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IsaacShelton edited this page Nov 13, 2022 · 5 revisions

opengl

opengl/opengl.adept contains a wrapper for OpenGL for Windows, MacOS, and Linux (requires libGL.so installed).

Functions from Modern versions of OpenGL must be looked up at runtime using the openglInit() function.

Helper Functions

  • openglInit() void Attempts to lookup all of the modern OpenGL functions. Should be called before using modern OpenGL functions.

  • openglGetProcAddress(*ubyte) ptr Looks up an OpenGL function by name and returns a pointer to it. If no function was found, the pointer is NOT guaranteed to be null.

OpenGL 1.x Functions

  • foreign glAccum(GLenum, GLfloat) void
  • foreign glAlphaFunc(GLenum, GLclampf) void
  • foreign glAreTexturesResident(GLsizei, *GLuint, *GLboolean) GLboolean
  • foreign glArrayElement(GLint) void
  • foreign glBegin(GLenum) void
  • foreign glBindTexture(GLenum, GLuint) void
  • foreign glBitmap(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, *GLubyte) void
  • foreign glBlendFunc(GLenum, GLenum) void
  • foreign glCallList(GLuint) void
  • foreign glCallLists(GLsizei, GLenum, ptr) void
  • foreign glClear(GLbitfield) void
  • foreign glClearAccum(GLfloat, GLfloat, GLfloat, GLfloat) void
  • foreign glClearColor(GLclampf, GLclampf, GLclampf, GLclampf) void
  • foreign glClearDepth(GLclampd) void
  • foreign glClearIndex(GLfloat) void
  • foreign glClearStencil(GLint) void
  • foreign glClipPlane(GLenum, *GLdouble) void
  • foreign glColor3b(GLbyte, GLbyte, GLbyte) void
  • foreign glColor3bv(*GLbyte) void
  • foreign glColor3d(GLdouble, GLdouble, GLdouble) void
  • foreign glColor3dv(*GLdouble) void
  • foreign glColor3f(GLfloat, GLfloat, GLfloat) void
  • foreign glColor3fv(*GLfloat) void
  • foreign glColor3i(GLint, GLint, GLint) void
  • foreign glColor3iv(*GLint) void
  • foreign glColor3s(GLshort, GLshort, GLshort) void
  • foreign glColor3sv(*GLshort) void
  • foreign glColor3ub(GLubyte, GLubyte, GLubyte) void
  • foreign glColor3ubv(*GLubyte) void
  • foreign glColor3ui(GLuint, GLuint, GLuint) void
  • foreign glColor3uiv(*GLuint) void
  • foreign glColor3us(GLushort, GLushort, GLushort) void
  • foreign glColor3usv(*GLushort) void
  • foreign glColor4b(GLbyte, GLbyte, GLbyte, GLbyte) void
  • foreign glColor4bv(*GLbyte) void
  • foreign glColor4d(GLdouble, GLdouble, GLdouble, GLdouble) void
  • foreign glColor4dv(*GLdouble) void
  • foreign glColor4f(GLfloat, GLfloat, GLfloat, GLfloat) void
  • foreign glColor4fv(*GLfloat) void
  • foreign glColor4i(GLint, GLint, GLint, GLint) void
  • foreign glColor4iv(*GLint) void
  • foreign glColor4s(GLshort, GLshort, GLshort, GLshort) void
  • foreign glColor4sv(*GLshort) void
  • foreign glColor4ub(GLubyte, GLubyte, GLubyte, GLubyte) void
  • foreign glColor4ubv(*GLubyte) void
  • foreign glColor4ui(GLuint, GLuint, GLuint, GLuint) void
  • foreign glColor4uiv(*GLuint) void
  • foreign glColor4us(GLushort, GLushort, GLushort, GLushort) void
  • foreign glColor4usv(*GLushort) void
  • foreign glColorMask(GLboolean, GLboolean, GLboolean, GLboolean) void
  • foreign glColorMaterial(GLenum, GLenum) void
  • foreign glColorPointer(GLint, GLenum, GLsizei, ptr) void
  • foreign glCopyPixels(GLint, GLint, GLsizei, GLsizei, GLenum) void
  • foreign glCopyTexImage1D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) void
  • foreign glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) void
  • foreign glCopyTexSubImage1D(GLenum, GLint, GLint, GLint, GLint, GLsizei) void
  • foreign glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) void
  • foreign glCullFace(GLenum) void
  • foreign glDeleteLists(GLuint, GLsizei) void
  • foreign glDeleteTextures(GLsizei, *GLuint) void
  • foreign glDepthFunc(GLenum) void
  • foreign glDepthMask(GLboolean) void
  • foreign glDepthRange(GLclampd, GLclampd) void
  • foreign glDisable(GLenum) void
  • foreign glDisableClientState(GLenum) void
  • foreign glDrawArrays(GLenum, GLint, GLsizei) void
  • foreign glDrawBuffer(GLenum) void
  • foreign glDrawElements(GLenum, GLsizei, GLenum, ptr) void
  • foreign glDrawPixels(GLsizei, GLsizei, GLenum, GLenum, ptr) void
  • foreign glEdgeFlag(GLboolean) void
  • foreign glEdgeFlagPointer(GLsizei, ptr) void
  • foreign glEdgeFlagv(*GLboolean) void
  • foreign glEnable(GLenum) void
  • foreign glEnableClientState(GLenum) void
  • foreign glEnd() void
  • foreign glEndList() void
  • foreign glEvalCoord1d(GLdouble) void
  • foreign glEvalCoord1dv(*GLdouble) void
  • foreign glEvalCoord1f(GLfloat) void
  • foreign glEvalCoord1fv(*GLfloat) void
  • foreign glEvalCoord2d(GLdouble, GLdouble) void
  • foreign glEvalCoord2dv(*GLdouble) void
  • foreign glEvalCoord2f(GLfloat, GLfloat) void
  • foreign glEvalCoord2fv(*GLfloat) void
  • foreign glEvalMesh1(GLenum, GLint, GLint) void
  • foreign glEvalMesh2(GLenum, GLint, GLint, GLint, GLint) void
  • foreign glEvalPoint1(GLint) void
  • foreign glEvalPoint2(GLint, GLint) void
  • foreign glFeedbackBuffer(GLsizei, GLenum, *GLfloat) void
  • foreign glFinish() void
  • foreign glFlush() void
  • foreign glFogf(GLenum, GLfloat) void
  • foreign glFogfv(GLenum, *GLfloat) void
  • foreign glFogi(GLenum, GLint) void
  • foreign glFogiv(GLenum, *GLint) void
  • foreign glFrontFace(GLenum) void
  • foreign glFrustum(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) void
  • foreign glGenLists(GLsizei) GLuint
  • foreign glGenTextures(GLsizei, *GLuint) void
  • foreign glGetBooleanv(GLenum, *GLboolean) void
  • foreign glGetClipPlane(GLenum, *GLdouble) void
  • foreign glGetDoublev(GLenum, *GLdouble) void
  • foreign glGetError() GLenum
  • foreign glGetFloatv(GLenum, *GLfloat) void
  • foreign glGetIntegerv(GLenum, *GLint) void
  • foreign glGetLightfv(GLenum, GLenum, *GLfloat) void
  • foreign glGetLightiv(GLenum, GLenum, *GLint) void
  • foreign glGetMapdv(GLenum, GLenum, *GLdouble) void
  • foreign glGetMapfv(GLenum, GLenum, *GLfloat) void
  • foreign glGetMapiv(GLenum, GLenum, *GLint) void
  • foreign glGetMaterialfv(GLenum, GLenum, *GLfloat) void
  • foreign glGetMaterialiv(GLenum, GLenum, *GLint) void
  • foreign glGetPixelMapfv(GLenum, *GLfloat) void
  • foreign glGetPixelMapuiv(GLenum, *GLuint) void
  • foreign glGetPixelMapusv(GLenum, *GLushort) void
  • foreign glGetPointerv(GLenum, *ptr) void
  • foreign glGetPolygonStipple(*GLubyte) void
  • foreign glGetString(GLenum) *GLubyte
  • foreign glGetTexEnvfv(GLenum, GLenum, *GLfloat) void
  • foreign glGetTexEnviv(GLenum, GLenum, *GLint) void
  • foreign glGetTexGendv(GLenum, GLenum, *GLdouble) void
  • foreign glGetTexGenfv(GLenum, GLenum, *GLfloat) void
  • foreign glGetTexGeniv(GLenum, GLenum, *GLint) void
  • foreign glGetTexImage(GLenum, GLint, GLenum, GLenum, ptr) void
  • foreign glGetTexLevelParameterfv(GLenum, GLint, GLenum, *GLfloat) void
  • foreign glGetTexLevelParameteriv(GLenum, GLint, GLenum, *GLint) void
  • foreign glGetTexParameterfv(GLenum, GLenum, *GLfloat) void
  • foreign glGetTexParameteriv(GLenum, GLenum, *GLint) void
  • foreign glHint(GLenum, GLenum) void
  • foreign glIndexMask(GLuint) void
  • foreign glIndexPointer(GLenum, GLsizei, ptr) void
  • foreign glIndexd(GLdouble) void
  • foreign glIndexdv(*GLdouble) void
  • foreign glIndexf(GLfloat) void
  • foreign glIndexfv(*GLfloat) void
  • foreign glIndexi(GLint) void
  • foreign glIndexiv(*GLint) void
  • foreign glIndexs(GLshort) void
  • foreign glIndexsv(*GLshort) void
  • foreign glIndexub(GLubyte) void
  • foreign glIndexubv(*GLubyte) void
  • foreign glInitNames() void
  • foreign glInterleavedArrays(GLenum, GLsizei, ptr) void
  • foreign glIsEnabled(GLenum) GLboolean
  • foreign glIsList(GLuint) GLboolean
  • foreign glIsTexture(GLuint) GLboolean
  • foreign glLightModelf(GLenum, GLfloat) void
  • foreign glLightModelfv(GLenum, *GLfloat) void
  • foreign glLightModeli(GLenum, GLint) void
  • foreign glLightModeliv(GLenum, *GLint) void
  • foreign glLightf(GLenum, GLenum, GLfloat) void
  • foreign glLightfv(GLenum, GLenum, *GLfloat) void
  • foreign glLighti(GLenum, GLenum, GLint) void
  • foreign glLightiv(GLenum, GLenum, *GLint) void
  • foreign glLineStipple(GLint, GLushort) void
  • foreign glLineWidth(GLfloat) void
  • foreign glListBase(GLuint) void
  • foreign glLoadIdentity() void
  • foreign glLoadMatrixd(*GLdouble) void
  • foreign glLoadMatrixf(*GLfloat) void
  • foreign glLoadName(GLuint) void
  • foreign glLogicOp(GLenum) void
  • foreign glMap1d(GLenum, GLdouble, GLdouble, GLint, GLint, *GLdouble) void
  • foreign glMap1f(GLenum, GLfloat, GLfloat, GLint, GLint, *GLfloat) void
  • foreign glMap2d(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, *GLdouble) void
  • foreign glMap2f(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, *GLfloat) void
  • foreign glMapGrid1d(GLint, GLdouble, GLdouble) void
  • foreign glMapGrid1f(GLint, GLfloat, GLfloat) void
  • foreign glMapGrid2d(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble) void
  • foreign glMapGrid2f(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat) void
  • foreign glMaterialf(GLenum, GLenum, GLfloat) void
  • foreign glMaterialfv(GLenum, GLenum, *GLfloat) void
  • foreign glMateriali(GLenum, GLenum, GLint) void
  • foreign glMaterialiv(GLenum, GLenum, *GLint) void
  • foreign glMatrixMode(GLenum) void
  • foreign glMultMatrixd(*GLdouble) void
  • foreign glMultMatrixf(*GLfloat) void
  • foreign glNewList(GLuint, GLenum) void
  • foreign glNormal3b(GLbyte, GLbyte, GLbyte) void
  • foreign glNormal3bv(*GLbyte) void
  • foreign glNormal3d(GLdouble, GLdouble, GLdouble) void
  • foreign glNormal3dv(*GLdouble) void
  • foreign glNormal3f(GLfloat, GLfloat, GLfloat) void
  • foreign glNormal3fv(*GLfloat) void
  • foreign glNormal3i(GLint, GLint, GLint) void
  • foreign glNormal3iv(*GLint) void
  • foreign glNormal3s(GLshort, GLshort, GLshort) void
  • foreign glNormal3sv(*GLshort) void
  • foreign glNormalPointer(GLenum, GLsizei, ptr) void
  • foreign glOrtho(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) void
  • foreign glPassThrough(GLfloat) void
  • foreign glPixelMapfv(GLenum, GLsizei, *GLfloat) void
  • foreign glPixelMapuiv(GLenum, GLsizei, *GLuint) void
  • foreign glPixelMapusv(GLenum, GLsizei, *GLushort) void
  • foreign glPixelStoref(GLenum, GLfloat) void
  • foreign glPixelStorei(GLenum, GLint) void
  • foreign glPixelTransferf(GLenum, GLfloat) void
  • foreign glPixelTransferi(GLenum, GLint) void
  • foreign glPixelZoom(GLfloat, GLfloat) void
  • foreign glPointSize(GLfloat) void
  • foreign glPolygonMode(GLenum, GLenum) void
  • foreign glPolygonOffset(GLfloat, GLfloat) void
  • foreign glPolygonStipple(*GLubyte) void
  • foreign glPopAttrib() void
  • foreign glPopClientAttrib() void
  • foreign glPopMatrix() void
  • foreign glPopName() void
  • foreign glPrioritizeTextures(GLsizei, *GLuint, *GLclampf) void
  • foreign glPushAttrib(GLbitfield) void
  • foreign glPushClientAttrib(GLbitfield) void
  • foreign glPushMatrix() void
  • foreign glPushName(GLuint) void
  • foreign glRasterPos2d(GLdouble, GLdouble) void
  • foreign glRasterPos2dv(*GLdouble) void
  • foreign glRasterPos2f(GLfloat, GLfloat) void
  • foreign glRasterPos2fv(*GLfloat) void
  • foreign glRasterPos2i(GLint, GLint) void
  • foreign glRasterPos2iv(*GLint) void
  • foreign glRasterPos2s(GLshort, GLshort) void
  • foreign glRasterPos2sv(*GLshort) void
  • foreign glRasterPos3d(GLdouble, GLdouble, GLdouble) void
  • foreign glRasterPos3dv(*GLdouble) void
  • foreign glRasterPos3f(GLfloat, GLfloat, GLfloat) void
  • foreign glRasterPos3fv(*GLfloat) void
  • foreign glRasterPos3i(GLint, GLint, GLint) void
  • foreign glRasterPos3iv(*GLint) void
  • foreign glRasterPos3s(GLshort, GLshort, GLshort) void
  • foreign glRasterPos3sv(*GLshort) void
  • foreign glRasterPos4d(GLdouble, GLdouble, GLdouble, GLdouble) void
  • foreign glRasterPos4dv(*GLdouble) void
  • foreign glRasterPos4f(GLfloat, GLfloat, GLfloat, GLfloat) void
  • foreign glRasterPos4fv(*GLfloat) void
  • foreign glRasterPos4i(GLint, GLint, GLint, GLint) void
  • foreign glRasterPos4iv(*GLint) void
  • foreign glRasterPos4s(GLshort, GLshort, GLshort, GLshort) void
  • foreign glRasterPos4sv(*GLshort) void
  • foreign glReadBuffer(GLenum) void
  • foreign glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, ptr) void
  • foreign glRectd(GLdouble, GLdouble, GLdouble, GLdouble) void
  • foreign glRectdv(*GLdouble, *GLdouble) void
  • foreign glRectf(GLfloat, GLfloat, GLfloat, GLfloat) void
  • foreign glRectfv(*GLfloat, *GLfloat) void
  • foreign glRecti(GLint, GLint, GLint, GLint) void
  • foreign glRectiv(*GLint, *GLint) void
  • foreign glRects(GLshort, GLshort, GLshort, GLshort) void
  • foreign glRectsv(*GLshort, *GLshort) void
  • foreign glRenderMode(GLenum) GLint
  • foreign glRotated(GLdouble, GLdouble, GLdouble, GLdouble) void
  • foreign glRotatef(GLfloat, GLfloat, GLfloat, GLfloat) void
  • foreign glScaled(GLdouble, GLdouble, GLdouble) void
  • foreign glScalef(GLfloat, GLfloat, GLfloat) void
  • foreign glScissor(GLint, GLint, GLsizei, GLsizei) void
  • foreign glSelectBuffer(GLsizei, *GLuint) void
  • foreign glShadeModel(GLenum) void
  • foreign glStencilFunc(GLenum, GLint, GLuint) void
  • foreign glStencilMask(GLuint) void
  • foreign glStencilOp(GLenum, GLenum, GLenum) void
  • foreign glTexCoord1d(GLdouble) void
  • foreign glTexCoord1dv(*GLdouble) void
  • foreign glTexCoord1f(GLfloat) void
  • foreign glTexCoord1fv(*GLfloat) void
  • foreign glTexCoord1i(GLint) void
  • foreign glTexCoord1iv(*GLint) void
  • foreign glTexCoord1s(GLshort) void
  • foreign glTexCoord1sv(*GLshort) void
  • foreign glTexCoord2d(GLdouble, GLdouble) void
  • foreign glTexCoord2dv(*GLdouble) void
  • foreign glTexCoord2f(GLfloat, GLfloat) void
  • foreign glTexCoord2fv(*GLfloat) void
  • foreign glTexCoord2i(GLint, GLint) void
  • foreign glTexCoord2iv(*GLint) void
  • foreign glTexCoord2s(GLshort, GLshort) void
  • foreign glTexCoord2sv(*GLshort) void
  • foreign glTexCoord3d(GLdouble, GLdouble, GLdouble) void
  • foreign glTexCoord3dv(*GLdouble) void
  • foreign glTexCoord3f(GLfloat, GLfloat, GLfloat) void
  • foreign glTexCoord3fv(*GLfloat) void
  • foreign glTexCoord3i(GLint, GLint, GLint) void
  • foreign glTexCoord3iv(*GLint) void
  • foreign glTexCoord3s(GLshort, GLshort, GLshort) void
  • foreign glTexCoord3sv(*GLshort) void
  • foreign glTexCoord4d(GLdouble, GLdouble, GLdouble, GLdouble) void
  • foreign glTexCoord4dv(*GLdouble) void
  • foreign glTexCoord4f(GLfloat, GLfloat, GLfloat, GLfloat) void
  • foreign glTexCoord4fv(*GLfloat) void
  • foreign glTexCoord4i(GLint, GLint, GLint, GLint) void
  • foreign glTexCoord4iv(*GLint) void
  • foreign glTexCoord4s(GLshort, GLshort, GLshort, GLshort) void
  • foreign glTexCoord4sv(*GLshort) void
  • foreign glTexCoordPointer(GLint, GLenum, GLsizei, ptr) void
  • foreign glTexEnvf(GLenum, GLenum, GLfloat) void
  • foreign glTexEnvfv(GLenum, GLenum, *GLfloat) void
  • foreign glTexEnvi(GLenum, GLenum, GLint) void
  • foreign glTexEnviv(GLenum, GLenum, *GLint) void
  • foreign glTexGend(GLenum, GLenum, GLdouble) void
  • foreign glTexGendv(GLenum, GLenum, *GLdouble) void
  • foreign glTexGenf(GLenum, GLenum, GLfloat) void
  • foreign glTexGenfv(GLenum, GLenum, *GLfloat) void
  • foreign glTexGeni(GLenum, GLenum, GLint) void
  • foreign glTexGeniv(GLenum, GLenum, *GLint) void
  • foreign glTexImage1D(GLenum, GLint, GLuint, GLsizei, GLint, GLenum, GLenum, ptr) void
  • foreign glTexImage2D(GLenum, GLint, GLuint, GLsizei, GLsizei, GLint, GLenum, GLenum, ptr) void
  • foreign glTexParameterf(GLenum, GLenum, GLfloat) void
  • foreign glTexParameterfv(GLenum, GLenum, *GLfloat) void
  • foreign glTexParameteri(GLenum, GLenum, GLenum) void
  • foreign glTexParameteriv(GLenum, GLenum, *GLenum) void
  • foreign glTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, ptr) void
  • foreign glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, ptr) void
  • foreign glTranslated(GLdouble, GLdouble, GLdouble) void
  • foreign glTranslatef(GLfloat, GLfloat, GLfloat) void
  • foreign glVertex2d(GLdouble, GLdouble) void
  • foreign glVertex2dv(*GLdouble) void
  • foreign glVertex2f(GLfloat, GLfloat) void
  • foreign glVertex2fv(*GLfloat) void
  • foreign glVertex2i(GLint, GLint) void
  • foreign glVertex2iv(*GLint) void
  • foreign glVertex2s(GLshort, GLshort) void
  • foreign glVertex2sv(*GLshort) void
  • foreign glVertex3d(GLdouble, GLdouble, GLdouble) void
  • foreign glVertex3dv(*GLdouble) void
  • foreign glVertex3f(GLfloat, GLfloat, GLfloat) void
  • foreign glVertex3fv(*GLfloat) void
  • foreign glVertex3i(GLint, GLint, GLint) void
  • foreign glVertex3iv(*GLint) void
  • foreign glVertex3s(GLshort, GLshort, GLshort) void
  • foreign glVertex3sv(*GLshort) void
  • foreign glVertex4d(GLdouble, GLdouble, GLdouble, GLdouble) void
  • foreign glVertex4dv(*GLdouble) void
  • foreign glVertex4f(GLfloat, GLfloat, GLfloat, GLfloat) void
  • foreign glVertex4fv(*GLfloat) void
  • foreign glVertex4i(GLint, GLint, GLint, GLint) void
  • foreign glVertex4iv(*GLint) void
  • foreign glVertex4s(GLshort, GLshort, GLshort, GLshort) void
  • foreign glVertex4sv(*GLshort) void
  • foreign glVertexPointer(GLint, GLenum, GLsizei, ptr) void
  • foreign glViewport(GLint, GLint, GLsizei, GLsizei) void

Modern OpenGL Functions

  • glActiveProgramEXT func(GLuint) void
  • glActiveShaderProgram func(GLuint, GLuint) void
  • glActiveStencilFaceEXT func(GLenum) void
  • glActiveTextureARB func(GLenum) void
  • glActiveTexture func(GLenum) void
  • glActiveVaryingNV func(GLuint, *GLchar) void
  • glAddSwapHintRectWIN func(GLint, GLint, GLsizei, GLsizei) void
  • glAlphaFragmentOp1ATI func(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint) void
  • glAlphaFragmentOp2ATI func(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) void
  • glAlphaFragmentOp3ATI func(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) void
  • glAlphaFuncx func(GLenum, GLclampx) void
  • glApplyTextureEXT func(GLenum) void
  • glArrayElementEXT func(GLint) void
  • glArrayObjectATI func(GLenum, GLint, GLenum, GLsizei, GLuint, GLuint) void
  • glAsyncMarkerSGIX func(GLuint) void
  • glAttachObjectARB func(GLhandleARB, GLhandleARB) void
  • glAttachShader func(GLuint, GLuint) void
  • glBeginConditionalRenderNV func(GLuint, GLenum) void
  • glBeginConditionalRenderNVX func(GLuint) void
  • glBeginConditionalRender func(GLuint, GLenum) void
  • glBeginFragmentShaderATI func() void
  • glBeginOcclusionQueryNV func(GLuint) void
  • glBeginPerfMonitorAMD func(GLuint) void
  • glBeginPerfQueryINTEL func(GLuint) void
  • glBeginQueryANGLE func(GLenum, GLuint) void
  • glBeginQueryARB func(GLenum, GLuint) void
  • glBeginQueryIndexed func(GLenum, GLuint, GLuint) void
  • glBeginQuery func(GLenum, GLuint) void
  • glBeginSceneEXT func() void
  • glBeginTransformFeedbackEXT func(GLenum) void
  • glBeginTransformFeedbackNV func(GLenum) void
  • glBeginTransformFeedback func(GLenum) void
  • glBeginVertexShaderEXT func() void
  • glBeginVideoCaptureNV func(GLuint) void
  • glBindAttribLocationARB func(GLhandleARB, GLuint, *GLcharARB) void
  • glBindAttribLocation func(GLuint, GLuint, *GLchar) void
  • glBindBufferARB func(GLenum, GLuint) void
  • glBindBufferBaseEXT func(GLenum, GLuint, GLuint) void
  • glBindBufferBaseNV func(GLenum, GLuint, GLuint) void
  • glBindBufferBase func(GLenum, GLuint, GLuint) void
  • glBindBufferOffsetEXT func(GLenum, GLuint, GLuint, GLintptr) void
  • glBindBufferOffsetNV func(GLenum, GLuint, GLuint, GLintptr) void
  • glBindBuffer func(GLenum, GLuint) void
  • glBindBufferRangeEXT func(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) void
  • glBindBufferRangeNV func(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) void
  • glBindBufferRange func(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) void
  • glBindBuffersBase func(GLenum, GLuint, GLsizei, *GLuint) void
  • glBindBuffersRange func(GLenum, GLuint, GLsizei, *GLuint, *GLintptr, *GLsizeiptr) void
  • glBindFragDataLocationEXT func(GLuint, GLuint, *GLchar) void
  • glBindFragDataLocationIndexed func(GLuint, GLuint, GLuint, *GLchar) void
  • glBindFragDataLocation func(GLuint, GLuint, *GLchar) void
  • glBindFragmentShaderATI func(GLuint) void
  • glBindFramebufferEXT func(GLenum, GLuint) void
  • glBindFramebuffer func(GLenum, GLuint) void
  • glBindImageTextureEXT func(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLint) void
  • glBindImageTexture func(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum) void
  • glBindImageTextures func(GLuint, GLsizei, *GLuint) void
  • glBindMultiTextureEXT func(GLenum, GLenum, GLuint) void
  • glBindProgramARB func(GLenum, GLuint) void
  • glBindProgramNV func(GLenum, GLuint) void
  • glBindProgramPipeline func(GLuint) void
  • glBindRenderbufferEXT func(GLenum, GLuint) void
  • glBindRenderbuffer func(GLenum, GLuint) void
  • glBindSampler func(GLuint, GLuint) void
  • glBindSamplers func(GLuint, GLsizei, *GLuint) void
  • glBindTextureEXT func(GLenum, GLuint) void
  • glBindTextures func(GLuint, GLsizei, *GLuint) void
  • glBindTextureUnit func(GLuint, GLuint) void
  • glBindTransformFeedbackNV func(GLenum, GLuint) void
  • glBindTransformFeedback func(GLenum, GLuint) void
  • glBindVertexArrayAPPLE func(GLuint) void
  • glBindVertexArray func(GLuint) void
  • glBindVertexBuffer func(GLuint, GLuint, GLintptr, GLsizei) void
  • glBindVertexBuffers func(GLuint, GLsizei, *GLuint, *GLintptr, *GLsizei) void
  • glBindVertexShaderEXT func(GLuint) void
  • glBindVideoCaptureStreamBufferNV func(GLuint, GLuint, GLenum, GLintptrARB) void
  • glBindVideoCaptureStreamTextureNV func(GLuint, GLuint, GLenum, GLenum, GLuint) void
  • glBinormalPointerEXT func(GLenum, GLsizei, ptr) void
  • glBlendBarrierKHR func() void
  • glBlendBarrierNV func() void
  • glBlendColorEXT func(GLclampf, GLclampf, GLclampf, GLclampf) void
  • glBlendColor func(GLclampf, GLclampf, GLclampf, GLclampf) void
  • glBlendEquationEXT func(GLenum) void
  • glBlendEquationiARB func(GLuint, GLenum) void
  • glBlendEquationIndexedAMD func(GLuint, GLenum) void
  • glBlendEquationi func(GLuint, GLenum) void
  • glBlendEquation func(GLenum) void
  • glBlendEquationSeparateEXT func(GLenum, GLenum) void
  • glBlendEquationSeparateiARB func(GLuint, GLenum, GLenum) void
  • glBlendEquationSeparateIndexedAMD func(GLuint, GLenum, GLenum) void
  • glBlendEquationSeparatei func(GLuint, GLenum, GLenum) void
  • glBlendEquationSeparate func(GLenum, GLenum) void
  • glBlendFunciARB func(GLuint, GLenum, GLenum) void
  • glBlendFuncIndexedAMD func(GLuint, GLenum, GLenum) void
  • glBlendFunci func(GLuint, GLenum, GLenum) void
  • glBlendFuncSeparateEXT func(GLenum, GLenum, GLenum, GLenum) void
  • glBlendFuncSeparateiARB func(GLuint, GLenum, GLenum, GLenum, GLenum) void
  • glBlendFuncSeparateIndexedAMD func(GLuint, GLenum, GLenum, GLenum, GLenum) void
  • glBlendFuncSeparatei func(GLuint, GLenum, GLenum, GLenum, GLenum) void
  • glBlendFuncSeparate func(GLenum, GLenum, GLenum, GLenum) void
  • glBlendParameteriNV func(GLenum, GLint) void
  • glBlitFramebufferANGLE func(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) void
  • glBlitFramebufferEXT func(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) void
  • glBlitFramebuffer func(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) void
  • glBlitNamedFramebuffer func(GLuint, GLuint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) void
  • glBufferAddressRangeNV func(GLenum, GLuint, GLuint64EXT, GLsizeiptr) void
  • glBufferDataARB func(GLenum, GLsizeiptrARB, ptr, GLenum) void
  • glBufferData func(GLenum, GLsizeiptr, ptr, GLenum) void
  • glBufferPageCommitmentARB func(GLenum, GLintptr, GLsizeiptr, GLboolean) void
  • glBufferParameteriAPPLE func(GLenum, GLenum, GLint) void
  • glBufferStorage func(GLenum, GLsizeiptr, ptr, GLbitfield) void
  • glBufferSubDataARB func(GLenum, GLintptrARB, GLsizeiptrARB, ptr) void
  • glBufferSubData func(GLenum, GLintptr, GLsizeiptr, ptr) void
  • glClampColorARB func(GLenum, GLenum) void
  • glClampColor func(GLenum, GLenum) void
  • glClearBufferData func(GLenum, GLenum, GLenum, GLenum, ptr) void
  • glClearBufferfi func(GLenum, GLint, GLfloat, GLint) void
  • glClearBufferfv func(GLenum, GLint, *GLfloat) void
  • glClearBufferiv func(GLenum, GLint, *GLint) void
  • glClearBufferSubData func(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, ptr) void
  • glClearBufferuiv func(GLenum, GLint, *GLuint) void
  • glClearColorIiEXT func(GLint, GLint, GLint, GLint) void
  • glClearColorIuiEXT func(GLuint, GLuint, GLuint, GLuint) void
  • glClearColorx func(GLclampx, GLclampx, GLclampx, GLclampx) void
  • glClearDepthdNV func(GLdouble) void
  • glClearDepthfOES func(GLclampf) void
  • glClearDepthf func(GLclampf) void
  • glClearDepthx func(GLclampx) void
  • glClearNamedBufferDataEXT func(GLuint, GLenum, GLenum, GLenum, ptr) void
  • glClearNamedBufferData func(GLuint, GLenum, GLenum, GLenum, ptr) void
  • glClearNamedBufferSubDataEXT func(GLuint, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, ptr) void
  • glClearNamedBufferSubData func(GLuint, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, ptr) void
  • glClearNamedFramebufferfi func(GLuint, GLenum, GLfloat, GLint) void
  • glClearNamedFramebufferfv func(GLuint, GLenum, GLint, *GLfloat) void
  • glClearNamedFramebufferiv func(GLuint, GLenum, GLint, *GLint) void
  • glClearNamedFramebufferuiv func(GLuint, GLenum, GLint, *GLuint) void
  • glClearTexImage func(GLuint, GLint, GLenum, GLenum, ptr) void
  • glClearTexSubImage func(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, ptr) void
  • glClientActiveTextureARB func(GLenum) void
  • glClientActiveTexture func(GLenum) void
  • glClientActiveVertexStreamATI func(GLenum) void
  • glClientAttribDefaultEXT func(GLbitfield) void
  • glClipControl func(GLenum, GLenum) void
  • glClipPlanefOES func(GLenum, *GLfloat) void
  • glClipPlanef func(GLenum, *GLfloat) void
  • glClipPlanex func(GLenum, *GLfixed) void
  • glColor3fVertex3fSUN func(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) void
  • glColor3fVertex3fvSUN func(*GLfloat, *GLfloat) void
  • glColor3hNV func(GLhalf, GLhalf, GLhalf) void
  • glColor3hvNV func(*GLhalf) void
  • glColor4fNormal3fVertex3fSUN func(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) void
  • glColor4fNormal3fVertex3fvSUN func(*GLfloat, *GLfloat, *GLfloat) void
  • glColor4hNV func(GLhalf, GLhalf, GLhalf, GLhalf) void
  • glColor4hvNV func(*GLhalf) void
  • glColor4ubVertex2fSUN func(GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat) void
  • glColor4ubVertex2fvSUN func(*GLubyte, *GLfloat) void
  • glColor4ubVertex3fSUN func(GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat) void
  • glColor4ubVertex3fvSUN func(*GLubyte, *GLfloat) void
  • glColor4x func(GLfixed, GLfixed, GLfixed, GLfixed) void
  • glColorFormatNV func(GLint, GLenum, GLsizei) void
  • glColorFragmentOp1ATI func(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) void
  • glColorFragmentOp2ATI func(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) void
  • glColorFragmentOp3ATI func(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) void
  • glColorMaskIndexedEXT func(GLuint, GLboolean, GLboolean, GLboolean, GLboolean) void
  • glColorMaski func(GLuint, GLboolean, GLboolean, GLboolean, GLboolean) void
  • glColorP3ui func(GLenum, GLuint) void
  • glColorP3uiv func(GLenum, *GLuint) void
  • glColorP4ui func(GLenum, GLuint) void
  • glColorP4uiv func(GLenum, *GLuint) void
  • glColorPointerEXT func(GLint, GLenum, GLsizei, GLsizei, ptr) void
  • glColorPointerListIBM func(GLint, GLenum, GLint, *ptr, GLint) void
  • glColorPointervINTEL func(GLint, GLenum, *ptr) void
  • glColorSubTableEXT func(GLenum, GLsizei, GLsizei, GLenum, GLenum, ptr) void
  • glColorSubTable func(GLenum, GLsizei, GLsizei, GLenum, GLenum, ptr) void
  • glColorTableEXT func(GLenum, GLenum, GLsizei, GLenum, GLenum, ptr) void
  • glColorTableParameterfv func(GLenum, GLenum, *GLfloat) void
  • glColorTableParameterfvSGI func(GLenum, GLenum, *GLfloat) void
  • glColorTableParameteriv func(GLenum, GLenum, *GLint) void
  • glColorTableParameterivSGI func(GLenum, GLenum, *GLint) void
  • glColorTable func(GLenum, GLenum, GLsizei, GLenum, GLenum, ptr) void
  • glColorTableSGI func(GLenum, GLenum, GLsizei, GLenum, GLenum, ptr) void
  • glCombinerInputNV func(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum) void
  • glCombinerOutputNV func(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean) void
  • glCombinerParameterfNV func(GLenum, GLfloat) void
  • glCombinerParameterfvNV func(GLenum, *GLfloat) void
  • glCombinerParameteriNV func(GLenum, GLint) void
  • glCombinerParameterivNV func(GLenum, *GLint) void
  • glCombinerStageParameterfvNV func(GLenum, GLenum, *GLfloat) void
  • glCompileShaderARB func(GLhandleARB) void
  • glCompileShaderIncludeARB func(GLuint, GLsizei, **GLchar, *GLint) void
  • glCompileShader func(GLuint) void
  • glCompressedMultiTexImage1DEXT func(GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, ptr) void
  • glCompressedMultiTexImage2DEXT func(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, ptr) void
  • glCompressedMultiTexImage3DEXT func(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, ptr) void
  • glCompressedMultiTexSubImage1DEXT func(GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, ptr) void
  • glCompressedMultiTexSubImage2DEXT func(GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, ptr) void
  • glCompressedMultiTexSubImage3DEXT func(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, ptr) void
  • glCompressedTexImage1DARB func(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, ptr) void
  • glCompressedTexImage1D func(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, ptr) void
  • glCompressedTexImage2DARB func(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, ptr) void
  • glCompressedTexImage2D func(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, ptr) void
  • glCompressedTexImage3DARB func(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, ptr) void
  • glCompressedTexImage3D func(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, ptr) void
  • glCompressedTexSubImage1DARB func(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, ptr) void
  • glCompressedTexSubImage1D func(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, ptr) void
  • glCompressedTexSubImage2DARB func(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, ptr) void
  • glCompressedTexSubImage2D func(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, ptr) void
  • glCompressedTexSubImage3DARB func(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, ptr) void
  • glCompressedTexSubImage3D func(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, ptr) void
  • glCompressedTextureImage1DEXT func(GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, ptr) void
  • glCompressedTextureImage2DEXT func(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, ptr) void
  • glCompressedTextureImage3DEXT func(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, ptr) void
  • glCompressedTextureSubImage1DEXT func(GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, ptr) void
  • glCompressedTextureSubImage1D func(GLuint, GLint, GLint, GLsizei, GLenum, GLsizei, ptr) void
  • glCompressedTextureSubImage2DEXT func(GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, ptr) void
  • glCompressedTextureSubImage2D func(GLuint, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, ptr) void
  • glCompressedTextureSubImage3DEXT func(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, ptr) void
  • glCompressedTextureSubImage3D func(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, ptr) void
  • glConservativeRasterParameterfNV func(GLenum, GLfloat) void
