptr) void
glGetNamedFramebufferAttachmentParameterivEXT func(GLuint, GLenum, GLenum, *GLint) void
glGetNamedFramebufferAttachmentParameteriv func(GLuint, GLenum, GLenum, *GLint) void
glGetNamedFramebufferParameterivEXT func(GLuint, GLenum, *GLint) void
glGetNamedFramebufferParameteriv func(GLuint, GLenum, *GLint) void
glGetNamedProgramivEXT func(GLuint, GLenum, GLenum, *GLint) void
glGetNamedProgramLocalParameterdvEXT func(GLuint, GLenum, GLuint, *GLdouble) void
glGetNamedProgramLocalParameterfvEXT func(GLuint, GLenum, GLuint, *GLfloat) void
glGetNamedProgramLocalParameterIivEXT func(GLuint, GLenum, GLuint, *GLint) void
glGetNamedProgramLocalParameterIuivEXT func(GLuint, GLenum, GLuint, *GLuint) void
glGetNamedProgramStringEXT func(GLuint, GLenum, GLenum, ptr) void
glGetNamedRenderbufferParameterivEXT func(GLuint, GLenum, *GLint) void
glGetNamedRenderbufferParameteriv func(GLuint, GLenum, *GLint) void
glGetNamedStringARB func(GLint, *GLchar, GLsizei, *GLint, *GLchar) void
glGetNamedStringivARB func(GLint, *GLchar, GLenum, *GLint) void
glGetnColorTableARB func(GLenum, GLenum, GLenum, GLsizei, ptr) void
glGetnCompressedTexImageARB func(GLenum, GLint, GLsizei, ptr) void
glGetnCompressedTexImage func(GLenum, GLint, GLsizei, ptr) void
glGetnConvolutionFilterARB func(GLenum, GLenum, GLenum, GLsizei, ptr) void
glGetNextPerfQueryIdINTEL func(GLuint, *GLuint) void
glGetnHistogramARB func(GLenum, GLboolean, GLenum, GLenum, GLsizei, ptr) void
glGetnMapdvARB func(GLenum, GLenum, GLsizei, *GLdouble) void
glGetnMapfvARB func(GLenum, GLenum, GLsizei, *GLfloat) void
glGetnMapivARB func(GLenum, GLenum, GLsizei, *GLint) void
glGetnMinmaxARB func(GLenum, GLboolean, GLenum, GLenum, GLsizei, ptr) void
glGetnPixelMapfvARB func(GLenum, GLsizei, *GLfloat) void
glGetnPixelMapuivARB func(GLenum, GLsizei, *GLuint) void
glGetnPixelMapusvARB func(GLenum, GLsizei, *GLushort) void
glGetnPolygonStippleARB func(GLsizei, *GLubyte) void
glGetnSeparableFilterARB func(GLenum, GLenum, GLenum, GLsizei, ptr, GLsizei, ptr, ptr) void
glGetnTexImageARB func(GLenum, GLint, GLenum, GLenum, GLsizei, ptr) void
glGetnTexImage func(GLenum, GLint, GLenum, GLenum, GLsizei, ptr) void
glGetnUniformdvARB func(GLuint, GLint, GLsizei, *GLdouble) void
glGetnUniformdv func(GLuint, GLint, GLsizei, *GLdouble) void
glGetnUniformfvARB func(GLuint, GLint, GLsizei, *GLfloat) void
glGetnUniformfv func(GLuint, GLint, GLsizei, *GLfloat) void
glGetnUniformi64vARB func(GLuint, GLint, GLsizei, *GLint64) void
glGetnUniformivARB func(GLuint, GLint, GLsizei, *GLint) void
glGetnUniformiv func(GLuint, GLint, GLsizei, *GLint) void
glGetnUniformui64vARB func(GLuint, GLint, GLsizei, *GLuint64) void
glGetnUniformuivARB func(GLuint, GLint, GLsizei, *GLuint) void
glGetnUniformuiv func(GLuint, GLint, GLsizei, *GLuint) void
glGetObjectBufferfvATI func(GLuint, GLenum, *GLfloat) void
glGetObjectBufferivATI func(GLuint, GLenum, *GLint) void
glGetObjectLabelEXT func(GLenum, GLuint, GLsizei, *GLsizei, *GLchar) void
glGetObjectLabel func(GLenum, GLuint, GLsizei, *GLsizei, *GLchar) void
glGetObjectParameterfvARB func(GLhandleARB, GLenum, *GLfloat) void
glGetObjectParameterivAPPLE func(GLenum, GLuint, GLenum, *GLint) void
glGetObjectParameterivARB func(GLhandleARB, GLenum, *GLint) void
glGetObjectPtrLabel func(ptr, GLsizei, *GLsizei, *GLchar) void
glGetOcclusionQueryivNV func(GLuint, GLenum, *GLint) void
glGetOcclusionQueryuivNV func(GLuint, GLenum, *GLuint) void
glGetPathColorGenfvNV func(GLenum, GLenum, *GLfloat) void
glGetPathColorGenivNV func(GLenum, GLenum, *GLint) void
glGetPathCommandsNV func(GLuint, *GLubyte) void
glGetPathCoordsNV func(GLuint, *GLfloat) void
glGetPathDashArrayNV func(GLuint, *GLfloat) void
glGetPathMetricRangeNV func(GLbitfield, GLuint, GLsizei, GLsizei, *GLfloat) void
glGetPathMetricsNV func(GLbitfield, GLsizei, GLenum, ptr, GLuint, GLsizei, *GLfloat) void
glGetPathParameterfvNV func(GLuint, GLenum, *GLfloat) void
glGetPathParameterivNV func(GLuint, GLenum, *GLint) void
glGetPathSpacingNV func(GLenum, GLsizei, GLenum, ptr, GLuint, GLfloat, GLfloat, GLenum, *GLfloat) void
glGetPathTexGenfvNV func(GLenum, GLenum, *GLfloat) void
glGetPathTexGenivNV func(GLenum, GLenum, *GLint) void
glGetPerfCounterInfoINTEL func(GLuint, GLuint, GLuint, *GLchar, GLuint, *GLchar, *GLuint, *GLuint, *GLuint, *GLuint, *GLuint64) void
glGetPerfMonitorCounterDataAMD func(GLuint, GLenum, GLsizei, *GLuint, *GLint) void
glGetPerfMonitorCounterInfoAMD func(GLuint, GLuint, GLenum, ptr) void
glGetPerfMonitorCountersAMD func(GLuint, *GLint, *GLint, GLsizei, *GLuint) void
glGetPerfMonitorCounterStringAMD func(GLuint, GLuint, GLsizei, *GLsizei, *GLchar) void
glGetPerfMonitorGroupsAMD func(*GLint, GLsizei, *GLuint) void
glGetPerfMonitorGroupStringAMD func(GLuint, GLsizei, *GLsizei, *GLchar) void
glGetPerfQueryDataINTEL func(GLuint, GLuint, GLsizei, ptr, *GLuint) void
glGetPerfQueryIdByNameINTEL func(*GLchar, *GLuint) void
glGetPerfQueryInfoINTEL func(GLuint, GLuint, *GLchar, *GLuint, *GLuint, *GLuint, *GLuint) void
glGetPixelTransformParameterfvEXT func(GLenum, GLenum, *GLfloat) void
glGetPixelTransformParameterivEXT func(GLenum, GLenum, *GLint) void
glGetPointerIndexedvEXT func(GLenum, GLuint, *ptr) void
glGetPointeri_vEXT func(GLenum, GLuint, *ptr) void
glGetProgramBinary func(GLuint, GLsizei, *GLsizei, *GLenum, ptr) void
glGetProgramEnvParameterdvARB func(GLenum, GLuint, *GLdouble) void
glGetProgramEnvParameterfvARB func(GLenum, GLuint, *GLfloat) void
glGetProgramInfoLog func(GLuint, GLsizei, *GLsizei, *GLchar) void
glGetProgramInterfaceiv func(GLuint, GLenum, GLenum, *GLint) void
glGetProgramivARB func(GLenum, GLenum, *GLint) void
glGetProgramivNV func(GLuint, GLenum, *GLint) void
glGetProgramiv func(GLuint, GLenum, *GLint) void
glGetProgramLocalParameterdvARB func(GLenum, GLuint, *GLdouble) void
glGetProgramLocalParameterfvARB func(GLenum, GLuint, *GLfloat) void
glGetProgramNamedParameterdvNV func(GLuint, GLsizei, *GLubyte, *GLdouble) void
glGetProgramNamedParameterfvNV func(GLuint, GLsizei, *GLubyte, *GLfloat) void
glGetProgramParameterdvNV func(GLenum, GLuint, GLenum, *GLdouble) void
glGetProgramParameterfvNV func(GLenum, GLuint, GLenum, *GLfloat) void
glGetProgramPipelineInfoLog func(GLuint, GLsizei, *GLsizei, *GLchar) void
glGetProgramPipelineiv func(GLuint, GLenum, *GLint) void
glGetProgramResourcefvNV func(GLuint, GLenum, GLuint, GLsizei, *GLenum, GLsizei, *GLsizei, *GLfloat) void
glGetProgramResourceiv func(GLuint, GLenum, GLuint, GLsizei, *GLenum, GLsizei, *GLsizei, *GLint) void
glGetProgramResourceName func(GLuint, GLenum, GLuint, GLsizei, *GLsizei, *GLchar) void
glGetProgramStageiv func(GLuint, GLenum, GLenum, *GLint) void
glGetProgramStringARB func(GLenum, GLenum, ptr) void
glGetProgramStringNV func(GLuint, GLenum, *GLubyte) void
glGetQueryBufferObjecti64v func(GLuint, GLuint, GLenum, GLintptr) void
glGetQueryBufferObjectiv func(GLuint, GLuint, GLenum, GLintptr) void
glGetQueryBufferObjectui64v func(GLuint, GLuint, GLenum, GLintptr) void
glGetQueryBufferObjectuiv func(GLuint, GLuint, GLenum, GLintptr) void
glGetQueryIndexediv func(GLenum, GLuint, GLenum, *GLint) void
glGetQueryivANGLE func(GLenum, GLenum, *GLint) void
glGetQueryivARB func(GLenum, GLenum, *GLint) void
glGetQueryiv func(GLenum, GLenum, *GLint) void
glGetQueryObjecti64vANGLE func(GLuint, GLenum, *GLint64) void
glGetQueryObjecti64vEXT func(GLuint, GLenum, *GLint64EXT) void
glGetQueryObjecti64v func(GLuint, GLenum, *GLint64) void
glGetQueryObjectivANGLE func(GLuint, GLenum, *GLint) void
glGetQueryObjectivARB func(GLuint, GLenum, *GLint) void
glGetQueryObjectiv func(GLuint, GLenum, *GLint) void
glGetQueryObjectui64vANGLE func(GLuint, GLenum, *GLuint64) void
glGetQueryObjectui64vEXT func(GLuint, GLenum, *GLuint64EXT) void
glGetQueryObjectui64v func(GLuint, GLenum, *GLuint64) void
glGetQueryObjectuivANGLE func(GLuint, GLenum, *GLuint) void
glGetQueryObjectuivARB func(GLuint, GLenum, *GLuint) void
glGetQueryObjectuiv func(GLuint, GLenum, *GLuint) void
glGetRenderbufferParameterivEXT func(GLenum, GLenum, *GLint) void
glGetRenderbufferParameteriv func(GLenum, GLenum, *GLint) void
glGetSamplerParameterfv func(GLuint, GLenum, *GLfloat) void
glGetSamplerParameterIiv func(GLuint, GLenum, *GLint) void
glGetSamplerParameterIuiv func(GLuint, GLenum, *GLuint) void
glGetSamplerParameteriv func(GLuint, GLenum, *GLint) void
glGetSeparableFilterEXT func(GLenum, GLenum, GLenum, ptr, ptr, ptr) void
glGetSeparableFilter func(GLenum, GLenum, GLenum, ptr, ptr, ptr) void
glGetShaderInfoLog func(GLuint, GLsizei, *GLsizei, *GLchar) void
glGetShaderiv func(GLuint, GLenum, *GLint) void
glGetShaderPrecisionFormat func(GLenum, GLenum, *GLint, *GLint) void
glGetShaderSourceARB func(GLhandleARB, GLsizei, *GLsizei, *GLcharARB) void
glGetShaderSource func(GLuint, GLsizei, *GLsizei, *GLchar) void
glGetSharpenTexFuncSGIS func(GLenum, *GLfloat) void
glGetSynciv func(GLsync, GLenum, GLsizei, *GLsizei, *GLint) void
glGetTexBumpParameterfvATI func(GLenum, *GLfloat) void
glGetTexBumpParameterivATI func(GLenum, *GLint) void
glGetTexEnvxv func(GLenum, GLenum, *GLfixed) void
glGetTexFilterFuncSGIS func(GLenum, GLenum, *GLfloat) void
glGetTexParameterIivEXT func(GLenum, GLenum, *GLint) void
glGetTexParameterIiv func(GLenum, GLenum, *GLint) void
glGetTexParameterIuivEXT func(GLenum, GLenum, *GLuint) void
glGetTexParameterIuiv func(GLenum, GLenum, *GLuint) void
glGetTexParameterPointervAPPLE func(GLenum, GLenum, *ptr) void
glGetTexParameterxv func(GLenum, GLenum, *GLfixed) void
glGetTextureImageEXT func(GLuint, GLenum, GLint, GLenum, GLenum, ptr) void
glGetTextureImage func(GLuint, GLint, GLenum, GLenum, GLsizei, ptr) void
glGetTextureLevelParameterfvEXT func(GLuint, GLenum, GLint, GLenum, *GLfloat) void
glGetTextureLevelParameterfv func(GLuint, GLint, GLenum, *GLfloat) void
glGetTextureLevelParameterivEXT func(GLuint, GLenum, GLint, GLenum, *GLint) void
glGetTextureLevelParameteriv func(GLuint, GLint, GLenum, *GLint) void
glGetTextureParameterfvEXT func(GLuint, GLenum, GLenum, *GLfloat) void
glGetTextureParameterfv func(GLuint, GLenum, *GLfloat) void
glGetTextureParameterIivEXT func(GLuint, GLenum, GLenum, *GLint) void
glGetTextureParameterIiv func(GLuint, GLenum, *GLint) void
glGetTextureParameterIuivEXT func(GLuint, GLenum, GLenum, *GLuint) void
glGetTextureParameterIuiv func(GLuint, GLenum, *GLuint) void
glGetTextureParameterivEXT func(GLuint, GLenum, GLenum, *GLint) void
glGetTextureParameteriv func(GLuint, GLenum, *GLint) void
glGetTextureSubImage func(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLsizei, ptr) void
glGetTrackMatrixivNV func(GLenum, GLuint, GLenum, *GLint) void
glGetTransformFeedbacki64_v func(GLuint, GLenum, GLuint, *GLint64) void
glGetTransformFeedbackiv func(GLuint, GLenum, *GLint) void
glGetTransformFeedbacki_v func(GLuint, GLenum, GLuint, *GLint) void
glGetTransformFeedbackVaryingEXT func(GLuint, GLuint, GLsizei, *GLsizei, *GLsizei, *GLenum, *GLchar) void
glGetTransformFeedbackVaryingNV func(GLuint, GLuint, *GLint) void
glGetTransformFeedbackVarying func(GLuint, GLuint, GLsizei, *GLsizei, *GLsizei, *GLenum, *GLchar) void
glGetTranslatedShaderSourceANGLE func(GLuint, GLsizei, *GLsizei, *GLchar) void
glGetUniformLocation func(GLuint, *ubyte) GLint
glGetUniformdv func(GLuint, GLint, *GLdouble) void
glGetUniformfvARB func(GLhandleARB, GLint, *GLfloat) void
glGetUniformfv func(GLuint, GLint, *GLfloat) void
glGetUniformi64vARB func(GLuint, GLint, *GLint64) void
glGetUniformi64vNV func(GLuint, GLint, *GLint64EXT) void
glGetUniformIndices func(GLuint, GLsizei, **GLchar, *GLuint) void
glGetUniformivARB func(GLhandleARB, GLint, *GLint) void
glGetUniformiv func(GLuint, GLint, *GLint) void
glGetUniformSubroutineuiv func(GLenum, GLint, *GLuint) void
glGetUniformui64vARB func(GLuint, GLint, *GLuint64) void
glGetUniformui64vNV func(GLuint, GLint, *GLuint64EXT) void
glGetUniformuivEXT func(GLuint, GLint, *GLuint) void
glGetUniformuiv func(GLuint, GLint, *GLuint) void
glGetVariantArrayObjectfvATI func(GLuint, GLenum, *GLfloat) void
glGetVariantArrayObjectivATI func(GLuint, GLenum, *GLint) void
glGetVariantBooleanvEXT func(GLuint, GLenum, *GLboolean) void
glGetVariantFloatvEXT func(GLuint, GLenum, *GLfloat) void
glGetVariantIntegervEXT func(GLuint, GLenum, *GLint) void
glGetVariantPointervEXT func(GLuint, GLenum, *ptr) void
glGetVertexArrayIndexed64iv func(GLuint, GLuint, GLenum, *GLint64) void
glGetVertexArrayIndexediv func(GLuint, GLuint, GLenum, *GLint) void
glGetVertexArrayIntegeri_vEXT func(GLuint, GLuint, GLenum, *GLint) void
glGetVertexArrayIntegervEXT func(GLuint, GLenum, *GLint) void
glGetVertexArrayiv func(GLuint, GLenum, *GLint) void
glGetVertexArrayPointeri_vEXT func(GLuint, GLuint, GLenum, *ptr) void
glGetVertexArrayPointervEXT func(GLuint, GLenum, *ptr) void
glGetVertexAttribArrayObjectfvATI func(GLuint, GLenum, *GLfloat) void
glGetVertexAttribArrayObjectivATI func(GLuint, GLenum, *GLint) void
glGetVertexAttribdvARB func(GLuint, GLenum, *GLdouble) void
glGetVertexAttribdvNV func(GLuint, GLenum, *GLdouble) void
glGetVertexAttribdv func(GLuint, GLenum, *GLdouble) void
glGetVertexAttribfvARB func(GLuint, GLenum, *GLfloat) void
glGetVertexAttribfvNV func(GLuint, GLenum, *GLfloat) void
glGetVertexAttribfv func(GLuint, GLenum, *GLfloat) void
glGetVertexAttribIivEXT func(GLuint, GLenum, *GLint) void
glGetVertexAttribIiv func(GLuint, GLenum, *GLint) void
glGetVertexAttribIuivEXT func(GLuint, GLenum, *GLuint) void
glGetVertexAttribIuiv func(GLuint, GLenum, *GLuint) void
glGetVertexAttribivARB func(GLuint, GLenum, *GLint) void
glGetVertexAttribivNV func(GLuint, GLenum, *GLint) void
glGetVertexAttribiv func(GLuint, GLenum, *GLint) void
glGetVertexAttribLdvEXT func(GLuint, GLenum, *GLdouble) void
glGetVertexAttribLdv func(GLuint, GLenum, *GLdouble) void
glGetVertexAttribLi64vNV func(GLuint, GLenum, *GLint64EXT) void
glGetVertexAttribLui64vARB func(GLuint, GLenum, *GLuint64EXT) void
glGetVertexAttribLui64vNV func(GLuint, GLenum, *GLuint64EXT) void
glGetVertexAttribPointervARB func(GLuint, GLenum, *ptr) void
glGetVertexAttribPointervNV func(GLuint, GLenum, *ptr) void
glGetVertexAttribPointerv func(GLuint, GLenum, *ptr) void
glGetVideoCaptureivNV func(GLuint, GLenum, *GLint) void
glGetVideoCaptureStreamdvNV func(GLuint, GLuint, GLenum, *GLdouble) void
glGetVideoCaptureStreamfvNV func(GLuint, GLuint, GLenum, *GLfloat) void
glGetVideoCaptureStreamivNV func(GLuint, GLuint, GLenum, *GLint) void
glGetVideoi64vNV func(GLuint, GLenum, *GLint64EXT) void
glGetVideoivNV func(GLuint, GLenum, *GLint) void
glGetVideoui64vNV func(GLuint, GLenum, *GLuint64EXT) void
glGetVideouivNV func(GLuint, GLenum, *GLuint) void
glGlobalAlphaFactorbSUN func(GLbyte) void
glGlobalAlphaFactordSUN func(GLdouble) void
glGlobalAlphaFactorfSUN func(GLfloat) void
glGlobalAlphaFactoriSUN func(GLint) void
glGlobalAlphaFactorsSUN func(GLshort) void
glGlobalAlphaFactorubSUN func(GLubyte) void
glGlobalAlphaFactoruiSUN func(GLuint) void
glGlobalAlphaFactorusSUN func(GLushort) void
glHistogramEXT func(GLenum, GLsizei, GLenum, GLboolean) void
glHistogram func(GLenum, GLsizei, GLenum, GLboolean) void
glImageTransformParameterfHP func(GLenum, GLenum, GLfloat) void
glImageTransformParameterfvHP func(GLenum, GLenum, *GLfloat) void
glImageTransformParameteriHP func(GLenum, GLenum, GLint) void
glImageTransformParameterivHP func(GLenum, GLenum, *GLint) void
glIndexFuncEXT func(GLenum, GLfloat) void
glIndexMaterialEXT func(GLenum, GLenum) void
glIndexPointerEXT func(GLenum, GLsizei, GLsizei, ptr) void
glIndexPointerListIBM func(GLenum, GLint, *ptr, GLint) void
glInsertComponentEXT func(GLuint, GLuint, GLuint) void
glInsertEventMarkerEXT func(GLsizei, *GLchar) void
glInterpolatePathsNV func(GLuint, GLuint, GLuint, GLfloat) void
glInvalidateBufferData func(GLuint) void
glInvalidateBufferSubData func(GLuint, GLintptr, GLsizeiptr) void
glInvalidateFramebuffer func(GLenum, GLsizei, *GLenum) void
glInvalidateNamedFramebufferData func(GLuint, GLsizei, *GLenum) void
glInvalidateNamedFramebufferSubData func(GLuint, GLsizei, *GLenum, GLint, GLint, GLsizei, GLsizei) void
glInvalidateSubFramebuffer func(GLenum, GLsizei, *GLenum, GLint, GLint, GLsizei, GLsizei) void
glInvalidateTexImage func(GLuint, GLint) void
glInvalidateTexSubImage func(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei) void
glLabelObjectEXT func(GLenum, GLuint, GLsizei, *GLchar) void
glLightEnviEXT func(GLenum, GLint) void
glLightModelx func(GLenum, GLfixed) void
glLightModelxv func(GLenum, *GLfixed) void
glLightx func(GLenum, GLenum, GLfixed) void
glLightxv func(GLenum, GLenum, *GLfixed) void
glLineWidthx func(GLfixed) void
glLinkProgramARB func(GLhandleARB) void
glLinkProgram func(GLuint) void
glLoadMatrixx func(*GLfixed) void
glLoadProgramNV func(GLenum, GLuint, GLsizei, *GLubyte) void
glLoadTransposeMatrixdARB func(**GLdouble, func(*GLfloat) void) void
glLoadTransposeMatrixd func(**GLdouble, func(*GLfloat) void) void
glLockArraysEXT func(GLint, GLsizei) void
glLogMessageCallbackREGAL func(func(GLenum, GLsizei, *GLchar, ptr) void) void
glMakeBufferNonResidentNV func(GLenum) void
glMakeBufferResidentNV func(GLenum, GLenum) void
glMakeImageHandleNonResidentARB func(GLuint64) void
glMakeImageHandleNonResidentNV func(GLuint64) void
glMakeImageHandleResidentARB func(GLuint64, GLenum) void
glMakeImageHandleResidentNV func(GLuint64, GLenum) void
glMakeNamedBufferNonResidentNV func(GLuint) void
glMakeNamedBufferResidentNV func(GLuint, GLenum) void
glMakeTextureHandleNonResidentARB func(GLuint64) void
glMakeTextureHandleNonResidentNV func(GLuint64) void
glMakeTextureHandleResidentARB func(GLuint64) void
glMakeTextureHandleResidentNV func(GLuint64) void
glMapControlPointsNV func(GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, ptr) void
glMapParameterfvNV func(GLenum, GLenum, *GLfloat) void
glMapParameterivNV func(GLenum, GLenum, *GLint) void
glMapVertexAttrib1dAPPLE func(GLuint, GLuint, GLdouble, GLdouble, GLint, GLint, *GLdouble) void
glMapVertexAttrib1fAPPLE func(GLuint, GLuint, GLfloat, GLfloat, GLint, GLint, *GLfloat) void
glMapVertexAttrib2dAPPLE func(GLuint, GLuint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, *GLdouble) void
glMapVertexAttrib2fAPPLE func(GLuint, GLuint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, *GLfloat) void
glMaterialx func(GLenum, GLenum, GLfixed) void
glMaterialxv func(GLenum, GLenum, *GLfixed) void
glMatrixFrustumEXT func(GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) void
glMatrixIndexPointerARB func(GLint, GLenum, GLsizei, ptr) void
glMatrixIndexubvARB func(GLint, *GLubyte) void
glMatrixIndexuivARB func(GLint, *GLuint) void
glMatrixIndexusvARB func(GLint, *GLushort) void
glMatrixLoad3x2fNV func(GLenum, *GLfloat) void
glMatrixLoad3x3fNV func(GLenum, *GLfloat) void
glMatrixLoaddEXT func(GLenum, *GLdouble) void
glMatrixLoadfEXT func(GLenum, *GLfloat) void
glMatrixLoadIdentityEXT func(GLenum) void
glMatrixLoadTranspose3x3fNV func(GLenum, *GLfloat) void
glMatrixLoadTransposedEXT func(GLenum, *GLdouble) void
glMatrixLoadTransposefEXT func(GLenum, *GLfloat) void
glMatrixMult3x2fNV func(GLenum, *GLfloat) void
glMatrixMult3x3fNV func(GLenum, *GLfloat) void
glMatrixMultdEXT func(GLenum, *GLdouble) void
glMatrixMultfEXT func(GLenum, *GLfloat) void
glMatrixMultTranspose3x3fNV func(GLenum, *GLfloat) void
glMatrixMultTransposedEXT func(GLenum, *GLdouble) void
glMatrixMultTransposefEXT func(GLenum, *GLfloat) void
glMatrixOrthoEXT func(GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) void
glMatrixPopEXT func(GLenum) void
glMatrixPushEXT func(GLenum) void
glMatrixRotatedEXT func(GLenum, GLdouble, GLdouble, GLdouble, GLdouble) void
glMatrixRotatefEXT func(GLenum, GLfloat, GLfloat, GLfloat, GLfloat) void
glMatrixScaledEXT func(GLenum, GLdouble, GLdouble, GLdouble) void
glMatrixScalefEXT func(GLenum, GLfloat, GLfloat, GLfloat) void
glMatrixTranslatedEXT func(GLenum, GLdouble, GLdouble, GLdouble) void
glMatrixTranslatefEXT func(GLenum, GLfloat, GLfloat, GLfloat) void
glMaxShaderCompilerThreadsARB func(GLuint) void
glMemoryBarrierByRegion func(GLbitfield) void
glMemoryBarrierEXT func(GLbitfield) void
glMemoryBarrier func(GLbitfield) void
glMinmaxEXT func(GLenum, GLenum, GLboolean) void
glMinmax func(GLenum, GLenum, GLboolean) void
glMinSampleShadingARB func(GLclampf) void
glMinSampleShading func(GLclampf) void
glMultiDrawArraysEXT func(GLenum, *GLint, *GLsizei, GLsizei) void
glMultiDrawArraysIndirectAMD func(GLenum, ptr, GLsizei, GLsizei) void
glMultiDrawArraysIndirectBindlessCountNV func(GLenum, ptr, GLintptr, GLsizei, GLsizei, GLint) void
glMultiDrawArraysIndirectBindlessNV func(GLenum, ptr, GLsizei, GLsizei, GLint) void
glMultiDrawArraysIndirectCountARB func(GLenum, ptr, GLintptr, GLsizei, GLsizei) void
glMultiDrawArraysIndirect func(GLenum, ptr, GLsizei, GLsizei) void
glMultiDrawArrays func(GLenum, *GLint, *GLsizei, GLsizei) void
glMultiDrawElementArrayAPPLE func(GLenum, *GLint, *GLsizei, GLsizei) void
glMultiDrawElementsBaseVertex func(GLenum, *GLsizei, GLenum, *ptr, GLsizei, *GLint) void
glMultiDrawElementsEXT func(GLenum, *GLsizei, GLenum, *ptr, GLsizei) void
glMultiDrawElementsIndirectAMD func(GLenum, GLenum, ptr, GLsizei, GLsizei) void
glMultiDrawElementsIndirectBindlessCountNV func(GLenum, GLenum, ptr, GLintptr, GLsizei, GLsizei, GLint) void
glMultiDrawElementsIndirectBindlessNV func(GLenum, GLenum, ptr, GLsizei, GLsizei, GLint) void
glMultiDrawElementsIndirectCountARB func(GLenum, GLenum, ptr, GLintptr, GLsizei, GLsizei) void
glMultiDrawElementsIndirect func(GLenum, GLenum, ptr, GLsizei, GLsizei) void
glMultiDrawElements func(GLenum, *GLsizei, GLenum, *ptr, GLsizei) void
glMultiDrawRangeElementArrayAPPLE func(GLenum, GLuint, GLuint, *GLint, *GLsizei, GLsizei) void
glMultiModeDrawArraysIBM func(*GLenum, *GLint, *GLsizei, GLsizei, GLint) void
glMultiModeDrawElementsIBM func(*GLenum, *GLsizei, GLenum, *ptr, GLsizei, GLint) void
glMultiTexBufferEXT func(GLenum, GLenum, GLenum, GLuint) void
glMultiTexCoord1dARB func(GLenum, GLdouble) void
glMultiTexCoord1d func(GLenum, GLdouble) void
glMultiTexCoord1dvARB func(GLenum, *GLdouble) void
glMultiTexCoord1dv func(GLenum, *GLdouble) void
glMultiTexCoord1fARB func(GLenum, GLfloat) void
glMultiTexCoord1f func(GLenum, GLfloat) void
glMultiTexCoord1fvARB func(GLenum, *GLfloat) void
glMultiTexCoord1fv func(GLenum, *GLfloat) void
glMultiTexCoord1hNV func(GLenum, GLhalf) void
glMultiTexCoord1hvNV func(GLenum, *GLhalf) void
glMultiTexCoord1iARB func(GLenum, GLint) void
glMultiTexCoord1i func(GLenum, GLint) void
glMultiTexCoord1ivARB func(GLenum, *GLint) void
glMultiTexCoord1iv func(GLenum, *GLint) void
glMultiTexCoord1sARB func(GLenum, GLshort) void
glMultiTexCoord1s func(GLenum, GLshort) void
glMultiTexCoord1svARB func(GLenum, *GLshort) void
glMultiTexCoord1sv func(GLenum, *GLshort) void
glMultiTexCoord2dARB func(GLenum, GLdouble, GLdouble) void
glMultiTexCoord2d func(GLenum, GLdouble, GLdouble) void
glMultiTexCoord2dvARB func(GLenum, *GLdouble) void
glMultiTexCoord2dv func(GLenum, *GLdouble) void
glMultiTexCoord2fARB func(GLenum, GLfloat, GLfloat) void
glMultiTexCoord2f func(GLenum, GLfloat, GLfloat) void
glMultiTexCoord2fvARB func(GLenum, *GLfloat) void
glMultiTexCoord2fv func(GLenum, *GLfloat) void
glMultiTexCoord2hNV func(GLenum, GLhalf, GLhalf) void
glMultiTexCoord2hvNV func(GLenum, *GLhalf) void
glMultiTexCoord2iARB func(GLenum, GLint, GLint) void
glMultiTexCoord2i func(GLenum, GLint, GLint) void
glMultiTexCoord2ivARB func(GLenum, *GLint) void
glMultiTexCoord2iv func(GLenum, *GLint) void
glMultiTexCoord2sARB func(GLenum, GLshort, GLshort) void
glMultiTexCoord2s func(GLenum, GLshort, GLshort) void
glMultiTexCoord2svARB func(GLenum, *GLshort) void
glMultiTexCoord2sv func(GLenum, *GLshort) void
glMultiTexCoord3dARB func(GLenum, GLdouble, GLdouble, GLdouble) void
glMultiTexCoord3d func(GLenum, GLdouble, GLdouble, GLdouble) void
glMultiTexCoord3dvARB func(GLenum, *GLdouble) void
glMultiTexCoord3dv func(GLenum, *GLdouble) void
glMultiTexCoord3fARB func(GLenum, GLfloat, GLfloat, GLfloat) void
glMultiTexCoord3f func(GLenum, GLfloat, GLfloat, GLfloat) void
glMultiTexCoord3fvARB func(GLenum, *GLfloat) void
glMultiTexCoord3fv func(GLenum, *GLfloat) void
glMultiTexCoord3hNV func(GLenum, GLhalf, GLhalf, GLhalf) void
glMultiTexCoord3hvNV func(GLenum, *GLhalf) void
glMultiTexCoord3iARB func(GLenum, GLint, GLint, GLint) void
glMultiTexCoord3i func(GLenum, GLint, GLint, GLint) void
glMultiTexCoord3ivARB func(GLenum, *GLint) void
glMultiTexCoord3iv func(GLenum, *GLint) void
glMultiTexCoord3sARB func(GLenum, GLshort, GLshort, GLshort) void
glMultiTexCoord3s func(GLenum, GLshort, GLshort, GLshort) void
glMultiTexCoord3svARB func(GLenum, *GLshort) void
glMultiTexCoord3sv func(GLenum, *GLshort) void
glMultiTexCoord4dARB func(GLenum, GLdouble, GLdouble, GLdouble, GLdouble) void
glMultiTexCoord4d func(GLenum, GLdouble, GLdouble, GLdouble, GLdouble) void
glMultiTexCoord4dvARB func(GLenum, *GLdouble) void
glMultiTexCoord4dv func(GLenum, *GLdouble) void
glMultiTexCoord4fARB func(GLenum, GLfloat, GLfloat, GLfloat, GLfloat) void
glMultiTexCoord4f func(GLenum, GLfloat, GLfloat, GLfloat, GLfloat) void
glMultiTexCoord4fvARB func(GLenum, *GLfloat) void
glMultiTexCoord4fv func(GLenum, *GLfloat) void
glMultiTexCoord4hNV func(GLenum, GLhalf, GLhalf, GLhalf, GLhalf) void
glMultiTexCoord4hvNV func(GLenum, *GLhalf) void
glMultiTexCoord4iARB func(GLenum, GLint, GLint, GLint, GLint) void
glMultiTexCoord4i func(GLenum, GLint, GLint, GLint, GLint) void
glMultiTexCoord4ivARB func(GLenum, *GLint) void
glMultiTexCoord4iv func(GLenum, *GLint) void
glMultiTexCoord4sARB func(GLenum, GLshort, GLshort, GLshort, GLshort) void
glMultiTexCoord4s func(GLenum, GLshort, GLshort, GLshort, GLshort) void
glMultiTexCoord4svARB func(GLenum, *GLshort) void
glMultiTexCoord4sv func(GLenum, *GLshort) void
glMultiTexCoord4x func(GLenum, GLfixed, GLfixed, GLfixed, GLfixed) void
glMultiTexCoordP1ui func(GLenum, GLenum, GLuint) void
glMultiTexCoordP1uiv func(GLenum, GLenum, *GLuint) void
glMultiTexCoordP2ui func(GLenum, GLenum, GLuint) void
glMultiTexCoordP2uiv func(GLenum, GLenum, *GLuint) void
glMultiTexCoordP3ui func(GLenum, GLenum, GLuint) void
glMultiTexCoordP3uiv func(GLenum, GLenum, *GLuint) void
glMultiTexCoordP4ui func(GLenum, GLenum, GLuint) void
glMultiTexCoordP4uiv func(GLenum, GLenum, *GLuint) void
glMultiTexCoordPointerEXT func(GLenum, GLint, GLenum, GLsizei, ptr) void
glMultiTexEnvfEXT func(GLenum, GLenum, GLenum, GLfloat) void
glMultiTexEnvfvEXT func(GLenum, GLenum, GLenum, *GLfloat) void
glMultiTexEnviEXT func(GLenum, GLenum, GLenum, GLint) void
glMultiTexEnvivEXT func(GLenum, GLenum, GLenum, *GLint) void
glMultiTexGendEXT func(GLenum, GLenum, GLenum, GLdouble) void
glMultiTexGendvEXT func(GLenum, GLenum, GLenum, *GLdouble) void
glMultiTexGenfEXT func(GLenum, GLenum, GLenum, GLfloat) void
glMultiTexGenfvEXT func(GLenum, GLenum, GLenum, *GLfloat) void
glMultiTexGeniEXT func(GLenum, GLenum, GLenum, GLint) void
glMultiTexGenivEXT func(GLenum, GLenum, GLenum, *GLint) void
glMultiTexImage1DEXT func(GLenum, GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, ptr) void
glMultiTexImage2DEXT func(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, ptr) void
glMultiTexImage3DEXT func(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, ptr) void
glMultiTexParameterfEXT func(GLenum, GLenum, GLenum, GLfloat) void
glMultiTexParameterfvEXT func(GLenum, GLenum, GLenum, *GLfloat) void
glMultiTexParameteriEXT func(GLenum, GLenum, GLenum, GLint) void
glMultiTexParameterIivEXT func(GLenum, GLenum, GLenum, *GLint) void
glMultiTexParameterIuivEXT func(GLenum, GLenum, GLenum, *GLuint) void
glMultiTexParameterivEXT func(GLenum, GLenum, GLenum, *GLint) void
glMultiTexRenderbufferEXT func(GLenum, GLenum, GLuint) void
glMultiTexSubImage1DEXT func(GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, ptr) void
glMultiTexSubImage2DEXT func(GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, ptr) void
glMultiTexSubImage3DEXT func(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, ptr) void
glMultMatrixx func(*GLfixed) void
glMultTransposeMatrixdARB func(**GLdouble, func(*GLfloat) void) void
glMultTransposeMatrixd func(**GLdouble, func(*GLfloat) void) void
glNamedBufferDataEXT func(GLuint, GLsizeiptr, ptr, GLenum) void
glNamedBufferData func(GLuint, GLsizeiptr, ptr, GLenum) void
glNamedBufferStorageEXT func(GLuint, GLsizeiptr, ptr, GLbitfield) void
glNamedBufferStorage func(GLuint, GLsizeiptr, ptr, GLbitfield) void
glNamedBufferSubDataEXT func(GLuint, GLintptr, GLsizeiptr, ptr) void
glNamedBufferSubData func(GLuint, GLintptr, GLsizeiptr, ptr) void
glNamedCopyBufferSubDataEXT func(GLuint, GLuint, GLintptr, GLintptr, GLsizeiptr) void
glNamedFramebufferDrawBuffer func(GLuint, GLenum) void
glNamedFramebufferDrawBuffers func(GLuint, GLsizei, *GLenum) void
glNamedFramebufferParameteriEXT func(GLuint, GLenum, GLint) void
glNamedFramebufferParameteri func(GLuint, GLenum, GLint) void
glNamedFramebufferReadBuffer func(GLuint, GLenum) void
glNamedFramebufferRenderbufferEXT func(GLuint, GLenum, GLenum, GLuint) void
glNamedFramebufferRenderbuffer func(GLuint, GLenum, GLenum, GLuint) void
glNamedFramebufferSampleLocationsfvARB func(GLuint, GLuint, GLsizei, *GLfloat) void
glNamedFramebufferSampleLocationsfvNV func(GLuint, GLuint, GLsizei, *GLfloat) void
glNamedFramebufferTexture1DEXT func(GLuint, GLenum, GLenum, GLuint, GLint) void
glNamedFramebufferTexture2DEXT func(GLuint, GLenum, GLenum, GLuint, GLint) void
glNamedFramebufferTexture3DEXT func(GLuint, GLenum, GLenum, GLuint, GLint, GLint) void
glNamedFramebufferTextureEXT func(GLuint, GLenum, GLuint, GLint) void
glNamedFramebufferTextureFaceEXT func(GLuint, GLenum, GLuint, GLint, GLenum) void
glNamedFramebufferTextureLayerEXT func(GLuint, GLenum, GLuint, GLint, GLint) void
glNamedFramebufferTextureLayer func(GLuint, GLenum, GLuint, GLint, GLint) void
glNamedFramebufferTexture func(GLuint, GLenum, GLuint, GLint) void
glNamedProgramLocalParameter4dEXT func(GLuint, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) void
glNamedProgramLocalParameter4dvEXT func(GLuint, GLenum, GLuint, *GLdouble) void
glNamedProgramLocalParameter4fEXT func(GLuint, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) void
glNamedProgramLocalParameter4fvEXT func(GLuint, GLenum, GLuint, *GLfloat) void
glNamedProgramLocalParameterI4iEXT func(GLuint, GLenum, GLuint, GLint, GLint, GLint, GLint) void
glNamedProgramLocalParameterI4ivEXT func(GLuint, GLenum, GLuint, *GLint) void
glNamedProgramLocalParameterI4uiEXT func(GLuint, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint) void
glNamedProgramLocalParameterI4uivEXT func(GLuint, GLenum, GLuint, *GLuint) void
glNamedProgramLocalParameters4fvEXT func(GLuint, GLenum, GLuint, GLsizei, *GLfloat) void
glNamedProgramLocalParametersI4ivEXT func(GLuint, GLenum, GLuint, GLsizei, *GLint) void
glNamedProgramLocalParametersI4uivEXT func(GLuint, GLenum, GLuint, GLsizei, *GLuint) void
glNamedProgramStringEXT func(GLuint, GLenum, GLenum, GLsizei, ptr) void
glNamedRenderbufferStorageEXT func(GLuint, GLenum, GLsizei, GLsizei) void
glNamedRenderbufferStorageMultisampleCoverageEXT func(GLuint, GLsizei, GLsizei, GLenum, GLsizei, GLsizei) void
glNamedRenderbufferStorageMultisampleEXT func(GLuint, GLsizei, GLenum, GLsizei, GLsizei) void
glNamedRenderbufferStorageMultisample func(GLuint, GLsizei, GLenum, GLsizei, GLsizei) void
glNamedRenderbufferStorage func(GLuint, GLenum, GLsizei, GLsizei) void
glNamedStringARB func(GLenum, GLint, *GLchar, GLint, *GLchar) void
glNormal3fVertex3fSUN func(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) void
glNormal3fVertex3fvSUN func(*GLfloat, *GLfloat) void
glNormal3hNV func(GLhalf, GLhalf, GLhalf) void
glNormal3hvNV func(*GLhalf) void
glNormal3x func(GLfixed, GLfixed, GLfixed) void
glNormalFormatNV func(GLenum, GLsizei) void
glNormalP3ui func(GLenum, GLuint) void
glNormalP3uiv func(GLenum, *GLuint) void
glNormalPointerEXT func(GLenum, GLsizei, GLsizei, ptr) void
glNormalPointerListIBM func(GLenum, GLint, *ptr, GLint) void
glNormalPointervINTEL func(GLenum, *ptr) void
glNormalStream3bATI func(GLenum, GLbyte, GLbyte, GLbyte) void
glNormalStream3bvATI func(GLenum, *GLbyte) void
glNormalStream3dATI func(GLenum, GLdouble, GLdouble, GLdouble) void
glNormalStream3dvATI func(GLenum, *GLdouble) void
glNormalStream3fATI func(GLenum, GLfloat, GLfloat, GLfloat) void
glNormalStream3fvATI func(GLenum, *GLfloat) void
glNormalStream3iATI func(GLenum, GLint, GLint, GLint) void
glNormalStream3ivATI func(GLenum, *GLint) void
glNormalStream3sATI func(GLenum, GLshort, GLshort, GLshort) void
glNormalStream3svATI func(GLenum, *GLshort) void
glObjectLabel func(GLenum, GLuint, GLsizei, *GLchar) void
glObjectPtrLabel func(ptr, GLsizei, *GLchar) void
glOrthofOES func(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) void
glOrthof func(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) void
glOrthox func(GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed) void
glPassTexCoordATI func(GLuint, GLuint, GLenum) void
glPatchParameterfv func(GLenum, *GLfloat) void
glPatchParameteri func(GLenum, GLint) void
glPathColorGenNV func(GLenum, GLenum, GLenum, *GLfloat) void
glPathCommandsNV func(GLuint, GLsizei, *GLubyte, GLsizei, GLenum, ptr) void
glPathCoordsNV func(GLuint, GLsizei, GLenum, ptr) void
glPathCoverDepthFuncNV func(GLenum) void
glPathDashArrayNV func(GLuint, GLsizei, *GLfloat) void
glPathFogGenNV func(GLenum) void
glPathGlyphRangeNV func(GLuint, GLenum, ptr, GLbitfield, GLuint, GLsizei, GLenum, GLuint, GLfloat) void
glPathGlyphsNV func(GLuint, GLenum, ptr, GLbitfield, GLsizei, GLenum, ptr, GLenum, GLuint, GLfloat) void
glPathParameterfNV func(GLuint, GLenum, GLfloat) void
glPathParameterfvNV func(GLuint, GLenum, *GLfloat) void
glPathParameteriNV func(GLuint, GLenum, GLint) void
glPathParameterivNV func(GLuint, GLenum, *GLint) void
glPathStencilDepthOffsetNV func(GLfloat, GLfloat) void
glPathStencilFuncNV func(GLenum, GLint, GLuint) void
glPathStringNV func(GLuint, GLenum, GLsizei, ptr) void
glPathSubCommandsNV func(GLuint, GLsizei, GLsizei, GLsizei, *GLubyte, GLsizei, GLenum, ptr) void
glPathSubCoordsNV func(GLuint, GLsizei, GLsizei, GLenum, ptr) void
glPathTexGenNV func(GLenum, GLenum, GLint, *GLfloat) void
glPauseTransformFeedbackNV func() void
glPauseTransformFeedback func() void
glPixelDataRangeNV func(GLenum, GLsizei, ptr) void
glPixelTexGenSGIX func(GLenum) void
glPixelTransformParameterfEXT func(GLenum, GLenum, GLfloat) void
glPixelTransformParameterfvEXT func(GLenum, GLenum, *GLfloat) void
glPixelTransformParameteriEXT func(GLenum, GLenum, GLint) void
glPixelTransformParameterivEXT func(GLenum, GLenum, *GLint) void
glPNTrianglesfATI func(GLenum, GLfloat) void
glPNTrianglesiATI func(GLenum, GLint) void
glPointParameterfARB func(GLenum, GLfloat) void
glPointParameterfEXT func(GLenum, GLfloat) void
glPointParameterf func(GLenum, GLfloat) void
glPointParameterfvARB func(GLenum, *GLfloat) void
glPointParameterfvEXT func(GLenum, *GLfloat) void
glPointParameterfv func(GLenum, *GLfloat) void
glPointParameteriNV func(GLenum, GLint) void
glPointParameteri func(GLenum, GLint) void
glPointParameterivNV func(GLenum, *GLint) void
glPointParameteriv func(GLenum, *GLint) void
glPointParameterx func(GLenum, GLfixed) void
glPointParameterxv func(GLenum, *GLfixed) void
glPointSizePointerOES func(GLenum, GLsizei, ptr) void
glPointSizex func(GLfixed) void
glPolygonOffsetClampEXT func(GLfloat, GLfloat, GLfloat) void
glPolygonOffsetEXT func(GLfloat, GLfloat) void
glPolygonOffsetx func(GLfixed, GLfixed) void
glPopDebugGroup func() void
glPopGroupMarkerEXT func() void
glPresentFrameDualFillNV func(GLuint, GLuint64EXT, GLuint, GLuint, GLenum, GLenum, GLuint, GLenum, GLuint, GLenum, GLuint, GLenum, GLuint) void
glPresentFrameKeyedNV func(GLuint, GLuint64EXT, GLuint, GLuint, GLenum, GLenum, GLuint, GLuint, GLenum, GLuint, GLuint) void
glPrimitiveBoundingBoxARB func(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) void
glPrimitiveRestartIndexNV func(GLuint) void
glPrimitiveRestartIndex func(GLuint) void
glPrimitiveRestartNV func() void
glPrioritizeTexturesEXT func(GLsizei, *GLuint, *GLclampf) void
glProgramBinary func(GLuint, GLenum, ptr, GLsizei) void
glProgramBufferParametersfvNV func(GLenum, GLuint, GLuint, GLsizei, *GLfloat) void
glProgramBufferParametersIivNV func(GLenum, GLuint, GLuint, GLsizei, *GLint) void
glProgramBufferParametersIuivNV func(GLenum, GLuint, GLuint, GLsizei, *GLuint) void
glProgramEnvParameter4dARB func(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) void
glProgramEnvParameter4dvARB func(GLenum, GLuint, *GLdouble) void
glProgramEnvParameter4fARB func(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) void
glProgramEnvParameter4fvARB func(GLenum, GLuint, *GLfloat) void
glProgramEnvParameterI4iNV func(GLenum, GLuint, GLint, GLint, GLint, GLint) void
glProgramEnvParameterI4ivNV func(GLenum, GLuint, *GLint) void
glProgramEnvParameterI4uiNV func(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint) void
glProgramEnvParameterI4uivNV func(GLenum, GLuint, *GLuint) void
glProgramEnvParameters4fvEXT func(GLenum, GLuint, GLsizei, *GLfloat) void
glProgramEnvParametersI4ivNV func(GLenum, GLuint, GLsizei, *GLint) void
glProgramEnvParametersI4uivNV func(GLenum, GLuint, GLsizei, *GLuint) void
glProgramLocalParameter4dARB func(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) void
glProgramLocalParameter4dvARB func(GLenum, GLuint, *GLdouble) void
glProgramLocalParameter4fARB func(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) void
glProgramLocalParameter4fvARB func(GLenum, GLuint, *GLfloat) void
glProgramLocalParameterI4iNV func(GLenum, GLuint, GLint, GLint, GLint, GLint) void
glProgramLocalParameterI4ivNV func(GLenum, GLuint, *GLint) void
glProgramLocalParameterI4uiNV func(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint) void
glProgramLocalParameterI4uivNV func(GLenum, GLuint, *GLuint) void
glProgramLocalParameters4fvEXT func(GLenum, GLuint, GLsizei, *GLfloat) void
glProgramLocalParametersI4ivNV func(GLenum, GLuint, GLsizei, *GLint) void
glProgramLocalParametersI4uivNV func(GLenum, GLuint, GLsizei, *GLuint) void
glProgramNamedParameter4dNV func(GLuint, GLsizei, *GLubyte, GLdouble, GLdouble, GLdouble, GLdouble) void
glProgramNamedParameter4dvNV func(GLuint, GLsizei, *GLubyte, **GLdouble, func(GLuint, GLsizei, *GLubyte, GLfloat, GLfloat, GLfloat, GLfloat) void) void
glProgramNamedParameter4fvNV func(GLuint, GLsizei, *GLubyte, *GLfloat) void
glProgramParameter4dNV func(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) void
glProgramParameter4dvNV func(GLenum, GLuint, *GLdouble) void
glProgramParameter4fNV func(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) void
glProgramParameter4fvNV func(GLenum, GLuint, *GLfloat) void
glProgramParameteriARB func(GLuint, GLenum, GLint) void
glProgramParameteriEXT func(GLuint, GLenum, GLint) void
glProgramParameteri func(GLuint, GLenum, GLint) void
glProgramParameters4dvNV func(GLenum, GLuint, GLsizei, *GLdouble) void
glProgramParameters4fvNV func(GLenum, GLuint, GLsizei, *GLfloat) void
glProgramPathFragmentInputGenNV func(GLuint, GLint, GLenum, GLint, *GLfloat) void
glProgramStringARB func(GLenum, GLenum, GLsizei, ptr) void
glProgramUniform1d func(GLuint, GLint, GLdouble) void
glProgramUniform1dv func(GLuint, GLint, GLsizei, *GLdouble) void
glProgramUniform1fEXT func(GLuint, GLint, GLfloat) void
glProgramUniform1f func(GLuint, GLint, GLfloat) void
glProgramUniform1fvEXT func(GLuint, GLint, GLsizei, *GLfloat) void
glProgramUniform1fv func(GLuint, GLint, GLsizei, *GLfloat) void
glProgramUniform1i64ARB func(GLuint, GLint, GLint64) void
glProgramUniform1i64NV func(GLuint, GLint, GLint64EXT) void
glProgramUniform1i64vARB func(GLuint, GLint, GLsizei, *GLint64) void
glProgramUniform1i64vNV func(GLuint, GLint, GLsizei, *GLint64EXT) void
glProgramUniform1iEXT func(GLuint, GLint, GLint) void
glProgramUniform1i func(GLuint, GLint, GLint) void
glProgramUniform1ivEXT func(GLuint, GLint, GLsizei, *GLint) void
glProgramUniform1iv func(GLuint, GLint, GLsizei, *GLint) void
glProgramUniform1ui64ARB func(GLuint, GLint, GLuint64) void
glProgramUniform1ui64NV func(GLuint, GLint, GLuint64EXT) void
glProgramUniform1ui64vARB func(GLuint, GLint, GLsizei, *GLuint64) void
glProgramUniform1ui64vNV func(GLuint, GLint, GLsizei, *GLuint64EXT) void
glProgramUniform1uiEXT func(GLuint, GLint, GLuint) void
glProgramUniform1ui func(GLuint, GLint, GLuint) void
glProgramUniform1uivEXT func(GLuint, GLint, GLsizei, *GLuint) void
glProgramUniform1uiv func(GLuint, GLint, GLsizei, *GLuint) void
glProgramUniform2d func(GLuint, GLint, GLdouble, GLdouble) void
glProgramUniform2dv func(GLuint, GLint, GLsizei, *GLdouble) void
glProgramUniform2fEXT func(GLuint, GLint, GLfloat, GLfloat) void
glProgramUniform2f func(GLuint, GLint, GLfloat, GLfloat) void
glProgramUniform2fvEXT func(GLuint, GLint, GLsizei, *GLfloat) void
glProgramUniform2fv func(GLuint, GLint, GLsizei, *GLfloat) void
glProgramUniform2i64ARB func(GLuint, GLint, GLint64, GLint64) void
glProgramUniform2i64NV func(GLuint, GLint, GLint64EXT, GLint64EXT) void
glProgramUniform2i64vARB func(GLuint, GLint, GLsizei, *GLint64) void
glProgramUniform2i64vNV func(GLuint, GLint, GLsizei, *GLint64EXT) void
glProgramUniform2iEXT func(GLuint, GLint, GLint, GLint) void
glProgramUniform2i func(GLuint, GLint, GLint, GLint) void
glProgramUniform2ivEXT func(GLuint, GLint, GLsizei, *GLint) void
glProgramUniform2iv func(GLuint, GLint, GLsizei, *GLint) void
glProgramUniform2ui64ARB func(GLuint, GLint, GLuint64, GLuint64) void
glProgramUniform2ui64NV func(GLuint, GLint, GLuint64EXT, GLuint64EXT) void
glProgramUniform2ui64vARB func(GLuint, GLint, GLsizei, *GLuint64) void
glProgramUniform2ui64vNV func(GLuint, GLint, GLsizei, *GLuint64EXT) void
glProgramUniform2uiEXT func(GLuint, GLint, GLuint, GLuint) void
glProgramUniform2ui func(GLuint, GLint, GLuint, GLuint) void
glProgramUniform2uivEXT func(GLuint, GLint, GLsizei, *GLuint) void
glProgramUniform2uiv func(GLuint, GLint, GLsizei, *GLuint) void
glProgramUniform3d func(GLuint, GLint, GLdouble, GLdouble, GLdouble) void
glProgramUniform3dv func(GLuint, GLint, GLsizei, *GLdouble) void
glProgramUniform3fEXT func(GLuint, GLint, GLfloat, GLfloat, GLfloat) void
glProgramUniform3f func(GLuint, GLint, GLfloat, GLfloat, GLfloat) void
glProgramUniform3fvEXT func(GLuint, GLint, GLsizei, *GLfloat) void
glProgramUniform3fv func(GLuint, GLint, GLsizei, *GLfloat) void
glProgramUniform3i64ARB func(GLuint, GLint, GLint64, GLint64, GLint64) void
glProgramUniform3i64NV func(GLuint, GLint, GLint64EXT, GLint64EXT, GLint64EXT) void
glProgramUniform3i64vARB func(GLuint, GLint, GLsizei, *GLint64) void
glProgramUniform3i64vNV func(GLuint, GLint, GLsizei, *GLint64EXT) void
glProgramUniform3iEXT func(GLuint, GLint, GLint, GLint, GLint) void
glProgramUniform3i func(GLuint, GLint, GLint, GLint, GLint) void
glProgramUniform3ivEXT func(GLuint, GLint, GLsizei, *GLint) void
glProgramUniform3iv func(GLuint, GLint, GLsizei, *GLint) void
glProgramUniform3ui64ARB func(GLuint, GLint, GLuint64, GLuint64, GLuint64) void
glProgramUniform3ui64NV func(GLuint, GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT) void
glProgramUniform3ui64vARB func(GLuint, GLint, GLsizei, *GLuint64) void
glProgramUniform3ui64vNV func(GLuint, GLint, GLsizei, *GLuint64EXT) void
glProgramUniform3uiEXT func(GLuint, GLint, GLuint, GLuint, GLuint) void
glProgramUniform3ui func(GLuint, GLint, GLuint, GLuint, GLuint) void
glProgramUniform3uivEXT func(GLuint, GLint, GLsizei, *GLuint) void
glProgramUniform3uiv func(GLuint, GLint, GLsizei, *GLuint) void
glProgramUniform4d func(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble) void
glProgramUniform4dv func(GLuint, GLint, GLsizei, *GLdouble) void
glProgramUniform4fEXT func(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat) void
glProgramUniform4f func(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat) void
glProgramUniform4fvEXT func(GLuint, GLint, GLsizei, *GLfloat) void
glProgramUniform4fv func(GLuint, GLint, GLsizei, *GLfloat) void
glProgramUniform4i64ARB func(GLuint, GLint, GLint64, GLint64, GLint64, GLint64) void
glProgramUniform4i64NV func(GLuint, GLint, GLint64EXT, GLint64EXT, GLint64EXT, GLint64EXT) void
glProgramUniform4i64vARB func(GLuint, GLint, GLsizei, *GLint64) void
glProgramUniform4i64vNV func(GLuint, GLint, GLsizei, *GLint64EXT) void
glProgramUniform4iEXT func(GLuint, GLint, GLint, GLint, GLint, GLint) void
glProgramUniform4i func(GLuint, GLint, GLint, GLint, GLint, GLint) void
glProgramUniform4ivEXT func(GLuint, GLint, GLsizei, *GLint) void
glProgramUniform4iv func(GLuint, GLint, GLsizei, *GLint) void
glProgramUniform4ui64ARB func(GLuint, GLint, GLuint64, GLuint64, GLuint64, GLuint64) void
glProgramUniform4ui64NV func(GLuint, GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT, GLuint64EXT) void
glProgramUniform4ui64vARB func(GLuint, GLint, GLsizei, *GLuint64) void
glProgramUniform4ui64vNV func(GLuint, GLint, GLsizei, *GLuint64EXT) void
glProgramUniform4uiEXT func(GLuint, GLint, GLuint, GLuint, GLuint, GLuint) void
glProgramUniform4ui func(GLuint, GLint, GLuint, GLuint, GLuint, GLuint) void
glProgramUniform4uivEXT func(GLuint, GLint, GLsizei, *GLuint) void
glProgramUniform4uiv func(GLuint, GLint, GLsizei, *GLuint) void
glProgramUniformHandleui64ARB func(GLuint, GLint, GLuint64) void
glProgramUniformHandleui64NV func(GLuint, GLint, GLuint64) void
glProgramUniformHandleui64vARB func(GLuint, GLint, GLsizei, *GLuint64) void
glProgramUniformHandleui64vNV func(GLuint, GLint, GLsizei, *GLuint64) void
glProgramUniformMatrix2dv func(GLuint, GLint, GLsizei, GLboolean, *GLdouble) void
glProgramUniformMatrix2fvEXT func(GLuint, GLint, GLsizei, GLboolean, *GLfloat) void
glProgramUniformMatrix2fv func(GLuint, GLint, GLsizei, GLboolean, *GLfloat) void
glProgramUniformMatrix2x3dv func(GLuint, GLint, GLsizei, GLboolean, *GLdouble) void
glProgramUniformMatrix2x3fvEXT func(GLuint, GLint, GLsizei, GLboolean, *GLfloat) void
glProgramUniformMatrix2x3fv func(GLuint, GLint, GLsizei, GLboolean, *GLfloat) void
glProgramUniformMatrix2x4dv func(GLuint, GLint, GLsizei, GLboolean, *GLdouble) void
glProgramUniformMatrix2x4fvEXT func(GLuint, GLint, GLsizei, GLboolean, *GLfloat) void
glProgramUniformMatrix2x4fv func(GLuint, GLint, GLsizei, GLboolean, *GLfloat) void
glProgramUniformMatrix3dv func(GLuint, GLint, GLsizei, GLboolean, *GLdouble) void
glProgramUniformMatrix3fvEXT func(GLuint, GLint, GLsizei, GLboolean, *GLfloat) void
glProgramUniformMatrix3fv func(GLuint, GLint, GLsizei, GLboolean, *GLfloat) void
glProgramUniformMatrix3x2dv func(GLuint, GLint, GLsizei, GLboolean, *GLdouble) void
glProgramUniformMatrix3x2fvEXT func(GLuint, GLint, GLsizei, GLboolean, *GLfloat) void
glProgramUniformMatrix3x2fv func(GLuint, GLint, GLsizei, GLboolean, *GLfloat) void
glProgramUniformMatrix3x4dv func(GLuint, GLint, GLsizei, GLboolean, *GLdouble) void
glProgramUniformMatrix3x4fvEXT func(GLuint, GLint, GLsizei, GLboolean, *GLfloat) void
glProgramUniformMatrix3x4fv func(GLuint, GLint, GLsizei, GLboolean, *GLfloat) void
glProgramUniformMatrix4dv func(GLuint, GLint, GLsizei, GLboolean, *GLdouble) void
glProgramUniformMatrix4fvEXT func(GLuint, GLint, GLsizei, GLboolean, *GLfloat) void
glProgramUniformMatrix4fv func(GLuint, GLint, GLsizei, GLboolean, *GLfloat) void
glProgramUniformMatrix4x2dv func(GLuint, GLint, GLsizei, GLboolean, *GLdouble) void
glProgramUniformMatrix4x2fvEXT func(GLuint, GLint, GLsizei, GLboolean, *GLfloat) void
glProgramUniformMatrix4x2fv func(GLuint, GLint, GLsizei, GLboolean, *GLfloat) void
glProgramUniformMatrix4x3dv func(GLuint, GLint, GLsizei, GLboolean, *GLdouble) void
glProgramUniformMatrix4x3fvEXT func(GLuint, GLint, GLsizei, GLboolean, *GLfloat) void
glProgramUniformMatrix4x3fv func(GLuint, GLint, GLsizei, GLboolean, *GLfloat) void
glProgramUniformui64NV func(GLuint, GLint, GLuint64EXT) void
glProgramUniformui64vNV func(GLuint, GLint, GLsizei, *GLuint64EXT) void
glProgramVertexLimitNV func(GLenum, GLint) void
glProvokingVertexEXT func(GLenum) void
glProvokingVertex func(GLenum) void
glPushClientAttribDefaultEXT func(GLbitfield) void
glPushDebugGroup func(GLenum, GLuint, GLsizei, *GLchar) void
glPushGroupMarkerEXT func(GLsizei, *GLchar) void
glQueryCounterANGLE func(GLuint, GLenum) void
glQueryCounter func(GLuint, GLenum) void
glQueryObjectParameteruiAMD func(GLenum, GLuint, GLenum, GLuint) void
glRasterSamplesEXT func(GLuint, GLboolean) void
glReadBufferRegion func(GLuint, GLint, GLint, GLsizei, GLsizei) void
glReadnPixelsARB func(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, ptr) void
glReadnPixels func(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, ptr) void
glReadVideoPixelsSUN func(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, ptr) void
glReferencePlaneSGIX func(*GLdouble) void
glReleaseShaderCompiler func() void
glRenderbufferStorageEXT func(GLenum, GLenum, GLsizei, GLsizei) void
glRenderbufferStorageMultisampleANGLE func(GLenum, GLsizei, GLenum, GLsizei, GLsizei) void
glRenderbufferStorageMultisampleCoverageNV func(GLenum, GLsizei, GLsizei, GLenum, GLsizei, GLsizei) void
glRenderbufferStorageMultisampleEXT func(GLenum, GLsizei, GLenum, GLsizei, GLsizei) void
glRenderbufferStorageMultisample func(GLenum, GLsizei, GLenum, GLsizei, GLsizei) void
glRenderbufferStorage func(GLenum, GLenum, GLsizei, GLsizei) void
glReplacementCodePointerSUN func(GLenum, GLsizei, ptr) void
glReplacementCodeubSUN func(GLubyte) void
glReplacementCodeubvSUN func(*GLubyte) void
glReplacementCodeuiColor3fVertex3fSUN func(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) void
glReplacementCodeuiColor3fVertex3fvSUN func(*GLuint, *GLfloat, *GLfloat) void
glReplacementCodeuiColor4fNormal3fVertex3fSUN func(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) void
glReplacementCodeuiColor4fNormal3fVertex3fvSUN func(*GLuint, *GLfloat, *GLfloat, *GLfloat) void
glReplacementCodeuiColor4ubVertex3fSUN func(GLuint, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat) void
glReplacementCodeuiColor4ubVertex3fvSUN func(*GLuint, *GLubyte, *GLfloat) void
glReplacementCodeuiNormal3fVertex3fSUN func(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) void
glReplacementCodeuiNormal3fVertex3fvSUN func(*GLuint, *GLfloat, *GLfloat) void
glReplacementCodeuiSUN func(GLuint) void
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN func(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) void
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN func(*GLuint, *GLfloat, *GLfloat, *GLfloat, *GLfloat) void
glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN func(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) void
glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN func(*GLuint, *GLfloat, *GLfloat, *GLfloat) void
glReplacementCodeuiTexCoord2fVertex3fSUN func(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) void
glReplacementCodeuiTexCoord2fVertex3fvSUN func(*GLuint, *GLfloat, *GLfloat) void
glReplacementCodeuiVertex3fSUN func(GLuint, GLfloat, GLfloat, GLfloat) void
glReplacementCodeuiVertex3fvSUN func(*GLuint, *GLfloat) void
glReplacementCodeuivSUN func(*GLuint) void
glReplacementCodeusSUN func(GLushort) void
glReplacementCodeusvSUN func(*GLushort) void
glRequestResidentProgramsNV func(GLsizei, *GLuint) void
glResetHistogramEXT func(GLenum) void
glResetHistogram func(GLenum) void
glResetMinmaxEXT func(GLenum) void
glResetMinmax func(GLenum) void
glResizeBuffersMESA func() void
glResumeTransformFeedbackNV func() void
glResumeTransformFeedback func() void
glRotatex func(GLfixed, GLfixed, GLfixed, GLfixed) void
glSampleCoverageARB func(GLclampf, GLboolean) void
glSampleCoverage func(GLclampf, GLboolean) void
glSampleCoveragex func(GLclampx, GLboolean) void
glSampleMapATI func(GLuint, GLuint, GLenum) void
glSampleMaskEXT func(GLclampf, GLboolean) void
glSampleMaskIndexedNV func(GLuint, GLbitfield) void
glSampleMaski func(GLuint, GLbitfield) void
glSampleMaskSGIS func(GLclampf, GLboolean) void
glSamplePatternEXT func(GLenum) void
glSamplePatternSGIS func(GLenum) void
glSamplerParameterf func(GLuint, GLenum, GLfloat) void
glSamplerParameterfv func(GLuint, GLenum, *GLfloat) void
glSamplerParameterIiv func(GLuint, GLenum, *GLint) void
glSamplerParameteri func(GLuint, GLenum, GLint) void
glSamplerParameterIuiv func(GLuint, GLenum, *GLuint) void
glSamplerParameteriv func(GLuint, GLenum, *GLint) void
glScalex func(GLfixed, GLfixed, GLfixed) void
glScissorArrayv func(GLuint, GLsizei, *GLint) void
glScissorIndexed func(GLuint, GLint, GLint, GLsizei, GLsizei) void
glScissorIndexedv func(GLuint, *GLint) void
glSecondaryColor3bEXT func(GLbyte, GLbyte, GLbyte) void
glSecondaryColor3b func(GLbyte, GLbyte, GLbyte) void
glSecondaryColor3bvEXT func(*GLbyte) void
glSecondaryColor3bv func(*GLbyte) void
glSecondaryColor3dEXT func(GLdouble, GLdouble, GLdouble) void
glSecondaryColor3d func(GLdouble, GLdouble, GLdouble) void
glSecondaryColor3dvEXT func(*GLdouble) void
glSecondaryColor3dv func(*GLdouble) void
glSecondaryColor3fEXT func(GLfloat, GLfloat, GLfloat) void
glSecondaryColor3f func(GLfloat, GLfloat, GLfloat) void
glSecondaryColor3fvEXT func(*GLfloat) void
glSecondaryColor3fv func(*GLfloat) void
glSecondaryColor3hNV func(GLhalf, GLhalf, GLhalf) void
glSecondaryColor3hvNV func(*GLhalf) void
glSecondaryColor3iEXT func(GLint, GLint, GLint) void
glSecondaryColor3i func(GLint, GLint, GLint) void
glSecondaryColor3ivEXT func(*GLint) void
glSecondaryColor3iv func(*GLint) void
glSecondaryColor3sEXT func(GLshort, GLshort, GLshort) void
glSecondaryColor3s func(GLshort, GLshort, GLshort) void
glSecondaryColor3svEXT func(*GLshort) void
glSecondaryColor3sv func(*GLshort) void
glSecondaryColor3ubEXT func(GLubyte, GLubyte, GLubyte) void
glSecondaryColor3ub func(GLubyte, GLubyte, GLubyte) void
glSecondaryColor3ubvEXT func(*GLubyte) void
glSecondaryColor3ubv func(*GLubyte) void
glSecondaryColor3uiEXT func(GLuint, GLuint, GLuint) void
glSecondaryColor3ui func(GLuint, GLuint, GLuint) void
glSecondaryColor3uivEXT func(*GLuint) void
glSecondaryColor3uiv func(*GLuint) void
glSecondaryColor3usEXT func(GLushort, GLushort, GLushort) void
glSecondaryColor3us func(GLushort, GLushort, GLushort) void
glSecondaryColor3usvEXT func(*GLushort) void
glSecondaryColor3usv func(*GLushort) void
glSecondaryColorFormatNV func(GLint, GLenum, GLsizei) void
glSecondaryColorP3ui func(GLenum, GLuint) void
glSecondaryColorP3uiv func(GLenum, *GLuint) void
glSecondaryColorPointerEXT func(GLint, GLenum, GLsizei, ptr) void
glSecondaryColorPointerListIBM func(GLint, GLenum, GLint, *ptr, GLint) void
glSecondaryColorPointer func(GLint, GLenum, GLsizei, ptr) void
glSelectPerfMonitorCountersAMD func(GLuint, GLboolean, GLuint, GLint, *GLuint) void
glSeparableFilter2DEXT func(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, ptr, ptr) void
glSeparableFilter2D func(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, ptr, ptr) void
glSetFenceAPPLE func(GLuint) void
glSetFenceNV func(GLuint, GLenum) void
glSetFragmentShaderConstantATI func(GLuint, *GLfloat) void
glSetInvariantEXT func(GLuint, GLenum, ptr) void
glSetLocalConstantEXT func(GLuint, GLenum, ptr) void
glSetMultisamplefvAMD func(GLenum, GLuint, *GLfloat) void
glShaderBinary func(GLsizei, *GLuint, GLenum, ptr, GLsizei) void
glShaderOp1EXT func(GLenum, GLuint, GLuint) void
glShaderOp2EXT func(GLenum, GLuint, GLuint, GLuint) void
glShaderOp3EXT func(GLenum, GLuint, GLuint, GLuint, GLuint) void
glShaderSourceARB func(GLhandleARB, GLsizei, **GLcharARB, *GLint) void
glShaderSource func(GLuint, GLsizei, **GLchar, *GLint) void
glShaderStorageBlockBinding func(GLuint, GLuint, GLuint) void
glSharpenTexFuncSGIS func(GLenum, GLsizei, *GLfloat) void
glSpriteParameterfSGIX func(GLenum, GLfloat) void
glSpriteParameterfvSGIX func(GLenum, *GLfloat) void
glSpriteParameteriSGIX func(GLenum, GLint) void
glSpriteParameterivSGIX func(GLenum, *GLint) void
glStencilFillPathInstancedNV func(GLsizei, GLenum, ptr, GLuint, GLenum, GLuint, GLenum, *GLfloat) void
glStencilFillPathNV func(GLuint, GLenum, GLuint) void
glStencilFuncSeparateATI func(GLenum, GLenum, GLint, GLuint) void
glStencilFuncSeparate func(GLenum, GLenum, GLint, GLuint) void
glStencilMaskSeparate func(GLenum, GLuint) void
glStencilOpSeparateATI func(GLenum, GLenum, GLenum, GLenum) void
glStencilOpSeparate func(GLenum, GLenum, GLenum, GLenum) void
glStencilOpValueAMD func(GLenum, GLuint) void
glStencilStrokePathInstancedNV func(GLsizei, GLenum, ptr, GLuint, GLint, GLuint, GLenum, *GLfloat) void
glStencilStrokePathNV func(GLuint, GLint, GLuint) void
glStencilThenCoverFillPathInstancedNV func(GLsizei, GLenum, ptr, GLuint, GLenum, GLuint, GLenum, GLenum, *GLfloat) void
glStencilThenCoverFillPathNV func(GLuint, GLenum, GLuint, GLenum) void
glStencilThenCoverStrokePathInstancedNV func(GLsizei, GLenum, ptr, GLuint, GLint, GLuint, GLenum, GLenum, *GLfloat) void
glStencilThenCoverStrokePathNV func(GLuint, GLint, GLuint, GLenum) void
glStringMarkerGREMEDY func(GLsizei, ptr) void
glSubpixelPrecisionBiasNV func(GLuint, GLuint) void
glSwizzleEXT func(GLuint, GLuint, GLenum, GLenum, GLenum, GLenum) void
glSyncTextureINTEL func(GLuint) void
glTagSampleBufferSGIX func() void
glTangentPointerEXT func(GLenum, GLsizei, ptr) void
glTbufferMask3DFX func(GLuint) void
glTessellationFactorAMD func(GLfloat) void
glTessellationModeAMD func(GLenum) void
glTexBufferARB func(GLenum, GLenum, GLuint) void
glTexBufferEXT func(GLenum, GLenum, GLuint) void
glTexBuffer func(GLenum, GLenum, GLuint) void
glTexBufferRange func(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr) void
glTexBumpParameterfvATI func(GLenum, *GLfloat) void
glTexBumpParameterivATI func(GLenum, *GLint) void
glTexCoord1hNV func(GLhalf) void
glTexCoord1hvNV func(*GLhalf) void
glTexCoord2fColor3fVertex3fSUN func(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) void
glTexCoord2fColor3fVertex3fvSUN func(*GLfloat, *GLfloat, *GLfloat) void
glTexCoord2fColor4fNormal3fVertex3fSUN func(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) void
glTexCoord2fColor4fNormal3fVertex3fvSUN func(*GLfloat, *GLfloat, *GLfloat, *GLfloat) void
glTexCoord2fColor4ubVertex3fSUN func(GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat) void
glTexCoord2fColor4ubVertex3fvSUN func(*GLfloat, *GLubyte, *GLfloat) void
glTexCoord2fNormal3fVertex3fSUN func(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) void
glTexCoord2fNormal3fVertex3fvSUN func(*GLfloat, *GLfloat, *GLfloat) void
glTexCoord2fVertex3fSUN func(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) void
glTexCoord2fVertex3fvSUN func(*GLfloat, *GLfloat) void
glTexCoord2hNV func(GLhalf, GLhalf) void
glTexCoord2hvNV func(*GLhalf) void
glTexCoord3hNV func(GLhalf, GLhalf, GLhalf) void
glTexCoord3hvNV func(*GLhalf) void
glTexCoord4fColor4fNormal3fVertex4fSUN func(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) void
glTexCoord4fColor4fNormal3fVertex4fvSUN func(*GLfloat, *GLfloat, *GLfloat, *GLfloat) void
glTexCoord4fVertex4fSUN func(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) void
glTexCoord4fVertex4fvSUN func(*GLfloat, *GLfloat) void
glTexCoord4hNV func(GLhalf, GLhalf, GLhalf, GLhalf) void
glTexCoord4hvNV func(*GLhalf) void
glTexCoordFormatNV func(GLint, GLenum, GLsizei) void
glTexCoordP1ui func(GLenum, GLuint) void
glTexCoordP1uiv func(GLenum, *GLuint) void
glTexCoordP2ui func(GLenum, GLuint) void
glTexCoordP2uiv func(GLenum, *GLuint) void
glTexCoordP3ui func(GLenum, GLuint) void
glTexCoordP3uiv func(GLenum, *GLuint) void
glTexCoordP4ui func(GLenum, GLuint) void
glTexCoordP4uiv func(GLenum, *GLuint) void
glTexCoordPointerEXT func(GLint, GLenum, GLsizei, GLsizei, ptr) void
glTexCoordPointerListIBM func(GLint, GLenum, GLint, *ptr, GLint) void
glTexCoordPointervINTEL func(GLint, GLenum, *ptr) void
glTexEnvx func(GLenum, GLenum, GLfixed) void
glTexEnvxv func(GLenum, GLenum, *GLfixed) void
glTexFilterFuncSGIS func(GLenum, GLenum, GLsizei, *GLfloat) void
glTexImage2DMultisampleCoverageNV func(GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLboolean) void
glTexImage2DMultisample func(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean) void
glTexImage3DEXT func(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, ptr) void
glTexImage3DMultisampleCoverageNV func(GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean) void
glTexImage3DMultisample func(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean) void
glTexImage3D func(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, ptr) void
glTexImage4DSGIS func(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, ptr) void
glTexPageCommitmentARB func(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLboolean) void
glTexParameterIivEXT func(GLenum, GLenum, *GLint) void
glTexParameterIiv func(GLenum, GLenum, *GLint) void
glTexParameterIuivEXT func(GLenum, GLenum, *GLuint) void
glTexParameterIuiv func(GLenum, GLenum, *GLuint) void
glTexParameterx func(GLenum, GLenum, GLfixed) void
glTexParameterxv func(GLenum, GLenum, *GLfixed) void
glTexRenderbufferNV func(GLenum, GLuint) void
glTexScissorFuncINTEL func(GLenum, GLenum, GLenum) void
glTexScissorINTEL func(GLenum, GLclampf, GLclampf) void
glTexStorage1D func(GLenum, GLsizei, GLenum, GLsizei) void
glTexStorage2DMultisample func(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean) void
glTexStorage2D func(GLenum, GLsizei, GLenum, GLsizei, GLsizei) void
glTexStorage3DMultisample func(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean) void
glTexStorage3D func(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei) void
glTexStorageSparseAMD func(GLenum, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLbitfield) void
glTexSubImage1DEXT func(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, ptr) void
glTexSubImage2DEXT func(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, ptr) void
glTexSubImage3DEXT func(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, ptr) void
glTexSubImage3D func(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, ptr) void
glTexSubImage4DSGIS func(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, ptr) void
glTextureBarrierNV func() void
glTextureBarrier func() void
glTextureBufferEXT func(GLuint, GLenum, GLenum, GLuint) void
glTextureBuffer func(GLuint, GLenum, GLuint) void
glTextureBufferRangeEXT func(GLuint, GLenum, GLenum, GLuint, GLintptr, GLsizeiptr) void
glTextureBufferRange func(GLuint, GLenum, GLuint, GLintptr, GLsizeiptr) void
glTextureFogSGIX func(GLenum) void
glTextureImage1DEXT func(GLuint, GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, ptr) void
glTextureImage2DEXT func(GLuint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, ptr) void
glTextureImage2DMultisampleCoverageNV func(GLuint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLboolean) void
glTextureImage2DMultisampleNV func(GLuint, GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean) void
glTextureImage3DEXT func(GLuint, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, ptr) void
glTextureImage3DMultisampleCoverageNV func(GLuint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean) void
glTextureImage3DMultisampleNV func(GLuint, GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean) void
glTextureLightEXT func(GLenum) void
glTextureMaterialEXT func(GLenum, GLenum) void
glTextureNormalEXT func(GLenum) void
glTexturePageCommitmentEXT func(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLboolean) void
glTextureParameterfEXT func(GLuint, GLenum, GLenum, GLfloat) void
glTextureParameterf func(GLuint, GLenum, GLfloat) void
glTextureParameterfvEXT func(GLuint, GLenum, GLenum, *GLfloat) void
glTextureParameterfv func(GLuint, GLenum, *GLfloat) void
glTextureParameteriEXT func(GLuint, GLenum, GLenum, GLint) void
glTextureParameterIivEXT func(GLuint, GLenum, GLenum, *GLint) void
glTextureParameterIiv func(GLuint, GLenum, *GLint) void
glTextureParameteri func(GLuint, GLenum, GLint) void
glTextureParameterIuivEXT func(GLuint, GLenum, GLenum, *GLuint) void
glTextureParameterIuiv func(GLuint, GLenum, *GLuint) void
glTextureParameterivEXT func(GLuint, GLenum, GLenum, *GLint) void
glTextureParameteriv func(GLuint, GLenum, *GLint) void
glTextureRangeAPPLE func(GLenum, GLsizei, ptr) void
glTextureRenderbufferEXT func(GLuint, GLenum, GLuint) void
glTextureStorage1DEXT func(GLuint, GLenum, GLsizei, GLenum, GLsizei) void
glTextureStorage1D func(GLuint, GLsizei, GLenum, GLsizei) void
glTextureStorage2DEXT func(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei) void
glTextureStorage2DMultisampleEXT func(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean) void
glTextureStorage2DMultisample func(GLuint, GLsizei, GLenum, GLsizei, GLsizei, GLboolean) void
glTextureStorage2D func(GLuint, GLsizei, GLenum, GLsizei, GLsizei) void
glTextureStorage3DEXT func(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei) void
glTextureStorage3DMultisampleEXT func(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean) void
glTextureStorage3DMultisample func(GLuint, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean) void
glTextureStorage3D func(GLuint, GLsizei, GLenum, GLsizei, GLsizei, GLsizei) void
glTextureStorageSparseAMD func(GLuint, GLenum, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLbitfield) void
glTextureSubImage1DEXT func(GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, ptr) void
glTextureSubImage1D func(GLuint, GLint, GLint, GLsizei, GLenum, GLenum, ptr) void
glTextureSubImage2DEXT func(GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, ptr) void
glTextureSubImage2D func(GLuint, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, ptr) void
glTextureSubImage3DEXT func(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, ptr) void
glTextureSubImage3D func(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, ptr) void
glTextureView func(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint) void
glTrackMatrixNV func(GLenum, GLuint, GLenum, GLenum) void
glTransformFeedbackAttribsNV func(GLuint, *GLint, GLenum) void
glTransformFeedbackBufferBase func(GLuint, GLuint, GLuint) void
glTransformFeedbackBufferRange func(GLuint, GLuint, GLuint, GLintptr, GLsizeiptr) void
glTransformFeedbackVaryingsEXT func(GLuint, GLsizei, **GLchar, **ubyte, GLenum) void
glTransformFeedbackVaryingsNV func(GLuint, GLsizei, *GLint, GLenum) void
glTransformFeedbackVaryings func(GLuint, GLsizei, **GLchar, **ubyte, GLenum) void
glTransformPathNV func(GLuint, GLuint, GLenum, *GLfloat) void
glTranslatex func(GLfixed, GLfixed, GLfixed) void
glUniform1d func(GLint, GLdouble) void
glUniform1dv func(GLint, GLsizei, *GLdouble) void
glUniform1fARB func(GLint, GLfloat) void
glUniform1f func(GLint, GLfloat) void
glUniform1fvARB func(GLint, GLsizei, *GLfloat) void
glUniform1fv func(GLint, GLsizei, *GLfloat) void
glUniform1i64ARB func(GLint, GLint64) void
glUniform1i64NV func(GLint, GLint64EXT) void
glUniform1i64vARB func(GLint, GLsizei, *GLint64) void
glUniform1i64vNV func(GLint, GLsizei, *GLint64EXT) void
glUniform1iARB func(GLint, GLint) void
glUniform1i func(GLint, GLint) void
glUniform1ivARB func(GLint, GLsizei, *GLint) void
glUniform1iv func(GLint, GLsizei, *GLint) void
glUniform1ui64ARB func(GLint, GLuint64) void
glUniform1ui64NV func(GLint, GLuint64EXT) void
glUniform1ui64vARB func(GLint, GLsizei, *GLuint64) void
glUniform1ui64vNV func(GLint, GLsizei, *GLuint64EXT) void
glUniform1uiEXT func(GLint, GLuint) void
glUniform1ui func(GLint, GLuint) void
glUniform1uivEXT func(GLint, GLsizei, *GLuint) void
glUniform1uiv func(GLint, GLsizei, *GLuint) void
glUniform2d func(GLint, GLdouble, GLdouble) void
glUniform2dv func(GLint, GLsizei, *GLdouble) void
glUniform2fARB func(GLint, GLfloat, GLfloat) void
glUniform2f func(GLint, GLfloat, GLfloat) void
glUniform2fvARB func(GLint, GLsizei, *GLfloat) void
glUniform2fv func(GLint, GLsizei, *GLfloat) void
glUniform2i64ARB func(GLint, GLint64, GLint64) void
glUniform2i64NV func(GLint, GLint64EXT, GLint64EXT) void
glUniform2i64vARB func(GLint, GLsizei, *GLint64) void
glUniform2i64vNV func(GLint, GLsizei, *GLint64EXT) void
glUniform2iARB func(GLint, GLint, GLint) void
glUniform2i func(GLint, GLint, GLint) void
glUniform2ivARB func(GLint, GLsizei, *GLint) void
glUniform2iv func(GLint, GLsizei, *GLint) void
glUniform2ui64ARB func(GLint, GLuint64, GLuint64) void
glUniform2ui64NV func(GLint, GLuint64EXT, GLuint64EXT) void
glUniform2ui64vARB func(GLint, GLsizei, *GLuint64) void
glUniform2ui64vNV func(GLint, GLsizei, *GLuint64EXT) void
glUniform2uiEXT func(GLint, GLuint, GLuint) void
glUniform2ui func(GLint, GLuint, GLuint) void
glUniform2uivEXT func(GLint, GLsizei, *GLuint) void
glUniform2uiv func(GLint, GLsizei, *GLuint) void
glUniform3d func(GLint, GLdouble, GLdouble, GLdouble) void
glUniform3dv func(GLint, GLsizei, *GLdouble) void
glUniform3fARB func(GLint, GLfloat, GLfloat, GLfloat) void
glUniform3f func(GLint, GLfloat, GLfloat, GLfloat) void
glUniform3fvARB func(GLint, GLsizei, *GLfloat) void
glUniform3fv func(GLint, GLsizei, *GLfloat) void
glUniform3i64ARB func(GLint, GLint64, GLint64, GLint64) void
glUniform3i64NV func(GLint, GLint64EXT, GLint64EXT, GLint64EXT) void
glUniform3i64vARB func(GLint, GLsizei, *GLint64) void
glUniform3i64vNV func(GLint, GLsizei, *GLint64EXT) void
glUniform3iARB func(GLint, GLint, GLint, GLint) void
glUniform3i func(GLint, GLint, GLint, GLint) void
glUniform3ivARB func(GLint, GLsizei, *GLint) void
glUniform3iv func(GLint, GLsizei, *GLint) void
glUniform3ui64ARB func(GLint, GLuint64, GLuint64, GLuint64) void
glUniform3ui64NV func(GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT) void
glUniform3ui64vARB func(GLint, GLsizei, *GLuint64) void
glUniform3ui64vNV func(GLint, GLsizei, *GLuint64EXT) void
glUniform3uiEXT func(GLint, GLuint, GLuint, GLuint) void
glUniform3ui func(GLint, GLuint, GLuint, GLuint) void
glUniform3uivEXT func(GLint, GLsizei, *GLuint) void
glUniform3uiv func(GLint, GLsizei, *GLuint) void
glUniform4d func(GLint, GLdouble, GLdouble, GLdouble, GLdouble) void
glUniform4dv func(GLint, GLsizei, *GLdouble) void
glUniform4fARB func(GLint, GLfloat, GLfloat, GLfloat, GLfloat) void
glUniform4f func(GLint, GLfloat, GLfloat, GLfloat, GLfloat) void
glUniform4fvARB func(GLint, GLsizei, *GLfloat) void
glUniform4fv func(GLint, GLsizei, *GLfloat) void
glUniform4i64ARB func(GLint, GLint64, GLint64, GLint64, GLint64) void
glUniform4i64NV func(GLint, GLint64EXT, GLint64EXT, GLint64EXT, GLint64EXT) void
glUniform4i64vARB func(GLint, GLsizei, *GLint64) void
glUniform4i64vNV func(GLint, GLsizei, *GLint64EXT) void
glUniform4iARB func(GLint, GLint, GLint, GLint, GLint) void
glUniform4i func(GLint, GLint, GLint, GLint, GLint) void
glUniform4ivARB func(GLint, GLsizei, *GLint) void
glUniform4iv func(GLint, GLsizei, *GLint) void
glUniform4ui64ARB func(GLint, GLuint64, GLuint64, GLuint64, GLuint64) void
glUniform4ui64NV func(GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT, GLuint64EXT) void
glUniform4ui64vARB func(GLint, GLsizei, *GLuint64) void
glUniform4ui64vNV func(GLint, GLsizei, *GLuint64EXT) void
glUniform4uiEXT func(GLint, GLuint, GLuint, GLuint, GLuint) void
glUniform4ui func(GLint, GLuint, GLuint, GLuint, GLuint) void
glUniform4uivEXT func(GLint, GLsizei, *GLuint) void
glUniform4uiv func(GLint, GLsizei, *GLuint) void
glUniformBlockBinding func(GLuint, GLuint, GLuint) void
glUniformBufferEXT func(GLuint, GLint, GLuint) void
glUniformHandleui64ARB func(GLint, GLuint64) void
glUniformHandleui64NV func(GLint, GLuint64) void
glUniformHandleui64vARB func(GLint, GLsizei, *GLuint64) void
glUniformHandleui64vNV func(GLint, GLsizei, *GLuint64) void
glUniformMatrix2dv func(GLint, GLsizei, GLboolean, *GLdouble) void
glUniformMatrix2fvARB func(GLint, GLsizei, GLboolean, *GLfloat) void
glUniformMatrix2fv func(GLint, GLsizei, GLboolean, *GLfloat) void
glUniformMatrix2x3dv func(GLint, GLsizei, GLboolean, *GLdouble) void
glUniformMatrix2x3fv func(GLint, GLsizei, GLboolean, *GLfloat) void
glUniformMatrix2x4dv func(GLint, GLsizei, GLboolean, *GLdouble) void
glUniformMatrix2x4fv func(GLint, GLsizei, GLboolean, *GLfloat) void
glUniformMatrix3dv func(GLint, GLsizei, GLboolean, *GLdouble) void
glUniformMatrix3fvARB func(GLint, GLsizei, GLboolean, *GLfloat) void
glUniformMatrix3fv func(GLint, GLsizei, GLboolean, *GLfloat) void
glUniformMatrix3x2dv func(GLint, GLsizei, GLboolean, *GLdouble) void
glUniformMatrix3x2fv func(GLint, GLsizei, GLboolean, *GLfloat) void
glUniformMatrix3x4dv func(GLint, GLsizei, GLboolean, *GLdouble) void
glUniformMatrix3x4fv func(GLint, GLsizei, GLboolean, *GLfloat) void
glUniformMatrix4dv func(GLint, GLsizei, GLboolean, *GLdouble) void
glUniformMatrix4fvARB func(GLint, GLsizei, GLboolean, *GLfloat) void
glUniformMatrix4fv func(GLint, GLsizei, GLboolean, *GLfloat) void
glUniformMatrix4x2dv func(GLint, GLsizei, GLboolean, *GLdouble) void
glUniformMatrix4x2fv func(GLint, GLsizei, GLboolean, *GLfloat) void
glUniformMatrix4x3dv func(GLint, GLsizei, GLboolean, *GLdouble) void
glUniformMatrix4x3fv func(GLint, GLsizei, GLboolean, *GLfloat) void
glUniformSubroutinesuiv func(GLenum, GLsizei, *GLuint) void
glUniformui64NV func(GLint, GLuint64EXT) void
glUniformui64vNV func(GLint, GLsizei, *GLuint64EXT) void
glUnlockArraysEXT func() void
glUnmapObjectBufferATI func(GLuint) void
glUnmapTexture2DINTEL func(GLuint, GLint) void
glUpdateObjectBufferATI func(GLuint, GLuint, GLsizei, ptr, GLenum) void
glUseProgramObjectARB func(GLhandleARB) void
glUseProgram func(GLuint) void
glUseProgramStages func(GLuint, GLbitfield, GLuint) void
glUseShaderProgramEXT func(GLenum, GLuint) void
glValidateProgramARB func(GLhandleARB) void
glValidateProgramPipeline func(GLuint) void
glValidateProgram func(GLuint) void
glVariantArrayObjectATI func(GLuint, GLenum, GLsizei, GLuint, GLuint) void
glVariantbvEXT func(GLuint, *GLbyte) void
glVariantdvEXT func(GLuint, *GLdouble) void
glVariantfvEXT func(GLuint, *GLfloat) void
glVariantivEXT func(GLuint, *GLint) void
glVariantPointerEXT func(GLuint, GLenum, GLuint, ptr) void
glVariantsvEXT func(GLuint, *GLshort) void
glVariantubvEXT func(GLuint, *GLubyte) void
glVariantuivEXT func(GLuint, *GLuint) void
glVariantusvEXT func(GLuint, *GLushort) void
glVDPAUFiniNV func() void
glVDPAUGetSurfaceivNV func(GLvdpauSurfaceNV, GLenum, GLsizei, *GLsizei, *GLint) void
glVDPAUInitNV func(ptr, ptr) void
glVDPAUIsSurfaceNV func(GLvdpauSurfaceNV) void
glVDPAUMapSurfacesNV func(GLsizei, *GLvdpauSurfaceNV) void
glVDPAUSurfaceAccessNV func(GLvdpauSurfaceNV, GLenum) void
glVDPAUUnmapSurfacesNV func(GLsizei, *GLvdpauSurfaceNV) void
glVDPAUUnregisterSurfaceNV func(GLvdpauSurfaceNV) void
glVertex2hNV func(GLhalf, GLhalf) void
glVertex2hvNV func(*GLhalf) void
glVertex3hNV func(GLhalf, GLhalf, GLhalf) void
glVertex3hvNV func(*GLhalf) void
glVertex4hNV func(GLhalf, GLhalf, GLhalf, GLhalf) void
glVertex4hvNV func(*GLhalf) void
glVertexArrayAttribBinding func(GLuint, GLuint, GLuint) void
glVertexArrayAttribFormat func(GLuint, GLuint, GLint, GLenum, GLboolean, GLuint) void
glVertexArrayAttribIFormat func(GLuint, GLuint, GLint, GLenum, GLuint) void
glVertexArrayAttribLFormat func(GLuint, GLuint, GLint, GLenum, GLuint) void
glVertexArrayBindingDivisor func(GLuint, GLuint, GLuint) void
glVertexArrayBindVertexBufferEXT func(GLuint, GLuint, GLuint, GLintptr, GLsizei) void
glVertexArrayColorOffsetEXT func(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) void
glVertexArrayEdgeFlagOffsetEXT func(GLuint, GLuint, GLsizei, GLintptr) void
glVertexArrayElementBuffer func(GLuint, GLuint) void
glVertexArrayFogCoordOffsetEXT func(GLuint, GLuint, GLenum, GLsizei, GLintptr) void
glVertexArrayIndexOffsetEXT func(GLuint, GLuint, GLenum, GLsizei, GLintptr) void
glVertexArrayMultiTexCoordOffsetEXT func(GLuint, GLuint, GLenum, GLint, GLenum, GLsizei, GLintptr) void
glVertexArrayNormalOffsetEXT func(GLuint, GLuint, GLenum, GLsizei, GLintptr) void
glVertexArrayParameteriAPPLE func(GLenum, GLint) void
glVertexArrayRangeAPPLE func(GLsizei, ptr) void
glVertexArrayRangeNV func(GLsizei, ptr) void
glVertexArraySecondaryColorOffsetEXT func(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) void
glVertexArrayTexCoordOffsetEXT func(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) void
glVertexArrayVertexAttribBindingEXT func(GLuint, GLuint, GLuint) void
glVertexArrayVertexAttribDivisorEXT func(GLuint, GLuint, GLuint) void
glVertexArrayVertexAttribFormatEXT func(GLuint, GLuint, GLint, GLenum, GLboolean, GLuint) void
glVertexArrayVertexAttribIFormatEXT func(GLuint, GLuint, GLint, GLenum, GLuint) void
glVertexArrayVertexAttribIOffsetEXT func(GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) void
glVertexArrayVertexAttribLFormatEXT func(GLuint, GLuint, GLint, GLenum, GLuint) void
glVertexArrayVertexAttribLOffsetEXT func(GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) void
glVertexArrayVertexAttribOffsetEXT func(GLuint, GLuint, GLuint, GLint, GLenum, GLboolean, GLsizei, GLintptr) void
glVertexArrayVertexBindingDivisorEXT func(GLuint, GLuint, GLuint) void
glVertexArrayVertexBuffer func(GLuint, GLuint, GLuint, GLintptr, GLsizei) void
glVertexArrayVertexBuffers func(GLuint, GLuint, GLsizei, *GLuint, *GLintptr, *GLsizei) void
glVertexArrayVertexOffsetEXT func(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) void
glVertexAttrib1dARB func(GLuint, GLdouble) void
glVertexAttrib1dNV func(GLuint, GLdouble) void
glVertexAttrib1d func(GLuint, GLdouble) void
glVertexAttrib1dvARB func(GLuint, *GLdouble) void
glVertexAttrib1dvNV func(GLuint, *GLdouble) void
glVertexAttrib1dv func(GLuint, *GLdouble) void
glVertexAttrib1fARB func(GLuint, GLfloat) void
glVertexAttrib1fNV func(GLuint, GLfloat) void
glVertexAttrib1f func(GLuint, GLfloat) void
glVertexAttrib1fvARB func(GLuint, *GLfloat) void
glVertexAttrib1fvNV func(GLuint, *GLfloat) void
glVertexAttrib1fv func(GLuint, *GLfloat) void
glVertexAttrib1hNV func(GLuint, GLhalf) void
glVertexAttrib1hvNV func(GLuint, *GLhalf) void
glVertexAttrib1sARB func(GLuint, GLshort) void
glVertexAttrib1sNV func(GLuint, GLshort) void
glVertexAttrib1s func(GLuint, GLshort) void
glVertexAttrib1svARB func(GLuint, *GLshort) void
glVertexAttrib1svNV func(GLuint, *GLshort) void
glVertexAttrib1sv func(GLuint, *GLshort) void
glVertexAttrib2dARB func(GLuint, GLdouble, GLdouble) void
glVertexAttrib2dNV func(GLuint, GLdouble, GLdouble) void
glVertexAttrib2d func(GLuint, GLdouble, GLdouble) void
glVertexAttrib2dvARB func(GLuint, *GLdouble) void
glVertexAttrib2dvNV func(GLuint, *GLdouble) void
glVertexAttrib2dv func(GLuint, *GLdouble) void
glVertexAttrib2fARB func(GLuint, GLfloat, GLfloat) void
glVertexAttrib2fNV func(GLuint, GLfloat, GLfloat) void
glVertexAttrib2f func(GLuint, GLfloat, GLfloat) void
glVertexAttrib2fvARB func(GLuint, *GLfloat) void
glVertexAttrib2fvNV func(GLuint, *GLfloat) void
glVertexAttrib2fv func(GLuint, *GLfloat) void