  • glConvolutionFilter1DEXT func(GLenum, GLenum, GLsizei, GLenum, GLenum, ptr) void
  • glConvolutionFilter1D func(GLenum, GLenum, GLsizei, GLenum, GLenum, ptr) void
  • glConvolutionFilter2DEXT func(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, ptr) void
  • glConvolutionFilter2D func(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, ptr) void
  • glConvolutionParameterfEXT func(GLenum, GLenum, GLfloat) void
  • glConvolutionParameterf func(GLenum, GLenum, GLfloat) void
  • glConvolutionParameterfvEXT func(GLenum, GLenum, *GLfloat) void
  • glConvolutionParameterfv func(GLenum, GLenum, *GLfloat) void
  • glConvolutionParameteriEXT func(GLenum, GLenum, GLint) void
  • glConvolutionParameteri func(GLenum, GLenum, GLint) void
  • glConvolutionParameterivEXT func(GLenum, GLenum, *GLint) void
  • glConvolutionParameteriv func(GLenum, GLenum, *GLint) void
  • glCopyBufferSubData func(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr) void
  • glCopyColorSubTableEXT func(GLenum, GLsizei, GLint, GLint, GLsizei) void
  • glCopyColorSubTable func(GLenum, GLsizei, GLint, GLint, GLsizei) void
  • glCopyColorTable func(GLenum, GLenum, GLint, GLint, GLsizei) void
  • glCopyColorTableSGI func(GLenum, GLenum, GLint, GLint, GLsizei) void
  • glCopyConvolutionFilter1DEXT func(GLenum, GLenum, GLint, GLint, GLsizei) void
  • glCopyConvolutionFilter1D func(GLenum, GLenum, GLint, GLint, GLsizei) void
  • glCopyConvolutionFilter2DEXT func(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei) void
  • glCopyConvolutionFilter2D func(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei) void
  • glCopyImageSubDataNV func(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei) void
  • glCopyImageSubData func(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei) void
  • glCopyMultiTexImage1DEXT func(GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) void
  • glCopyMultiTexImage2DEXT func(GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) void
  • glCopyMultiTexSubImage1DEXT func(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei) void
  • glCopyMultiTexSubImage2DEXT func(GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) void
  • glCopyMultiTexSubImage3DEXT func(GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) void
  • glCopyNamedBufferSubData func(GLuint, GLuint, GLintptr, GLintptr, GLsizeiptr) void
  • glCopyPathNV func(GLuint, GLuint) void
  • glCopyTexImage1DEXT func(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) void
  • glCopyTexImage2DEXT func(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) void
  • glCopyTexSubImage1DEXT func(GLenum, GLint, GLint, GLint, GLint, GLsizei) void
  • glCopyTexSubImage2DEXT func(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) void
  • glCopyTexSubImage3DEXT func(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) void
  • glCopyTexSubImage3D func(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) void
  • glCopyTextureImage1DEXT func(GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) void
  • glCopyTextureImage2DEXT func(GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) void
  • glCopyTextureSubImage1DEXT func(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei) void
  • glCopyTextureSubImage1D func(GLuint, GLint, GLint, GLint, GLint, GLsizei) void
  • glCopyTextureSubImage2DEXT func(GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) void
  • glCopyTextureSubImage2D func(GLuint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) void
  • glCopyTextureSubImage3DEXT func(GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) void
  • glCopyTextureSubImage3D func(GLuint, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) void
  • glCoverageModulationNV func(GLenum) void
  • glCoverageModulationTableNV func(GLsizei, *GLfloat) void
  • glCoverFillPathInstancedNV func(GLsizei, GLenum, ptr, GLuint, GLenum, GLenum, *GLfloat) void
  • glCoverFillPathNV func(GLuint, GLenum) void
  • glCoverStrokePathInstancedNV func(GLsizei, GLenum, ptr, GLuint, GLenum, GLenum, *GLfloat) void
  • glCoverStrokePathNV func(GLuint, GLenum) void
  • glCreateBuffers func(GLsizei, *GLuint) void
  • glCreateFramebuffers func(GLsizei, *GLuint) void
  • glCreatePerfQueryINTEL func(GLuint, *GLuint) void
  • glCreateProgram func() GLuint
  • glCreateProgramPipelines func(GLsizei, *GLuint) void
  • glCreateQueries func(GLenum, GLsizei, *GLuint) void
  • glCreateRenderbuffers func(GLsizei, *GLuint) void
  • glCreateSamplers func(GLsizei, *GLuint) void
  • glCreateShader func(GLenum) GLuint
  • glCreateTextures func(GLenum, GLsizei, *GLuint) void
  • glCreateTransformFeedbacks func(GLsizei, *GLuint) void
  • glCreateVertexArrays func(GLsizei, *GLuint) void
  • glCullParameterdvEXT func(GLenum, *GLdouble) void
  • glCullParameterfvEXT func(GLenum, *GLfloat) void
  • glCurrentPaletteMatrixARB func(GLint) void
  • glDebugMessageCallbackAMD func(func(GLuint, GLenum, GLenum, GLsizei, *GLchar, ptr) void, ptr) void
  • glDebugMessageCallbackARB func(func(GLenum, GLenum, GLuint, GLenum, GLsizei, *GLchar, ptr) void, ptr) void
  • glDebugMessageCallback func(func(GLuint, GLenum, GLenum, GLsizei, *GLchar, ptr) void, ptr) void
  • glDebugMessageControlARB func(GLenum, GLenum, GLenum, GLsizei, *GLuint, GLboolean) void
  • glDebugMessageControl func(GLenum, GLenum, GLenum, GLsizei, *GLuint, GLboolean) void
  • glDebugMessageEnableAMD func(GLenum, GLenum, GLsizei, *GLuint, GLboolean) void
  • glDebugMessageInsertAMD func(GLenum, GLenum, GLuint, GLsizei, *GLchar) void
  • glDebugMessageInsertARB func(GLenum, GLenum, GLuint, GLenum, GLsizei, *GLchar) void
  • glDebugMessageInsert func(GLenum, GLenum, GLuint, GLenum, GLsizei, *GLchar) void
  • glDeleteAsyncMarkersSGIX func(GLuint, GLsizei) void
  • glDeleteBufferRegion func(GLenum) void
  • glDeleteBuffersARB func(GLsizei, *GLuint) void
  • glDeleteBuffers func(GLsizei, *GLuint) void
  • glDeleteFencesAPPLE func(GLsizei, *GLuint) void
  • glDeleteFencesNV func(GLsizei, *GLuint) void
  • glDeleteFragmentShaderATI func(GLuint) void
  • glDeleteFramebuffersEXT func(GLsizei, *GLuint) void
  • glDeleteFramebuffers func(GLsizei, *GLuint) void
  • glDeleteNamedStringARB func(GLint, *GLchar) void
  • glDeleteNamesAMD func(GLenum, GLuint, *GLuint) void
  • glDeleteObjectARB func(GLhandleARB) void
  • glDeleteOcclusionQueriesNV func(GLsizei, *GLuint) void
  • glDeletePathsNV func(GLuint, GLsizei) void
  • glDeletePerfMonitorsAMD func(GLsizei, *GLuint) void
  • glDeletePerfQueryINTEL func(GLuint) void
  • glDeleteProgramPipelines func(GLsizei, *GLuint) void
  • glDeleteProgram func(GLuint) void
  • glDeleteProgramsARB func(GLsizei, *GLuint) void
  • glDeleteProgramsNV func(GLsizei, *GLuint) void
  • glDeleteQueriesANGLE func(GLsizei, *GLuint) void
  • glDeleteQueriesARB func(GLsizei, *GLuint) void
  • glDeleteQueries func(GLsizei, *GLuint) void
  • glDeleteRenderbuffersEXT func(GLsizei, *GLuint) void
  • glDeleteRenderbuffers func(GLsizei, *GLuint) void
  • glDeleteSamplers func(GLsizei, *GLuint) void
  • glDeleteShader func(GLuint) void
  • glDeleteSync func(GLsync) void
  • glDeleteTexturesEXT func(GLsizei, *GLuint) void
  • glDeleteTransformFeedbacksNV func(GLsizei, *GLuint) void
  • glDeleteTransformFeedbacks func(GLsizei, *GLuint) void
  • glDeleteVertexArraysAPPLE func(GLsizei, *GLuint) void
  • glDeleteVertexArrays func(GLsizei, *GLuint) void
  • glDeleteVertexShaderEXT func(GLuint) void
  • glDepthBoundsdNV func(GLdouble, GLdouble) void
  • glDepthBoundsEXT func(GLclampd, GLclampd) void
  • glDepthRangeArrayv func(GLuint, GLsizei, *GLclampd) void
  • glDepthRangedNV func(GLdouble, GLdouble) void
  • glDepthRangefOES func(GLclampf, GLclampf) void
  • glDepthRangef func(GLclampf, GLclampf) void
  • glDepthRangeIndexed func(GLuint, GLclampd, GLclampd) void
  • glDepthRangex func(GLclampx, GLclampx) void
  • glDetachObjectARB func(GLhandleARB, GLhandleARB) void
  • glDetachShader func(GLuint, GLuint) void
  • glDetailTexFuncSGIS func(GLenum, GLsizei, *GLfloat) void
  • glDisableClientStateiEXT func(GLenum, GLuint) void
  • glDisableClientStateIndexedEXT func(GLenum, GLuint) void
  • glDisableIndexedEXT func(GLenum, GLuint) void
  • glDisablei func(GLenum, GLuint) void
  • glDisableVariantClientStateEXT func(GLuint) void
  • glDisableVertexArrayAttribEXT func(GLuint, GLuint) void
  • glDisableVertexArrayAttrib func(GLuint, GLuint) void
  • glDisableVertexArrayEXT func(GLuint, GLenum) void
  • glDisableVertexAttribAPPLE func(GLuint, GLenum) void
  • glDisableVertexAttribArrayARB func(GLuint) void
  • glDisableVertexAttribArray func(GLuint) void
  • glDispatchComputeGroupSizeARB func(GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) void
  • glDispatchComputeIndirect func(GLintptr) void
  • glDispatchCompute func(GLuint, GLuint, GLuint) void
  • glDrawArraysEXT func(GLenum, GLint, GLsizei) void
  • glDrawArraysIndirect func(GLenum, ptr) void
  • glDrawArraysInstancedANGLE func(GLenum, GLint, GLsizei, GLsizei) void
  • glDrawArraysInstancedARB func(GLenum, GLint, GLsizei, GLsizei) void
  • glDrawArraysInstancedBaseInstance func(GLenum, GLint, GLsizei, GLsizei, GLuint) void
  • glDrawArraysInstancedEXT func(GLenum, GLint, GLsizei, GLsizei) void
  • glDrawArraysInstanced func(GLenum, GLint, GLsizei, GLsizei) void
  • glDrawBufferRegion func(GLuint, GLint, GLint, GLsizei, GLsizei, GLint, GLint) void
  • glDrawBuffersARB func(GLsizei, *GLenum) void
  • glDrawBuffersATI func(GLsizei, *GLenum) void
  • glDrawBuffers func(GLsizei, *GLenum) void
  • glDrawElementArrayAPPLE func(GLenum, GLint, GLsizei) void
  • glDrawElementArrayATI func(GLenum, GLsizei) void
  • glDrawElementsBaseVertex func(GLenum, GLsizei, GLenum, ptr, GLint) void
  • glDrawElementsIndirect func(GLenum, GLenum, ptr) void
  • glDrawElementsInstancedANGLE func(GLenum, GLsizei, GLenum, ptr, GLsizei) void
  • glDrawElementsInstancedARB func(GLenum, GLsizei, GLenum, ptr, GLsizei) void
  • glDrawElementsInstancedBaseInstance func(GLenum, GLsizei, GLenum, ptr, GLsizei, GLuint) void
  • glDrawElementsInstancedBaseVertexBaseInstance func(GLenum, GLsizei, GLenum, ptr, GLsizei, GLint, GLuint) void
  • glDrawElementsInstancedBaseVertex func(GLenum, GLsizei, GLenum, ptr, GLsizei, GLint) void
  • glDrawElementsInstancedEXT func(GLenum, GLsizei, GLenum, ptr, GLsizei) void
  • glDrawElementsInstanced func(GLenum, GLsizei, GLenum, ptr, GLsizei) void
  • glDrawRangeElementArrayAPPLE func(GLenum, GLuint, GLuint, GLint, GLsizei) void
  • glDrawRangeElementArrayATI func(GLenum, GLuint, GLuint, GLsizei) void
  • glDrawRangeElementsBaseVertex func(GLenum, GLuint, GLuint, GLsizei, GLenum, ptr, GLint) void
  • glDrawRangeElementsEXT func(GLenum, GLuint, GLuint, GLsizei, GLenum, ptr) void
  • glDrawRangeElements func(GLenum, GLuint, GLuint, GLsizei, GLenum, ptr) void
  • glDrawTextureNV func(GLuint, GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) void
  • glDrawTransformFeedbackInstanced func(GLenum, GLuint, GLsizei) void
  • glDrawTransformFeedbackNV func(GLenum, GLuint) void
  • glDrawTransformFeedback func(GLenum, GLuint) void
  • glDrawTransformFeedbackStreamInstanced func(GLenum, GLuint, GLuint, GLsizei) void
  • glDrawTransformFeedbackStream func(GLenum, GLuint, GLuint) void
  • glEdgeFlagFormatNV func(GLsizei) void
  • glEdgeFlagPointerEXT func(GLsizei, GLsizei, *GLboolean) void
  • glEdgeFlagPointerListIBM func(GLint, **GLboolean, GLint) void
  • glElementPointerAPPLE func(GLenum, ptr) void
  • glElementPointerATI func(GLenum, ptr) void
  • glEnableClientStateiEXT func(GLenum, GLuint) void
  • glEnableClientStateIndexedEXT func(GLenum, GLuint) void
  • glEnableIndexedEXT func(GLenum, GLuint) void
  • glEnablei func(GLenum, GLuint) void
  • glEnableVariantClientStateEXT func(GLuint) void
  • glEnableVertexArrayAttribEXT func(GLuint, GLuint) void
  • glEnableVertexArrayAttrib func(GLuint, GLuint) void
  • glEnableVertexArrayEXT func(GLuint, GLenum) void
  • glEnableVertexAttribAPPLE func(GLuint, GLenum) void
  • glEnableVertexAttribArrayARB func(GLuint) void
  • glEnableVertexAttribArray func(GLuint) void
  • glEndConditionalRenderNV func() void
  • glEndConditionalRenderNVX func() void
  • glEndConditionalRender func() void
  • glEndFragmentShaderATI func() void
  • glEndOcclusionQueryNV func() void
  • glEndPerfMonitorAMD func(GLuint) void
  • glEndPerfQueryINTEL func(GLuint) void
  • glEndQueryANGLE func(GLenum) void
  • glEndQueryARB func(GLenum) void
  • glEndQueryIndexed func(GLenum, GLuint) void
  • glEndQuery func(GLenum) void
  • glEndSceneEXT func() void
  • glEndTransformFeedbackEXT func() void
  • glEndTransformFeedbackNV func() void
  • glEndTransformFeedback func() void
  • glEndVertexShaderEXT func() void
  • glEndVideoCaptureNV func(GLuint) void
  • glEvalMapsNV func(GLenum, GLenum) void
  • glExecuteProgramNV func(GLenum, GLuint, *GLfloat) void
  • glExtractComponentEXT func(GLuint, GLuint, GLuint) void
  • glFinalCombinerInputNV func(GLenum, GLenum, GLenum, GLenum) void
  • glFinishFenceAPPLE func(GLuint) void
  • glFinishFenceNV func(GLuint) void
  • glFinishObjectAPPLE func(GLenum, GLint) void
  • glFinishTextureSUNX func() void
  • glFlushMappedBufferRangeAPPLE func(GLenum, GLintptr, GLsizeiptr) void
  • glFlushMappedBufferRange func(GLenum, GLintptr, GLsizeiptr) void
  • glFlushMappedNamedBufferRangeEXT func(GLuint, GLintptr, GLsizeiptr) void
  • glFlushMappedNamedBufferRange func(GLuint, GLintptr, GLsizeiptr) void
  • glFlushPixelDataRangeNV func(GLenum) void
  • glFlushRasterSGIX func() void
  • glFlushVertexArrayRangeAPPLE func(GLsizei, ptr) void
  • glFlushVertexArrayRangeNV func() void
  • glFogCoorddEXT func(GLdouble) void
  • glFogCoordd func(GLdouble) void
  • glFogCoorddvEXT func(*GLdouble) void
  • glFogCoorddv func(*GLdouble) void
  • glFogCoordfEXT func(GLfloat) void
  • glFogCoordFormatNV func(GLenum, GLsizei) void
  • glFogCoordf func(GLfloat) void
  • glFogCoordfvEXT func(*GLfloat) void
  • glFogCoordfv func(*GLfloat) void
  • glFogCoordhNV func(GLhalf) void
  • glFogCoordhvNV func(*GLhalf) void
  • glFogCoordPointerEXT func(GLenum, GLsizei, ptr) void
  • glFogCoordPointerListIBM func(GLenum, GLint, *ptr, GLint) void
  • glFogCoordPointer func(GLenum, GLsizei, ptr) void
  • glFogFuncSGIS func(GLsizei, *GLfloat) void
  • glFogx func(GLenum, GLfixed) void
  • glFogxv func(GLenum, *GLfixed) void
  • glFragmentColorMaterialEXT func(GLenum, GLenum) void
  • glFragmentColorMaterialSGIX func(GLenum, GLenum) void
  • glFragmentCoverageColorNV func(GLuint) void
  • glFragmentLightfEXT func(GLenum, GLenum, GLfloat) void
  • glFragmentLightfSGIX func(GLenum, GLenum, GLfloat) void
  • glFragmentLightfvEXT func(GLenum, GLenum, *GLfloat) void
  • glFragmentLightfvSGIX func(GLenum, GLenum, *GLfloat) void
  • glFragmentLightiEXT func(GLenum, GLenum, GLint) void
  • glFragmentLightiSGIX func(GLenum, GLenum, GLint) void
  • glFragmentLightivEXT func(GLenum, GLenum, *GLint) void
  • glFragmentLightivSGIX func(GLenum, GLenum, *GLint) void
  • glFragmentLightModelfEXT func(GLenum, GLfloat) void
  • glFragmentLightModelfSGIX func(GLenum, GLfloat) void
  • glFragmentLightModelfvEXT func(GLenum, *GLfloat) void
  • glFragmentLightModelfvSGIX func(GLenum, *GLfloat) void
  • glFragmentLightModeliEXT func(GLenum, GLint) void
  • glFragmentLightModeliSGIX func(GLenum, GLint) void
  • glFragmentLightModelivEXT func(GLenum, *GLint) void
  • glFragmentLightModelivSGIX func(GLenum, *GLint) void
  • glFragmentMaterialfEXT func(GLenum, GLenum, GLfloat) void
  • glFragmentMaterialfSGIX func(GLenum, GLenum, GLfloat) void
  • glFragmentMaterialfvEXT func(GLenum, GLenum, *GLfloat) void
  • glFragmentMaterialfvSGIX func(GLenum, GLenum, *GLfloat) void
  • glFragmentMaterialiEXT func(GLenum, GLenum, GLint) void
  • glFragmentMaterialiSGIX func(GLenum, GLenum, GLint) void
  • glFragmentMaterialivEXT func(GLenum, GLenum, *GLint) void
  • glFragmentMaterialivSGIX func(GLenum, GLenum, *GLint) void
  • glFramebufferDrawBufferEXT func(GLuint, GLenum) void
  • glFramebufferDrawBuffersEXT func(GLuint, GLsizei, *GLenum) void
  • glFramebufferParameteri func(GLenum, GLenum, GLint) void
  • glFramebufferReadBufferEXT func(GLuint, GLenum) void
  • glFramebufferRenderbufferEXT func(GLenum, GLenum, GLenum, GLuint) void
  • glFramebufferRenderbuffer func(GLenum, GLenum, GLenum, GLuint) void
  • glFramebufferSampleLocationsfvARB func(GLenum, GLuint, GLsizei, *GLfloat) void
  • glFramebufferSampleLocationsfvNV func(GLenum, GLuint, GLsizei, *GLfloat) void
  • glFramebufferTexture1DEXT func(GLenum, GLenum, GLenum, GLuint, GLint) void
  • glFramebufferTexture1D func(GLenum, GLenum, GLenum, GLuint, GLint) void
  • glFramebufferTexture2DEXT func(GLenum, GLenum, GLenum, GLuint, GLint) void
  • glFramebufferTexture2D func(GLenum, GLenum, GLenum, GLuint, GLint) void
  • glFramebufferTexture3DEXT func(GLenum, GLenum, GLenum, GLuint, GLint, GLint) void
  • glFramebufferTexture3D func(GLenum, GLenum, GLenum, GLuint, GLint, GLint) void
  • glFramebufferTextureARB func(GLenum, GLenum, GLuint, GLint) void
  • glFramebufferTextureEXT func(GLenum, GLenum, GLuint, GLint) void
  • glFramebufferTextureFaceARB func(GLenum, GLenum, GLuint, GLint, GLenum) void
  • glFramebufferTextureFaceEXT func(GLenum, GLenum, GLuint, GLint, GLenum) void
  • glFramebufferTextureLayerARB func(GLenum, GLenum, GLuint, GLint, GLint) void
  • glFramebufferTextureLayerEXT func(GLenum, GLenum, GLuint, GLint, GLint) void
  • glFramebufferTextureLayer func(GLenum, GLenum, GLuint, GLint, GLint) void
  • glFramebufferTextureMultiviewOVR func(GLenum, GLenum, GLuint, GLint, GLint, GLsizei) void
  • glFramebufferTexture func(GLenum, GLenum, GLuint, GLint) void
  • glFrameTerminatorGREMEDY func() void
  • glFrameZoomSGIX func(GLint) void
  • glFreeObjectBufferATI func(GLuint) void
  • glFrustumfOES func(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) void
  • glFrustumf func(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) void
  • glFrustumx func(GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed) void
  • glGenBuffersARB func(GLsizei, *GLuint) void
  • glGenBuffers func(GLsizei, *GLuint) void
  • glGenerateMipmapEXT func(GLenum) void
  • glGenerateMipmap func(GLenum) void
  • glGenerateMultiTexMipmapEXT func(GLenum, GLenum) void
  • glGenerateTextureMipmapEXT func(GLuint, GLenum) void
  • glGenerateTextureMipmap func(GLuint) void
  • glGenFencesAPPLE func(GLsizei, *GLuint) void
  • glGenFencesNV func(GLsizei, *GLuint) void
  • glGenFramebuffersEXT func(GLsizei, *GLuint) void
  • glGenFramebuffers func(GLsizei, *GLuint) void
  • glGenNamesAMD func(GLenum, GLuint, *GLuint) void
  • glGenOcclusionQueriesNV func(GLsizei, *GLuint) void
  • glGenPerfMonitorsAMD func(GLsizei, *GLuint) void
  • glGenProgramPipelines func(GLsizei, *GLuint) void
  • glGenProgramsARB func(GLsizei, *GLuint) void
  • glGenProgramsNV func(GLsizei, *GLuint) void
  • glGenQueriesANGLE func(GLsizei, *GLuint) void
  • glGenQueriesARB func(GLsizei, *GLuint) void
  • glGenQueries func(GLsizei, *GLuint) void
  • glGenRenderbuffersEXT func(GLsizei, *GLuint) void
  • glGenRenderbuffers func(GLsizei, *GLuint) void
  • glGenSamplers func(GLsizei, *GLuint) void
  • glGenTexturesEXT func(GLsizei, *GLuint) void
  • glGenTransformFeedbacksNV func(GLsizei, *GLuint) void
  • glGenTransformFeedbacks func(GLsizei, *GLuint) void
  • glGenVertexArraysAPPLE func(GLsizei, *GLuint) void
  • glGenVertexArrays func(GLsizei, *GLuint) void
  • glGetActiveAtomicCounterBufferiv func(GLuint, GLuint, GLenum, *GLint) void
  • glGetActiveAttribARB func(GLhandleARB, GLuint, GLsizei, *GLsizei, *GLint, *GLenum, *GLcharARB) void
  • glGetActiveAttrib func(GLuint, GLuint, GLsizei, *GLsizei, *GLint, *GLenum, *GLchar) void
  • glGetActiveSubroutineName func(GLuint, GLenum, GLuint, GLsizei, *GLsizei, *GLchar) void
  • glGetActiveSubroutineUniformiv func(GLuint, GLenum, GLuint, GLenum, *GLint) void
  • glGetActiveSubroutineUniformName func(GLuint, GLenum, GLuint, GLsizei, *GLsizei, *GLchar) void
  • glGetActiveUniformARB func(GLhandleARB, GLuint, GLsizei, *GLsizei, *GLint, *GLenum, *GLcharARB) void
  • glGetActiveUniformBlockiv func(GLuint, GLuint, GLenum, *GLint) void
  • glGetActiveUniformBlockName func(GLuint, GLuint, GLsizei, *GLsizei, *GLchar) void
  • glGetActiveUniformName func(GLuint, GLuint, GLsizei, *GLsizei, *GLchar) void
  • glGetActiveUniform func(GLuint, GLuint, GLsizei, *GLsizei, *GLint, *GLenum, *GLchar) void
  • glGetActiveUniformsiv func(GLuint, GLsizei, *GLuint, GLenum, *GLint) void
  • glGetActiveVaryingNV func(GLuint, GLuint, GLsizei, *GLsizei, *GLsizei, *GLenum, *GLchar) void
  • glGetArrayObjectfvATI func(GLenum, GLenum, *GLfloat) void
  • glGetArrayObjectivATI func(GLenum, GLenum, *GLint) void
  • glGetAttachedObjectsARB func(GLhandleARB, GLsizei, *GLsizei, *GLhandleARB) void
  • glGetAttachedShaders func(GLuint, GLsizei, *GLsizei, *GLuint) void
  • glGetBooleanIndexedvEXT func(GLenum, GLuint, *GLboolean) void
  • glGetBooleani_v func(GLenum, GLuint, *GLboolean) void
  • glGetBufferParameteri64v func(GLenum, GLenum, *GLint64) void
  • glGetBufferParameterivARB func(GLenum, GLenum, *GLint) void
  • glGetBufferParameteriv func(GLenum, GLenum, *GLint) void
  • glGetBufferParameterui64vNV func(GLenum, GLenum, *GLuint64EXT) void
  • glGetBufferPointervARB func(GLenum, GLenum, *ptr) void
  • glGetBufferPointerv func(GLenum, GLenum, *ptr) void
  • glGetBufferSubDataARB func(GLenum, GLintptrARB, GLsizeiptrARB, ptr) void
  • glGetBufferSubData func(GLenum, GLintptr, GLsizeiptr, ptr) void
  • glGetClipPlanefOES func(GLenum, *GLfloat) void
  • glGetClipPlanef func(GLenum, *GLfloat) void
  • glGetColorTableEXT func(GLenum, GLenum, GLenum, ptr) void
  • glGetColorTableParameterfvEXT func(GLenum, GLenum, *GLfloat) void
  • glGetColorTableParameterfv func(GLenum, GLenum, *GLfloat) void
  • glGetColorTableParameterfvSGI func(GLenum, GLenum, *GLfloat) void
  • glGetColorTableParameterivEXT func(GLenum, GLenum, *GLint) void
  • glGetColorTableParameteriv func(GLenum, GLenum, *GLint) void
  • glGetColorTableParameterivSGI func(GLenum, GLenum, *GLint) void
  • glGetColorTable func(GLenum, GLenum, GLenum, ptr) void
  • glGetColorTableSGI func(GLenum, GLenum, GLenum, ptr) void
  • glGetCombinerInputParameterfvNV func(GLenum, GLenum, GLenum, GLenum, *GLfloat) void
  • glGetCombinerInputParameterivNV func(GLenum, GLenum, GLenum, GLenum, *GLint) void
  • glGetCombinerOutputParameterfvNV func(GLenum, GLenum, GLenum, *GLfloat) void
  • glGetCombinerOutputParameterivNV func(GLenum, GLenum, GLenum, *GLint) void
  • glGetCombinerStageParameterfvNV func(GLenum, GLenum, *GLfloat) void
  • glGetCompressedMultiTexImageEXT func(GLenum, GLenum, GLint, ptr) void
  • glGetCompressedTexImageARB func(GLenum, GLint, ptr) void
  • glGetCompressedTexImage func(GLenum, GLint, ptr) void
  • glGetCompressedTextureImageEXT func(GLuint, GLenum, GLint, ptr) void
  • glGetCompressedTextureImage func(GLuint, GLint, GLsizei, ptr) void
  • glGetCompressedTextureSubImage func(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, ptr) void
  • glGetConvolutionFilterEXT func(GLenum, GLenum, GLenum, ptr) void
  • glGetConvolutionFilter func(GLenum, GLenum, GLenum, ptr) void
  • glGetConvolutionParameterfvEXT func(GLenum, GLenum, *GLfloat) void
  • glGetConvolutionParameterfv func(GLenum, GLenum, *GLfloat) void
  • glGetConvolutionParameterivEXT func(GLenum, GLenum, *GLint) void
  • glGetConvolutionParameteriv func(GLenum, GLenum, *GLint) void
  • glGetCoverageModulationTableNV func(GLsizei, *GLfloat) void
  • glGetDetailTexFuncSGIS func(GLenum, *GLfloat) void
  • glGetDoubleIndexedvEXT func(GLenum, GLuint, *GLdouble) void
  • glGetDoublei_vEXT func(GLenum, GLuint, *GLdouble) void
  • glGetDoublei_v func(GLenum, GLuint, *GLdouble) void
  • glGetFenceivNV func(GLuint, GLenum, *GLint) void
  • glGetFinalCombinerInputParameterfvNV func(GLenum, GLenum, *GLfloat) void
  • glGetFinalCombinerInputParameterivNV func(GLenum, GLenum, *GLint) void
  • glGetFirstPerfQueryIdINTEL func(*GLuint) void
  • glGetFixedv func(GLenum, *GLfixed) void
  • glGetFloatIndexedvEXT func(GLenum, GLuint, *GLfloat) void
  • glGetFloati_vEXT func(GLenum, GLuint, *GLfloat) void
  • glGetFloati_v func(GLenum, GLuint, *GLfloat) void
  • glGetFogFuncSGIS func(*GLfloat) void
  • glGetFragmentLightfvEXT func(GLenum, GLenum, *GLfloat) void
  • glGetFragmentLightfvSGIX func(GLenum, GLenum, *GLfloat) void
  • glGetFragmentLightivEXT func(GLenum, GLenum, *GLint) void
  • glGetFragmentLightivSGIX func(GLenum, GLenum, *GLint) void
  • glGetFragmentMaterialfvEXT func(GLenum, GLenum, *GLfloat) void
  • glGetFragmentMaterialfvSGIX func(GLenum, GLenum, *GLfloat) void
  • glGetFragmentMaterialivEXT func(GLenum, GLenum, *GLint) void
  • glGetFragmentMaterialivSGIX func(GLenum, GLenum, *GLint) void
  • glGetFramebufferAttachmentParameterivEXT func(GLenum, GLenum, GLenum, *GLint) void
  • glGetFramebufferAttachmentParameteriv func(GLenum, GLenum, GLenum, *GLint) void
  • glGetFramebufferParameterivEXT func(GLuint, GLenum, *GLint) void
  • glGetFramebufferParameteriv func(GLenum, GLenum, *GLint) void
  • glGetHistogramEXT func(GLenum, GLboolean, GLenum, GLenum, ptr) void
  • glGetHistogramParameterfvEXT func(GLenum, GLenum, *GLfloat) void
  • glGetHistogramParameterfv func(GLenum, GLenum, *GLfloat) void
  • glGetHistogramParameterivEXT func(GLenum, GLenum, *GLint) void
  • glGetHistogramParameteriv func(GLenum, GLenum, *GLint) void
  • glGetHistogram func(GLenum, GLboolean, GLenum, GLenum, ptr) void
  • glGetImageTransformParameterfvHP func(GLenum, GLenum, *GLfloat) void
  • glGetImageTransformParameterivHP func(GLenum, GLenum, *GLint) void
  • glGetInfoLogARB func(GLhandleARB, GLsizei, *GLsizei, *GLcharARB) void
  • glGetInteger64i_v func(GLenum, GLuint, *GLint64) void
  • glGetInteger64v func(GLenum, *GLint64) void
  • glGetIntegerIndexedvEXT func(GLenum, GLuint, *GLint) void
  • glGetIntegeri_v func(GLenum, GLuint, *GLint) void
  • glGetIntegerui64i_vNV func(GLenum, GLuint, **GLuint64EXT, func(GLenum, GLsizei) void) void
  • glGetIntegerui64vNV func(GLenum, *GLuint64EXT) void
  • glGetInternalformati64v func(GLenum, GLenum, GLenum, GLsizei, *GLint64) void
  • glGetInternalformativ func(GLenum, GLenum, GLenum, GLsizei, *GLint) void
  • glGetInternalformatSampleivNV func(GLenum, GLenum, GLsizei, GLenum, GLsizei, *GLint) void
  • glGetInvariantBooleanvEXT func(GLuint, GLenum, *GLboolean) void
  • glGetInvariantFloatvEXT func(GLuint, GLenum, *GLfloat) void
  • glGetInvariantIntegervEXT func(GLuint, GLenum, *GLint) void
  • glGetLightxv func(GLenum, GLenum, *GLfixed) void
  • glGetLocalConstantBooleanvEXT func(GLuint, GLenum, *GLboolean) void
  • glGetLocalConstantFloatvEXT func(GLuint, GLenum, *GLfloat) void
  • glGetLocalConstantIntegervEXT func(GLuint, GLenum, *GLint) void
  • glGetMapAttribParameterfvNV func(GLenum, GLuint, GLenum, *GLfloat) void
  • glGetMapAttribParameterivNV func(GLenum, GLuint, GLenum, *GLint) void
  • glGetMapControlPointsNV func(GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, ptr) void
  • glGetMapParameterfvNV func(GLenum, GLenum, *GLfloat) void
  • glGetMapParameterivNV func(GLenum, GLenum, *GLint) void
  • glGetMaterialxv func(GLenum, GLenum, *GLfixed) void
  • glGetMinmaxEXT func(GLenum, GLboolean, GLenum, GLenum, ptr) void
  • glGetMinmaxParameterfvEXT func(GLenum, GLenum, *GLfloat) void
  • glGetMinmaxParameterfv func(GLenum, GLenum, *GLfloat) void
  • glGetMinmaxParameterivEXT func(GLenum, GLenum, *GLint) void
  • glGetMinmaxParameteriv func(GLenum, GLenum, *GLint) void
  • glGetMinmax func(GLenum, GLboolean, GLenum, GLenum, ptr) void
  • glGetMultisamplefvNV func(GLenum, GLuint, *GLfloat) void
  • glGetMultisamplefv func(GLenum, GLuint, *GLfloat) void
  • glGetMultiTexEnvfvEXT func(GLenum, GLenum, GLenum, *GLfloat) void
  • glGetMultiTexEnvivEXT func(GLenum, GLenum, GLenum, *GLint) void
  • glGetMultiTexGendvEXT func(GLenum, GLenum, GLenum, *GLdouble) void
  • glGetMultiTexGenfvEXT func(GLenum, GLenum, GLenum, *GLfloat) void
  • glGetMultiTexGenivEXT func(GLenum, GLenum, GLenum, *GLint) void
  • glGetMultiTexImageEXT func(GLenum, GLenum, GLint, GLenum, GLenum, ptr) void
  • glGetMultiTexLevelParameterfvEXT func(GLenum, GLenum, GLint, GLenum, *GLfloat) void
  • glGetMultiTexLevelParameterivEXT func(GLenum, GLenum, GLint, GLenum, *GLint) void
  • glGetMultiTexParameterfvEXT func(GLenum, GLenum, GLenum, *GLfloat) void
  • glGetMultiTexParameterIivEXT func(GLenum, GLenum, GLenum, *GLint) void
  • glGetMultiTexParameterIuivEXT func(GLenum, GLenum, GLenum, *GLuint) void
  • glGetMultiTexParameterivEXT func(GLenum, GLenum, GLenum, *GLint) void
  • glGetNamedBufferParameteri64v func(GLuint, GLenum, *GLint64) void
  • glGetNamedBufferParameterivEXT func(GLuint, GLenum, *GLint) void
  • glGetNamedBufferParameteriv func(GLuint, GLenum, *GLint) void
  • glGetNamedBufferParameterui64vNV func(GLuint, GLenum, *GLuint64EXT) void
  • glGetNamedBufferPointervEXT func(GLuint, GLenum, *ptr) void
  • glGetNamedBufferPointerv func(GLuint, GLenum, *ptr) void
  • glGetNamedBufferSubDataEXT func(GLuint, GLintptr, GLsizeiptr, ptr) void
  • glGetNamedBufferSubData func(GLuint, GLintptr, GLsizeiptr, ptr) void
  • glGetNamedFramebufferAttachmentParameterivEXT func(GLuint, GLenum, GLenum, *GLint) void
  • glGetNamedFramebufferAttachmentParameteriv func(GLuint, GLenum, GLenum, *GLint) void
  • glGetNamedFramebufferParameterivEXT func(GLuint, GLenum, *GLint) void
  • glGetNamedFramebufferParameteriv func(GLuint, GLenum, *GLint) void
  • glGetNamedProgramivEXT func(GLuint, GLenum, GLenum, *GLint) void
  • glGetNamedProgramLocalParameterdvEXT func(GLuint, GLenum, GLuint, *GLdouble) void
  • glGetNamedProgramLocalParameterfvEXT func(GLuint, GLenum, GLuint, *GLfloat) void
  • glGetNamedProgramLocalParameterIivEXT func(GLuint, GLenum, GLuint, *GLint) void
  • glGetNamedProgramLocalParameterIuivEXT func(GLuint, GLenum, GLuint, *GLuint) void
  • glGetNamedProgramStringEXT func(GLuint, GLenum, GLenum, ptr) void
  • glGetNamedRenderbufferParameterivEXT func(GLuint, GLenum, *GLint) void
  • glGetNamedRenderbufferParameteriv func(GLuint, GLenum, *GLint) void
  • glGetNamedStringARB func(GLint, *GLchar, GLsizei, *GLint, *GLchar) void
  • glGetNamedStringivARB func(GLint, *GLchar, GLenum, *GLint) void
  • glGetnColorTableARB func(GLenum, GLenum, GLenum, GLsizei, ptr) void
  • glGetnCompressedTexImageARB func(GLenum, GLint, GLsizei, ptr) void
  • glGetnCompressedTexImage func(GLenum, GLint, GLsizei, ptr) void
  • glGetnConvolutionFilterARB func(GLenum, GLenum, GLenum, GLsizei, ptr) void
  • glGetNextPerfQueryIdINTEL func(GLuint, *GLuint) void
  • glGetnHistogramARB func(GLenum, GLboolean, GLenum, GLenum, GLsizei, ptr) void
  • glGetnMapdvARB func(GLenum, GLenum, GLsizei, *GLdouble) void
  • glGetnMapfvARB func(GLenum, GLenum, GLsizei, *GLfloat) void
  • glGetnMapivARB func(GLenum, GLenum, GLsizei, *GLint) void
  • glGetnMinmaxARB func(GLenum, GLboolean, GLenum, GLenum, GLsizei, ptr) void
  • glGetnPixelMapfvARB func(GLenum, GLsizei, *GLfloat) void
  • glGetnPixelMapuivARB func(GLenum, GLsizei, *GLuint) void
  • glGetnPixelMapusvARB func(GLenum, GLsizei, *GLushort) void
  • glGetnPolygonStippleARB func(GLsizei, *GLubyte) void
  • glGetnSeparableFilterARB func(GLenum, GLenum, GLenum, GLsizei, ptr, GLsizei, ptr, ptr) void
  • glGetnTexImageARB func(GLenum, GLint, GLenum, GLenum, GLsizei, ptr) void
  • glGetnTexImage func(GLenum, GLint, GLenum, GLenum, GLsizei, ptr) void
  • glGetnUniformdvARB func(GLuint, GLint, GLsizei, *GLdouble) void
  • glGetnUniformdv func(GLuint, GLint, GLsizei, *GLdouble) void
  • glGetnUniformfvARB func(GLuint, GLint, GLsizei, *GLfloat) void
  • glGetnUniformfv func(GLuint, GLint, GLsizei, *GLfloat) void
  • glGetnUniformi64vARB func(GLuint, GLint, GLsizei, *GLint64) void
  • glGetnUniformivARB func(GLuint, GLint, GLsizei, *GLint) void
  • glGetnUniformiv func(GLuint, GLint, GLsizei, *GLint) void