glVertexAttrib2hNV func(GLuint, GLhalf, GLhalf) void
glVertexAttrib2hvNV func(GLuint, *GLhalf) void
glVertexAttrib2sARB func(GLuint, GLshort, GLshort) void
glVertexAttrib2sNV func(GLuint, GLshort, GLshort) void
glVertexAttrib2s func(GLuint, GLshort, GLshort) void
glVertexAttrib2svARB func(GLuint, *GLshort) void
glVertexAttrib2svNV func(GLuint, *GLshort) void
glVertexAttrib2sv func(GLuint, *GLshort) void
glVertexAttrib3dARB func(GLuint, GLdouble, GLdouble, GLdouble) void
glVertexAttrib3dNV func(GLuint, GLdouble, GLdouble, GLdouble) void
glVertexAttrib3d func(GLuint, GLdouble, GLdouble, GLdouble) void
glVertexAttrib3dvARB func(GLuint, *GLdouble) void
glVertexAttrib3dvNV func(GLuint, *GLdouble) void
glVertexAttrib3dv func(GLuint, *GLdouble) void
glVertexAttrib3fARB func(GLuint, GLfloat, GLfloat, GLfloat) void
glVertexAttrib3fNV func(GLuint, GLfloat, GLfloat, GLfloat) void
glVertexAttrib3f func(GLuint, GLfloat, GLfloat, GLfloat) void
glVertexAttrib3fvARB func(GLuint, *GLfloat) void
glVertexAttrib3fvNV func(GLuint, *GLfloat) void
glVertexAttrib3fv func(GLuint, *GLfloat) void
glVertexAttrib3hNV func(GLuint, GLhalf, GLhalf, GLhalf) void
glVertexAttrib3hvNV func(GLuint, *GLhalf) void
glVertexAttrib3sARB func(GLuint, GLshort, GLshort, GLshort) void
glVertexAttrib3sNV func(GLuint, GLshort, GLshort, GLshort) void
glVertexAttrib3s func(GLuint, GLshort, GLshort, GLshort) void
glVertexAttrib3svARB func(GLuint, *GLshort) void
glVertexAttrib3svNV func(GLuint, *GLshort) void
glVertexAttrib3sv func(GLuint, *GLshort) void
glVertexAttrib4bvARB func(GLuint, *GLbyte) void
glVertexAttrib4bv func(GLuint, *GLbyte) void
glVertexAttrib4dARB func(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) void
glVertexAttrib4dNV func(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) void
glVertexAttrib4d func(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) void
glVertexAttrib4dvARB func(GLuint, *GLdouble) void
glVertexAttrib4dvNV func(GLuint, *GLdouble) void
glVertexAttrib4dv func(GLuint, *GLdouble) void
glVertexAttrib4fARB func(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) void
glVertexAttrib4fNV func(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) void
glVertexAttrib4f func(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) void
glVertexAttrib4fvARB func(GLuint, *GLfloat) void
glVertexAttrib4fvNV func(GLuint, *GLfloat) void
glVertexAttrib4fv func(GLuint, *GLfloat) void
glVertexAttrib4hNV func(GLuint, GLhalf, GLhalf, GLhalf, GLhalf) void
glVertexAttrib4hvNV func(GLuint, *GLhalf) void
glVertexAttrib4ivARB func(GLuint, *GLint) void
glVertexAttrib4iv func(GLuint, *GLint) void
glVertexAttrib4NbvARB func(GLuint, *GLbyte) void
glVertexAttrib4Nbv func(GLuint, *GLbyte) void
glVertexAttrib4NivARB func(GLuint, *GLint) void
glVertexAttrib4Niv func(GLuint, *GLint) void
glVertexAttrib4NsvARB func(GLuint, *GLshort) void
glVertexAttrib4Nsv func(GLuint, *GLshort) void
glVertexAttrib4NubARB func(GLuint, GLubyte, GLubyte, GLubyte, GLubyte) void
glVertexAttrib4Nub func(GLuint, GLubyte, GLubyte, GLubyte, GLubyte) void
glVertexAttrib4NubvARB func(GLuint, *GLubyte) void
glVertexAttrib4Nubv func(GLuint, *GLubyte) void
glVertexAttrib4NuivARB func(GLuint, *GLuint) void
glVertexAttrib4Nuiv func(GLuint, *GLuint) void
glVertexAttrib4NusvARB func(GLuint, *GLushort) void
glVertexAttrib4Nusv func(GLuint, *GLushort) void
glVertexAttrib4sARB func(GLuint, GLshort, GLshort, GLshort, GLshort) void
glVertexAttrib4sNV func(GLuint, GLshort, GLshort, GLshort, GLshort) void
glVertexAttrib4s func(GLuint, GLshort, GLshort, GLshort, GLshort) void
glVertexAttrib4svARB func(GLuint, *GLshort) void
glVertexAttrib4svNV func(GLuint, *GLshort) void
glVertexAttrib4sv func(GLuint, *GLshort) void
glVertexAttrib4ubNV func(GLuint, GLubyte, GLubyte, GLubyte, GLubyte) void
glVertexAttrib4ubvARB func(GLuint, *GLubyte) void
glVertexAttrib4ubvNV func(GLuint, *GLubyte) void
glVertexAttrib4ubv func(GLuint, *GLubyte) void
glVertexAttrib4uivARB func(GLuint, *GLuint) void
glVertexAttrib4uiv func(GLuint, *GLuint) void
glVertexAttrib4usvARB func(GLuint, *GLushort) void
glVertexAttrib4usv func(GLuint, *GLushort) void
glVertexAttribArrayObjectATI func(GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint, GLuint) void
glVertexAttribBinding func(GLuint, GLuint) void
glVertexAttribDivisorANGLE func(GLuint, GLuint) void
glVertexAttribDivisorARB func(GLuint, GLuint) void
glVertexAttribDivisor func(GLuint, GLuint) void
glVertexAttribFormatNV func(GLuint, GLint, GLenum, GLboolean, GLsizei) void
glVertexAttribFormat func(GLuint, GLint, GLenum, GLboolean, GLuint) void
glVertexAttribI1iEXT func(GLuint, GLint) void
glVertexAttribI1i func(GLuint, GLint) void
glVertexAttribI1ivEXT func(GLuint, *GLint) void
glVertexAttribI1iv func(GLuint, *GLint) void
glVertexAttribI1uiEXT func(GLuint, GLuint) void
glVertexAttribI1ui func(GLuint, GLuint) void
glVertexAttribI1uivEXT func(GLuint, *GLuint) void
glVertexAttribI1uiv func(GLuint, *GLuint) void
glVertexAttribI2iEXT func(GLuint, GLint, GLint) void
glVertexAttribI2i func(GLuint, GLint, GLint) void
glVertexAttribI2ivEXT func(GLuint, *GLint) void
glVertexAttribI2iv func(GLuint, *GLint) void
glVertexAttribI2uiEXT func(GLuint, GLuint, GLuint) void
glVertexAttribI2ui func(GLuint, GLuint, GLuint) void
glVertexAttribI2uivEXT func(GLuint, *GLuint) void
glVertexAttribI2uiv func(GLuint, *GLuint) void
glVertexAttribI3iEXT func(GLuint, GLint, GLint, GLint) void
glVertexAttribI3i func(GLuint, GLint, GLint, GLint) void
glVertexAttribI3ivEXT func(GLuint, *GLint) void
glVertexAttribI3iv func(GLuint, *GLint) void
glVertexAttribI3uiEXT func(GLuint, GLuint, GLuint, GLuint) void
glVertexAttribI3ui func(GLuint, GLuint, GLuint, GLuint) void
glVertexAttribI3uivEXT func(GLuint, *GLuint) void
glVertexAttribI3uiv func(GLuint, *GLuint) void
glVertexAttribI4bvEXT func(GLuint, *GLbyte) void
glVertexAttribI4bv func(GLuint, *GLbyte) void
glVertexAttribI4iEXT func(GLuint, GLint, GLint, GLint, GLint) void
glVertexAttribI4i func(GLuint, GLint, GLint, GLint, GLint) void
glVertexAttribI4ivEXT func(GLuint, *GLint) void
glVertexAttribI4iv func(GLuint, *GLint) void
glVertexAttribI4svEXT func(GLuint, *GLshort) void
glVertexAttribI4sv func(GLuint, *GLshort) void
glVertexAttribI4ubvEXT func(GLuint, *GLubyte) void
glVertexAttribI4ubv func(GLuint, *GLubyte) void
glVertexAttribI4uiEXT func(GLuint, GLuint, GLuint, GLuint, GLuint) void
glVertexAttribI4ui func(GLuint, GLuint, GLuint, GLuint, GLuint) void
glVertexAttribI4uivEXT func(GLuint, *GLuint) void
glVertexAttribI4uiv func(GLuint, *GLuint) void
glVertexAttribI4usvEXT func(GLuint, *GLushort) void
glVertexAttribI4usv func(GLuint, *GLushort) void
glVertexAttribIFormatNV func(GLuint, GLint, GLenum, GLsizei) void
glVertexAttribIFormat func(GLuint, GLint, GLenum, GLuint) void
glVertexAttribIPointerEXT func(GLuint, GLint, GLenum, GLsizei, ptr) void
glVertexAttribIPointer func(GLuint, GLint, GLenum, GLsizei, ptr) void
glVertexAttribL1dEXT func(GLuint, GLdouble) void
glVertexAttribL1d func(GLuint, GLdouble) void
glVertexAttribL1dvEXT func(GLuint, *GLdouble) void
glVertexAttribL1dv func(GLuint, *GLdouble) void
glVertexAttribL1i64NV func(GLuint, GLint64EXT) void
glVertexAttribL1i64vNV func(GLuint, *GLint64EXT) void
glVertexAttribL1ui64ARB func(GLuint, GLuint64EXT) void
glVertexAttribL1ui64NV func(GLuint, GLuint64EXT) void
glVertexAttribL1ui64vARB func(GLuint, *GLuint64EXT) void
glVertexAttribL1ui64vNV func(GLuint, *GLuint64EXT) void
glVertexAttribL2dEXT func(GLuint, GLdouble, GLdouble) void
glVertexAttribL2d func(GLuint, GLdouble, GLdouble) void
glVertexAttribL2dvEXT func(GLuint, *GLdouble) void
glVertexAttribL2dv func(GLuint, *GLdouble) void
glVertexAttribL2i64NV func(GLuint, GLint64EXT, GLint64EXT) void
glVertexAttribL2i64vNV func(GLuint, *GLint64EXT) void
glVertexAttribL2ui64NV func(GLuint, GLuint64EXT, GLuint64EXT) void
glVertexAttribL2ui64vNV func(GLuint, *GLuint64EXT) void
glVertexAttribL3dEXT func(GLuint, GLdouble, GLdouble, GLdouble) void
glVertexAttribL3d func(GLuint, GLdouble, GLdouble, GLdouble) void
glVertexAttribL3dvEXT func(GLuint, *GLdouble) void
glVertexAttribL3dv func(GLuint, *GLdouble) void
glVertexAttribL3i64NV func(GLuint, GLint64EXT, GLint64EXT, GLint64EXT) void
glVertexAttribL3i64vNV func(GLuint, *GLint64EXT) void
glVertexAttribL3ui64NV func(GLuint, GLuint64EXT, GLuint64EXT, GLuint64EXT) void
glVertexAttribL3ui64vNV func(GLuint, *GLuint64EXT) void
glVertexAttribL4dEXT func(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) void
glVertexAttribL4d func(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) void
glVertexAttribL4dvEXT func(GLuint, *GLdouble) void
glVertexAttribL4dv func(GLuint, *GLdouble) void
glVertexAttribL4i64NV func(GLuint, GLint64EXT, GLint64EXT, GLint64EXT, GLint64EXT) void
glVertexAttribL4i64vNV func(GLuint, *GLint64EXT) void
glVertexAttribL4ui64NV func(GLuint, GLuint64EXT, GLuint64EXT, GLuint64EXT, GLuint64EXT) void
glVertexAttribL4ui64vNV func(GLuint, *GLuint64EXT) void
glVertexAttribLFormatNV func(GLuint, GLint, GLenum, GLsizei) void
glVertexAttribLFormat func(GLuint, GLint, GLenum, GLuint) void
glVertexAttribLPointerEXT func(GLuint, GLint, GLenum, GLsizei, ptr) void
glVertexAttribLPointer func(GLuint, GLint, GLenum, GLsizei, ptr) void
glVertexAttribP1ui func(GLuint, GLenum, GLboolean, GLuint) void
glVertexAttribP1uiv func(GLuint, GLenum, GLboolean, *GLuint) void
glVertexAttribP2ui func(GLuint, GLenum, GLboolean, GLuint) void
glVertexAttribP2uiv func(GLuint, GLenum, GLboolean, *GLuint) void
glVertexAttribP3ui func(GLuint, GLenum, GLboolean, GLuint) void
glVertexAttribP3uiv func(GLuint, GLenum, GLboolean, *GLuint) void
glVertexAttribP4ui func(GLuint, GLenum, GLboolean, GLuint) void
glVertexAttribP4uiv func(GLuint, GLenum, GLboolean, *GLuint) void
glVertexAttribParameteriAMD func(GLuint, GLenum, GLint) void
glVertexAttribPointerARB func(GLuint, GLint, GLenum, GLboolean, GLsizei, ptr) void
glVertexAttribPointerNV func(GLuint, GLint, GLenum, GLsizei, ptr) void
glVertexAttribPointer func(GLuint, GLint, GLenum, GLboolean, GLsizei, ptr) void
glVertexAttribs1dvNV func(GLuint, GLsizei, *GLdouble) void
glVertexAttribs1fvNV func(GLuint, GLsizei, *GLfloat) void
glVertexAttribs1hvNV func(GLuint, GLsizei, *GLhalf) void
glVertexAttribs1svNV func(GLuint, GLsizei, *GLshort) void
glVertexAttribs2dvNV func(GLuint, GLsizei, *GLdouble) void
glVertexAttribs2fvNV func(GLuint, GLsizei, *GLfloat) void
glVertexAttribs2hvNV func(GLuint, GLsizei, *GLhalf) void
glVertexAttribs2svNV func(GLuint, GLsizei, *GLshort) void
glVertexAttribs3dvNV func(GLuint, GLsizei, *GLdouble) void
glVertexAttribs3fvNV func(GLuint, GLsizei, *GLfloat) void
glVertexAttribs3hvNV func(GLuint, GLsizei, *GLhalf) void
glVertexAttribs3svNV func(GLuint, GLsizei, *GLshort) void
glVertexAttribs4dvNV func(GLuint, GLsizei, *GLdouble) void
glVertexAttribs4fvNV func(GLuint, GLsizei, *GLfloat) void
glVertexAttribs4hvNV func(GLuint, GLsizei, *GLhalf) void
glVertexAttribs4svNV func(GLuint, GLsizei, *GLshort) void
glVertexAttribs4ubvNV func(GLuint, GLsizei, *GLubyte) void
glVertexBindingDivisor func(GLuint, GLuint) void
glVertexBlendARB func(GLint) void
glVertexBlendEnvfATI func(GLenum, GLfloat) void
glVertexBlendEnviATI func(GLenum, GLint) void
glVertexFormatNV func(GLint, GLenum, GLsizei) void
glVertexP2ui func(GLenum, GLuint) void
glVertexP2uiv func(GLenum, *GLuint) void
glVertexP3ui func(GLenum, GLuint) void
glVertexP3uiv func(GLenum, *GLuint) void
glVertexP4ui func(GLenum, GLuint) void
glVertexP4uiv func(GLenum, *GLuint) void
glVertexPointerEXT func(GLint, GLenum, GLsizei, GLsizei, ptr) void
glVertexPointerListIBM func(GLint, GLenum, GLint, *ptr, GLint) void
glVertexPointervINTEL func(GLint, GLenum, *ptr) void
glVertexStream1dATI func(GLenum, GLdouble) void
glVertexStream1dvATI func(GLenum, *GLdouble) void
glVertexStream1fATI func(GLenum, GLfloat) void
glVertexStream1fvATI func(GLenum, *GLfloat) void
glVertexStream1iATI func(GLenum, GLint) void
glVertexStream1ivATI func(GLenum, *GLint) void
glVertexStream1sATI func(GLenum, GLshort) void
glVertexStream1svATI func(GLenum, *GLshort) void
glVertexStream2dATI func(GLenum, GLdouble, GLdouble) void
glVertexStream2dvATI func(GLenum, *GLdouble) void
glVertexStream2fATI func(GLenum, GLfloat, GLfloat) void
glVertexStream2fvATI func(GLenum, *GLfloat) void
glVertexStream2iATI func(GLenum, GLint, GLint) void
glVertexStream2ivATI func(GLenum, *GLint) void
glVertexStream2sATI func(GLenum, GLshort, GLshort) void
glVertexStream2svATI func(GLenum, *GLshort) void
glVertexStream3dATI func(GLenum, GLdouble, GLdouble, GLdouble) void
glVertexStream3dvATI func(GLenum, *GLdouble) void
glVertexStream3fATI func(GLenum, GLfloat, GLfloat, GLfloat) void
glVertexStream3fvATI func(GLenum, *GLfloat) void
glVertexStream3iATI func(GLenum, GLint, GLint, GLint) void
glVertexStream3ivATI func(GLenum, *GLint) void
glVertexStream3sATI func(GLenum, GLshort, GLshort, GLshort) void
glVertexStream3svATI func(GLenum, *GLshort) void
glVertexStream4dATI func(GLenum, GLdouble, GLdouble, GLdouble, GLdouble) void
glVertexStream4dvATI func(GLenum, *GLdouble) void
glVertexStream4fATI func(GLenum, GLfloat, GLfloat, GLfloat, GLfloat) void
glVertexStream4fvATI func(GLenum, *GLfloat) void
glVertexStream4iATI func(GLenum, GLint, GLint, GLint, GLint) void
glVertexStream4ivATI func(GLenum, *GLint) void
glVertexStream4sATI func(GLenum, GLshort, GLshort, GLshort, GLshort) void
glVertexStream4svATI func(GLenum, *GLshort) void
glVertexWeightfEXT func(GLfloat) void
glVertexWeightfvEXT func(*GLfloat) void
glVertexWeighthNV func(GLhalf) void
glVertexWeighthvNV func(*GLhalf) void
glVertexWeightPointerEXT func(GLint, GLenum, GLsizei, ptr) void
glVideoCaptureStreamParameterdvNV func(GLuint, GLuint, GLenum, *GLdouble) void
glVideoCaptureStreamParameterfvNV func(GLuint, GLuint, GLenum, *GLfloat) void
glVideoCaptureStreamParameterivNV func(GLuint, GLuint, GLenum, *GLint) void
glViewportArrayv func(GLuint, GLsizei, *GLfloat) void
glViewportIndexedf func(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) void
glViewportIndexedfv func(GLuint, *GLfloat) void
glWaitSync func(GLsync, GLbitfield, GLuint64) void
glWeightbvARB func(GLint, *GLbyte) void
glWeightdvARB func(GLint, *GLdouble) void
glWeightfvARB func(GLint, *GLfloat) void
glWeightivARB func(GLint, *GLint) void
glWeightPathsNV func(GLuint, GLsizei, **GLuint) void
glWeightPointerARB func(GLint, GLenum, GLsizei, ptr) void
glWeightsvARB func(GLint, *GLshort) void
glWeightubvARB func(GLint, *GLubyte) void
glWeightuivARB func(GLint, *GLuint) void
glWeightusvARB func(GLint, *GLushort) void
glWindowPos2dARB func(GLdouble, GLdouble) void
glWindowPos2dMESA func(GLdouble, GLdouble) void
glWindowPos2d func(GLdouble, GLdouble) void
glWindowPos2dvARB func(*GLdouble) void
glWindowPos2dvMESA func(*GLdouble) void
glWindowPos2dv func(*GLdouble) void
glWindowPos2fARB func(GLfloat, GLfloat) void
glWindowPos2fMESA func(GLfloat, GLfloat) void
glWindowPos2f func(GLfloat, GLfloat) void
glWindowPos2fvARB func(*GLfloat) void
glWindowPos2fvMESA func(*GLfloat) void
glWindowPos2fv func(*GLfloat) void
glWindowPos2iARB func(GLint, GLint) void
glWindowPos2iMESA func(GLint, GLint) void
glWindowPos2i func(GLint, GLint) void
glWindowPos2ivARB func(*GLint) void
glWindowPos2ivMESA func(*GLint) void
glWindowPos2iv func(*GLint) void
glWindowPos2sARB func(GLshort, GLshort) void
glWindowPos2sMESA func(GLshort, GLshort) void
glWindowPos2s func(GLshort, GLshort) void
glWindowPos2svARB func(*GLshort) void
glWindowPos2svMESA func(*GLshort) void
glWindowPos2sv func(*GLshort) void
glWindowPos3dARB func(GLdouble, GLdouble, GLdouble) void
glWindowPos3dMESA func(GLdouble, GLdouble, GLdouble) void
glWindowPos3d func(GLdouble, GLdouble, GLdouble) void
glWindowPos3dvARB func(*GLdouble) void
glWindowPos3dvMESA func(*GLdouble) void
glWindowPos3dv func(*GLdouble) void
glWindowPos3fARB func(GLfloat, GLfloat, GLfloat) void
glWindowPos3fMESA func(GLfloat, GLfloat, GLfloat) void
glWindowPos3f func(GLfloat, GLfloat, GLfloat) void
glWindowPos3fvARB func(*GLfloat) void
glWindowPos3fvMESA func(*GLfloat) void
glWindowPos3fv func(*GLfloat) void
glWindowPos3iARB func(GLint, GLint, GLint) void
glWindowPos3iMESA func(GLint, GLint, GLint) void
glWindowPos3i func(GLint, GLint, GLint) void
glWindowPos3ivARB func(*GLint) void
glWindowPos3ivMESA func(*GLint) void
glWindowPos3iv func(*GLint) void
glWindowPos3sARB func(GLshort, GLshort, GLshort) void
glWindowPos3sMESA func(GLshort, GLshort, GLshort) void
glWindowPos3s func(GLshort, GLshort, GLshort) void
glWindowPos3svARB func(*GLshort) void
glWindowPos3svMESA func(*GLshort) void
glWindowPos3sv func(*GLshort) void
glWindowPos4dMESA func(GLdouble, GLdouble, GLdouble, GLdouble) void
glWindowPos4dvMESA func(*GLdouble) void
glWindowPos4fMESA func(GLfloat, GLfloat, GLfloat, GLfloat) void
glWindowPos4fvMESA func(*GLfloat) void
glWindowPos4iMESA func(GLint, GLint, GLint, GLint) void
glWindowPos4ivMESA func(*GLint) void
glWindowPos4sMESA func(GLshort, GLshort, GLshort, GLshort) void
glWindowPos4svMESA func(*GLshort) void
glWriteMaskEXT func(GLuint, GLuint, GLenum, GLenum, GLenum, GLenum) void
define GL_MATRIX26_ARB = 0x88DA
define GL_CONTRAST_NV = 0x92A1
define GL_ARB_vertex_attrib_64bit = 1
define GL_ALPHA_MAX_SGIX = 0x8321
define GL_LUMINANCE16_ALPHA16_EXT = 0x8048
define GL_COLOR_INDEX4_EXT = 0x80E4
define GL_SIGNED_NEGATE_NV = 0x853D
define GL_CONVOLUTION_2D_EXT = 0x8011
define GL_COMPRESSED_RG_RGTC2 = 0x8DBD
define GL_OCCLUSION_QUERY_EVENT_MASK_AMD = 0x874F
define GL_RGB2_EXT = 0x804E
define GL_TEXTURE_DEPTH_SIZE_ARB = 0x884A
define GL_EXT_secondary_color = 1
define GL_APPLE_vertex_array_object = 1
define GL_INT64_VEC4_ARB = 0x8FEB
define GL_ARB_blend_func_extended = 1
define GL_SRGB8_EXT = 0x8C41
define GL_SEPARATE_ATTRIBS_EXT = 0x8C8D
define GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF
define GL_VERTEX_ATTRIB_ARRAY1_NV = 0x8651
define GL_BUFFER_SIZE = 0x8764
define GL_CURRENT_PROGRAM = 0x8B8D
define GL_VERTEX_ELEMENT_SWIZZLE_AMD = 0x91A4
define GL_DOUBLE_MAT4x3 = 0x8F4E
define GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5
define GL_TEXTURE_LOD_BIAS_EXT = 0x8501
define GL_SET_AMD = 0x874A
define GL_PROXY_TEXTURE_CUBE_MAP_ARB = 0x851B
define GL_NV_shader_atomic_counters = 1
define GL_VERTEX_ATTRIB_ARRAY15_NV = 0x865F
define GL_NV_framebuffer_mixed_samples = 1
define GL_PRIMARY_COLOR = 0x8577
define GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
define GL_FIRST_TO_REST_NV = 0x90AF
define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3
define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x8622
define GL_BUMP_TEX_UNITS_ATI = 0x8778
define GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A
define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV = 0x8F27
define GL_MIRRORED_REPEAT_IBM = 0x8370
define GL_ALWAYS_FAST_HINT_PGI = 107020
define GL_IMAGE_CLASS_4_X_16 = 0x82BC
define GL_TEXTURE_2D_STACK_BINDING_MESAX = 0x875E
define GL_NEGATE_BIT_ATI = 0x00000004
define GL_REGAL_ES1_1_compatibility = 1
define GL_OML_subsample = 1
define GL_ONE_MINUS_DST_ALPHA = 0x0305
define GL_MATRIX4_NV = 0x8634
define GL_LINEAR = 0x2601
define GL_TRANSFORM_FEEDBACK_BINDING_NV = 0x8E25
define GL_TEXTURE_DEPTH = 0x8071
define GL_STENCIL_CLEAR_TAG_VALUE_EXT = 0x88F3
define GL_STENCIL = 0x1802
define GL_4PASS_3_EXT = 0x80A7
define GL_LO_SCALE_NV = 0x870F
define GL_MATRIX21_ARB = 0x88D5
define GL_TABLE_TOO_LARGE = 0x8031
define GL_COPY_READ_BUFFER_BINDING = 0x8F36
define GL_FOG_INDEX = 0x0B61
define GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B
define GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23
define GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA
define GL_ARB_cull_distance = 1
define GL_IMAGE_CLASS_4_X_32 = 0x82B9
define GL_DEBUG_LOGGED_MESSAGES_AMD = 0x9145
define GL_COMPRESSED_SRGB = 0x8C48
define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE = 0x851E
define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT = 0x88FF
define GL_2D = 0x0600
define GL_NUM_INSTRUCTIONS_PER_PASS_ATI = 0x8971
define GL_VARIABLE_D_NV = 0x8526
define GL_COMPATIBLE_SUBROUTINES = 0x8E4B
define GL_IMAGE_2D_MULTISAMPLE = 0x9055
define GL_TEXTURE_1D_BINDING_EXT = 0x8068
define GL_TEXTURE_RANGE_POINTER_APPLE = 0x85B8
define GL_OP_LOG_BASE_2_EXT = 0x8792
define GL_SAMPLER_2D_RECT_SHADOW = 0x8B64
define GL_DRAW_BUFFER10 = 0x882F
define GL_DRAW_BUFFER11 = 0x8830
define GL_DRAW_BUFFER12 = 0x8831
define GL_DRAW_BUFFER13 = 0x8832
define GL_DRAW_BUFFER14 = 0x8833
define GL_DRAW_BUFFER15 = 0x8834
define GL_BACK = 0x0405
define GL_TEXTURE_ALPHA_SIZE = 0x805F
define GL_TEXTURE_SWIZZLE_RGBA = 0x8E46
define GL_MAP_STENCIL = 0x0D11
define GL_PIXEL_MAP_B_TO_B = 0x0C78
define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7
define GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75
define GL_SOURCE0_ALPHA = 0x8588
define GL_BLEND_SRC_RGB_EXT = 0x80C9
define GL_TEXTURE_BINDING_2D = 0x8069
define GL_LOCATION_INDEX = 0x930F
define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB = 0x9345
define GL_PACK_LSB_FIRST = 0x0D01
define GL_VERTEX_SHADER_OPTIMIZED_EXT = 0x87D4
define GL_VIRTUAL_PAGE_SIZE_X_AMD = 0x9195
define GL_QUERY_WAIT_INVERTED = 0x8E17
define GL_DRAW_BUFFER12_ARB = 0x8831
define GL_RG_SNORM = 0x8F91
define GL_MAX_VARYING_VECTORS = 0x8DFC
define GL_RGB32I_EXT = 0x8D83
define GL_COLOR_ATTACHMENT15_EXT = 0x8CEF
define GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0xD
define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B
define GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
define GL_EXT_post_depth_coverage = 1
define GL_INTERNALFORMAT_GREEN_TYPE = 0x8279
define GL_TANGENT_ARRAY_POINTER_EXT = 0x8442
define GL_SOURCE1_RGB_EXT = 0x8581
define GL_CLAMP = 0x2900
define GL_HSL_HUE_KHR = 0x92AD
define GL_MODELVIEW30_ARB = 0x873E
define GL_DEBUG_LOGGED_MESSAGES_ARB = 0x9145
define GL_NV_texture_compression_vtc = 1
define GL_DEPTH_TEST = 0x0B71
define GL_POINT_SPRITE_NV = 0x8861
define GL_TEXTURE12_ARB = 0x84CC
define GL_COLOR_TABLE_GREEN_SIZE_EXT = 0x80DB
define GL_DRAW_BUFFER12_ATI = 0x8831
define GL_UNPACK_IMAGE_HEIGHT = 0x806E
define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = 0x80BF
define GL_NV_texture_multisample = 1
define GL_EXP = 0x0800
define GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265
define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA
define GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904
define GL_EXT_texture_compression_rgtc = 1
define GL_NV_sample_locations = 1
define GL_ARC_TO_NV = 0xFE
define GL_PIXEL_MAG_FILTER_EXT = 0x8331
define GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065
define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
define GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
define GL_LOSE_CONTEXT_ON_RESET = 0x8252
define GL_UNSIGNED_INT_24_8_NV = 0x84FA
define GL_X_EXT = 0x87D5
define GL_UNSIGNED_INT64_VEC3_NV = 0x8FF6
define GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
define GL_POINT_SIZE_MAX_EXT = 0x8127
define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = 0x86A0
define GL_BLEND_PREMULTIPLIED_SRC_NV = 0x9280
define GL_TEXTURE3_ARB = 0x84C3
define GL_MAX_PROGRAM_IF_DEPTH_NV = 0x88F6
define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV = 0x887B
define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
define GL_RECT_NV = 0xF6
define GL_DEPTH_COMPONENT32F = 0x8CAC
define GL_DECODE_EXT = 0x8A49
define GL_MIRRORED_REPEAT = 0x8370
define GL_DSDT8_MAG8_NV = 0x870A
define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279
define GL_VERTEX_SHADER_VARIANTS_EXT = 0x87D0
define GL_INTERNALFORMAT_RED_SIZE = 0x8271
define GL_PROVOKING_VERTEX_EXT = 0x8E4F
define GL_PROGRAM_FORMAT_ASCII_ARB = 0x8875
define GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B
define GL_TEXTURE_RANGE_LENGTH_APPLE = 0x85B7
define GL_CON_4_ATI = 0x8945
define GL_POLYGON_OFFSET_FACTOR = 0x8038
define GL_BLEND_OVERLAP_NV = 0x9281
define GL_OP_RECIP_SQRT_EXT = 0x8795
define GL_TEXTURE_BUFFER_FORMAT = 0x8C2E
define GL_FACTOR_MAX_AMD = 0x901D
define GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008
define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV = 0x88FD
define GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0
define GL_PACK_SWAP_BYTES = 0x0D00
define GL_TEXTURE_MATERIAL_FACE_EXT = 0x8351
define GL_MODELVIEW9_ARB = 0x8729
define GL_SAMPLE_MASK = 0x8E51
define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4
define GL_QUERY_RESULT_AVAILABLE_ARB = 0x8867
define GL_POINT_SIZE_MAX = 0x8127
define GL_TESS_CONTROL_PROGRAM_NV = 0x891E
define GL_OUTPUT_COLOR1_EXT = 0x879C
define GL_UNPACK_ROW_BYTES_APPLE = 0x8A16
define GL_READ_PIXELS_FORMAT = 0x828D
define GL_NV_depth_range_unclamped = 1
define GL_STORAGE_SHARED_APPLE = 0x85BF
define GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5E
define GL_COLOR_TABLE_ALPHA_SIZE_EXT = 0x80DD
define GL_TEXTURE_RED_SIZE_EXT = 0x805C
define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB = 0x8C2D
define GL_UNSIGNED_INT_IMAGE_1D = 0x9062
define GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 0x88A1
define GL_COMPRESSED_LUMINANCE_ARB = 0x84EA
define GL_INT64_VEC3_ARB = 0x8FEA
define GL_MAX_GENERAL_COMBINERS_NV = 0x854D
define GL_TEXTURE_BIT = 0x00040000
define GL_EXT_clip_volume_hint = 1
define GL_TESS_EVALUATION_TEXTURE = 0x829D
define GL_FRAGMENT_COVERAGE_TO_COLOR_NV = 0x92DD
define GL_PATH_DASH_ARRAY_COUNT_NV = 0x909F
define GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
define GL_ARB_debug_output = 1
define GL_STENCIL_CLEAR_VALUE = 0x0B91
define GL_DOT3_RGB_EXT = 0x8740
define GL_TRACK_MATRIX_TRANSFORM_NV = 0x8649
define GL_INTEL_parallel_arrays = 1
define GL_NEVER = 0x0200
define GL_BOOL_ARB = 0x8B56
define GL_FOG_COORDINATE = 0x8451
define GL_MAP2_VERTEX_ATTRIB2_4_NV = 0x8672
define GL_CLIENT_ACTIVE_TEXTURE = 0x84E1
define GL_UNSIGNED_INT_IMAGE_3D = 0x9064
define GL_MAX_ELEMENTS_VERTICES_EXT = 0x80E8
define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB = 0x9340
define GL_SAMPLER_BUFFER_AMD = 0x9001
define GL_RGB16UI_EXT = 0x8D77
define GL_COUNTER_RANGE_AMD = 0x8BC1
define GL_HSL_SATURATION_NV = 0x92AE
define GL_PALETTE4_RGB5_A1_OES = 0x8B94
define GL_FENCE_STATUS_NV = 0x84F3
define GL_COPY_INVERTED = 0x150C
define GL_OUTPUT_TEXTURE_COORD23_EXT = 0x87B4
define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = 0x845A
define GL_EYE_LINE_SGIS = 0x81F6
define GL_LUMINANCE12_ALPHA4_EXT = 0x8046
define GL_SUPERSAMPLE_SCALE_X_NV = 0x9372
define GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4
define GL_PROGRAM_STRING_NV = 0x8628
define GL_LUMINANCE_ALPHA_SIGNED_SGIX = 0x85E5
define GL_4PASS_2_EXT = 0x80A6
define GL_MATRIX20_ARB = 0x88D4
define GL_CURRENT_WEIGHT_ARB = 0x86A8
define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT = 0x932A
define GL_INCR = 0x1E02
define GL_EXT_packed_float = 1
define GL_SAMPLER_1D_SHADOW_ARB = 0x8B61
define GL_DST_NV = 0x9287
define GL_NORMAL_MAP_EXT = 0x8511
define GL_POLYGON_OFFSET_BIAS_EXT = 0x8039
define GL_PACK_SKIP_PIXELS = 0x0D04
define GL_COLOR_TABLE_WIDTH_SGI = 0x80D9
define GL_OBJECT_INFO_LOG_LENGTH_ARB = 0x8B84
define GL_LUMINANCE_ALPHA_FLOAT16_APPLE = 0x881F
define GL_POINT_SIZE_MIN = 0x8126
define GL_DOUBLE_MAT2x4_EXT = 0x8F4A
define GL_MULTISAMPLE_ARB = 0x809D
define GL_NV_evaluators = 1
define GL_ARB_bindless_texture = 1
define GL_BUFFER_OBJECT_EXT = 0x9151
define GL_COLOR_ARRAY_STRIDE_EXT = 0x8083
define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AB
define GL_SIGNED_RGB_NV = 0x86FE
define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB
define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV = 0x9347
define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB = 0x90EB
define GL_BUFFER_MAP_POINTER = 0x88BD
define GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C
define GL_APPLE_vertex_array_range = 1
define GL_FOG_COORD_ARRAY_ADDRESS_NV = 0x8F28
define GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE = 0x8A10
define GL_TEXTURE_BINDING_3D = 0x806A
define GL_PIXEL_COUNT_NV = 0x8866
define GL_CLAMP_TO_EDGE = 0x812F
define GL_DEPTH_COMPONENT = 0x1902
define GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30
define GL_DRAW_BUFFER11_ARB = 0x8830
define GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B
define GL_VERTEX23_BIT_PGI = 0x00000004
define GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
define GL_SGIX_depth_texture = 1
define GL_MINOR_VERSION = 0x821C
define GL_GREEN_NV = 0x1904
define GL_R1UI_T2F_N3F_V3F_SUN = 0x85CA
define GL_COLOR_ATTACHMENT14_EXT = 0x8CEE
define GL_LAST_VERTEX_CONVENTION_EXT = 0x8E4E
define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = 0x86F1
define GL_COLOR_RENDERABLE = 0x8286
define GL_LOGIC_OP_MODE = 0x0BF0
define GL_FONT_HAS_KERNING_BIT_NV = 0x10000000
define GL_ARB_multi_draw_indirect = 1
define GL_POLYGON_STIPPLE_BIT = 0x00000010
define GL_NV_uniform_buffer_unified_memory = 1
define GL_VIRTUAL_PAGE_SIZE_Z_AMD = 0x9197
define GL_PRIMITIVES_GENERATED = 0x8C87
define GL_PACK_RESAMPLE_OML = 0x8984
define GL_NATIVE_GRAPHICS_END_HINT_PGI = 107012
define GL_MAX_TEXTURE_COORDS_ARB = 0x8871
define GL_SAMPLE_MASK_VALUE_EXT = 0x80AA
define GL_LINE_WIDTH_RANGE = 0x0B22
define GL_STENCIL_INDEX1_EXT = 0x8D46
define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8
define GL_STATIC_VERTEX_ARRAY_IBM = 103061
define GL_PROGRAM_RESIDENT_NV = 0x8647
define GL_CONSTANT_EXT = 0x8576
define GL_CURRENT_QUERY_ANGLE = 0x8865
define GL_TEXTURE11_ARB = 0x84CB
define GL_TEXTURE_NORMAL_EXT = 0x85AF
define GL_ARB_texture_buffer_object = 1
define GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
define GL_DRAW_BUFFER11_ATI = 0x8830
define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT = 0x840B
define GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7
define GL_OPERAND1_ALPHA = 0x8599
define GL_MULTIPLY_NV = 0x9294
define GL_TEXTURE_OUTPUT_RGB_ATIX = 0x8748
define GL_BUFFER_ACCESS = 0x88BB
define GL_REGAL_log = 1
define GL_DEBUG_TYPE_POP_GROUP = 0x826A
define GL_TEXTURE_FREE_MEMORY_ATI = 0x87FC
define GL_FIELD_LOWER_NV = 0x9023
define GL_MAX_TEXTURE_LOD_BIAS = 0x84FD
define GL_PROXY_TEXTURE_RECTANGLE_NV = 0x84F7
define GL_RESAMPLE_DECIMATE_OML = 0x8989
define GL_NV_parameter_buffer_object2 = 1
define GL_VERTEX_ARRAY_STRIDE_EXT = 0x807C
define GL_NORMAL_MAP_NV = 0x8511
define GL_VARIANT_DATATYPE_EXT = 0x87E5
define GL_CURRENT_QUERY = 0x8865
define GL_CONVOLUTION_WIDTH = 0x8018
define GL_POLYGON_SMOOTH_HINT = 0x0C53
define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT = 0x8DDE
define GL_LUMINANCE8I_EXT = 0x8D92
define GL_NORMAL_ARRAY_COUNT_EXT = 0x8080
define GL_PRIMITIVE_ID_NV = 0x8C7C
define GL_NV_multisample_filter_hint = 1
define GL_PATH_JOIN_STYLE_NV = 0x9079
define GL_ALL_SHADER_BITS = 0xFFFFFFFF
define GL_MIRROR_CLAMP_ATI = 0x8742
define GL_VECTOR_EXT = 0x87BF
define GL_DEBUG_SEVERITY_LOW_AMD = 0x9148
define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266
define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR = 0x00000008
define GL_RGBA_INTEGER_MODE_EXT = 0x8D9E
define GL_GENERIC_ATTRIB_NV = 0x8C7D
define GL_GEOMETRY_VERTICES_OUT = 0x8916
define GL_TRANSFORM_FEEDBACK = 0x8E22
define GL_PROGRAM_PIPELINE_OBJECT_EXT = 0x8A4F
define GL_FLOAT_MAT4_ARB = 0x8B5C
define GL_LUMINANCE12_EXT = 0x8041
define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B
define GL_MAP1_VERTEX_ATTRIB11_4_NV = 0x866B
define GL_RENDERBUFFER_COLOR_SAMPLES_NV = 0x8E10
define GL_SWIZZLE_STR_DR_ATI = 0x8978
define GL_CON_3_ATI = 0x8944
define GL_SKIP_DECODE_EXT = 0x8A4A
define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004
define GL_FOG_PATCHY_FACTOR_SGIX = 0
define GL_RGBA8UI_EXT = 0x8D7C
define GL_NV_pixel_data_range = 1
define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B3
define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT = 0x88FD
define GL_INVERSE_TRANSPOSE_NV = 0x862D
define GL_INDEX_ARRAY_COUNT_EXT = 0x8087
define GL_ARB_clear_texture = 1
define GL_PRIMARY_COLOR_EXT = 0x8577
define GL_MODELVIEW1_MATRIX_EXT = 0x8506
define GL_STENCIL_BUFFER = 0x8224
define GL_PIXEL_COUNTER_BITS_NV = 0x8864
define GL_EXT_stencil_clear_tag = 1
define GL_OUTPUT_COLOR0_EXT = 0x879B
define GL_MIRROR_CLAMP_TO_BORDER_EXT = 0x8912
define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = 0x850D
define GL_NORMAL_ARRAY_TYPE_EXT = 0x807E
define GL_VARIABLE_B_NV = 0x8524
define GL_MISSING_REGAL = 0x9360
define GL_KHR_blend_equation_advanced_coherent = 1
define GL_TEXTURE_3D_EXT = 0x806F
define GL_COLOR_INDEX2_EXT = 0x80E3
define GL_PRESENT_TIME_NV = 0x8E2A
define GL_IMAGE_CUBE_EXT = 0x9050
define GL_VERTEX_ATTRIB_ARRAY7_NV = 0x8657
define GL_LOG_STATUS_REGAL = 0x9320
define GL_LOCATION = 0x930E
define GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E
define GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
define GL_FRAGMENT_DEPTH = 0x8452
define GL_INT64_VEC2_ARB = 0x8FE9
define GL_VERTEX_PROGRAM_TWO_SIDE_ARB = 0x8643
define GL_DEBUG_SEVERITY_LOW_ARB = 0x9148
define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C
define GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5
define GL_NO_RESET_NOTIFICATION = 0x8261
define GL_ARB_texture_query_lod = 1
define GL_AMD_vertex_shader_tessellator = 1
define GL_MAP_ATTRIB_U_ORDER_NV = 0x86C3
define GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C
define GL_APPLE_fence = 1
define GL_INDEX_SHIFT = 0x0D12
define GL_QUERY_WAIT_NV = 0x8E13
define GL_MAP1_BINORMAL_EXT = 0x8446
define GL_BUFFER_FLUSHING_UNMAP_APPLE = 0x8A13
define GL_TEXTURE_RECTANGLE = 0x84F5
define GL_MAP2_INDEX = 0x0DB1
define GL_CLIP_NEAR_HINT_PGI = 107040
define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5F
define GL_SUN_global_alpha = 1
define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
define GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
define GL_ARB_draw_buffers_blend = 1
define GL_GEOMETRY_SHADER = 0x8DD9
define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
define GL_MINMAX_EXT = 0x802E
define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B
define GL_COMBINER_SUM_OUTPUT_NV = 0x854C
define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A
define GL_LOG_APP_REGAL = 0x931C
define GL_VARIABLE_C_NV = 0x8525
define GL_READ_ONLY_ARB = 0x88B8
define GL_ACTIVE_VARYINGS_NV = 0x8C81
define GL_MULTISAMPLE_BIT = 0x20000000
define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE = 0x88FE
define GL_ONE_EXT = 0x87DE
define GL_OUTPUT_TEXTURE_COORD22_EXT = 0x87B3
define GL_NV_texture_rectangle = 1
define GL_VERTEX_ATTRIB_MAP1_APPLE = 0x8A00
define GL_DEBUG_CATEGORY_APPLICATION_AMD = 0x914F
define GL_CLIP_PLANE0 = 0x3000
define GL_CLIP_PLANE1 = 0x3001
define GL_CLIP_PLANE2 = 0x3002
define GL_CLIP_PLANE3 = 0x3003
define GL_CLIP_PLANE4 = 0x3004
define GL_CLIP_PLANE5 = 0x3005
define GL_SECONDARY_COLOR_ATIX = 0x8747
define GL_TEXTURE_DEPTH_EXT = 0x8071
define GL_RGBA2_EXT = 0x8055
define GL_UNIFORM_BUFFER_SIZE = 0x8A2A
define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = 0x86D9
define GL_ATI_map_object_buffer = 1
define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7
define GL_LINE_STRIP_ADJACENCY_ARB = 0xB
define GL_4PASS_1_EXT = 0x80A5
define GL_RENDERBUFFER_HEIGHT = 0x8D43
define GL_DEPTH_BOUNDS_TEST_EXT = 0x8890
define GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9
define GL_TEXTURE_GREEN_TYPE = 0x8C11
define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = 0x8848
define GL_RGBA_SNORM = 0x8F93
define GL_SCALED_RESOLVE_NICEST_EXT = 0x90BB
define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS = 0x8F9F
define GL_DEPTH_COMPONENT16 = 0x81A5
define GL_OPERAND1_ALPHA_ARB = 0x8599
define GL_IMAGE_BINDING_ACCESS = 0x8F3E
define GL_NV_shader_atomic_int64 = 1
define GL_BUFFER_MAPPED_ARB = 0x88BC
define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN = 0x85C1
define GL_GENERATE_MIPMAP_HINT = 0x8192
define GL_UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB
define GL_DEPTH_WRITEMASK = 0x0B72
define GL_DEPTH_COMPONENT24 = 0x81A6
define GL_VERTEX_CONSISTENT_HINT_PGI = 107051
define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2
define GL_ARB_indirect_parameters = 1
define GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0
define GL_TEXTURE_RENDERBUFFER_NV = 0x8E55
define GL_NV_shader_storage_buffer_object = 1
define GL_DEPTH_COMPONENT32 = 0x81A7
define GL_PACK_ROW_BYTES_APPLE = 0x8A15
define GL_ARB_robust_buffer_access_behavior = 1
define GL_OPERAND3_ALPHA_NV = 0x859B
define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL = 0x94F5
define GL_MAX_PROGRAM_LOOP_DEPTH_NV = 0x88F7
define GL_DEBUG_CATEGORY_DEPRECATION_AMD = 0x914B
define GL_CURRENT_PALETTE_MATRIX_ARB = 0x8843
define GL_MIN = 0x8007
define GL_EVAL_VERTEX_ATTRIB8_NV = 0x86CE
define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F7
define GL_RGBA16_SNORM = 0x8F9B
define GL_STORAGE_CLIENT_APPLE = 0x85B4
define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB = 0x82F3
define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B2
define GL_CLAMP_READ_COLOR_ARB = 0x891C
define GL_ARB_draw_elements_base_vertex = 1
define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9061
define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7
define GL_FONT_NUM_GLYPH_INDICES_BIT_NV = 0x20000000
define GL_LOG_REGAL = 0x9324
define GL_TEXTURE_GREEN_SIZE_EXT = 0x805D
define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A
define GL_MAP1_VERTEX_ATTRIB12_4_NV = 0x866C
define GL_DEBUG_SEVERITY_HIGH_AMD = 0x9146
define GL_POINT_SIZE_GRANULARITY = 0x0B13
define GL_TEXTURE_MAX_LOD_SGIS = 0x813B
define GL_EXT_shader_image_load_store = 1
define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
define GL_VOLATILE_APPLE = 0x8A1A
define GL_AMD_vertex_shader_viewport_index = 1
define GL_COLOR_ATTACHMENT13_EXT = 0x8CED
define GL_PERFQUERY_COUNTER_EVENT_INTEL = 0x94F0
define GL_TEXTURE_SAMPLES = 0x9106
define GL_DEPTH_SCALE = 0x0D1E
define GL_HISTOGRAM_FORMAT_EXT = 0x8027
define GL_ALPHA_INTEGER = 0x8D97
define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24
define GL_READ_PIXELS = 0x828C
define GL_PATH_FILL_MASK_NV = 0x9081
define GL_COLOR_INDEXES = 0x1603
define GL_EXT_index_func = 1
define GL_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CF
define GL_VIEWPORT = 0x0BA2
define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
define GL_ARB_ES3_compatibility = 1
define GL_COLOR_MATRIX = 0x80B1
define GL_NORMAL_ARRAY_ADDRESS_NV = 0x8F22
define GL_TEXTURE10_ARB = 0x84CA
define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB = 0x82F2
define GL_DRAW_BUFFER10_ATI = 0x882F
define GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
define GL_MAX_CLIP_PLANES = 0x0D32
define GL_INT8_VEC4_NV = 0x8FE3
define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE = 0x8D56
define GL_SGIX_fog_texture = 1
define GL_DST_COLOR = 0x0306
define GL_LUMINANCE_ALPHA32F_ARB = 0x8819
define GL_COLOR_INDEX12_EXT = 0x80E6
define GL_ARB_vertex_array_object = 1
define GL_SAMPLE_COVERAGE_VALUE = 0x80AA
define GL_NONE = 0
define GL_4X_BIT_ATI = 0x00000002
define GL_INTERLEAVED_ATTRIBS_EXT = 0x8C8C
define GL_POINT_SIZE = 0x0B11
define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8
define GL_TRIANGLES_ADJACENCY = 0x000C
define GL_FRAGMENT_SHADER_INVOCATIONS_ARB = 0x82F4
define GL_PROGRAM = 0x82E2
define GL_COLOR_ATTACHMENT9_EXT = 0x8CE9
define GL_DIFFERENCE_KHR = 0x929E
define GL_NORMAL_ARRAY_POINTER = 0x808F
define GL_MAX_PROGRAM_MATRICES_ARB = 0x862F
define GL_NOOP = 0x1505
define GL_SAMPLER_2D_MULTISAMPLE = 0x9108
define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB = 0x82F7
define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
define GL_COLOR_TABLE_SGI = 0x80D0
define GL_PROXY_TEXTURE_1D = 0x8063
define GL_POLYGON_SMOOTH = 0x0B41
define GL_DEBUG_SEVERITY_HIGH_ARB = 0x9146
define GL_ARB_internalformat_query = 1
define GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F
define GL_MIN_BLUE_SGIS = 0x85AA
define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV = 0x9026
define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB = 0x919A
define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C
define GL_PROXY_TEXTURE_CUBE_MAP = 0x851B
define GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6
define GL_PATH_STROKE_COVER_MODE_NV = 0x9083
define GL_MAP2_VERTEX_ATTRIB15_4_NV = 0x867F
define GL_PROXY_TEXTURE_2D = 0x8064
define GL_CON_2_ATI = 0x8943
define GL_UNPACK_LSB_FIRST = 0x0CF1
define GL_TEXTURE_ALPHA_SIZE_EXT = 0x805F
define GL_TEXTURE0 = 0x84C0
define GL_TEXTURE2 = 0x84C2
define GL_TEXTURE3 = 0x84C3
define GL_TEXTURE4 = 0x84C4
define GL_TEXTURE6 = 0x84C6
define GL_TEXTURE7 = 0x84C7
define GL_TEXTURE8 = 0x84C8
define GL_TEXTURE9 = 0x84C9
define GL_COLOR_TABLE_FORMAT_SGI = 0x80D8
define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124
define GL_PROXY_TEXTURE_3D = 0x8070
define GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
define GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312
define GL_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AA
define GL_ALWAYS = 0x0207
define GL_MATRIX_INDEX_ARRAY_POINTER_ARB = 0x8849
define GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
define GL_TRANSPOSE_TEXTURE_MATRIX_ARB = 0x84E5
define GL_TRIANGLE_STRIP = 0x0005
define GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032
define GL_FLOAT_R32_NV = 0x8885
define GL_SEPARABLE_2D = 0x8012
define GL_FLOAT_RGBA16_NV = 0x888A
define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
define GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
define GL_SURFACE_REGISTERED_NV = 0x86FD
define GL_DST_ATOP_NV = 0x928F
define GL_COLOR_INDEX1_EXT = 0x80E2
define GL_PATH_STENCIL_VALUE_MASK_NV = 0x90B9
define GL_TEXTURE_CUBE_MAP_EXT = 0x8513
define GL_KTX_buffer_region = 1
define GL_COLOR_WRITEMASK = 0x0C23
define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD
define GL_FRAMEBUFFER_DEFAULT = 0x8218
define GL_PN_TRIANGLES_POINT_MODE_ATI = 0x87F2
define GL_LINE_LOOP = 0x0002
define GL_SURFACE_STATE_NV = 0x86EB
define GL_PACK_CMYK_HINT_EXT = 0x800E
define GL_SGIX_framezoom = 1
define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
define GL_MAP2_VERTEX_ATTRIB0_4_NV = 0x8670
define GL_TEXTURE_BLUE_TYPE = 0x8C12
define GL_DOUBLE_VEC4_EXT = 0x8FFE
define GL_UNIFORM_BLOCK_INDEX = 0x8A3A
define GL_VERTEX_ATTRIB_ARRAY10_NV = 0x865A
define GL_TEXTURE9_ARB = 0x84C9
define GL_MAP_WRITE_BIT = 0x0002
define GL_ARB_framebuffer_sRGB = 1
define GL_ALIASED_POINT_SIZE_RANGE = 0x846D
define GL_INDEX_ARRAY_EXT = 0x8077
define GL_PATH_GEN_COLOR_FORMAT_NV = 0x90B2
define GL_REPLICATE_BORDER = 0x8153
define GL_NORMAL_ARRAY_LIST_STRIDE_IBM = 103081
define GL_IMAGE_BINDING_NAME = 0x8F3A
define GL_NV_vdpau_interop = 1
define GL_MATRIX_STRIDE = 0x92FF
define GL_RED_BIT_ATI = 0x00000001
define GL_EXT_framebuffer_multisample = 1
define GL_INTENSITY16_SIGNED_SGIX = 0x85EA
define GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089
define GL_COLOR_FLOAT_APPLE = 0x8A0F
define GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
define GL_GEOMETRY_VERTICES_OUT_ARB = 0x8DDA
define GL_PIXEL_MAP_A_TO_A = 0x0C79
define GL_SRGB8 = 0x8C41
define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
define GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0
define GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897
define GL_MAX_SHADER_COMPILER_THREADS_ARB = 0x91B0
define GL_TEXTURE_IMAGE_TYPE = 0x8290
define GL_NV_half_float = 1
define GL_4PASS_0_EXT = 0x80A4
define GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067
define GL_INDEX_ARRAY_BUFFER_BINDING_ARB = 0x8899
define GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B
define GL_RELATIVE_ARC_TO_NV = 0xFF
define GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
define GL_ARB_draw_indirect = 1
define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = 0x8C85
define GL_OP_MADD_EXT = 0x8788
define GL_FRAGMENT_LIGHT0_EXT = 0x840C
define GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8
define GL_ATI_vertex_attrib_array_object = 1
define GL_MODELVIEW0_EXT = 0x1700
define GL_LUMINANCE12_ALPHA12 = 0x8047
define GL_ATI_texture_float = 1
define GL_CULL_FRAGMENT_NV = 0x86E7
define GL_COMPRESSED_ALPHA_ARB = 0x84E9
define GL_TEXTURE_COMPARE_MODE = 0x884C
define GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7
define GL_NAMED_STRING_TYPE_ARB = 0x8DEA
define GL_CLAMP_TO_EDGE_EXT = 0x812F
define GL_BOUNDING_BOX_NV = 0x908D
define GL_OP_NEGATE_EXT = 0x8783
define GL_COMPRESSED_LUMINANCE = 0x84EA
define GL_TEXTURE_RED_TYPE = 0x8C10
define GL_EXT_texture_filter_anisotropic = 1
define GL_PRIMITIVE_RESTART_INDEX = 0x8F9E
define GL_SWIZZLE_STRQ_ATI = 0x897A
define GL_STENCIL_INDEX4_EXT = 0x8D47
define GL_AMD_gpu_shader_int64 = 1
define GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC
define GL_IMAGE_BINDING_FORMAT = 0x906E
define GL_INTERPOLATE = 0x8575
define GL_RGB5_A1_EXT = 0x8057
define GL_EXT_texture_rectangle = 1
define GL_SCISSOR_BOX = 0x0C10
define GL_COLOR_TABLE_BIAS = 0x80D7
define GL_PIXEL_MODE_BIT = 0x00000020
define GL_MULTISAMPLE_BIT_EXT = 0x20000000
define GL_TEXTURE_STENCIL_SIZE_EXT = 0x88F1
define GL_GET_TEXTURE_IMAGE_TYPE = 0x8292
define GL_LUMINANCE6_ALPHA2 = 0x8044
define GL_IMAGE_CUBE = 0x9050
define GL_EXT_fragment_lighting = 1
define GL_ELEMENT_ARRAY_TYPE_ATI = 0x8769
define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
define GL_SAMPLE_POSITION_NV = 0x8E50
define GL_SAMPLE_ALPHA_TO_MASK_EXT = 0x809E
define GL_PATH_INITIAL_END_CAP_NV = 0x9077
define GL_INTENSITY4 = 0x804A
define GL_INTENSITY8 = 0x804B
define GL_NUM_INSTRUCTIONS_TOTAL_ATI = 0x8972
define GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC
define GL_UNSIGNED_SHORT_8_8_APPLE = 0x85BA
define GL_COMBINER_BIAS_NV = 0x8549
define GL_EMBOSS_LIGHT_NV = 0x855D
define GL_LUMINANCE6_ALPHA2_EXT = 0x8044
define GL_QUERY_BUFFER_BINDING_AMD = 0x9193
define GL_ONE = 1
define GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE = 0x8A02
define GL_DEPTH_BIAS = 0x0D1F
define GL_COLOR_ATTACHMENT12_EXT = 0x8CEC
define GL_MAP2_VERTEX_ATTRIB7_4_NV = 0x8677
define GL_RGB_INTEGER = 0x8D98
define GL_MAP2_VERTEX_3 = 0x0DB7
define GL_MAP2_VERTEX_4 = 0x0DB8
define GL_PN_TRIANGLES_ATI = 0x87F0
define GL_COMPRESSED_R11_EAC = 0x9270
define GL_FONT_X_MIN_BOUNDS_BIT_NV = 0x00010000
define GL_EXT_texture_compression_latc = 1
define GL_OUTPUT_TEXTURE_COORD9_EXT = 0x87A6
define GL_FRAMEBUFFER_ATTACHMENT_ANGLE = 0x93A3
define GL_PACK_SKIP_ROWS = 0x0D03
define GL_VERTEX_PROGRAM_BINDING_NV = 0x864A
define GL_DOT3_RGBA = 0x86AF
define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645
define GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309
define GL_TEXTURE_MATRIX = 0x0BA8
define GL_AVERAGE_EXT = 0x8335
define GL_UNPACK_SWAP_BYTES = 0x0CF0
define GL_GREATER = 0x0204
define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT = 0x8C80
define GL_ARB_point_parameters = 1
define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3
define GL_ARB_vertex_attrib_binding = 1
define GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
define GL_TEXCOORD2_BIT_PGI = 0x20000000
define GL_INTENSITY8_SNORM = 0x9017
define GL_ARRAY_BUFFER_ARB = 0x8892
define GL_TEXTURE10 = 0x84CA
define GL_TEXTURE12 = 0x84CC
define GL_TEXTURE13 = 0x84CD
define GL_TEXTURE14 = 0x84CE
define GL_TEXTURE15 = 0x84CF
define GL_TEXTURE16 = 0x84D0
define GL_TEXTURE17 = 0x84D1
define GL_TEXTURE18 = 0x84D2
define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4
define GL_REND_screen_coordinates = 1
define GL_VERTEX_ATTRIB_ARRAY6_NV = 0x8656
define GL_FORMAT_SUBSAMPLE_24_24_OML = 0x8982
define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT = 0x9069
define GL_ARRAY_BUFFER_BINDING = 0x8894
define GL_EXT_rescale_normal = 1
define GL_TEXTURE20 = 0x84D4
define GL_TEXTURE21 = 0x84D5
define GL_TEXTURE22 = 0x84D6
define GL_TEXTURE23 = 0x84D7
define GL_TEXTURE24 = 0x84D8
define GL_TEXTURE25 = 0x84D9
define GL_TEXTURE27 = 0x84DB
define GL_TEXTURE28 = 0x84DC
define GL_TEXTURE29 = 0x84DD
define GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
define GL_VIDEO_COLOR_CONVERSION_MIN_NV = 0x902B
define GL_TEXTURE_BLUE_TYPE_ARB = 0x8C12
define GL_NV_multisample_coverage = 1
define GL_OPERAND3_RGB_NV = 0x8593
define GL_COLOR_ATTACHMENT8_EXT = 0x8CE8
define GL_MAP2_VERTEX_ATTRIB4_4_NV = 0x8674
define GL_ROUNDED_RECT_NV = 0xE8
define GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
define GL_MAP2_COLOR_4 = 0x0DB0
define GL_SRGB8_ALPHA8_EXT = 0x8C43
define GL_COPY = 0x1503
define GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
define GL_APPLE_transform_hint = 1
define GL_MAX_FRAMEBUFFER_LAYERS = 0x9317
define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
define GL_STANDARD_FONT_FORMAT_NV = 0x936C
define GL_OUTPUT_TEXTURE_COORD21_EXT = 0x87B2
define GL_EXP2 = 0x0801
define GL_LOG_INFO_REGAL = 0x931B
define GL_CON_1_ATI = 0x8942
define GL_TEXTURE_SWIZZLE_RGBA_EXT = 0x8E46
define GL_SGIS_pixel_texture = 1
define GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
define GL_OVERLAY_KHR = 0x9296
define GL_FOG = 0x0B60
define GL_MIPMAP = 0x8293
define GL_DEPTH_STENCIL = 0x84F9
define GL_VERTEX_WEIGHT_ARRAY_EXT = 0x850C
define GL_MAX_TEXTURE_UNITS_ARB = 0x84E2
define GL_ARB_sampler_objects = 1
define GL_PALETTE8_RGB5_A1_OES = 0x8B99
define GL_FIELD_UPPER_NV = 0x9022
define GL_ONE_MINUS_SRC1_ALPHA = 0x88FB
define GL_ACTIVE_SUBROUTINES = 0x8DE5
define GL_MATRIX_EXT = 0x87C0
define GL_IMAGE_BUFFER = 0x9051
define GL_MODELVIEW29_ARB = 0x873D
define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3
define GL_SRGB_WRITE = 0x8298
define GL_DEPTH_BUFFER_BIT = 0x00000100
define GL_EXT_gpu_shader4 = 1
define GL_MESA_window_pos = 1
define GL_INDEX_ARRAY_TYPE_EXT = 0x8085
define GL_KTX_STENCIL_REGION = 0x3
define GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
define GL_RGB565 = 0x8D62
define GL_UNSIGNALED = 0x9118
define GL_NOTEQUAL = 0x0205
define GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA
define GL_UNIFORM_BUFFER_START = 0x8A29
define GL_SM_COUNT_NV = 0x933B
define GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF
define GL_SOURCE0_RGB_EXT = 0x8580
define GL_DOUBLE_VEC3_EXT = 0x8FFD
define GL_EXT_polygon_offset_clamp = 1
define GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4
define GL_ELEMENT_ARRAY_BUFFER = 0x8893
define GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2
define GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
define GL_TEXTURE8_ARB = 0x84C8
define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV = 0x9035
define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 103087
define GL_SGIX_pixel_texture_bits = 1
define GL_COMBINE_ALPHA_ARB = 0x8572
define GL_SYNC_X11_FENCE_EXT = 0x90E1
define GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
define GL_TRIANGLES_ADJACENCY_EXT = 0xC
define GL_EXT_stencil_wrap = 1
define GL_VERTEX_BINDING_STRIDE = 0x82D8
define GL_TRANSFORM_FEEDBACK_RECORD_NV = 0x8C86
define GL_TEXTURE_1D_ARRAY_EXT = 0x8C18
define GL_CLAMP_VERTEX_COLOR_ARB = 0x891A
define GL_RG16F = 0x822F
define GL_UNIFORM_NAME_LENGTH = 0x8A39
define GL_NV_texgen_emboss = 1
define GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C
define GL_UNSIGNED_NORMALIZED = 0x8C17
define GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB
define GL_QUERY_COUNTER_BITS_ARB = 0x8864
define GL_OUTPUT_TEXTURE_COORD20_EXT = 0x87B1
define GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179
define GL_TEXTURE_SHARED_SIZE = 0x8C3F
define GL_INT_SAMPLER_CUBE_EXT = 0x8DCC
define GL_DT_BIAS_NV = 0x8717
define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4
define GL_HILO8_NV = 0x885E
define GL_READ_FRAMEBUFFER_EXT = 0x8CA8
define GL_FRONT_FACE = 0x0B46
define GL_MAX_3D_TEXTURE_SIZE = 0x8073
define GL_PREVIOUS_TEXTURE_INPUT_NV = 0x86E4
define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE = 0x8521
define GL_CIRCULAR_CW_ARC_TO_NV = 0xFA
define GL_SHADER_STORAGE_BLOCK = 0x92E6
define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = 0x8C28
define GL_GEOMETRY_SHADER_ARB = 0x8DD9
define GL_COLOR_TABLE_INTENSITY_SIZE_EXT = 0x80DF
define GL_OFFSET_TEXTURE_2D_MATRIX_NV = 0x86E1
define GL_READ_FRAMEBUFFER = 0x8CA8
define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV = 0x9029
define GL_UNSIGNED_INT16_VEC3_NV = 0x8FF2
define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD
define GL_GEOMETRY_OUTPUT_TYPE_EXT = 0x8DDC
define GL_MODELVIEW6_ARB = 0x8726
define GL_AMD_shader_stencil_value_export = 1
define GL_CONSERVE_MEMORY_HINT_PGI = 107005
define GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E
define GL_DISTANCE_ATTENUATION_EXT = 0x8129
define GL_TRANSPOSE_COLOR_MATRIX_ARB = 0x84E6
define GL_INT16_VEC3_NV = 0x8FE6
define GL_FRAMEBUFFER_SRGB_EXT = 0x8DB9
define GL_OUTPUT_VERTEX_EXT = 0x879A
define GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9
define GL_STENCIL_BACK_FUNC = 0x8800
define GL_T2F_C4UB_V3F = 0x2A29
define GL_MAP2_VERTEX_ATTRIB13_4_NV = 0x867D
define GL_BUFFER_STORAGE_FLAGS = 0x8220
define GL_ARRAY_OBJECT_BUFFER_ATI = 0x8766
define GL_CURRENT_VERTEX_ATTRIB_ARB = 0x8626
define GL_FOG_COORD_ARRAY_POINTER = 0x8456
define GL_CURRENT_SECONDARY_COLOR_EXT = 0x8459
define GL_UNIFORM_OFFSET = 0x8A3B
define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT = 0x851C
define GL_R1UI_C4UB_V3F_SUN = 0x85C5
define GL_TEXTURE_COMPRESSED_ARB = 0x86A1
define GL_UNSIGNED_INT_8_8_8_8 = 0x8035
define GL_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900C
define GL_TESS_EVALUATION_PROGRAM_NV = 0x891F
define GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128
define GL_CONVOLUTION_HINT_SGIX = 0x8316
define GL_ANGLE_framebuffer_blit = 1
define GL_NV_path_rendering = 1
define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1
define GL_ARB_fragment_coord_conventions = 1
define GL_FRAGMENT_INPUT_NV = 0x936D
define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX = 0x9047
define GL_SPARE0_NV = 0x852E
define GL_EXT_texture_mirror_clamp = 1
define GL_STENCIL_RENDERABLE = 0x8288
define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV = 0x90BE
define GL_MAP1_VERTEX_ATTRIB13_4_NV = 0x866D
define GL_TRANSFORM_HINT_APPLE = 0x85B1
define GL_LUMINANCE_ALPHA_FLOAT32_ATI = 0x8819
define GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
define GL_ALPHA_BIAS = 0x0D1D
define GL_POINT_SMOOTH = 0x0B10
define GL_ANGLE_depth_texture = 1
define GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F
define GL_VARIABLE_A_NV = 0x8523
define GL_SGIX_shadow = 1
define GL_COLOR_ARRAY_SIZE = 0x8081
define GL_PRIMITIVES_SUBMITTED_ARB = 0x82EF
define GL_EVAL_VERTEX_ATTRIB3_NV = 0x86C9
define GL_COLOR_TABLE_WIDTH_EXT = 0x80D9
define GL_TESS_GEN_SPACING = 0x8E77
define GL_MAP1_VERTEX_ATTRIB5_4_NV = 0x8665
define GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA
define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD = 0x00000001
define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4
define GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
define GL_COLOR_ATTACHMENT11_EXT = 0x8CEB
define GL_ALLOW_DRAW_WIN_HINT_PGI = 107023
define GL_LINE_TO_NV = 0x04
define GL_KHR_robust_buffer_access_behavior = 1
define GL_INT16_NV = 0x8FE4
define GL_TEXTURE_DT_SIZE_NV = 0x871E
define GL_RESAMPLE_ZERO_FILL_OML = 0x8987
define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF
define GL_ARB_texture_buffer_range = 1
define GL_TRANSPOSE_NV = 0x862C
define GL_PATH_STENCIL_FUNC_NV = 0x90B7
define GL_DST_ALPHA = 0x0304
define GL_MATRIX19_ARB = 0x88D3
define GL_MULTISAMPLE_SGIS = 0x809D
define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x900B
define GL_DEPTH_BITS = 0x0D56
define GL_UNSIGNED_INT64_VEC2_ARB = 0x8FF5
define GL_SAMPLER_2D_RECT = 0x8B63
define GL_TEXTURE_PRIORITY_EXT = 0x8066
define GL_INFO_LOG_LENGTH = 0x8B84
define GL_LUMINANCE8_ALPHA8 = 0x8045
define GL_PALETTE8_RGBA8_OES = 0x8B96
define GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE
define GL_ARB_texture_cube_map_array = 1
define GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
define GL_PIXEL_UNPACK_BUFFER_ARB = 0x88EC
define GL_APPLE_element_array = 1
define GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43
define GL_MAX_SPOT_EXPONENT_NV = 0x8505
define GL_CONSTANT_COLOR = 0x8001
define GL_CONSTANT = 0x8576
define GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5
define GL_COLOR_ATTACHMENT7_EXT = 0x8CE7
define GL_RG8UI = 0x8238
define GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8
define GL_ANGLE_timer_query = 1
define GL_KEEP = 0x1E00
define GL_FUNC_ADD = 0x8006
define GL_ACTIVE_TEXTURE = 0x84E0
define GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
define GL_UNSIGNED_INT8_NV = 0x8FEC
define GL_RGBA16UI = 0x8D76
define GL_MINMAX = 0x802E
define GL_CON_0_ATI = 0x8941
define GL_LINE_SMOOTH = 0x0B20
define GL_GEOMETRY_PROGRAM_NV = 0x8C26
define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT = 0x8C3B
define GL_INVALID_INDEX = 0xFFFFFFFF
define GL_MIN_GREEN_SGIS = 0x85A8
define GL_LINEAR_MIPMAP_LINEAR = 0x2703
define GL_TRANSFORM_FEEDBACK_BUFFER_EXT = 0x8C8E
define GL_EXT_bindable_uniform = 1
define GL_INDEX_CLEAR_VALUE = 0x0C20
define GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
define GL_VERTEX_ATTRIB_ARRAY2_NV = 0x8652
define GL_UNSIGNED_INT16_NV = 0x8FF0
define GL_LERP_ATI = 0x8969
define GL_BUFFER_SERIALIZED_MODIFY_APPLE = 0x8A12
define GL_NAND = 0x150E
define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
define GL_MODELVIEW28_ARB = 0x873C
define GL_SGIX_shadow_ambient = 1
define GL_UNSIGNED_SHORT = 0x1403
define GL_FOG_DENSITY = 0x0B62
define GL_OPERAND2_RGB_EXT = 0x8592
define GL_SUBTRACT = 0x84E7
define GL_ARB_texture_env_add = 1
define GL_ARB_copy_buffer = 1
define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV = 0x80
define GL_EXT_framebuffer_object = 1
define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83
define GL_IMAGE_CLASS_10_10_10_2 = 0x82C3
define GL_COORD_REPLACE = 0x8862
define GL_FONT_UNITS_PER_EM_BIT_NV = 0x00100000
define GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8
define GL_CULL_MODES_NV = 0x86E0
define GL_EXT_provoking_vertex = 1
define GL_ARB_texture_multisample = 1
define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
define GL_ARB_parallel_shader_compile = 1
define GL_IBM_texture_mirrored_repeat = 1
define GL_REPLACE_VALUE_AMD = 0x874B
define GL_RED_MIN_CLAMP_INGR = 0x8560
define GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D
define GL_NUM_GENERAL_COMBINERS_NV = 0x854E
define GL_SGIS_texture_edge_clamp = 1
define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT = 0x8409
define GL_R8 = 0x8229
define GL_DOUBLE_VEC2_EXT = 0x8FFC
define GL_LIGHTEN_KHR = 0x9298
define GL_S3_s3tc = 1
define GL_TEXTURE_VIEW = 0x82B5
define GL_EVAL_VERTEX_ATTRIB10_NV = 0x86D0
define GL_INGR_color_clamp = 1
define GL_W_EXT = 0x87D8
define GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
define GL_HSL_LUMINOSITY_NV = 0x92B0
define GL_TEXTURE7_ARB = 0x84C7
define GL_SRC_OUT_NV = 0x928C
define GL_PATH_COMMAND_COUNT_NV = 0x909D
define GL_LOGIC_OP = 0x0BF1
define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
define GL_FACTOR_MIN_AMD = 0x901C
define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC
define GL_UNCORRELATED_NV = 0x9282
define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F
define GL_UNSIGNED_INT64_AMD = 0x8BC2
define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 0x870D
define GL_VIDEO_BUFFER_BINDING_NV = 0x9021
define GL_DST_OVER_NV = 0x9289
define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 0x8519
define GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D
define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
define GL_CONTEXT_ROBUST_ACCESS = 0x90F3
define GL_VIBRANCE_SCALE_NV = 0x8713
define GL_CURRENT_SECONDARY_COLOR = 0x8459
define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC
define GL_BUFFER_IMMUTABLE_STORAGE = 0x821F
define GL_CONJOINT_NV = 0x9284
define GL_QUERY_WAIT = 0x8E13
define GL_APPLE_specular_vector = 1
define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = 0x81A8
define GL_TEXTURE30_ARB = 0x84DE
define GL_LUMINANCE16_SNORM = 0x9019
define GL_UNSIGNED_INT_5_9_9_9_REV_EXT = 0x8C3E
define GL_SKIP_MISSING_GLYPH_NV = 0x90A9
define GL_ALPHA16F_ARB = 0x881C
define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
define GL_VERTEX_STREAM0_ATI = 0x876D
define GL_SWIZZLE_STQ_DQ_ATI = 0x8979
define GL_PROGRAM_LENGTH_NV = 0x8627
define GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC
define GL_LUMINANCE_INTEGER_EXT = 0x8D9C
define GL_TEXTURE_POINT_ONE_COORD_ATIX = 0x60B1
define GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316
define GL_NV_fragment_program4 = 1
define GL_T2F_C3F_V3F = 0x2A2A
define GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24
define GL_SGIX_ycrcb = 1
define GL_MAX_MAP_TESSELLATION_NV = 0x86D6
define GL_UNKNOWN_CONTEXT_RESET_ARB = 0x8255
define GL_DARKEN_KHR = 0x9297
define GL_TOP_LEVEL_ARRAY_SIZE = 0x930C
define GL_ALPHA_TEST_FUNC = 0x0BC1
define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = 0x87CB
define GL_PROGRAM_OBJECT_ARB = 0x8B40
define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = 0x900D
define GL_PERFMON_RESULT_SIZE_AMD = 0x8BC5
define GL_R3_G3_B2 = 0x2A10
define GL_ARB_gpu_shader_fp64 = 1
define GL_UNSIGNED_INT64_ARB = 0x140F
define GL_NORMAL_ARRAY_POINTER_EXT = 0x808F
define GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE
define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD = 0x914C
define GL_LUMINANCE_ALPHA_FLOAT16_ATI = 0x881F
define GL_RG8_SNORM = 0x8F95
define GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002
define GL_STENCIL_REF = 0x0B97
define GL_CND0_ATI = 0x896B
define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT = 0x8C8B
define GL_TEXTURE_COMPONENTS = 0x1003
define GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5
define GL_CLIENT_ALL_ATTRIB_BITS = 0xffffffff
define GL_MODELVIEW_STACK_DEPTH = 0x0BA3
define GL_RGB10_A2_EXT = 0x8059
define GL_SHADE_MODEL = 0x0B54
define GL_TIME_ELAPSED_EXT = 0x88BF
define GL_INT8_VEC2_NV = 0x8FE1
define GL_DEPTH_COMPONENT32_ARB = 0x81A7
define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV = 0x10
define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F8
define GL_COMPRESSED_RGB8_ETC2 = 0x9274
define GL_HALF_FLOAT_ARB = 0x140B
define GL_COLOR_ATTACHMENT10_EXT = 0x8CEA
define GL_ALPHA_BITS = 0x0D55
define GL_SATURATE_BIT_ATI = 0x00000040
define GL_TEXTURE26 = 0x84DA
define GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
define GL_4PASS_1_SGIS = 0x80A5
define GL_GREEN_MIN_CLAMP_INGR = 0x8561
define GL_MATRIX18_ARB = 0x88D2
define GL_SRGB_DECODE_ARB = 0x8299
define GL_SHADER_TYPE = 0x8B4F
define GL_RGBA_FLOAT_MODE_ARB = 0x8820
define GL_SRGB_READ = 0x8297
define GL_OPERAND2_RGB = 0x8592
define GL_FEEDBACK_BUFFER_TYPE = 0x0DF2
define GL_COMPILE_STATUS = 0x8B81
define GL_UNSIGNED_INT64_VEC4_NV = 0x8FF7
define GL_MULTISAMPLES_NV = 0x9371
define GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
define GL_DSDT_MAG_INTENSITY_NV = 0x86DC
define GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
define GL_SUN_mesh_array = 1
define GL_STACK_OVERFLOW = 0x0503
define GL_READ_PIXEL_DATA_RANGE_NV = 0x8879
define GL_ISOLINES = 0x8E7A
define GL_PROXY_TEXTURE_2D_STACK_MESAX = 0x875C
define GL_DEBUG_TYPE_PORTABILITY_ARB = 0x824F
define GL_TEXTURE_COORD_ARRAY_LIST_IBM = 103074
define GL_SAMPLE_ALPHA_TO_ONE_ARB = 0x809F
define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT = 0x8C4B
define GL_TEXTURE_LUMINANCE_SIZE_EXT = 0x8060
define GL_AMD_shader_stencil_export = 1
define GL_SGIX_clipmap = 1
define GL_SLUMINANCE_ALPHA = 0x8C44
define GL_SYNC_STATUS = 0x9114
define GL_NORMAL_ARRAY_LENGTH_NV = 0x8F2C
define GL_DISCARD_ATI = 0x8763
define GL_OPERAND2_RGB_ARB = 0x8592
define GL_OFFSET_TEXTURE_MATRIX_NV = 0x86E1
define GL_FOG_COORDINATE_ARRAY_POINTER = 0x8456
define GL_PROGRAM_TARGET_NV = 0x8646
define GL_VALIDATE_STATUS = 0x8B83
define GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB
define GL_SRC_OVER_NV = 0x9288
define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL = 0x94F8
define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL = 0x0001
define GL_PACK_INVERT_MESA = 0x8758
define GL_RESAMPLE_ZERO_FILL_SGIX = 0x8434
define GL_PHONG_HINT_WIN = 0x80EB
define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB = 0x91A9
define GL_COLOR_ATTACHMENT6_EXT = 0x8CE6
define GL_COMPRESSED_INTENSITY = 0x84EC
define GL_RENDERBUFFER_FREE_MEMORY_ATI = 0x87FD
define GL_TEXTURE_ENV_COLOR = 0x2201
define GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318
define GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F
define GL_STATIC_DRAW_ARB = 0x88E4
define GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092
define GL_MODELVIEW_MATRIX = 0x0BA6
define GL_AMD_conservative_depth = 1
define GL_INT_SAMPLER_1D_EXT = 0x8DC9
define GL_DRAW_FRAMEBUFFER_BINDING_EXT = 0x8CA6
define GL_NV_gpu_program4 = 1
define GL_NV_gpu_program5 = 1
define GL_OP_SUB_EXT = 0x8796
define GL_SAMPLE_COVERAGE_ARB = 0x80A0
define GL_OR_REVERSE = 0x150B
define GL_MAX_IMAGE_UNITS_EXT = 0x8F38
define GL_SELECTION_BUFFER_POINTER = 0x0DF3
define GL_NEAREST = 0x2600
define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3
define GL_INVARIANT_VALUE_EXT = 0x87EA
define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = 0x8B88
define GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
define GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036
define GL_LOWER_LEFT = 0x8CA1
define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = 0x870C
define GL_TEXTURE_BINDING_RECTANGLE_EXT = 0x84F6
define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT = 0x8C88
define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81
define GL_AMD_pinned_memory = 1
define GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
define GL_422_AVERAGE_EXT = 0x80CE
define GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4
define GL_TEXTURE_INTENSITY_SIZE = 0x8061
define GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2
define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV = 0x8E54
define GL_MODELVIEW27_ARB = 0x873B
define GL_LIST_MODE = 0x0B30
define GL_INDEX_ARRAY_LIST_STRIDE_IBM = 103083
define GL_E_TIMES_F_NV = 0x8531
define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221
define GL_FONT_DESCENDER_BIT_NV = 0x00400000
define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE = 0x83F3
define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV = 0x887A
define GL_INT64_VEC4_NV = 0x8FEB
define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C
define GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
define GL_COLORBURN_NV = 0x929A
define GL_EXT_texture_env = 1
define GL_ATI_draw_buffers = 1
define GL_INT_IMAGE_BUFFER = 0x905C
define GL_KHR_context_flush_control = 1
define GL_ARB_shading_language_include = 1
define GL_ARB_vertex_type_10f_11f_11f_rev = 1
define GL_CLAMP_VERTEX_COLOR = 0x891A
define GL_STATIC_COPY_ARB = 0x88E6
define GL_RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54
define GL_SAMPLE_SHADING = 0x8C36
define GL_EMULATION_REGAL = 0x9325
define GL_OBJECT_DELETE_STATUS_ARB = 0x8B80
define GL_SGIS_fog_function = 1
define GL_SUPERSAMPLE_SCALE_Y_NV = 0x9373
define GL_COLOR_TABLE_FORMAT_EXT = 0x80D8
define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI = 0x8803
define GL_TEXTURE6_ARB = 0x84C6
define GL_INTERNALFORMAT_PREFERRED = 0x8270
define GL_OPERAND0_ALPHA_ARB = 0x8598
define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR = 0x9630
define GL_ARB_texture_compression_rgtc = 1
define GL_MAX_FRAGMENT_LIGHTS_EXT = 0x8404
define GL_OUTPUT_TEXTURE_COORD10_EXT = 0x87A7
define GL_BLUE_BIT_ATI = 0x00000004
define GL_QUERY_NO_WAIT_NV = 0x8E14
define GL_TRANSPOSE_AFFINE_3D_NV = 0x9098
define GL_TEXTURE_BORDER_VALUES_NV = 0x871A
define GL_PALETTE8_R5_G6_B5_OES = 0x8B97
define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 0x8517
define GL_INDEX_ARRAY_LENGTH_NV = 0x8F2E
define GL_COLOR_TABLE_WIDTH = 0x80D9
define GL_SAMPLE_SHADING_ARB = 0x8C36
define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 0x8CD4
define GL_CACHE_REGAL = 0x9362
define GL_EXT_coordinate_frame = 1
define GL_NV_internalformat_sample_query = 1
define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = 0x862E
define GL_DOT2_ADD_ATI = 0x896C
define GL_PERFQUERY_COUNTER_RAW_INTEL = 0x94F4
define GL_BLEND_DST = 0x0BE0
define GL_ALL_STATIC_DATA_IBM = 103060
define GL_WEIGHT_ARRAY_TYPE_ARB = 0x86A9
define GL_TIMESTAMP = 0x8E28
define GL_SHADER_STORAGE_BARRIER_BIT = 0x2000
define GL_DISJOINT_NV = 0x9283
define GL_CONVOLUTION_BORDER_COLOR = 0x8154
define GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A
define GL_NV_video_capture = 1
define GL_BLUE_SCALE = 0x0D1A
define GL_PRIMITIVE_RESTART_NV = 0x8558
define GL_ARB_shadow = 1
define GL_EXT_vertex_shader = 1
define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE = 0x8A08
define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AF
define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT = 0x8DDD
define GL_FLAT = 0x1D00
define GL_MESA_pack_invert = 1
define GL_COLOR_TABLE_RED_SIZE = 0x80DA
define GL_ARB_shader_viewport_layer_array = 1
define GL_FILL = 0x1B02
define GL_LUMINANCE8_ALPHA8_EXT = 0x8045
define GL_PLUS_CLAMPED_NV = 0x92B1
define GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
define GL_CURRENT_QUERY_ARB = 0x8865
define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0
define GL_MAP2_VERTEX_ATTRIB6_4_NV = 0x8676
define GL_IMAGE_CLASS_11_11_10 = 0x82C2
define GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080
define GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74
define GL_RGB_SIGNED_SGIX = 0x85E0
define GL_MAX_TEXTURE_COORDS_NV = 0x8871
define GL_RGBA4_DXT5_S3TC = 0x83A5
define GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
define GL_MAT_SHININESS_BIT_PGI = 0x02000000
define GL_ALL_ATTRIB_BITS = 0x000fffff
define GL_RGB32UI = 0x8D71
define GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E
define GL_BACK_RIGHT = 0x0403
define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF
define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = 0x87F7
define GL_3DFX_texture_compression_FXT1 = 1
define GL_FRAGMENT_COLOR_MATERIAL_EXT = 0x8401
define GL_2X_BIT_ATI = 0x00000001
define GL_ARB_instanced_arrays = 1
define GL_BUFFER_ACCESS_FLAGS = 0x911F
define GL_OFFSET_TEXTURE_RECTANGLE_NV = 0x864C
define GL_PN_TRIANGLES_NORMAL_MODE_ATI = 0x87F3
define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL = 0x94FA
define GL_COORD_REPLACE_NV = 0x8862
define GL_DOT3_ATI = 0x8966
define GL_SOURCE0_ALPHA_EXT = 0x8588
define GL_BIAS_BIT_ATI = 0x00000008
define GL_PASS_THROUGH_TOKEN = 0x0700
define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV = 0x9038
define GL_DEBUG_SEVERITY_MEDIUM_ARB = 0x9147
define GL_NOR = 0x1508
define GL_POLYGON_OFFSET_CLAMP_EXT = 0x8E1B
define GL_NV_vertex_attrib_integer_64bit = 1
define GL_LO_BIAS_NV = 0x8715
define GL_VERTEX_BINDING_BUFFER = 0x8F4F
define GL_SAMPLER_2D_SHADOW_ARB = 0x8B62
define GL_COMPILE = 0x1300
define GL_FRAGMENT_SHADER_ARB = 0x8B30
define GL_DEBUG_REGAL = 0x9323
define GL_ARB_window_pos = 1
define GL_MATRIX17_ARB = 0x88D1
define GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37
define GL_OPERAND1_RGB = 0x8591
define GL_NV_shader_atomic_float = 1
define GL_PROGRAM_ERROR_STRING_ARB = 0x8874
define GL_LOW_INT = 0x8DF3
define GL_INT64_VEC2_NV = 0x8FE9
define GL_TESS_EVALUATION_SHADER = 0x8E87
define GL_DITHER = 0x0BD0
define GL_COLOR_LOGIC_OP = 0x0BF2
define GL_ALPHA32F_ARB = 0x8816
define GL_DEPTH32F_STENCIL8_NV = 0x8DAC
define GL_CURRENT_VERTEX_EXT = 0x87E2
define GL_NAMED_STRING_LENGTH_ARB = 0x8DE9
define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = 0x9067
define GL_DOUBLE_MAT2 = 0x8F46
define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = 0x8E58
define GL_VIEWPORT_BOUNDS_RANGE = 0x825D
define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV = 0x933D
define GL_FONT_Y_MIN_BOUNDS_BIT_NV = 0x00020000
define GL_CURRENT_RASTER_INDEX = 0x0B05
define GL_COLOR_ATTACHMENT5_EXT = 0x8CE5
define GL_DOUBLE_MAT3 = 0x8F47
define GL_VIEW_CLASS_32_BITS = 0x82C8
define GL_CLIPPING_INPUT_PRIMITIVES_ARB = 0x82F6
define GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF
define GL_BGRA_INTEGER = 0x8D9B
define GL_COLOR_ARRAY_EXT = 0x8076
define GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD
define GL_DOUBLE_MAT4 = 0x8F48
define GL_ARRAY_SIZE = 0x92FB
define GL_STENCIL_BACK_WRITEMASK = 0x8CA5
define GL_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806
define GL_RASTER_MULTISAMPLE_EXT = 0x9327
define GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
define GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 0x862E
define GL_COLOR_ARRAY_STRIDE = 0x8083
define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL = 0x94FC
define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV = 0x90FC
define GL_WEIGHT_ARRAY_STRIDE_ARB = 0x86AA
define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV = 0x8C7E
define GL_MAP_TESSELLATION_NV = 0x86C2
define GL_ARB_pixel_buffer_object = 1
define GL_MAX_CONVOLUTION_HEIGHT = 0x801B
define GL_INTERLACE_OML = 0x8980
define GL_LAYOUT_DEFAULT_INTEL = 0
define GL_LUMINANCE_ALPHA16I_EXT = 0x8D8D
define GL_OP_CROSS_PRODUCT_EXT = 0x8797
define GL_LINEARLIGHT_NV = 0x92A7
define GL_TEXTURE_COMPARE_MODE_ARB = 0x884C
define GL_ARB_shading_language_100 = 1
define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D
define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
define GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3
define GL_EXT_blend_subtract = 1
define GL_QUERY_RESULT_NV = 0x8866
define GL_MODELVIEW26_ARB = 0x873A
define GL_TIMEOUT_EXPIRED = 0x911B
define GL_TEXTURE_COMPARE_SGIX = 0x819A
define GL_RESTART_SUN = 0x01
define GL_EXT_texture_sRGB_decode = 1
define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47
define GL_SAMPLE_PATTERN_EXT = 0x80AC
define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
define GL_PATH_DASH_OFFSET_NV = 0x907E
define GL_MAP1_GRID_DOMAIN = 0x0DD0
define GL_UNSIGNED_INT_SAMPLER_1D_EXT = 0x8DD1
define GL_STENCIL_BITS = 0x0D57
define GL_NV_sample_mask_override_coverage = 1
define GL_SGIX_reference_plane = 1
define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB = 0x9381
define GL_PIXEL_PACK_BUFFER_EXT = 0x88EB
define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = 0x8533
define GL_TEXTURE_BUFFER_SIZE = 0x919E
define GL_COORD_REPLACE_ARB = 0x8862
define GL_EVAL_VERTEX_ATTRIB2_NV = 0x86C8
define GL_NUM_EXTENSIONS = 0x821D
define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CA
define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
define GL_STREAM_READ = 0x88E1
define GL_STATIC_COPY = 0x88E6
define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C
define GL_TEXTURE5_ARB = 0x84C5
define GL_ARB_color_buffer_float = 1
define GL_SRGB_EXT = 0x8C40
define GL_TEXTURE_REDUCTION_MODE_EXT = 0x9366
define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA3
define GL_LOG_DRIVER_REGAL = 0x931D
define GL_PRIMITIVE_RESTART = 0x8F9D
define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = 0x864E
define GL_SRC2_ALPHA = 0x858A
define GL_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x8898
define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 0x88B4
define GL_TEXCOORD1_BIT_PGI = 0x10000000
define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9
define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70
define GL_WAIT_FAILED = 0x911D
define GL_DOUBLE_MAT2x4 = 0x8F4A
define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004
define GL_MAX_VIEWPORT_DIMS = 0x0D3A
define GL_OBJECT_PLANE = 0x2501
define GL_TEXTURE_BINDING_RENDERBUFFER_NV = 0x8E53
define GL_ATTRIB_ARRAY_SIZE_NV = 0x8623
define GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F
define GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
define GL_AMBIENT = 0x1200
define GL_ACCUM_ALPHA_BITS = 0x0D5B
define GL_NV_gpu_shader5 = 1
define GL_FRAGMENT_PROGRAM_NV = 0x8870
define GL_POINT_BIT = 0x00000002
define GL_BLEND_EQUATION = 0x8009
define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = 0x808A
define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2
define GL_SGIX_fragment_specular_lighting = 1
define GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B
define GL_CURRENT_VERTEX_ATTRIB = 0x8626
define GL_MINMAX_FORMAT_EXT = 0x802F
define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0F
define GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84
define GL_MAP1_COLOR_4 = 0x0D90
define GL_COMPARE_REF_TO_TEXTURE = 0x884E
define GL_COLOR_TABLE_BIAS_SGI = 0x80D7
define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
define GL_MODELVIEW8_ARB = 0x8728
define GL_TEXCOORD3_BIT_PGI = 0x40000000
define GL_ARB_vertex_buffer_object = 1
define GL_FOG_MODE = 0x0B65
define GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400
define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC
define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV = 0x8F25
define GL_TEXTURE_LUMINANCE_SIZE = 0x8060
define GL_ATI_texture_compression_3dc = 1
define GL_ALPHA8_EXT = 0x803C
define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV = 0x932F
define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E
define GL_NV_fragment_coverage_to_color = 1
define GL_VERSION = 0x1F02
define GL_PROXY_TEXTURE_2D_ARRAY_EXT = 0x8C1B
define GL_EXT_texture_integer = 1
define GL_RASTERIZER_DISCARD_NV = 0x8C89
define GL_SMOOTH_CUBIC_CURVE_TO_NV = 0x10
define GL_TEXTURE_3D_BINDING_EXT = 0x806A
define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
define GL_CURRENT_RASTER_DISTANCE = 0x0B09
define GL_VBO_FREE_MEMORY_ATI = 0x87FB
define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = 0x86F0
define GL_MAX_ALPHA_SGIS = 0x85AD
define GL_SUBTRACT_ARB = 0x84E7
define GL_PROXY_HISTOGRAM_EXT = 0x8025
define GL_VERTEX_TEXTURE = 0x829B
define GL_NV_float_buffer = 1
define GL_GEQUAL = 0x0206
define GL_VERTEX_SHADER_INVARIANTS_EXT = 0x87D1
define GL_RGB16F_ARB = 0x881B
define GL_GEOMETRY_SHADER_BIT = 0x00000004
define GL_MAX_VERTEX_UNITS_ARB = 0x86A4
define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV = 0x9039
define GL_ARB_shader_texture_image_samples = 1
define GL_INDEX_OFFSET = 0x0D13
define GL_V2F = 0x2A20
define GL_EXT_paletted_texture = 1
define GL_OUTPUT_TEXTURE_COORD19_EXT = 0x87B0
define GL_SRC_NV = 0x9286
define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC
define GL_MAP1_VERTEX_ATTRIB7_4_NV = 0x8667
define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE
define GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC
define GL_SGIX_ir_instrument1 = 1
define GL_LIGHTING_BIT = 0x00000040
define GL_INT_IMAGE_CUBE = 0x905B
define GL_DYNAMIC_STORAGE_BIT = 0x0100