  • glGetnUniformui64vARB func(GLuint, GLint, GLsizei, *GLuint64) void
  • glGetnUniformuivARB func(GLuint, GLint, GLsizei, *GLuint) void
  • glGetnUniformuiv func(GLuint, GLint, GLsizei, *GLuint) void
  • glGetObjectBufferfvATI func(GLuint, GLenum, *GLfloat) void
  • glGetObjectBufferivATI func(GLuint, GLenum, *GLint) void
  • glGetObjectLabelEXT func(GLenum, GLuint, GLsizei, *GLsizei, *GLchar) void
  • glGetObjectLabel func(GLenum, GLuint, GLsizei, *GLsizei, *GLchar) void
  • glGetObjectParameterfvARB func(GLhandleARB, GLenum, *GLfloat) void
  • glGetObjectParameterivAPPLE func(GLenum, GLuint, GLenum, *GLint) void
  • glGetObjectParameterivARB func(GLhandleARB, GLenum, *GLint) void
  • glGetObjectPtrLabel func(ptr, GLsizei, *GLsizei, *GLchar) void
  • glGetOcclusionQueryivNV func(GLuint, GLenum, *GLint) void
  • glGetOcclusionQueryuivNV func(GLuint, GLenum, *GLuint) void
  • glGetPathColorGenfvNV func(GLenum, GLenum, *GLfloat) void
  • glGetPathColorGenivNV func(GLenum, GLenum, *GLint) void
  • glGetPathCommandsNV func(GLuint, *GLubyte) void
  • glGetPathCoordsNV func(GLuint, *GLfloat) void
  • glGetPathDashArrayNV func(GLuint, *GLfloat) void
  • glGetPathMetricRangeNV func(GLbitfield, GLuint, GLsizei, GLsizei, *GLfloat) void
  • glGetPathMetricsNV func(GLbitfield, GLsizei, GLenum, ptr, GLuint, GLsizei, *GLfloat) void
  • glGetPathParameterfvNV func(GLuint, GLenum, *GLfloat) void
  • glGetPathParameterivNV func(GLuint, GLenum, *GLint) void
  • glGetPathSpacingNV func(GLenum, GLsizei, GLenum, ptr, GLuint, GLfloat, GLfloat, GLenum, *GLfloat) void
  • glGetPathTexGenfvNV func(GLenum, GLenum, *GLfloat) void
  • glGetPathTexGenivNV func(GLenum, GLenum, *GLint) void
  • glGetPerfCounterInfoINTEL func(GLuint, GLuint, GLuint, *GLchar, GLuint, *GLchar, *GLuint, *GLuint, *GLuint, *GLuint, *GLuint64) void
  • glGetPerfMonitorCounterDataAMD func(GLuint, GLenum, GLsizei, *GLuint, *GLint) void
  • glGetPerfMonitorCounterInfoAMD func(GLuint, GLuint, GLenum, ptr) void
  • glGetPerfMonitorCountersAMD func(GLuint, *GLint, *GLint, GLsizei, *GLuint) void
  • glGetPerfMonitorCounterStringAMD func(GLuint, GLuint, GLsizei, *GLsizei, *GLchar) void
  • glGetPerfMonitorGroupsAMD func(*GLint, GLsizei, *GLuint) void
  • glGetPerfMonitorGroupStringAMD func(GLuint, GLsizei, *GLsizei, *GLchar) void
  • glGetPerfQueryDataINTEL func(GLuint, GLuint, GLsizei, ptr, *GLuint) void
  • glGetPerfQueryIdByNameINTEL func(*GLchar, *GLuint) void
  • glGetPerfQueryInfoINTEL func(GLuint, GLuint, *GLchar, *GLuint, *GLuint, *GLuint, *GLuint) void
  • glGetPixelTransformParameterfvEXT func(GLenum, GLenum, *GLfloat) void
  • glGetPixelTransformParameterivEXT func(GLenum, GLenum, *GLint) void
  • glGetPointerIndexedvEXT func(GLenum, GLuint, *ptr) void
  • glGetPointeri_vEXT func(GLenum, GLuint, *ptr) void
  • glGetProgramBinary func(GLuint, GLsizei, *GLsizei, *GLenum, ptr) void
  • glGetProgramEnvParameterdvARB func(GLenum, GLuint, *GLdouble) void
  • glGetProgramEnvParameterfvARB func(GLenum, GLuint, *GLfloat) void
  • glGetProgramInfoLog func(GLuint, GLsizei, *GLsizei, *GLchar) void
  • glGetProgramInterfaceiv func(GLuint, GLenum, GLenum, *GLint) void
  • glGetProgramivARB func(GLenum, GLenum, *GLint) void
  • glGetProgramivNV func(GLuint, GLenum, *GLint) void
  • glGetProgramiv func(GLuint, GLenum, *GLint) void
  • glGetProgramLocalParameterdvARB func(GLenum, GLuint, *GLdouble) void
  • glGetProgramLocalParameterfvARB func(GLenum, GLuint, *GLfloat) void
  • glGetProgramNamedParameterdvNV func(GLuint, GLsizei, *GLubyte, *GLdouble) void
  • glGetProgramNamedParameterfvNV func(GLuint, GLsizei, *GLubyte, *GLfloat) void
  • glGetProgramParameterdvNV func(GLenum, GLuint, GLenum, *GLdouble) void
  • glGetProgramParameterfvNV func(GLenum, GLuint, GLenum, *GLfloat) void
  • glGetProgramPipelineInfoLog func(GLuint, GLsizei, *GLsizei, *GLchar) void
  • glGetProgramPipelineiv func(GLuint, GLenum, *GLint) void
  • glGetProgramResourcefvNV func(GLuint, GLenum, GLuint, GLsizei, *GLenum, GLsizei, *GLsizei, *GLfloat) void
  • glGetProgramResourceiv func(GLuint, GLenum, GLuint, GLsizei, *GLenum, GLsizei, *GLsizei, *GLint) void
  • glGetProgramResourceName func(GLuint, GLenum, GLuint, GLsizei, *GLsizei, *GLchar) void
  • glGetProgramStageiv func(GLuint, GLenum, GLenum, *GLint) void
  • glGetProgramStringARB func(GLenum, GLenum, ptr) void
  • glGetProgramStringNV func(GLuint, GLenum, *GLubyte) void
  • glGetQueryBufferObjecti64v func(GLuint, GLuint, GLenum, GLintptr) void
  • glGetQueryBufferObjectiv func(GLuint, GLuint, GLenum, GLintptr) void
  • glGetQueryBufferObjectui64v func(GLuint, GLuint, GLenum, GLintptr) void
  • glGetQueryBufferObjectuiv func(GLuint, GLuint, GLenum, GLintptr) void
  • glGetQueryIndexediv func(GLenum, GLuint, GLenum, *GLint) void
  • glGetQueryivANGLE func(GLenum, GLenum, *GLint) void
  • glGetQueryivARB func(GLenum, GLenum, *GLint) void
  • glGetQueryiv func(GLenum, GLenum, *GLint) void
  • glGetQueryObjecti64vANGLE func(GLuint, GLenum, *GLint64) void
  • glGetQueryObjecti64vEXT func(GLuint, GLenum, *GLint64EXT) void
  • glGetQueryObjecti64v func(GLuint, GLenum, *GLint64) void
  • glGetQueryObjectivANGLE func(GLuint, GLenum, *GLint) void
  • glGetQueryObjectivARB func(GLuint, GLenum, *GLint) void
  • glGetQueryObjectiv func(GLuint, GLenum, *GLint) void
  • glGetQueryObjectui64vANGLE func(GLuint, GLenum, *GLuint64) void
  • glGetQueryObjectui64vEXT func(GLuint, GLenum, *GLuint64EXT) void
  • glGetQueryObjectui64v func(GLuint, GLenum, *GLuint64) void
  • glGetQueryObjectuivANGLE func(GLuint, GLenum, *GLuint) void
  • glGetQueryObjectuivARB func(GLuint, GLenum, *GLuint) void
  • glGetQueryObjectuiv func(GLuint, GLenum, *GLuint) void
  • glGetRenderbufferParameterivEXT func(GLenum, GLenum, *GLint) void
  • glGetRenderbufferParameteriv func(GLenum, GLenum, *GLint) void
  • glGetSamplerParameterfv func(GLuint, GLenum, *GLfloat) void
  • glGetSamplerParameterIiv func(GLuint, GLenum, *GLint) void
  • glGetSamplerParameterIuiv func(GLuint, GLenum, *GLuint) void
  • glGetSamplerParameteriv func(GLuint, GLenum, *GLint) void
  • glGetSeparableFilterEXT func(GLenum, GLenum, GLenum, ptr, ptr, ptr) void
  • glGetSeparableFilter func(GLenum, GLenum, GLenum, ptr, ptr, ptr) void
  • glGetShaderInfoLog func(GLuint, GLsizei, *GLsizei, *GLchar) void
  • glGetShaderiv func(GLuint, GLenum, *GLint) void
  • glGetShaderPrecisionFormat func(GLenum, GLenum, *GLint, *GLint) void
  • glGetShaderSourceARB func(GLhandleARB, GLsizei, *GLsizei, *GLcharARB) void
  • glGetShaderSource func(GLuint, GLsizei, *GLsizei, *GLchar) void
  • glGetSharpenTexFuncSGIS func(GLenum, *GLfloat) void
  • glGetSynciv func(GLsync, GLenum, GLsizei, *GLsizei, *GLint) void
  • glGetTexBumpParameterfvATI func(GLenum, *GLfloat) void
  • glGetTexBumpParameterivATI func(GLenum, *GLint) void
  • glGetTexEnvxv func(GLenum, GLenum, *GLfixed) void
  • glGetTexFilterFuncSGIS func(GLenum, GLenum, *GLfloat) void
  • glGetTexParameterIivEXT func(GLenum, GLenum, *GLint) void
  • glGetTexParameterIiv func(GLenum, GLenum, *GLint) void
  • glGetTexParameterIuivEXT func(GLenum, GLenum, *GLuint) void
  • glGetTexParameterIuiv func(GLenum, GLenum, *GLuint) void
  • glGetTexParameterPointervAPPLE func(GLenum, GLenum, *ptr) void
  • glGetTexParameterxv func(GLenum, GLenum, *GLfixed) void
  • glGetTextureImageEXT func(GLuint, GLenum, GLint, GLenum, GLenum, ptr) void
  • glGetTextureImage func(GLuint, GLint, GLenum, GLenum, GLsizei, ptr) void
  • glGetTextureLevelParameterfvEXT func(GLuint, GLenum, GLint, GLenum, *GLfloat) void
  • glGetTextureLevelParameterfv func(GLuint, GLint, GLenum, *GLfloat) void
  • glGetTextureLevelParameterivEXT func(GLuint, GLenum, GLint, GLenum, *GLint) void
  • glGetTextureLevelParameteriv func(GLuint, GLint, GLenum, *GLint) void
  • glGetTextureParameterfvEXT func(GLuint, GLenum, GLenum, *GLfloat) void
  • glGetTextureParameterfv func(GLuint, GLenum, *GLfloat) void
  • glGetTextureParameterIivEXT func(GLuint, GLenum, GLenum, *GLint) void
  • glGetTextureParameterIiv func(GLuint, GLenum, *GLint) void
  • glGetTextureParameterIuivEXT func(GLuint, GLenum, GLenum, *GLuint) void
  • glGetTextureParameterIuiv func(GLuint, GLenum, *GLuint) void
  • glGetTextureParameterivEXT func(GLuint, GLenum, GLenum, *GLint) void
  • glGetTextureParameteriv func(GLuint, GLenum, *GLint) void
  • glGetTextureSubImage func(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLsizei, ptr) void
  • glGetTrackMatrixivNV func(GLenum, GLuint, GLenum, *GLint) void
  • glGetTransformFeedbacki64_v func(GLuint, GLenum, GLuint, *GLint64) void
  • glGetTransformFeedbackiv func(GLuint, GLenum, *GLint) void
  • glGetTransformFeedbacki_v func(GLuint, GLenum, GLuint, *GLint) void
  • glGetTransformFeedbackVaryingEXT func(GLuint, GLuint, GLsizei, *GLsizei, *GLsizei, *GLenum, *GLchar) void
  • glGetTransformFeedbackVaryingNV func(GLuint, GLuint, *GLint) void
  • glGetTransformFeedbackVarying func(GLuint, GLuint, GLsizei, *GLsizei, *GLsizei, *GLenum, *GLchar) void
  • glGetTranslatedShaderSourceANGLE func(GLuint, GLsizei, *GLsizei, *GLchar) void
  • glGetUniformLocation func(GLuint, *ubyte) GLint
  • glGetUniformdv func(GLuint, GLint, *GLdouble) void
  • glGetUniformfvARB func(GLhandleARB, GLint, *GLfloat) void
  • glGetUniformfv func(GLuint, GLint, *GLfloat) void
  • glGetUniformi64vARB func(GLuint, GLint, *GLint64) void
  • glGetUniformi64vNV func(GLuint, GLint, *GLint64EXT) void
  • glGetUniformIndices func(GLuint, GLsizei, **GLchar, *GLuint) void
  • glGetUniformivARB func(GLhandleARB, GLint, *GLint) void
  • glGetUniformiv func(GLuint, GLint, *GLint) void
  • glGetUniformSubroutineuiv func(GLenum, GLint, *GLuint) void
  • glGetUniformui64vARB func(GLuint, GLint, *GLuint64) void
  • glGetUniformui64vNV func(GLuint, GLint, *GLuint64EXT) void
  • glGetUniformuivEXT func(GLuint, GLint, *GLuint) void
  • glGetUniformuiv func(GLuint, GLint, *GLuint) void
  • glGetVariantArrayObjectfvATI func(GLuint, GLenum, *GLfloat) void
  • glGetVariantArrayObjectivATI func(GLuint, GLenum, *GLint) void
  • glGetVariantBooleanvEXT func(GLuint, GLenum, *GLboolean) void
  • glGetVariantFloatvEXT func(GLuint, GLenum, *GLfloat) void
  • glGetVariantIntegervEXT func(GLuint, GLenum, *GLint) void
  • glGetVariantPointervEXT func(GLuint, GLenum, *ptr) void
  • glGetVertexArrayIndexed64iv func(GLuint, GLuint, GLenum, *GLint64) void
  • glGetVertexArrayIndexediv func(GLuint, GLuint, GLenum, *GLint) void
  • glGetVertexArrayIntegeri_vEXT func(GLuint, GLuint, GLenum, *GLint) void
  • glGetVertexArrayIntegervEXT func(GLuint, GLenum, *GLint) void
  • glGetVertexArrayiv func(GLuint, GLenum, *GLint) void
  • glGetVertexArrayPointeri_vEXT func(GLuint, GLuint, GLenum, *ptr) void
  • glGetVertexArrayPointervEXT func(GLuint, GLenum, *ptr) void
  • glGetVertexAttribArrayObjectfvATI func(GLuint, GLenum, *GLfloat) void
  • glGetVertexAttribArrayObjectivATI func(GLuint, GLenum, *GLint) void
  • glGetVertexAttribdvARB func(GLuint, GLenum, *GLdouble) void
  • glGetVertexAttribdvNV func(GLuint, GLenum, *GLdouble) void
  • glGetVertexAttribdv func(GLuint, GLenum, *GLdouble) void
  • glGetVertexAttribfvARB func(GLuint, GLenum, *GLfloat) void
  • glGetVertexAttribfvNV func(GLuint, GLenum, *GLfloat) void
  • glGetVertexAttribfv func(GLuint, GLenum, *GLfloat) void
  • glGetVertexAttribIivEXT func(GLuint, GLenum, *GLint) void
  • glGetVertexAttribIiv func(GLuint, GLenum, *GLint) void
  • glGetVertexAttribIuivEXT func(GLuint, GLenum, *GLuint) void
  • glGetVertexAttribIuiv func(GLuint, GLenum, *GLuint) void
  • glGetVertexAttribivARB func(GLuint, GLenum, *GLint) void
  • glGetVertexAttribivNV func(GLuint, GLenum, *GLint) void
  • glGetVertexAttribiv func(GLuint, GLenum, *GLint) void
  • glGetVertexAttribLdvEXT func(GLuint, GLenum, *GLdouble) void
  • glGetVertexAttribLdv func(GLuint, GLenum, *GLdouble) void
  • glGetVertexAttribLi64vNV func(GLuint, GLenum, *GLint64EXT) void
  • glGetVertexAttribLui64vARB func(GLuint, GLenum, *GLuint64EXT) void
  • glGetVertexAttribLui64vNV func(GLuint, GLenum, *GLuint64EXT) void
  • glGetVertexAttribPointervARB func(GLuint, GLenum, *ptr) void
  • glGetVertexAttribPointervNV func(GLuint, GLenum, *ptr) void
  • glGetVertexAttribPointerv func(GLuint, GLenum, *ptr) void
  • glGetVideoCaptureivNV func(GLuint, GLenum, *GLint) void
  • glGetVideoCaptureStreamdvNV func(GLuint, GLuint, GLenum, *GLdouble) void
  • glGetVideoCaptureStreamfvNV func(GLuint, GLuint, GLenum, *GLfloat) void
  • glGetVideoCaptureStreamivNV func(GLuint, GLuint, GLenum, *GLint) void
  • glGetVideoi64vNV func(GLuint, GLenum, *GLint64EXT) void
  • glGetVideoivNV func(GLuint, GLenum, *GLint) void
  • glGetVideoui64vNV func(GLuint, GLenum, *GLuint64EXT) void
  • glGetVideouivNV func(GLuint, GLenum, *GLuint) void
  • glGlobalAlphaFactorbSUN func(GLbyte) void
  • glGlobalAlphaFactordSUN func(GLdouble) void
  • glGlobalAlphaFactorfSUN func(GLfloat) void
  • glGlobalAlphaFactoriSUN func(GLint) void
  • glGlobalAlphaFactorsSUN func(GLshort) void
  • glGlobalAlphaFactorubSUN func(GLubyte) void
  • glGlobalAlphaFactoruiSUN func(GLuint) void
  • glGlobalAlphaFactorusSUN func(GLushort) void
  • glHistogramEXT func(GLenum, GLsizei, GLenum, GLboolean) void
  • glHistogram func(GLenum, GLsizei, GLenum, GLboolean) void
  • glImageTransformParameterfHP func(GLenum, GLenum, GLfloat) void
  • glImageTransformParameterfvHP func(GLenum, GLenum, *GLfloat) void
  • glImageTransformParameteriHP func(GLenum, GLenum, GLint) void
  • glImageTransformParameterivHP func(GLenum, GLenum, *GLint) void
  • glIndexFuncEXT func(GLenum, GLfloat) void
  • glIndexMaterialEXT func(GLenum, GLenum) void
  • glIndexPointerEXT func(GLenum, GLsizei, GLsizei, ptr) void
  • glIndexPointerListIBM func(GLenum, GLint, *ptr, GLint) void
  • glInsertComponentEXT func(GLuint, GLuint, GLuint) void
  • glInsertEventMarkerEXT func(GLsizei, *GLchar) void
  • glInterpolatePathsNV func(GLuint, GLuint, GLuint, GLfloat) void
  • glInvalidateBufferData func(GLuint) void
  • glInvalidateBufferSubData func(GLuint, GLintptr, GLsizeiptr) void
  • glInvalidateFramebuffer func(GLenum, GLsizei, *GLenum) void
  • glInvalidateNamedFramebufferData func(GLuint, GLsizei, *GLenum) void
  • glInvalidateNamedFramebufferSubData func(GLuint, GLsizei, *GLenum, GLint, GLint, GLsizei, GLsizei) void
  • glInvalidateSubFramebuffer func(GLenum, GLsizei, *GLenum, GLint, GLint, GLsizei, GLsizei) void
  • glInvalidateTexImage func(GLuint, GLint) void
  • glInvalidateTexSubImage func(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei) void
  • glLabelObjectEXT func(GLenum, GLuint, GLsizei, *GLchar) void
  • glLightEnviEXT func(GLenum, GLint) void
  • glLightModelx func(GLenum, GLfixed) void
  • glLightModelxv func(GLenum, *GLfixed) void
  • glLightx func(GLenum, GLenum, GLfixed) void
  • glLightxv func(GLenum, GLenum, *GLfixed) void
  • glLineWidthx func(GLfixed) void
  • glLinkProgramARB func(GLhandleARB) void
  • glLinkProgram func(GLuint) void
  • glLoadMatrixx func(*GLfixed) void
  • glLoadProgramNV func(GLenum, GLuint, GLsizei, *GLubyte) void
  • glLoadTransposeMatrixdARB func(**GLdouble, func(*GLfloat) void) void
  • glLoadTransposeMatrixd func(**GLdouble, func(*GLfloat) void) void
  • glLockArraysEXT func(GLint, GLsizei) void
  • glLogMessageCallbackREGAL func(func(GLenum, GLsizei, *GLchar, ptr) void) void
  • glMakeBufferNonResidentNV func(GLenum) void
  • glMakeBufferResidentNV func(GLenum, GLenum) void
  • glMakeImageHandleNonResidentARB func(GLuint64) void
  • glMakeImageHandleNonResidentNV func(GLuint64) void
  • glMakeImageHandleResidentARB func(GLuint64, GLenum) void
  • glMakeImageHandleResidentNV func(GLuint64, GLenum) void
  • glMakeNamedBufferNonResidentNV func(GLuint) void
  • glMakeNamedBufferResidentNV func(GLuint, GLenum) void
  • glMakeTextureHandleNonResidentARB func(GLuint64) void
  • glMakeTextureHandleNonResidentNV func(GLuint64) void
  • glMakeTextureHandleResidentARB func(GLuint64) void
  • glMakeTextureHandleResidentNV func(GLuint64) void
  • glMapControlPointsNV func(GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, ptr) void
  • glMapParameterfvNV func(GLenum, GLenum, *GLfloat) void
  • glMapParameterivNV func(GLenum, GLenum, *GLint) void
  • glMapVertexAttrib1dAPPLE func(GLuint, GLuint, GLdouble, GLdouble, GLint, GLint, *GLdouble) void
  • glMapVertexAttrib1fAPPLE func(GLuint, GLuint, GLfloat, GLfloat, GLint, GLint, *GLfloat) void
  • glMapVertexAttrib2dAPPLE func(GLuint, GLuint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, *GLdouble) void
  • glMapVertexAttrib2fAPPLE func(GLuint, GLuint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, *GLfloat) void
  • glMaterialx func(GLenum, GLenum, GLfixed) void
  • glMaterialxv func(GLenum, GLenum, *GLfixed) void
  • glMatrixFrustumEXT func(GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) void
  • glMatrixIndexPointerARB func(GLint, GLenum, GLsizei, ptr) void
  • glMatrixIndexubvARB func(GLint, *GLubyte) void
  • glMatrixIndexuivARB func(GLint, *GLuint) void
  • glMatrixIndexusvARB func(GLint, *GLushort) void
  • glMatrixLoad3x2fNV func(GLenum, *GLfloat) void
  • glMatrixLoad3x3fNV func(GLenum, *GLfloat) void
  • glMatrixLoaddEXT func(GLenum, *GLdouble) void
  • glMatrixLoadfEXT func(GLenum, *GLfloat) void
  • glMatrixLoadIdentityEXT func(GLenum) void
  • glMatrixLoadTranspose3x3fNV func(GLenum, *GLfloat) void
  • glMatrixLoadTransposedEXT func(GLenum, *GLdouble) void
  • glMatrixLoadTransposefEXT func(GLenum, *GLfloat) void
  • glMatrixMult3x2fNV func(GLenum, *GLfloat) void
  • glMatrixMult3x3fNV func(GLenum, *GLfloat) void
  • glMatrixMultdEXT func(GLenum, *GLdouble) void
  • glMatrixMultfEXT func(GLenum, *GLfloat) void
  • glMatrixMultTranspose3x3fNV func(GLenum, *GLfloat) void
  • glMatrixMultTransposedEXT func(GLenum, *GLdouble) void
  • glMatrixMultTransposefEXT func(GLenum, *GLfloat) void
  • glMatrixOrthoEXT func(GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) void
  • glMatrixPopEXT func(GLenum) void
  • glMatrixPushEXT func(GLenum) void
  • glMatrixRotatedEXT func(GLenum, GLdouble, GLdouble, GLdouble, GLdouble) void
  • glMatrixRotatefEXT func(GLenum, GLfloat, GLfloat, GLfloat, GLfloat) void
  • glMatrixScaledEXT func(GLenum, GLdouble, GLdouble, GLdouble) void
  • glMatrixScalefEXT func(GLenum, GLfloat, GLfloat, GLfloat) void
  • glMatrixTranslatedEXT func(GLenum, GLdouble, GLdouble, GLdouble) void
  • glMatrixTranslatefEXT func(GLenum, GLfloat, GLfloat, GLfloat) void
  • glMaxShaderCompilerThreadsARB func(GLuint) void
  • glMemoryBarrierByRegion func(GLbitfield) void
  • glMemoryBarrierEXT func(GLbitfield) void
  • glMemoryBarrier func(GLbitfield) void
  • glMinmaxEXT func(GLenum, GLenum, GLboolean) void
  • glMinmax func(GLenum, GLenum, GLboolean) void
  • glMinSampleShadingARB func(GLclampf) void
  • glMinSampleShading func(GLclampf) void
  • glMultiDrawArraysEXT func(GLenum, *GLint, *GLsizei, GLsizei) void
  • glMultiDrawArraysIndirectAMD func(GLenum, ptr, GLsizei, GLsizei) void
  • glMultiDrawArraysIndirectBindlessCountNV func(GLenum, ptr, GLintptr, GLsizei, GLsizei, GLint) void
  • glMultiDrawArraysIndirectBindlessNV func(GLenum, ptr, GLsizei, GLsizei, GLint) void
  • glMultiDrawArraysIndirectCountARB func(GLenum, ptr, GLintptr, GLsizei, GLsizei) void
  • glMultiDrawArraysIndirect func(GLenum, ptr, GLsizei, GLsizei) void
  • glMultiDrawArrays func(GLenum, *GLint, *GLsizei, GLsizei) void
  • glMultiDrawElementArrayAPPLE func(GLenum, *GLint, *GLsizei, GLsizei) void
  • glMultiDrawElementsBaseVertex func(GLenum, *GLsizei, GLenum, *ptr, GLsizei, *GLint) void
  • glMultiDrawElementsEXT func(GLenum, *GLsizei, GLenum, *ptr, GLsizei) void
  • glMultiDrawElementsIndirectAMD func(GLenum, GLenum, ptr, GLsizei, GLsizei) void
  • glMultiDrawElementsIndirectBindlessCountNV func(GLenum, GLenum, ptr, GLintptr, GLsizei, GLsizei, GLint) void
  • glMultiDrawElementsIndirectBindlessNV func(GLenum, GLenum, ptr, GLsizei, GLsizei, GLint) void
  • glMultiDrawElementsIndirectCountARB func(GLenum, GLenum, ptr, GLintptr, GLsizei, GLsizei) void
  • glMultiDrawElementsIndirect func(GLenum, GLenum, ptr, GLsizei, GLsizei) void
  • glMultiDrawElements func(GLenum, *GLsizei, GLenum, *ptr, GLsizei) void
  • glMultiDrawRangeElementArrayAPPLE func(GLenum, GLuint, GLuint, *GLint, *GLsizei, GLsizei) void
  • glMultiModeDrawArraysIBM func(*GLenum, *GLint, *GLsizei, GLsizei, GLint) void
  • glMultiModeDrawElementsIBM func(*GLenum, *GLsizei, GLenum, *ptr, GLsizei, GLint) void
  • glMultiTexBufferEXT func(GLenum, GLenum, GLenum, GLuint) void
  • glMultiTexCoord1dARB func(GLenum, GLdouble) void
  • glMultiTexCoord1d func(GLenum, GLdouble) void
  • glMultiTexCoord1dvARB func(GLenum, *GLdouble) void
  • glMultiTexCoord1dv func(GLenum, *GLdouble) void
  • glMultiTexCoord1fARB func(GLenum, GLfloat) void
  • glMultiTexCoord1f func(GLenum, GLfloat) void
  • glMultiTexCoord1fvARB func(GLenum, *GLfloat) void
  • glMultiTexCoord1fv func(GLenum, *GLfloat) void
  • glMultiTexCoord1hNV func(GLenum, GLhalf) void
  • glMultiTexCoord1hvNV func(GLenum, *GLhalf) void
  • glMultiTexCoord1iARB func(GLenum, GLint) void
  • glMultiTexCoord1i func(GLenum, GLint) void
  • glMultiTexCoord1ivARB func(GLenum, *GLint) void
  • glMultiTexCoord1iv func(GLenum, *GLint) void
  • glMultiTexCoord1sARB func(GLenum, GLshort) void
  • glMultiTexCoord1s func(GLenum, GLshort) void
  • glMultiTexCoord1svARB func(GLenum, *GLshort) void
  • glMultiTexCoord1sv func(GLenum, *GLshort) void
  • glMultiTexCoord2dARB func(GLenum, GLdouble, GLdouble) void
  • glMultiTexCoord2d func(GLenum, GLdouble, GLdouble) void
  • glMultiTexCoord2dvARB func(GLenum, *GLdouble) void
  • glMultiTexCoord2dv func(GLenum, *GLdouble) void
  • glMultiTexCoord2fARB func(GLenum, GLfloat, GLfloat) void
  • glMultiTexCoord2f func(GLenum, GLfloat, GLfloat) void
  • glMultiTexCoord2fvARB func(GLenum, *GLfloat) void
  • glMultiTexCoord2fv func(GLenum, *GLfloat) void
  • glMultiTexCoord2hNV func(GLenum, GLhalf, GLhalf) void
  • glMultiTexCoord2hvNV func(GLenum, *GLhalf) void
  • glMultiTexCoord2iARB func(GLenum, GLint, GLint) void
  • glMultiTexCoord2i func(GLenum, GLint, GLint) void
  • glMultiTexCoord2ivARB func(GLenum, *GLint) void
  • glMultiTexCoord2iv func(GLenum, *GLint) void
  • glMultiTexCoord2sARB func(GLenum, GLshort, GLshort) void
  • glMultiTexCoord2s func(GLenum, GLshort, GLshort) void
  • glMultiTexCoord2svARB func(GLenum, *GLshort) void
  • glMultiTexCoord2sv func(GLenum, *GLshort) void
  • glMultiTexCoord3dARB func(GLenum, GLdouble, GLdouble, GLdouble) void
  • glMultiTexCoord3d func(GLenum, GLdouble, GLdouble, GLdouble) void
  • glMultiTexCoord3dvARB func(GLenum, *GLdouble) void
  • glMultiTexCoord3dv func(GLenum, *GLdouble) void
  • glMultiTexCoord3fARB func(GLenum, GLfloat, GLfloat, GLfloat) void
  • glMultiTexCoord3f func(GLenum, GLfloat, GLfloat, GLfloat) void
  • glMultiTexCoord3fvARB func(GLenum, *GLfloat) void
  • glMultiTexCoord3fv func(GLenum, *GLfloat) void
  • glMultiTexCoord3hNV func(GLenum, GLhalf, GLhalf, GLhalf) void
  • glMultiTexCoord3hvNV func(GLenum, *GLhalf) void
  • glMultiTexCoord3iARB func(GLenum, GLint, GLint, GLint) void
  • glMultiTexCoord3i func(GLenum, GLint, GLint, GLint) void
  • glMultiTexCoord3ivARB func(GLenum, *GLint) void
  • glMultiTexCoord3iv func(GLenum, *GLint) void
  • glMultiTexCoord3sARB func(GLenum, GLshort, GLshort, GLshort) void
  • glMultiTexCoord3s func(GLenum, GLshort, GLshort, GLshort) void
  • glMultiTexCoord3svARB func(GLenum, *GLshort) void
  • glMultiTexCoord3sv func(GLenum, *GLshort) void
  • glMultiTexCoord4dARB func(GLenum, GLdouble, GLdouble, GLdouble, GLdouble) void
  • glMultiTexCoord4d func(GLenum, GLdouble, GLdouble, GLdouble, GLdouble) void
  • glMultiTexCoord4dvARB func(GLenum, *GLdouble) void
  • glMultiTexCoord4dv func(GLenum, *GLdouble) void
  • glMultiTexCoord4fARB func(GLenum, GLfloat, GLfloat, GLfloat, GLfloat) void
  • glMultiTexCoord4f func(GLenum, GLfloat, GLfloat, GLfloat, GLfloat) void
  • glMultiTexCoord4fvARB func(GLenum, *GLfloat) void
  • glMultiTexCoord4fv func(GLenum, *GLfloat) void
  • glMultiTexCoord4hNV func(GLenum, GLhalf, GLhalf, GLhalf, GLhalf) void
  • glMultiTexCoord4hvNV func(GLenum, *GLhalf) void
  • glMultiTexCoord4iARB func(GLenum, GLint, GLint, GLint, GLint) void
  • glMultiTexCoord4i func(GLenum, GLint, GLint, GLint, GLint) void
  • glMultiTexCoord4ivARB func(GLenum, *GLint) void
  • glMultiTexCoord4iv func(GLenum, *GLint) void
  • glMultiTexCoord4sARB func(GLenum, GLshort, GLshort, GLshort, GLshort) void
  • glMultiTexCoord4s func(GLenum, GLshort, GLshort, GLshort, GLshort) void
  • glMultiTexCoord4svARB func(GLenum, *GLshort) void
  • glMultiTexCoord4sv func(GLenum, *GLshort) void
  • glMultiTexCoord4x func(GLenum, GLfixed, GLfixed, GLfixed, GLfixed) void
  • glMultiTexCoordP1ui func(GLenum, GLenum, GLuint) void
  • glMultiTexCoordP1uiv func(GLenum, GLenum, *GLuint) void
  • glMultiTexCoordP2ui func(GLenum, GLenum, GLuint) void
  • glMultiTexCoordP2uiv func(GLenum, GLenum, *GLuint) void
  • glMultiTexCoordP3ui func(GLenum, GLenum, GLuint) void
  • glMultiTexCoordP3uiv func(GLenum, GLenum, *GLuint) void
  • glMultiTexCoordP4ui func(GLenum, GLenum, GLuint) void
  • glMultiTexCoordP4uiv func(GLenum, GLenum, *GLuint) void
  • glMultiTexCoordPointerEXT func(GLenum, GLint, GLenum, GLsizei, ptr) void
  • glMultiTexEnvfEXT func(GLenum, GLenum, GLenum, GLfloat) void
  • glMultiTexEnvfvEXT func(GLenum, GLenum, GLenum, *GLfloat) void
  • glMultiTexEnviEXT func(GLenum, GLenum, GLenum, GLint) void
  • glMultiTexEnvivEXT func(GLenum, GLenum, GLenum, *GLint) void
  • glMultiTexGendEXT func(GLenum, GLenum, GLenum, GLdouble) void
  • glMultiTexGendvEXT func(GLenum, GLenum, GLenum, *GLdouble) void
  • glMultiTexGenfEXT func(GLenum, GLenum, GLenum, GLfloat) void
  • glMultiTexGenfvEXT func(GLenum, GLenum, GLenum, *GLfloat) void
  • glMultiTexGeniEXT func(GLenum, GLenum, GLenum, GLint) void
  • glMultiTexGenivEXT func(GLenum, GLenum, GLenum, *GLint) void
  • glMultiTexImage1DEXT func(GLenum, GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, ptr) void
  • glMultiTexImage2DEXT func(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, ptr) void
  • glMultiTexImage3DEXT func(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, ptr) void
  • glMultiTexParameterfEXT func(GLenum, GLenum, GLenum, GLfloat) void
  • glMultiTexParameterfvEXT func(GLenum, GLenum, GLenum, *GLfloat) void
  • glMultiTexParameteriEXT func(GLenum, GLenum, GLenum, GLint) void
  • glMultiTexParameterIivEXT func(GLenum, GLenum, GLenum, *GLint) void
  • glMultiTexParameterIuivEXT func(GLenum, GLenum, GLenum, *GLuint) void
  • glMultiTexParameterivEXT func(GLenum, GLenum, GLenum, *GLint) void
  • glMultiTexRenderbufferEXT func(GLenum, GLenum, GLuint) void
  • glMultiTexSubImage1DEXT func(GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, ptr) void
  • glMultiTexSubImage2DEXT func(GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, ptr) void
  • glMultiTexSubImage3DEXT func(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, ptr) void
  • glMultMatrixx func(*GLfixed) void
  • glMultTransposeMatrixdARB func(**GLdouble, func(*GLfloat) void) void
  • glMultTransposeMatrixd func(**GLdouble, func(*GLfloat) void) void
  • glNamedBufferDataEXT func(GLuint, GLsizeiptr, ptr, GLenum) void
  • glNamedBufferData func(GLuint, GLsizeiptr, ptr, GLenum) void
  • glNamedBufferStorageEXT func(GLuint, GLsizeiptr, ptr, GLbitfield) void
  • glNamedBufferStorage func(GLuint, GLsizeiptr, ptr, GLbitfield) void
  • glNamedBufferSubDataEXT func(GLuint, GLintptr, GLsizeiptr, ptr) void
  • glNamedBufferSubData func(GLuint, GLintptr, GLsizeiptr, ptr) void
  • glNamedCopyBufferSubDataEXT func(GLuint, GLuint, GLintptr, GLintptr, GLsizeiptr) void
  • glNamedFramebufferDrawBuffer func(GLuint, GLenum) void
  • glNamedFramebufferDrawBuffers func(GLuint, GLsizei, *GLenum) void
  • glNamedFramebufferParameteriEXT func(GLuint, GLenum, GLint) void
  • glNamedFramebufferParameteri func(GLuint, GLenum, GLint) void
  • glNamedFramebufferReadBuffer func(GLuint, GLenum) void
  • glNamedFramebufferRenderbufferEXT func(GLuint, GLenum, GLenum, GLuint) void
  • glNamedFramebufferRenderbuffer func(GLuint, GLenum, GLenum, GLuint) void
  • glNamedFramebufferSampleLocationsfvARB func(GLuint, GLuint, GLsizei, *GLfloat) void
  • glNamedFramebufferSampleLocationsfvNV func(GLuint, GLuint, GLsizei, *GLfloat) void
  • glNamedFramebufferTexture1DEXT func(GLuint, GLenum, GLenum, GLuint, GLint) void
  • glNamedFramebufferTexture2DEXT func(GLuint, GLenum, GLenum, GLuint, GLint) void
  • glNamedFramebufferTexture3DEXT func(GLuint, GLenum, GLenum, GLuint, GLint, GLint) void
  • glNamedFramebufferTextureEXT func(GLuint, GLenum, GLuint, GLint) void
  • glNamedFramebufferTextureFaceEXT func(GLuint, GLenum, GLuint, GLint, GLenum) void
  • glNamedFramebufferTextureLayerEXT func(GLuint, GLenum, GLuint, GLint, GLint) void
  • glNamedFramebufferTextureLayer func(GLuint, GLenum, GLuint, GLint, GLint) void
  • glNamedFramebufferTexture func(GLuint, GLenum, GLuint, GLint) void
  • glNamedProgramLocalParameter4dEXT func(GLuint, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) void
  • glNamedProgramLocalParameter4dvEXT func(GLuint, GLenum, GLuint, *GLdouble) void
  • glNamedProgramLocalParameter4fEXT func(GLuint, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) void
  • glNamedProgramLocalParameter4fvEXT func(GLuint, GLenum, GLuint, *GLfloat) void
  • glNamedProgramLocalParameterI4iEXT func(GLuint, GLenum, GLuint, GLint, GLint, GLint, GLint) void
  • glNamedProgramLocalParameterI4ivEXT func(GLuint, GLenum, GLuint, *GLint) void
  • glNamedProgramLocalParameterI4uiEXT func(GLuint, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint) void
  • glNamedProgramLocalParameterI4uivEXT func(GLuint, GLenum, GLuint, *GLuint) void
  • glNamedProgramLocalParameters4fvEXT func(GLuint, GLenum, GLuint, GLsizei, *GLfloat) void
  • glNamedProgramLocalParametersI4ivEXT func(GLuint, GLenum, GLuint, GLsizei, *GLint) void
  • glNamedProgramLocalParametersI4uivEXT func(GLuint, GLenum, GLuint, GLsizei, *GLuint) void
  • glNamedProgramStringEXT func(GLuint, GLenum, GLenum, GLsizei, ptr) void
  • glNamedRenderbufferStorageEXT func(GLuint, GLenum, GLsizei, GLsizei) void
  • glNamedRenderbufferStorageMultisampleCoverageEXT func(GLuint, GLsizei, GLsizei, GLenum, GLsizei, GLsizei) void
  • glNamedRenderbufferStorageMultisampleEXT func(GLuint, GLsizei, GLenum, GLsizei, GLsizei) void
  • glNamedRenderbufferStorageMultisample func(GLuint, GLsizei, GLenum, GLsizei, GLsizei) void
  • glNamedRenderbufferStorage func(GLuint, GLenum, GLsizei, GLsizei) void
  • glNamedStringARB func(GLenum, GLint, *GLchar, GLint, *GLchar) void
  • glNormal3fVertex3fSUN func(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) void
  • glNormal3fVertex3fvSUN func(*GLfloat, *GLfloat) void
  • glNormal3hNV func(GLhalf, GLhalf, GLhalf) void
  • glNormal3hvNV func(*GLhalf) void
  • glNormal3x func(GLfixed, GLfixed, GLfixed) void
  • glNormalFormatNV func(GLenum, GLsizei) void
  • glNormalP3ui func(GLenum, GLuint) void
  • glNormalP3uiv func(GLenum, *GLuint) void
  • glNormalPointerEXT func(GLenum, GLsizei, GLsizei, ptr) void
  • glNormalPointerListIBM func(GLenum, GLint, *ptr, GLint) void
  • glNormalPointervINTEL func(GLenum, *ptr) void
  • glNormalStream3bATI func(GLenum, GLbyte, GLbyte, GLbyte) void
  • glNormalStream3bvATI func(GLenum, *GLbyte) void
  • glNormalStream3dATI func(GLenum, GLdouble, GLdouble, GLdouble) void
  • glNormalStream3dvATI func(GLenum, *GLdouble) void
  • glNormalStream3fATI func(GLenum, GLfloat, GLfloat, GLfloat) void
  • glNormalStream3fvATI func(GLenum, *GLfloat) void
  • glNormalStream3iATI func(GLenum, GLint, GLint, GLint) void
  • glNormalStream3ivATI func(GLenum, *GLint) void
  • glNormalStream3sATI func(GLenum, GLshort, GLshort, GLshort) void
  • glNormalStream3svATI func(GLenum, *GLshort) void
  • glObjectLabel func(GLenum, GLuint, GLsizei, *GLchar) void
  • glObjectPtrLabel func(ptr, GLsizei, *GLchar) void
  • glOrthofOES func(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) void
  • glOrthof func(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) void
  • glOrthox func(GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed) void
  • glPassTexCoordATI func(GLuint, GLuint, GLenum) void
  • glPatchParameterfv func(GLenum, *GLfloat) void
  • glPatchParameteri func(GLenum, GLint) void
  • glPathColorGenNV func(GLenum, GLenum, GLenum, *GLfloat) void
  • glPathCommandsNV func(GLuint, GLsizei, *GLubyte, GLsizei, GLenum, ptr) void
  • glPathCoordsNV func(GLuint, GLsizei, GLenum, ptr) void
  • glPathCoverDepthFuncNV func(GLenum) void
  • glPathDashArrayNV func(GLuint, GLsizei, *GLfloat) void
  • glPathFogGenNV func(GLenum) void
  • glPathGlyphRangeNV func(GLuint, GLenum, ptr, GLbitfield, GLuint, GLsizei, GLenum, GLuint, GLfloat) void
  • glPathGlyphsNV func(GLuint, GLenum, ptr, GLbitfield, GLsizei, GLenum, ptr, GLenum, GLuint, GLfloat) void
  • glPathParameterfNV func(GLuint, GLenum, GLfloat) void
  • glPathParameterfvNV func(GLuint, GLenum, *GLfloat) void
  • glPathParameteriNV func(GLuint, GLenum, GLint) void
  • glPathParameterivNV func(GLuint, GLenum, *GLint) void
  • glPathStencilDepthOffsetNV func(GLfloat, GLfloat) void
  • glPathStencilFuncNV func(GLenum, GLint, GLuint) void
  • glPathStringNV func(GLuint, GLenum, GLsizei, ptr) void
  • glPathSubCommandsNV func(GLuint, GLsizei, GLsizei, GLsizei, *GLubyte, GLsizei, GLenum, ptr) void
  • glPathSubCoordsNV func(GLuint, GLsizei, GLsizei, GLenum, ptr) void
  • glPathTexGenNV func(GLenum, GLenum, GLint, *GLfloat) void
  • glPauseTransformFeedbackNV func() void
  • glPauseTransformFeedback func() void
  • glPixelDataRangeNV func(GLenum, GLsizei, ptr) void
  • glPixelTexGenSGIX func(GLenum) void
  • glPixelTransformParameterfEXT func(GLenum, GLenum, GLfloat) void
  • glPixelTransformParameterfvEXT func(GLenum, GLenum, *GLfloat) void
  • glPixelTransformParameteriEXT func(GLenum, GLenum, GLint) void
  • glPixelTransformParameterivEXT func(GLenum, GLenum, *GLint) void
  • glPNTrianglesfATI func(GLenum, GLfloat) void
  • glPNTrianglesiATI func(GLenum, GLint) void
  • glPointParameterfARB func(GLenum, GLfloat) void
  • glPointParameterfEXT func(GLenum, GLfloat) void
  • glPointParameterf func(GLenum, GLfloat) void
  • glPointParameterfvARB func(GLenum, *GLfloat) void
  • glPointParameterfvEXT func(GLenum, *GLfloat) void
  • glPointParameterfv func(GLenum, *GLfloat) void
  • glPointParameteriNV func(GLenum, GLint) void
  • glPointParameteri func(GLenum, GLint) void
  • glPointParameterivNV func(GLenum, *GLint) void
  • glPointParameteriv func(GLenum, *GLint) void
  • glPointParameterx func(GLenum, GLfixed) void
  • glPointParameterxv func(GLenum, *GLfixed) void
  • glPointSizePointerOES func(GLenum, GLsizei, ptr) void
  • glPointSizex func(GLfixed) void
  • glPolygonOffsetClampEXT func(GLfloat, GLfloat, GLfloat) void
  • glPolygonOffsetEXT func(GLfloat, GLfloat) void
  • glPolygonOffsetx func(GLfixed, GLfixed) void
  • glPopDebugGroup func() void
  • glPopGroupMarkerEXT func() void
  • glPresentFrameDualFillNV func(GLuint, GLuint64EXT, GLuint, GLuint, GLenum, GLenum, GLuint, GLenum, GLuint, GLenum, GLuint, GLenum, GLuint) void
  • glPresentFrameKeyedNV func(GLuint, GLuint64EXT, GLuint, GLuint, GLenum, GLenum, GLuint, GLuint, GLenum, GLuint, GLuint) void
  • glPrimitiveBoundingBoxARB func(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) void
  • glPrimitiveRestartIndexNV func(GLuint) void
  • glPrimitiveRestartIndex func(GLuint) void
  • glPrimitiveRestartNV func() void
  • glPrioritizeTexturesEXT func(GLsizei, *GLuint, *GLclampf) void
  • glProgramBinary func(GLuint, GLenum, ptr, GLsizei) void
  • glProgramBufferParametersfvNV func(GLenum, GLuint, GLuint, GLsizei, *GLfloat) void
  • glProgramBufferParametersIivNV func(GLenum, GLuint, GLuint, GLsizei, *GLint) void
  • glProgramBufferParametersIuivNV func(GLenum, GLuint, GLuint, GLsizei, *GLuint) void
  • glProgramEnvParameter4dARB func(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) void
  • glProgramEnvParameter4dvARB func(GLenum, GLuint, *GLdouble) void
  • glProgramEnvParameter4fARB func(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) void
  • glProgramEnvParameter4fvARB func(GLenum, GLuint, *GLfloat) void
  • glProgramEnvParameterI4iNV func(GLenum, GLuint, GLint, GLint, GLint, GLint) void
  • glProgramEnvParameterI4ivNV func(GLenum, GLuint, *GLint) void
  • glProgramEnvParameterI4uiNV func(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint) void
  • glProgramEnvParameterI4uivNV func(GLenum, GLuint, *GLuint) void
  • glProgramEnvParameters4fvEXT func(GLenum, GLuint, GLsizei, *GLfloat) void
  • glProgramEnvParametersI4ivNV func(GLenum, GLuint, GLsizei, *GLint) void
  • glProgramEnvParametersI4uivNV func(GLenum, GLuint, GLsizei, *GLuint) void
  • glProgramLocalParameter4dARB func(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) void
  • glProgramLocalParameter4dvARB func(GLenum, GLuint, *GLdouble) void
  • glProgramLocalParameter4fARB func(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) void
  • glProgramLocalParameter4fvARB func(GLenum, GLuint, *GLfloat) void
  • glProgramLocalParameterI4iNV func(GLenum, GLuint, GLint, GLint, GLint, GLint) void
  • glProgramLocalParameterI4ivNV func(GLenum, GLuint, *GLint) void
  • glProgramLocalParameterI4uiNV func(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint) void
  • glProgramLocalParameterI4uivNV func(GLenum, GLuint, *GLuint) void
  • glProgramLocalParameters4fvEXT func(GLenum, GLuint, GLsizei, *GLfloat) void
  • glProgramLocalParametersI4ivNV func(GLenum, GLuint, GLsizei, *GLint) void
  • glProgramLocalParametersI4uivNV func(GLenum, GLuint, GLsizei, *GLuint) void
  • glProgramNamedParameter4dNV func(GLuint, GLsizei, *GLubyte, GLdouble, GLdouble, GLdouble, GLdouble) void
  • glProgramNamedParameter4dvNV func(GLuint, GLsizei, *GLubyte, **GLdouble, func(GLuint, GLsizei, *GLubyte, GLfloat, GLfloat, GLfloat, GLfloat) void) void
  • glProgramNamedParameter4fvNV func(GLuint, GLsizei, *GLubyte, *GLfloat) void
  • glProgramParameter4dNV func(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) void
  • glProgramParameter4dvNV func(GLenum, GLuint, *GLdouble) void
  • glProgramParameter4fNV func(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) void
  • glProgramParameter4fvNV func(GLenum, GLuint, *GLfloat) void
  • glProgramParameteriARB func(GLuint, GLenum, GLint) void
  • glProgramParameteriEXT func(GLuint, GLenum, GLint) void
  • glProgramParameteri func(GLuint, GLenum, GLint) void
  • glProgramParameters4dvNV func(GLenum, GLuint, GLsizei, *GLdouble) void
  • glProgramParameters4fvNV func(GLenum, GLuint, GLsizei, *GLfloat) void
  • glProgramPathFragmentInputGenNV func(GLuint, GLint, GLenum, GLint, *GLfloat) void
  • glProgramStringARB func(GLenum, GLenum, GLsizei, ptr) void
  • glProgramUniform1d func(GLuint, GLint, GLdouble) void
  • glProgramUniform1dv func(GLuint, GLint, GLsizei, *GLdouble) void
  • glProgramUniform1fEXT func(GLuint, GLint, GLfloat) void
  • glProgramUniform1f func(GLuint, GLint, GLfloat) void
  • glProgramUniform1fvEXT func(GLuint, GLint, GLsizei, *GLfloat) void
  • glProgramUniform1fv func(GLuint, GLint, GLsizei, *GLfloat) void
  • glProgramUniform1i64ARB func(GLuint, GLint, GLint64) void
  • glProgramUniform1i64NV func(GLuint, GLint, GLint64EXT) void
  • glProgramUniform1i64vARB func(GLuint, GLint, GLsizei, *GLint64) void
  • glProgramUniform1i64vNV func(GLuint, GLint, GLsizei, *GLint64EXT) void
  • glProgramUniform1iEXT func(GLuint, GLint, GLint) void
  • glProgramUniform1i func(GLuint, GLint, GLint) void
  • glProgramUniform1ivEXT func(GLuint, GLint, GLsizei, *GLint) void
  • glProgramUniform1iv func(GLuint, GLint, GLsizei, *GLint) void
  • glProgramUniform1ui64ARB func(GLuint, GLint, GLuint64) void
  • glProgramUniform1ui64NV func(GLuint, GLint, GLuint64EXT) void
  • glProgramUniform1ui64vARB func(GLuint, GLint, GLsizei, *GLuint64) void
  • glProgramUniform1ui64vNV func(GLuint, GLint, GLsizei, *GLuint64EXT) void
  • glProgramUniform1uiEXT func(GLuint, GLint, GLuint) void
  • glProgramUniform1ui func(GLuint, GLint, GLuint) void
  • glProgramUniform1uivEXT func(GLuint, GLint, GLsizei, *GLuint) void
  • glProgramUniform1uiv func(GLuint, GLint, GLsizei, *GLuint) void
  • glProgramUniform2d func(GLuint, GLint, GLdouble, GLdouble) void
  • glProgramUniform2dv func(GLuint, GLint, GLsizei, *GLdouble) void
  • glProgramUniform2fEXT func(GLuint, GLint, GLfloat, GLfloat) void
  • glProgramUniform2f func(GLuint, GLint, GLfloat, GLfloat) void
  • glProgramUniform2fvEXT func(GLuint, GLint, GLsizei, *GLfloat) void
  • glProgramUniform2fv func(GLuint, GLint, GLsizei, *GLfloat) void
  • glProgramUniform2i64ARB func(GLuint, GLint, GLint64, GLint64) void
  • glProgramUniform2i64NV func(GLuint, GLint, GLint64EXT, GLint64EXT) void
  • glProgramUniform2i64vARB func(GLuint, GLint, GLsizei, *GLint64) void
  • glProgramUniform2i64vNV func(GLuint, GLint, GLsizei, *GLint64EXT) void
  • glProgramUniform2iEXT func(GLuint, GLint, GLint, GLint) void
  • glProgramUniform2i func(GLuint, GLint, GLint, GLint) void
  • glProgramUniform2ivEXT func(GLuint, GLint, GLsizei, *GLint) void
  • glProgramUniform2iv func(GLuint, GLint, GLsizei, *GLint) void
  • glProgramUniform2ui64ARB func(GLuint, GLint, GLuint64, GLuint64) void
  • glProgramUniform2ui64NV func(GLuint, GLint, GLuint64EXT, GLuint64EXT) void
  • glProgramUniform2ui64vARB func(GLuint, GLint, GLsizei, *GLuint64) void
  • glProgramUniform2ui64vNV func(GLuint, GLint, GLsizei, *GLuint64EXT) void
  • glProgramUniform2uiEXT func(GLuint, GLint, GLuint, GLuint) void
  • glProgramUniform2ui func(GLuint, GLint, GLuint, GLuint) void
  • glProgramUniform2uivEXT func(GLuint, GLint, GLsizei, *GLuint) void
  • glProgramUniform2uiv func(GLuint, GLint, GLsizei, *GLuint) void
  • glProgramUniform3d func(GLuint, GLint, GLdouble, GLdouble, GLdouble) void
  • glProgramUniform3dv func(GLuint, GLint, GLsizei, *GLdouble) void
  • glProgramUniform3fEXT func(GLuint, GLint, GLfloat, GLfloat, GLfloat) void
  • glProgramUniform3f func(GLuint, GLint, GLfloat, GLfloat, GLfloat) void
  • glProgramUniform3fvEXT func(GLuint, GLint, GLsizei, *GLfloat) void
  • glProgramUniform3fv func(GLuint, GLint, GLsizei, *GLfloat) void
  • glProgramUniform3i64ARB func(GLuint, GLint, GLint64, GLint64, GLint64) void
  • glProgramUniform3i64NV func(GLuint, GLint, GLint64EXT, GLint64EXT, GLint64EXT) void
  • glProgramUniform3i64vARB func(GLuint, GLint, GLsizei, *GLint64) void
  • glProgramUniform3i64vNV func(GLuint, GLint, GLsizei, *GLint64EXT) void
  • glProgramUniform3iEXT func(GLuint, GLint, GLint, GLint, GLint) void
  • glProgramUniform3i func(GLuint, GLint, GLint, GLint, GLint) void
  • glProgramUniform3ivEXT func(GLuint, GLint, GLsizei, *GLint) void
  • glProgramUniform3iv func(GLuint, GLint, GLsizei, *GLint) void
  • glProgramUniform3ui64ARB func(GLuint, GLint, GLuint64, GLuint64, GLuint64) void
  • glProgramUniform3ui64NV func(GLuint, GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT) void
  • glProgramUniform3ui64vARB func(GLuint, GLint, GLsizei, *GLuint64) void
  • glProgramUniform3ui64vNV func(GLuint, GLint, GLsizei, *GLuint64EXT) void
  • glProgramUniform3uiEXT func(GLuint, GLint, GLuint, GLuint, GLuint) void
  • glProgramUniform3ui func(GLuint, GLint, GLuint, GLuint, GLuint) void
  • glProgramUniform3uivEXT func(GLuint, GLint, GLsizei, *GLuint) void
  • glProgramUniform3uiv func(GLuint, GLint, GLsizei, *GLuint) void
  • glProgramUniform4d func(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble) void
  • glProgramUniform4dv func(GLuint, GLint, GLsizei, *GLdouble) void
  • glProgramUniform4fEXT func(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat) void
  • glProgramUniform4f func(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat) void
  • glProgramUniform4fvEXT func(GLuint, GLint, GLsizei, *GLfloat) void
  • glProgramUniform4fv func(GLuint, GLint, GLsizei, *GLfloat) void
  • glProgramUniform4i64ARB func(GLuint, GLint, GLint64, GLint64, GLint64, GLint64) void
  • glProgramUniform4i64NV func(GLuint, GLint, GLint64EXT, GLint64EXT, GLint64EXT, GLint64EXT) void
  • glProgramUniform4i64vARB func(GLuint, GLint, GLsizei, *GLint64) void
  • glProgramUniform4i64vNV func(GLuint, GLint, GLsizei, *GLint64EXT) void
  • glProgramUniform4iEXT func(GLuint, GLint, GLint, GLint, GLint, GLint) void
  • glProgramUniform4i func(GLuint, GLint, GLint, GLint, GLint, GLint) void
  • glProgramUniform4ivEXT func(GLuint, GLint, GLsizei, *GLint) void
  • glProgramUniform4iv func(GLuint, GLint, GLsizei, *GLint) void
  • glProgramUniform4ui64ARB func(GLuint, GLint, GLuint64, GLuint64, GLuint64, GLuint64) void
  • glProgramUniform4ui64NV func(GLuint, GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT, GLuint64EXT) void
  • glProgramUniform4ui64vARB func(GLuint, GLint, GLsizei, *GLuint64) void
  • glProgramUniform4ui64vNV func(GLuint, GLint, GLsizei, *GLuint64EXT) void
  • glProgramUniform4uiEXT func(GLuint, GLint, GLuint, GLuint, GLuint, GLuint) void
  • glProgramUniform4ui func(GLuint, GLint, GLuint, GLuint, GLuint, GLuint) void
  • glProgramUniform4uivEXT func(GLuint, GLint, GLsizei, *GLuint) void
  • glProgramUniform4uiv func(GLuint, GLint, GLsizei, *GLuint) void
  • glProgramUniformHandleui64ARB func(GLuint, GLint, GLuint64) void
  • glProgramUniformHandleui64NV func(GLuint, GLint, GLuint64) void
  • glProgramUniformHandleui64vARB func(GLuint, GLint, GLsizei, *GLuint64) void
  • glProgramUniformHandleui64vNV func(GLuint, GLint, GLsizei, *GLuint64) void
  • glProgramUniformMatrix2dv func(GLuint, GLint, GLsizei, GLboolean, *GLdouble) void
  • glProgramUniformMatrix2fvEXT func(GLuint, GLint, GLsizei, GLboolean, *GLfloat) void
  • glProgramUniformMatrix2fv func(GLuint, GLint, GLsizei, GLboolean, *GLfloat) void
  • glProgramUniformMatrix2x3dv func(GLuint, GLint, GLsizei, GLboolean, *GLdouble) void
  • glProgramUniformMatrix2x3fvEXT func(GLuint, GLint, GLsizei, GLboolean, *GLfloat) void
  • glProgramUniformMatrix2x3fv func(GLuint, GLint, GLsizei, GLboolean, *GLfloat) void
  • glProgramUniformMatrix2x4dv func(GLuint, GLint, GLsizei, GLboolean, *GLdouble) void
  • glProgramUniformMatrix2x4fvEXT func(GLuint, GLint, GLsizei, GLboolean, *GLfloat) void
  • glProgramUniformMatrix2x4fv func(GLuint, GLint, GLsizei, GLboolean, *GLfloat) void
  • glProgramUniformMatrix3dv func(GLuint, GLint, GLsizei, GLboolean, *GLdouble) void
  • glProgramUniformMatrix3fvEXT func(GLuint, GLint, GLsizei, GLboolean, *GLfloat) void
  • glProgramUniformMatrix3fv func(GLuint, GLint, GLsizei, GLboolean, *GLfloat) void
  • glProgramUniformMatrix3x2dv func(GLuint, GLint, GLsizei, GLboolean, *GLdouble) void
  • glProgramUniformMatrix3x2fvEXT func(GLuint, GLint, GLsizei, GLboolean, *GLfloat) void
  • glProgramUniformMatrix3x2fv func(GLuint, GLint, GLsizei, GLboolean, *GLfloat) void
  • glProgramUniformMatrix3x4dv func(GLuint, GLint, GLsizei, GLboolean, *GLdouble) void
  • glProgramUniformMatrix3x4fvEXT func(GLuint, GLint, GLsizei, GLboolean, *GLfloat) void
  • glProgramUniformMatrix3x4fv func(GLuint, GLint, GLsizei, GLboolean, *GLfloat) void
  • glProgramUniformMatrix4dv func(GLuint, GLint, GLsizei, GLboolean, *GLdouble) void
  • glProgramUniformMatrix4fvEXT func(GLuint, GLint, GLsizei, GLboolean, *GLfloat) void
  • glProgramUniformMatrix4fv func(GLuint, GLint, GLsizei, GLboolean, *GLfloat) void
  • glProgramUniformMatrix4x2dv func(GLuint, GLint, GLsizei, GLboolean, *GLdouble) void
  • glProgramUniformMatrix4x2fvEXT func(GLuint, GLint, GLsizei, GLboolean, *GLfloat) void
  • glProgramUniformMatrix4x2fv func(GLuint, GLint, GLsizei, GLboolean, *GLfloat) void
  • glProgramUniformMatrix4x3dv func(GLuint, GLint, GLsizei, GLboolean, *GLdouble) void
  • glProgramUniformMatrix4x3fvEXT func(GLuint, GLint, GLsizei, GLboolean, *GLfloat) void
  • glProgramUniformMatrix4x3fv func(GLuint, GLint, GLsizei, GLboolean, *GLfloat) void
  • glProgramUniformui64NV func(GLuint, GLint, GLuint64EXT) void
  • glProgramUniformui64vNV func(GLuint, GLint, GLsizei, *GLuint64EXT) void
  • glProgramVertexLimitNV func(GLenum, GLint) void
  • glProvokingVertexEXT func(GLenum) void
  • glProvokingVertex func(GLenum) void
  • glPushClientAttribDefaultEXT func(GLbitfield) void
  • glPushDebugGroup func(GLenum, GLuint, GLsizei, *GLchar) void
  • glPushGroupMarkerEXT func(GLsizei, *GLchar) void
  • glQueryCounterANGLE func(GLuint, GLenum) void
  • glQueryCounter func(GLuint, GLenum) void
  • glQueryObjectParameteruiAMD func(GLenum, GLuint, GLenum, GLuint) void
  • glRasterSamplesEXT func(GLuint, GLboolean) void
  • glReadBufferRegion func(GLuint, GLint, GLint, GLsizei, GLsizei) void
  • glReadnPixelsARB func(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, ptr) void
  • glReadnPixels func(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, ptr) void
  • glReadVideoPixelsSUN func(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, ptr) void
  • glReferencePlaneSGIX func(*GLdouble) void
  • glReleaseShaderCompiler func() void
  • glRenderbufferStorageEXT func(GLenum, GLenum, GLsizei, GLsizei) void
  • glRenderbufferStorageMultisampleANGLE func(GLenum, GLsizei, GLenum, GLsizei, GLsizei) void
  • glRenderbufferStorageMultisampleCoverageNV func(GLenum, GLsizei, GLsizei, GLenum, GLsizei, GLsizei) void
  • glRenderbufferStorageMultisampleEXT func(GLenum, GLsizei, GLenum, GLsizei, GLsizei) void
  • glRenderbufferStorageMultisample func(GLenum, GLsizei, GLenum, GLsizei, GLsizei) void
  • glRenderbufferStorage func(GLenum, GLenum, GLsizei, GLsizei) void
  • glReplacementCodePointerSUN func(GLenum, GLsizei, ptr) void
  • glReplacementCodeubSUN func(GLubyte) void
  • glReplacementCodeubvSUN func(*GLubyte) void
  • glReplacementCodeuiColor3fVertex3fSUN func(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) void
  • glReplacementCodeuiColor3fVertex3fvSUN func(*GLuint, *GLfloat, *GLfloat) void
  • glReplacementCodeuiColor4fNormal3fVertex3fSUN func(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) void
  • glReplacementCodeuiColor4fNormal3fVertex3fvSUN func(*GLuint, *GLfloat, *GLfloat, *GLfloat) void
  • glReplacementCodeuiColor4ubVertex3fSUN func(GLuint, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat) void
  • glReplacementCodeuiColor4ubVertex3fvSUN func(*GLuint, *GLubyte, *GLfloat) void
  • glReplacementCodeuiNormal3fVertex3fSUN func(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) void
  • glReplacementCodeuiNormal3fVertex3fvSUN func(*GLuint, *GLfloat, *GLfloat) void
  • glReplacementCodeuiSUN func(GLuint) void
  • glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN func(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) void
  • glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN func(*GLuint, *GLfloat, *GLfloat, *GLfloat, *GLfloat) void
  • glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN func(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) void
  • glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN func(*GLuint, *GLfloat, *GLfloat, *GLfloat) void
  • glReplacementCodeuiTexCoord2fVertex3fSUN func(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) void
  • glReplacementCodeuiTexCoord2fVertex3fvSUN func(*GLuint, *GLfloat, *GLfloat) void
  • glReplacementCodeuiVertex3fSUN func(GLuint, GLfloat, GLfloat, GLfloat) void
  • glReplacementCodeuiVertex3fvSUN func(*GLuint, *GLfloat) void
  • glReplacementCodeuivSUN func(*GLuint) void
  • glReplacementCodeusSUN func(GLushort) void
  • glReplacementCodeusvSUN func(*GLushort) void
  • glRequestResidentProgramsNV func(GLsizei, *GLuint) void
  • glResetHistogramEXT func(GLenum) void
  • glResetHistogram func(GLenum) void
  • glResetMinmaxEXT func(GLenum) void
  • glResetMinmax func(GLenum) void
  • glResizeBuffersMESA func() void
  • glResumeTransformFeedbackNV func() void
  • glResumeTransformFeedback func() void
  • glRotatex func(GLfixed, GLfixed, GLfixed, GLfixed) void
  • glSampleCoverageARB func(GLclampf, GLboolean) void
  • glSampleCoverage func(GLclampf, GLboolean) void
  • glSampleCoveragex func(GLclampx, GLboolean) void
  • glSampleMapATI func(GLuint, GLuint, GLenum) void
  • glSampleMaskEXT func(GLclampf, GLboolean) void
  • glSampleMaskIndexedNV func(GLuint, GLbitfield) void
  • glSampleMaski func(GLuint, GLbitfield) void
  • glSampleMaskSGIS func(GLclampf, GLboolean) void
  • glSamplePatternEXT func(GLenum) void
  • glSamplePatternSGIS func(GLenum) void
  • glSamplerParameterf func(GLuint, GLenum, GLfloat) void
  • glSamplerParameterfv func(GLuint, GLenum, *GLfloat) void
  • glSamplerParameterIiv func(GLuint, GLenum, *GLint) void
  • glSamplerParameteri func(GLuint, GLenum, GLint) void
  • glSamplerParameterIuiv func(GLuint, GLenum, *GLuint) void
  • glSamplerParameteriv func(GLuint, GLenum, *GLint) void
  • glScalex func(GLfixed, GLfixed, GLfixed) void
  • glScissorArrayv func(GLuint, GLsizei, *GLint) void
  • glScissorIndexed func(GLuint, GLint, GLint, GLsizei, GLsizei) void
  • glScissorIndexedv func(GLuint, *GLint) void
  • glSecondaryColor3bEXT func(GLbyte, GLbyte, GLbyte) void
  • glSecondaryColor3b func(GLbyte, GLbyte, GLbyte) void
  • glSecondaryColor3bvEXT func(*GLbyte) void
  • glSecondaryColor3bv func(*GLbyte) void
  • glSecondaryColor3dEXT func(GLdouble, GLdouble, GLdouble) void
  • glSecondaryColor3d func(GLdouble, GLdouble, GLdouble) void
  • glSecondaryColor3dvEXT func(*GLdouble) void
  • glSecondaryColor3dv func(*GLdouble) void
  • glSecondaryColor3fEXT func(GLfloat, GLfloat, GLfloat) void
  • glSecondaryColor3f func(GLfloat, GLfloat, GLfloat) void
  • glSecondaryColor3fvEXT func(*GLfloat) void
  • glSecondaryColor3fv func(*GLfloat) void
  • glSecondaryColor3hNV func(GLhalf, GLhalf, GLhalf) void
  • glSecondaryColor3hvNV func(*GLhalf) void
  • glSecondaryColor3iEXT func(GLint, GLint, GLint) void
  • glSecondaryColor3i func(GLint, GLint, GLint) void
  • glSecondaryColor3ivEXT func(*GLint) void
  • glSecondaryColor3iv func(*GLint) void
  • glSecondaryColor3sEXT func(GLshort, GLshort, GLshort) void
  • glSecondaryColor3s func(GLshort, GLshort, GLshort) void
  • glSecondaryColor3svEXT func(*GLshort) void
  • glSecondaryColor3sv func(*GLshort) void
  • glSecondaryColor3ubEXT func(GLubyte, GLubyte, GLubyte) void
  • glSecondaryColor3ub func(GLubyte, GLubyte, GLubyte) void
  • glSecondaryColor3ubvEXT func(*GLubyte) void
  • glSecondaryColor3ubv func(*GLubyte) void
  • glSecondaryColor3uiEXT func(GLuint, GLuint, GLuint) void
  • glSecondaryColor3ui func(GLuint, GLuint, GLuint) void
  • glSecondaryColor3uivEXT func(*GLuint) void
  • glSecondaryColor3uiv func(*GLuint) void
  • glSecondaryColor3usEXT func(GLushort, GLushort, GLushort) void
  • glSecondaryColor3us func(GLushort, GLushort, GLushort) void
  • glSecondaryColor3usvEXT func(*GLushort) void
  • glSecondaryColor3usv func(*GLushort) void
  • glSecondaryColorFormatNV func(GLint, GLenum, GLsizei) void
  • glSecondaryColorP3ui func(GLenum, GLuint) void
  • glSecondaryColorP3uiv func(GLenum, *GLuint) void
  • glSecondaryColorPointerEXT func(GLint, GLenum, GLsizei, ptr) void
  • glSecondaryColorPointerListIBM func(GLint, GLenum, GLint, *ptr, GLint) void
  • glSecondaryColorPointer func(GLint, GLenum, GLsizei, ptr) void
  • glSelectPerfMonitorCountersAMD func(GLuint, GLboolean, GLuint, GLint, *GLuint) void
  • glSeparableFilter2DEXT func(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, ptr, ptr) void
  • glSeparableFilter2D func(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, ptr, ptr) void
  • glSetFenceAPPLE func(GLuint) void
  • glSetFenceNV func(GLuint, GLenum) void
  • glSetFragmentShaderConstantATI func(GLuint, *GLfloat) void
  • glSetInvariantEXT func(GLuint, GLenum, ptr) void
  • glSetLocalConstantEXT func(GLuint, GLenum, ptr) void
  • glSetMultisamplefvAMD func(GLenum, GLuint, *GLfloat) void
  • glShaderBinary func(GLsizei, *GLuint, GLenum, ptr, GLsizei) void
  • glShaderOp1EXT func(GLenum, GLuint, GLuint) void
  • glShaderOp2EXT func(GLenum, GLuint, GLuint, GLuint) void
  • glShaderOp3EXT func(GLenum, GLuint, GLuint, GLuint, GLuint) void
  • glShaderSourceARB func(GLhandleARB, GLsizei, **GLcharARB, *GLint) void
  • glShaderSource func(GLuint, GLsizei, **GLchar, *GLint) void
  • glShaderStorageBlockBinding func(GLuint, GLuint, GLuint) void
  • glSharpenTexFuncSGIS func(GLenum, GLsizei, *GLfloat) void
  • glSpriteParameterfSGIX func(GLenum, GLfloat) void
  • glSpriteParameterfvSGIX func(GLenum, *GLfloat) void
  • glSpriteParameteriSGIX func(GLenum, GLint) void
  • glSpriteParameterivSGIX func(GLenum, *GLint) void
  • glStencilFillPathInstancedNV func(GLsizei, GLenum, ptr, GLuint, GLenum, GLuint, GLenum, *GLfloat) void
  • glStencilFillPathNV func(GLuint, GLenum, GLuint) void
  • glStencilFuncSeparateATI func(GLenum, GLenum, GLint, GLuint) void
  • glStencilFuncSeparate func(GLenum, GLenum, GLint, GLuint) void
  • glStencilMaskSeparate func(GLenum, GLuint) void
  • glStencilOpSeparateATI func(GLenum, GLenum, GLenum, GLenum) void
  • glStencilOpSeparate func(GLenum, GLenum, GLenum, GLenum) void
  • glStencilOpValueAMD func(GLenum, GLuint) void
  • glStencilStrokePathInstancedNV func(GLsizei, GLenum, ptr, GLuint, GLint, GLuint, GLenum, *GLfloat) void
  • glStencilStrokePathNV func(GLuint, GLint, GLuint) void
  • glStencilThenCoverFillPathInstancedNV func(GLsizei, GLenum, ptr, GLuint, GLenum, GLuint, GLenum, GLenum, *GLfloat) void
  • glStencilThenCoverFillPathNV func(GLuint, GLenum, GLuint, GLenum) void
  • glStencilThenCoverStrokePathInstancedNV func(GLsizei, GLenum, ptr, GLuint, GLint, GLuint, GLenum, GLenum, *GLfloat) void
  • glStencilThenCoverStrokePathNV func(GLuint, GLint, GLuint, GLenum) void
  • glStringMarkerGREMEDY func(GLsizei, ptr) void
  • glSubpixelPrecisionBiasNV func(GLuint, GLuint) void
  • glSwizzleEXT func(GLuint, GLuint, GLenum, GLenum, GLenum, GLenum) void
  • glSyncTextureINTEL func(GLuint) void
  • glTagSampleBufferSGIX func() void
  • glTangentPointerEXT func(GLenum, GLsizei, ptr) void
  • glTbufferMask3DFX func(GLuint) void
  • glTessellationFactorAMD func(GLfloat) void
  • glTessellationModeAMD func(GLenum) void
  • glTexBufferARB func(GLenum, GLenum, GLuint) void
  • glTexBufferEXT func(GLenum, GLenum, GLuint) void
  • glTexBuffer func(GLenum, GLenum, GLuint) void
  • glTexBufferRange func(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr) void
  • glTexBumpParameterfvATI func(GLenum, *GLfloat) void
  • glTexBumpParameterivATI func(GLenum, *GLint) void
  • glTexCoord1hNV func(GLhalf) void
  • glTexCoord1hvNV func(*GLhalf) void
  • glTexCoord2fColor3fVertex3fSUN func(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) void
  • glTexCoord2fColor3fVertex3fvSUN func(*GLfloat, *GLfloat, *GLfloat) void
  • glTexCoord2fColor4fNormal3fVertex3fSUN func(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) void
  • glTexCoord2fColor4fNormal3fVertex3fvSUN func(*GLfloat, *GLfloat, *GLfloat, *GLfloat) void
  • glTexCoord2fColor4ubVertex3fSUN func(GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat) void
  • glTexCoord2fColor4ubVertex3fvSUN func(*GLfloat, *GLubyte, *GLfloat) void
  • glTexCoord2fNormal3fVertex3fSUN func(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) void
  • glTexCoord2fNormal3fVertex3fvSUN func(*GLfloat, *GLfloat, *GLfloat) void
  • glTexCoord2fVertex3fSUN func(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) void
  • glTexCoord2fVertex3fvSUN func(*GLfloat, *GLfloat) void
  • glTexCoord2hNV func(GLhalf, GLhalf) void
  • glTexCoord2hvNV func(*GLhalf) void
  • glTexCoord3hNV func(GLhalf, GLhalf, GLhalf) void
  • glTexCoord3hvNV func(*GLhalf) void
  • glTexCoord4fColor4fNormal3fVertex4fSUN func(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) void
  • glTexCoord4fColor4fNormal3fVertex4fvSUN func(*GLfloat, *GLfloat, *GLfloat, *GLfloat) void
  • glTexCoord4fVertex4fSUN func(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) void
  • glTexCoord4fVertex4fvSUN func(*GLfloat, *GLfloat) void
  • glTexCoord4hNV func(GLhalf, GLhalf, GLhalf, GLhalf) void
  • glTexCoord4hvNV func(*GLhalf) void
  • glTexCoordFormatNV func(GLint, GLenum, GLsizei) void
  • glTexCoordP1ui func(GLenum, GLuint) void
  • glTexCoordP1uiv func(GLenum, *GLuint) void
  • glTexCoordP2ui func(GLenum, GLuint) void
  • glTexCoordP2uiv func(GLenum, *GLuint) void
  • glTexCoordP3ui func(GLenum, GLuint) void
  • glTexCoordP3uiv func(GLenum, *GLuint) void
  • glTexCoordP4ui func(GLenum, GLuint) void
  • glTexCoordP4uiv func(GLenum, *GLuint) void
  • glTexCoordPointerEXT func(GLint, GLenum, GLsizei, GLsizei, ptr) void
  • glTexCoordPointerListIBM func(GLint, GLenum, GLint, *ptr, GLint) void
  • glTexCoordPointervINTEL func(GLint, GLenum, *ptr) void
  • glTexEnvx func(GLenum, GLenum, GLfixed) void
  • glTexEnvxv func(GLenum, GLenum, *GLfixed) void
  • glTexFilterFuncSGIS func(GLenum, GLenum, GLsizei, *GLfloat) void
  • glTexImage2DMultisampleCoverageNV func(GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLboolean) void
  • glTexImage2DMultisample func(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean) void
  • glTexImage3DEXT func(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, ptr) void
  • glTexImage3DMultisampleCoverageNV func(GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean) void
  • glTexImage3DMultisample func(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean) void
  • glTexImage3D func(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, ptr) void
  • glTexImage4DSGIS func(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, ptr) void
  • glTexPageCommitmentARB func(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLboolean) void
  • glTexParameterIivEXT func(GLenum, GLenum, *GLint) void
  • glTexParameterIiv func(GLenum, GLenum, *GLint) void
  • glTexParameterIuivEXT func(GLenum, GLenum, *GLuint) void
  • glTexParameterIuiv func(GLenum, GLenum, *GLuint) void
  • glTexParameterx func(GLenum, GLenum, GLfixed) void
  • glTexParameterxv func(GLenum, GLenum, *GLfixed) void
  • glTexRenderbufferNV func(GLenum, GLuint) void
  • glTexScissorFuncINTEL func(GLenum, GLenum, GLenum) void
  • glTexScissorINTEL func(GLenum, GLclampf, GLclampf) void
  • glTexStorage1D func(GLenum, GLsizei, GLenum, GLsizei) void
  • glTexStorage2DMultisample func(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean) void
  • glTexStorage2D func(GLenum, GLsizei, GLenum, GLsizei, GLsizei) void
  • glTexStorage3DMultisample func(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean) void
  • glTexStorage3D func(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei) void
  • glTexStorageSparseAMD func(GLenum, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLbitfield) void
  • glTexSubImage1DEXT func(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, ptr) void
  • glTexSubImage2DEXT func(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, ptr) void
  • glTexSubImage3DEXT func(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, ptr) void
  • glTexSubImage3D func(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, ptr) void
  • glTexSubImage4DSGIS func(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, ptr) void
  • glTextureBarrierNV func() void
  • glTextureBarrier func() void
  • glTextureBufferEXT func(GLuint, GLenum, GLenum, GLuint) void
  • glTextureBuffer func(GLuint, GLenum, GLuint) void
  • glTextureBufferRangeEXT func(GLuint, GLenum, GLenum, GLuint, GLintptr, GLsizeiptr) void
  • glTextureBufferRange func(GLuint, GLenum, GLuint, GLintptr, GLsizeiptr) void
  • glTextureFogSGIX func(GLenum) void
  • glTextureImage1DEXT func(GLuint, GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, ptr) void
  • glTextureImage2DEXT func(GLuint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, ptr) void
  • glTextureImage2DMultisampleCoverageNV func(GLuint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLboolean) void