define GL_V3F = 0x2A21
define GL_FOG_COORD_ARRAY_LENGTH_NV = 0x8F32
define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD
define GL_CLAMP_FRAGMENT_COLOR = 0x891B
define GL_FALSE = false
define GL_MAT_COLOR_INDEXES_BIT_PGI = 0x01000000
define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA
define GL_AMD_depth_clamp_separate = 1
define GL_MATRIX16_ARB = 0x88D0
define GL_GREMEDY_string_marker = 1
define GL_DT_SCALE_NV = 0x8711
define GL_EXT_pixel_transform = 1
define GL_OPERAND0_RGB = 0x8590
define GL_SHADER_SOURCE_LENGTH = 0x8B88
define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT = 0x8408
define GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276
define GL_DOUBLE_MAT4_EXT = 0x8F48
define GL_SWIZZLE_STR_ATI = 0x8976
define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE = 0x85B0
define GL_NV_vertex_program = 1
define GL_PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4
define GL_CLIP_ORIGIN = 0x935C
define GL_DS_BIAS_NV = 0x8716
define GL_FLOAT_R16_NV = 0x8884
define GL_TRANSFORM_BIT = 0x00001000
define GL_BLEND_SRC = 0x0BE1
define GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
define GL_ATTENUATION_EXT = 0x834D
define GL_VIEW_CLASS_48_BITS = 0x82C7
define GL_OBJECT_VALIDATE_STATUS_ARB = 0x8B83
define GL_CONSTANT_COLOR1_NV = 0x852B
define GL_PATCH_VERTICES = 0x8E72
define GL_APPLE_texture_range = 1
define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV = 0x9330
define GL_RED_BIAS = 0x0D15
define GL_QUERY_RESULT_ANGLE = 0x8866
define GL_ARB_texture_swizzle = 1
define GL_MODULATE = 0x2100
define GL_DRAW_INDIRECT_LENGTH_NV = 0x8F42
define GL_PARTIAL_SUCCESS_NV = 0x902E
define GL_BOOL_VEC4_ARB = 0x8B59
define GL_NAME_STACK_DEPTH = 0x0D70
define GL_EXT_texture = 1
define GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021
define GL_MAP2_TANGENT_EXT = 0x8445
define GL_MITER_REVERT_NV = 0x90A7
define GL_FRAGMENT_SHADER = 0x8B30
define GL_R11F_G11F_B10F = 0x8C3A
define GL_RGB16_EXTENDED_RANGE_SGIX = 0x85F2
define GL_SPOT_CUTOFF = 0x1206
define GL_COLOR_CLEAR_VALUE = 0x0C22
define GL_MAX_PIXEL_MAP_TABLE = 0x0D34
define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
define GL_VERTEX_ARRAY_SIZE_EXT = 0x807A
define GL_INTENSITY_FLOAT16_ATI = 0x881D
define GL_ARRAY_OBJECT_OFFSET_ATI = 0x8767
define GL_DEPTH_CLAMP = 0x864F
define GL_SAMPLER_2D_RECT_SHADOW_ARB = 0x8B64
define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = 0x8E23
define GL_GREEN = 0x1904
define GL_LUMINANCE_ALPHA32UI_EXT = 0x8D75
define GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002
define GL_EXT_color_subtable = 1
define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV = 0x8F31
define GL_COLOR_ARRAY_LIST_IBM = 103072
define GL_OBJECT_LINK_STATUS_ARB = 0x8B82
define GL_ARB_shader_image_load_store = 1
define GL_HARDLIGHT_KHR = 0x929B
define GL_MODELVIEW25_ARB = 0x8739
define GL_ARB_texture_border_clamp = 1
define GL_VERTEX_ATTRIB_ARRAY11_NV = 0x865B
define GL_READ_FRAMEBUFFER_ANGLE = 0x8CA8
define GL_COLOR_ARRAY_POINTER = 0x8090
define GL_MODULATE_SUBTRACT_ATI = 0x8746
define GL_ANGLE_texture_compression_dxt3 = 1
define GL_TEXTURE_BINDING_CUBE_MAP_ARB = 0x8514
define GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD
define GL_COMBINER_INPUT_NV = 0x8542
define GL_MEDIUM_INT = 0x8DF4
define GL_BLEND_ADVANCED_COHERENT_NV = 0x9285
define GL_ARB_shader_texture_lod = 1
define GL_TEXTURE_SWIZZLE_G_EXT = 0x8E43
define GL_DONT_CARE = 0x1100
define GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093
define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
define GL_MATRIX0_NV = 0x8630
define GL_CONVOLUTION_FORMAT = 0x8017
define GL_VERSION_4_1 = 1
define GL_EXT_blend_func_separate = 1
define GL_DRIVER_REGAL = 0x9326
define GL_EXT_cmyka = 1
define GL_RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55
define GL_MAP2_GRID_SEGMENTS = 0x0DD3
define GL_WEIGHT_ARRAY_POINTER_ARB = 0x86AC
define GL_VERTEX_PROGRAM_TWO_SIDE_NV = 0x8643
define GL_HORIZONTAL_LINE_TO_NV = 0x06
define GL_REG_0_ATI = 0x8921
define GL_VERTEX_ARRAY_OBJECT_EXT = 0x9154
define GL_UNIFORM = 0x92E1
define GL_INT_IMAGE_1D = 0x9057
define GL_TEXTURE4_ARB = 0x84C4
define GL_VERTEX_SHADER = 0x8B31
define GL_ARB_compatibility = 1
define GL_TESS_CONTROL_SHADER_PATCHES_ARB = 0x82F1
define GL_COLOR_ATTACHMENT8 = 0x8CE8
define GL_QUARTER_BIT_ATI = 0x00000010
define GL_MAP_READ_BIT = 0x0001
define GL_INT_IMAGE_1D_ARRAY_EXT = 0x905D
define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV = 0x933F
define GL_OUTPUT_TEXTURE_COORD24_EXT = 0x87B5
define GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
define GL_COMPRESSED_RG11_EAC = 0x9272
define GL_RGB_S3TC = 0x83A0
define GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A
define GL_ARB_vertex_type_2_10_10_10_rev = 1
define GL_NUM_PASSES_ATI = 0x8970
define GL_ARB_shader_draw_parameters = 1
define GL_RETAINED_APPLE = 0x8A1B
define GL_DEBUG_TYPE_OTHER = 0x8251
define GL_FLOAT_MAT4x3 = 0x8B6A
define GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
define GL_MAX_FRAMEBUFFER_WIDTH = 0x9315
define GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2
define GL_MAX_CONVOLUTION_WIDTH = 0x801A
define GL_HINT_BIT = 0x00008000
define GL_FRACTIONAL_ODD = 0x8E7B
define GL_COMBINER6_NV = 0x8556
define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA
define GL_RG_INTEGER = 0x8228
define GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E
define GL_ALPHA8_SNORM = 0x9014
define GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3
define GL_ATIX_texture_env_route = 1
define GL_PROXY_HISTOGRAM = 0x8025
define GL_CULL_FACE_MODE = 0x0B45
define GL_STENCIL_COMPONENTS = 0x8285
define GL_DRAW_BUFFER10_ARB = 0x882F
define GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
define GL_SAMPLER_RENDERBUFFER_NV = 0x8E56
define GL_MODELVIEW7_ARB = 0x8727
define GL_BLEND_EQUATION_RGB_EXT = 0x8009
define GL_EXT_copy_texture = 1
define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD = 0x9143
define GL_NV_register_combiners = 1
define GL_NV_copy_depth_to_color = 1
define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL = 0x94FB
define GL_RGB8I_EXT = 0x8D8F
define GL_MAX_VERTEX_ATTRIBS_ARB = 0x8869
define GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
define GL_OP_SET_GE_EXT = 0x878C
define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL = 0x9500
define GL_ALPHA_SNORM = 0x9010
define GL_C4UB_V2F = 0x2A22
define GL_ATIX_texture_env_combine3 = 1
define GL_SYNC_FENCE = 0x9116
define GL_MAX_DRAW_BUFFERS_ATI = 0x8824
define GL_SECONDARY_INTERPOLATOR_ATI = 0x896D
define GL_REPLACEMENT_CODE_SUN = 0x81D8
define GL_AMD_draw_buffers_blend = 1
define GL_PROVOKING_VERTEX = 0x8E4F
define GL_RGB12_EXT = 0x8053
define GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12
define GL_C4UB_V3F = 0x2A23
define GL_MIN_LUMINANCE_SGIS = 0x85F8
define GL_CONSERVATIVE_RASTERIZATION_NV = 0x9346
define GL_DRAW_BUFFER9_ARB = 0x882E
define GL_ADD_SIGNED_EXT = 0x8574
define GL_EXT_422_pixels = 1
define GL_OVR_multiview = 1
define GL_SAMPLER_1D_ARRAY_EXT = 0x8DC0
define GL_MAX_DEPTH = 0x8280
define GL_INT_SAMPLER_3D_EXT = 0x8DCB
define GL_SAMPLES_PASSED_ARB = 0x8914
define GL_R1UI_C3F_V3F_SUN = 0x85C6
define GL_OPERAND1_RGB_EXT = 0x8591
define GL_ALPHA16_SNORM = 0x9018
define GL_APPLE_ycbcr_422 = 1
define GL_UNIFORM_BARRIER_BIT = 0x00000004
define GL_RGB16UI = 0x8D77
define GL_NV_draw_texture = 1
define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002
define GL_STENCIL_ATTACHMENT_EXT = 0x8D20
define GL_INDEX_ARRAY_POINTER_EXT = 0x8091
define GL_NICEST = 0x1102
define GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C
define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT = 0x8403
define GL_TEXTURE_BUFFER = 0x8C2A
define GL_SRGB8_ALPHA8 = 0x8C43
define GL_INTENSITY16_EXTENDED_RANGE_SGIX = 0x85F6
define GL_OUTPUT_TEXTURE_COORD18_EXT = 0x87AF
define GL_DRAW_BUFFER9_ATI = 0x882E
define GL_RG16UI = 0x823A
define GL_ARB_depth_clamp = 1
define GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073
define GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
define GL_MAX_PATCH_VERTICES = 0x8E7D
define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = 0x850F
define GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060
define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1
define GL_ARB_matrix_palette = 1
define GL_ELEMENT_ARRAY_BUFFER_ARB = 0x8893
define GL_DEPTH_ATTACHMENT = 0x8D00
define GL_TEXTURE_BINDING_RECTANGLE_NV = 0x84F6
define GL_BUMP_ROT_MATRIX_ATI = 0x8775
define GL_UNSIGNED_INT64_VEC2_NV = 0x8FF5
define GL_R1UI_T2F_C4F_N3F_V3F_SUN = 0x85CB
define GL_SINGLE_COLOR_EXT = 0x81F9
define GL_MATRIX15_ARB = 0x88CF
define GL_EXT_texture_buffer_object = 1
define GL_TEXTURE_1D_STACK_MESAX = 0x8759
define GL_DUP_LAST_CUBIC_CURVE_TO_NV = 0xF4
define GL_OPERAND0_ALPHA = 0x8598
define GL_TEXTURE29_ARB = 0x84DD
define GL_SOURCE1_RGB_ARB = 0x8581
define GL_DOUBLE_MAT3_EXT = 0x8F47
define GL_SWIZZLE_STQ_ATI = 0x8977
define GL_PALETTE8_RGBA4_OES = 0x8B98
define GL_NV_copy_image = 1
define GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8
define GL_TEXTURE_COORD_ARRAY_EXT = 0x8078
define GL_COMPRESSED_RGBA = 0x84EE
define GL_CONVOLUTION_HEIGHT_EXT = 0x8019
define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = 0x8243
define GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905
define GL_MIN_ALPHA_SGIS = 0x85AC
define GL_GLYPH_WIDTH_BIT_NV = 0x01
define GL_MAJOR_VERSION = 0x821B
define GL_MAX_VERTEX_STREAMS_ATI = 0x876B
define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900E
define GL_OES_compressed_paletted_texture = 1
define GL_VARIABLE_G_NV = 0x8529
define GL_LUMINANCE_FLOAT32_APPLE = 0x8818
define GL_NV_shader_atomic_fp16_vector = 1
define GL_INCR_WRAP = 0x8507
define GL_RELATIVE_ROUNDED_RECT2_NV = 0xEB
define GL_COLOR_ATTACHMENT3_EXT = 0x8CE3
define GL_INTERNALFORMAT_BLUE_TYPE = 0x827A
define GL_TESS_CONTROL_SUBROUTINE = 0x92E9
define GL_EXT_texture_env_add = 1
define GL_FIXED = 0x140C
define GL_BOOL_VEC3_ARB = 0x8B58
define GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73
define GL_FOG_COORDINATE_ARRAY_TYPE_EXT = 0x8454
define GL_RED_SNORM = 0x8F90
define GL_PACK_RESAMPLE_SGIX = 0x842E
define GL_ALPHA_FLOAT16_APPLE = 0x881C
define GL_IMAGE_PIXEL_FORMAT = 0x82A9
define GL_SLUMINANCE8_ALPHA8_EXT = 0x8C45
define GL_COLOR_TABLE_FORMAT = 0x80D8
define GL_SLUMINANCE8 = 0x8C47
define GL_SAMPLE_BUFFERS = 0x80A8
define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB = 0x82EC
define GL_MATRIX2_NV = 0x8632
define GL_ARB_texture_view = 1
define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8908
define GL_ARRAY_STRIDE = 0x92FE
define GL_PROXY_TEXTURE_1D_STACK_MESAX = 0x875B
define GL_PATH_STROKE_BOUND_NV = 0x9086
define GL_POLYGON_OFFSET_UNITS = 0x2A00
define GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
define GL_EXT_bgra = 1
define GL_TIMESTAMP_ANGLE = 0x8E28
define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900F
define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
define GL_ARB_sparse_texture_clamp = 1
define GL_LUMINANCE4 = 0x803F
define GL_LUMINANCE8 = 0x8040
define GL_INT8_NV = 0x8FE0
define GL_MULT = 0x0103
define GL_GREMEDY_frame_terminator = 1
define GL_ARB_shader_subroutine = 1
define GL_INTENSITY_EXT = 0x8049
define GL_RGB16_SIGNED_SGIX = 0x85E6
define GL_MODELVIEW24_ARB = 0x8738
define GL_GEOMETRY_SUBROUTINE = 0x92EB
define GL_QUERY_RESULT_ARB = 0x8866
define GL_CURRENT_FOG_COORDINATE = 0x8453
define GL_TEXTURE_USAGE_ANGLE = 0x93A2
define GL_FONT_UNINTELLIGIBLE_NV = 0x936B
define GL_TEXTURE_COMPRESSED = 0x86A1
define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV = 0x9036
define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB = 0x9344
define GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D
define GL_DEBUG_SOURCE_API_ARB = 0x8246
define GL_RESET_NOTIFICATION_STRATEGY_ARB = 0x8256
define GL_AUTO_GENERATE_MIPMAP = 0x8295
define GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
define GL_FOG_START = 0x0B63
define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB = 0x933E
define GL_ARB_occlusion_query2 = 1
define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 103085
define GL_OP_INDEX_EXT = 0x8782
define GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD
define GL_TEXTURE_DEPTH_TYPE = 0x8C16
define GL_BLUE_INTEGER = 0x8D96
define GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE
define GL_MAP1_INDEX = 0x0D91
define GL_UNSIGNED_IDENTITY_NV = 0x8536
define GL_RGB9_E5 = 0x8C3D
define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5B
define GL_STREAM_RASTERIZATION_AMD = 0x91A0
define GL_FRAMEBUFFER_EXT = 0x8D40
define GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263
define GL_SOURCE2_RGB_ARB = 0x8582
define GL_SAMPLE_LOCATION_ARB = 0x8E50
define GL_UNSIGNED_INT_IMAGE_2D_EXT = 0x9063
define GL_IMAGE_BINDING_LAYER_EXT = 0x8F3D
define GL_QUERY_BY_REGION_WAIT_NV = 0x8E15
define GL_4PASS_0_SGIS = 0x80A4
define GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192
define GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A
define GL_ARB_conservative_depth = 1
define GL_ARB_draw_buffers = 1
define GL_TEXTURE_BUFFER_FORMAT_ARB = 0x8C2E
define GL_REPLACEMENT_CODE_ARRAY_SUN = 0x85C0
define GL_3D = 0x0601
define GL_UNSIGNED_BYTE = 0x1401
define GL_INT64_ARB = 0x140E
define GL_LINE_STIPPLE_PATTERN = 0x0B25
define GL_STREAM_COPY_ARB = 0x88E2
define GL_BLEND_SRC_ALPHA = 0x80CB
define GL_OUTPUT_TEXTURE_COORD31_EXT = 0x87BC
define GL_4PASS_2_SGIS = 0x80A6
define GL_UNSIGNED_INT_S8_S8_8_8_NV = 0x86DA
define GL_MATRIX_INDEX_ARRAY_TYPE_ARB = 0x8847
define GL_DEPTH_COMPONENT32_SGIX = 0x81A7
define GL_SPARSE_STORAGE_BIT_ARB = 0x0400
define GL_MAX_SAMPLES_EXT = 0x8D57
define GL_FONT_GLYPHS_AVAILABLE_NV = 0x9368
define GL_ARB_texture_env_dot3 = 1
define GL_BYTE = 0x1400
define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV = 0x9033
define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = 0x889A
define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
define GL_DEPTH_STENCIL_EXT = 0x84F9
define GL_OP_MULTIPLY_MATRIX_EXT = 0x8798
define GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
define GL_VARIANT_ARRAY_EXT = 0x87E8
define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A
define GL_TESS_GEN_VERTEX_ORDER = 0x8E78
define GL_COMBINER1_NV = 0x8551
define GL_LIGHT0 = 0x4000
define GL_LIGHT1 = 0x4001
define GL_LIGHT2 = 0x4002
define GL_LIGHT3 = 0x4003
define GL_LIGHT4 = 0x4004
define GL_LIGHT5 = 0x4005
define GL_LIGHT6 = 0x4006
define GL_LIGHT7 = 0x4007
define GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A
define GL_MULTISAMPLE = 0x809D
define GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
define GL_TANGENT_ARRAY_TYPE_EXT = 0x843E
define GL_CONVOLUTION_HEIGHT = 0x8019
define GL_SPARE1_NV = 0x852F
define GL_DEPTH_STENCIL_TO_BGRA_NV = 0x886F
define GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
define GL_NORMAL_MAP = 0x8511
define GL_ARB_texture_cube_map = 1
define GL_TEXTURE_DEPTH_TYPE_ARB = 0x8C16
define GL_BUFFER_MAPPED = 0x88BC
define GL_SAMPLER_2D_ARRAY_EXT = 0x8DC1
define GL_EXT_texture_array = 1
define GL_EXT_texture_env_combine = 1
define GL_COMMAND_BARRIER_BIT_EXT = 0x00000040
define GL_DRAW_BUFFER8_ARB = 0x882D
define GL_SAMPLER_CUBE_SHADOW = 0x8DC5
define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6
define GL_EVAL_VERTEX_ATTRIB4_NV = 0x86CA
define GL_MAX_SPARSE_TEXTURE_SIZE_AMD = 0x9198
define GL_4_BYTES = 0x1409
define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = 0x8851
define GL_CONDITION_SATISFIED = 0x911C
define GL_PROGRAM_SEPARABLE = 0x8258
define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5
define GL_TEXTURE25_ARB = 0x84D9
define GL_COLOR3_BIT_PGI = 0x00010000
define GL_VERSION_3_3 = 1
define GL_DOT_PRODUCT_TEXTURE_1D_NV = 0x885C
define GL_PIXEL_MAP_G_TO_G = 0x0C77
define GL_NV_bindless_multi_draw_indirect = 1
define GL_OUTPUT_TEXTURE_COORD17_EXT = 0x87AE
define GL_DRAW_BUFFER8_ATI = 0x882D
define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = 0x8DA9
define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR = 0x9633
define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 107011
define GL_KHR_texture_compression_astc_ldr = 1
define GL_CONST_EYE_NV = 0x86E5
define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = 0x8E8F
define GL_BLEND_DST_RGB = 0x80C8
define GL_CG_FRAGMENT_SHADER_EXT = 0x890F
define GL_NV_texgen_reflection = 1
define GL_TRIANGLE_MESH_SUN = 0x8615
define GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF
define GL_COMBINER_MAPPING_NV = 0x8543
define GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2
define GL_FLOAT_MAT2x3 = 0x8B65
define GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39
define GL_TEXTURE28_ARB = 0x84DC
define GL_ARB_transform_feedback_instanced = 1
define GL_DOUBLE_MAT2_EXT = 0x8F46
define GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35
define GL_NV_vertex_program1_1 = 1
define GL_COLOR_COMPONENTS = 0x8283
define GL_DOT3_RGBA_ARB = 0x86AF
define GL_DISCRETE_AMD = 0x9006
define GL_COMPLETION_STATUS_ARB = 0x91B1
define GL_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805
define GL_INTERPOLATE_EXT = 0x8575
define GL_TANGENT_ARRAY_EXT = 0x8439
define GL_FRONT_AND_BACK = 0x0408
define GL_PIXEL_PACK_BUFFER_BINDING_EXT = 0x88ED
define GL_MAX_SPARSE_TEXTURE_SIZE_ARB = 0x9198
define GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0
define GL_TEXTURE_BLUE_SIZE_EXT = 0x805E
define GL_NV_vertex_buffer_unified_memory = 1
define GL_LEFT = 0x0406
define GL_LUMINANCE_FLOAT32_ATI = 0x8818
define GL_VIEWPORT_SUBPIXEL_BITS = 0x825C
define GL_CLEAR = 0x1500
define GL_FOG_COORDINATE_SOURCE = 0x8450
define GL_CLIENT_ACTIVE_TEXTURE_ARB = 0x84E1
define GL_COLOR_ATTACHMENT2_EXT = 0x8CE2
define GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022
define GL_LOG_HTTP_REGAL = 0x9321
define GL_MAX_TEXTURE_COORDS = 0x8871
define GL_IMAGE_2D_EXT = 0x904D
define GL_QUERY_BUFFER_AMD = 0x9192
define GL_SHADER_IMAGE_STORE = 0x82A5
define GL_BOOL_VEC2_ARB = 0x8B57
define GL_EXT_framebuffer_multisample_blit_scaled = 1
define GL_LARGE_CCW_ARC_TO_NV = 0x16
define GL_NORMAL_ARRAY = 0x8075
define GL_PATH_FILL_BOUNDING_BOX_NV = 0x90A1
define GL_DUP_FIRST_CUBIC_CURVE_TO_NV = 0xF2
define GL_MESAX_texture_stack = 1
define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT = 0x9065
define GL_SAMPLER_1D_ARB = 0x8B5D
define GL_PRESENT_DURATION_NV = 0x8E2B
define GL_NV_shader_thread_group = 1
define GL_MAP1_VERTEX_ATTRIB9_4_NV = 0x8669
define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F
define GL_RASTERIZER_DISCARD = 0x8C89
define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV = 0x8CAB
define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E
define GL_VERTEX_SHADER_EXT = 0x8780
define GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015
define GL_LAYOUT_LINEAR_INTEL = 1
define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC
define GL_HIGH_FLOAT = 0x8DF2
define GL_IMAGE_CLASS_1_X_16 = 0x82BE
define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB = 0x91BF
define GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029
define GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX = 0x85F1
define GL_FRAGMENT_MATERIAL_EXT = 0x8349
define GL_INTENSITY32UI_EXT = 0x8D73
define GL_FRAGMENT_DEPTH_EXT = 0x8452
define GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1
define GL_EXT_blend_minmax = 1
define GL_COUNT_UP_NV = 0x9088
define GL_EVAL_TRIANGULAR_2D_NV = 0x86C1
define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = 0x851A
define GL_MATRIX7_NV = 0x8637
define GL_MODELVIEW23_ARB = 0x8737
define GL_BLEND_DST_RGB_EXT = 0x80C8
define GL_EVAL_VERTEX_ATTRIB11_NV = 0x86D1
define GL_ARB_seamless_cube_map = 1
define GL_INT_IMAGE_CUBE_EXT = 0x905B
define GL_MATRIX6_NV = 0x8636
define GL_RELATIVE_ROUNDED_RECT8_NV = 0xEF
define GL_MAX_TEXTURE_LOD_BIAS_EXT = 0x84FD
define GL_SHADOW_AMBIENT_SGIX = 0x80BF
define GL_MAX_PROGRAM_TEXEL_OFFSET_NV = 0x8905
define GL_MAX_TRACK_MATRICES_NV = 0x862F
define GL_FAILURE_NV = 0x9030
define GL_UNIFORM_SIZE = 0x8A38
define GL_IMAGE_CLASS_1_X_32 = 0x82BB
define GL_FONT_TARGET_UNAVAILABLE_NV = 0x9369
define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE = 0x8A05
define GL_LIST_BASE = 0x0B32
define GL_MAT_AMBIENT_BIT_PGI = 0x00100000
define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B
define GL_USE_MISSING_GLYPH_NV = 0x90AA
define GL_QUAD_MESH_SUN = 0x8614
define GL_RED_BITS = 0x0D52
define GL_TEXTURE_POINT_SPRITE_ATIX = 0x60B2
define GL_EQUAL = 0x0202
define GL_CW = 0x0900
define GL_MAX_ELEMENTS_INDICES = 0x80E9
define GL_OBJECT_TYPE_ARB = 0x8B4E
define GL_ATI_fragment_shader = 1
define GL_FLOAT_MAT2x4 = 0x8B66
define GL_SAMPLER_CUBE = 0x8B60
define GL_ARB_point_sprite = 1
define GL_ARB_geometry_shader4 = 1
define GL_RESCALE_NORMAL = 0x803A
define GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22
define GL_INCR_WRAP_EXT = 0x8507
define GL_BLUE_MAX_CLAMP_INGR = 0x8566
define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV = 0x8C8A
define GL_TEXTURE2_ARB = 0x84C2
define GL_EXT_framebuffer_blit = 1
define GL_EVAL_VERTEX_ATTRIB9_NV = 0x86CF
define GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE
define GL_INTENSITY_SIGNED_SGIX = 0x85E4
define GL_OML_resample = 1
define GL_CURRENT_MATRIX_STACK_DEPTH_NV = 0x8640
define GL_HISTOGRAM_BLUE_SIZE = 0x802A
define GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066
define GL_ARB_draw_instanced = 1
define GL_MATRIX14_ARB = 0x88CE
define GL_RGBA16_SIGNED_SGIX = 0x85E7
define GL_KTX_Z_REGION = 0x2
define GL_ATI_element_array = 1
define GL_BUMP_TARGET_ATI = 0x877C
define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF
define GL_SIGNED_INTENSITY_NV = 0x8707
define GL_COLOR_INDEX16_EXT = 0x80E7
define GL_SIGNED_LUMINANCE_NV = 0x8701
define GL_RED_INTEGER_EXT = 0x8D94
define GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B
define GL_PROGRAM_STRING_ARB = 0x8628
define GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
define GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033
define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = 0x8DA8
define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A
define GL_MODELVIEW5_ARB = 0x8725
define GL_OP_MUL_EXT = 0x8786
define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT = 0x8F39
define GL_MAP1_GRID_SEGMENTS = 0x0DD1
define GL_QUERY_OBJECT_AMD = 0x9153
define GL_VERTEX_STATE_PROGRAM_NV = 0x8621
define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB = 0x9342
define GL_PATH_GEN_MODE_NV = 0x90B0
define GL_ACCUM_BLUE_BITS = 0x0D5A
define GL_INTERNALFORMAT_RED_TYPE = 0x8278
define GL_RGB10_EXT = 0x8052
define GL_EXT_multisample = 1
define GL_ARB_texture_rgb10_a2ui = 1
define GL_DRAW_BUFFER7_ARB = 0x882C
define GL_TEXTURE_INDEX_SIZE_EXT = 0x80ED
define GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF
define GL_RED_NV = 0x1903
define GL_RGBA4_S3TC = 0x83A3
define GL_STRICT_SCISSOR_HINT_PGI = 107032
define GL_INT_SAMPLER_BUFFER_AMD = 0x9002
define GL_SAMPLER_2D = 0x8B5E
define GL_LESS = 0x0201
define GL_RG16I = 0x8239
define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9
define GL_PURGEABLE_APPLE = 0x8A1D
define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C
define GL_SAMPLER_2D_RECT_ARB = 0x8B63
define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = 0x86F3
define GL_STENCIL_OP_VALUE_AMD = 0x874C
define GL_MOVE_TO_NV = 0x02
define GL_PARAMETER_BUFFER_BINDING_ARB = 0x80EF
define GL_DSDT_NV = 0x86F5
define GL_MAX_SAMPLE_MASK_WORDS_NV = 0x8E59
define GL_EQUIV = 0x1509
define GL_COMBINER0_NV = 0x8550
define GL_SAMPLER_3D = 0x8B5F
define GL_SGI_color_table = 1
define GL_INTERNALFORMAT_SUPPORTED = 0x826F
define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
define GL_LUMINANCE_SIGNED_SGIX = 0x85E3
define GL_DRAW_BUFFER7_ATI = 0x882C
define GL_MIRROR_CLAMP_EXT = 0x8742
define GL_PATH_FORMAT_SVG_NV = 0x9070
define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS = 0x919A
define GL_UNIFORM_BUFFER_LENGTH_NV = 0x9370
define GL_DST_OUT_NV = 0x928D
define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = 0x845B
define GL_NV_fragment_program2 = 1
define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E
define GL_MAP2_VERTEX_ATTRIB5_4_NV = 0x8675
define GL_EXT_texture_sRGB = 1
define GL_SOURCE3_ALPHA_NV = 0x858B
define GL_LINE_STIPPLE_REPEAT = 0x0B26
define GL_RENDERBUFFER_WIDTH = 0x8D42
define GL_VERTEX_ID_SWIZZLE_AMD = 0x91A5
define GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6
define GL_MATRIX13_ARB = 0x88CD
define GL_TEXTURE = 0x1702
define GL_SRGB = 0x8C40
define GL_FEEDBACK_BUFFER_POINTER = 0x0DF0
define GL_TEXTURE27_ARB = 0x84DB
define GL_REPLACE_EXT = 0x8062
define GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT = 0x8DBC
define GL_EDGE_FLAG_ARRAY_ADDRESS_NV = 0x8F26
define GL_MATRIX5_NV = 0x8635
define GL_QUERY_BY_REGION_WAIT = 0x8E15
define GL_SGIX_sprite = 1
define GL_NV_geometry_shader_passthrough = 1
define GL_MAX_LUMINANCE_SGIS = 0x85F9
define GL_FOG_OFFSET_VALUE_SGIX = 0x8199
define GL_ARB_texture_mirror_clamp_to_edge = 1
define GL_CG_VERTEX_SHADER_EXT = 0x890E
define GL_PRIMITIVES_GENERATED_EXT = 0x8C87
define GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3
define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX = 0x904A
define GL_ARB_stencil_texturing = 1
define GL_UNPACK_SKIP_IMAGES_EXT = 0x806D
define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9
define GL_SAMPLE_PATTERN_SGIS = 0x80AC
define GL_LUMINANCE12_ALPHA4 = 0x8046
define GL_EYE_PLANE_ABSOLUTE_NV = 0x855C
define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = 0x889B
define GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA
define GL_TEXTURE_INTERNAL_FORMAT = 0x1003
define GL_R = 0x2002
define GL_S = 0x2000
define GL_T = 0x2001
define GL_DEBUG_CALLBACK_FUNCTION_ARB = 0x8244
define GL_MAX_LIST_NESTING = 0x0B31
define GL_ARB_fragment_layer_viewport = 1
define GL_NV_texture_barrier = 1
define GL_COLOR_ATTACHMENT1_EXT = 0x8CE1
define GL_PROXY_COLOR_TABLE_SGI = 0x80D3
define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 103084
define GL_OFFSET = 0x92FC
define GL_EDGE_FLAG_ARRAY_EXT = 0x8079
define GL_PROXY_TEXTURE_2D_EXT = 0x8064
define GL_TRIANGULAR_NV = 0x90A5
define GL_EXT_draw_buffers2 = 1
define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL = 0x94FE
define GL_MODELVIEW_PROJECTION_NV = 0x8629
define GL_DOUBLE = 0x140A
define GL_EXT_blend_equation_separate = 1
define GL_AMD_gcn_shader = 1
define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = 0x885A
define GL_SOURCE2_RGB = 0x8582
define GL_SGIX_texture_multi_buffer = 1
define GL_BEVEL_NV = 0x90A6
define GL_ALPHA_FLOAT32_APPLE = 0x8816
define GL_ZERO_TO_ONE = 0x935F
define GL_RG = 0x8227
define GL_2PASS_0_EXT = 0x80A2
define GL_FLOAT16_VEC2_NV = 0x8FF9
define GL_FILL_RECTANGLE_NV = 0x933C
define GL_SOURCE2_ALPHA_ARB = 0x858A
define GL_1PASS_EXT = 0x80A1
define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 0x82FA
define GL_BOLD_BIT_NV = 0x01
define GL_SAMPLER_2D_ARRAY = 0x8DC1
define GL_TEXTURE_BORDER = 0x1005
define GL_ARB_texture_query_levels = 1
define GL_DOUBLE_MAT3x2 = 0x8F4B
define GL_EXT_scene_marker = 1
define GL_DOUBLE_MAT3x4 = 0x8F4C
define GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364
define GL_INVARIANT_DATATYPE_EXT = 0x87EB
define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = 0x8518
define GL_TEXTURE_WRAP_R_EXT = 0x8072
define GL_MODELVIEW22_ARB = 0x8736
define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV = 0x933E
define GL_PROJECTION_STACK_DEPTH = 0x0BA4
define GL_RGBA16F_ARB = 0x881A
define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = 0x8E24
define GL_MODULATE_SIGNED_ADD_ATI = 0x8745
define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = 0x00200000
define GL_STANDARD_FONT_NAME_NV = 0x9072
define GL_ATOMIC_COUNTER_BUFFER = 0x92C0
define GL_ABGR_EXT = 0x8000
define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE = 0x83F2
define GL_ROUND_NV = 0x90A4
define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = 0x8E8D
define GL_SGIX_fog_offset = 1
define GL_UNSIGNED_INT_SAMPLER_3D_EXT = 0x8DD3
define GL_HP_texture_lighting = 1
define GL_PIXEL_PACK_BUFFER = 0x88EB
define GL_SCREEN_NV = 0x9295
define GL_STREAM_READ_ARB = 0x88E1
define GL_CIRCULAR_TANGENT_ARC_TO_NV = 0xFC
define GL_ARRAY_BUFFER_BINDING_ARB = 0x8894
define GL_NV_fragment_program_option = 1
define GL_ACCUM_RED_BITS = 0x0D58
define GL_SGIS_texture_select = 1
define GL_OFFSET_TEXTURE_2D_SCALE_NV = 0x86E2
define GL_TEXTURE_STACK_DEPTH = 0x0BA5
define GL_TEXTURE1_ARB = 0x84C1
define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 0x8B4D
define GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48
define GL_MAP_PERSISTENT_BIT = 0x00000040
define GL_PRIMITIVE_RESTART_INDEX_NV = 0x8559
define GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
define GL_DSDT_MAG_NV = 0x86F6
define GL_OP_ADD_EXT = 0x8787
define GL_SAMPLE_COVERAGE_INVERT_ARB = 0x80AB
define GL_COLOR_ARRAY_LIST_STRIDE_IBM = 103082
define GL_MODELVIEW0_MATRIX_EXT = 0x0BA6
define GL_MIN_SPARSE_LEVEL_AMD = 0x919B
define GL_PROXY_TEXTURE_RECTANGLE_ARB = 0x84F7
define GL_SPARE0_PLUS_SECONDARY_COLOR_NV = 0x8532
define GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D
define GL_PROGRAM_LENGTH_ARB = 0x8627
define GL_LUMINANCE_SNORM = 0x9011
define GL_FOG_BIT = 0x00000080
define GL_STENCIL_BACK_FAIL = 0x8801
define GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B
define GL_FIXED_ONLY = 0x891D
define GL_REFERENCED_BY_VERTEX_SHADER = 0x9306
define GL_IMAGE_BINDING_ACCESS_EXT = 0x8F3E
define GL_UNSIGNED_INT_IMAGE_CUBE_EXT = 0x9066
define GL_LOSE_CONTEXT_ON_RESET_ARB = 0x8252
define GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
define GL_ALPHA_SCALE = 0x0D1C
define GL_ARB_shader_group_vote = 1
define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A2
define GL_N3F_V3F = 0x2A25
define GL_SHADOW_ATTENUATION_EXT = 0x834E
define GL_TEXTURE_1D = 0x0DE0
define GL_NV_fragment_shader_interlock = 1
define GL_LOW_FLOAT = 0x8DF0
define GL_ARB_texture_storage_multisample = 1
define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD = 0x9199
define GL_ARB_get_program_binary = 1
define GL_CONSTANT_ALPHA = 0x8003
define GL_ARRAY_BUFFER = 0x8892
define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023
define GL_MODELVIEW4_ARB = 0x8724
define GL_CONVOLUTION_2D = 0x8011
define GL_TEXTURE_2D = 0x0DE1
define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = 0x850E
define GL_MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B
define GL_FRAGMENT_SUBROUTINE = 0x92EC
define GL_ARB_program_interface_query = 1
define GL_PGI_vertex_hints = 1
define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = 0x8DA1
define GL_ALPHA4_EXT = 0x803B
define GL_UNSIGNED_INT64_VEC3_ARB = 0x8FF6
define GL_NV_texture_expand_normal = 1
define GL_MAX_SUBROUTINES = 0x8DE7
define GL_READ_WRITE = 0x88BA
define GL_ALPHA12 = 0x803D
define GL_ALPHA16 = 0x803E
define GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0
define GL_SIGNED_HILO_NV = 0x86F9
define GL_COLOR_SUM_EXT = 0x8458
define GL_NV_vertex_array_range2 = 1
define GL_RELATIVE_ROUNDED_RECT_NV = 0xE9
define GL_LUMINANCE_ALPHA8I_EXT = 0x8D93
define GL_DRAW_BUFFER6_ARB = 0x882B
define GL_ARB_shader_objects = 1
define GL_RG32F = 0x8230
define GL_SGIX_resample = 1
define GL_RG32I = 0x823B
define GL_DEPTH_COMPONENT16_SGIX = 0x81A5
define GL_FOG_COORDINATE_ARRAY = 0x8457
define GL_PATH_ERROR_POSITION_NV = 0x90AB
define GL_TEXTURE_BORDER_COLOR = 0x1004
define GL_RGBA16F = 0x881A
define GL_RGBA16I = 0x8D88
define GL_VIEW_CLASS_96_BITS = 0x82C5
define GL_BLEND = 0x0BE2
define GL_MODELVIEW1_STACK_DEPTH_EXT = 0x8502
define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7
define GL_OP_ROUND_EXT = 0x8790
define GL_TEXTURE_ENV_MODE = 0x2200
define GL_TEXTURE_BUFFER_ARB = 0x8C2A
define GL_SMOOTH = 0x1D01
define GL_RELATIVE_HORIZONTAL_LINE_TO_NV = 0x07
define GL_EXT_framebuffer_sRGB = 1
define GL_OUTPUT_TEXTURE_COORD15_EXT = 0x87AC
define GL_DRAW_BUFFER6_ATI = 0x882B
define GL_STRICT_LIGHTING_HINT_PGI = 107031
define GL_EVAL_BIT = 0x00010000
define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 0x00000004
define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB = 0x9199
define GL_COMBINE_EXT = 0x8570
define GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361
define GL_TRANSFORM_FEEDBACK_NV = 0x8E22
define GL_MAX_RASTER_SAMPLES_EXT = 0x9329
define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
define GL_EXT_texture_swizzle = 1
define GL_SUBSAMPLE_DISTANCE_AMD = 0x883F
define GL_EXT_texture_filter_minmax = 1
define GL_SRC_IN_NV = 0x928A
define GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307
define GL_FRAGMENT_TEXTURE = 0x829F
define GL_EXT_shadow_funcs = 1
define GL_REGAL_proc_address = 1
define GL_MATRIX12_ARB = 0x88CC
define GL_RELATIVE_LINE_TO_NV = 0x05
define GL_SIGNED_INTENSITY8_NV = 0x8708
define GL_READ_FRAMEBUFFER_BINDING_ANGLE = 0x8CAA
define GL_INVERTED_SCREEN_W_REND = 0x8491
define GL_ITALIC_BIT_NV = 0x02
define GL_ATI_vertex_array_object = 1
define GL_VERTEX_ARRAY_BINDING = 0x85B5
define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL = 0x94F9
define GL_TEXTURE26_ARB = 0x84DA
define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F
define GL_PALETTE8_RGB8_OES = 0x8B95
define GL_SHADING_LANGUAGE_VERSION = 0x8B8C
define GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896
define GL_LINEARDODGE_NV = 0x92A4
define GL_UNSIGNED_NORMALIZED_ARB = 0x8C17
define GL_SGIX_tag_sample_buffer = 1
define GL_WEIGHTED_AVERAGE_ARB = 0x9367
define GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F
define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = 0x80DE
define GL_RED_SCALE = 0x0D14
define GL_BUFFER_MAP_POINTER_ARB = 0x88BD
define GL_EXT_misc_attribute = 1
define GL_RELATIVE_CUBIC_CURVE_TO_NV = 0x0D
define GL_CONVOLUTION_BORDER_MODE = 0x8013
define GL_IMAGE_2D_ARRAY = 0x9053
define GL_PARALLEL_ARRAYS_INTEL = 0x83F4
define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT = 0x8338
define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9
define GL_CULL_VERTEX_IBM = 103050
define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = 0x8C8F
define GL_COLOR_ATTACHMENT0_EXT = 0x8CE0
define GL_VERTEX_ATTRIB_ARRAY9_NV = 0x8659
define GL_TESSELLATION_FACTOR_AMD = 0x9005
define GL_LUMINANCE32F_ARB = 0x8818
define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F4
define GL_COMPRESSED_RGBA_ARB = 0x84EE
define GL_EXTENDED_RANGE_SGIS = 0x85A5
define GL_PATH_STROKE_BOUNDING_BOX_NV = 0x90A2
define GL_DRAW_INDIRECT_BUFFER = 0x8F3F
define GL_QUERY_RESULT_AVAILABLE = 0x8867
define GL_AMD_shader_atomic_counter_ops = 1
define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT = 0x8E2F
define GL_COLORBURN_KHR = 0x929A
define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5F
define GL_PROGRAM_INPUT = 0x92E3
define GL_SAMPLER_2D_SHADOW = 0x8B62
define GL_VERTEX_STREAM7_ATI = 0x8774
define GL_IBM_cull_vertex = 1
define GL_SRC1_RGB = 0x8581
define GL_FRAMEBUFFER_UNDEFINED = 0x8219
define GL_TEXTURE_BINDING_BUFFER_ARB = 0x8C2C
define GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC
define GL_ADD = 0x0104
define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV = 0x8909
define GL_TEXTURE_RECTANGLE_EXT = 0x84F5
define GL_UNSIGNED_INT_IMAGE_2D = 0x9063
define GL_SGIX_async_pixel = 1
define GL_ARB_texture_mirrored_repeat = 1
define GL_ARB_shader_atomic_counters = 1
define GL_RGBA16_EXTENDED_RANGE_SGIX = 0x85F3
define GL_LINE_RESET_TOKEN = 0x0707
define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A
define GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = 0x8516
define GL_POLYGON_OFFSET_FILL = 0x8037
define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL = 0x94FF
define GL_MODELVIEW21_ARB = 0x8735
define GL_OPERAND0_RGB_EXT = 0x8590
define GL_3D_COLOR_TEXTURE = 0x0603
define GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7
define GL_HALF_FLOAT = 0x140B
define GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF
define GL_NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9
define GL_EXT_vertex_attrib_64bit = 1
define GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
define GL_SECONDARY_COLOR_ARRAY = 0x845E
define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001
define GL_DEBUG_OUTPUT = 0x92E0
define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
define GL_UNSIGNED_INT16_VEC2_NV = 0x8FF1
define GL_DRAW_FRAMEBUFFER_ANGLE = 0x8CA9
define GL_ASYNC_MARKER_SGIX = 0x8329
define GL_SGIS_texture_border_clamp = 1
define GL_EXT_point_parameters = 1
define GL_ARB_get_texture_sub_image = 1
define GL_RGBA8UI = 0x8D7C
define GL_VERTEX_ARRAY_SIZE = 0x807A
define GL_PIXEL_MAP_R_TO_R = 0x0C76
define GL_FIELDS_NV = 0x8E27
define GL_GEOMETRY_INPUT_TYPE = 0x8917
define GL_NVX_conditional_render = 1
define GL_FONT_HEIGHT_BIT_NV = 0x00800000
define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV = 0x937B
define GL_CONVOLUTION_1D = 0x8010
define GL_ATTRIB_STACK_DEPTH = 0x0BB0
define GL_TEXTURE0_ARB = 0x84C0
define GL_SCALED_RESOLVE_FASTEST_EXT = 0x90BA
define GL_EXT_separate_specular_color = 1
define GL_DST_IN_NV = 0x928B
define GL_INT_SAMPLER_CUBE = 0x8DCC
define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4
define GL_MAX_VARYING_FLOATS_ARB = 0x8B4B
define GL_TIME_ELAPSED = 0x88BF
define GL_SRC1_COLOR = 0x88F9
define GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308
define GL_CURRENT_RASTER_NORMAL_EXT = 0x8406
define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE = 0x8520
define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = 0x8510
define GL_BACK_SECONDARY_COLOR_NV = 0x8C78
define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
define GL_MAP1_VERTEX_ATTRIB6_4_NV = 0x8666
define GL_ONE_MINUS_SRC_COLOR = 0x0301
define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = 0x87CE
define GL_3D_COLOR = 0x0602
define GL_VARIABLE_E_NV = 0x8527
define GL_NEGATIVE_Z_EXT = 0x87DB
define GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C
define GL_COMMAND_BARRIER_BIT = 0x00000040
define GL_COMPILE_AND_EXECUTE = 0x1301
define GL_MATRIX_INDEX_ARRAY_ARB = 0x8844
define GL_NUM_LOOPBACK_COMPONENTS_ATI = 0x8974
define GL_QUERY_BY_REGION_NO_WAIT = 0x8E16
define GL_RENDER = 0x1C00
define GL_TEXTURE_BINDING_BUFFER = 0x8C2C
define GL_NV_vertex_program4 = 1
define GL_OFFSET_TEXTURE_BIAS_NV = 0x86E3
define GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
define GL_FOG_COORDINATE_ARRAY_POINTER_EXT = 0x8456
define GL_MODELVIEW3_ARB = 0x8723
define GL_MODELVIEW1_ARB = 0x850A
define GL_IMAGE_2D_RECT_EXT = 0x904F
define GL_R1UI_T2F_V3F_SUN = 0x85C9
define GL_TEXTURE_WRAP_T = 0x2803
define GL_MAX_TESS_GEN_LEVEL = 0x8E7E
define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB
define GL_CONVOLUTION_1D_EXT = 0x8010
define GL_SUB_ATI = 0x8965
define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL = 0x94F3
define GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
define GL_LUMINANCE_ALPHA16UI_EXT = 0x8D7B
define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT = 0x8C84
define GL_TEXTURE_LIGHT_EXT = 0x8350
define GL_TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088
define GL_CURRENT_FOG_COORD = 0x8453
define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN = 0x85C2
define GL_INT16_VEC2_NV = 0x8FE5
define GL_POSITION = 0x1203