  • glTextureImage2DMultisampleNV func(GLuint, GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean) void
  • glTextureImage3DEXT func(GLuint, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, ptr) void
  • glTextureImage3DMultisampleCoverageNV func(GLuint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean) void
  • glTextureImage3DMultisampleNV func(GLuint, GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean) void
  • glTextureLightEXT func(GLenum) void
  • glTextureMaterialEXT func(GLenum, GLenum) void
  • glTextureNormalEXT func(GLenum) void
  • glTexturePageCommitmentEXT func(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLboolean) void
  • glTextureParameterfEXT func(GLuint, GLenum, GLenum, GLfloat) void
  • glTextureParameterf func(GLuint, GLenum, GLfloat) void
  • glTextureParameterfvEXT func(GLuint, GLenum, GLenum, *GLfloat) void
  • glTextureParameterfv func(GLuint, GLenum, *GLfloat) void
  • glTextureParameteriEXT func(GLuint, GLenum, GLenum, GLint) void
  • glTextureParameterIivEXT func(GLuint, GLenum, GLenum, *GLint) void
  • glTextureParameterIiv func(GLuint, GLenum, *GLint) void
  • glTextureParameteri func(GLuint, GLenum, GLint) void
  • glTextureParameterIuivEXT func(GLuint, GLenum, GLenum, *GLuint) void
  • glTextureParameterIuiv func(GLuint, GLenum, *GLuint) void
  • glTextureParameterivEXT func(GLuint, GLenum, GLenum, *GLint) void
  • glTextureParameteriv func(GLuint, GLenum, *GLint) void
  • glTextureRangeAPPLE func(GLenum, GLsizei, ptr) void
  • glTextureRenderbufferEXT func(GLuint, GLenum, GLuint) void
  • glTextureStorage1DEXT func(GLuint, GLenum, GLsizei, GLenum, GLsizei) void
  • glTextureStorage1D func(GLuint, GLsizei, GLenum, GLsizei) void
  • glTextureStorage2DEXT func(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei) void
  • glTextureStorage2DMultisampleEXT func(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean) void
  • glTextureStorage2DMultisample func(GLuint, GLsizei, GLenum, GLsizei, GLsizei, GLboolean) void
  • glTextureStorage2D func(GLuint, GLsizei, GLenum, GLsizei, GLsizei) void
  • glTextureStorage3DEXT func(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei) void
  • glTextureStorage3DMultisampleEXT func(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean) void
  • glTextureStorage3DMultisample func(GLuint, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean) void
  • glTextureStorage3D func(GLuint, GLsizei, GLenum, GLsizei, GLsizei, GLsizei) void
  • glTextureStorageSparseAMD func(GLuint, GLenum, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLbitfield) void
  • glTextureSubImage1DEXT func(GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, ptr) void
  • glTextureSubImage1D func(GLuint, GLint, GLint, GLsizei, GLenum, GLenum, ptr) void
  • glTextureSubImage2DEXT func(GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, ptr) void
  • glTextureSubImage2D func(GLuint, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, ptr) void
  • glTextureSubImage3DEXT func(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, ptr) void
  • glTextureSubImage3D func(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, ptr) void
  • glTextureView func(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint) void
  • glTrackMatrixNV func(GLenum, GLuint, GLenum, GLenum) void
  • glTransformFeedbackAttribsNV func(GLuint, *GLint, GLenum) void
  • glTransformFeedbackBufferBase func(GLuint, GLuint, GLuint) void
  • glTransformFeedbackBufferRange func(GLuint, GLuint, GLuint, GLintptr, GLsizeiptr) void
  • glTransformFeedbackVaryingsEXT func(GLuint, GLsizei, **GLchar, **ubyte, GLenum) void
  • glTransformFeedbackVaryingsNV func(GLuint, GLsizei, *GLint, GLenum) void
  • glTransformFeedbackVaryings func(GLuint, GLsizei, **GLchar, **ubyte, GLenum) void
  • glTransformPathNV func(GLuint, GLuint, GLenum, *GLfloat) void
  • glTranslatex func(GLfixed, GLfixed, GLfixed) void
  • glUniform1d func(GLint, GLdouble) void
  • glUniform1dv func(GLint, GLsizei, *GLdouble) void
  • glUniform1fARB func(GLint, GLfloat) void
  • glUniform1f func(GLint, GLfloat) void
  • glUniform1fvARB func(GLint, GLsizei, *GLfloat) void
  • glUniform1fv func(GLint, GLsizei, *GLfloat) void
  • glUniform1i64ARB func(GLint, GLint64) void
  • glUniform1i64NV func(GLint, GLint64EXT) void
  • glUniform1i64vARB func(GLint, GLsizei, *GLint64) void
  • glUniform1i64vNV func(GLint, GLsizei, *GLint64EXT) void
  • glUniform1iARB func(GLint, GLint) void
  • glUniform1i func(GLint, GLint) void
  • glUniform1ivARB func(GLint, GLsizei, *GLint) void
  • glUniform1iv func(GLint, GLsizei, *GLint) void
  • glUniform1ui64ARB func(GLint, GLuint64) void
  • glUniform1ui64NV func(GLint, GLuint64EXT) void
  • glUniform1ui64vARB func(GLint, GLsizei, *GLuint64) void
  • glUniform1ui64vNV func(GLint, GLsizei, *GLuint64EXT) void
  • glUniform1uiEXT func(GLint, GLuint) void
  • glUniform1ui func(GLint, GLuint) void
  • glUniform1uivEXT func(GLint, GLsizei, *GLuint) void
  • glUniform1uiv func(GLint, GLsizei, *GLuint) void
  • glUniform2d func(GLint, GLdouble, GLdouble) void
  • glUniform2dv func(GLint, GLsizei, *GLdouble) void
  • glUniform2fARB func(GLint, GLfloat, GLfloat) void
  • glUniform2f func(GLint, GLfloat, GLfloat) void
  • glUniform2fvARB func(GLint, GLsizei, *GLfloat) void
  • glUniform2fv func(GLint, GLsizei, *GLfloat) void
  • glUniform2i64ARB func(GLint, GLint64, GLint64) void
  • glUniform2i64NV func(GLint, GLint64EXT, GLint64EXT) void
  • glUniform2i64vARB func(GLint, GLsizei, *GLint64) void
  • glUniform2i64vNV func(GLint, GLsizei, *GLint64EXT) void
  • glUniform2iARB func(GLint, GLint, GLint) void
  • glUniform2i func(GLint, GLint, GLint) void
  • glUniform2ivARB func(GLint, GLsizei, *GLint) void
  • glUniform2iv func(GLint, GLsizei, *GLint) void
  • glUniform2ui64ARB func(GLint, GLuint64, GLuint64) void
  • glUniform2ui64NV func(GLint, GLuint64EXT, GLuint64EXT) void
  • glUniform2ui64vARB func(GLint, GLsizei, *GLuint64) void
  • glUniform2ui64vNV func(GLint, GLsizei, *GLuint64EXT) void
  • glUniform2uiEXT func(GLint, GLuint, GLuint) void
  • glUniform2ui func(GLint, GLuint, GLuint) void
  • glUniform2uivEXT func(GLint, GLsizei, *GLuint) void
  • glUniform2uiv func(GLint, GLsizei, *GLuint) void
  • glUniform3d func(GLint, GLdouble, GLdouble, GLdouble) void
  • glUniform3dv func(GLint, GLsizei, *GLdouble) void
  • glUniform3fARB func(GLint, GLfloat, GLfloat, GLfloat) void
  • glUniform3f func(GLint, GLfloat, GLfloat, GLfloat) void
  • glUniform3fvARB func(GLint, GLsizei, *GLfloat) void
  • glUniform3fv func(GLint, GLsizei, *GLfloat) void
  • glUniform3i64ARB func(GLint, GLint64, GLint64, GLint64) void
  • glUniform3i64NV func(GLint, GLint64EXT, GLint64EXT, GLint64EXT) void
  • glUniform3i64vARB func(GLint, GLsizei, *GLint64) void
  • glUniform3i64vNV func(GLint, GLsizei, *GLint64EXT) void
  • glUniform3iARB func(GLint, GLint, GLint, GLint) void
  • glUniform3i func(GLint, GLint, GLint, GLint) void
  • glUniform3ivARB func(GLint, GLsizei, *GLint) void
  • glUniform3iv func(GLint, GLsizei, *GLint) void
  • glUniform3ui64ARB func(GLint, GLuint64, GLuint64, GLuint64) void
  • glUniform3ui64NV func(GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT) void
  • glUniform3ui64vARB func(GLint, GLsizei, *GLuint64) void
  • glUniform3ui64vNV func(GLint, GLsizei, *GLuint64EXT) void
  • glUniform3uiEXT func(GLint, GLuint, GLuint, GLuint) void
  • glUniform3ui func(GLint, GLuint, GLuint, GLuint) void
  • glUniform3uivEXT func(GLint, GLsizei, *GLuint) void
  • glUniform3uiv func(GLint, GLsizei, *GLuint) void
  • glUniform4d func(GLint, GLdouble, GLdouble, GLdouble, GLdouble) void
  • glUniform4dv func(GLint, GLsizei, *GLdouble) void
  • glUniform4fARB func(GLint, GLfloat, GLfloat, GLfloat, GLfloat) void
  • glUniform4f func(GLint, GLfloat, GLfloat, GLfloat, GLfloat) void
  • glUniform4fvARB func(GLint, GLsizei, *GLfloat) void
  • glUniform4fv func(GLint, GLsizei, *GLfloat) void
  • glUniform4i64ARB func(GLint, GLint64, GLint64, GLint64, GLint64) void
  • glUniform4i64NV func(GLint, GLint64EXT, GLint64EXT, GLint64EXT, GLint64EXT) void
  • glUniform4i64vARB func(GLint, GLsizei, *GLint64) void
  • glUniform4i64vNV func(GLint, GLsizei, *GLint64EXT) void
  • glUniform4iARB func(GLint, GLint, GLint, GLint, GLint) void
  • glUniform4i func(GLint, GLint, GLint, GLint, GLint) void
  • glUniform4ivARB func(GLint, GLsizei, *GLint) void
  • glUniform4iv func(GLint, GLsizei, *GLint) void
  • glUniform4ui64ARB func(GLint, GLuint64, GLuint64, GLuint64, GLuint64) void
  • glUniform4ui64NV func(GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT, GLuint64EXT) void
  • glUniform4ui64vARB func(GLint, GLsizei, *GLuint64) void
  • glUniform4ui64vNV func(GLint, GLsizei, *GLuint64EXT) void
  • glUniform4uiEXT func(GLint, GLuint, GLuint, GLuint, GLuint) void
  • glUniform4ui func(GLint, GLuint, GLuint, GLuint, GLuint) void
  • glUniform4uivEXT func(GLint, GLsizei, *GLuint) void
  • glUniform4uiv func(GLint, GLsizei, *GLuint) void
  • glUniformBlockBinding func(GLuint, GLuint, GLuint) void
  • glUniformBufferEXT func(GLuint, GLint, GLuint) void
  • glUniformHandleui64ARB func(GLint, GLuint64) void
  • glUniformHandleui64NV func(GLint, GLuint64) void
  • glUniformHandleui64vARB func(GLint, GLsizei, *GLuint64) void
  • glUniformHandleui64vNV func(GLint, GLsizei, *GLuint64) void
  • glUniformMatrix2dv func(GLint, GLsizei, GLboolean, *GLdouble) void
  • glUniformMatrix2fvARB func(GLint, GLsizei, GLboolean, *GLfloat) void
  • glUniformMatrix2fv func(GLint, GLsizei, GLboolean, *GLfloat) void
  • glUniformMatrix2x3dv func(GLint, GLsizei, GLboolean, *GLdouble) void
  • glUniformMatrix2x3fv func(GLint, GLsizei, GLboolean, *GLfloat) void
  • glUniformMatrix2x4dv func(GLint, GLsizei, GLboolean, *GLdouble) void
  • glUniformMatrix2x4fv func(GLint, GLsizei, GLboolean, *GLfloat) void
  • glUniformMatrix3dv func(GLint, GLsizei, GLboolean, *GLdouble) void
  • glUniformMatrix3fvARB func(GLint, GLsizei, GLboolean, *GLfloat) void
  • glUniformMatrix3fv func(GLint, GLsizei, GLboolean, *GLfloat) void
  • glUniformMatrix3x2dv func(GLint, GLsizei, GLboolean, *GLdouble) void
  • glUniformMatrix3x2fv func(GLint, GLsizei, GLboolean, *GLfloat) void
  • glUniformMatrix3x4dv func(GLint, GLsizei, GLboolean, *GLdouble) void
  • glUniformMatrix3x4fv func(GLint, GLsizei, GLboolean, *GLfloat) void
  • glUniformMatrix4dv func(GLint, GLsizei, GLboolean, *GLdouble) void
  • glUniformMatrix4fvARB func(GLint, GLsizei, GLboolean, *GLfloat) void
  • glUniformMatrix4fv func(GLint, GLsizei, GLboolean, *GLfloat) void
  • glUniformMatrix4x2dv func(GLint, GLsizei, GLboolean, *GLdouble) void
  • glUniformMatrix4x2fv func(GLint, GLsizei, GLboolean, *GLfloat) void
  • glUniformMatrix4x3dv func(GLint, GLsizei, GLboolean, *GLdouble) void
  • glUniformMatrix4x3fv func(GLint, GLsizei, GLboolean, *GLfloat) void
  • glUniformSubroutinesuiv func(GLenum, GLsizei, *GLuint) void
  • glUniformui64NV func(GLint, GLuint64EXT) void
  • glUniformui64vNV func(GLint, GLsizei, *GLuint64EXT) void
  • glUnlockArraysEXT func() void
  • glUnmapObjectBufferATI func(GLuint) void
  • glUnmapTexture2DINTEL func(GLuint, GLint) void
  • glUpdateObjectBufferATI func(GLuint, GLuint, GLsizei, ptr, GLenum) void
  • glUseProgramObjectARB func(GLhandleARB) void
  • glUseProgram func(GLuint) void
  • glUseProgramStages func(GLuint, GLbitfield, GLuint) void
  • glUseShaderProgramEXT func(GLenum, GLuint) void
  • glValidateProgramARB func(GLhandleARB) void
  • glValidateProgramPipeline func(GLuint) void
  • glValidateProgram func(GLuint) void
  • glVariantArrayObjectATI func(GLuint, GLenum, GLsizei, GLuint, GLuint) void
  • glVariantbvEXT func(GLuint, *GLbyte) void
  • glVariantdvEXT func(GLuint, *GLdouble) void
  • glVariantfvEXT func(GLuint, *GLfloat) void
  • glVariantivEXT func(GLuint, *GLint) void
  • glVariantPointerEXT func(GLuint, GLenum, GLuint, ptr) void
  • glVariantsvEXT func(GLuint, *GLshort) void
  • glVariantubvEXT func(GLuint, *GLubyte) void
  • glVariantuivEXT func(GLuint, *GLuint) void
  • glVariantusvEXT func(GLuint, *GLushort) void
  • glVDPAUFiniNV func() void
  • glVDPAUGetSurfaceivNV func(GLvdpauSurfaceNV, GLenum, GLsizei, *GLsizei, *GLint) void
  • glVDPAUInitNV func(ptr, ptr) void
  • glVDPAUIsSurfaceNV func(GLvdpauSurfaceNV) void
  • glVDPAUMapSurfacesNV func(GLsizei, *GLvdpauSurfaceNV) void
  • glVDPAUSurfaceAccessNV func(GLvdpauSurfaceNV, GLenum) void
  • glVDPAUUnmapSurfacesNV func(GLsizei, *GLvdpauSurfaceNV) void
  • glVDPAUUnregisterSurfaceNV func(GLvdpauSurfaceNV) void
  • glVertex2hNV func(GLhalf, GLhalf) void
  • glVertex2hvNV func(*GLhalf) void
  • glVertex3hNV func(GLhalf, GLhalf, GLhalf) void
  • glVertex3hvNV func(*GLhalf) void
  • glVertex4hNV func(GLhalf, GLhalf, GLhalf, GLhalf) void
  • glVertex4hvNV func(*GLhalf) void
  • glVertexArrayAttribBinding func(GLuint, GLuint, GLuint) void
  • glVertexArrayAttribFormat func(GLuint, GLuint, GLint, GLenum, GLboolean, GLuint) void
  • glVertexArrayAttribIFormat func(GLuint, GLuint, GLint, GLenum, GLuint) void
  • glVertexArrayAttribLFormat func(GLuint, GLuint, GLint, GLenum, GLuint) void
  • glVertexArrayBindingDivisor func(GLuint, GLuint, GLuint) void
  • glVertexArrayBindVertexBufferEXT func(GLuint, GLuint, GLuint, GLintptr, GLsizei) void
  • glVertexArrayColorOffsetEXT func(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) void
  • glVertexArrayEdgeFlagOffsetEXT func(GLuint, GLuint, GLsizei, GLintptr) void
  • glVertexArrayElementBuffer func(GLuint, GLuint) void
  • glVertexArrayFogCoordOffsetEXT func(GLuint, GLuint, GLenum, GLsizei, GLintptr) void
  • glVertexArrayIndexOffsetEXT func(GLuint, GLuint, GLenum, GLsizei, GLintptr) void
  • glVertexArrayMultiTexCoordOffsetEXT func(GLuint, GLuint, GLenum, GLint, GLenum, GLsizei, GLintptr) void
  • glVertexArrayNormalOffsetEXT func(GLuint, GLuint, GLenum, GLsizei, GLintptr) void
  • glVertexArrayParameteriAPPLE func(GLenum, GLint) void
  • glVertexArrayRangeAPPLE func(GLsizei, ptr) void
  • glVertexArrayRangeNV func(GLsizei, ptr) void
  • glVertexArraySecondaryColorOffsetEXT func(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) void
  • glVertexArrayTexCoordOffsetEXT func(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) void
  • glVertexArrayVertexAttribBindingEXT func(GLuint, GLuint, GLuint) void
  • glVertexArrayVertexAttribDivisorEXT func(GLuint, GLuint, GLuint) void
  • glVertexArrayVertexAttribFormatEXT func(GLuint, GLuint, GLint, GLenum, GLboolean, GLuint) void
  • glVertexArrayVertexAttribIFormatEXT func(GLuint, GLuint, GLint, GLenum, GLuint) void
  • glVertexArrayVertexAttribIOffsetEXT func(GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) void
  • glVertexArrayVertexAttribLFormatEXT func(GLuint, GLuint, GLint, GLenum, GLuint) void
  • glVertexArrayVertexAttribLOffsetEXT func(GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) void
  • glVertexArrayVertexAttribOffsetEXT func(GLuint, GLuint, GLuint, GLint, GLenum, GLboolean, GLsizei, GLintptr) void
  • glVertexArrayVertexBindingDivisorEXT func(GLuint, GLuint, GLuint) void
  • glVertexArrayVertexBuffer func(GLuint, GLuint, GLuint, GLintptr, GLsizei) void
  • glVertexArrayVertexBuffers func(GLuint, GLuint, GLsizei, *GLuint, *GLintptr, *GLsizei) void
  • glVertexArrayVertexOffsetEXT func(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) void
  • glVertexAttrib1dARB func(GLuint, GLdouble) void
  • glVertexAttrib1dNV func(GLuint, GLdouble) void
  • glVertexAttrib1d func(GLuint, GLdouble) void
  • glVertexAttrib1dvARB func(GLuint, *GLdouble) void
  • glVertexAttrib1dvNV func(GLuint, *GLdouble) void
  • glVertexAttrib1dv func(GLuint, *GLdouble) void
  • glVertexAttrib1fARB func(GLuint, GLfloat) void
  • glVertexAttrib1fNV func(GLuint, GLfloat) void
  • glVertexAttrib1f func(GLuint, GLfloat) void
  • glVertexAttrib1fvARB func(GLuint, *GLfloat) void
  • glVertexAttrib1fvNV func(GLuint, *GLfloat) void
  • glVertexAttrib1fv func(GLuint, *GLfloat) void
  • glVertexAttrib1hNV func(GLuint, GLhalf) void
  • glVertexAttrib1hvNV func(GLuint, *GLhalf) void
  • glVertexAttrib1sARB func(GLuint, GLshort) void
  • glVertexAttrib1sNV func(GLuint, GLshort) void
  • glVertexAttrib1s func(GLuint, GLshort) void
  • glVertexAttrib1svARB func(GLuint, *GLshort) void
  • glVertexAttrib1svNV func(GLuint, *GLshort) void
  • glVertexAttrib1sv func(GLuint, *GLshort) void
  • glVertexAttrib2dARB func(GLuint, GLdouble, GLdouble) void
  • glVertexAttrib2dNV func(GLuint, GLdouble, GLdouble) void
  • glVertexAttrib2d func(GLuint, GLdouble, GLdouble) void
  • glVertexAttrib2dvARB func(GLuint, *GLdouble) void
  • glVertexAttrib2dvNV func(GLuint, *GLdouble) void
  • glVertexAttrib2dv func(GLuint, *GLdouble) void
  • glVertexAttrib2fARB func(GLuint, GLfloat, GLfloat) void
  • glVertexAttrib2fNV func(GLuint, GLfloat, GLfloat) void
  • glVertexAttrib2f func(GLuint, GLfloat, GLfloat) void
  • glVertexAttrib2fvARB func(GLuint, *GLfloat) void
  • glVertexAttrib2fvNV func(GLuint, *GLfloat) void
  • glVertexAttrib2fv func(GLuint, *GLfloat) void
  • glVertexAttrib2hNV func(GLuint, GLhalf, GLhalf) void
  • glVertexAttrib2hvNV func(GLuint, *GLhalf) void
  • glVertexAttrib2sARB func(GLuint, GLshort, GLshort) void
  • glVertexAttrib2sNV func(GLuint, GLshort, GLshort) void
  • glVertexAttrib2s func(GLuint, GLshort, GLshort) void
  • glVertexAttrib2svARB func(GLuint, *GLshort) void
  • glVertexAttrib2svNV func(GLuint, *GLshort) void
  • glVertexAttrib2sv func(GLuint, *GLshort) void
  • glVertexAttrib3dARB func(GLuint, GLdouble, GLdouble, GLdouble) void
  • glVertexAttrib3dNV func(GLuint, GLdouble, GLdouble, GLdouble) void
  • glVertexAttrib3d func(GLuint, GLdouble, GLdouble, GLdouble) void
  • glVertexAttrib3dvARB func(GLuint, *GLdouble) void
  • glVertexAttrib3dvNV func(GLuint, *GLdouble) void
  • glVertexAttrib3dv func(GLuint, *GLdouble) void
  • glVertexAttrib3fARB func(GLuint, GLfloat, GLfloat, GLfloat) void
  • glVertexAttrib3fNV func(GLuint, GLfloat, GLfloat, GLfloat) void
  • glVertexAttrib3f func(GLuint, GLfloat, GLfloat, GLfloat) void
  • glVertexAttrib3fvARB func(GLuint, *GLfloat) void
  • glVertexAttrib3fvNV func(GLuint, *GLfloat) void
  • glVertexAttrib3fv func(GLuint, *GLfloat) void
  • glVertexAttrib3hNV func(GLuint, GLhalf, GLhalf, GLhalf) void
  • glVertexAttrib3hvNV func(GLuint, *GLhalf) void
  • glVertexAttrib3sARB func(GLuint, GLshort, GLshort, GLshort) void
  • glVertexAttrib3sNV func(GLuint, GLshort, GLshort, GLshort) void
  • glVertexAttrib3s func(GLuint, GLshort, GLshort, GLshort) void
  • glVertexAttrib3svARB func(GLuint, *GLshort) void
  • glVertexAttrib3svNV func(GLuint, *GLshort) void
  • glVertexAttrib3sv func(GLuint, *GLshort) void
  • glVertexAttrib4bvARB func(GLuint, *GLbyte) void
  • glVertexAttrib4bv func(GLuint, *GLbyte) void
  • glVertexAttrib4dARB func(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) void
  • glVertexAttrib4dNV func(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) void
  • glVertexAttrib4d func(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) void
  • glVertexAttrib4dvARB func(GLuint, *GLdouble) void
  • glVertexAttrib4dvNV func(GLuint, *GLdouble) void
  • glVertexAttrib4dv func(GLuint, *GLdouble) void
  • glVertexAttrib4fARB func(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) void
  • glVertexAttrib4fNV func(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) void
  • glVertexAttrib4f func(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) void
  • glVertexAttrib4fvARB func(GLuint, *GLfloat) void
  • glVertexAttrib4fvNV func(GLuint, *GLfloat) void
  • glVertexAttrib4fv func(GLuint, *GLfloat) void
  • glVertexAttrib4hNV func(GLuint, GLhalf, GLhalf, GLhalf, GLhalf) void
  • glVertexAttrib4hvNV func(GLuint, *GLhalf) void
  • glVertexAttrib4ivARB func(GLuint, *GLint) void
  • glVertexAttrib4iv func(GLuint, *GLint) void
  • glVertexAttrib4NbvARB func(GLuint, *GLbyte) void
  • glVertexAttrib4Nbv func(GLuint, *GLbyte) void
  • glVertexAttrib4NivARB func(GLuint, *GLint) void
  • glVertexAttrib4Niv func(GLuint, *GLint) void
  • glVertexAttrib4NsvARB func(GLuint, *GLshort) void
  • glVertexAttrib4Nsv func(GLuint, *GLshort) void
  • glVertexAttrib4NubARB func(GLuint, GLubyte, GLubyte, GLubyte, GLubyte) void
  • glVertexAttrib4Nub func(GLuint, GLubyte, GLubyte, GLubyte, GLubyte) void
  • glVertexAttrib4NubvARB func(GLuint, *GLubyte) void
  • glVertexAttrib4Nubv func(GLuint, *GLubyte) void
  • glVertexAttrib4NuivARB func(GLuint, *GLuint) void
  • glVertexAttrib4Nuiv func(GLuint, *GLuint) void
  • glVertexAttrib4NusvARB func(GLuint, *GLushort) void
  • glVertexAttrib4Nusv func(GLuint, *GLushort) void
  • glVertexAttrib4sARB func(GLuint, GLshort, GLshort, GLshort, GLshort) void
  • glVertexAttrib4sNV func(GLuint, GLshort, GLshort, GLshort, GLshort) void
  • glVertexAttrib4s func(GLuint, GLshort, GLshort, GLshort, GLshort) void
  • glVertexAttrib4svARB func(GLuint, *GLshort) void
  • glVertexAttrib4svNV func(GLuint, *GLshort) void
  • glVertexAttrib4sv func(GLuint, *GLshort) void
  • glVertexAttrib4ubNV func(GLuint, GLubyte, GLubyte, GLubyte, GLubyte) void
  • glVertexAttrib4ubvARB func(GLuint, *GLubyte) void
  • glVertexAttrib4ubvNV func(GLuint, *GLubyte) void
  • glVertexAttrib4ubv func(GLuint, *GLubyte) void
  • glVertexAttrib4uivARB func(GLuint, *GLuint) void
  • glVertexAttrib4uiv func(GLuint, *GLuint) void
  • glVertexAttrib4usvARB func(GLuint, *GLushort) void
  • glVertexAttrib4usv func(GLuint, *GLushort) void
  • glVertexAttribArrayObjectATI func(GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint, GLuint) void
  • glVertexAttribBinding func(GLuint, GLuint) void
  • glVertexAttribDivisorANGLE func(GLuint, GLuint) void
  • glVertexAttribDivisorARB func(GLuint, GLuint) void
  • glVertexAttribDivisor func(GLuint, GLuint) void
  • glVertexAttribFormatNV func(GLuint, GLint, GLenum, GLboolean, GLsizei) void
  • glVertexAttribFormat func(GLuint, GLint, GLenum, GLboolean, GLuint) void
  • glVertexAttribI1iEXT func(GLuint, GLint) void
  • glVertexAttribI1i func(GLuint, GLint) void
  • glVertexAttribI1ivEXT func(GLuint, *GLint) void
  • glVertexAttribI1iv func(GLuint, *GLint) void
  • glVertexAttribI1uiEXT func(GLuint, GLuint) void
  • glVertexAttribI1ui func(GLuint, GLuint) void
  • glVertexAttribI1uivEXT func(GLuint, *GLuint) void
  • glVertexAttribI1uiv func(GLuint, *GLuint) void
  • glVertexAttribI2iEXT func(GLuint, GLint, GLint) void
  • glVertexAttribI2i func(GLuint, GLint, GLint) void
  • glVertexAttribI2ivEXT func(GLuint, *GLint) void
  • glVertexAttribI2iv func(GLuint, *GLint) void
  • glVertexAttribI2uiEXT func(GLuint, GLuint, GLuint) void
  • glVertexAttribI2ui func(GLuint, GLuint, GLuint) void
  • glVertexAttribI2uivEXT func(GLuint, *GLuint) void
  • glVertexAttribI2uiv func(GLuint, *GLuint) void
  • glVertexAttribI3iEXT func(GLuint, GLint, GLint, GLint) void
  • glVertexAttribI3i func(GLuint, GLint, GLint, GLint) void
  • glVertexAttribI3ivEXT func(GLuint, *GLint) void
  • glVertexAttribI3iv func(GLuint, *GLint) void
  • glVertexAttribI3uiEXT func(GLuint, GLuint, GLuint, GLuint) void
  • glVertexAttribI3ui func(GLuint, GLuint, GLuint, GLuint) void
  • glVertexAttribI3uivEXT func(GLuint, *GLuint) void
  • glVertexAttribI3uiv func(GLuint, *GLuint) void
  • glVertexAttribI4bvEXT func(GLuint, *GLbyte) void
  • glVertexAttribI4bv func(GLuint, *GLbyte) void
  • glVertexAttribI4iEXT func(GLuint, GLint, GLint, GLint, GLint) void
  • glVertexAttribI4i func(GLuint, GLint, GLint, GLint, GLint) void
  • glVertexAttribI4ivEXT func(GLuint, *GLint) void
  • glVertexAttribI4iv func(GLuint, *GLint) void
  • glVertexAttribI4svEXT func(GLuint, *GLshort) void
  • glVertexAttribI4sv func(GLuint, *GLshort) void
  • glVertexAttribI4ubvEXT func(GLuint, *GLubyte) void
  • glVertexAttribI4ubv func(GLuint, *GLubyte) void
  • glVertexAttribI4uiEXT func(GLuint, GLuint, GLuint, GLuint, GLuint) void
  • glVertexAttribI4ui func(GLuint, GLuint, GLuint, GLuint, GLuint) void
  • glVertexAttribI4uivEXT func(GLuint, *GLuint) void
  • glVertexAttribI4uiv func(GLuint, *GLuint) void
  • glVertexAttribI4usvEXT func(GLuint, *GLushort) void
  • glVertexAttribI4usv func(GLuint, *GLushort) void
  • glVertexAttribIFormatNV func(GLuint, GLint, GLenum, GLsizei) void
  • glVertexAttribIFormat func(GLuint, GLint, GLenum, GLuint) void
  • glVertexAttribIPointerEXT func(GLuint, GLint, GLenum, GLsizei, ptr) void
  • glVertexAttribIPointer func(GLuint, GLint, GLenum, GLsizei, ptr) void
  • glVertexAttribL1dEXT func(GLuint, GLdouble) void
  • glVertexAttribL1d func(GLuint, GLdouble) void
  • glVertexAttribL1dvEXT func(GLuint, *GLdouble) void
  • glVertexAttribL1dv func(GLuint, *GLdouble) void
  • glVertexAttribL1i64NV func(GLuint, GLint64EXT) void
  • glVertexAttribL1i64vNV func(GLuint, *GLint64EXT) void
  • glVertexAttribL1ui64ARB func(GLuint, GLuint64EXT) void
  • glVertexAttribL1ui64NV func(GLuint, GLuint64EXT) void
  • glVertexAttribL1ui64vARB func(GLuint, *GLuint64EXT) void
  • glVertexAttribL1ui64vNV func(GLuint, *GLuint64EXT) void
  • glVertexAttribL2dEXT func(GLuint, GLdouble, GLdouble) void
  • glVertexAttribL2d func(GLuint, GLdouble, GLdouble) void
  • glVertexAttribL2dvEXT func(GLuint, *GLdouble) void
  • glVertexAttribL2dv func(GLuint, *GLdouble) void
  • glVertexAttribL2i64NV func(GLuint, GLint64EXT, GLint64EXT) void
  • glVertexAttribL2i64vNV func(GLuint, *GLint64EXT) void
  • glVertexAttribL2ui64NV func(GLuint, GLuint64EXT, GLuint64EXT) void
  • glVertexAttribL2ui64vNV func(GLuint, *GLuint64EXT) void
  • glVertexAttribL3dEXT func(GLuint, GLdouble, GLdouble, GLdouble) void
  • glVertexAttribL3d func(GLuint, GLdouble, GLdouble, GLdouble) void
  • glVertexAttribL3dvEXT func(GLuint, *GLdouble) void
  • glVertexAttribL3dv func(GLuint, *GLdouble) void
  • glVertexAttribL3i64NV func(GLuint, GLint64EXT, GLint64EXT, GLint64EXT) void
  • glVertexAttribL3i64vNV func(GLuint, *GLint64EXT) void
  • glVertexAttribL3ui64NV func(GLuint, GLuint64EXT, GLuint64EXT, GLuint64EXT) void
  • glVertexAttribL3ui64vNV func(GLuint, *GLuint64EXT) void
  • glVertexAttribL4dEXT func(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) void
  • glVertexAttribL4d func(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) void
  • glVertexAttribL4dvEXT func(GLuint, *GLdouble) void
  • glVertexAttribL4dv func(GLuint, *GLdouble) void
  • glVertexAttribL4i64NV func(GLuint, GLint64EXT, GLint64EXT, GLint64EXT, GLint64EXT) void
  • glVertexAttribL4i64vNV func(GLuint, *GLint64EXT) void
  • glVertexAttribL4ui64NV func(GLuint, GLuint64EXT, GLuint64EXT, GLuint64EXT, GLuint64EXT) void
  • glVertexAttribL4ui64vNV func(GLuint, *GLuint64EXT) void
  • glVertexAttribLFormatNV func(GLuint, GLint, GLenum, GLsizei) void
  • glVertexAttribLFormat func(GLuint, GLint, GLenum, GLuint) void
  • glVertexAttribLPointerEXT func(GLuint, GLint, GLenum, GLsizei, ptr) void
  • glVertexAttribLPointer func(GLuint, GLint, GLenum, GLsizei, ptr) void
  • glVertexAttribP1ui func(GLuint, GLenum, GLboolean, GLuint) void
  • glVertexAttribP1uiv func(GLuint, GLenum, GLboolean, *GLuint) void
  • glVertexAttribP2ui func(GLuint, GLenum, GLboolean, GLuint) void
  • glVertexAttribP2uiv func(GLuint, GLenum, GLboolean, *GLuint) void
  • glVertexAttribP3ui func(GLuint, GLenum, GLboolean, GLuint) void
  • glVertexAttribP3uiv func(GLuint, GLenum, GLboolean, *GLuint) void
  • glVertexAttribP4ui func(GLuint, GLenum, GLboolean, GLuint) void
  • glVertexAttribP4uiv func(GLuint, GLenum, GLboolean, *GLuint) void
  • glVertexAttribParameteriAMD func(GLuint, GLenum, GLint) void
  • glVertexAttribPointerARB func(GLuint, GLint, GLenum, GLboolean, GLsizei, ptr) void
  • glVertexAttribPointerNV func(GLuint, GLint, GLenum, GLsizei, ptr) void
  • glVertexAttribPointer func(GLuint, GLint, GLenum, GLboolean, GLsizei, ptr) void
  • glVertexAttribs1dvNV func(GLuint, GLsizei, *GLdouble) void
  • glVertexAttribs1fvNV func(GLuint, GLsizei, *GLfloat) void
  • glVertexAttribs1hvNV func(GLuint, GLsizei, *GLhalf) void
  • glVertexAttribs1svNV func(GLuint, GLsizei, *GLshort) void
  • glVertexAttribs2dvNV func(GLuint, GLsizei, *GLdouble) void
  • glVertexAttribs2fvNV func(GLuint, GLsizei, *GLfloat) void
  • glVertexAttribs2hvNV func(GLuint, GLsizei, *GLhalf) void
  • glVertexAttribs2svNV func(GLuint, GLsizei, *GLshort) void
  • glVertexAttribs3dvNV func(GLuint, GLsizei, *GLdouble) void
  • glVertexAttribs3fvNV func(GLuint, GLsizei, *GLfloat) void
  • glVertexAttribs3hvNV func(GLuint, GLsizei, *GLhalf) void
  • glVertexAttribs3svNV func(GLuint, GLsizei, *GLshort) void
  • glVertexAttribs4dvNV func(GLuint, GLsizei, *GLdouble) void
  • glVertexAttribs4fvNV func(GLuint, GLsizei, *GLfloat) void
  • glVertexAttribs4hvNV func(GLuint, GLsizei, *GLhalf) void
  • glVertexAttribs4svNV func(GLuint, GLsizei, *GLshort) void
  • glVertexAttribs4ubvNV func(GLuint, GLsizei, *GLubyte) void
  • glVertexBindingDivisor func(GLuint, GLuint) void
  • glVertexBlendARB func(GLint) void
  • glVertexBlendEnvfATI func(GLenum, GLfloat) void
  • glVertexBlendEnviATI func(GLenum, GLint) void
  • glVertexFormatNV func(GLint, GLenum, GLsizei) void
  • glVertexP2ui func(GLenum, GLuint) void
  • glVertexP2uiv func(GLenum, *GLuint) void
  • glVertexP3ui func(GLenum, GLuint) void
  • glVertexP3uiv func(GLenum, *GLuint) void
  • glVertexP4ui func(GLenum, GLuint) void
  • glVertexP4uiv func(GLenum, *GLuint) void
  • glVertexPointerEXT func(GLint, GLenum, GLsizei, GLsizei, ptr) void
  • glVertexPointerListIBM func(GLint, GLenum, GLint, *ptr, GLint) void
  • glVertexPointervINTEL func(GLint, GLenum, *ptr) void
  • glVertexStream1dATI func(GLenum, GLdouble) void
  • glVertexStream1dvATI func(GLenum, *GLdouble) void
  • glVertexStream1fATI func(GLenum, GLfloat) void
  • glVertexStream1fvATI func(GLenum, *GLfloat) void
  • glVertexStream1iATI func(GLenum, GLint) void
  • glVertexStream1ivATI func(GLenum, *GLint) void
  • glVertexStream1sATI func(GLenum, GLshort) void
  • glVertexStream1svATI func(GLenum, *GLshort) void
  • glVertexStream2dATI func(GLenum, GLdouble, GLdouble) void
  • glVertexStream2dvATI func(GLenum, *GLdouble) void
  • glVertexStream2fATI func(GLenum, GLfloat, GLfloat) void
  • glVertexStream2fvATI func(GLenum, *GLfloat) void
  • glVertexStream2iATI func(GLenum, GLint, GLint) void
  • glVertexStream2ivATI func(GLenum, *GLint) void
  • glVertexStream2sATI func(GLenum, GLshort, GLshort) void
  • glVertexStream2svATI func(GLenum, *GLshort) void
  • glVertexStream3dATI func(GLenum, GLdouble, GLdouble, GLdouble) void
  • glVertexStream3dvATI func(GLenum, *GLdouble) void
  • glVertexStream3fATI func(GLenum, GLfloat, GLfloat, GLfloat) void
  • glVertexStream3fvATI func(GLenum, *GLfloat) void
  • glVertexStream3iATI func(GLenum, GLint, GLint, GLint) void
  • glVertexStream3ivATI func(GLenum, *GLint) void
  • glVertexStream3sATI func(GLenum, GLshort, GLshort, GLshort) void
  • glVertexStream3svATI func(GLenum, *GLshort) void
  • glVertexStream4dATI func(GLenum, GLdouble, GLdouble, GLdouble, GLdouble) void
  • glVertexStream4dvATI func(GLenum, *GLdouble) void
  • glVertexStream4fATI func(GLenum, GLfloat, GLfloat, GLfloat, GLfloat) void
  • glVertexStream4fvATI func(GLenum, *GLfloat) void
  • glVertexStream4iATI func(GLenum, GLint, GLint, GLint, GLint) void
  • glVertexStream4ivATI func(GLenum, *GLint) void
  • glVertexStream4sATI func(GLenum, GLshort, GLshort, GLshort, GLshort) void
  • glVertexStream4svATI func(GLenum, *GLshort) void
  • glVertexWeightfEXT func(GLfloat) void
  • glVertexWeightfvEXT func(*GLfloat) void
  • glVertexWeighthNV func(GLhalf) void
  • glVertexWeighthvNV func(*GLhalf) void
  • glVertexWeightPointerEXT func(GLint, GLenum, GLsizei, ptr) void
  • glVideoCaptureStreamParameterdvNV func(GLuint, GLuint, GLenum, *GLdouble) void
  • glVideoCaptureStreamParameterfvNV func(GLuint, GLuint, GLenum, *GLfloat) void
  • glVideoCaptureStreamParameterivNV func(GLuint, GLuint, GLenum, *GLint) void
  • glViewportArrayv func(GLuint, GLsizei, *GLfloat) void
  • glViewportIndexedf func(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) void