define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = 0x8C8B
define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = 0x8841
define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = 0x8853
define GL_DRAW_BUFFER5_ARB = 0x882A
define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE = 0x8A07
define GL_TEXTURE_DS_SIZE_NV = 0x871D
define GL_ARB_texture_barrier = 1
define GL_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x9009
define GL_DEBUG_SEVERITY_MEDIUM_AMD = 0x9147
define GL_LUMINANCE_ALPHA_INTEGER_EXT = 0x8D9D
define GL_COMBINE_RGB_EXT = 0x8571
define GL_AND = 0x1501
define GL_EXT_blend_logic_op = 1
define GL_COMPRESSED_RED_GREEN_RGTC2_EXT = 0x8DBD
define GL_TEXTURE_STENCIL_SIZE = 0x88F1
define GL_UNPACK_ALIGNMENT = 0x0CF5
define GL_CONTEXT_LOST = 0x0507
define GL_FRAGMENT_SHADER_ATI = 0x8920
define GL_INDEX_ARRAY_ADDRESS_NV = 0x8F24
define GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
define GL_SAMPLER_3D_ARB = 0x8B5F
define GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB
define GL_CURRENT_COLOR = 0x0B00
define GL_NV_gpu_program5_mem_extended = 1
define GL_IDENTITY_NV = 0x862A
define GL_IMAGE_CUBE_MAP_ARRAY_EXT = 0x9054
define GL_INVERT_OVG_NV = 0x92B4
define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1
define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV = 0x8C84
define GL_TEXTURE19 = 0x84D3
define GL_ACTIVE_ATTRIBUTES = 0x8B89
define GL_OFFSET_TEXTURE_2D_BIAS_NV = 0x86E3
define GL_OUTPUT_TEXTURE_COORD14_EXT = 0x87AB
define GL_DRAW_BUFFER5_ATI = 0x882A
define GL_DEPTH24_STENCIL8 = 0x88F0
define GL_MAP2_VERTEX_ATTRIB12_4_NV = 0x867C
define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = 0x8973
define GL_APPLE_client_storage = 1
define GL_SUNX_constant_data = 1
define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV = 0x937A
define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277
define GL_TEXTURE_ENV = 0x2300
define GL_DEBUG_SEVERITY_MEDIUM = 0x9147
define GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0xD
define GL_NV_vertex_array_range = 1
define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000
define GL_WRAP_BORDER_SUN = 0x81D4
define GL_GEOMETRY_INPUT_TYPE_EXT = 0x8DDB
define GL_ELEMENT_ARRAY_POINTER_ATI = 0x876A
define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV = 0x9341
define GL_ARB_robustness_application_isolation = 1
define GL_MANUAL_GENERATE_MIPMAP = 0x8294
define GL_PREVIOUS_EXT = 0x8578
define GL_MATRIX11_ARB = 0x88CB
define GL_SHORT = 0x1402
define GL_TEXTURE_WRAP_R = 0x8072
define GL_TEXTURE_WRAP_S = 0x2802
define GL_EXT_abgr = 1
define GL_DEBUG_SOURCE_API = 0x8246
define GL_MAX_INTENSITY_SGIS = 0x85FB
define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F
define GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5
define GL_SAMPLE_LOCATION_NV = 0x8E50
define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6
define GL_2PASS_1_SGIS = 0x80A3
define GL_VERTEX_PROGRAM_ARB = 0x8620
define GL_HSL_SATURATION_KHR = 0x92AE
define GL_ARB_enhanced_layouts = 1
define GL_RENDERBUFFER_BINDING_EXT = 0x8CA7
define GL_PATH_MITER_LIMIT_NV = 0x907A
define GL_EXT_texture_compression_s3tc = 1
define GL_RGB_FLOAT16_ATI = 0x881B
define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = 0x8C80
define GL_UNIFORM_BUFFER_BINDING_EXT = 0x8DEF
define GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF
define GL_AMD_sparse_texture = 1
define GL_SUN_vertex = 1
define GL_VERTEX_STREAM3_ATI = 0x8770
define GL_TIME_ELAPSED_ANGLE = 0x88BF
define GL_FULL_RANGE_EXT = 0x87E1
define GL_RENDERBUFFER_WIDTH_EXT = 0x8D42
define GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV = 0x90D0
define GL_MODELVIEW11_ARB = 0x872B
define GL_PIXEL_MIN_FILTER_EXT = 0x8332
define GL_INGR_interlace_read = 1
define GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3
define GL_LUMINANCE_ALPHA8UI_EXT = 0x8D81
define GL_CURRENT_NORMAL = 0x0B02
define GL_OBJECT_BUFFER_USAGE_ATI = 0x8765
define GL_SOURCE0_RGB = 0x8580
define GL_VERTEX_ATTRIB_ARRAY12_NV = 0x865C
define GL_RGB10 = 0x8052
define GL_DEPTH_STENCIL_NV = 0x84F9
define GL_VERTEX_STREAM6_ATI = 0x8773
define GL_RGB16 = 0x8054
define GL_ATI_separate_stencil = 1
define GL_SRC0_RGB = 0x8580
define GL_ARB_viewport_array = 1
define GL_INTENSITY16_EXT = 0x804D
define GL_PRIMITIVES_GENERATED_NV = 0x8C87
define GL_RESTART_PATH_NV = 0xF0
define GL_INVALID_ENUM = 0x0500
define GL_EXT_texture3D = 1
define GL_SECONDARY_COLOR_ARRAY_EXT = 0x845E
define GL_ARB_multitexture = 1
define GL_TEXTURE_HI_SIZE_NV = 0x871B
define GL_MATRIX1_NV = 0x8631
define GL_ARB_seamless_cubemap_per_texture = 1
define GL_UNPACK_CLIENT_STORAGE_APPLE = 0x85B2
define GL_DRAW_BUFFER0 = 0x8825
define GL_VIEW_COMPATIBILITY_CLASS = 0x82B6
define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT = 0x9068
define GL_TEXTURE_COMPARE_FUNC = 0x884D
define GL_ALPHA_MIN_SGIX = 0x8320
define GL_MODELVIEW20_ARB = 0x8734
define GL_FULL_SUPPORT = 0x82B7
define GL_DEPTH_BUFFER = 0x8223
define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB = 0x9143
define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87C5
define GL_EXT_shader_integer_mix = 1
define GL_PROXY_TEXTURE_RECTANGLE_EXT = 0x84F7
define GL_MAX_IMAGE_SAMPLES = 0x906D
define GL_TEXTURE_SWIZZLE_B_EXT = 0x8E44
define GL_READ_FRAMEBUFFER_BINDING = 0x8CAA
define GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301
define GL_EXT_texture_object = 1
define GL_SGIX_async = 1
define GL_OBJECT_LINE_SGIS = 0x81F7
define GL_INTENSITY16I_EXT = 0x8D8B
define GL_VERTEX_ARRAY_STRIDE = 0x807C
define GL_DOT3_RGB_ARB = 0x86AE
define GL_NV_occlusion_query = 1
define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = 0x86DB
define GL_INT_IMAGE_2D_RECT_EXT = 0x905A
define GL_ARB_multisample = 1
define GL_FONT_UNAVAILABLE_NV = 0x936A
define GL_ALLOW_DRAW_FRG_HINT_PGI = 107024
define GL_PROGRAM_TEMPORARIES_ARB = 0x88A4
define GL_COPY_WRITE_BUFFER = 0x8F37
define GL_ALPHA_MAX_CLAMP_INGR = 0x8567
define GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B
define GL_UNSIGNED_INT_24_8 = 0x84FA
define GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
define GL_MAX_VERTEX_HINT_PGI = 107053
define GL_EXCLUSION_KHR = 0x92A0
define GL_COLOR_ARRAY_SIZE_EXT = 0x8081
define GL_ADD_SIGNED_ARB = 0x8574
define GL_ARB_shader_clock = 1
define GL_MAP2_NORMAL = 0x0DB2
define GL_VIEW_CLASS_RGTC1_RED = 0x82D0
define GL_RGB16_SNORM = 0x8F9A
define GL_ELEMENT_ARRAY_APPLE = 0x8A0C
define GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020
define GL_FRAGMENT_COVERAGE_COLOR_NV = 0x92DE
define GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020
define GL_SAMPLER_CUBE_ARB = 0x8B60
define GL_LINE_BIT = 0x00000004
define GL_RESAMPLE_DECIMATE_SGIX = 0x8430
define GL_NORMAL_ARRAY_LIST_IBM = 103071
define GL_TEXTURE_2D_STACK_MESAX = 0x875A
define GL_TRANSLATE_3D_NV = 0x9091
define GL_AMD_blend_minmax_factor = 1
define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV = 0x11
define GL_ARB_copy_image = 1
define GL_PROGRAM_BINARY_LENGTH = 0x8741
define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
define GL_REPLACE_MIDDLE_SUN = 0x02
define GL_RGB8I = 0x8D8F
define GL_HALF_BIAS_NORMAL_NV = 0x853A
define GL_MAX_RENDERBUFFER_SIZE_EXT = 0x84E8
define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF
define GL_STENCIL_SAMPLES_NV = 0x932E
define GL_NV_blend_equation_advanced = 1
define GL_MODELVIEW2_ARB = 0x8722
define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV = 0x9349
define GL_RGB_422_APPLE = 0x8A1F
define GL_STENCIL_TEST_TWO_SIDE_EXT = 0x8910
define GL_RGBA32UI_EXT = 0x8D70
define GL_LINEAR_ATTENUATION = 0x1208
define GL_NORMAL_MAP_ARB = 0x8511
define GL_INTENSITY8_EXT = 0x804B
define GL_MAT_EMISSION_BIT_PGI = 0x00800000
define GL_MAX_VERTEX_ATTRIBS = 0x8869
define GL_FRAGMENT_COLOR_EXT = 0x834C
define GL_DEBUG_SOURCE_APPLICATION_ARB = 0x824A
define GL_FLOAT_MAT3x2 = 0x8B67
define GL_FLOAT_MAT3x4 = 0x8B68
define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV = 0x01000000
define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = 0x8B89
define GL_MATRIX5_ARB = 0x88C5
define GL_RGB12 = 0x8053
define GL_DRAW_BUFFER4_ARB = 0x8829
define GL_SAMPLER_1D_ARRAY = 0x8DC0
define GL_FRAMEBUFFER_BLEND = 0x828B
define GL_COPY_READ_BUFFER = 0x8F36
define GL_EXT_compiled_vertex_array = 1
define GL_COLOR_ARRAY_COUNT_EXT = 0x8084
define GL_AFFINE_2D_NV = 0x9092
define GL_PATH_FILL_MODE_NV = 0x9080
define GL_MAP2_VERTEX_ATTRIB1_4_NV = 0x8671
define GL_VERTEX_ATTRIB_ARRAY3_NV = 0x8653
define GL_Q = 0x2003
define GL_ZERO_EXT = 0x87DD
define GL_QUERY_BY_REGION_NO_WAIT_NV = 0x8E16
define GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
define GL_ASYNC_READ_PIXELS_SGIX = 0x835E
define GL_HALF_APPLE = 0x140B
define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = 0x845D
define GL_DYNAMIC_READ_ARB = 0x88E9
define GL_NV_texture_shader3 = 1
define GL_OUTPUT_TEXTURE_COORD13_EXT = 0x87AA
define GL_DRAW_BUFFER4_ATI = 0x8829
define GL_RGBA_SIGNED_SGIX = 0x85E1
define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9056
define GL_MAP1_VERTEX_ATTRIB3_4_NV = 0x8663
define GL_GEOMETRY_OUTPUT_TYPE = 0x8918
define GL_STATISTICS_REGAL = 0x9364
define GL_SAMPLE_MASK_INVERT_EXT = 0x80AB
define GL_PACK_IMAGE_HEIGHT_EXT = 0x806C
define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = 0x8247
define GL_PATH_INITIAL_DASH_CAP_NV = 0x907C
define GL_NV_fragment_program = 1
define GL_NV_fog_distance = 1
define GL_FOG_DISTANCE_MODE_NV = 0x855A
define GL_VERTEX_SHADER_BINDING_EXT = 0x8781
define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT = 0x8DD5
define GL_MATRIX10_ARB = 0x88CA
define GL_TEXT_FRAGMENT_SHADER_ATI = 0x8200
define GL_SECONDARY_COLOR_NV = 0x852D
define GL_OP_SET_LT_EXT = 0x878D
define GL_TEXTURE24_ARB = 0x84D8
define GL_INTERNALFORMAT_BLUE_SIZE = 0x8273
define GL_OBJECT_ATTACHED_OBJECTS_ARB = 0x8B85
define GL_PROGRAM_ERROR_POSITION_NV = 0x864B
define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
define GL_CUBIC_CURVE_TO_NV = 0x0C
define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5
define GL_CULL_FACE = 0x0B44
define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
define GL_ARB_shader_precision = 1
define GL_TANGENT_ARRAY_STRIDE_EXT = 0x843F
define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276
define GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19
define GL_SLICE_ACCUM_SUN = 0x85CC
define GL_TRANSLATE_X_NV = 0x908E
define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7
define GL_BLUE_INTEGER_EXT = 0x8D96
define GL_ANGLE_pack_reverse_row_order = 1
define GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D
define GL_AMD_vertex_shader_layer = 1
define GL_RGBA2 = 0x8055
define GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E
define GL_RGBA4 = 0x8056
define GL_RGBA8 = 0x8058
define GL_FUNC_SUBTRACT_EXT = 0x800A
define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB = 0x8DDE
define GL_AUX_DEPTH_STENCIL_APPLE = 0x8A14
define GL_VERTEX_ATTRIB_BINDING = 0x82D4
define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD = 0x914A
define GL_ARB_shading_language_packing = 1
define GL_IS_PER_PATCH = 0x92E7
define GL_PIXEL_MAP_I_TO_A = 0x0C75
define GL_PIXEL_MAP_I_TO_B = 0x0C74
define GL_PIXEL_MAP_I_TO_G = 0x0C73
define GL_PIXEL_MAP_I_TO_I = 0x0C70
define GL_BLEND_EQUATION_ALPHA = 0x883D
define GL_PIXEL_MAP_I_TO_R = 0x0C72
define GL_DEBUG_SOURCE_THIRD_PARTY_ARB = 0x8249
define GL_ALWAYS_SOFT_HINT_PGI = 107021
define GL_MAP_ATTRIB_V_ORDER_NV = 0x86C4
define GL_CONSTANT_ALPHA_EXT = 0x8003
define GL_ATI_shader_texture_lod = 1
define GL_RELATIVE_LARGE_CCW_ARC_TO_NV = 0x17
define GL_COLOR_TABLE_RED_SIZE_EXT = 0x80DA
define GL_SMALL_CCW_ARC_TO_NV = 0x12
define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
define GL_HISTOGRAM_GREEN_SIZE = 0x8029
define GL_SOURCE2_ALPHA = 0x858A
define GL_MAP2_VERTEX_ATTRIB14_4_NV = 0x867E
define GL_MAX_EVAL_ORDER = 0x0D30
define GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
define GL_DEBUG_TYPE_OTHER_ARB = 0x8251
define GL_INT_SAMPLER_2D_ARRAY = 0x8DCF
define GL_RGBA8_SNORM = 0x8F97
define GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2
define GL_PRIMARY_COLOR_ARB = 0x8577
define GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E
define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9
define GL_COMPUTE_PROGRAM_NV = 0x90FB
define GL_INVALID_VALUE = 0x0501
define GL_TEXTURE_BINDING_RECTANGLE = 0x84F6
define GL_POLYGON_TOKEN = 0x0703
define GL_DEPTH_BUFFER_FLOAT_MODE_NV = 0x8DAF
define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB
define GL_BUMP_ENVMAP_ATI = 0x877B
define GL_LARGE_CW_ARC_TO_NV = 0x18
define GL_NV_geometry_shader4 = 1
define GL_VERTEX_WEIGHTING_EXT = 0x8509
define GL_DEPTH_RENDERABLE = 0x8287
define GL_INTENSITY16F_ARB = 0x881D
define GL_POLYGON_OFFSET_LINE = 0x2A02
define GL_TEXTURE_SWIZZLE_A_EXT = 0x8E45
define GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
define GL_FLOAT_R_NV = 0x8880
define GL_BOOL_VEC4 = 0x8B59
define GL_RASTER_SAMPLES_EXT = 0x9328
define GL_MOVE_TO_CONTINUES_NV = 0x90B6
define GL_ARB_texture_env_crossbar = 1
define GL_AMD_sample_positions = 1
define GL_ADJACENT_PAIRS_NV = 0x90AE
define GL_DEPTH_FUNC = 0x0B74
define GL_ARB_sample_locations = 1
define GL_FUNC_ADD_EXT = 0x8006
define GL_LOG_DEBUG_REGAL = 0x931F
define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B1
define GL_COMBINER7_NV = 0x8557
define GL_COLOR_ARRAY_TYPE = 0x8082
define GL_SRC1_ALPHA = 0x8589
define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86
define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C73
define GL_COMBINE_ARB = 0x8570
define GL_INT_IMAGE_2D = 0x9058
define GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4
define GL_RENDERBUFFER = 0x8D41
define GL_EXT_separate_shader_objects = 1
define GL_AND_INVERTED = 0x1504
define GL_ONE_MINUS_SRC_ALPHA = 0x0303
define GL_AMD_interleaved_elements = 1
define GL_R1UI_C4F_N3F_V3F_SUN = 0x85C8
define GL_MIN_EXT = 0x8007
define GL_MAP1_VERTEX_ATTRIB10_4_NV = 0x866A
define GL_PATCHES = 0xE
define GL_INT_IMAGE_3D = 0x9059
define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV = 0x8C75
define GL_LUMINANCE16_EXTENDED_RANGE_SGIX = 0x85F5
define GL_NEGATIVE_Y_EXT = 0x87DA
define GL_SAMPLE_MASK_NV = 0x8E51
define GL_REGISTER_COMBINERS_NV = 0x8522
define GL_PROGRAM_POINT_SIZE_ARB = 0x8642
define GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1
define GL_IMAGE_1D_ARRAY = 0x9052
define GL_VERSION_3_2 = 1
define GL_CMYKA_EXT = 0x800D
define GL_TEXTURE_SHARED_SIZE_EXT = 0x8C3F
define GL_NEGATIVE_X_EXT = 0x87D9
define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = 0x81A9
define GL_VIDEO_BUFFER_NV = 0x9020
define GL_SCALE_BY_ONE_HALF_NV = 0x8540
define GL_TEXTURE_3D = 0x806F
define GL_MAP1_VERTEX_ATTRIB2_4_NV = 0x8662
define GL_MIN_RED_SGIS = 0x85A6
define GL_BLEND_EQUATION_ALPHA_EXT = 0x883D
define GL_FLOAT_MAT2 = 0x8B5A
define GL_FLOAT_MAT3 = 0x8B5B
define GL_FLOAT_MAT4 = 0x8B5C
define GL_LOCATION_COMPONENT = 0x934A
define GL_SAMPLER_BINDING = 0x8919
define GL_BGR_INTEGER = 0x8D9A
define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = 0x8868
define GL_RELEASED_APPLE = 0x8A19
define GL_MAX_LABEL_LENGTH = 0x82E8
define GL_EVAL_VERTEX_ATTRIB5_NV = 0x86CB
define GL_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AE
define GL_BACK_PRIMARY_COLOR_NV = 0x8C77
define GL_GREEN_SCALE = 0x0D18
define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B
define GL_FOG_COLOR = 0x0B66
define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV = 0x9342
define GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B
define GL_INTENSITY16UI_EXT = 0x8D79
define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV = 0x9348
define GL_MAGNITUDE_SCALE_NV = 0x8712
define GL_POINT_SIZE_MIN_ARB = 0x8126
define GL_NV_parameter_buffer_object = 1
define GL_RG32UI = 0x823C
define GL_RELATIVE_QUADRATIC_CURVE_TO_NV = 0x0B
define GL_SHADER_IMAGE_ATOMIC = 0x82A6
define GL_DRAW_BUFFER3_ARB = 0x8828
define GL_READ_PIXELS_TYPE = 0x828E
define GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = 0x8B87
define GL_WRITE_ONLY_ARB = 0x88B9
define GL_POINT_SPRITE_CULL_MODE_ATIX = 0x60B3
define GL_UNPACK_SKIP_PIXELS = 0x0CF4
define GL_INT_SAMPLER_1D = 0x8DC9
define GL_T4F_C4F_N3F_V4F = 0x2A2D
define GL_MIN_PROGRAM_TEXEL_OFFSET_NV = 0x8904
define GL_REFLECTION_MAP = 0x8512
define GL_POLYGON_MODE = 0x0B40
define GL_FLOAT_RG32_NV = 0x8887
define GL_EXT_blend_color = 1
define GL_INT_SAMPLER_2D = 0x8DCA
define GL_KHR_debug = 1
define GL_UNIFORM_MATRIX_STRIDE = 0x8A3D
define GL_SGIX_async_histogram = 1
define GL_MULTISAMPLE_BIT_3DFX = 0x20000000
define GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE
define GL_ARB_texture_rectangle = 1
define GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0
define GL_RENDERER = 0x1F01
define GL_MAX_GREEN_SGIS = 0x85A9
define GL_INT_SAMPLER_3D = 0x8DCB
define GL_QUERY_RESULT_NO_WAIT = 0x9194
define GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
define GL_SHADER_OBJECT_ARB = 0x8B48
define GL_DEBUG_SOURCE_OTHER = 0x824B
define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 103086
define GL_NEAREST_MIPMAP_LINEAR = 0x2702
define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
define GL_TEXTURE23_ARB = 0x84D7
define GL_FENCE_CONDITION_NV = 0x84F4
define GL_NEGATIVE_ONE_TO_ONE = 0x935E
define GL_PROGRAM_PARAMETER_NV = 0x8644
define GL_CONVOLUTION_WIDTH_EXT = 0x8018
define GL_VARIANT_ARRAY_STRIDE_EXT = 0x87E6
define GL_EYE_POINT_SGIS = 0x81F4
define GL_CONVOLUTION_FILTER_SCALE = 0x8014
define GL_LINES_ADJACENCY_EXT = 0xA
define GL_COLOR_SAMPLES_NV = 0x8E20
define GL_DOUBLE_MAT4x2 = 0x8F4D
define GL_ATI_envmap_bumpmap = 1
define GL_VERTEX_ARRAY_COUNT_EXT = 0x807D
define GL_SGIX_texture_coordinate_clamp = 1
define GL_DISPATCH_INDIRECT_BUFFER = 0x90EE
define GL_VERTEX_ATTRIB_ARRAY4_NV = 0x8654
define GL_CLAMP_TO_EDGE_SGIS = 0x812F
define GL_SOURCE1_ALPHA_ARB = 0x8589
define GL_BUFFER_USAGE = 0x8765
define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F6
define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB = 0x9382
define GL_2PASS_1_EXT = 0x80A3
define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x8623
define GL_RENDERBUFFER_SAMPLES_EXT = 0x8CAB
define GL_TEXTURE_2D_BINDING_EXT = 0x8069
define GL_LUMINANCE8_EXT = 0x8040
define GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C
define GL_OBJECT_POINT_SGIS = 0x81F5
define GL_LIGHTING = 0x0B50
define GL_SGIX_texture_range = 1
define GL_NUM_VIRTUAL_PAGE_SIZES_ARB = 0x91A8
define GL_STREAM_DRAW = 0x88E0
define GL_ARB_occlusion_query = 1
define GL_DEPTH24_STENCIL8_EXT = 0x88F0
define GL_CMYK_EXT = 0x800C
define GL_POINT_SMOOTH_HINT = 0x0C51
define GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C
define GL_PACK_ROW_LENGTH = 0x0D02
define GL_SAMPLES_SGIS = 0x80A9
define GL_ELEMENT_ARRAY_POINTER_APPLE = 0x8A0E
define GL_EXT_packed_pixels = 1
define GL_WIN_swap_hint = 1
define GL_OBJECT_TYPE = 0x9112
define GL_VERTEX_STREAM4_ATI = 0x8771
define GL_GUILTY_CONTEXT_RESET = 0x8253
define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29
define GL_EVAL_VERTEX_ATTRIB12_NV = 0x86D2
define GL_CONTINUOUS_AMD = 0x9007
define GL_BINORMAL_ARRAY_TYPE_EXT = 0x8440
define GL_DEPTH_RANGE = 0x0B70
define GL_TYPE = 0x92FA
define GL_UNKNOWN_CONTEXT_RESET = 0x8255
define GL_MAP2_VERTEX_ATTRIB10_4_NV = 0x867A
define GL_MODELVIEW1_EXT = 0x850A
define GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
define GL_SHADER_IMAGE_LOAD = 0x82A4
define GL_FRAMEBUFFER_BINDING = 0x8CA6
define GL_SIGNED_LUMINANCE_ALPHA_NV = 0x8703
define GL_MIRROR_CLAMP_TO_EDGE_EXT = 0x8743
define GL_NORMALIZED_RANGE_EXT = 0x87E0
define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB = 0x91A7
define GL_INT_SAMPLER_BUFFER = 0x8DD0
define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = 0x824E
define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV = 0x8DA5
define GL_PATH_FILL_COVER_MODE_NV = 0x9082
define GL_SEPARATE_ATTRIBS = 0x8C8D
define GL_TEXTURE_CUBE_MAP_ARB = 0x8513
define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD
define GL_LUMINANCE_ALPHA32I_EXT = 0x8D87
define GL_SAMPLE_BUFFERS_SGIS = 0x80A8
define GL_C3F_V3F = 0x2A24
define GL_PATH_DASH_OFFSET_RESET_NV = 0x90B4
define GL_APPLE_pixel_buffer = 1
define GL_SAMPLE_COUNT_NV = 0x8914
define GL_RGBA_MODE = 0x0C31
define GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2
define GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E
define GL_SGIX_list_priority = 1
define GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD
define GL_MVP_MATRIX_EXT = 0x87E3
define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243
define GL_AMD_performance_monitor = 1
define GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643
define GL_QUERY_TARGET = 0x82EA
define GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273
define GL_HILO_NV = 0x86F4
define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0
define GL_INT = 0x1404
define GL_VERTEX_SHADER_LOCALS_EXT = 0x87D3
define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = 0x8455
define GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED
define GL_RGBA_DXT5_S3TC = 0x83A4
define GL_PIXEL_UNPACK_BUFFER = 0x88EC
define GL_PATH_STROKE_MASK_NV = 0x9084
define GL_TEXTURE_RESIDENT = 0x8067
define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56
define GL_TEXTURE_SWIZZLE_A = 0x8E45
define GL_TEXTURE_SWIZZLE_B = 0x8E44
define GL_TEXTURE_SWIZZLE_G = 0x8E43
define GL_ARB_shader_storage_buffer_object = 1
define GL_TEXTURE_SWIZZLE_R = 0x8E42
define GL_ARB_texture_storage = 1
define GL_TRACK_MATRIX_NV = 0x8648
define GL_TEXTURE_BINDING_2D_ARRAY_EXT = 0x8C1D
define GL_FILTER = 0x829A
define GL_VERSION_2_0 = 1
define GL_VERSION_2_1 = 1
define GL_SGIX_flush_raster = 1
define GL_RGBA4_EXT = 0x8056
define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0
define GL_NEGATIVE_W_EXT = 0x87DC
define GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
define GL_4D_COLOR_TEXTURE = 0x0604
define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003
define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB = 0x8DE0
define GL_ATTRIB_ARRAY_POINTER_NV = 0x8645
define GL_INDEX_ARRAY_TYPE = 0x8085
define GL_TEXTURE_CUBE_MAP = 0x8513
define GL_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A3
define GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
define GL_ANGLE_translated_shader_source = 1
define GL_VIRTUAL_PAGE_SIZE_X_ARB = 0x9195
define GL_INDEX_ARRAY_LIST_IBM = 103073
define GL_BLUE_MIN_CLAMP_INGR = 0x8562
define GL_TEXTURE_GATHER = 0x82A2
define GL_POST_CONVOLUTION_RED_SCALE = 0x801C
define GL_BLUE = 0x1905
define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT = 0x8C8A
define GL_MODELVIEW0_ARB = 0x1700
define GL_STORAGE_CACHED_APPLE = 0x85BE
define GL_RIGHT = 0x0407
define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F
define GL_LINK_STATUS = 0x8B82
define GL_OR_INVERTED = 0x150D
define GL_ATIX_vertex_shader_output_point_size = 1
define GL_NUM_ACTIVE_VARIABLES = 0x9304
define GL_SAMPLER_1D_SHADOW = 0x8B61
define GL_AMD_stencil_operation_extended = 1
define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8852
define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
define GL_TRANSLATE_2D_NV = 0x9090
define GL_SIGNED_IDENTITY_NV = 0x853C
define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE
define GL_VERTEX_ATTRIB_ARRAY8_NV = 0x8658
define GL_QUERY_RESULT = 0x8866
define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR = 0x9632
define GL_ARB_robustness_share_group_isolation = 1
define GL_BLEND_EQUATION_RGB = 0x8009
define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV = 0x86D8
define GL_DRAW_BUFFER2_ARB = 0x8827
define GL_HSL_HUE_NV = 0x92AD
define GL_EXT_timer_query = 1
define GL_ARB_robustness = 1
define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2
define GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2
define GL_RESAMPLE_REPLICATE_SGIX = 0x8433
define GL_ARB_gpu_shader_int64 = 1
define GL_NORMAL_ARRAY_EXT = 0x8075
define GL_PROXY_TEXTURE_CUBE_MAP_EXT = 0x851B
define GL_SYSTEM_FONT_NAME_NV = 0x9073
define GL_VARIANT_ARRAY_POINTER_EXT = 0x87E9
define GL_MULTISAMPLE_BIT_ARB = 0x20000000
define GL_RENDERBUFFER_EXT = 0x8D41
define GL_SHADER = 0x82E1
define GL_TEXTURE_INTENSITY_TYPE = 0x8C15
define GL_PROGRAM_PARAMETERS_ARB = 0x88A8
define GL_INTENSITY = 0x8049
define GL_EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C
define GL_OUTPUT_TEXTURE_COORD11_EXT = 0x87A8
define GL_UNSIGNED_BYTE_3_3_2 = 0x8032
define GL_DRAW_BUFFER2_ATI = 0x8827
define GL_IMAGE_2D_MULTISAMPLE_EXT = 0x9055
define GL_RGB32F_ARB = 0x8815
define GL_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B0
define GL_SGIS_texture_lod = 1
define GL_ATI_pn_triangles = 1
define GL_FLOAT_RG_NV = 0x8881
define GL_CURRENT_TIME_NV = 0x8E28
define GL_MAGNITUDE_BIAS_NV = 0x8718
define GL_MAX_VIEWPORTS = 0x825B
define GL_TRANSFORM_FEEDBACK_VARYINGS_NV = 0x8C83
define GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7
define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = 0x8856
define GL_TEXTURE22_ARB = 0x84D6
define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = 0x8850
define GL_OBJECT_BUFFER_SIZE_ATI = 0x8764
define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = 0x87F8
define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B
define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 0x8B49
define GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F
define GL_MAX_TEXTURE_UNITS = 0x84E2
define GL_MAP1_NORMAL = 0x0D92
define GL_GUILTY_CONTEXT_RESET_ARB = 0x8253
define GL_TEXTURE_RESIDENT_EXT = 0x8067
define GL_SCALAR_EXT = 0x87BE
define GL_POINT_TOKEN = 0x0701
define GL_FOG_HINT = 0x0C54
define GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129
define GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C
define GL_MAX_IMAGE_SAMPLES_EXT = 0x906D
define GL_MAX_PROGRAM_TEMPORARIES_ARB = 0x88A5
define GL_MAX_VERTEX_STREAMS = 0x8E71
define GL_PREVIOUS = 0x8578
define GL_TEXTURE_BUFFER_BINDING = 0x8C2A
define GL_GLOBAL_ALPHA_FACTOR_SUN = 0x81DA
define GL_VERTEX_ARRAY_RANGE_POINTER_NV = 0x8521
define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3
define GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F
define GL_DOUBLE_MAT4x3_EXT = 0x8F4E
define GL_FLOAT16_VEC3_NV = 0x8FFA
define GL_DEBUG_SOURCE_OTHER_ARB = 0x824B
define GL_POLYGON_BIT = 0x00000008
define GL_UNPACK_CONSTANT_DATA_SUNX = 0x81D5
define GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3
define GL_BGR = 0x80E0
define GL_VIEW_CLASS_64_BITS = 0x82C6
define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE = 0x8CA6
define GL_EXT_stencil_two_side = 1
define GL_WEIGHT_SUM_UNITY_ARB = 0x86A6
define GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9
define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB = 0x933F
define GL_FOG_COORDINATE_ARRAY_TYPE = 0x8454
define GL_ACTIVE_STENCIL_FACE_EXT = 0x8911
define GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
define GL_EXT_vertex_array_bgra = 1
define GL_DEPTH_COMPONENT24_ARB = 0x81A6
define GL_MAX_PROGRAM_CALL_DEPTH_NV = 0x88F5
define GL_ARB_post_depth_coverage = 1
define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F
define GL_MOVE_TO_RESETS_NV = 0x90B5
define GL_ATI_texture_env_combine3 = 1
define GL_COLOR_TABLE_BLUE_SIZE = 0x80DC
define GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004
define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x906A
define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB = 0x84F8
define GL_3DFX_multisample = 1
define GL_ARB_texture_buffer_object_rgb32 = 1
define GL_LINE_WIDTH = 0x0B21
define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV = 0x903C
define GL_GENERATE_MIPMAP = 0x8191
define GL_TEXTURE_LO_SIZE_NV = 0x871C
define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8
define GL_RELATIVE_MOVE_TO_NV = 0x03
define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808
define GL_ELEMENT_ARRAY_TYPE_APPLE = 0x8A0D
define GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534
define GL_LUMINANCE16I_EXT = 0x8D8C
define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED
define GL_OFFSET_TEXTURE_2D_NV = 0x86E8
define GL_DU8DV8_ATI = 0x877A
define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE = 0x83F1
define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN = 0x85C3
define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
define GL_STENCIL_INDEX16 = 0x8D49
define GL_PATH_TERMINAL_END_CAP_NV = 0x9078
define GL_PERFMON_RESULT_AMD = 0x8BC6
define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = 0x8DE4
define GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056
define GL_VERTEX_SHADER_BIT = 0x00000001
define GL_SIGNED_RGBA8_NV = 0x86FC
define GL_RESAMPLE_REPLICATE_OML = 0x8986
define GL_POINT_SIZE_MIN_EXT = 0x8126
define GL_ANGLE_framebuffer_multisample = 1
define GL_CURRENT_BIT = 0x00000001
define GL_NV_texture_env_combine4 = 1
define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8
define GL_RGBA32F_ARB = 0x8814
define GL_ACCUM = 0x0100
define GL_MAP2_VERTEX_ATTRIB3_4_NV = 0x8673
define GL_DYNAMIC_READ = 0x88E9
define GL_SIGNED_LUMINANCE8_NV = 0x8702
define GL_LINE_STRIP = 0x0003
define GL_TRIANGLES_ADJACENCY_ARB = 0xC
define GL_LUMINANCE32UI_EXT = 0x8D74
define GL_INVALID_OPERATION = 0x0502
define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C
define GL_ANGLE_program_binary = 1
define GL_APPLE_flush_buffer_range = 1
define GL_BGR_INTEGER_EXT = 0x8D9A
define GL_ARB_direct_state_access = 1
define GL_EVAL_VERTEX_ATTRIB1_NV = 0x86C7
define GL_MODULATE_ADD_ATI = 0x8744
define GL_T2F_N3F_V3F = 0x2A2B
define GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD
define GL_GLOBAL_ALPHA_SUN = 0x81D9
define GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8
define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
define GL_QUERY_BY_REGION_WAIT_INVERTED = 0x8E19
define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV = 0x9340
define GL_IBM_multimode_draw_arrays = 1
define GL_SGIX_texture_scale_bias = 1
define GL_MAX_SAMPLES_ANGLE = 0x8D57
define GL_INDEX_ARRAY_POINTER = 0x8091
define GL_EXT_texture_snorm = 1
define GL_MATRIX30_ARB = 0x88DE
define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV = 0x8DAD
define GL_VERTICES_SUBMITTED_ARB = 0x82EE
define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV = 0x02000000
define GL_TRUE = true
define GL_RGBA16_EXT = 0x805B
define GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5
define GL_POLYGON = 0x0009
define GL_FOG_SPECULAR_TEXTURE_WIN = 0x80EC
define GL_GEOMETRY_OUTPUT_TYPE_ARB = 0x8DDC
define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = 0x889E
define GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642
define GL_FRAMEBUFFER_SRGB = 0x8DB9
define GL_PROXY_TEXTURE_RECTANGLE = 0x84F7
define GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6
define GL_COLOR_MATERIAL_PARAMETER = 0x0B56
define GL_MATRIX31_ARB = 0x88DF
define GL_ELEMENT_ARRAY_LENGTH_NV = 0x8F33
define GL_BLEND_SRC_RGB = 0x80C9
define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D
define GL_TEXTURE_LEQUAL_R_SGIX = 0x819C
define GL_SHADER_COMPILER = 0x8DFA
define GL_ARB_framebuffer_no_attachments = 1
define GL_OUTPUT_TEXTURE_COORD12_EXT = 0x87A9
define GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT = 0x8402
define GL_QUERY_BUFFER_BINDING = 0x9193
define GL_TRANSPOSE_CURRENT_MATRIX_ARB = 0x88B7
define GL_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D
define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = 0x87F6
define GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC
define GL_VIEW_CLASS_24_BITS = 0x82C9
define GL_SIGNED_RGBA_NV = 0x86FB
define GL_RGB5_A1 = 0x8057
define GL_SWIZZLE_STRQ_DQ_ATI = 0x897B
define GL_RGB16F = 0x881B
define GL_RGB16I = 0x8D89
define GL_INT_SAMPLER_1D_ARRAY = 0x8DCE
define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 0x851C
define GL_3_BYTES = 0x1408
define GL_PRIMARY_COLOR_NV = 0x852C
define GL_RENDERBUFFER_SAMPLES_ANGLE = 0x8CAB
define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
define GL_DRAW_BUFFER1_ARB = 0x8826
define GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA
define GL_VIDEO_COLOR_CONVERSION_MAX_NV = 0x902A
define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x905F
define GL_ARB_texture_compression_bptc = 1
define GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128
define GL_VERTEX_ARRAY_POINTER = 0x808E
define GL_TEXTURE_MAG_FILTER = 0x2800
define GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1
define GL_STENCIL_FUNC = 0x0B92
define GL_DEBUG_CATEGORY_API_ERROR_AMD = 0x9149
define GL_COLOR_ARRAY = 0x8076
define GL_ALL_COMPLETED_NV = 0x84F2
define GL_CLIP_DISTANCE_NV = 0x8C7A
define GL_NVX_gpu_memory_info = 1
define GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C
define GL_INT_SAMPLER_RENDERBUFFER_NV = 0x8E57
define GL_UPPER_LEFT = 0x8CA2
define GL_RGBA_FLOAT32_ATI = 0x8814
define GL_STENCIL_INDEX16_EXT = 0x8D49
define GL_DRAW_BUFFER1_ATI = 0x8826
define GL_TEXTURE_GATHER_SHADOW = 0x82A3
define GL_BINORMAL_ARRAY_POINTER_EXT = 0x8443
define GL_DOUBLE_MAT2x3_EXT = 0x8F49
define GL_SQUARE_NV = 0x90A3
define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8337
define GL_INDEX = 0x8222
define GL_COMPUTE_SHADER_BIT = 0x00000020
define GL_HISTOGRAM_WIDTH = 0x8026
define GL_TEXTURE_RECTANGLE_NV = 0x84F5
define GL_TEXTURE_FILTER_CONTROL = 0x8500
define GL_EXT_texture_edge_clamp = 1
define GL_VIDEO_BUFFER_PITCH_NV = 0x9028
define GL_CLIENT_STORAGE_BIT = 0x0200
define GL_PROXY_TEXTURE_1D_ARRAY_EXT = 0x8C19
define GL_VERTEX_PROGRAM_POINT_SIZE_ARB = 0x8642
define GL_SRC_COLOR = 0x0300
define GL_COMBINER_SCALE_NV = 0x8548
define GL_MAP2_GRID_DOMAIN = 0x0DD2
define GL_TEXTURE21_ARB = 0x84D5
define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x8624
define GL_XOR = 0x1506
define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D
define GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF
define GL_VIEW_CLASS_BPTC_UNORM = 0x82D2
define GL_MAT_DIFFUSE_BIT_PGI = 0x00400000
define GL_VARIANT_EXT = 0x87C1
define GL_FOG_COORDINATE_SOURCE_EXT = 0x8450
define GL_MULTISAMPLE_EXT = 0x809D
define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2
define GL_DOUBLE_VEC2 = 0x8FFC
define GL_DOUBLE_VEC3 = 0x8FFD
define GL_DOUBLE_VEC4 = 0x8FFE
define GL_PATH_COMPUTED_LENGTH_NV = 0x90A0
define GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313
define GL_GEOMETRY_TEXTURE = 0x829E
define GL_SAMPLER_BUFFER_EXT = 0x8DC2
define GL_BLUE_NV = 0x1905
define GL_INT_VEC2 = 0x8B53
define GL_INT_VEC3 = 0x8B54
define GL_INT_VEC4 = 0x8B55
define GL_SHARED_EDGE_NV = 0xC0
define GL_NV_fill_rectangle = 1
define GL_DOUBLE_MAT4x2_EXT = 0x8F4D
define GL_QUERY_BY_REGION_NO_WAIT_INVERTED = 0x8E1A
define GL_MAP_COLOR = 0x0D10
define GL_MAX_LAYERS = 0x8281
define GL_CLEAR_BUFFER = 0x82B4
define GL_EDGE_FLAG_ARRAY = 0x8079
define GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
define GL_INTENSITY8I_EXT = 0x8D91
define GL_ARB_invalidate_subdata = 1
define GL_DEPTH = 0x1801
define GL_RENDERBUFFER_SAMPLES = 0x8CAB
define GL_RGBA_INTEGER_EXT = 0x8D99
define GL_MUL_ATI = 0x8964
define GL_VERTEX_STREAM2_ATI = 0x876F
define GL_DOT_PRODUCT_DEPTH_REPLACE_NV = 0x86ED
define GL_FLOAT = 0x1406
define GL_MODULATE_SUBTRACT_ATIX = 0x8746
define GL_COMP_BIT_ATI = 0x00000002
define GL_COMPRESSED_SRGB8_ETC2 = 0x9275
define GL_INTENSITY12_EXT = 0x804C
define GL_SMALL_CW_ARC_TO_NV = 0x14
define GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB
define GL_FONT_UNDERLINE_THICKNESS_BIT_NV = 0x08000000
define GL_MAP1_VERTEX_ATTRIB4_4_NV = 0x8664
define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = 0x864D
define GL_SOURCE0_RGB_ARB = 0x8580
define GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
define GL_EXT_multi_draw_arrays = 1
define GL_DEPTH_CLAMP_FAR_AMD = 0x901F
define GL_TEXTURE_LUMINANCE_TYPE = 0x8C14
define GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
define GL_IMAGE_BUFFER_EXT = 0x9051
define GL_AUX0 = 0x0409
define GL_AUX1 = 0x040A
define GL_AUX2 = 0x040B
define GL_AUX3 = 0x040C
define GL_IMAGE_2D_ARRAY_EXT = 0x9053
define GL_CURRENT_SAMPLE_COUNT_QUERY_NV = 0x8865
define GL_BLOCK_INDEX = 0x92FD
define GL_ARB_compressed_texture_pixel_storage = 1
define GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872
define GL_DEPENDENT_RGB_TEXTURE_3D_NV = 0x8859
define GL_CND_ATI = 0x896A
define GL_TEXTURE_HEIGHT = 0x1001
define GL_COLORDODGE_KHR = 0x9299
define GL_DOT_PRODUCT_TEXTURE_2D_NV = 0x86EE
define GL_READ_WRITE_ARB = 0x88BA
define GL_TESS_CONTROL_SHADER = 0x8E88
define GL_RGB8UI = 0x8D7D
define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = 0x8855
define GL_ARB_imaging = 1
define GL_ARB_texture_filter_minmax = 1
define GL_422_REV_EXT = 0x80CD
define GL_INDEX_MODE = 0x0C30
define GL_ARB_fragment_program = 1
define GL_3DFX_tbuffer = 1
define GL_IBM_static_data = 1
define GL_APPLE_float_pixels = 1
define GL_VIEW_CLASS_128_BITS = 0x82C4
define GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1
define GL_MODELVIEW = 0x1700
define GL_VERTICAL_LINE_TO_NV = 0x08
define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 0x88B5
define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39
define GL_UNSIGNED_INT_VEC2 = 0x8DC6
define GL_UNSIGNED_INT_VEC3 = 0x8DC7
define GL_UNSIGNED_INT_VEC4 = 0x8DC8
define GL_LUMINANCE4_ALPHA4 = 0x8043
define GL_FLOAT_MAT4x2 = 0x8B69
define GL_FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD
define GL_NV_conservative_raster = 1
define GL_LIGHT_MODEL_AMBIENT = 0x0B53
define GL_INT64_NV = 0x140E
define GL_TEXTURE_COORD_NV = 0x8C79
define GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3
define GL_T2F_C4F_N3F_V3F = 0x2A2C
define GL_PIXEL_COUNT_AVAILABLE_NV = 0x8867
define GL_COMPRESSED_SRGB_ALPHA = 0x8C49
define GL_RGB10_A2 = 0x8059
define GL_GEOMETRY_INPUT_TYPE_ARB = 0x8DDB
define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV = 0x902D
define GL_MAX = 0x8008
define GL_POLYGON_STIPPLE = 0x0B42
define GL_EVAL_VERTEX_ATTRIB0_NV = 0x86C6
define GL_COMPRESSED_SIGNED_R11_EAC = 0x9271
define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
define GL_VERTEX_ARRAY_TYPE_EXT = 0x807B
define GL_PROXY_COLOR_TABLE = 0x80D3
define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
define GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123
define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 0x8B8A
define GL_SAMPLER_BUFFER = 0x8DC2
define GL_STENCIL_VALUE_MASK = 0x0B93
define GL_MODELVIEW18_ARB = 0x8732
define GL_NV_depth_clamp = 1
define GL_PERFQUERY_FLUSH_INTEL = 0x83FA
define GL_NUM_VIDEO_CAPTURE_STREAMS_NV = 0x9024
define GL_INTENSITY4_EXT = 0x804A
define GL_VARIANT_ARRAY_TYPE_EXT = 0x87E7
define GL_APPLE_aux_depth_stencil = 1
define GL_ALPHA32UI_EXT = 0x8D72
define GL_INTENSITY_FLOAT32_APPLE = 0x8817
define GL_DARKEN_NV = 0x9297
define GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
define GL_TRIANGLES = 0x0004
define GL_PERCENTAGE_AMD = 0x8BC3
define GL_COLOR_TABLE_GREEN_SIZE = 0x80DB
define GL_MAX_CULL_DISTANCES = 0x82F9
define GL_COLOR_MATERIAL = 0x0B57
define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = 0x8897
define GL_COLOR_ARRAY_LENGTH_NV = 0x8F2D
define GL_PATH_STENCIL_REF_NV = 0x90B8
define GL_DRAW_BUFFER0_ARB = 0x8825
define GL_MIN_INTENSITY_SGIS = 0x85FA
define GL_REG_1_ATI = 0x8922
define GL_ASYNC_TEX_IMAGE_SGIX = 0x835C
define GL_COMPRESSED_LUMINANCE_LATC1_EXT = 0x8C70
define GL_ROUNDED_RECT2_NV = 0xEA
define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB
define GL_LINE_WIDTH_GRANULARITY = 0x0B23
define GL_INT_IMAGE_1D_ARRAY = 0x905D
define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100
define GL_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8906
define GL_ARB_texture_stencil8 = 1
define GL_POINT_DISTANCE_ATTENUATION = 0x8129
define GL_UNIFORM_BLOCK = 0x92E2
define GL_VERTEX_ARRAY_POINTER_EXT = 0x808E
define GL_MAX_DRAW_BUFFERS = 0x8824
define GL_ALPHA_TEST_REF = 0x0BC2
define GL_TEXTURE20_ARB = 0x84D4
define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5E
define GL_CLOSE_PATH_NV = 0x00
define GL_ARB_gpu_shader5 = 1
define GL_UNSIGNED_INT64_NV = 0x140F
define GL_REGAL_extension_query = 1
define GL_FRAGMENT_PROGRAM_BINDING_NV = 0x8873
define GL_DEBUG_LOGGED_MESSAGES = 0x9145
define GL_DRAW_BUFFER0_ATI = 0x8825
define GL_STENCIL_BUFFER_BIT = 0x00000400
define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL = 0x94F2
define GL_RESCALE_NORMAL_EXT = 0x803A
define GL_FLOAT_VEC2 = 0x8B50
define GL_FLOAT_VEC3 = 0x8B51
define GL_FLOAT_VEC4 = 0x8B52
define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
define GL_UNSIGNED_SHORT_8_8_MESA = 0x85BA
define GL_INT_SAMPLER_2D_ARRAY_EXT = 0x8DCF
define GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899
define GL_LINE_STRIP_ADJACENCY_EXT = 0xB
define GL_MAX_PROGRAM_ATTRIBS_ARB = 0x88AD
define GL_MIRROR_CLAMP_TO_EDGE = 0x8743
define GL_PERTURB_EXT = 0x85AE
define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV = 0x90D1
define GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE
define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87C8
define GL_AMD_query_buffer_object = 1
define GL_GREEN_BIT_ATI = 0x00000002
define GL_EXT_texture_env_dot3 = 1
define GL_OPERAND1_ALPHA_EXT = 0x8599
define GL_BUFFER_MAP_OFFSET = 0x9121
define GL_FLOAT_RGBA_NV = 0x8883
define GL_TEXTURE_MIN_FILTER = 0x2801
define GL_EXT_texture_perturb_normal = 1
define GL_EMBOSS_CONSTANT_NV = 0x855E
define GL_422_REV_AVERAGE_EXT = 0x80CF
define GL_COMBINER_AB_DOT_PRODUCT_NV = 0x8545
define GL_DEPTH_TEXTURE_MODE_ARB = 0x884B
define GL_HISTOGRAM_FORMAT = 0x8027
define GL_TEXTURE_GEN_Q = 0x0C63
define GL_TEXTURE_GEN_R = 0x0C62
define GL_TEXTURE_GEN_S = 0x0C60
define GL_TEXTURE_GEN_T = 0x0C61
define GL_VERTEX_ATTRIB_ARRAY13_NV = 0x865D
define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT = 0x8C83
define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D
define GL_HISTOGRAM = 0x8024
define GL_COMBINER_COMPONENT_USAGE_NV = 0x8544
define GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
define GL_OVERLAY_NV = 0x9296
define GL_SAMPLE_MASK_EXT = 0x80A0
define GL_RGB_SNORM = 0x8F92
define GL_CLAMP_TO_BORDER_ARB = 0x812D
define GL_ARB_transpose_matrix = 1
define GL_RGBA16UI_EXT = 0x8D76
define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23
define GL_DSDT8_NV = 0x8709
define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C
define GL_STENCIL_BACK_REF = 0x8CA3
define GL_RELATIVE_ROUNDED_RECT4_NV = 0xED
define GL_EXT_texture_cube_map = 1
define GL_STENCIL_TAG_BITS_EXT = 0x88F2
define GL_ARB_conditional_render_inverted = 1
define GL_SCREEN_COORDINATES_REND = 0x8490
define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV = 0x08
define GL_PALETTE4_R5_G6_B5_OES = 0x8B92
define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9
define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = 0x8DBE
define GL_PROGRAM_POINT_SIZE = 0x8642
define GL_ARB_map_buffer_range = 1
define GL_VERTEX_STREAM1_ATI = 0x876E
define GL_YCBAYCR8A_4224_NV = 0x9032
define GL_QUAD_STRIP = 0x0008
define GL_COPY_WRITE_BUFFER_BINDING = 0x8F37
define GL_LAST_VERTEX_CONVENTION = 0x8E4E
define GL_STENCIL_BACK_OP_VALUE_AMD = 0x874D
define GL_R16F = 0x822D
define GL_R16I = 0x8233
define GL_RELATIVE_SMALL_CCW_ARC_TO_NV = 0x13
define GL_SEPARATE_ATTRIBS_NV = 0x8C8D
define GL_FRAME_NV = 0x8E26
define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F
define GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D
define GL_INTENSITY12 = 0x804C
define GL_INTENSITY16 = 0x804D
define GL_NV_depth_buffer_float = 1
define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV = 0x8C27
define GL_TEXTURE_FOG_SGIX = 0
define GL_DECR_WRAP_EXT = 0x8508
define GL_INDEX_BIT_PGI = 0x00080000
define GL_DYNAMIC_COPY = 0x88EA
define GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6
define GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD
define GL_ALPHA16I_EXT = 0x8D8A
define GL_MATRIX9_ARB = 0x88C9
define GL_RG16 = 0x822C
define GL_ACTIVE_VARYING_MAX_LENGTH_NV = 0x8C82
define GL_ONE_MINUS_SRC1_COLOR = 0x88FA
define GL_COMBINER4_NV = 0x8554
define GL_FOG_COORDINATE_ARRAY_EXT = 0x8457
define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
define GL_SGIX_texture_lod_bias = 1
define GL_APPLE_row_bytes = 1
define GL_MAX_SHADER_BUFFER_ADDRESS_NV = 0x8F35
define GL_UNIFORM_ARRAY_STRIDE = 0x8A3C
define GL_COMBINER3_NV = 0x8553
define GL_PGI_misc_hints = 1
define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = 0x87F5
define GL_POST_CONVOLUTION_RED_BIAS = 0x8020
define GL_BLEND_SRC_ALPHA_EXT = 0x80CB
define GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1
define GL_QUERY = 0x82E3
define GL_NV_explicit_multisample = 1
define GL_STACK_UNDERFLOW = 0x0504
define GL_SGIS_sharpen_texture = 1
define GL_PATH_GEN_COMPONENTS_NV = 0x90B3
define GL_EVAL_VERTEX_ATTRIB6_NV = 0x86CC
define GL_INVARIANT_EXT = 0x87C2
define GL_CLAMP_READ_COLOR = 0x891C
define GL_LUMINANCE8_SNORM = 0x9015
define GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B
define GL_MAX_NAME_STACK_DEPTH = 0x0D37
define GL_RGB10_A2UI = 0x906F
define GL_EXT_texture_lod_bias = 1
define GL_ACTIVE_TEXTURE_ARB = 0x84E0
define GL_TESSELLATION_MODE_AMD = 0x9004
define GL_CONSTANT_ARB = 0x8576
define GL_SRGB_ALPHA_EXT = 0x8C42
define GL_VENDOR = 0x1F00
define GL_ARB_timer_query = 1
define GL_FONT_ASCENDER_BIT_NV = 0x00200000
define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29
define GL_T2F_V3F = 0x2A27
define GL_LIGHTEN_NV = 0x9298
define GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B
define GL_NORMAL_ARRAY_STRIDE = 0x807F
define GL_INTENSITY_FLOAT32_ATI = 0x8817
define GL_ARB_explicit_attrib_location = 1
define GL_DRAW_BUFFER3_ATI = 0x8828
define GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA
define GL_IMAGE_CUBE_MAP_ARRAY = 0x9054
define GL_QUERY_RESULT_AVAILABLE_NV = 0x8867
define GL_BUFFER_DATA_SIZE = 0x9303
define GL_HISTOGRAM_RED_SIZE_EXT = 0x8028
define GL_FLOAT_VEC4_ARB = 0x8B52
define GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB
define GL_FIXED_ONLY_ARB = 0x891D
define GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021
define GL_MODULATE_SIGNED_ADD_ATIX = 0x8745
define GL_MODELVIEW17_ARB = 0x8731
define GL_ALPHA_MIN_CLAMP_INGR = 0x8563
define GL_TEXTURE_COORD_ARRAY_LENGTH_NV = 0x8F2F
define GL_TEXTURE_MIN_LOD_SGIS = 0x813A
define GL_SAMPLE_COVERAGE_INVERT = 0x80AB
define GL_VERTEX_ARRAY_RANGE_NV = 0x851D
define GL_RESAMPLE_AVERAGE_OML = 0x8988
define GL_OP_EXP_BASE_2_EXT = 0x8791
define GL_SCISSOR_TEST = 0x0C11
define GL_INTERNALFORMAT_GREEN_SIZE = 0x8272
define GL_CULL_VERTEX_EYE_POSITION_EXT = 0x81AB
define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT = 0x8DD4
define GL_MAP1_VERTEX_ATTRIB1_4_NV = 0x8661
define GL_LOG_ERROR_REGAL = 0x9319
define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB = 0x8DDD
define GL_RG8I = 0x8237
define GL_COUNTER_TYPE_AMD = 0x8BC0
define GL_MAP2_VERTEX_ATTRIB8_4_NV = 0x8678
define GL_SGIS_texture4D = 1
define GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D
define GL_STREAM_DRAW_ARB = 0x88E0
define GL_TEXTURE_MIN_LOD = 0x813A
define GL_EXT_light_texture = 1
define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV = 0x9034
define GL_SGIX_convolution_accuracy = 1
define GL_ARB_shading_language_420pack = 1
define GL_SYNC_CONDITION = 0x9113
define GL_COVERAGE_MODULATION_NV = 0x9332
define GL_DEBUG_SEVERITY_HIGH = 0x9146
define GL_POLYGON_OFFSET_POINT = 0x2A01
define GL_ARB_cl_event = 1
define GL_LIST_INDEX = 0x0B33
define GL_COMBINE_ALPHA = 0x8572
define GL_FIRST_VERTEX_CONVENTION = 0x8E4D
define GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898
define GL_PROGRAM_BINARY_ANGLE = 0x93A6
define GL_WRITE_ONLY = 0x88B9
define GL_SAMPLES_PASSED = 0x8914
define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87CD
define GL_PATH_COORD_COUNT_NV = 0x909E
define GL_SUBPIXEL_BITS = 0x0D50
define GL_NEAREST_MIPMAP_NEAREST = 0x2700
define GL_R8UI = 0x8232
define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT = 0x84F8
define GL_EXT_gpu_program_parameters = 1
define GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A
define GL_LIST_BIT = 0x00020000
define GL_EMISSION = 0x1600
define GL_SOURCE0_ALPHA_ARB = 0x8588
define GL_GEOMETRY_VERTICES_OUT_EXT = 0x8DDA
define GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8
define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA2
define GL_DEPENDENT_AR_TEXTURE_2D_NV = 0x86E9
define GL_SRC_ALPHA = 0x0302
define GL_NV_conservative_raster_dilate = 1
define GL_ARB_shader_atomic_counter_ops = 1
define GL_DEBUG_CATEGORY_OTHER_AMD = 0x9150
define GL_NV_point_sprite = 1
define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = 0x84E3
define GL_HALF_BIAS_NEGATE_NV = 0x853B
define GL_NV_shader_buffer_load = 1
define GL_SIGNALED = 0x9119
define GL_TRANSLATE_Y_NV = 0x908F
define GL_BUFFER_SIZE_ARB = 0x8764
define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA
define GL_ADD_SIGNED = 0x8574
define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
define GL_QUERY_NO_WAIT_INVERTED = 0x8E18
define GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB
define GL_UNSIGNED_INT_24_8_EXT = 0x84FA
define GL_INVERT_RGB_NV = 0x92A3
define GL_COLOR_ATTACHMENT0 = 0x8CE0
define GL_COLOR_ATTACHMENT1 = 0x8CE1
define GL_COLOR_ATTACHMENT2 = 0x8CE2
define GL_COLOR_ATTACHMENT3 = 0x8CE3
define GL_COLOR_ATTACHMENT4 = 0x8CE4
define GL_COLOR_ATTACHMENT5 = 0x8CE5
define GL_COLOR_ATTACHMENT6 = 0x8CE6
define GL_COLOR_ATTACHMENT7 = 0x8CE7
define GL_COLOR_ATTACHMENT9 = 0x8CE9
define GL_VERTEX_ARRAY_LENGTH_NV = 0x8F2B
define GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506
define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E
define GL_FOG_COORDINATE_ARRAY_STRIDE = 0x8455
define GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001
define GL_MAX_WIDTH = 0x827E
define GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE
define GL_SAMPLE_COVERAGE_VALUE_ARB = 0x80AA
define GL_RGBA32F = 0x8814
define GL_RGBA32I = 0x8D82
define GL_TEXTURE_LOD_BIAS = 0x8501
define GL_FRAGMENT_SHADER_BIT = 0x00000002
define GL_LUMINANCE4_EXT = 0x803F
define GL_BLEND_DST_ALPHA_EXT = 0x80CA
define GL_COLOR_INDEX = 0x1900
define GL_LINEAR_MIPMAP_NEAREST = 0x2701
define GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8
define GL_UNIFORM_BUFFER_BINDING = 0x8A28
define GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E
define GL_ARB_texture_rg = 1
define GL_NV_packed_depth_stencil = 1
define GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
define GL_CURRENT_RASTER_POSITION_VALID = 0x0B08
define GL_RGB4_S3TC = 0x83A1
define GL_LINES_ADJACENCY = 0x000A
define GL_UNDEFINED_APPLE = 0x8A1C
define GL_ANGLE_instanced_arrays = 1
define GL_DEPTH_COMPONENT24_SGIX = 0x81A6
define GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
define GL_CONSTANT_ATTENUATION = 0x1207
define GL_OFFSET_HILO_TEXTURE_2D_NV = 0x8854
define GL_BGRA_EXT = 0x80E1
define GL_AMD_occlusion_query_event = 1
define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x88F4
define GL_CURRENT_MATRIX_INDEX_ARB = 0x8845
define GL_EXT_pixel_buffer_object = 1
define GL_COLOR_BUFFER_BIT = 0x00004000
define GL_STATIC_READ = 0x88E5
define GL_RGB4 = 0x804F
define GL_RGB5 = 0x8050
define GL_RGB8 = 0x8051
define GL_RGBA = 0x1908
define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C
define GL_APPLE_rgb_422 = 1
define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x889C
define GL_INTENSITY8UI_EXT = 0x8D7F
define GL_LINE_TOKEN = 0x0702
define GL_MATRIX8_ARB = 0x88C8
define GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA
define GL_MAX_BLUE_SGIS = 0x85AB
define GL_MAX_VARYING_COMPONENTS_EXT = 0x8B4B
define GL_VERSION_3_0 = 1
define GL_VERSION_3_1 = 1
define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT = 0x906B
define GL_BLUE_BIAS = 0x0D1B
define GL_TEXTURE_MEMORY_LAYOUT_INTEL = 0x83FF
define GL_FLOAT_CLEAR_COLOR_VALUE_NV = 0x888D
define GL_CODE_REGAL = 0x9363
define GL_OUTPUT_TEXTURE_COORD8_EXT = 0x87A5
define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB = 0x9341
define GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
define GL_UNPACK_SKIP_IMAGES = 0x806D
define GL_READ_PIXEL_DATA_RANGE_POINTER_NV = 0x887D
define GL_ARB_base_instance = 1
define GL_TRANSPOSE_PROGRAM_MATRIX_EXT = 0x8E2E
define GL_PROGRAM_INSTRUCTIONS_ARB = 0x88A0
define GL_PIXEL_PACK_BUFFER_ARB = 0x88EB
define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB = 0x82ED
define GL_PROGRAM_ATTRIBS_ARB = 0x88AC
define GL_AND_REVERSE = 0x1502
define GL_SIGNED_ALPHA_NV = 0x8705
define GL_INDEX_BITS = 0x0D51
define GL_DEBUG_TYPE_ERROR = 0x824C
define GL_OES_read_format = 1
define GL_TESS_EVALUATION_SHADER_BIT = 0x00000010
define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB
define GL_TEXTURE_REDUCTION_MODE_ARB = 0x9366
define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX = 0x9049
define GL_VERTEX_BINDING_OFFSET = 0x82D7
define GL_DRAW_BUFFER = 0x0C01
define GL_REFLECTION_MAP_EXT = 0x8512
define GL_MAP1_VERTEX_3 = 0x0D97
define GL_MAP1_VERTEX_4 = 0x0D98
define GL_EXPAND_NORMAL_NV = 0x8538
define GL_ARB_shader_ballot = 1
define GL_AMD_name_gen_delete = 1
define GL_RENDERBUFFER_RED_SIZE = 0x8D50
define GL_EXT_subtexture = 1
define GL_UNIFORM_BUFFER = 0x8A11
define GL_MAX_TEXTURE_SIZE = 0x0D33
define GL_OUTPUT_TEXTURE_COORD30_EXT = 0x87BB
define GL_DEBUG_TYPE_PORTABILITY = 0x824F
define GL_COLOR_TABLE = 0x80D0
define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314
define GL_EXT_direct_state_access = 1
define GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A
define GL_PALETTE4_RGB8_OES = 0x8B90
define GL_PATH_GEN_COEFF_NV = 0x90B1
define GL_OBJECT_LINEAR = 0x2401
define GL_CULL_VERTEX_EXT = 0x81AA
define GL_MODULATE_ADD_ATIX = 0x8744
define GL_INT_2_10_10_10_REV = 0x8D9F
define GL_PIXEL_TRANSFORM_2D_EXT = 0x8330
define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85
define GL_SGIS_texture_filter4 = 1
define GL_TEXTURE_POINT_MODE_ATIX = 0x60B0
define GL_UNSIGNED_SHORT_5_6_5 = 0x8363
define GL_SHADER_BINARY_FORMATS = 0x8DF8
define GL_ACCUM_ADJACENT_PAIRS_NV = 0x90AD
define GL_SLUMINANCE = 0x8C46
define GL_FLOAT_VEC3_ARB = 0x8B51
define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F
define GL_APPLE_vertex_program_evaluators = 1
define GL_MODELVIEW16_ARB = 0x8730
define GL_SINGLE_COLOR = 0x81F9
define GL_SGIS_detail_texture = 1
define GL_ARB_half_float_pixel = 1
define GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6
define GL_LINE_STIPPLE = 0x0B24
define GL_VIEW_CLASS_8_BITS = 0x82CB
define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT = 0x8C76
define GL_RGBA32I_EXT = 0x8D82
define GL_FONT_UNDERLINE_POSITION_BIT_NV = 0x04000000
define GL_SAMPLE_BUFFERS_3DFX = 0x86B3
define GL_COMPRESSED_SLUMINANCE = 0x8C4A
define GL_IMAGE_BINDING_FORMAT_EXT = 0x906E
define GL_INT_SAMPLER_2D_RECT = 0x8DCD
define GL_LUMINANCE_FLOAT16_APPLE = 0x881E
define GL_TEXTURE_FLOAT_COMPONENTS_NV = 0x888C
define GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
define GL_STENCIL_INDEX1 = 0x8D46
define GL_STENCIL_INDEX4 = 0x8D47
define GL_STENCIL_INDEX8 = 0x8D48
define GL_ROUNDED_RECT8_NV = 0xEE
define GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50
define GL_MAX_VARYING_COMPONENTS = 0x8B4B
define GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
define GL_NORMAL_ARRAY_TYPE = 0x807E
define GL_ATI_vertex_streams = 1
define GL_SAMPLE_BUFFERS_EXT = 0x80A8
define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC
define GL_ATTRIB_ARRAY_TYPE_NV = 0x8625
define GL_COMBINE_ALPHA_EXT = 0x8572
define GL_MULTISAMPLE_3DFX = 0x86B2
define GL_DEBUG_CALLBACK_FUNCTION = 0x8244
define GL_MAP1_VERTEX_ATTRIB14_4_NV = 0x866E
define GL_FONT_X_MAX_BOUNDS_BIT_NV = 0x00040000
define GL_INT_IMAGE_2D_MULTISAMPLE_EXT = 0x9060
define GL_MINMAX_FORMAT = 0x802F
define GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
define GL_ARB_fragment_program_shadow = 1
define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
define GL_IMAGE_BINDING_LAYER = 0x8F3D
define GL_CLAMP_TO_BORDER = 0x812D
define GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
define GL_ARB_separate_shader_objects = 1
define GL_FRONT = 0x0404
define GL_ALPHA_EXTENDED_RANGE_SGIX = 0x85EE
define GL_ARB_tessellation_shader = 1
define GL_DSDT8_MAG8_INTENSITY8_NV = 0x870B
define GL_ACTIVE_UNIFORMS = 0x8B86
define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE = 0x93A0
define GL_DISCARD_NV = 0x8530
define GL_VERTEX_ARRAY_EXT = 0x8074
define GL_LOAD = 0x0101
define GL_FRAGMENT_LIGHT7_EXT = 0x8413
define GL_COMPRESSED_RED = 0x8225
define GL_GEOMETRY_SHADER_EXT = 0x8DD9
define GL_UNIFORM_TYPE = 0x8A37
define GL_VERTEX_ATTRIB_ARRAY5_NV = 0x8655
define GL_SPOT_EXPONENT = 0x1205
define GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5
define GL_REPLACE_OLDEST_SUN = 0x03
define GL_OP_POWER_EXT = 0x8793
define GL_MATRIX29_ARB = 0x88DD
define GL_COMPRESSED_RGBA_FXT1_3DFX = 0x86B1
define GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40
define GL_ARB_depth_texture = 1
define GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
define GL_R1UI_N3F_V3F_SUN = 0x85C7
define GL_ARB_texture_compression = 1
define GL_TEXTURE_INTENSITY_TYPE_ARB = 0x8C15
define GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3
define GL_LINE_STRIP_ADJACENCY = 0x000B
define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82
define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4
define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7
define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8857
define GL_ARB_compute_shader = 1
define GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
define GL_COMPRESSED_RGB = 0x84ED
define GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF
define GL_INT_IMAGE_2D_ARRAY = 0x905E
define GL_DOT4_ATI = 0x8967
define GL_ARB_transform_feedback_overflow_query = 1
define GL_COMPARE_R_TO_TEXTURE = 0x884E
define GL_VARIABLE_F_NV = 0x8528
define GL_OP_MOV_EXT = 0x8799
define GL_CURRENT_VERTEX_WEIGHT_EXT = 0x850B
define GL_OES_single_precision = 1
define GL_PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807
define GL_INT_IMAGE_2D_RECT = 0x905A
define GL_NV_geometry_program4 = 1
define GL_REFLECTION_MAP_NV = 0x8512
define GL_EVAL_VERTEX_ATTRIB13_NV = 0x86D3
define GL_SYNC_CL_EVENT_COMPLETE_ARB = 0x8241
define GL_Z4Y12Z4CB12Z4CR12_444_NV = 0x9037
define GL_SGIS_color_range = 1
define GL_MAX_PALETTE_MATRICES_ARB = 0x8842
define GL_R16_SNORM = 0x8F98
define GL_MAP1_VERTEX_ATTRIB15_4_NV = 0x866F
define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = 0x8896
define GL_OP_MIN_EXT = 0x878B
define GL_DEPTH_CLAMP_NV = 0x864F
define GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0
define GL_CURRENT_FOG_COORDINATE_EXT = 0x8453
define GL_COLOR_ATTACHMENT10 = 0x8CEA
define GL_COLOR_ATTACHMENT11 = 0x8CEB
define GL_COLOR_ATTACHMENT12 = 0x8CEC
define GL_COLOR_ATTACHMENT13 = 0x8CED
define GL_COLOR_ATTACHMENT14 = 0x8CEE
define GL_COLOR_ATTACHMENT15 = 0x8CEF
define GL_INTEL_texture_scissor = 1
define GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF
define GL_R16 = 0x822A
define GL_VERTEX_ARRAY_OBJECT_AMD = 0x9154
define GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013
define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV = 0x8E5A
define GL_COMPRESSED_RG = 0x8226
define GL_VERTEX_ARRAY = 0x8074
define GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
define GL_HALF_BIT_ATI = 0x00000008
define GL_RGBA_SIGNED_COMPONENTS_EXT = 0x8C3C
define GL_PHONG_WIN = 0x80EA
define GL_DEPTH_CLAMP_NEAR_AMD = 0x901E
define GL_OP_CLAMP_EXT = 0x878E
define GL_EYE_PLANE = 0x2502
define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F
define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT = 0x8E4C
define GL_COLOR_ALPHA_PAIRING_ATI = 0x8975
define GL_PALETTE4_RGBA8_OES = 0x8B91
define GL_EMBOSS_MAP_NV = 0x855F
define GL_INT_IMAGE_BUFFER_EXT = 0x905C
define GL_SAMPLE_BUFFERS_ARB = 0x80A8
define GL_ARB_vertex_shader = 1
define GL_VERTEX_ARRAY_RANGE_VALID_NV = 0x851F
define GL_PERFQUERY_WAIT_INTEL = 0x83FB
define GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB
define GL_ARB_texture_float = 1
define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1
define GL_UNSIGNED_INT = 0x1405
define GL_CONSERVATIVE_RASTER_DILATE_NV = 0x9379
define GL_ADD_ATI = 0x8963
define GL_GLYPH_HAS_KERNING_BIT_NV = 0x100
define GL_MATRIX7_ARB = 0x88C7
define GL_WEIGHT_ARRAY_ARB = 0x86AD
define GL_RGB4_EXT = 0x804F
define GL_FULL_STIPPLE_HINT_PGI = 107033
define GL_TEXTURE_BASE_LEVEL = 0x813C
define GL_FRAGMENT_LIGHTING_EXT = 0x8400
define GL_BGR_EXT = 0x80E0
define GL_LUMINANCE4_ALPHA4_EXT = 0x8043
define GL_OUTPUT_TEXTURE_COORD7_EXT = 0x87A4
define GL_LINES = 0x0001
define GL_OP_DOT4_EXT = 0x8785
define GL_LUMINANCE16_ALPHA16_SNORM = 0x901A
define GL_NV_light_max_exponent = 1
define GL_KTX_FRONT_REGION = 0x0
define GL_BLUE_BITS = 0x0D54
define GL_MAX_DRAW_BUFFERS_ARB = 0x8824
define GL_QUERY_COUNTER_BITS = 0x8864
define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44
define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = 0x8DD6
define GL_TEXTURE_GREEN_SIZE = 0x805D
define GL_SRC_ALPHA_SATURATE = 0x0308
define GL_MAX_IMAGE_UNITS = 0x8F38
define GL_RGB_RAW_422_APPLE = 0x8A51
define GL_MAX_SHININESS_NV = 0x8504
define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000
define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E
define GL_SRC_ATOP_NV = 0x928E
define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC
define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B
define GL_CLIP_DEPTH_MODE = 0x935D
define GL_SAMPLE_COUNT_BITS_NV = 0x8864
define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV = 0x40
define GL_AMBIENT_AND_DIFFUSE = 0x1602
define GL_DATA_BUFFER_AMD = 0x9151
define GL_EDGE_FLAG = 0x0B43
define GL_STATIC_ATI = 0x8760
define GL_ALPHA_FLOAT16_ATI = 0x881C
define GL_NV_tessellation_program5 = 1
define GL_FOG_COORD_ARRAY_TYPE = 0x8454
define GL_RGBA8I_EXT = 0x8D8E
define GL_R8I = 0x8231
define GL_MAX_VERTEX_SHADER_VARIANTS_EXT = 0x87C6
define GL_SAMPLES_3DFX = 0x86B4
define GL_EXTENSIONS = 0x1F03
define GL_FLOAT_RGB_NV = 0x8882
define GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A
define GL_COPY_PIXEL_TOKEN = 0x0706
define GL_LUMINANCE12_ALPHA12_EXT = 0x8047
define GL_FLOAT_VEC2_ARB = 0x8B50
define GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129
define GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX = 0x85F7
define GL_RGBA12_EXT = 0x805A
define GL_EDGE_FLAG_ARRAY_LENGTH_NV = 0x8F30
define GL_ARB_shader_bit_encoding = 1
define GL_MODELVIEW15_ARB = 0x872F
define GL_INDEX_ARRAY = 0x8077
define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002
define GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5
define GL_VERTEX_SHADER_INVOCATIONS_ARB = 0x82F0
define GL_INDEX_ARRAY_STRIDE_EXT = 0x8086
define GL_PATH_DASH_CAPS_NV = 0x907B
define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061
define GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A
define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV = 0x04
define GL_OP_RECIP_EXT = 0x8794
define GL_SHADER_INCLUDE_ARB = 0x8DAE
define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9
define GL_COMBINE = 0x8570
define GL_HILO16_NV = 0x86F8
define GL_RENDER_MODE = 0x0C40
define GL_HP_occlusion_test = 1
define GL_UNIFORM_BUFFER_ADDRESS_NV = 0x936F
define GL_RGB16I_EXT = 0x8D89
define GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D
define GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38
define GL_INTERLACE_READ_INGR = 0x8568
define GL_CIRCULAR_CCW_ARC_TO_NV = 0xF8
define GL_LUMINANCE16_SIGNED_SGIX = 0x85E9
define GL_AMD_shader_trinary_minmax = 1
define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB = 0x8242
define GL_PACK_ALIGNMENT = 0x0D05
define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI = 0x8837
define GL_ALPHA16_EXTENDED_RANGE_SGIX = 0x85F4
define GL_CURRENT_TEXTURE_COORDS = 0x0B03
define GL_PATH_END_CAPS_NV = 0x9076
define GL_FIRST_VERTEX_CONVENTION_EXT = 0x8E4D
define GL_FLOAT_RG16_NV = 0x8886
define GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
define GL_OPERAND1_RGB_ARB = 0x8591
define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV = 0x903A
define GL_SEPARATE_SPECULAR_COLOR = 0x81FA
define GL_PROGRAM_RESULT_COMPONENTS_NV = 0x8907
define GL_ARB_vertex_blend = 1
define GL_QUERY_RESULT_AVAILABLE_ANGLE = 0x8867
define GL_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A6
define GL_GREEN_INTEGER = 0x8D95
define GL_TEXTURE_BLUE_SIZE = 0x805E
define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = 0x8DA0
define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9
define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = 0x8519
define GL_CURRENT_TANGENT_EXT = 0x843B
define GL_RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51
define GL_MULTIPLY_KHR = 0x9294
define GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111
define GL_OUT_OF_MEMORY = 0x0505
define GL_TESS_EVALUATION_SUBROUTINE = 0x92EA
define GL_COMPRESSED_RGB_ARB = 0x84ED
define GL_LUMINANCE16UI_EXT = 0x8D7A
define GL_MINUS_NV = 0x929F
define GL_MATRIX28_ARB = 0x88DC
define GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE
define GL_COMPARE_R_TO_TEXTURE_ARB = 0x884E
define GL_ENABLE_BIT = 0x00002000
define GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C
define GL_INT_SAMPLER_2D_RECT_EXT = 0x8DCD
define GL_RGB_SCALE = 0x8573
define GL_DOUBLE_MAT2x3 = 0x8F49
define GL_DEBUG_CALLBACK_USER_PARAM_ARB = 0x8245
define GL_FLOAT16_VEC4_NV = 0x8FFB
define GL_AMD_transform_feedback4 = 1
define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA
define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT = 0x8DBA
define GL_UNSIGNED_INT64_VEC4_ARB = 0x8FF7
define GL_LINEARBURN_NV = 0x92A5
define GL_FORMAT_SUBSAMPLE_244_244_OML = 0x8983
define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5C
define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
define GL_WIN_phong_shading = 1
define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB
define GL_TEXTURE_RED_TYPE_ARB = 0x8C10
define GL_INT_VEC4_ARB = 0x8B55
define GL_PROGRAM_OBJECT_EXT = 0x8B40
define GL_FASTEST = 0x1101
define GL_RGBA_S3TC = 0x83A2
define GL_RGBA_FLOAT32_APPLE = 0x8814
define GL_STEREO = 0x0C33
define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6
define GL_INTERLEAVED_ATTRIBS = 0x8C8C
define GL_NAME_LENGTH = 0x92F9
define GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092
define GL_FRAMEBUFFER_RENDERABLE = 0x8289
define GL_INT_SAMPLER_2D_EXT = 0x8DCA
define GL_LAST_VIDEO_CAPTURE_STATUS_NV = 0x9027
define GL_MAX_ACTIVE_LIGHTS_EXT = 0x8405
define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV = 0x8C7F
define GL_CURRENT_RASTER_COLOR = 0x0B04
define GL_COMBINER_CD_OUTPUT_NV = 0x854B
define GL_CURRENT_BINORMAL_EXT = 0x843C
define GL_SAMPLES_ARB = 0x80A9
define GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310
define GL_LUMINANCE_ALPHA_SNORM = 0x9012
define GL_SOURCE1_ALPHA = 0x8589
define GL_SAMPLER_1D_ARRAY_SHADOW_EXT = 0x8DC3
define GL_SPECULAR = 0x1202
define GL_T4F_V4F = 0x2A28
define GL_DYNAMIC_DRAW_ARB = 0x88E8
define GL_DEBUG_SEVERITY_LOW = 0x9148
define GL_TEXTURE_COMPRESSION_HINT = 0x84EF
define GL_FRAMEBUFFER_COMPLETE = 0x8CD5
define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB = 0x8F9F
define GL_COLOR_ARRAY_ADDRESS_NV = 0x8F23
define GL_MODELVIEW19_ARB = 0x8733
define GL_RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53
define GL_RED = 0x1903
define GL_CCW = 0x0901
define GL_ALPHA4 = 0x803B
define GL_ALPHA8 = 0x803C
define GL_MESA_resize_buffers = 1
define GL_FOG_COORD_SRC = 0x8450
define GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088
define GL_DISPLAY_LIST = 0x82E7
define GL_TEXTURE_CONSTANT_DATA_SUNX = 0x81D6
define GL_MATRIX6_ARB = 0x88C6
define GL_ARB_shader_stencil_export = 1
define GL_SAMPLE_MASK_SGIS = 0x80A0
define GL_RENDERBUFFER_BINDING = 0x8CA7
define GL_INT64_VEC3_NV = 0x8FEA
define GL_TRIANGLE_FAN = 0x0006
define GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3
define GL_ATI_meminfo = 1
define GL_APPLE_object_purgeable = 1
define GL_CONSTANT_BORDER = 0x8151
define GL_POINT_SPRITE = 0x8861
define GL_OUTPUT_TEXTURE_COORD6_EXT = 0x87A3
define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV = 0x903B
define GL_TRANSPOSE_AFFINE_2D_NV = 0x9096
define GL_OP_DOT3_EXT = 0x8784
define GL_SIGNED_LUMINANCE8_ALPHA8_NV = 0x8704
define GL_RG8 = 0x822B
define GL_YCBCR_MESA = 0x8757
define GL_DEPTH_TEXTURE_MODE = 0x884B
define GL_RGB = 0x1907
define GL_PLUS_NV = 0x9291
define GL_CUBIC_EXT = 0x8334
define GL_RGB_SCALE_EXT = 0x8573
define GL_RGB_EXTENDED_RANGE_SGIX = 0x85EC
define GL_SRC0_ALPHA = 0x8588
define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A2
define GL_SYNC_CL_EVENT_ARB = 0x8240
define GL_UNSIGNED_INT8_VEC2_NV = 0x8FED
define GL_TEXTURE11 = 0x84CB
define GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144
define GL_TEXTURE_COORD_ARRAY = 0x8078
define GL_POINT_SIZE_MAX_ARB = 0x8127
define GL_FOG_COORD_ARRAY = 0x8457
define GL_NV_transform_feedback2 = 1
define GL_POLYGON_OFFSET_FACTOR_EXT = 0x8038
define GL_COMPRESSED_SRGB_ALPHA_EXT = 0x8C49
define GL_TEXTURE_RED_SIZE = 0x805C
define GL_DYNAMIC_COPY_ARB = 0x88EA
define GL_LUMINANCE16F_ARB = 0x881E
define GL_SELECT = 0x1C02
define GL_DEBUG_CALLBACK_USER_PARAM = 0x8245
define GL_MAX_LIGHTS = 0x0D31
define GL_HSL_LUMINOSITY_KHR = 0x92B0
define GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004
define GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E
define GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
define GL_COMPRESSED_ALPHA = 0x84E9
define GL_VERTEX_ARRAY_ADDRESS_NV = 0x8F21
define GL_FOG_COORDINATE_ARRAY_LIST_IBM = 103076
define GL_BACK_NORMALS_HINT_PGI = 107043
define GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242
define GL_MAX_NAME_LENGTH = 0x92F6
define GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311
define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F5
define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8
define GL_LUMINANCE16_ALPHA16 = 0x8048
define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA4
define GL_REG_5_ATI = 0x8926
define GL_ARB_clear_buffer_object = 1
define GL_INVERT = 0x150A
define GL_NV_bindless_multi_draw_indirect_count = 1
define GL_CURRENT_RASTER_POSITION = 0x0B07
define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT = 0x88EF
define GL_TESS_GEN_POINT_MODE = 0x8E79
define GL_TEXTURE_PRIORITY = 0x8066
define GL_EXT_x11_sync_object = 1
define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 0x8B4A
define GL_AMD_debug_output = 1
define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB = 0x8248
define GL_ARB_sparse_texture2 = 1
define GL_CONTEXT_FLAGS = 0x821E
define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = 0x8541
define GL_TEXTURE_COLOR_SAMPLES_NV = 0x9046
define GL_HARDMIX_NV = 0x92A9
define GL_SHININESS = 0x1601
define GL_MODELVIEW14_ARB = 0x872E
define GL_ARB_sparse_buffer = 1
define GL_SLUMINANCE_EXT = 0x8C46
define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL = 0x94F1
define GL_ARB_ES3_1_compatibility = 1
define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV = 0x8F2A
define GL_FRONT_LEFT = 0x0400
define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 0x8515
define GL_WRAP_BORDER = 0x8152
define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV = 0x8F1E
define GL_DEPTH_CLEAR_VALUE = 0x0B73
define GL_DOT_PRODUCT_PASS_THROUGH_NV = 0x885B
define GL_RGBA12 = 0x805A
define GL_LUMINANCE_EXTENDED_RANGE_SGIX = 0x85EF
define GL_RGBA16 = 0x805B
define GL_R32UI = 0x8236
define GL_RGB8_EXT = 0x8051
define GL_VIEW_CLASS_RGTC2_RG = 0x82D1
define GL_RGB_FLOAT32_ATI = 0x8815
define GL_DECR_WRAP = 0x8508
define GL_EXT_pixel_transform_color_table = 1
define GL_CURRENT_MATRIX_NV = 0x8641
define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV = 0x90BD
define GL_OML_interlace = 1
define GL_SYNC_FLAGS = 0x9115
define GL_SLUMINANCE8_EXT = 0x8C47
define GL_COMPUTE_WORK_GROUP_SIZE = 0x8267
define GL_ARB_fragment_shader = 1
define GL_UNSIGNED_INT_IMAGE_1D_EXT = 0x9062
define GL_MIN_LOD_WARNING_AMD = 0x919C
define GL_RELATIVE_SMALL_CW_ARC_TO_NV = 0x15
define GL_OPERAND2_ALPHA_EXT = 0x859A
define GL_BUFFER_ACCESS_ARB = 0x88BB
define GL_NV_texture_shader = 1
define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8
define GL_OPERAND0_ALPHA_EXT = 0x8598
define GL_COLOR_SUM_CLAMP_NV = 0x854F
define GL_ARB_derivative_control = 1
define GL_VERTEX_DATA_HINT_PGI = 107050
define GL_NUM_FRAGMENT_REGISTERS_ATI = 0x896E
define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = 0x845C
define GL_OR = 0x1507
define GL_KTX_BACK_REGION = 0x1
define GL_COMBINER_MUX_SUM_NV = 0x8547
define GL_FLOAT_RGBA_MODE_NV = 0x888E
define GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB
define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = 0x8DA9
define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = 0x8517
define GL_422_EXT = 0x80CC
define GL_RENDERBUFFER_HEIGHT_EXT = 0x8D43
define GL_TEXTURE_MAX_LEVEL = 0x813D
define GL_HISTOGRAM_ALPHA_SIZE = 0x802B
define GL_VERTEX_BLEND_ARB = 0x86A7
define GL_PROGRAM_FORMAT_ARB = 0x8876
define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1
define GL_NV_compute_program5 = 1
define GL_EXT_fog_coord = 1
define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8
define GL_MATRIX27_ARB = 0x88DB
define GL_IMAGE_CLASS_4_X_8 = 0x82BF
define GL_SAMPLER_OBJECT_AMD = 0x9155
define GL_PIXEL_UNPACK_BUFFER_EXT = 0x88EC
define GL_DRAW_FRAMEBUFFER_EXT = 0x8CA9
define GL_VERTEX_ARRAY_TYPE = 0x807B
define GL_MIN_SAMPLE_SHADING_VALUE_ARB = 0x8C37
define GL_EXT_Cg_shader = 1
define GL_EXT_vertex_weighting = 1
define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x0001
define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264
define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE = 0x8A06
define GL_VERTEX_STREAM5_ATI = 0x8772
define GL_FRAMEBUFFER_BINDING_EXT = 0x8CA6
define GL_INTERPOLATE_ARB = 0x8575
define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B
define GL_ARB_buffer_storage = 1
define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008
define GL_PIXEL_PACK_BUFFER_BINDING_ARB = 0x88ED
define GL_YCBCR_422_APPLE = 0x85B9
define GL_DIFFERENCE_NV = 0x929E
define GL_TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089
define GL_DOUBLE_MAT3x4_EXT = 0x8F4C
define GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3
define GL_VIBRANCE_BIAS_NV = 0x8719
define GL_SHADER_CONSISTENT_NV = 0x86DD
define GL_INT_VEC3_ARB = 0x8B54
define GL_UNIFORM_BUFFER_UNIFIED_NV = 0x936E
define GL_VIEWPORT_BIT = 0x00000800
define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC
define GL_STENCIL_WRITEMASK = 0x0B98
define GL_DECAL = 0x2101
define GL_RGBA8I = 0x8D8E
define GL_COMBINE_RGB_ARB = 0x8571
define GL_EYE_LINEAR = 0x2400
define GL_NV_framebuffer_multisample_coverage = 1
define GL_ARB_depth_buffer_float = 1
define GL_UNSIGNED_INT16_VEC4_NV = 0x8FF3
define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A3
define GL_TRANSPOSE_COLOR_MATRIX = 0x84E6
define GL_FILE_NAME_NV = 0x9074
define GL_CONTEXT_PROFILE_MASK = 0x9126
define GL_SCALE_BY_TWO_NV = 0x853E
define GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2
define GL_ALPHA16UI_EXT = 0x8D78
define GL_INTENSITY_FLOAT16_APPLE = 0x881D
define GL_DEPTH_ATTACHMENT_EXT = 0x8D00
define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D
define GL_RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52
define GL_LUMINANCE16_ALPHA16_SIGNED_SGIX = 0x85EB
define GL_CONVOLUTION_FILTER_BIAS = 0x8015
define GL_ATIX_point_sprites = 1
define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = 0x8C88
define GL_NV_vertex_program3 = 1
define GL_SECONDARY_COLOR_ARRAY_LIST_IBM = 103077
define GL_SHADER_STORAGE_BUFFER_START = 0x90D4
define GL_INTEL_performance_query = 1
define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD = 0x914E
define GL_RELATIVE_VERTICAL_LINE_TO_NV = 0x09
define GL_DOT_PRODUCT_NV = 0x86EC
define GL_IMAGE_TEXEL_SIZE = 0x82A7
define GL_COMPRESSED_SRGB_EXT = 0x8C48
define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA
define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B
define GL_PERFORMANCE_MONITOR_AMD = 0x9152
define GL_VERTEX_SHADER_ARB = 0x8B31
define GL_ALREADY_SIGNALED = 0x911A
define GL_KHR_texture_compression_astc_hdr = 1
define GL_LUMINANCE8UI_EXT = 0x8D80
define GL_LUMINANCE_ALPHA16F_ARB = 0x881F
define GL_RETURN = 0x0102
define GL_TEXTURE_IMAGE_FORMAT = 0x828F
define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB = 0x88EF
define GL_MAX_EXT = 0x8008
define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0
define GL_DOUBLEBUFFER = 0x0C32
define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 0x851A
define GL_STENCIL_INDEX8_EXT = 0x8D48
define GL_TEXTURE_1D_STACK_BINDING_MESAX = 0x875D
define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV = 0x909C
define GL_TEXTURE18_ARB = 0x84D2
define GL_ARB_shader_image_size = 1
define GL_DEBUG_TYPE_PERFORMANCE = 0x8250
define GL_VERTEX_PROGRAM_POINT_SIZE_NV = 0x8642
define GL_EXT_raster_multisample = 1
define GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069
define GL_INTERLACE_SGIX = 0x8094
define GL_OPERAND2_ALPHA = 0x859A
define GL_OUTPUT_TEXTURE_COORD5_EXT = 0x87A2
define GL_UNSIGNED_INT_SAMPLER_2D_EXT = 0x8DD2
define GL_ERROR_REGAL = 0x9322
define GL_FLOAT_RGBA32_NV = 0x888B
define GL_INTENSITY_EXTENDED_RANGE_SGIX = 0x85F0
define GL_DEPTH_COMPONENTS = 0x8284
define GL_NV_shader_thread_shuffle = 1
define GL_NV_conditional_render = 1
define GL_INTEL_fragment_shader_ordering = 1
define GL_MATRIX3_ARB = 0x88C3
define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6
define GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360
define GL_DOUBLE_EXT = 0x140A
define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX = 0x9048
define GL_RGB9_E5_EXT = 0x8C3D
define GL_EXT_draw_range_elements = 1
define GL_EXT_index_material = 1
define GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
define GL_IMAGE_1D_EXT = 0x904C
define GL_STENCIL_ATTACHMENT = 0x8D20
define GL_INT16_VEC4_NV = 0x8FE7
define GL_VERTEX_ARRAY_LIST_IBM = 103070
define GL_VERTEX_PRECLIP_SGIX = 0x83EE
define GL_SHADER_OBJECT_EXT = 0x8B48
define GL_RGB_FLOAT32_APPLE = 0x8815
define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = 0x8520
define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F
define GL_CLIENT_PIXEL_STORE_BIT = 0x00000001
define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
define GL_MAP1_VERTEX_ATTRIB8_4_NV = 0x8668
define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE = 0x83F0
define GL_HISTOGRAM_SINK = 0x802D
define GL_QUERY_BUFFER = 0x9192