  • glViewportIndexedfv func(GLuint, *GLfloat) void
  • glWaitSync func(GLsync, GLbitfield, GLuint64) void
  • glWeightbvARB func(GLint, *GLbyte) void
  • glWeightdvARB func(GLint, *GLdouble) void
  • glWeightfvARB func(GLint, *GLfloat) void
  • glWeightivARB func(GLint, *GLint) void
  • glWeightPathsNV func(GLuint, GLsizei, **GLuint) void
  • glWeightPointerARB func(GLint, GLenum, GLsizei, ptr) void
  • glWeightsvARB func(GLint, *GLshort) void
  • glWeightubvARB func(GLint, *GLubyte) void
  • glWeightuivARB func(GLint, *GLuint) void
  • glWeightusvARB func(GLint, *GLushort) void
  • glWindowPos2dARB func(GLdouble, GLdouble) void
  • glWindowPos2dMESA func(GLdouble, GLdouble) void
  • glWindowPos2d func(GLdouble, GLdouble) void
  • glWindowPos2dvARB func(*GLdouble) void
  • glWindowPos2dvMESA func(*GLdouble) void
  • glWindowPos2dv func(*GLdouble) void
  • glWindowPos2fARB func(GLfloat, GLfloat) void
  • glWindowPos2fMESA func(GLfloat, GLfloat) void
  • glWindowPos2f func(GLfloat, GLfloat) void
  • glWindowPos2fvARB func(*GLfloat) void
  • glWindowPos2fvMESA func(*GLfloat) void
  • glWindowPos2fv func(*GLfloat) void
  • glWindowPos2iARB func(GLint, GLint) void
  • glWindowPos2iMESA func(GLint, GLint) void
  • glWindowPos2i func(GLint, GLint) void
  • glWindowPos2ivARB func(*GLint) void
  • glWindowPos2ivMESA func(*GLint) void
  • glWindowPos2iv func(*GLint) void
  • glWindowPos2sARB func(GLshort, GLshort) void
  • glWindowPos2sMESA func(GLshort, GLshort) void
  • glWindowPos2s func(GLshort, GLshort) void
  • glWindowPos2svARB func(*GLshort) void
  • glWindowPos2svMESA func(*GLshort) void
  • glWindowPos2sv func(*GLshort) void
  • glWindowPos3dARB func(GLdouble, GLdouble, GLdouble) void
  • glWindowPos3dMESA func(GLdouble, GLdouble, GLdouble) void
  • glWindowPos3d func(GLdouble, GLdouble, GLdouble) void
  • glWindowPos3dvARB func(*GLdouble) void
  • glWindowPos3dvMESA func(*GLdouble) void
  • glWindowPos3dv func(*GLdouble) void
  • glWindowPos3fARB func(GLfloat, GLfloat, GLfloat) void
  • glWindowPos3fMESA func(GLfloat, GLfloat, GLfloat) void
  • glWindowPos3f func(GLfloat, GLfloat, GLfloat) void
  • glWindowPos3fvARB func(*GLfloat) void
  • glWindowPos3fvMESA func(*GLfloat) void
  • glWindowPos3fv func(*GLfloat) void
  • glWindowPos3iARB func(GLint, GLint, GLint) void
  • glWindowPos3iMESA func(GLint, GLint, GLint) void
  • glWindowPos3i func(GLint, GLint, GLint) void
  • glWindowPos3ivARB func(*GLint) void
  • glWindowPos3ivMESA func(*GLint) void
  • glWindowPos3iv func(*GLint) void
  • glWindowPos3sARB func(GLshort, GLshort, GLshort) void
  • glWindowPos3sMESA func(GLshort, GLshort, GLshort) void
  • glWindowPos3s func(GLshort, GLshort, GLshort) void
  • glWindowPos3svARB func(*GLshort) void
  • glWindowPos3svMESA func(*GLshort) void
  • glWindowPos3sv func(*GLshort) void
  • glWindowPos4dMESA func(GLdouble, GLdouble, GLdouble, GLdouble) void
  • glWindowPos4dvMESA func(*GLdouble) void
  • glWindowPos4fMESA func(GLfloat, GLfloat, GLfloat, GLfloat) void
  • glWindowPos4fvMESA func(*GLfloat) void
  • glWindowPos4iMESA func(GLint, GLint, GLint, GLint) void
  • glWindowPos4ivMESA func(*GLint) void
  • glWindowPos4sMESA func(GLshort, GLshort, GLshort, GLshort) void
  • glWindowPos4svMESA func(*GLshort) void
  • glWriteMaskEXT func(GLuint, GLuint, GLenum, GLenum, GLenum, GLenum) void

Constants

define GL_MATRIX26_ARB = 0x88DA
define GL_CONTRAST_NV = 0x92A1
define GL_ARB_vertex_attrib_64bit = 1
define GL_ALPHA_MAX_SGIX = 0x8321
define GL_LUMINANCE16_ALPHA16_EXT = 0x8048
define GL_COLOR_INDEX4_EXT = 0x80E4
define GL_SIGNED_NEGATE_NV = 0x853D
define GL_CONVOLUTION_2D_EXT = 0x8011
define GL_COMPRESSED_RG_RGTC2 = 0x8DBD
define GL_OCCLUSION_QUERY_EVENT_MASK_AMD = 0x874F
define GL_RGB2_EXT = 0x804E
define GL_TEXTURE_DEPTH_SIZE_ARB = 0x884A
define GL_EXT_secondary_color = 1
define GL_APPLE_vertex_array_object = 1
define GL_INT64_VEC4_ARB = 0x8FEB
define GL_ARB_blend_func_extended = 1
define GL_SRGB8_EXT = 0x8C41
define GL_SEPARATE_ATTRIBS_EXT = 0x8C8D
define GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF
define GL_VERTEX_ATTRIB_ARRAY1_NV = 0x8651
define GL_BUFFER_SIZE = 0x8764
define GL_CURRENT_PROGRAM = 0x8B8D
define GL_VERTEX_ELEMENT_SWIZZLE_AMD = 0x91A4
define GL_DOUBLE_MAT4x3 = 0x8F4E
define GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5
define GL_TEXTURE_LOD_BIAS_EXT = 0x8501
define GL_SET_AMD = 0x874A
define GL_PROXY_TEXTURE_CUBE_MAP_ARB = 0x851B
define GL_NV_shader_atomic_counters = 1
define GL_VERTEX_ATTRIB_ARRAY15_NV = 0x865F
define GL_NV_framebuffer_mixed_samples = 1
define GL_PRIMARY_COLOR = 0x8577
define GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
define GL_FIRST_TO_REST_NV = 0x90AF
define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3
define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x8622
define GL_BUMP_TEX_UNITS_ATI = 0x8778
define GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A
define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV = 0x8F27
define GL_MIRRORED_REPEAT_IBM = 0x8370
define GL_ALWAYS_FAST_HINT_PGI = 107020
define GL_IMAGE_CLASS_4_X_16 = 0x82BC
define GL_TEXTURE_2D_STACK_BINDING_MESAX = 0x875E
define GL_NEGATE_BIT_ATI = 0x00000004
define GL_REGAL_ES1_1_compatibility = 1
define GL_OML_subsample = 1
define GL_ONE_MINUS_DST_ALPHA = 0x0305
define GL_MATRIX4_NV = 0x8634
define GL_LINEAR = 0x2601
define GL_TRANSFORM_FEEDBACK_BINDING_NV = 0x8E25
define GL_TEXTURE_DEPTH = 0x8071
define GL_STENCIL_CLEAR_TAG_VALUE_EXT = 0x88F3
define GL_STENCIL = 0x1802
define GL_4PASS_3_EXT = 0x80A7
define GL_LO_SCALE_NV = 0x870F
define GL_MATRIX21_ARB = 0x88D5
define GL_TABLE_TOO_LARGE = 0x8031
define GL_COPY_READ_BUFFER_BINDING = 0x8F36
define GL_FOG_INDEX = 0x0B61
define GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B
define GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23
define GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA
define GL_ARB_cull_distance = 1
define GL_IMAGE_CLASS_4_X_32 = 0x82B9
define GL_DEBUG_LOGGED_MESSAGES_AMD = 0x9145
define GL_COMPRESSED_SRGB = 0x8C48
define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE = 0x851E
define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT = 0x88FF
define GL_2D = 0x0600
define GL_NUM_INSTRUCTIONS_PER_PASS_ATI = 0x8971
define GL_VARIABLE_D_NV = 0x8526
define GL_COMPATIBLE_SUBROUTINES = 0x8E4B
define GL_IMAGE_2D_MULTISAMPLE = 0x9055
define GL_TEXTURE_1D_BINDING_EXT = 0x8068
define GL_TEXTURE_RANGE_POINTER_APPLE = 0x85B8
define GL_OP_LOG_BASE_2_EXT = 0x8792
define GL_SAMPLER_2D_RECT_SHADOW = 0x8B64
define GL_DRAW_BUFFER10 = 0x882F
define GL_DRAW_BUFFER11 = 0x8830
define GL_DRAW_BUFFER12 = 0x8831
define GL_DRAW_BUFFER13 = 0x8832
define GL_DRAW_BUFFER14 = 0x8833
define GL_DRAW_BUFFER15 = 0x8834
define GL_BACK = 0x0405
define GL_TEXTURE_ALPHA_SIZE = 0x805F
define GL_TEXTURE_SWIZZLE_RGBA = 0x8E46
define GL_MAP_STENCIL = 0x0D11
define GL_PIXEL_MAP_B_TO_B = 0x0C78
define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7
define GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75
define GL_SOURCE0_ALPHA = 0x8588
define GL_BLEND_SRC_RGB_EXT = 0x80C9
define GL_TEXTURE_BINDING_2D = 0x8069
define GL_LOCATION_INDEX = 0x930F
define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB = 0x9345
define GL_PACK_LSB_FIRST = 0x0D01
define GL_VERTEX_SHADER_OPTIMIZED_EXT = 0x87D4
define GL_VIRTUAL_PAGE_SIZE_X_AMD = 0x9195
define GL_QUERY_WAIT_INVERTED = 0x8E17
define GL_DRAW_BUFFER12_ARB = 0x8831
define GL_RG_SNORM = 0x8F91
define GL_MAX_VARYING_VECTORS = 0x8DFC
define GL_RGB32I_EXT = 0x8D83
define GL_COLOR_ATTACHMENT15_EXT = 0x8CEF
define GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0xD
define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B
define GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
define GL_EXT_post_depth_coverage = 1
define GL_INTERNALFORMAT_GREEN_TYPE = 0x8279
define GL_TANGENT_ARRAY_POINTER_EXT = 0x8442
define GL_SOURCE1_RGB_EXT = 0x8581
define GL_CLAMP = 0x2900
define GL_HSL_HUE_KHR = 0x92AD
define GL_MODELVIEW30_ARB = 0x873E
define GL_DEBUG_LOGGED_MESSAGES_ARB = 0x9145
define GL_NV_texture_compression_vtc = 1
define GL_DEPTH_TEST = 0x0B71
define GL_POINT_SPRITE_NV = 0x8861
define GL_TEXTURE12_ARB = 0x84CC
define GL_COLOR_TABLE_GREEN_SIZE_EXT = 0x80DB
define GL_DRAW_BUFFER12_ATI = 0x8831
define GL_UNPACK_IMAGE_HEIGHT = 0x806E
define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = 0x80BF
define GL_NV_texture_multisample = 1
define GL_EXP = 0x0800
define GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265
define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA
define GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904
define GL_EXT_texture_compression_rgtc = 1
define GL_NV_sample_locations = 1
define GL_ARC_TO_NV = 0xFE
define GL_PIXEL_MAG_FILTER_EXT = 0x8331
define GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065
define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
define GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
define GL_LOSE_CONTEXT_ON_RESET = 0x8252
define GL_UNSIGNED_INT_24_8_NV = 0x84FA
define GL_X_EXT = 0x87D5
define GL_UNSIGNED_INT64_VEC3_NV = 0x8FF6
define GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
define GL_POINT_SIZE_MAX_EXT = 0x8127
define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = 0x86A0
define GL_BLEND_PREMULTIPLIED_SRC_NV = 0x9280
define GL_TEXTURE3_ARB = 0x84C3
define GL_MAX_PROGRAM_IF_DEPTH_NV = 0x88F6
define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV = 0x887B
define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
define GL_RECT_NV = 0xF6
define GL_DEPTH_COMPONENT32F = 0x8CAC
define GL_DECODE_EXT = 0x8A49
define GL_MIRRORED_REPEAT = 0x8370
define GL_DSDT8_MAG8_NV = 0x870A
define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279
define GL_VERTEX_SHADER_VARIANTS_EXT = 0x87D0
define GL_INTERNALFORMAT_RED_SIZE = 0x8271
define GL_PROVOKING_VERTEX_EXT = 0x8E4F
define GL_PROGRAM_FORMAT_ASCII_ARB = 0x8875
define GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B
define GL_TEXTURE_RANGE_LENGTH_APPLE = 0x85B7
define GL_CON_4_ATI = 0x8945
define GL_POLYGON_OFFSET_FACTOR = 0x8038
define GL_BLEND_OVERLAP_NV = 0x9281
define GL_OP_RECIP_SQRT_EXT = 0x8795
define GL_TEXTURE_BUFFER_FORMAT = 0x8C2E
define GL_FACTOR_MAX_AMD = 0x901D
define GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008
define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV = 0x88FD
define GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0
define GL_PACK_SWAP_BYTES = 0x0D00
define GL_TEXTURE_MATERIAL_FACE_EXT = 0x8351
define GL_MODELVIEW9_ARB = 0x8729
define GL_SAMPLE_MASK = 0x8E51
define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4
define GL_QUERY_RESULT_AVAILABLE_ARB = 0x8867
define GL_POINT_SIZE_MAX = 0x8127
define GL_TESS_CONTROL_PROGRAM_NV = 0x891E
define GL_OUTPUT_COLOR1_EXT = 0x879C
define GL_UNPACK_ROW_BYTES_APPLE = 0x8A16
define GL_READ_PIXELS_FORMAT = 0x828D
define GL_NV_depth_range_unclamped = 1
define GL_STORAGE_SHARED_APPLE = 0x85BF
define GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5E
define GL_COLOR_TABLE_ALPHA_SIZE_EXT = 0x80DD
define GL_TEXTURE_RED_SIZE_EXT = 0x805C
define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB = 0x8C2D
define GL_UNSIGNED_INT_IMAGE_1D = 0x9062
define GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 0x88A1
define GL_COMPRESSED_LUMINANCE_ARB = 0x84EA
define GL_INT64_VEC3_ARB = 0x8FEA
define GL_MAX_GENERAL_COMBINERS_NV = 0x854D
define GL_TEXTURE_BIT = 0x00040000
define GL_EXT_clip_volume_hint = 1
define GL_TESS_EVALUATION_TEXTURE = 0x829D
define GL_FRAGMENT_COVERAGE_TO_COLOR_NV = 0x92DD
define GL_PATH_DASH_ARRAY_COUNT_NV = 0x909F
define GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
define GL_ARB_debug_output = 1
define GL_STENCIL_CLEAR_VALUE = 0x0B91
define GL_DOT3_RGB_EXT = 0x8740
define GL_TRACK_MATRIX_TRANSFORM_NV = 0x8649
define GL_INTEL_parallel_arrays = 1
define GL_NEVER = 0x0200
define GL_BOOL_ARB = 0x8B56
define GL_FOG_COORDINATE = 0x8451
define GL_MAP2_VERTEX_ATTRIB2_4_NV = 0x8672
define GL_CLIENT_ACTIVE_TEXTURE = 0x84E1
define GL_UNSIGNED_INT_IMAGE_3D = 0x9064
define GL_MAX_ELEMENTS_VERTICES_EXT = 0x80E8
define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB = 0x9340
define GL_SAMPLER_BUFFER_AMD = 0x9001
define GL_RGB16UI_EXT = 0x8D77
define GL_COUNTER_RANGE_AMD = 0x8BC1
define GL_HSL_SATURATION_NV = 0x92AE
define GL_PALETTE4_RGB5_A1_OES = 0x8B94
define GL_FENCE_STATUS_NV = 0x84F3
define GL_COPY_INVERTED = 0x150C
define GL_OUTPUT_TEXTURE_COORD23_EXT = 0x87B4
define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = 0x845A
define GL_EYE_LINE_SGIS = 0x81F6
define GL_LUMINANCE12_ALPHA4_EXT = 0x8046
define GL_SUPERSAMPLE_SCALE_X_NV = 0x9372
define GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4
define GL_PROGRAM_STRING_NV = 0x8628
define GL_LUMINANCE_ALPHA_SIGNED_SGIX = 0x85E5
define GL_4PASS_2_EXT = 0x80A6
define GL_MATRIX20_ARB = 0x88D4
define GL_CURRENT_WEIGHT_ARB = 0x86A8
define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT = 0x932A
define GL_INCR = 0x1E02
define GL_EXT_packed_float = 1
define GL_SAMPLER_1D_SHADOW_ARB = 0x8B61
define GL_DST_NV = 0x9287
define GL_NORMAL_MAP_EXT = 0x8511
define GL_POLYGON_OFFSET_BIAS_EXT = 0x8039
define GL_PACK_SKIP_PIXELS = 0x0D04
define GL_COLOR_TABLE_WIDTH_SGI = 0x80D9
define GL_OBJECT_INFO_LOG_LENGTH_ARB = 0x8B84
define GL_LUMINANCE_ALPHA_FLOAT16_APPLE = 0x881F
define GL_POINT_SIZE_MIN = 0x8126
define GL_DOUBLE_MAT2x4_EXT = 0x8F4A
define GL_MULTISAMPLE_ARB = 0x809D
define GL_NV_evaluators = 1
define GL_ARB_bindless_texture = 1
define GL_BUFFER_OBJECT_EXT = 0x9151
define GL_COLOR_ARRAY_STRIDE_EXT = 0x8083
define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AB
define GL_SIGNED_RGB_NV = 0x86FE
define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB
define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV = 0x9347
define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB = 0x90EB
define GL_BUFFER_MAP_POINTER = 0x88BD
define GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C
define GL_APPLE_vertex_array_range = 1
define GL_FOG_COORD_ARRAY_ADDRESS_NV = 0x8F28
define GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE = 0x8A10
define GL_TEXTURE_BINDING_3D = 0x806A
define GL_PIXEL_COUNT_NV = 0x8866
define GL_CLAMP_TO_EDGE = 0x812F
define GL_DEPTH_COMPONENT = 0x1902
define GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30
define GL_DRAW_BUFFER11_ARB = 0x8830
define GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B
define GL_VERTEX23_BIT_PGI = 0x00000004
define GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
define GL_SGIX_depth_texture = 1
define GL_MINOR_VERSION = 0x821C
define GL_GREEN_NV = 0x1904
define GL_R1UI_T2F_N3F_V3F_SUN = 0x85CA
define GL_COLOR_ATTACHMENT14_EXT = 0x8CEE
define GL_LAST_VERTEX_CONVENTION_EXT = 0x8E4E
define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = 0x86F1
define GL_COLOR_RENDERABLE = 0x8286
define GL_LOGIC_OP_MODE = 0x0BF0
define GL_FONT_HAS_KERNING_BIT_NV = 0x10000000
define GL_ARB_multi_draw_indirect = 1
define GL_POLYGON_STIPPLE_BIT = 0x00000010
define GL_NV_uniform_buffer_unified_memory = 1
define GL_VIRTUAL_PAGE_SIZE_Z_AMD = 0x9197
define GL_PRIMITIVES_GENERATED = 0x8C87
define GL_PACK_RESAMPLE_OML = 0x8984
define GL_NATIVE_GRAPHICS_END_HINT_PGI = 107012
define GL_MAX_TEXTURE_COORDS_ARB = 0x8871
define GL_SAMPLE_MASK_VALUE_EXT = 0x80AA
define GL_LINE_WIDTH_RANGE = 0x0B22
define GL_STENCIL_INDEX1_EXT = 0x8D46
define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8
define GL_STATIC_VERTEX_ARRAY_IBM = 103061
define GL_PROGRAM_RESIDENT_NV = 0x8647
define GL_CONSTANT_EXT = 0x8576
define GL_CURRENT_QUERY_ANGLE = 0x8865
define GL_TEXTURE11_ARB = 0x84CB
define GL_TEXTURE_NORMAL_EXT = 0x85AF
define GL_ARB_texture_buffer_object = 1
define GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
define GL_DRAW_BUFFER11_ATI = 0x8830
define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT = 0x840B
define GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7
define GL_OPERAND1_ALPHA = 0x8599
define GL_MULTIPLY_NV = 0x9294
define GL_TEXTURE_OUTPUT_RGB_ATIX = 0x8748
define GL_BUFFER_ACCESS = 0x88BB
define GL_REGAL_log = 1
define GL_DEBUG_TYPE_POP_GROUP = 0x826A
define GL_TEXTURE_FREE_MEMORY_ATI = 0x87FC
define GL_FIELD_LOWER_NV = 0x9023
define GL_MAX_TEXTURE_LOD_BIAS = 0x84FD
define GL_PROXY_TEXTURE_RECTANGLE_NV = 0x84F7
define GL_RESAMPLE_DECIMATE_OML = 0x8989
define GL_NV_parameter_buffer_object2 = 1
define GL_VERTEX_ARRAY_STRIDE_EXT = 0x807C
define GL_NORMAL_MAP_NV = 0x8511
define GL_VARIANT_DATATYPE_EXT = 0x87E5
define GL_CURRENT_QUERY = 0x8865
define GL_CONVOLUTION_WIDTH = 0x8018
define GL_POLYGON_SMOOTH_HINT = 0x0C53
define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT = 0x8DDE
define GL_LUMINANCE8I_EXT = 0x8D92
define GL_NORMAL_ARRAY_COUNT_EXT = 0x8080
define GL_PRIMITIVE_ID_NV = 0x8C7C
define GL_NV_multisample_filter_hint = 1
define GL_PATH_JOIN_STYLE_NV = 0x9079
define GL_ALL_SHADER_BITS = 0xFFFFFFFF
define GL_MIRROR_CLAMP_ATI = 0x8742
define GL_VECTOR_EXT = 0x87BF
define GL_DEBUG_SEVERITY_LOW_AMD = 0x9148
define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266
define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR = 0x00000008
define GL_RGBA_INTEGER_MODE_EXT = 0x8D9E
define GL_GENERIC_ATTRIB_NV = 0x8C7D
define GL_GEOMETRY_VERTICES_OUT = 0x8916
define GL_TRANSFORM_FEEDBACK = 0x8E22
define GL_PROGRAM_PIPELINE_OBJECT_EXT = 0x8A4F
define GL_FLOAT_MAT4_ARB = 0x8B5C
define GL_LUMINANCE12_EXT = 0x8041
define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B
define GL_MAP1_VERTEX_ATTRIB11_4_NV = 0x866B
define GL_RENDERBUFFER_COLOR_SAMPLES_NV = 0x8E10
define GL_SWIZZLE_STR_DR_ATI = 0x8978
define GL_CON_3_ATI = 0x8944
define GL_SKIP_DECODE_EXT = 0x8A4A
define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004
define GL_FOG_PATCHY_FACTOR_SGIX = 0
define GL_RGBA8UI_EXT = 0x8D7C
define GL_NV_pixel_data_range = 1
define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B3
define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT = 0x88FD
define GL_INVERSE_TRANSPOSE_NV = 0x862D
define GL_INDEX_ARRAY_COUNT_EXT = 0x8087
define GL_ARB_clear_texture = 1
define GL_PRIMARY_COLOR_EXT = 0x8577
define GL_MODELVIEW1_MATRIX_EXT = 0x8506
define GL_STENCIL_BUFFER = 0x8224
define GL_PIXEL_COUNTER_BITS_NV = 0x8864
define GL_EXT_stencil_clear_tag = 1
define GL_OUTPUT_COLOR0_EXT = 0x879B
define GL_MIRROR_CLAMP_TO_BORDER_EXT = 0x8912
define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = 0x850D
define GL_NORMAL_ARRAY_TYPE_EXT = 0x807E
define GL_VARIABLE_B_NV = 0x8524
define GL_MISSING_REGAL = 0x9360
define GL_KHR_blend_equation_advanced_coherent = 1
define GL_TEXTURE_3D_EXT = 0x806F
define GL_COLOR_INDEX2_EXT = 0x80E3
define GL_PRESENT_TIME_NV = 0x8E2A
define GL_IMAGE_CUBE_EXT = 0x9050
define GL_VERTEX_ATTRIB_ARRAY7_NV = 0x8657
define GL_LOG_STATUS_REGAL = 0x9320
define GL_LOCATION = 0x930E
define GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E
define GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
define GL_FRAGMENT_DEPTH = 0x8452
define GL_INT64_VEC2_ARB = 0x8FE9
define GL_VERTEX_PROGRAM_TWO_SIDE_ARB = 0x8643
define GL_DEBUG_SEVERITY_LOW_ARB = 0x9148
define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C
define GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5
define GL_NO_RESET_NOTIFICATION = 0x8261
define GL_ARB_texture_query_lod = 1
define GL_AMD_vertex_shader_tessellator = 1
define GL_MAP_ATTRIB_U_ORDER_NV = 0x86C3
define GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C
define GL_APPLE_fence = 1
define GL_INDEX_SHIFT = 0x0D12
define GL_QUERY_WAIT_NV = 0x8E13
define GL_MAP1_BINORMAL_EXT = 0x8446
define GL_BUFFER_FLUSHING_UNMAP_APPLE = 0x8A13
define GL_TEXTURE_RECTANGLE = 0x84F5
define GL_MAP2_INDEX = 0x0DB1
define GL_CLIP_NEAR_HINT_PGI = 107040
define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5F
define GL_SUN_global_alpha = 1
define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
define GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
define GL_ARB_draw_buffers_blend = 1
define GL_GEOMETRY_SHADER = 0x8DD9
define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
define GL_MINMAX_EXT = 0x802E
define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B
define GL_COMBINER_SUM_OUTPUT_NV = 0x854C
define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A
define GL_LOG_APP_REGAL = 0x931C
define GL_VARIABLE_C_NV = 0x8525
define GL_READ_ONLY_ARB = 0x88B8
define GL_ACTIVE_VARYINGS_NV = 0x8C81
define GL_MULTISAMPLE_BIT = 0x20000000
define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE = 0x88FE
define GL_ONE_EXT = 0x87DE
define GL_OUTPUT_TEXTURE_COORD22_EXT = 0x87B3
define GL_NV_texture_rectangle = 1
define GL_VERTEX_ATTRIB_MAP1_APPLE = 0x8A00
define GL_DEBUG_CATEGORY_APPLICATION_AMD = 0x914F
define GL_CLIP_PLANE0 = 0x3000
define GL_CLIP_PLANE1 = 0x3001
define GL_CLIP_PLANE2 = 0x3002
define GL_CLIP_PLANE3 = 0x3003
define GL_CLIP_PLANE4 = 0x3004
define GL_CLIP_PLANE5 = 0x3005
define GL_SECONDARY_COLOR_ATIX = 0x8747
define GL_TEXTURE_DEPTH_EXT = 0x8071
define GL_RGBA2_EXT = 0x8055
define GL_UNIFORM_BUFFER_SIZE = 0x8A2A
define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = 0x86D9
define GL_ATI_map_object_buffer = 1
define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7
define GL_LINE_STRIP_ADJACENCY_ARB = 0xB
define GL_4PASS_1_EXT = 0x80A5
define GL_RENDERBUFFER_HEIGHT = 0x8D43
define GL_DEPTH_BOUNDS_TEST_EXT = 0x8890
define GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9
define GL_TEXTURE_GREEN_TYPE = 0x8C11
define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = 0x8848
define GL_RGBA_SNORM = 0x8F93
define GL_SCALED_RESOLVE_NICEST_EXT = 0x90BB
define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS = 0x8F9F
define GL_DEPTH_COMPONENT16 = 0x81A5
define GL_OPERAND1_ALPHA_ARB = 0x8599
define GL_IMAGE_BINDING_ACCESS = 0x8F3E
define GL_NV_shader_atomic_int64 = 1
define GL_BUFFER_MAPPED_ARB = 0x88BC
define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN = 0x85C1
define GL_GENERATE_MIPMAP_HINT = 0x8192
define GL_UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB
define GL_DEPTH_WRITEMASK = 0x0B72
define GL_DEPTH_COMPONENT24 = 0x81A6
define GL_VERTEX_CONSISTENT_HINT_PGI = 107051
define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2
define GL_ARB_indirect_parameters = 1
define GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0
define GL_TEXTURE_RENDERBUFFER_NV = 0x8E55
define GL_NV_shader_storage_buffer_object = 1
define GL_DEPTH_COMPONENT32 = 0x81A7
define GL_PACK_ROW_BYTES_APPLE = 0x8A15
define GL_ARB_robust_buffer_access_behavior = 1
define GL_OPERAND3_ALPHA_NV = 0x859B
define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL = 0x94F5
define GL_MAX_PROGRAM_LOOP_DEPTH_NV = 0x88F7
define GL_DEBUG_CATEGORY_DEPRECATION_AMD = 0x914B
define GL_CURRENT_PALETTE_MATRIX_ARB = 0x8843
define GL_MIN = 0x8007
define GL_EVAL_VERTEX_ATTRIB8_NV = 0x86CE
define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F7
define GL_RGBA16_SNORM = 0x8F9B
define GL_STORAGE_CLIENT_APPLE = 0x85B4
define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB = 0x82F3
define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B2
define GL_CLAMP_READ_COLOR_ARB = 0x891C
define GL_ARB_draw_elements_base_vertex = 1
define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9061
define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7
define GL_FONT_NUM_GLYPH_INDICES_BIT_NV = 0x20000000
define GL_LOG_REGAL = 0x9324
define GL_TEXTURE_GREEN_SIZE_EXT = 0x805D
define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A
define GL_MAP1_VERTEX_ATTRIB12_4_NV = 0x866C
define GL_DEBUG_SEVERITY_HIGH_AMD = 0x9146
define GL_POINT_SIZE_GRANULARITY = 0x0B13
define GL_TEXTURE_MAX_LOD_SGIS = 0x813B
define GL_EXT_shader_image_load_store = 1
define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
define GL_VOLATILE_APPLE = 0x8A1A
define GL_AMD_vertex_shader_viewport_index = 1
define GL_COLOR_ATTACHMENT13_EXT = 0x8CED
define GL_PERFQUERY_COUNTER_EVENT_INTEL = 0x94F0
define GL_TEXTURE_SAMPLES = 0x9106
define GL_DEPTH_SCALE = 0x0D1E
define GL_HISTOGRAM_FORMAT_EXT = 0x8027
define GL_ALPHA_INTEGER = 0x8D97
define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24
define GL_READ_PIXELS = 0x828C
define GL_PATH_FILL_MASK_NV = 0x9081
define GL_COLOR_INDEXES = 0x1603
define GL_EXT_index_func = 1
define GL_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CF
define GL_VIEWPORT = 0x0BA2
define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
define GL_ARB_ES3_compatibility = 1
define GL_COLOR_MATRIX = 0x80B1
define GL_NORMAL_ARRAY_ADDRESS_NV = 0x8F22
define GL_TEXTURE10_ARB = 0x84CA
define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB = 0x82F2
define GL_DRAW_BUFFER10_ATI = 0x882F
define GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
define GL_MAX_CLIP_PLANES = 0x0D32
define GL_INT8_VEC4_NV = 0x8FE3
define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE = 0x8D56
define GL_SGIX_fog_texture = 1
define GL_DST_COLOR = 0x0306
define GL_LUMINANCE_ALPHA32F_ARB = 0x8819
define GL_COLOR_INDEX12_EXT = 0x80E6
define GL_ARB_vertex_array_object = 1
define GL_SAMPLE_COVERAGE_VALUE = 0x80AA
define GL_NONE = 0
define GL_4X_BIT_ATI = 0x00000002
define GL_INTERLEAVED_ATTRIBS_EXT = 0x8C8C
define GL_POINT_SIZE = 0x0B11
define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8
define GL_TRIANGLES_ADJACENCY = 0x000C
define GL_FRAGMENT_SHADER_INVOCATIONS_ARB = 0x82F4
define GL_PROGRAM = 0x82E2
define GL_COLOR_ATTACHMENT9_EXT = 0x8CE9
define GL_DIFFERENCE_KHR = 0x929E
define GL_NORMAL_ARRAY_POINTER = 0x808F
define GL_MAX_PROGRAM_MATRICES_ARB = 0x862F
define GL_NOOP = 0x1505
define GL_SAMPLER_2D_MULTISAMPLE = 0x9108
define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB = 0x82F7
define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
define GL_COLOR_TABLE_SGI = 0x80D0
define GL_PROXY_TEXTURE_1D = 0x8063
define GL_POLYGON_SMOOTH = 0x0B41
define GL_DEBUG_SEVERITY_HIGH_ARB = 0x9146
define GL_ARB_internalformat_query = 1
define GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F
define GL_MIN_BLUE_SGIS = 0x85AA
define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV = 0x9026
define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB = 0x919A
define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C
define GL_PROXY_TEXTURE_CUBE_MAP = 0x851B
define GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6
define GL_PATH_STROKE_COVER_MODE_NV = 0x9083
define GL_MAP2_VERTEX_ATTRIB15_4_NV = 0x867F
define GL_PROXY_TEXTURE_2D = 0x8064
define GL_CON_2_ATI = 0x8943
define GL_UNPACK_LSB_FIRST = 0x0CF1
define GL_TEXTURE_ALPHA_SIZE_EXT = 0x805F
define GL_TEXTURE0 = 0x84C0
define GL_TEXTURE2 = 0x84C2
define GL_TEXTURE3 = 0x84C3
define GL_TEXTURE4 = 0x84C4
define GL_TEXTURE6 = 0x84C6
define GL_TEXTURE7 = 0x84C7
define GL_TEXTURE8 = 0x84C8
define GL_TEXTURE9 = 0x84C9
define GL_COLOR_TABLE_FORMAT_SGI = 0x80D8
define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124
define GL_PROXY_TEXTURE_3D = 0x8070
define GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
define GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312
define GL_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AA
define GL_ALWAYS = 0x0207
define GL_MATRIX_INDEX_ARRAY_POINTER_ARB = 0x8849
define GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
define GL_TRANSPOSE_TEXTURE_MATRIX_ARB = 0x84E5
define GL_TRIANGLE_STRIP = 0x0005
define GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032
define GL_FLOAT_R32_NV = 0x8885
define GL_SEPARABLE_2D = 0x8012
define GL_FLOAT_RGBA16_NV = 0x888A
define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
define GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
define GL_SURFACE_REGISTERED_NV = 0x86FD
define GL_DST_ATOP_NV = 0x928F
define GL_COLOR_INDEX1_EXT = 0x80E2
define GL_PATH_STENCIL_VALUE_MASK_NV = 0x90B9
define GL_TEXTURE_CUBE_MAP_EXT = 0x8513
define GL_KTX_buffer_region = 1
define GL_COLOR_WRITEMASK = 0x0C23
define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD
define GL_FRAMEBUFFER_DEFAULT = 0x8218
define GL_PN_TRIANGLES_POINT_MODE_ATI = 0x87F2
define GL_LINE_LOOP = 0x0002
define GL_SURFACE_STATE_NV = 0x86EB
define GL_PACK_CMYK_HINT_EXT = 0x800E
define GL_SGIX_framezoom = 1
define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
define GL_MAP2_VERTEX_ATTRIB0_4_NV = 0x8670
define GL_TEXTURE_BLUE_TYPE = 0x8C12
define GL_DOUBLE_VEC4_EXT = 0x8FFE
define GL_UNIFORM_BLOCK_INDEX = 0x8A3A
define GL_VERTEX_ATTRIB_ARRAY10_NV = 0x865A
define GL_TEXTURE9_ARB = 0x84C9
define GL_MAP_WRITE_BIT = 0x0002
define GL_ARB_framebuffer_sRGB = 1
define GL_ALIASED_POINT_SIZE_RANGE = 0x846D
define GL_INDEX_ARRAY_EXT = 0x8077
define GL_PATH_GEN_COLOR_FORMAT_NV = 0x90B2
define GL_REPLICATE_BORDER = 0x8153
define GL_NORMAL_ARRAY_LIST_STRIDE_IBM = 103081
define GL_IMAGE_BINDING_NAME = 0x8F3A
define GL_NV_vdpau_interop = 1
define GL_MATRIX_STRIDE = 0x92FF
define GL_RED_BIT_ATI = 0x00000001
define GL_EXT_framebuffer_multisample = 1
define GL_INTENSITY16_SIGNED_SGIX = 0x85EA
define GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089
define GL_COLOR_FLOAT_APPLE = 0x8A0F
define GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
define GL_GEOMETRY_VERTICES_OUT_ARB = 0x8DDA
define GL_PIXEL_MAP_A_TO_A = 0x0C79
define GL_SRGB8 = 0x8C41
define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
define GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0
define GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897
define GL_MAX_SHADER_COMPILER_THREADS_ARB = 0x91B0
define GL_TEXTURE_IMAGE_TYPE = 0x8290
define GL_NV_half_float = 1
define GL_4PASS_0_EXT = 0x80A4
define GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067
define GL_INDEX_ARRAY_BUFFER_BINDING_ARB = 0x8899
define GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B
define GL_RELATIVE_ARC_TO_NV = 0xFF
define GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
define GL_ARB_draw_indirect = 1
define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = 0x8C85
define GL_OP_MADD_EXT = 0x8788
define GL_FRAGMENT_LIGHT0_EXT = 0x840C
define GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8
define GL_ATI_vertex_attrib_array_object = 1
define GL_MODELVIEW0_EXT = 0x1700
define GL_LUMINANCE12_ALPHA12 = 0x8047
define GL_ATI_texture_float = 1
define GL_CULL_FRAGMENT_NV = 0x86E7
define GL_COMPRESSED_ALPHA_ARB = 0x84E9
define GL_TEXTURE_COMPARE_MODE = 0x884C
define GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7
define GL_NAMED_STRING_TYPE_ARB = 0x8DEA
define GL_CLAMP_TO_EDGE_EXT = 0x812F
define GL_BOUNDING_BOX_NV = 0x908D
define GL_OP_NEGATE_EXT = 0x8783
define GL_COMPRESSED_LUMINANCE = 0x84EA
define GL_TEXTURE_RED_TYPE = 0x8C10
define GL_EXT_texture_filter_anisotropic = 1
define GL_PRIMITIVE_RESTART_INDEX = 0x8F9E
define GL_SWIZZLE_STRQ_ATI = 0x897A
define GL_STENCIL_INDEX4_EXT = 0x8D47
define GL_AMD_gpu_shader_int64 = 1
define GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC
define GL_IMAGE_BINDING_FORMAT = 0x906E
define GL_INTERPOLATE = 0x8575
define GL_RGB5_A1_EXT = 0x8057
define GL_EXT_texture_rectangle = 1
define GL_SCISSOR_BOX = 0x0C10
define GL_COLOR_TABLE_BIAS = 0x80D7
define GL_PIXEL_MODE_BIT = 0x00000020
define GL_MULTISAMPLE_BIT_EXT = 0x20000000
define GL_TEXTURE_STENCIL_SIZE_EXT = 0x88F1
define GL_GET_TEXTURE_IMAGE_TYPE = 0x8292
define GL_LUMINANCE6_ALPHA2 = 0x8044
define GL_IMAGE_CUBE = 0x9050
define GL_EXT_fragment_lighting = 1
define GL_ELEMENT_ARRAY_TYPE_ATI = 0x8769
define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
define GL_SAMPLE_POSITION_NV = 0x8E50
define GL_SAMPLE_ALPHA_TO_MASK_EXT = 0x809E
define GL_PATH_INITIAL_END_CAP_NV = 0x9077
define GL_INTENSITY4 = 0x804A
define GL_INTENSITY8 = 0x804B
define GL_NUM_INSTRUCTIONS_TOTAL_ATI = 0x8972
define GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC
define GL_UNSIGNED_SHORT_8_8_APPLE = 0x85BA