define GL_MESA_ycbcr_texture = 1
define GL_RGB_SCALE_ARB = 0x8573
define GL_REG_4_ATI = 0x8925
define GL_TEXTURE_2D_ARRAY_EXT = 0x8C1A
define GL_SRGB_ALPHA = 0x8C42
define GL_VERTEX_ARRAY_RANGE_LENGTH_NV = 0x851E
define GL_SOURCE1_ALPHA_EXT = 0x8589
define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC
define GL_WRITE_DISCARD_NV = 0x88BE
define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV = 0x888F
define GL_DEPENDENT_GB_TEXTURE_2D_NV = 0x86EA
define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x906C
define GL_OP_FRAC_EXT = 0x8789
define GL_BOOL_VEC2 = 0x8B57
define GL_BOOL_VEC3 = 0x8B58
define GL_IMAGE_1D = 0x904C
define GL_MODELVIEW13_ARB = 0x872D
define GL_IBM_rasterpos_clip = 1
define GL_PROGRAM_OUTPUT = 0x92E4
define GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
define GL_ALPHA16_EXT = 0x803E
define GL_ATI_texture_mirror_once = 1
define GL_RED_INTEGER = 0x8D94
define GL_SIGNED_HILO8_NV = 0x885F
define GL_ARB_clip_control = 1
define GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014
define GL_PATH_CLIENT_LENGTH_NV = 0x907F
define GL_IMAGE_2D = 0x904D
define GL_INTEL_map_texture = 1
define GL_BLEND_EQUATION_EXT = 0x8009
define GL_PASS_THROUGH_NV = 0x86E6
define GL_STATIC_DRAW = 0x88E4
define GL_LINE_SMOOTH_HINT = 0x0C52
define GL_ARB_compute_variable_group_size = 1
define GL_EDGEFLAG_BIT_PGI = 0x00040000
define GL_DRAW_PIXEL_TOKEN = 0x0705
define GL_IMAGE_3D = 0x904E
define GL_COMPRESSED_LUMINANCE_ALPHA_ARB = 0x84EB
define GL_NV_vertex_program2 = 1
define GL_REDUCE = 0x8016
define GL_CLAMP_TO_BORDER_SGIS = 0x812D
define GL_GREEN_INTEGER_EXT = 0x8D95
define GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
define GL_PATH_TERMINAL_DASH_CAP_NV = 0x907D
define GL_ARB_query_buffer_object = 1
define GL_DOT3_RGB = 0x86AE
define GL_PRIMITIVE_BOUNDING_BOX_ARB = 0x92BE
define GL_MEDIUM_FLOAT = 0x8DF1
define GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6
define GL_8X_BIT_ATI = 0x00000004
define GL_SOURCE1_RGB = 0x8581
define GL_INTEL_framebuffer_CMAA = 1
define GL_C4F_N3F_V3F = 0x2A26
define GL_MAP1_TEXTURE_COORD_1 = 0x0D93
define GL_MAP1_TEXTURE_COORD_2 = 0x0D94
define GL_MAP1_TEXTURE_COORD_3 = 0x0D95
define GL_MAP1_TEXTURE_COORD_4 = 0x0D96
define GL_IS_ROW_MAJOR = 0x9300
define GL_VERTEX_ATTRIB_ARRAY0_NV = 0x8650
define GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8
define GL_RECLAIM_MEMORY_HINT_PGI = 107006
define GL_OUTPUT_TEXTURE_COORD29_EXT = 0x87BA
define GL_DOMAIN = 0x0A02
define GL_COLOR_SUM_ARB = 0x8458
define GL_BITMAP = 0x1A00
define GL_DIFFUSE = 0x1201
define GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A
define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT = 0x8515
define GL_VERTEX_ATTRIB_MAP2_APPLE = 0x8A01
define GL_KHR_no_error = 1
define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT = 0x8C7F
define GL_BLEND_DST_ALPHA = 0x80CA
define GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022
define GL_FEEDBACK = 0x1C01
define GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
define GL_LUMINANCE_ALPHA = 0x190A
define GL_VERTEX_ATTRIB_ARRAY14_NV = 0x865E
define GL_PIXEL_CUBIC_WEIGHT_EXT = 0x8333
define GL_BUFFER_BINDING = 0x9302
define GL_EDGE_FLAG_ARRAY_LIST_IBM = 103075
define GL_EVAL_VERTEX_ATTRIB15_NV = 0x86D5
define GL_EIGHTH_BIT_ATI = 0x00000020
define GL_FONT_Y_MAX_BOUNDS_BIT_NV = 0x00080000
define GL_AMD_seamless_cubemap_per_texture = 1
define GL_WIDE_LINE_HINT_PGI = 107042
define GL_UNIFORM_BUFFER_EXT = 0x8DEE
define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD = 0x9144
define GL_ARB_uniform_buffer_object = 1
define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV = 0x20
define GL_MATRIX3_NV = 0x8633
define GL_ARB_half_float_vertex = 1
define GL_SGIX_pixel_texture = 1
define GL_FOG_END = 0x0B64
define GL_BUFFER_OBJECT_APPLE = 0x85B3
define GL_BACK_LEFT = 0x0402
define GL_TEXTURE_BINDING_1D = 0x8068
define GL_VERSION_4_0 = 1
define GL_VERSION_4_2 = 1
define GL_VERSION_4_3 = 1
define GL_VERSION_4_4 = 1
define GL_VERSION_4_5 = 1
define GL_DSDT_MAG_VIB_NV = 0x86F7
define GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD
define GL_INT_VEC2_ARB = 0x8B53
define GL_CURRENT_ATTRIB_NV = 0x8626
define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8
define GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA
define GL_EXT_index_texture = 1
define GL_ACCUM_BUFFER_BIT = 0x00000200
define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = 0x8C71
define GL_AMD_texture_texture4 = 1
define GL_PINLIGHT_NV = 0x92A8
define GL_INT_IMAGE_2D_EXT = 0x9058
define GL_TESS_CONTROL_SHADER_BIT = 0x00000008
define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF
define GL_COMBINER5_NV = 0x8555
define GL_ARB_fragment_shader_interlock = 1
define GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3
define GL_QUERY_NO_WAIT = 0x8E14
define GL_COMPUTE_SHADER_INVOCATIONS_ARB = 0x82F5
define GL_NEGATIVE_ONE_EXT = 0x87DF
define GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC
define GL_MAP2_BINORMAL_EXT = 0x8447
define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB = 0x9144
define GL_FLOAT_RGB32_NV = 0x8889
define GL_POINT_SPRITE_CULL_CLIP_ATIX = 0x60B5
define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 0x8518
define GL_MATRIX4_ARB = 0x88C4
define GL_UNPACK_SKIP_ROWS = 0x0CF3
define GL_TEXTURE17_ARB = 0x84D1
define GL_TEXTURE19_ARB = 0x84D3
define GL_DEPTH_COMPONENT32F_NV = 0x8DAB
define GL_CURRENT_MATRIX_ARB = 0x8641
define GL_IMAGE_BINDING_LEVEL = 0x8F3B
define GL_VERTEX_ARRAY_RANGE_APPLE = 0x851D
define GL_INTENSITY32F_ARB = 0x8817
define GL_LUMINANCE8_ALPHA8_SNORM = 0x9016
define GL_UNSIGNED_INT_VEC4_EXT = 0x8DC8
define GL_OUTPUT_TEXTURE_COORD4_EXT = 0x87A1
define GL_RESET_NOTIFICATION_STRATEGY = 0x8256
define GL_SAMPLES_EXT = 0x80A9
define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87D2
define GL_EXT_polygon_offset = 1
define GL_RG16_SNORM = 0x8F99
define GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E
define GL_ARB_sync = 1
define GL_COMBINE_RGB = 0x8571
define GL_TEXTURE_MATERIAL_PARAMETER_EXT = 0x8352
define GL_FOG_COORDINATE_EXT = 0x8451
define GL_COLOR_SUM = 0x8458
define GL_PERFQUERY_SINGLE_CONTEXT_INTEL = 0x0000
define GL_LOG_WARNING_REGAL = 0x931A
define GL_TEXTURE_SRGB_DECODE_EXT = 0x8A48
define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
define GL_PROXY_TEXTURE_1D_EXT = 0x8063
define GL_R8_SNORM = 0x8F94
define GL_QUERY_COUNTER_BITS_ANGLE = 0x8864
define GL_DEPTH_STENCIL_TO_RGBA_NV = 0x886E
define GL_SGI_color_matrix = 1
define GL_SAMPLER = 0x82E6
define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = 0x8895
define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2
define GL_DS_SCALE_NV = 0x8710
define GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
define GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
define GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
define GL_DEPTH_BOUNDS_EXT = 0x8891
define GL_REG_3_ATI = 0x8924
define GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009
define GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF
define GL_NO_RESET_NOTIFICATION_ARB = 0x8261
define GL_REGAL_error_string = 1
define GL_ARB_texture_gather = 1
define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80
define GL_BUFFER_MAP_LENGTH = 0x9120
define GL_EXT_texture_compression_dxt1 = 1
define GL_MODELVIEW12_ARB = 0x872C
define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB = 0x88FE
define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E
define GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367
define GL_DEBUG_GROUP_STACK_DEPTH = 0x826D
define GL_STENCIL_FAIL = 0x0B94
define GL_TEXTURE_BINDING_CUBE_MAP_EXT = 0x8514
define GL_TEXTURE31_ARB = 0x84DF
define GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
define GL_COLOR_INDEX8_EXT = 0x80E5
define GL_MAX_TEXTURE_BUFFER_SIZE_ARB = 0x8C2B
define GL_VERTEX_PROGRAM_NV = 0x8620
define GL_POINT_SPRITE_ARB = 0x8861
define GL_RENDERBUFFER_RED_SIZE_EXT = 0x8D50
define GL_CLIP_FAR_HINT_PGI = 107041
define GL_BINORMAL_ARRAY_EXT = 0x843A
define GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF
define GL_RELATIVE_CONIC_CURVE_TO_NV = 0x1B
define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL = 0x94FD
define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39
define GL_2_BYTES = 0x1407
define GL_MAP2_VERTEX_ATTRIB9_4_NV = 0x8679
define GL_SAMPLE_MASK_VALUE = 0x8E52
define GL_STORAGE_PRIVATE_APPLE = 0x85BD
define GL_FEEDBACK_BUFFER_SIZE = 0x0DF1
define GL_EXT_texture_shared_exponent = 1
define GL_HALF_FLOAT_NV = 0x140B
define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2
define GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068
define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49
define GL_HISTOGRAM_RED_SIZE = 0x8028
define GL_FUNC_SUBTRACT = 0x800A
define GL_DEBUG_TYPE_PERFORMANCE_ARB = 0x8250
define GL_IMAGE_2D_RECT = 0x904F
define GL_PATH_FOG_GEN_MODE_NV = 0x90AC
define GL_MAT_SPECULAR_BIT_PGI = 0x04000000
define GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D
define GL_ORDER = 0x0A01
define GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0
define GL_WARP_SIZE_NV = 0x9339
define GL_POINT_SPRITE_CULL_CENTER_ATIX = 0x60B4
define GL_OUTPUT_TEXTURE_COORD28_EXT = 0x87B9
define GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25
define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810
define GL_ALPHA8UI_EXT = 0x8D7E
define GL_TEXTURE_MAG_SIZE_NV = 0x871F
define GL_COLOR_TABLE_BLUE_SIZE_EXT = 0x80DC
define GL_MAX_SAMPLES = 0x8D57
define GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
define GL_RGBA8_EXT = 0x8058
define GL_REGAL_ES1_0_compatibility = 1
define GL_PACK_IMAGE_HEIGHT = 0x806C
define GL_MATRIX25_ARB = 0x88D9
define GL_IMAGE_CLASS_2_X_8 = 0x82C0
define GL_CURRENT_MATRIX_STACK_DEPTH_ARB = 0x8640
define GL_TRANSFORM_FEEDBACK_BUFFER_NV = 0x8C8E
define GL_TEXTURE_2D_ARRAY = 0x8C1A
define GL_NATIVE_GRAPHICS_HANDLE_PGI = 107010
define GL_SUN_read_video_pixels = 1
define GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 0x8872
define GL_STENCIL_BACK_FUNC_ATI = 0x8800
define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB
define GL_RGB32F = 0x8815
define GL_RGB32I = 0x8D83
define GL_ALL_BARRIER_BITS = 0xFFFFFFFF
define GL_COLOR_ARRAY_TYPE_EXT = 0x8082
define GL_OFFSET_TEXTURE_SCALE_NV = 0x86E2
define GL_FLOAT_RGB16_NV = 0x8888
define GL_GLYPH_HEIGHT_BIT_NV = 0x02
define GL_ALPHA_TEST = 0x0BC0
define GL_COUNT_DOWN_NV = 0x9089
define GL_TESS_CONTROL_TEXTURE = 0x829C
define GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
define GL_EXT_index_array_formats = 1
define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1
define GL_DOUBLE_MAT3x2_EXT = 0x8F4B
define GL_BGRA = 0x80E1
define GL_PACK_REVERSE_ROW_ORDER_ANGLE = 0x93A4
define GL_READ_FRAMEBUFFER_BINDING_EXT = 0x8CAA
define GL_Y_EXT = 0x87D6
define GL_PROJECTION_MATRIX = 0x0BA7
define GL_UNSIGNED_INT_10_10_10_2 = 0x8036
define GL_TRIANGLE_LIST_SUN = 0x81D7
define GL_HSL_COLOR_NV = 0x92AF
define GL_SLUMINANCE8_ALPHA8 = 0x8C45
define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C
define GL_HIGH_INT = 0x8DF5
define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800
define GL_ACTIVE_PROGRAM_EXT = 0x8B8D
define GL_ACTIVE_VARIABLES = 0x9305
define GL_READ_ONLY = 0x88B8
define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = 0x885D
define GL_DYNAMIC_DRAW = 0x88E8
define GL_TEXTURE_TARGET = 0x1006
define GL_OVR_multiview2 = 1
define GL_FLOAT_MAT3_ARB = 0x8B5B
define GL_TEXTURE_ALPHA_TYPE = 0x8C13
define GL_ALPHA_SIGNED_SGIX = 0x85E2
define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT = 0x8C85
define GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8
define GL_SAMPLER_1D = 0x8B5D
define GL_COMPRESSED_INTENSITY_ARB = 0x84EC
define GL_DEPENDENT_HILO_TEXTURE_2D_NV = 0x8858
define GL_TEXTURE_GREEN_TYPE_ARB = 0x8C11
define GL_RGB8_SNORM = 0x8F96
define GL_PALETTE4_RGBA4_OES = 0x8B93
define GL_CLEAR_TEXTURE = 0x9365
define GL_TEXTURE_RECTANGLE_ARB = 0x84F5
define GL_NUM_SPARSE_LEVELS_ARB = 0x91AA
define GL_PER_STAGE_CONSTANTS_NV = 0x8535
define GL_COLOR_TABLE_SCALE = 0x80D6
define GL_VIVIDLIGHT_NV = 0x92A6
define GL_GREEN_MAX_CLAMP_INGR = 0x8565
define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 0x8516
define GL_OPERAND0_RGB_ARB = 0x8590
define GL_ARB_provoking_vertex = 1
define GL_TEXTURE16_ARB = 0x84D0
define GL_ZOOM_Y = 0x0D17
define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8336
define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT = 0x932B
define GL_LEQUAL = 0x0203
define GL_RELATIVE_LARGE_CW_ARC_TO_NV = 0x19
define GL_TEXCOORD4_BIT_PGI = 0x80000000
define GL_SGI_texture_color_table = 1
define GL_SAMPLER_2D_ARRAY_SHADOW_EXT = 0x8DC4
define GL_COMBINER2_NV = 0x8552
define GL_UNSIGNED_INT_VEC3_EXT = 0x8DC7
define GL_PROGRAM_PIPELINE_BINDING = 0x825A
define GL_OUTPUT_TEXTURE_COORD3_EXT = 0x87A0
define GL_SAMPLES = 0x80A9
define GL_RGB32UI_EXT = 0x8D71
define GL_YCBYCR8_422_NV = 0x9031
define GL_COLOR = 0x1800
define GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369
define GL_VERSION_1_2_1 = 1
define GL_ZERO = 0
define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD = 0x9160
define GL_EVAL_VERTEX_ATTRIB7_NV = 0x86CD
define GL_TRANSPOSE_PROJECTION_MATRIX_ARB = 0x84E4
define GL_UNSIGNED_INT_IMAGE_3D_EXT = 0x9064
define GL_UNPACK_CMYK_HINT_EXT = 0x800F
define GL_EXCLUSION_NV = 0x92A0
define GL_AMD_multi_draw_indirect = 1
define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV = 0x8F20
define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE = 0x8A04
define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = 0x8625
define GL_LUMINANCE32I_EXT = 0x8D86
define GL_BLEND_COLOR_EXT = 0x8005
define GL_NUM_FRAGMENT_CONSTANTS_ATI = 0x896F
define GL_TEXTURE_FILTER_CONTROL_EXT = 0x8500
define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E11
define GL_GREEN_BIAS = 0x0D19
define GL_MAX_ELEMENT_INDEX = 0x8D6B
define GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD
define GL_INT8_VEC3_NV = 0x8FE2
define GL_PLUS_DARKER_NV = 0x9292
define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
define GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
define GL_OUTPUT_POINT_SIZE_ATIX = 0x610E
define GL_RGBA_FLOAT16_ATI = 0x881A
define GL_ELEMENT_ARRAY_ATI = 0x8768
define GL_4PASS_3_SGIS = 0x80A7
define GL_STRICT_DEPTHFUNC_HINT_PGI = 107030
define GL_QUERY_RESULT_NO_WAIT_AMD = 0x9194
define GL_INTERLEAVED_ATTRIBS_NV = 0x8C8C
define GL_KHR_robustness = 1
define GL_SIGNED_ALPHA8_NV = 0x8706
define GL_INT_IMAGE_1D_EXT = 0x9057
define GL_PATH_OBJECT_BOUNDING_BOX_NV = 0x908A
define GL_COMPUTE_SHADER = 0x91B9
define GL_UTF8_NV = 0x909A
define GL_REG_2_ATI = 0x8923
define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB = 0x8E8C
define GL_TEXTURE_GEQUAL_R_SGIX = 0x819D
define GL_LUMINANCE_ALPHA_FLOAT32_APPLE = 0x8819
define GL_WEIGHT_ARRAY_SIZE_ARB = 0x86AB
define GL_MAX_ELEMENTS_VERTICES = 0x80E8
define GL_OBJECT_COMPILE_STATUS_ARB = 0x8B81
define GL_UTF16_NV = 0x909B
define GL_MAX_RENDERBUFFER_SIZE = 0x84E8
define GL_VERTEX_SOURCE_ATI = 0x876C
define GL_PROGRAM_BINDING_ARB = 0x8677
define GL_EXT_histogram = 1
define GL_ACTIVE_PROGRAM = 0x8259
define GL_MATRIX23_ARB = 0x88D7
define GL_TEXTURE_OUTPUT_ALPHA_ATIX = 0x8749
define GL_BUFFER_VARIABLE = 0x92E5
define GL_ARB_ES3_2_compatibility = 1
define GL_COLOR_ENCODING = 0x8296
define GL_COMPRESSED_SLUMINANCE_EXT = 0x8C4A
define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT = 0x884E
define GL_TEXTURE_SHADER_NV = 0x86DE
define GL_REDUCE_EXT = 0x8016
define GL_EXT_depth_bounds_test = 1
define GL_TEXTURE_SWIZZLE_R_EXT = 0x8E42
define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE = 0x8A09
define GL_ALPHA16_SIGNED_SGIX = 0x85E8
define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D
define GL_RGB5_EXT = 0x8050
define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
define GL_PATH_COVER_DEPTH_FUNC_NV = 0x90BF
define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
define GL_CURRENT_OCCLUSION_QUERY_ID_NV = 0x8865
define GL_VERTEX4_BIT_PGI = 0x00000008
define GL_MAX_VERTEX_SHADER_LOCALS_EXT = 0x87C9
define GL_SOURCE2_RGB_EXT = 0x8582
define GL_LOG_INTERNAL_REGAL = 0x931E
define GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
define GL_SOFTLIGHT_NV = 0x929C
define GL_CONFORMANT_NV = 0x9374
define GL_EXPAND_NEGATE_NV = 0x8539
define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5
define GL_TEXTURE_BINDING_1D_ARRAY_EXT = 0x8C1C
define GL_TEXTURE_BUFFER_FORMAT_EXT = 0x8C2E
define GL_COMPUTE_SUBROUTINE = 0x92ED
define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE = 0x8A03
define GL_STENCIL_BACK_FAIL_ATI = 0x8801
define GL_TRACE_REGAL = 0x9361
define GL_EVAL_2D_NV = 0x86C0
define GL_IMAGE_BINDING_LAYERED = 0x8F3C
define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = 0x8DE1
define GL_SEPARABLE_2D_EXT = 0x8012
define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = 0x88B6
define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F1
define GL_OUTPUT_TEXTURE_COORD27_EXT = 0x87B8
define GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109
define GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF
define GL_CONVEX_HULL_NV = 0x908B
define GL_EYE_RADIAL_NV = 0x855B
define GL_IMAGE_BINDING_NAME_EXT = 0x8F3A
define GL_POLYGON_OFFSET_EXT = 0x8037
define GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002
define GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200
define GL_AFFINE_3D_NV = 0x9094
define GL_MATRIX24_ARB = 0x88D8
define GL_IMAGE_CLASS_1_X_8 = 0x82C1
define GL_PREVIOUS_ARB = 0x8578
define GL_EVAL_VERTEX_ATTRIB14_NV = 0x86D4
define GL_INTERNALFORMAT_SHARED_SIZE = 0x8277
define GL_SHADER_OPERATION_NV = 0x86DF
define GL_PLUS_CLAMPED_ALPHA_NV = 0x92B2
define GL_LIGHT_MODEL_TWO_SIDE = 0x0B52
define GL_SGIX_texture_add_env = 1
define GL_OP_FLOOR_EXT = 0x878F
define GL_ATTACHED_SHADERS = 0x8B85
define GL_ARB_vertex_program = 1
define GL_CLIP_DISTANCE0 = 0x3000
define GL_CLIP_DISTANCE1 = 0x3001
define GL_CLIP_DISTANCE2 = 0x3002
define GL_CLIP_DISTANCE3 = 0x3003
define GL_CLIP_DISTANCE4 = 0x3004
define GL_CLIP_DISTANCE5 = 0x3005
define GL_CLAMP_FRAGMENT_COLOR_ARB = 0x891B
define GL_DEBUG_TYPE_ERROR_ARB = 0x824C
define GL_UNSIGNED_INT8_VEC3_NV = 0x8FEE
define GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117
define GL_RGBA16I_EXT = 0x8D88
define GL_SET = 0x150F
define GL_OES_byte_coordinates = 1
define GL_SCISSOR_BIT = 0x00080000
define GL_SPHERE_MAP = 0x2402
define GL_ARB_texture_env_combine = 1
define GL_IBM_vertex_array_lists = 1
define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV = 0x8E5D
define GL_RASTER_POSITION_UNCLIPPED_IBM = 103010
define GL_FOG_COORD_ARRAY_STRIDE = 0x8455
define GL_ATI_text_fragment_shader = 1
define GL_COMBINER_CD_DOT_PRODUCT_NV = 0x8546
define GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
define GL_VERTEX_ARRAY_LIST_STRIDE_IBM = 103080
define GL_IMAGE_3D_EXT = 0x904E
define GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB
define GL_PATH_FORMAT_PS_NV = 0x9071
define GL_PROGRAM_PIPELINE = 0x82E4
define GL_OBJECT_ACTIVE_UNIFORMS_ARB = 0x8B86
define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC
define GL_DRAW_FRAMEBUFFER = 0x8CA9
define GL_EXT_shader_image_load_formatted = 1
define GL_NV_present_video = 1
define GL_POINT_SPRITE_R_MODE_NV = 0x8863
define GL_SAMPLER_2D_ARB = 0x8B5E
define GL_NV_path_rendering_shared_edge = 1
define GL_GPU_ADDRESS_NV = 0x8F34
define GL_FLOAT_MAT2_ARB = 0x8B5A
define GL_PROGRAM_BINARY_FORMATS = 0x87FF
define GL_QUADS = 0x0007
define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI = 0x8802
define GL_DRAW_BUFFER15_ARB = 0x8834
define GL_INVERSE_NV = 0x862B
define GL_FRAMEBUFFER_COMPLETE_EXT = 0x8CD5
define GL_MAP1_VERTEX_ATTRIB0_4_NV = 0x8660
define GL_MAP2_VERTEX_ATTRIB11_4_NV = 0x867B
define GL_IMAGE_CLASS_2_X_16 = 0x82BD
define GL_SGIS_generate_mipmap = 1
define GL_BITMAP_TOKEN = 0x0704
define GL_MAX_VIEWS_OVR = 0x9631
define GL_ANY_SAMPLES_PASSED = 0x8C2F
define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE
define GL_DEBUG_SOURCE_APPLICATION = 0x824A
define GL_HSL_COLOR_KHR = 0x92AF
define GL_LOCAL_EXT = 0x87C4
define GL_BUMP_ROT_MATRIX_SIZE_ATI = 0x8776
define GL_PROGRAM_ERROR_POSITION_ARB = 0x864B
define GL_LAYER_PROVOKING_VERTEX = 0x825E
define GL_PARAMETER_BUFFER_ARB = 0x80EE
define GL_MAX_PROGRAM_PARAMETERS_ARB = 0x88A9
define GL_SHADER_STORAGE_BUFFER = 0x90D2
define GL_LOCAL_CONSTANT_DATATYPE_EXT = 0x87ED
define GL_MATRIX2_ARB = 0x88C2
define GL_TEXTURE15_ARB = 0x84CF
define GL_MAX_UNIFORM_LOCATIONS = 0x826E
define GL_TEXTURE30 = 0x84DE
define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5
define GL_DOT3_RGBA_EXT = 0x8741
define GL_DRAW_BUFFER15_ATI = 0x8834
define GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A
define GL_IMAGE_CLASS_2_X_32 = 0x82BA
define GL_SAMPLE_ALPHA_TO_ONE = 0x809F
define GL_TEXTURE31 = 0x84DF
define GL_FRAGMENT_FOG_SGIX = 0
define GL_MINUS_CLAMPED_NV = 0x92B3
define GL_2PASS_0_SGIS = 0x80A2
define GL_UNSIGNED_INT_VEC2_EXT = 0x8DC6
define GL_OUTPUT_TEXTURE_COORD2_EXT = 0x879F
define GL_IMAGE_PIXEL_TYPE = 0x82AA
define GL_LIGHT_ENV_MODE_EXT = 0x8407
define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D
define GL_ARB_internalformat_query2 = 1
define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C72
define GL_EXT_sparse_texture2 = 1
define GL_COMBINER_AB_OUTPUT_NV = 0x854A
define GL_PROGRAM_ERROR_STRING_NV = 0x8874
define GL_ALLOW_DRAW_MEM_HINT_PGI = 107025
define GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275
define GL_DEPTH32F_STENCIL8 = 0x8CAD
define GL_EXT_transform_feedback = 1
define GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
define GL_LINE = 0x1B01
define GL_SUN_triangle_list = 1
define GL_PREFER_DOUBLEBUFFER_HINT_PGI = 107000
define GL_R32F = 0x822E
define GL_LUMINANCE16_EXT = 0x8042
define GL_R32I = 0x8235
define GL_TEXTURE_COMPARE_FUNC_ARB = 0x884D
define GL_TEXTURE_MAX_LOD = 0x813B
define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = 0x809E
define GL_CON_7_ATI = 0x8948
define GL_DECR = 0x1E03
define GL_STENCIL_TEST = 0x0B90
define GL_CONSTANT_COLOR0_NV = 0x852A
define GL_NV_gpu_program_fp64 = 1
define GL_GREEN_BITS = 0x0D53
define GL_UNSIGNED_INT8_VEC4_NV = 0x8FEF
define GL_PROJECTION = 0x1701
define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D
define GL_TEXTURE1 = 0x84C1
define GL_RGBA_FLOAT16_APPLE = 0x881A
define GL_MAX_HEIGHT = 0x827F
define GL_TEXTURE_APPLICATION_MODE_EXT = 0x834F
define GL_NORMAL_BIT_PGI = 0x08000000
define GL_VERSION_1_1 = 1
define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = 0x8DD7
define GL_MINMAX_SINK = 0x8030
define GL_PACK_SKIP_IMAGES = 0x806B
define GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7
define GL_RASTERIZER_DISCARD_EXT = 0x8C89
define GL_PACK_SKIP_IMAGES_EXT = 0x806B
define GL_TEXTURE5 = 0x84C5
define GL_REFLECTION_MAP_ARB = 0x8512
define GL_R1UI_V3F_SUN = 0x85C4
define GL_SAMPLE_MASK_VALUE_NV = 0x8E52
define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = 0x8DE3
define GL_MAX_INTEGER_SAMPLES = 0x9110
define GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143
define GL_PERFQUERY_DONOT_FLUSH_INTEL = 0x83F9
define GL_NV_fence = 1
define GL_NV_bindless_texture = 1
define GL_MODELVIEW10_ARB = 0x872A
define GL_MITER_TRUNCATE_NV = 0x90A8
define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = 0x8E8E
define GL_RGB16_EXT = 0x8054
define GL_COMPRESSED_RED_RGTC1 = 0x8DBB
define GL_CONIC_CURVE_TO_NV = 0x1A
define GL_INTERLACE_READ_OML = 0x8981
define GL_MAX_COLOR_ATTACHMENTS = 0x8CDF
define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT = 0x8DE2
define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB = 0x9343
define GL_FRAGMENT_NORMAL_EXT = 0x834A
define GL_QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF
define GL_NUM_FILL_STREAMS_NV = 0x8E29
define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809
define GL_ARB_sample_shading = 1
define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1
define GL_ELEMENT_ARRAY_UNIFIED_NV = 0x8F1F
define GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
define GL_SELECTION_BUFFER_SIZE = 0x0DF4
define GL_VERTEX_ARRAY_BINDING_APPLE = 0x85B5
define GL_RGBA_EXTENDED_RANGE_SGIX = 0x85ED
define GL_ELEMENT_ARRAY_ADDRESS_NV = 0x8F29
define GL_BLEND_COLOR = 0x8005
define GL_TEXTURE_SPARSE_ARB = 0x91A6
define GL_ASYNC_HISTOGRAM_SGIX = 0x832C
define GL_MAX_CLIP_DISTANCES = 0x0D32
define GL_COLORDODGE_NV = 0x9299
define GL_POINTS = 0x0000
define GL_ARB_transform_feedback2 = 1
define GL_ARB_transform_feedback3 = 1
define GL_DUDV_ATI = 0x8779
define GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291
define GL_AUTO_NORMAL = 0x0D80
define GL_OUTPUT_TEXTURE_COORD26_EXT = 0x87B7
define GL_FORCE_BLUE_TO_ONE_NV = 0x8860
define GL_SCREEN_KHR = 0x9295
define GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
define GL_NV_texture_shader2 = 1
define GL_BUFFER = 0x82E0
define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX = 0x904B
define GL_MAX_COMBINED_DIMENSIONS = 0x8282
define GL_BUFFER_GPU_ADDRESS_NV = 0x8F1D
define GL_PROGRAM_POINT_SIZE_EXT = 0x8642
define GL_MAP1_TANGENT_EXT = 0x8444
define GL_SAMPLER_CUBE_SHADOW_EXT = 0x8DC5
define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = 0x889D
define GL_REPEAT = 0x2901
define GL_ZOOM_X = 0x0D16
define GL_VERTEX_BINDING_DIVISOR = 0x82D6
define GL_EFFECTIVE_RASTER_SAMPLES_EXT = 0x932C
define GL_WARPS_PER_SM_NV = 0x933A
define GL_DRAW_INDIRECT_UNIFIED_NV = 0x8F40
define GL_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E12
define GL_TEXTURE_INTENSITY_SIZE_EXT = 0x8061
define GL_ACCUM_CLEAR_VALUE = 0x0B80
define GL_MATERIAL_SIDE_HINT_PGI = 107052
define GL_ONE_MINUS_DST_COLOR = 0x0307
define GL_MINMAX_SINK_EXT = 0x8030
define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8
define GL_R11F_G11F_B10F_EXT = 0x8C3A
define GL_COMPUTE_TEXTURE = 0x82A0
define GL_PROGRAM_MATRIX_EXT = 0x8E2D
define GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C
define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001
define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5
define GL_RGB8UI_EXT = 0x8D7D
define GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
define GL_MAD_ATI = 0x8968
define GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE
define GL_VARIANT_VALUE_EXT = 0x87E4
define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = 0x8DA7
define GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362
define GL_LUMINANCE_FLOAT16_ATI = 0x881E
define GL_PATH_STROKE_WIDTH_NV = 0x9075
define GL_MATRIX_MODE = 0x0BA0
define GL_EXT_debug_marker = 1
define GL_ALPHA32I_EXT = 0x8D84
define GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000
define GL_CURRENT_INDEX = 0x0B01
define GL_WIN_specular_fog = 1
define GL_IMAGE_BINDING_LAYERED_EXT = 0x8F3C
define GL_TRIANGLE_STRIP_ADJACENCY = 0x000D
define GL_STATIC_READ_ARB = 0x88E5
define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV = 0x902C
define GL_PROXY_TEXTURE_3D_EXT = 0x8070
define GL_COLOR_MATERIAL_FACE = 0x0B55
define GL_MIRRORED_REPEAT_ARB = 0x8370
define GL_MAX_RED_SGIS = 0x85A7
define GL_ACTIVE_RESOURCES = 0x92F5
define GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
define GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
define GL_ATTRIB_ARRAY_STRIDE_NV = 0x8624
define GL_NORMAL_ARRAY_STRIDE_EXT = 0x807F
define GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2
define GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
define GL_ARB_explicit_uniform_location = 1
define GL_UNIFORM_BLOCK_BINDING = 0x8A3F
define GL_COLOR_MATRIX_SGI = 0x80B1
define GL_EXT_geometry_shader4 = 1
define GL_COLOR4_BIT_PGI = 0x00020000
define GL_FLOAT16_NV = 0x8FF8
define GL_TEXTURE_CUBE_MAP_SEAMLESS_ARB = 0x884F
define GL_OPERAND2_ALPHA_ARB = 0x859A
define GL_OBJECT_SUBTYPE_ARB = 0x8B4F
define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = 0x900A
define GL_DRAW_BUFFER14_ARB = 0x8833
define GL_REGAL_enable = 1
define GL_WRITE_PIXEL_DATA_RANGE_NV = 0x8878
define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = 0x8DDF
define GL_EXT_convolution = 1
define GL_RGBA_INTEGER = 0x8D99
define GL_TEXTURE_COVERAGE_SAMPLES_NV = 0x9045
define GL_FOG_OFFSET_SGIX = 0x8198
define GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1
define GL_NV_deep_texture3D = 1
define GL_SIGNED_HILO16_NV = 0x86FA
define GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C
define GL_FUNC_REVERSE_SUBTRACT = 0x800B
define GL_TEXTURE_WIDTH = 0x1000
define GL_UNPACK_RESAMPLE_SGIX = 0x842F
define GL_EVAL_FRACTIONAL_TESSELLATION_NV = 0x86C5
define GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127
define GL_QUERY_OBJECT_EXT = 0x9153
define GL_PRESERVE_ATI = 0x8762
define GL_SHADING_LANGUAGE_VERSION_ARB = 0x8B8C
define GL_MATRIX1_ARB = 0x88C1
define GL_TESS_GEN_MODE = 0x8E76
define GL_SCALE_BY_FOUR_NV = 0x853F
define GL_TEXTURE14_ARB = 0x84CE
define GL_ALPHA = 0x1906
define GL_DRAW_BUFFER14_ATI = 0x8833
define GL_MAX_VARYING_FLOATS = 0x8B4B
define GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023
define GL_VIEW_CLASS_16_BITS = 0x82CA
define GL_COLOR_TABLE_SCALE_SGI = 0x80D6
define GL_IMAGE_BINDING_LEVEL_EXT = 0x8F3B
define GL_OUTPUT_TEXTURE_COORD1_EXT = 0x879E
define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = 0x86F2
define GL_HP_convolution_border_modes = 1
define GL_LUMINANCE12 = 0x8041
define GL_LUMINANCE16 = 0x8042
define GL_NV_register_combiners2 = 1
define GL_FRONT_RIGHT = 0x0401
define GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274
define GL_SAMPLE_COVERAGE = 0x80A0
define GL_UNPACK_RESAMPLE_OML = 0x8985
define GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1
define GL_INT_SAMPLER_BUFFER_EXT = 0x8DD0
define GL_KHR_blend_equation_advanced = 1
define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262
define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = 0x824D
define GL_Z_EXT = 0x87D7
define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV = 0x9343
define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
define GL_NV_blend_equation_advanced_coherent = 1
define GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36
define GL_EXT_packed_depth_stencil = 1
define GL_HISTOGRAM_WIDTH_EXT = 0x8026
define GL_ARB_multi_bind = 1
define GL_SAMPLE_ALPHA_TO_ONE_EXT = 0x809F
define GL_UNDEFINED_VERTEX = 0x8260
define GL_EXT_vertex_array = 1
define GL_CONSTANT_COLOR_EXT = 0x8001
define GL_TEXTURE_1D_ARRAY = 0x8C18
define GL_VIRTUAL_PAGE_SIZE_Z_ARB = 0x9197
define GL_UNSIGNED_INVERT_NV = 0x8537
define GL_DELETE_STATUS = 0x8B80
define GL_SLUMINANCE_ALPHA_EXT = 0x8C44
define GL_LOCAL_CONSTANT_VALUE_EXT = 0x87EC
define GL_BUMP_NUM_TEX_UNITS_ATI = 0x8777
define GL_IMAGE_1D_ARRAY_EXT = 0x9052
define GL_SUCCESS_NV = 0x902F
define GL_CON_6_ATI = 0x8947
define GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B
define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT = 0x8DED
define GL_TEXTURE_2D_MULTISAMPLE = 0x9100
define GL_ARB_shadow_ambient = 1
define GL_BOOL = 0x8B56
define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = 0x87CC
define GL_LUMINANCE = 0x1909
define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = 0x87C7
define GL_ANGLE_texture_compression_dxt1 = 1
define GL_DEPTH_COMPONENT16_ARB = 0x81A5
define GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
define GL_ANGLE_texture_compression_dxt5 = 1
define GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278
define GL_FRACTIONAL_EVEN = 0x8E7C
define GL_INTENSITY_SNORM = 0x9013
define GL_SUN_slice_accum = 1
define GL_SOURCE2_ALPHA_EXT = 0x858A
define GL_HISTOGRAM_EXT = 0x8024
define GL_MOV_ATI = 0x8961
define GL_ALLOW_DRAW_OBJ_HINT_PGI = 107022
define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89
define GL_INT_IMAGE_2D_ARRAY_EXT = 0x905E
define GL_INTENSITY32I_EXT = 0x8D85
define GL_ALPHA8I_EXT = 0x8D90
define GL_COVERAGE_MODULATION_TABLE_SIZE_NV = 0x9333
define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC
define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT = 0x8C8F
define GL_COVERAGE_MODULATION_TABLE_NV = 0x9331
define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV = 0x887C
define GL_SOURCE3_RGB_NV = 0x8583
define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 0x886A
define GL_DEBUG_TYPE_MARKER = 0x8268
define GL_ALPHA12_EXT = 0x803D
define GL_DOT_PRODUCT_TEXTURE_3D_NV = 0x86EF
define GL_DYNAMIC_ATI = 0x8761
define GL_MAX_PROGRAM_LOOP_COUNT_NV = 0x88F8
define GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034
define GL_OUTPUT_TEXTURE_COORD16_EXT = 0x87AD
define GL_INNOCENT_CONTEXT_RESET_ARB = 0x8254
define GL_TEXTURE_SHADOW = 0x82A1
define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128
define GL_CAVEAT_SUPPORT = 0x82B8
define GL_COMBINE4_NV = 0x8503
define GL_INTENSITY16_SNORM = 0x901B
define GL_ARB_sparse_texture = 1
define GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB
define GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F
define GL_FOG_COORD = 0x8451
define GL_BUFFER_USAGE_ARB = 0x8765
define GL_MAP_COHERENT_BIT = 0x00000080
define GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
define GL_FRAMEBUFFER = 0x8D40
define GL_DRAW_INDIRECT_ADDRESS_NV = 0x8F41
define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV = 0x9025
define GL_RELATIVE_RECT_NV = 0xF7
define GL_FENCE_APPLE = 0x8A0B
define GL_QUADRATIC_ATTENUATION = 0x1209
define GL_DRAW_BUFFER1 = 0x8826
define GL_DRAW_BUFFER2 = 0x8827
define GL_DRAW_BUFFER3 = 0x8828
define GL_DRAW_BUFFER4 = 0x8829
define GL_DRAW_BUFFER5 = 0x882A
define GL_DRAW_BUFFER6 = 0x882B
define GL_DRAW_BUFFER7 = 0x882C
define GL_DRAW_BUFFER8 = 0x882D
define GL_TEXTURE_GEN_MODE = 0x2500
define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT = 0x840A
define GL_OP_MAX_EXT = 0x878A
define GL_STENCIL_BACK_VALUE_MASK = 0x8CA4
define GL_OUTPUT_FOG_EXT = 0x87BD
define GL_NV_viewport_array2 = 1
define GL_OUTPUT_TEXTURE_COORD25_EXT = 0x87B6
define GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035
define GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3
define GL_SGIX_vertex_preclip_hint = 1
define GL_NORMALIZE = 0x0BA1
define GL_ANGLE_texture_usage = 1
define GL_R16UI = 0x8234
define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV = 0x8C74
define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
define GL_ARB_framebuffer_object = 1
define GL_MATRIX22_ARB = 0x88D6
define GL_VERTEX_SUBROUTINE = 0x92E8
define GL_SRC2_RGB = 0x8582
define GL_RGB_FLOAT16_APPLE = 0x881B
define GL_ARB_texture_non_power_of_two = 1
define GL_ARB_arrays_of_arrays = 1
define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A7
define GL_NV_primitive_restart = 1
define GL_HISTOGRAM_SINK_EXT = 0x802D
define GL_LINES_ADJACENCY_ARB = 0xA
define GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4
define GL_SPOT_DIRECTION = 0x1204
define GL_SGIX_blend_alpha_minmax = 1
define GL_GENERATE_MIPMAP_SGIS = 0x8191
define GL_INDEX_WRITEMASK = 0x0C21
define GL_1PASS_SGIS = 0x80A1
define GL_NO_ERROR = 0
define GL_SPARSE_BUFFER_PAGE_SIZE_ARB = 0x82F8
define GL_SGIX_interlace = 1
define GL_ACTIVE_VERTEX_UNITS_ARB = 0x86A5
define GL_FRAGMENT_PROGRAM_ARB = 0x8804
define GL_ARB_pipeline_statistics_query = 1
define GL_MAX_RATIONAL_EVAL_ORDER_NV = 0x86D7
define GL_ARB_map_buffer_alignment = 1
define GL_BGRA_INTEGER_EXT = 0x8D9B
define GL_QUADRATIC_CURVE_TO_NV = 0x0A
define GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D
define GL_INT_SAMPLER_1D_ARRAY_EXT = 0x8DCE
define GL_HI_BIAS_NV = 0x8714
define GL_TEXTURE_BUFFER_EXT = 0x8C2A
define GL_TEXTURE_DEPTH_SIZE = 0x884A
define GL_NV_transform_feedback = 1
define GL_ALPHA_FLOAT32_ATI = 0x8816
define GL_ACCUM_GREEN_BITS = 0x0D59
define GL_INT_IMAGE_3D_EXT = 0x9059
define GL_LOCAL_CONSTANT_EXT = 0x87C3
define GL_STREAM_COPY = 0x88E2
define GL_BLEND_ADVANCED_COHERENT_KHR = 0x9285
define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = 0x8C29
define GL_VIRTUAL_PAGE_SIZE_Y_AMD = 0x9196
define GL_HI_SCALE_NV = 0x870E
define GL_DRAW_BUFFER13_ARB = 0x8832
define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = 0x84F8
define GL_EXT_cull_vertex = 1
define GL_COMPRESSED_RGB_FXT1_3DFX = 0x86B0
define GL_EDGE_FLAG_ARRAY_POINTER = 0x8093
define GL_NV_blend_square = 1
define GL_CONVOLUTION_FORMAT_EXT = 0x8017
define GL_SAMPLE_POSITION = 0x8E50
define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB = 0x933D
define GL_STENCIL_INDEX = 0x1901
define GL_SOFTLIGHT_KHR = 0x929C
define GL_COLOR_ARRAY_POINTER_EXT = 0x8090
define GL_TEXTURE_BUFFER_OFFSET = 0x919D
define GL_MATRIX_PALETTE_ARB = 0x8840
define GL_TEXTURE_BINDING_RECTANGLE_ARB = 0x84F6
define GL_UNSIGNED_SHORT_8_8_REV_MESA = 0x85BB
define GL_DEBUG_CATEGORY_PERFORMANCE_AMD = 0x914D
define GL_SURFACE_MAPPED_NV = 0x8700
define GL_HP_image_transform = 1
define GL_EXT_draw_instanced = 1
define GL_COMPRESSED_RED_RGTC1_EXT = 0x8DBB
define GL_MODELVIEW31_ARB = 0x873F
define GL_READ_BUFFER = 0x0C02
define GL_SUN_convolution_border_modes = 1
define GL_RGBA32UI = 0x8D70
define GL_MATRIX0_ARB = 0x88C0
define GL_INDEX_ARRAY_STRIDE = 0x8086
define GL_ARB_vertex_array_bgra = 1
define GL_INNOCENT_CONTEXT_RESET = 0x8254
define GL_TEXTURE13_ARB = 0x84CD
define GL_ARB_ES2_compatibility = 1
define GL_DRAW_BUFFER13_ATI = 0x8832
define GL_BINORMAL_ARRAY_STRIDE_EXT = 0x8441
define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
define GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
define GL_WEIGHTED_AVERAGE_EXT = 0x9367
define GL_DRAW_BUFFER9 = 0x882E
define GL_COEFF = 0x0A00
define GL_OUTPUT_TEXTURE_COORD0_EXT = 0x879D
define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = 0x889F
define GL_VERTEX_ID_NV = 0x8C7B
define GL_DRAW_PIXELS_APPLE = 0x8A0A
define GL_TEXTURE_ALPHA_TYPE_ARB = 0x8C13
define GL_PIXEL_MAP_S_TO_S = 0x0C71
define GL_MIRROR_CLAMP_TO_EDGE_ATI = 0x8743
define GL_TEXTURE_LUMINANCE_TYPE_ARB = 0x8C14
define GL_DEPTH_SAMPLES_NV = 0x932D
define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A
define GL_POINT = 0x1B00
define GL_EXT_shared_texture_palette = 1
define GL_IGNORE_BORDER = 0x8150
define GL_XOR_NV = 0x1506
define GL_NUM_SAMPLE_COUNTS = 0x9380
define GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
define GL_SIGNED_NORMALIZED = 0x8F9C
define GL_RGB_INTEGER_EXT = 0x8D98
define GL_REPLACE = 0x1E01
define GL_SIGNED_RGB8_NV = 0x86FF
define GL_CULL_VERTEX_OBJECT_POSITION_EXT = 0x81AC
define GL_COLOR_ATTACHMENT4_EXT = 0x8CE4
define GL_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0E
define GL_VIRTUAL_PAGE_SIZE_Y_ARB = 0x9196
define GL_AMD_transform_feedback3_lines_triangles = 1
define GL_NV_vertex_program2_option = 1
define GL_AUX_BUFFERS = 0x0C00
define GL_INDEX_LOGIC_OP = 0x0BF1
define GL_SGIS_point_line_texgen = 1
define GL_ALPHA_INTEGER_EXT = 0x8D97
define GL_MATRIX_INDEX_ARRAY_SIZE_ARB = 0x8846
define GL_SGIS_multisample = 1
define GL_MAX_TEXTURE_IMAGE_UNITS_NV = 0x8872
define GL_CON_5_ATI = 0x8946
define GL_HARDLIGHT_NV = 0x929B
define GL_EXT_debug_label = 1
define GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
define GL_ROUNDED_RECT4_NV = 0xEC
define GL_TEXTURE_BINDING_BUFFER_EXT = 0x8C2C
define GL_SGIX_vertex_preclip = 1
define GL_RED_MAX_CLAMP_INGR = 0x8564
define GL_MAX_ELEMENTS_INDICES_EXT = 0x80E9
define GL_MAX_PROGRAM_GENERIC_RESULTS_NV = 0x8DA6
define GL_UNPACK_ROW_LENGTH = 0x0CF2
define GL_POINT_SIZE_RANGE = 0x0B12
define GL_MAX_SAMPLE_MASK_WORDS = 0x8E59