define GL_COMBINER_BIAS_NV = 0x8549
define GL_EMBOSS_LIGHT_NV = 0x855D
define GL_LUMINANCE6_ALPHA2_EXT = 0x8044
define GL_QUERY_BUFFER_BINDING_AMD = 0x9193
define GL_ONE = 1
define GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE = 0x8A02
define GL_DEPTH_BIAS = 0x0D1F
define GL_COLOR_ATTACHMENT12_EXT = 0x8CEC
define GL_MAP2_VERTEX_ATTRIB7_4_NV = 0x8677
define GL_RGB_INTEGER = 0x8D98
define GL_MAP2_VERTEX_3 = 0x0DB7
define GL_MAP2_VERTEX_4 = 0x0DB8
define GL_PN_TRIANGLES_ATI = 0x87F0
define GL_COMPRESSED_R11_EAC = 0x9270
define GL_FONT_X_MIN_BOUNDS_BIT_NV = 0x00010000
define GL_EXT_texture_compression_latc = 1
define GL_OUTPUT_TEXTURE_COORD9_EXT = 0x87A6
define GL_FRAMEBUFFER_ATTACHMENT_ANGLE = 0x93A3
define GL_PACK_SKIP_ROWS = 0x0D03
define GL_VERTEX_PROGRAM_BINDING_NV = 0x864A
define GL_DOT3_RGBA = 0x86AF
define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645
define GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309
define GL_TEXTURE_MATRIX = 0x0BA8
define GL_AVERAGE_EXT = 0x8335
define GL_UNPACK_SWAP_BYTES = 0x0CF0
define GL_GREATER = 0x0204
define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT = 0x8C80
define GL_ARB_point_parameters = 1
define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3
define GL_ARB_vertex_attrib_binding = 1
define GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
define GL_TEXCOORD2_BIT_PGI = 0x20000000
define GL_INTENSITY8_SNORM = 0x9017
define GL_ARRAY_BUFFER_ARB = 0x8892
define GL_TEXTURE10 = 0x84CA
define GL_TEXTURE12 = 0x84CC
define GL_TEXTURE13 = 0x84CD
define GL_TEXTURE14 = 0x84CE
define GL_TEXTURE15 = 0x84CF
define GL_TEXTURE16 = 0x84D0
define GL_TEXTURE17 = 0x84D1
define GL_TEXTURE18 = 0x84D2
define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4
define GL_REND_screen_coordinates = 1
define GL_VERTEX_ATTRIB_ARRAY6_NV = 0x8656
define GL_FORMAT_SUBSAMPLE_24_24_OML = 0x8982
define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT = 0x9069
define GL_ARRAY_BUFFER_BINDING = 0x8894
define GL_EXT_rescale_normal = 1
define GL_TEXTURE20 = 0x84D4
define GL_TEXTURE21 = 0x84D5
define GL_TEXTURE22 = 0x84D6
define GL_TEXTURE23 = 0x84D7
define GL_TEXTURE24 = 0x84D8
define GL_TEXTURE25 = 0x84D9
define GL_TEXTURE27 = 0x84DB
define GL_TEXTURE28 = 0x84DC
define GL_TEXTURE29 = 0x84DD
define GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
define GL_VIDEO_COLOR_CONVERSION_MIN_NV = 0x902B
define GL_TEXTURE_BLUE_TYPE_ARB = 0x8C12
define GL_NV_multisample_coverage = 1
define GL_OPERAND3_RGB_NV = 0x8593
define GL_COLOR_ATTACHMENT8_EXT = 0x8CE8
define GL_MAP2_VERTEX_ATTRIB4_4_NV = 0x8674
define GL_ROUNDED_RECT_NV = 0xE8
define GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
define GL_MAP2_COLOR_4 = 0x0DB0
define GL_SRGB8_ALPHA8_EXT = 0x8C43
define GL_COPY = 0x1503
define GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
define GL_APPLE_transform_hint = 1
define GL_MAX_FRAMEBUFFER_LAYERS = 0x9317
define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
define GL_STANDARD_FONT_FORMAT_NV = 0x936C
define GL_OUTPUT_TEXTURE_COORD21_EXT = 0x87B2
define GL_EXP2 = 0x0801
define GL_LOG_INFO_REGAL = 0x931B
define GL_CON_1_ATI = 0x8942
define GL_TEXTURE_SWIZZLE_RGBA_EXT = 0x8E46
define GL_SGIS_pixel_texture = 1
define GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
define GL_OVERLAY_KHR = 0x9296
define GL_FOG = 0x0B60
define GL_MIPMAP = 0x8293
define GL_DEPTH_STENCIL = 0x84F9
define GL_VERTEX_WEIGHT_ARRAY_EXT = 0x850C
define GL_MAX_TEXTURE_UNITS_ARB = 0x84E2
define GL_ARB_sampler_objects = 1
define GL_PALETTE8_RGB5_A1_OES = 0x8B99
define GL_FIELD_UPPER_NV = 0x9022
define GL_ONE_MINUS_SRC1_ALPHA = 0x88FB
define GL_ACTIVE_SUBROUTINES = 0x8DE5
define GL_MATRIX_EXT = 0x87C0
define GL_IMAGE_BUFFER = 0x9051
define GL_MODELVIEW29_ARB = 0x873D
define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3
define GL_SRGB_WRITE = 0x8298
define GL_DEPTH_BUFFER_BIT = 0x00000100
define GL_EXT_gpu_shader4 = 1
define GL_MESA_window_pos = 1
define GL_INDEX_ARRAY_TYPE_EXT = 0x8085
define GL_KTX_STENCIL_REGION = 0x3
define GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
define GL_RGB565 = 0x8D62
define GL_UNSIGNALED = 0x9118
define GL_NOTEQUAL = 0x0205
define GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA
define GL_UNIFORM_BUFFER_START = 0x8A29
define GL_SM_COUNT_NV = 0x933B
define GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF
define GL_SOURCE0_RGB_EXT = 0x8580
define GL_DOUBLE_VEC3_EXT = 0x8FFD
define GL_EXT_polygon_offset_clamp = 1
define GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4
define GL_ELEMENT_ARRAY_BUFFER = 0x8893
define GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2
define GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
define GL_TEXTURE8_ARB = 0x84C8
define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV = 0x9035
define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 103087
define GL_SGIX_pixel_texture_bits = 1
define GL_COMBINE_ALPHA_ARB = 0x8572
define GL_SYNC_X11_FENCE_EXT = 0x90E1
define GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
define GL_TRIANGLES_ADJACENCY_EXT = 0xC
define GL_EXT_stencil_wrap = 1
define GL_VERTEX_BINDING_STRIDE = 0x82D8
define GL_TRANSFORM_FEEDBACK_RECORD_NV = 0x8C86
define GL_TEXTURE_1D_ARRAY_EXT = 0x8C18
define GL_CLAMP_VERTEX_COLOR_ARB = 0x891A
define GL_RG16F = 0x822F
define GL_UNIFORM_NAME_LENGTH = 0x8A39
define GL_NV_texgen_emboss = 1
define GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C
define GL_UNSIGNED_NORMALIZED = 0x8C17
define GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB
define GL_QUERY_COUNTER_BITS_ARB = 0x8864
define GL_OUTPUT_TEXTURE_COORD20_EXT = 0x87B1
define GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179
define GL_TEXTURE_SHARED_SIZE = 0x8C3F
define GL_INT_SAMPLER_CUBE_EXT = 0x8DCC
define GL_DT_BIAS_NV = 0x8717
define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4
define GL_HILO8_NV = 0x885E
define GL_READ_FRAMEBUFFER_EXT = 0x8CA8
define GL_FRONT_FACE = 0x0B46
define GL_MAX_3D_TEXTURE_SIZE = 0x8073
define GL_PREVIOUS_TEXTURE_INPUT_NV = 0x86E4
define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE = 0x8521
define GL_CIRCULAR_CW_ARC_TO_NV = 0xFA
define GL_SHADER_STORAGE_BLOCK = 0x92E6
define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = 0x8C28
define GL_GEOMETRY_SHADER_ARB = 0x8DD9
define GL_COLOR_TABLE_INTENSITY_SIZE_EXT = 0x80DF
define GL_OFFSET_TEXTURE_2D_MATRIX_NV = 0x86E1
define GL_READ_FRAMEBUFFER = 0x8CA8
define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV = 0x9029
define GL_UNSIGNED_INT16_VEC3_NV = 0x8FF2
define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD
define GL_GEOMETRY_OUTPUT_TYPE_EXT = 0x8DDC
define GL_MODELVIEW6_ARB = 0x8726
define GL_AMD_shader_stencil_value_export = 1
define GL_CONSERVE_MEMORY_HINT_PGI = 107005
define GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E
define GL_DISTANCE_ATTENUATION_EXT = 0x8129
define GL_TRANSPOSE_COLOR_MATRIX_ARB = 0x84E6
define GL_INT16_VEC3_NV = 0x8FE6
define GL_FRAMEBUFFER_SRGB_EXT = 0x8DB9
define GL_OUTPUT_VERTEX_EXT = 0x879A
define GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9
define GL_STENCIL_BACK_FUNC = 0x8800
define GL_T2F_C4UB_V3F = 0x2A29
define GL_MAP2_VERTEX_ATTRIB13_4_NV = 0x867D
define GL_BUFFER_STORAGE_FLAGS = 0x8220
define GL_ARRAY_OBJECT_BUFFER_ATI = 0x8766
define GL_CURRENT_VERTEX_ATTRIB_ARB = 0x8626
define GL_FOG_COORD_ARRAY_POINTER = 0x8456
define GL_CURRENT_SECONDARY_COLOR_EXT = 0x8459
define GL_UNIFORM_OFFSET = 0x8A3B
define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT = 0x851C
define GL_R1UI_C4UB_V3F_SUN = 0x85C5
define GL_TEXTURE_COMPRESSED_ARB = 0x86A1
define GL_UNSIGNED_INT_8_8_8_8 = 0x8035
define GL_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900C
define GL_TESS_EVALUATION_PROGRAM_NV = 0x891F
define GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128
define GL_CONVOLUTION_HINT_SGIX = 0x8316
define GL_ANGLE_framebuffer_blit = 1
define GL_NV_path_rendering = 1
define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1
define GL_ARB_fragment_coord_conventions = 1
define GL_FRAGMENT_INPUT_NV = 0x936D
define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX = 0x9047
define GL_SPARE0_NV = 0x852E
define GL_EXT_texture_mirror_clamp = 1
define GL_STENCIL_RENDERABLE = 0x8288
define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV = 0x90BE
define GL_MAP1_VERTEX_ATTRIB13_4_NV = 0x866D
define GL_TRANSFORM_HINT_APPLE = 0x85B1
define GL_LUMINANCE_ALPHA_FLOAT32_ATI = 0x8819
define GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
define GL_ALPHA_BIAS = 0x0D1D
define GL_POINT_SMOOTH = 0x0B10
define GL_ANGLE_depth_texture = 1
define GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F
define GL_VARIABLE_A_NV = 0x8523
define GL_SGIX_shadow = 1
define GL_COLOR_ARRAY_SIZE = 0x8081
define GL_PRIMITIVES_SUBMITTED_ARB = 0x82EF
define GL_EVAL_VERTEX_ATTRIB3_NV = 0x86C9
define GL_COLOR_TABLE_WIDTH_EXT = 0x80D9
define GL_TESS_GEN_SPACING = 0x8E77
define GL_MAP1_VERTEX_ATTRIB5_4_NV = 0x8665
define GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA
define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD = 0x00000001
define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4
define GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
define GL_COLOR_ATTACHMENT11_EXT = 0x8CEB
define GL_ALLOW_DRAW_WIN_HINT_PGI = 107023
define GL_LINE_TO_NV = 0x04
define GL_KHR_robust_buffer_access_behavior = 1
define GL_INT16_NV = 0x8FE4
define GL_TEXTURE_DT_SIZE_NV = 0x871E
define GL_RESAMPLE_ZERO_FILL_OML = 0x8987
define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF
define GL_ARB_texture_buffer_range = 1
define GL_TRANSPOSE_NV = 0x862C
define GL_PATH_STENCIL_FUNC_NV = 0x90B7
define GL_DST_ALPHA = 0x0304
define GL_MATRIX19_ARB = 0x88D3
define GL_MULTISAMPLE_SGIS = 0x809D
define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x900B
define GL_DEPTH_BITS = 0x0D56
define GL_UNSIGNED_INT64_VEC2_ARB = 0x8FF5
define GL_SAMPLER_2D_RECT = 0x8B63
define GL_TEXTURE_PRIORITY_EXT = 0x8066
define GL_INFO_LOG_LENGTH = 0x8B84
define GL_LUMINANCE8_ALPHA8 = 0x8045
define GL_PALETTE8_RGBA8_OES = 0x8B96
define GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE
define GL_ARB_texture_cube_map_array = 1
define GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
define GL_PIXEL_UNPACK_BUFFER_ARB = 0x88EC
define GL_APPLE_element_array = 1
define GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43
define GL_MAX_SPOT_EXPONENT_NV = 0x8505
define GL_CONSTANT_COLOR = 0x8001
define GL_CONSTANT = 0x8576
define GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5
define GL_COLOR_ATTACHMENT7_EXT = 0x8CE7
define GL_RG8UI = 0x8238
define GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8
define GL_ANGLE_timer_query = 1
define GL_KEEP = 0x1E00
define GL_FUNC_ADD = 0x8006
define GL_ACTIVE_TEXTURE = 0x84E0
define GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
define GL_UNSIGNED_INT8_NV = 0x8FEC
define GL_RGBA16UI = 0x8D76
define GL_MINMAX = 0x802E
define GL_CON_0_ATI = 0x8941
define GL_LINE_SMOOTH = 0x0B20
define GL_GEOMETRY_PROGRAM_NV = 0x8C26
define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT = 0x8C3B
define GL_INVALID_INDEX = 0xFFFFFFFF
define GL_MIN_GREEN_SGIS = 0x85A8
define GL_LINEAR_MIPMAP_LINEAR = 0x2703
define GL_TRANSFORM_FEEDBACK_BUFFER_EXT = 0x8C8E
define GL_EXT_bindable_uniform = 1
define GL_INDEX_CLEAR_VALUE = 0x0C20
define GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
define GL_VERTEX_ATTRIB_ARRAY2_NV = 0x8652
define GL_UNSIGNED_INT16_NV = 0x8FF0
define GL_LERP_ATI = 0x8969
define GL_BUFFER_SERIALIZED_MODIFY_APPLE = 0x8A12
define GL_NAND = 0x150E
define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
define GL_MODELVIEW28_ARB = 0x873C
define GL_SGIX_shadow_ambient = 1
define GL_UNSIGNED_SHORT = 0x1403
define GL_FOG_DENSITY = 0x0B62
define GL_OPERAND2_RGB_EXT = 0x8592
define GL_SUBTRACT = 0x84E7
define GL_ARB_texture_env_add = 1
define GL_ARB_copy_buffer = 1
define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV = 0x80
define GL_EXT_framebuffer_object = 1
define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83
define GL_IMAGE_CLASS_10_10_10_2 = 0x82C3
define GL_COORD_REPLACE = 0x8862
define GL_FONT_UNITS_PER_EM_BIT_NV = 0x00100000
define GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8
define GL_CULL_MODES_NV = 0x86E0
define GL_EXT_provoking_vertex = 1
define GL_ARB_texture_multisample = 1
define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
define GL_ARB_parallel_shader_compile = 1
define GL_IBM_texture_mirrored_repeat = 1
define GL_REPLACE_VALUE_AMD = 0x874B
define GL_RED_MIN_CLAMP_INGR = 0x8560
define GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D
define GL_NUM_GENERAL_COMBINERS_NV = 0x854E
define GL_SGIS_texture_edge_clamp = 1
define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT = 0x8409
define GL_R8 = 0x8229
define GL_DOUBLE_VEC2_EXT = 0x8FFC
define GL_LIGHTEN_KHR = 0x9298
define GL_S3_s3tc = 1
define GL_TEXTURE_VIEW = 0x82B5
define GL_EVAL_VERTEX_ATTRIB10_NV = 0x86D0
define GL_INGR_color_clamp = 1
define GL_W_EXT = 0x87D8
define GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
define GL_HSL_LUMINOSITY_NV = 0x92B0
define GL_TEXTURE7_ARB = 0x84C7
define GL_SRC_OUT_NV = 0x928C
define GL_PATH_COMMAND_COUNT_NV = 0x909D
define GL_LOGIC_OP = 0x0BF1
define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
define GL_FACTOR_MIN_AMD = 0x901C
define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC
define GL_UNCORRELATED_NV = 0x9282
define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F
define GL_UNSIGNED_INT64_AMD = 0x8BC2
define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 0x870D
define GL_VIDEO_BUFFER_BINDING_NV = 0x9021
define GL_DST_OVER_NV = 0x9289
define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 0x8519
define GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D
define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
define GL_CONTEXT_ROBUST_ACCESS = 0x90F3
define GL_VIBRANCE_SCALE_NV = 0x8713
define GL_CURRENT_SECONDARY_COLOR = 0x8459
define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC
define GL_BUFFER_IMMUTABLE_STORAGE = 0x821F
define GL_CONJOINT_NV = 0x9284
define GL_QUERY_WAIT = 0x8E13
define GL_APPLE_specular_vector = 1
define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = 0x81A8
define GL_TEXTURE30_ARB = 0x84DE
define GL_LUMINANCE16_SNORM = 0x9019
define GL_UNSIGNED_INT_5_9_9_9_REV_EXT = 0x8C3E
define GL_SKIP_MISSING_GLYPH_NV = 0x90A9
define GL_ALPHA16F_ARB = 0x881C
define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
define GL_VERTEX_STREAM0_ATI = 0x876D
define GL_SWIZZLE_STQ_DQ_ATI = 0x8979
define GL_PROGRAM_LENGTH_NV = 0x8627
define GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC
define GL_LUMINANCE_INTEGER_EXT = 0x8D9C
define GL_TEXTURE_POINT_ONE_COORD_ATIX = 0x60B1
define GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316
define GL_NV_fragment_program4 = 1
define GL_T2F_C3F_V3F = 0x2A2A
define GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24
define GL_SGIX_ycrcb = 1
define GL_MAX_MAP_TESSELLATION_NV = 0x86D6
define GL_UNKNOWN_CONTEXT_RESET_ARB = 0x8255
define GL_DARKEN_KHR = 0x9297
define GL_TOP_LEVEL_ARRAY_SIZE = 0x930C
define GL_ALPHA_TEST_FUNC = 0x0BC1
define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = 0x87CB
define GL_PROGRAM_OBJECT_ARB = 0x8B40
define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = 0x900D
define GL_PERFMON_RESULT_SIZE_AMD = 0x8BC5
define GL_R3_G3_B2 = 0x2A10
define GL_ARB_gpu_shader_fp64 = 1
define GL_UNSIGNED_INT64_ARB = 0x140F
define GL_NORMAL_ARRAY_POINTER_EXT = 0x808F
define GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE
define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD = 0x914C
define GL_LUMINANCE_ALPHA_FLOAT16_ATI = 0x881F
define GL_RG8_SNORM = 0x8F95
define GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002
define GL_STENCIL_REF = 0x0B97
define GL_CND0_ATI = 0x896B
define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT = 0x8C8B
define GL_TEXTURE_COMPONENTS = 0x1003
define GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5
define GL_CLIENT_ALL_ATTRIB_BITS = 0xffffffff
define GL_MODELVIEW_STACK_DEPTH = 0x0BA3
define GL_RGB10_A2_EXT = 0x8059
define GL_SHADE_MODEL = 0x0B54
define GL_TIME_ELAPSED_EXT = 0x88BF
define GL_INT8_VEC2_NV = 0x8FE1
define GL_DEPTH_COMPONENT32_ARB = 0x81A7
define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV = 0x10
define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F8
define GL_COMPRESSED_RGB8_ETC2 = 0x9274
define GL_HALF_FLOAT_ARB = 0x140B
define GL_COLOR_ATTACHMENT10_EXT = 0x8CEA
define GL_ALPHA_BITS = 0x0D55
define GL_SATURATE_BIT_ATI = 0x00000040
define GL_TEXTURE26 = 0x84DA
define GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
define GL_4PASS_1_SGIS = 0x80A5
define GL_GREEN_MIN_CLAMP_INGR = 0x8561
define GL_MATRIX18_ARB = 0x88D2
define GL_SRGB_DECODE_ARB = 0x8299
define GL_SHADER_TYPE = 0x8B4F
define GL_RGBA_FLOAT_MODE_ARB = 0x8820
define GL_SRGB_READ = 0x8297
define GL_OPERAND2_RGB = 0x8592
define GL_FEEDBACK_BUFFER_TYPE = 0x0DF2
define GL_COMPILE_STATUS = 0x8B81
define GL_UNSIGNED_INT64_VEC4_NV = 0x8FF7
define GL_MULTISAMPLES_NV = 0x9371
define GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
define GL_DSDT_MAG_INTENSITY_NV = 0x86DC
define GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
define GL_SUN_mesh_array = 1
define GL_STACK_OVERFLOW = 0x0503
define GL_READ_PIXEL_DATA_RANGE_NV = 0x8879
define GL_ISOLINES = 0x8E7A
define GL_PROXY_TEXTURE_2D_STACK_MESAX = 0x875C
define GL_DEBUG_TYPE_PORTABILITY_ARB = 0x824F
define GL_TEXTURE_COORD_ARRAY_LIST_IBM = 103074
define GL_SAMPLE_ALPHA_TO_ONE_ARB = 0x809F
define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT = 0x8C4B
define GL_TEXTURE_LUMINANCE_SIZE_EXT = 0x8060
define GL_AMD_shader_stencil_export = 1
define GL_SGIX_clipmap = 1
define GL_SLUMINANCE_ALPHA = 0x8C44
define GL_SYNC_STATUS = 0x9114
define GL_NORMAL_ARRAY_LENGTH_NV = 0x8F2C
define GL_DISCARD_ATI = 0x8763
define GL_OPERAND2_RGB_ARB = 0x8592
define GL_OFFSET_TEXTURE_MATRIX_NV = 0x86E1
define GL_FOG_COORDINATE_ARRAY_POINTER = 0x8456
define GL_PROGRAM_TARGET_NV = 0x8646
define GL_VALIDATE_STATUS = 0x8B83
define GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB
define GL_SRC_OVER_NV = 0x9288
define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL = 0x94F8
define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL = 0x0001
define GL_PACK_INVERT_MESA = 0x8758
define GL_RESAMPLE_ZERO_FILL_SGIX = 0x8434
define GL_PHONG_HINT_WIN = 0x80EB
define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB = 0x91A9
define GL_COLOR_ATTACHMENT6_EXT = 0x8CE6
define GL_COMPRESSED_INTENSITY = 0x84EC
define GL_RENDERBUFFER_FREE_MEMORY_ATI = 0x87FD
define GL_TEXTURE_ENV_COLOR = 0x2201
define GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318
define GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F
define GL_STATIC_DRAW_ARB = 0x88E4
define GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092
define GL_MODELVIEW_MATRIX = 0x0BA6
define GL_AMD_conservative_depth = 1
define GL_INT_SAMPLER_1D_EXT = 0x8DC9
define GL_DRAW_FRAMEBUFFER_BINDING_EXT = 0x8CA6
define GL_NV_gpu_program4 = 1
define GL_NV_gpu_program5 = 1
define GL_OP_SUB_EXT = 0x8796
define GL_SAMPLE_COVERAGE_ARB = 0x80A0
define GL_OR_REVERSE = 0x150B
define GL_MAX_IMAGE_UNITS_EXT = 0x8F38
define GL_SELECTION_BUFFER_POINTER = 0x0DF3
define GL_NEAREST = 0x2600
define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3
define GL_INVARIANT_VALUE_EXT = 0x87EA
define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = 0x8B88
define GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
define GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036
define GL_LOWER_LEFT = 0x8CA1
define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = 0x870C
define GL_TEXTURE_BINDING_RECTANGLE_EXT = 0x84F6
define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT = 0x8C88
define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81
define GL_AMD_pinned_memory = 1
define GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
define GL_422_AVERAGE_EXT = 0x80CE
define GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4
define GL_TEXTURE_INTENSITY_SIZE = 0x8061
define GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2
define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV = 0x8E54
define GL_MODELVIEW27_ARB = 0x873B
define GL_LIST_MODE = 0x0B30
define GL_INDEX_ARRAY_LIST_STRIDE_IBM = 103083
define GL_E_TIMES_F_NV = 0x8531
define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221
define GL_FONT_DESCENDER_BIT_NV = 0x00400000
define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE = 0x83F3
define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV = 0x887A
define GL_INT64_VEC4_NV = 0x8FEB
define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C
define GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
define GL_COLORBURN_NV = 0x929A
define GL_EXT_texture_env = 1
define GL_ATI_draw_buffers = 1
define GL_INT_IMAGE_BUFFER = 0x905C
define GL_KHR_context_flush_control = 1
define GL_ARB_shading_language_include = 1
define GL_ARB_vertex_type_10f_11f_11f_rev = 1
define GL_CLAMP_VERTEX_COLOR = 0x891A
define GL_STATIC_COPY_ARB = 0x88E6
define GL_RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54
define GL_SAMPLE_SHADING = 0x8C36
define GL_EMULATION_REGAL = 0x9325
define GL_OBJECT_DELETE_STATUS_ARB = 0x8B80
define GL_SGIS_fog_function = 1
define GL_SUPERSAMPLE_SCALE_Y_NV = 0x9373
define GL_COLOR_TABLE_FORMAT_EXT = 0x80D8
define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI = 0x8803
define GL_TEXTURE6_ARB = 0x84C6
define GL_INTERNALFORMAT_PREFERRED = 0x8270
define GL_OPERAND0_ALPHA_ARB = 0x8598
define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR = 0x9630
define GL_ARB_texture_compression_rgtc = 1
define GL_MAX_FRAGMENT_LIGHTS_EXT = 0x8404
define GL_OUTPUT_TEXTURE_COORD10_EXT = 0x87A7
define GL_BLUE_BIT_ATI = 0x00000004
define GL_QUERY_NO_WAIT_NV = 0x8E14
define GL_TRANSPOSE_AFFINE_3D_NV = 0x9098
define GL_TEXTURE_BORDER_VALUES_NV = 0x871A
define GL_PALETTE8_R5_G6_B5_OES = 0x8B97
define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 0x8517
define GL_INDEX_ARRAY_LENGTH_NV = 0x8F2E
define GL_COLOR_TABLE_WIDTH = 0x80D9
define GL_SAMPLE_SHADING_ARB = 0x8C36
define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 0x8CD4
define GL_CACHE_REGAL = 0x9362
define GL_EXT_coordinate_frame = 1
define GL_NV_internalformat_sample_query = 1
define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = 0x862E
define GL_DOT2_ADD_ATI = 0x896C
define GL_PERFQUERY_COUNTER_RAW_INTEL = 0x94F4
define GL_BLEND_DST = 0x0BE0
define GL_ALL_STATIC_DATA_IBM = 103060
define GL_WEIGHT_ARRAY_TYPE_ARB = 0x86A9
define GL_TIMESTAMP = 0x8E28
define GL_SHADER_STORAGE_BARRIER_BIT = 0x2000
define GL_DISJOINT_NV = 0x9283
define GL_CONVOLUTION_BORDER_COLOR = 0x8154
define GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A
define GL_NV_video_capture = 1
define GL_BLUE_SCALE = 0x0D1A
define GL_PRIMITIVE_RESTART_NV = 0x8558
define GL_ARB_shadow = 1
define GL_EXT_vertex_shader = 1
define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE = 0x8A08
define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AF
define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT = 0x8DDD
define GL_FLAT = 0x1D00
define GL_MESA_pack_invert = 1
define GL_COLOR_TABLE_RED_SIZE = 0x80DA
define GL_ARB_shader_viewport_layer_array = 1
define GL_FILL = 0x1B02
define GL_LUMINANCE8_ALPHA8_EXT = 0x8045
define GL_PLUS_CLAMPED_NV = 0x92B1
define GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
define GL_CURRENT_QUERY_ARB = 0x8865
define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0
define GL_MAP2_VERTEX_ATTRIB6_4_NV = 0x8676
define GL_IMAGE_CLASS_11_11_10 = 0x82C2
define GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080
define GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74
define GL_RGB_SIGNED_SGIX = 0x85E0
define GL_MAX_TEXTURE_COORDS_NV = 0x8871
define GL_RGBA4_DXT5_S3TC = 0x83A5
define GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
define GL_MAT_SHININESS_BIT_PGI = 0x02000000
define GL_ALL_ATTRIB_BITS = 0x000fffff
define GL_RGB32UI = 0x8D71
define GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E
define GL_BACK_RIGHT = 0x0403
define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF
define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = 0x87F7
define GL_3DFX_texture_compression_FXT1 = 1
define GL_FRAGMENT_COLOR_MATERIAL_EXT = 0x8401
define GL_2X_BIT_ATI = 0x00000001
define GL_ARB_instanced_arrays = 1
define GL_BUFFER_ACCESS_FLAGS = 0x911F
define GL_OFFSET_TEXTURE_RECTANGLE_NV = 0x864C
define GL_PN_TRIANGLES_NORMAL_MODE_ATI = 0x87F3
define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL = 0x94FA
define GL_COORD_REPLACE_NV = 0x8862
define GL_DOT3_ATI = 0x8966
define GL_SOURCE0_ALPHA_EXT = 0x8588
define GL_BIAS_BIT_ATI = 0x00000008
define GL_PASS_THROUGH_TOKEN = 0x0700
define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV = 0x9038
define GL_DEBUG_SEVERITY_MEDIUM_ARB = 0x9147
define GL_NOR = 0x1508
define GL_POLYGON_OFFSET_CLAMP_EXT = 0x8E1B
define GL_NV_vertex_attrib_integer_64bit = 1
define GL_LO_BIAS_NV = 0x8715
define GL_VERTEX_BINDING_BUFFER = 0x8F4F
define GL_SAMPLER_2D_SHADOW_ARB = 0x8B62
define GL_COMPILE = 0x1300
define GL_FRAGMENT_SHADER_ARB = 0x8B30
define GL_DEBUG_REGAL = 0x9323
define GL_ARB_window_pos = 1
define GL_MATRIX17_ARB = 0x88D1
define GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37
define GL_OPERAND1_RGB = 0x8591
define GL_NV_shader_atomic_float = 1
define GL_PROGRAM_ERROR_STRING_ARB = 0x8874
define GL_LOW_INT = 0x8DF3
define GL_INT64_VEC2_NV = 0x8FE9
define GL_TESS_EVALUATION_SHADER = 0x8E87
define GL_DITHER = 0x0BD0
define GL_COLOR_LOGIC_OP = 0x0BF2
define GL_ALPHA32F_ARB = 0x8816
define GL_DEPTH32F_STENCIL8_NV = 0x8DAC
define GL_CURRENT_VERTEX_EXT = 0x87E2
define GL_NAMED_STRING_LENGTH_ARB = 0x8DE9
define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = 0x9067
define GL_DOUBLE_MAT2 = 0x8F46
define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = 0x8E58
define GL_VIEWPORT_BOUNDS_RANGE = 0x825D
define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV = 0x933D
define GL_FONT_Y_MIN_BOUNDS_BIT_NV = 0x00020000
define GL_CURRENT_RASTER_INDEX = 0x0B05
define GL_COLOR_ATTACHMENT5_EXT = 0x8CE5
define GL_DOUBLE_MAT3 = 0x8F47
define GL_VIEW_CLASS_32_BITS = 0x82C8
define GL_CLIPPING_INPUT_PRIMITIVES_ARB = 0x82F6
define GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF
define GL_BGRA_INTEGER = 0x8D9B
define GL_COLOR_ARRAY_EXT = 0x8076
define GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD
define GL_DOUBLE_MAT4 = 0x8F48
define GL_ARRAY_SIZE = 0x92FB
define GL_STENCIL_BACK_WRITEMASK = 0x8CA5
define GL_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806
define GL_RASTER_MULTISAMPLE_EXT = 0x9327
define GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
define GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 0x862E
define GL_COLOR_ARRAY_STRIDE = 0x8083
define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL = 0x94FC
define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV = 0x90FC
define GL_WEIGHT_ARRAY_STRIDE_ARB = 0x86AA
define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV = 0x8C7E
define GL_MAP_TESSELLATION_NV = 0x86C2
define GL_ARB_pixel_buffer_object = 1
define GL_MAX_CONVOLUTION_HEIGHT = 0x801B
define GL_INTERLACE_OML = 0x8980
define GL_LAYOUT_DEFAULT_INTEL = 0
define GL_LUMINANCE_ALPHA16I_EXT = 0x8D8D
define GL_OP_CROSS_PRODUCT_EXT = 0x8797
define GL_LINEARLIGHT_NV = 0x92A7
define GL_TEXTURE_COMPARE_MODE_ARB = 0x884C
define GL_ARB_shading_language_100 = 1
define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D
define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
define GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3
define GL_EXT_blend_subtract = 1
define GL_QUERY_RESULT_NV = 0x8866
define GL_MODELVIEW26_ARB = 0x873A
define GL_TIMEOUT_EXPIRED = 0x911B
define GL_TEXTURE_COMPARE_SGIX = 0x819A
define GL_RESTART_SUN = 0x01
define GL_EXT_texture_sRGB_decode = 1
define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47
define GL_SAMPLE_PATTERN_EXT = 0x80AC
define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
define GL_PATH_DASH_OFFSET_NV = 0x907E
define GL_MAP1_GRID_DOMAIN = 0x0DD0
define GL_UNSIGNED_INT_SAMPLER_1D_EXT = 0x8DD1
define GL_STENCIL_BITS = 0x0D57
define GL_NV_sample_mask_override_coverage = 1
define GL_SGIX_reference_plane = 1
define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB = 0x9381
define GL_PIXEL_PACK_BUFFER_EXT = 0x88EB
define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = 0x8533
define GL_TEXTURE_BUFFER_SIZE = 0x919E
define GL_COORD_REPLACE_ARB = 0x8862
define GL_EVAL_VERTEX_ATTRIB2_NV = 0x86C8
define GL_NUM_EXTENSIONS = 0x821D
define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CA
define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
define GL_STREAM_READ = 0x88E1
define GL_STATIC_COPY = 0x88E6
define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C
define GL_TEXTURE5_ARB = 0x84C5
define GL_ARB_color_buffer_float = 1
define GL_SRGB_EXT = 0x8C40
define GL_TEXTURE_REDUCTION_MODE_EXT = 0x9366
define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA3
define GL_LOG_DRIVER_REGAL = 0x931D
define GL_PRIMITIVE_RESTART = 0x8F9D
define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = 0x864E
define GL_SRC2_ALPHA = 0x858A
define GL_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x8898
define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 0x88B4
define GL_TEXCOORD1_BIT_PGI = 0x10000000
define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9
define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70
define GL_WAIT_FAILED = 0x911D
define GL_DOUBLE_MAT2x4 = 0x8F4A
define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004
define GL_MAX_VIEWPORT_DIMS = 0x0D3A
define GL_OBJECT_PLANE = 0x2501
define GL_TEXTURE_BINDING_RENDERBUFFER_NV = 0x8E53
define GL_ATTRIB_ARRAY_SIZE_NV = 0x8623
define GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F
define GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
define GL_AMBIENT = 0x1200
define GL_ACCUM_ALPHA_BITS = 0x0D5B
define GL_NV_gpu_shader5 = 1
define GL_FRAGMENT_PROGRAM_NV = 0x8870
define GL_POINT_BIT = 0x00000002
define GL_BLEND_EQUATION = 0x8009
define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = 0x808A
define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2
define GL_SGIX_fragment_specular_lighting = 1
define GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B
define GL_CURRENT_VERTEX_ATTRIB = 0x8626
define GL_MINMAX_FORMAT_EXT = 0x802F
define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0F
define GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84
define GL_MAP1_COLOR_4 = 0x0D90
define GL_COMPARE_REF_TO_TEXTURE = 0x884E
define GL_COLOR_TABLE_BIAS_SGI = 0x80D7
define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
define GL_MODELVIEW8_ARB = 0x8728
define GL_TEXCOORD3_BIT_PGI = 0x40000000
define GL_ARB_vertex_buffer_object = 1
define GL_FOG_MODE = 0x0B65
define GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400
define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC
define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV = 0x8F25
define GL_TEXTURE_LUMINANCE_SIZE = 0x8060
define GL_ATI_texture_compression_3dc = 1
define GL_ALPHA8_EXT = 0x803C
define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV = 0x932F
define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E
define GL_NV_fragment_coverage_to_color = 1
define GL_VERSION = 0x1F02
define GL_PROXY_TEXTURE_2D_ARRAY_EXT = 0x8C1B
define GL_EXT_texture_integer = 1
define GL_RASTERIZER_DISCARD_NV = 0x8C89
define GL_SMOOTH_CUBIC_CURVE_TO_NV = 0x10
define GL_TEXTURE_3D_BINDING_EXT = 0x806A
define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
define GL_CURRENT_RASTER_DISTANCE = 0x0B09
define GL_VBO_FREE_MEMORY_ATI = 0x87FB
define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = 0x86F0
define GL_MAX_ALPHA_SGIS = 0x85AD
define GL_SUBTRACT_ARB = 0x84E7
define GL_PROXY_HISTOGRAM_EXT = 0x8025
define GL_VERTEX_TEXTURE = 0x829B
define GL_NV_float_buffer = 1
define GL_GEQUAL = 0x0206
define GL_VERTEX_SHADER_INVARIANTS_EXT = 0x87D1
define GL_RGB16F_ARB = 0x881B
define GL_GEOMETRY_SHADER_BIT = 0x00000004
define GL_MAX_VERTEX_UNITS_ARB = 0x86A4
define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV = 0x9039
define GL_ARB_shader_texture_image_samples = 1
define GL_INDEX_OFFSET = 0x0D13
define GL_V2F = 0x2A20
define GL_EXT_paletted_texture = 1
define GL_OUTPUT_TEXTURE_COORD19_EXT = 0x87B0
define GL_SRC_NV = 0x9286
define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC
define GL_MAP1_VERTEX_ATTRIB7_4_NV = 0x8667
define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE
define GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC
define GL_SGIX_ir_instrument1 = 1
define GL_LIGHTING_BIT = 0x00000040
define GL_INT_IMAGE_CUBE = 0x905B
define GL_DYNAMIC_STORAGE_BIT = 0x0100
define GL_V3F = 0x2A21
define GL_FOG_COORD_ARRAY_LENGTH_NV = 0x8F32
define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD
define GL_CLAMP_FRAGMENT_COLOR = 0x891B
define GL_FALSE = false
define GL_MAT_COLOR_INDEXES_BIT_PGI = 0x01000000
define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA
define GL_AMD_depth_clamp_separate = 1
define GL_MATRIX16_ARB = 0x88D0
define GL_GREMEDY_string_marker = 1
define GL_DT_SCALE_NV = 0x8711
define GL_EXT_pixel_transform = 1
define GL_OPERAND0_RGB = 0x8590
define GL_SHADER_SOURCE_LENGTH = 0x8B88
define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT = 0x8408
define GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276
define GL_DOUBLE_MAT4_EXT = 0x8F48
define GL_SWIZZLE_STR_ATI = 0x8976
define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE = 0x85B0
define GL_NV_vertex_program = 1
define GL_PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4
define GL_CLIP_ORIGIN = 0x935C
define GL_DS_BIAS_NV = 0x8716
define GL_FLOAT_R16_NV = 0x8884
define GL_TRANSFORM_BIT = 0x00001000
define GL_BLEND_SRC = 0x0BE1
define GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
define GL_ATTENUATION_EXT = 0x834D
define GL_VIEW_CLASS_48_BITS = 0x82C7
define GL_OBJECT_VALIDATE_STATUS_ARB = 0x8B83
define GL_CONSTANT_COLOR1_NV = 0x852B
define GL_PATCH_VERTICES = 0x8E72
define GL_APPLE_texture_range = 1
define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV = 0x9330
define GL_RED_BIAS = 0x0D15
define GL_QUERY_RESULT_ANGLE = 0x8866
define GL_ARB_texture_swizzle = 1
define GL_MODULATE = 0x2100
define GL_DRAW_INDIRECT_LENGTH_NV = 0x8F42
define GL_PARTIAL_SUCCESS_NV = 0x902E
define GL_BOOL_VEC4_ARB = 0x8B59
define GL_NAME_STACK_DEPTH = 0x0D70
define GL_EXT_texture = 1
define GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021
define GL_MAP2_TANGENT_EXT = 0x8445
define GL_MITER_REVERT_NV = 0x90A7
define GL_FRAGMENT_SHADER = 0x8B30
define GL_R11F_G11F_B10F = 0x8C3A
define GL_RGB16_EXTENDED_RANGE_SGIX = 0x85F2
define GL_SPOT_CUTOFF = 0x1206
define GL_COLOR_CLEAR_VALUE = 0x0C22
define GL_MAX_PIXEL_MAP_TABLE = 0x0D34
define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
define GL_VERTEX_ARRAY_SIZE_EXT = 0x807A
define GL_INTENSITY_FLOAT16_ATI = 0x881D
define GL_ARRAY_OBJECT_OFFSET_ATI = 0x8767
define GL_DEPTH_CLAMP = 0x864F
define GL_SAMPLER_2D_RECT_SHADOW_ARB = 0x8B64
define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = 0x8E23
define GL_GREEN = 0x1904
define GL_LUMINANCE_ALPHA32UI_EXT = 0x8D75
define GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002
define GL_EXT_color_subtable = 1
define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV = 0x8F31
define GL_COLOR_ARRAY_LIST_IBM = 103072
define GL_OBJECT_LINK_STATUS_ARB = 0x8B82
define GL_ARB_shader_image_load_store = 1
define GL_HARDLIGHT_KHR = 0x929B
define GL_MODELVIEW25_ARB = 0x8739
define GL_ARB_texture_border_clamp = 1
define GL_VERTEX_ATTRIB_ARRAY11_NV = 0x865B
define GL_READ_FRAMEBUFFER_ANGLE = 0x8CA8
define GL_COLOR_ARRAY_POINTER = 0x8090
define GL_MODULATE_SUBTRACT_ATI = 0x8746
define GL_ANGLE_texture_compression_dxt3 = 1
define GL_TEXTURE_BINDING_CUBE_MAP_ARB = 0x8514
define GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD
define GL_COMBINER_INPUT_NV = 0x8542
define GL_MEDIUM_INT = 0x8DF4
define GL_BLEND_ADVANCED_COHERENT_NV = 0x9285
define GL_ARB_shader_texture_lod = 1
define GL_TEXTURE_SWIZZLE_G_EXT = 0x8E43
define GL_DONT_CARE = 0x1100
define GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093
define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
define GL_MATRIX0_NV = 0x8630
define GL_CONVOLUTION_FORMAT = 0x8017
define GL_VERSION_4_1 = 1
define GL_EXT_blend_func_separate = 1
define GL_DRIVER_REGAL = 0x9326
define GL_EXT_cmyka = 1
define GL_RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55
define GL_MAP2_GRID_SEGMENTS = 0x0DD3
define GL_WEIGHT_ARRAY_POINTER_ARB = 0x86AC
define GL_VERTEX_PROGRAM_TWO_SIDE_NV = 0x8643
define GL_HORIZONTAL_LINE_TO_NV = 0x06
define GL_REG_0_ATI = 0x8921
define GL_VERTEX_ARRAY_OBJECT_EXT = 0x9154
define GL_UNIFORM = 0x92E1
define GL_INT_IMAGE_1D = 0x9057
define GL_TEXTURE4_ARB = 0x84C4
define GL_VERTEX_SHADER = 0x8B31
define GL_ARB_compatibility = 1
define GL_TESS_CONTROL_SHADER_PATCHES_ARB = 0x82F1
define GL_COLOR_ATTACHMENT8 = 0x8CE8
define GL_QUARTER_BIT_ATI = 0x00000010
define GL_MAP_READ_BIT = 0x0001
define GL_INT_IMAGE_1D_ARRAY_EXT = 0x905D
define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV = 0x933F
define GL_OUTPUT_TEXTURE_COORD24_EXT = 0x87B5
define GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
define GL_COMPRESSED_RG11_EAC = 0x9272
define GL_RGB_S3TC = 0x83A0
define GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A
define GL_ARB_vertex_type_2_10_10_10_rev = 1
define GL_NUM_PASSES_ATI = 0x8970
define GL_ARB_shader_draw_parameters = 1
define GL_RETAINED_APPLE = 0x8A1B
define GL_DEBUG_TYPE_OTHER = 0x8251
define GL_FLOAT_MAT4x3 = 0x8B6A
define GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
define GL_MAX_FRAMEBUFFER_WIDTH = 0x9315
define GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2
define GL_MAX_CONVOLUTION_WIDTH = 0x801A
define GL_HINT_BIT = 0x00008000
define GL_FRACTIONAL_ODD = 0x8E7B
define GL_COMBINER6_NV = 0x8556
define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA
define GL_RG_INTEGER = 0x8228
define GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E
define GL_ALPHA8_SNORM = 0x9014
define GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3
define GL_ATIX_texture_env_route = 1
define GL_PROXY_HISTOGRAM = 0x8025
define GL_CULL_FACE_MODE = 0x0B45
define GL_STENCIL_COMPONENTS = 0x8285
define GL_DRAW_BUFFER10_ARB = 0x882F
define GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
define GL_SAMPLER_RENDERBUFFER_NV = 0x8E56
define GL_MODELVIEW7_ARB = 0x8727
define GL_BLEND_EQUATION_RGB_EXT = 0x8009
define GL_EXT_copy_texture = 1
define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD = 0x9143
define GL_NV_register_combiners = 1
define GL_NV_copy_depth_to_color = 1
define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL = 0x94FB
define GL_RGB8I_EXT = 0x8D8F
define GL_MAX_VERTEX_ATTRIBS_ARB = 0x8869
define GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
define GL_OP_SET_GE_EXT = 0x878C
define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL = 0x9500
define GL_ALPHA_SNORM = 0x9010
define GL_C4UB_V2F = 0x2A22
define GL_ATIX_texture_env_combine3 = 1
define GL_SYNC_FENCE = 0x9116
define GL_MAX_DRAW_BUFFERS_ATI = 0x8824
define GL_SECONDARY_INTERPOLATOR_ATI = 0x896D
define GL_REPLACEMENT_CODE_SUN = 0x81D8
define GL_AMD_draw_buffers_blend = 1
define GL_PROVOKING_VERTEX = 0x8E4F
define GL_RGB12_EXT = 0x8053
define GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12
define GL_C4UB_V3F = 0x2A23
define GL_MIN_LUMINANCE_SGIS = 0x85F8
define GL_CONSERVATIVE_RASTERIZATION_NV = 0x9346
define GL_DRAW_BUFFER9_ARB = 0x882E
define GL_ADD_SIGNED_EXT = 0x8574
define GL_EXT_422_pixels = 1
define GL_OVR_multiview = 1
define GL_SAMPLER_1D_ARRAY_EXT = 0x8DC0
define GL_MAX_DEPTH = 0x8280
define GL_INT_SAMPLER_3D_EXT = 0x8DCB
define GL_SAMPLES_PASSED_ARB = 0x8914
define GL_R1UI_C3F_V3F_SUN = 0x85C6
define GL_OPERAND1_RGB_EXT = 0x8591
define GL_ALPHA16_SNORM = 0x9018
define GL_APPLE_ycbcr_422 = 1
define GL_UNIFORM_BARRIER_BIT = 0x00000004
define GL_RGB16UI = 0x8D77
define GL_NV_draw_texture = 1
define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002
define GL_STENCIL_ATTACHMENT_EXT = 0x8D20
define GL_INDEX_ARRAY_POINTER_EXT = 0x8091
define GL_NICEST = 0x1102
define GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C
define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT = 0x8403
define GL_TEXTURE_BUFFER = 0x8C2A
define GL_SRGB8_ALPHA8 = 0x8C43
define GL_INTENSITY16_EXTENDED_RANGE_SGIX = 0x85F6
define GL_OUTPUT_TEXTURE_COORD18_EXT = 0x87AF
define GL_DRAW_BUFFER9_ATI = 0x882E
define GL_RG16UI = 0x823A
define GL_ARB_depth_clamp = 1
define GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073
define GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
define GL_MAX_PATCH_VERTICES = 0x8E7D
define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = 0x850F
define GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060
define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1
define GL_ARB_matrix_palette = 1
define GL_ELEMENT_ARRAY_BUFFER_ARB = 0x8893
define GL_DEPTH_ATTACHMENT = 0x8D00
define GL_TEXTURE_BINDING_RECTANGLE_NV = 0x84F6
define GL_BUMP_ROT_MATRIX_ATI = 0x8775
define GL_UNSIGNED_INT64_VEC2_NV = 0x8FF5
define GL_R1UI_T2F_C4F_N3F_V3F_SUN = 0x85CB
define GL_SINGLE_COLOR_EXT = 0x81F9
define GL_MATRIX15_ARB = 0x88CF
define GL_EXT_texture_buffer_object = 1
define GL_TEXTURE_1D_STACK_MESAX = 0x8759
define GL_DUP_LAST_CUBIC_CURVE_TO_NV = 0xF4
define GL_OPERAND0_ALPHA = 0x8598
define GL_TEXTURE29_ARB = 0x84DD
define GL_SOURCE1_RGB_ARB = 0x8581
define GL_DOUBLE_MAT3_EXT = 0x8F47
define GL_SWIZZLE_STQ_ATI = 0x8977
define GL_PALETTE8_RGBA4_OES = 0x8B98
define GL_NV_copy_image = 1
define GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8
define GL_TEXTURE_COORD_ARRAY_EXT = 0x8078
define GL_COMPRESSED_RGBA = 0x84EE
define GL_CONVOLUTION_HEIGHT_EXT = 0x8019
define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = 0x8243
define GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905
define GL_MIN_ALPHA_SGIS = 0x85AC
define GL_GLYPH_WIDTH_BIT_NV = 0x01
define GL_MAJOR_VERSION = 0x821B
define GL_MAX_VERTEX_STREAMS_ATI = 0x876B
define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900E
define GL_OES_compressed_paletted_texture = 1
define GL_VARIABLE_G_NV = 0x8529
define GL_LUMINANCE_FLOAT32_APPLE = 0x8818
define GL_NV_shader_atomic_fp16_vector = 1
define GL_INCR_WRAP = 0x8507
define GL_RELATIVE_ROUNDED_RECT2_NV = 0xEB
define GL_COLOR_ATTACHMENT3_EXT = 0x8CE3
define GL_INTERNALFORMAT_BLUE_TYPE = 0x827A
define GL_TESS_CONTROL_SUBROUTINE = 0x92E9
define GL_EXT_texture_env_add = 1
define GL_FIXED = 0x140C
define GL_BOOL_VEC3_ARB = 0x8B58
define GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73
define GL_FOG_COORDINATE_ARRAY_TYPE_EXT = 0x8454
define GL_RED_SNORM = 0x8F90
define GL_PACK_RESAMPLE_SGIX = 0x842E
define GL_ALPHA_FLOAT16_APPLE = 0x881C
define GL_IMAGE_PIXEL_FORMAT = 0x82A9
define GL_SLUMINANCE8_ALPHA8_EXT = 0x8C45
define GL_COLOR_TABLE_FORMAT = 0x80D8
define GL_SLUMINANCE8 = 0x8C47
define GL_SAMPLE_BUFFERS = 0x80A8
define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB = 0x82EC
define GL_MATRIX2_NV = 0x8632
define GL_ARB_texture_view = 1
define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8908
define GL_ARRAY_STRIDE = 0x92FE
define GL_PROXY_TEXTURE_1D_STACK_MESAX = 0x875B
define GL_PATH_STROKE_BOUND_NV = 0x9086
define GL_POLYGON_OFFSET_UNITS = 0x2A00
define GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
define GL_EXT_bgra = 1
define GL_TIMESTAMP_ANGLE = 0x8E28
define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900F
define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
define GL_ARB_sparse_texture_clamp = 1
define GL_LUMINANCE4 = 0x803F
define GL_LUMINANCE8 = 0x8040
define GL_INT8_NV = 0x8FE0
define GL_MULT = 0x0103
define GL_GREMEDY_frame_terminator = 1
define GL_ARB_shader_subroutine = 1
define GL_INTENSITY_EXT = 0x8049
define GL_RGB16_SIGNED_SGIX = 0x85E6
define GL_MODELVIEW24_ARB = 0x8738
define GL_GEOMETRY_SUBROUTINE = 0x92EB
define GL_QUERY_RESULT_ARB = 0x8866
define GL_CURRENT_FOG_COORDINATE = 0x8453
define GL_TEXTURE_USAGE_ANGLE = 0x93A2
define GL_FONT_UNINTELLIGIBLE_NV = 0x936B
define GL_TEXTURE_COMPRESSED = 0x86A1
define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV = 0x9036
define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB = 0x9344
define GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D
define GL_DEBUG_SOURCE_API_ARB = 0x8246
define GL_RESET_NOTIFICATION_STRATEGY_ARB = 0x8256
define GL_AUTO_GENERATE_MIPMAP = 0x8295
define GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
define GL_FOG_START = 0x0B63
define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB = 0x933E
define GL_ARB_occlusion_query2 = 1
define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 103085
define GL_OP_INDEX_EXT = 0x8782
define GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD
define GL_TEXTURE_DEPTH_TYPE = 0x8C16
define GL_BLUE_INTEGER = 0x8D96
define GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE
define GL_MAP1_INDEX = 0x0D91
define GL_UNSIGNED_IDENTITY_NV = 0x8536
define GL_RGB9_E5 = 0x8C3D
define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5B
define GL_STREAM_RASTERIZATION_AMD = 0x91A0
define GL_FRAMEBUFFER_EXT = 0x8D40
define GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263
define GL_SOURCE2_RGB_ARB = 0x8582
define GL_SAMPLE_LOCATION_ARB = 0x8E50
define GL_UNSIGNED_INT_IMAGE_2D_EXT = 0x9063
define GL_IMAGE_BINDING_LAYER_EXT = 0x8F3D
define GL_QUERY_BY_REGION_WAIT_NV = 0x8E15
define GL_4PASS_0_SGIS = 0x80A4
define GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192
define GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A
define GL_ARB_conservative_depth = 1
define GL_ARB_draw_buffers = 1
define GL_TEXTURE_BUFFER_FORMAT_ARB = 0x8C2E
define GL_REPLACEMENT_CODE_ARRAY_SUN = 0x85C0
define GL_3D = 0x0601
define GL_UNSIGNED_BYTE = 0x1401
define GL_INT64_ARB = 0x140E
define GL_LINE_STIPPLE_PATTERN = 0x0B25
define GL_STREAM_COPY_ARB = 0x88E2
define GL_BLEND_SRC_ALPHA = 0x80CB
define GL_OUTPUT_TEXTURE_COORD31_EXT = 0x87BC
define GL_4PASS_2_SGIS = 0x80A6
define GL_UNSIGNED_INT_S8_S8_8_8_NV = 0x86DA
define GL_MATRIX_INDEX_ARRAY_TYPE_ARB = 0x8847
define GL_DEPTH_COMPONENT32_SGIX = 0x81A7
define GL_SPARSE_STORAGE_BIT_ARB = 0x0400
define GL_MAX_SAMPLES_EXT = 0x8D57
define GL_FONT_GLYPHS_AVAILABLE_NV = 0x9368
define GL_ARB_texture_env_dot3 = 1
define GL_BYTE = 0x1400
define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV = 0x9033
define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = 0x889A
define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
define GL_DEPTH_STENCIL_EXT = 0x84F9
define GL_OP_MULTIPLY_MATRIX_EXT = 0x8798
define GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
define GL_VARIANT_ARRAY_EXT = 0x87E8
define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A
define GL_TESS_GEN_VERTEX_ORDER = 0x8E78
define GL_COMBINER1_NV = 0x8551
define GL_LIGHT0 = 0x4000
define GL_LIGHT1 = 0x4001
define GL_LIGHT2 = 0x4002
define GL_LIGHT3 = 0x4003
define GL_LIGHT4 = 0x4004
define GL_LIGHT5 = 0x4005
define GL_LIGHT6 = 0x4006
define GL_LIGHT7 = 0x4007
define GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A
define GL_MULTISAMPLE = 0x809D
define GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
define GL_TANGENT_ARRAY_TYPE_EXT = 0x843E
define GL_CONVOLUTION_HEIGHT = 0x8019
define GL_SPARE1_NV = 0x852F
define GL_DEPTH_STENCIL_TO_BGRA_NV = 0x886F
define GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
define GL_NORMAL_MAP = 0x8511
define GL_ARB_texture_cube_map = 1
define GL_TEXTURE_DEPTH_TYPE_ARB = 0x8C16
define GL_BUFFER_MAPPED = 0x88BC
define GL_SAMPLER_2D_ARRAY_EXT = 0x8DC1
define GL_EXT_texture_array = 1
define GL_EXT_texture_env_combine = 1
define GL_COMMAND_BARRIER_BIT_EXT = 0x00000040
define GL_DRAW_BUFFER8_ARB = 0x882D
define GL_SAMPLER_CUBE_SHADOW = 0x8DC5
define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6
define GL_EVAL_VERTEX_ATTRIB4_NV = 0x86CA
define GL_MAX_SPARSE_TEXTURE_SIZE_AMD = 0x9198
define GL_4_BYTES = 0x1409
define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = 0x8851
define GL_CONDITION_SATISFIED = 0x911C
define GL_PROGRAM_SEPARABLE = 0x8258
define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5
define GL_TEXTURE25_ARB = 0x84D9
define GL_COLOR3_BIT_PGI = 0x00010000
define GL_VERSION_3_3 = 1
define GL_DOT_PRODUCT_TEXTURE_1D_NV = 0x885C
define GL_PIXEL_MAP_G_TO_G = 0x0C77
define GL_NV_bindless_multi_draw_indirect = 1
define GL_OUTPUT_TEXTURE_COORD17_EXT = 0x87AE
define GL_DRAW_BUFFER8_ATI = 0x882D
define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = 0x8DA9
define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR = 0x9633
define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 107011
define GL_KHR_texture_compression_astc_ldr = 1
define GL_CONST_EYE_NV = 0x86E5
define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = 0x8E8F
define GL_BLEND_DST_RGB = 0x80C8
define GL_CG_FRAGMENT_SHADER_EXT = 0x890F
define GL_NV_texgen_reflection = 1
define GL_TRIANGLE_MESH_SUN = 0x8615
define GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF
define GL_COMBINER_MAPPING_NV = 0x8543
define GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2
define GL_FLOAT_MAT2x3 = 0x8B65
define GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39
define GL_TEXTURE28_ARB = 0x84DC
define GL_ARB_transform_feedback_instanced = 1
define GL_DOUBLE_MAT2_EXT = 0x8F46
define GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35
define GL_NV_vertex_program1_1 = 1
define GL_COLOR_COMPONENTS = 0x8283
define GL_DOT3_RGBA_ARB = 0x86AF
define GL_DISCRETE_AMD = 0x9006
define GL_COMPLETION_STATUS_ARB = 0x91B1
define GL_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805
define GL_INTERPOLATE_EXT = 0x8575
define GL_TANGENT_ARRAY_EXT = 0x8439
define GL_FRONT_AND_BACK = 0x0408
define GL_PIXEL_PACK_BUFFER_BINDING_EXT = 0x88ED
define GL_MAX_SPARSE_TEXTURE_SIZE_ARB = 0x9198
define GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0
define GL_TEXTURE_BLUE_SIZE_EXT = 0x805E
define GL_NV_vertex_buffer_unified_memory = 1
define GL_LEFT = 0x0406
define GL_LUMINANCE_FLOAT32_ATI = 0x8818
define GL_VIEWPORT_SUBPIXEL_BITS = 0x825C
define GL_CLEAR = 0x1500
define GL_FOG_COORDINATE_SOURCE = 0x8450
define GL_CLIENT_ACTIVE_TEXTURE_ARB = 0x84E1
define GL_COLOR_ATTACHMENT2_EXT = 0x8CE2
define GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022
define GL_LOG_HTTP_REGAL = 0x9321
define GL_MAX_TEXTURE_COORDS = 0x8871
define GL_IMAGE_2D_EXT = 0x904D
define GL_QUERY_BUFFER_AMD = 0x9192
define GL_SHADER_IMAGE_STORE = 0x82A5
define GL_BOOL_VEC2_ARB = 0x8B57
define GL_EXT_framebuffer_multisample_blit_scaled = 1
define GL_LARGE_CCW_ARC_TO_NV = 0x16
define GL_NORMAL_ARRAY = 0x8075
define GL_PATH_FILL_BOUNDING_BOX_NV = 0x90A1
define GL_DUP_FIRST_CUBIC_CURVE_TO_NV = 0xF2
define GL_MESAX_texture_stack = 1
define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT = 0x9065
define GL_SAMPLER_1D_ARB = 0x8B5D
define GL_PRESENT_DURATION_NV = 0x8E2B
define GL_NV_shader_thread_group = 1
define GL_MAP1_VERTEX_ATTRIB9_4_NV = 0x8669
define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F
define GL_RASTERIZER_DISCARD = 0x8C89
define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV = 0x8CAB
define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E
define GL_VERTEX_SHADER_EXT = 0x8780
define GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015
define GL_LAYOUT_LINEAR_INTEL = 1
define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC
define GL_HIGH_FLOAT = 0x8DF2
define GL_IMAGE_CLASS_1_X_16 = 0x82BE
define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB = 0x91BF
define GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029
define GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX = 0x85F1
define GL_FRAGMENT_MATERIAL_EXT = 0x8349
define GL_INTENSITY32UI_EXT = 0x8D73
define GL_FRAGMENT_DEPTH_EXT = 0x8452
define GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1
define GL_EXT_blend_minmax = 1
define GL_COUNT_UP_NV = 0x9088
define GL_EVAL_TRIANGULAR_2D_NV = 0x86C1
define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = 0x851A
define GL_MATRIX7_NV = 0x8637
define GL_MODELVIEW23_ARB = 0x8737
define GL_BLEND_DST_RGB_EXT = 0x80C8
define GL_EVAL_VERTEX_ATTRIB11_NV = 0x86D1
define GL_ARB_seamless_cube_map = 1
define GL_INT_IMAGE_CUBE_EXT = 0x905B
define GL_MATRIX6_NV = 0x8636
define GL_RELATIVE_ROUNDED_RECT8_NV = 0xEF
define GL_MAX_TEXTURE_LOD_BIAS_EXT = 0x84FD
define GL_SHADOW_AMBIENT_SGIX = 0x80BF
define GL_MAX_PROGRAM_TEXEL_OFFSET_NV = 0x8905
define GL_MAX_TRACK_MATRICES_NV = 0x862F
define GL_FAILURE_NV = 0x9030
define GL_UNIFORM_SIZE = 0x8A38
define GL_IMAGE_CLASS_1_X_32 = 0x82BB
define GL_FONT_TARGET_UNAVAILABLE_NV = 0x9369
define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE = 0x8A05
define GL_LIST_BASE = 0x0B32
define GL_MAT_AMBIENT_BIT_PGI = 0x00100000
define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B
define GL_USE_MISSING_GLYPH_NV = 0x90AA
define GL_QUAD_MESH_SUN = 0x8614
define GL_RED_BITS = 0x0D52
define GL_TEXTURE_POINT_SPRITE_ATIX = 0x60B2
define GL_EQUAL = 0x0202
define GL_CW = 0x0900
define GL_MAX_ELEMENTS_INDICES = 0x80E9
define GL_OBJECT_TYPE_ARB = 0x8B4E
define GL_ATI_fragment_shader = 1
define GL_FLOAT_MAT2x4 = 0x8B66
define GL_SAMPLER_CUBE = 0x8B60
define GL_ARB_point_sprite = 1
define GL_ARB_geometry_shader4 = 1
define GL_RESCALE_NORMAL = 0x803A
define GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22
define GL_INCR_WRAP_EXT = 0x8507
define GL_BLUE_MAX_CLAMP_INGR = 0x8566
define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV = 0x8C8A
define GL_TEXTURE2_ARB = 0x84C2
define GL_EXT_framebuffer_blit = 1
define GL_EVAL_VERTEX_ATTRIB9_NV = 0x86CF
define GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE
define GL_INTENSITY_SIGNED_SGIX = 0x85E4
define GL_OML_resample = 1
define GL_CURRENT_MATRIX_STACK_DEPTH_NV = 0x8640
define GL_HISTOGRAM_BLUE_SIZE = 0x802A
define GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066
define GL_ARB_draw_instanced = 1
define GL_MATRIX14_ARB = 0x88CE
define GL_RGBA16_SIGNED_SGIX = 0x85E7
define GL_KTX_Z_REGION = 0x2
define GL_ATI_element_array = 1
define GL_BUMP_TARGET_ATI = 0x877C
define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF
define GL_SIGNED_INTENSITY_NV = 0x8707
define GL_COLOR_INDEX16_EXT = 0x80E7
define GL_SIGNED_LUMINANCE_NV = 0x8701
define GL_RED_INTEGER_EXT = 0x8D94
define GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B
define GL_PROGRAM_STRING_ARB = 0x8628
define GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
define GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033
define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = 0x8DA8
define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A
define GL_MODELVIEW5_ARB = 0x8725
define GL_OP_MUL_EXT = 0x8786
define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT = 0x8F39
define GL_MAP1_GRID_SEGMENTS = 0x0DD1
define GL_QUERY_OBJECT_AMD = 0x9153
define GL_VERTEX_STATE_PROGRAM_NV = 0x8621
define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB = 0x9342
define GL_PATH_GEN_MODE_NV = 0x90B0
define GL_ACCUM_BLUE_BITS = 0x0D5A
define GL_INTERNALFORMAT_RED_TYPE = 0x8278
define GL_RGB10_EXT = 0x8052
define GL_EXT_multisample = 1
define GL_ARB_texture_rgb10_a2ui = 1
define GL_DRAW_BUFFER7_ARB = 0x882C
define GL_TEXTURE_INDEX_SIZE_EXT = 0x80ED
define GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF
define GL_RED_NV = 0x1903
define GL_RGBA4_S3TC = 0x83A3
define GL_STRICT_SCISSOR_HINT_PGI = 107032
define GL_INT_SAMPLER_BUFFER_AMD = 0x9002
define GL_SAMPLER_2D = 0x8B5E
define GL_LESS = 0x0201
define GL_RG16I = 0x8239
define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9
define GL_PURGEABLE_APPLE = 0x8A1D
define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C
define GL_SAMPLER_2D_RECT_ARB = 0x8B63
define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = 0x86F3
define GL_STENCIL_OP_VALUE_AMD = 0x874C
define GL_MOVE_TO_NV = 0x02
define GL_PARAMETER_BUFFER_BINDING_ARB = 0x80EF
define GL_DSDT_NV = 0x86F5
define GL_MAX_SAMPLE_MASK_WORDS_NV = 0x8E59
define GL_EQUIV = 0x1509
define GL_COMBINER0_NV = 0x8550
define GL_SAMPLER_3D = 0x8B5F
define GL_SGI_color_table = 1
define GL_INTERNALFORMAT_SUPPORTED = 0x826F
define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
define GL_LUMINANCE_SIGNED_SGIX = 0x85E3
define GL_DRAW_BUFFER7_ATI = 0x882C
define GL_MIRROR_CLAMP_EXT = 0x8742
define GL_PATH_FORMAT_SVG_NV = 0x9070
define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS = 0x919A
define GL_UNIFORM_BUFFER_LENGTH_NV = 0x9370
define GL_DST_OUT_NV = 0x928D
define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = 0x845B
define GL_NV_fragment_program2 = 1
define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E
define GL_MAP2_VERTEX_ATTRIB5_4_NV = 0x8675
define GL_EXT_texture_sRGB = 1
define GL_SOURCE3_ALPHA_NV = 0x858B
define GL_LINE_STIPPLE_REPEAT = 0x0B26
define GL_RENDERBUFFER_WIDTH = 0x8D42
define GL_VERTEX_ID_SWIZZLE_AMD = 0x91A5
define GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6
define GL_MATRIX13_ARB = 0x88CD
define GL_TEXTURE = 0x1702
define GL_SRGB = 0x8C40
define GL_FEEDBACK_BUFFER_POINTER = 0x0DF0
define GL_TEXTURE27_ARB = 0x84DB
define GL_REPLACE_EXT = 0x8062
define GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT = 0x8DBC
define GL_EDGE_FLAG_ARRAY_ADDRESS_NV = 0x8F26
define GL_MATRIX5_NV = 0x8635
define GL_QUERY_BY_REGION_WAIT = 0x8E15
define GL_SGIX_sprite = 1
define GL_NV_geometry_shader_passthrough = 1
define GL_MAX_LUMINANCE_SGIS = 0x85F9
define GL_FOG_OFFSET_VALUE_SGIX = 0x8199
define GL_ARB_texture_mirror_clamp_to_edge = 1
define GL_CG_VERTEX_SHADER_EXT = 0x890E
define GL_PRIMITIVES_GENERATED_EXT = 0x8C87
define GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3
define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX = 0x904A
define GL_ARB_stencil_texturing = 1
define GL_UNPACK_SKIP_IMAGES_EXT = 0x806D
define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9
define GL_SAMPLE_PATTERN_SGIS = 0x80AC
define GL_LUMINANCE12_ALPHA4 = 0x8046
define GL_EYE_PLANE_ABSOLUTE_NV = 0x855C
define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = 0x889B
define GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA
define GL_TEXTURE_INTERNAL_FORMAT = 0x1003
define GL_R = 0x2002
define GL_S = 0x2000
define GL_T = 0x2001
define GL_DEBUG_CALLBACK_FUNCTION_ARB = 0x8244
define GL_MAX_LIST_NESTING = 0x0B31
define GL_ARB_fragment_layer_viewport = 1
define GL_NV_texture_barrier = 1
define GL_COLOR_ATTACHMENT1_EXT = 0x8CE1
define GL_PROXY_COLOR_TABLE_SGI = 0x80D3
define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 103084
define GL_OFFSET = 0x92FC
define GL_EDGE_FLAG_ARRAY_EXT = 0x8079
define GL_PROXY_TEXTURE_2D_EXT = 0x8064
define GL_TRIANGULAR_NV = 0x90A5
define GL_EXT_draw_buffers2 = 1
define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL = 0x94FE
define GL_MODELVIEW_PROJECTION_NV = 0x8629
define GL_DOUBLE = 0x140A
define GL_EXT_blend_equation_separate = 1
define GL_AMD_gcn_shader = 1
define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = 0x885A
define GL_SOURCE2_RGB = 0x8582
define GL_SGIX_texture_multi_buffer = 1
define GL_BEVEL_NV = 0x90A6
define GL_ALPHA_FLOAT32_APPLE = 0x8816
define GL_ZERO_TO_ONE = 0x935F
define GL_RG = 0x8227
define GL_2PASS_0_EXT = 0x80A2
define GL_FLOAT16_VEC2_NV = 0x8FF9
define GL_FILL_RECTANGLE_NV = 0x933C
define GL_SOURCE2_ALPHA_ARB = 0x858A
define GL_1PASS_EXT = 0x80A1
define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 0x82FA
define GL_BOLD_BIT_NV = 0x01
define GL_SAMPLER_2D_ARRAY = 0x8DC1
define GL_TEXTURE_BORDER = 0x1005
define GL_ARB_texture_query_levels = 1
define GL_DOUBLE_MAT3x2 = 0x8F4B
define GL_EXT_scene_marker = 1
define GL_DOUBLE_MAT3x4 = 0x8F4C
define GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364
define GL_INVARIANT_DATATYPE_EXT = 0x87EB
define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = 0x8518
define GL_TEXTURE_WRAP_R_EXT = 0x8072
define GL_MODELVIEW22_ARB = 0x8736
define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV = 0x933E
define GL_PROJECTION_STACK_DEPTH = 0x0BA4
define GL_RGBA16F_ARB = 0x881A
define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = 0x8E24
define GL_MODULATE_SIGNED_ADD_ATI = 0x8745
define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = 0x00200000
define GL_STANDARD_FONT_NAME_NV = 0x9072
define GL_ATOMIC_COUNTER_BUFFER = 0x92C0
define GL_ABGR_EXT = 0x8000
define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE = 0x83F2
define GL_ROUND_NV = 0x90A4
define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = 0x8E8D
define GL_SGIX_fog_offset = 1
define GL_UNSIGNED_INT_SAMPLER_3D_EXT = 0x8DD3
define GL_HP_texture_lighting = 1
define GL_PIXEL_PACK_BUFFER = 0x88EB
define GL_SCREEN_NV = 0x9295
define GL_STREAM_READ_ARB = 0x88E1
define GL_CIRCULAR_TANGENT_ARC_TO_NV = 0xFC
define GL_ARRAY_BUFFER_BINDING_ARB = 0x8894
define GL_NV_fragment_program_option = 1
define GL_ACCUM_RED_BITS = 0x0D58
define GL_SGIS_texture_select = 1
define GL_OFFSET_TEXTURE_2D_SCALE_NV = 0x86E2
define GL_TEXTURE_STACK_DEPTH = 0x0BA5
define GL_TEXTURE1_ARB = 0x84C1
define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 0x8B4D
define GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48
define GL_MAP_PERSISTENT_BIT = 0x00000040
define GL_PRIMITIVE_RESTART_INDEX_NV = 0x8559
define GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
define GL_DSDT_MAG_NV = 0x86F6
define GL_OP_ADD_EXT = 0x8787
define GL_SAMPLE_COVERAGE_INVERT_ARB = 0x80AB
define GL_COLOR_ARRAY_LIST_STRIDE_IBM = 103082
define GL_MODELVIEW0_MATRIX_EXT = 0x0BA6
define GL_MIN_SPARSE_LEVEL_AMD = 0x919B
define GL_PROXY_TEXTURE_RECTANGLE_ARB = 0x84F7
define GL_SPARE0_PLUS_SECONDARY_COLOR_NV = 0x8532
define GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D
define GL_PROGRAM_LENGTH_ARB = 0x8627
define GL_LUMINANCE_SNORM = 0x9011
define GL_FOG_BIT = 0x00000080
define GL_STENCIL_BACK_FAIL = 0x8801
define GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B
define GL_FIXED_ONLY = 0x891D
define GL_REFERENCED_BY_VERTEX_SHADER = 0x9306
define GL_IMAGE_BINDING_ACCESS_EXT = 0x8F3E
define GL_UNSIGNED_INT_IMAGE_CUBE_EXT = 0x9066
define GL_LOSE_CONTEXT_ON_RESET_ARB = 0x8252
define GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
define GL_ALPHA_SCALE = 0x0D1C
define GL_ARB_shader_group_vote = 1
define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A2
define GL_N3F_V3F = 0x2A25
define GL_SHADOW_ATTENUATION_EXT = 0x834E
define GL_TEXTURE_1D = 0x0DE0
define GL_NV_fragment_shader_interlock = 1
define GL_LOW_FLOAT = 0x8DF0
define GL_ARB_texture_storage_multisample = 1
define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD = 0x9199
define GL_ARB_get_program_binary = 1
define GL_CONSTANT_ALPHA = 0x8003
define GL_ARRAY_BUFFER = 0x8892
define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023
define GL_MODELVIEW4_ARB = 0x8724
define GL_CONVOLUTION_2D = 0x8011
define GL_TEXTURE_2D = 0x0DE1
define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = 0x850E
define GL_MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B
define GL_FRAGMENT_SUBROUTINE = 0x92EC
define GL_ARB_program_interface_query = 1
define GL_PGI_vertex_hints = 1
define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = 0x8DA1
define GL_ALPHA4_EXT = 0x803B
define GL_UNSIGNED_INT64_VEC3_ARB = 0x8FF6
define GL_NV_texture_expand_normal = 1
define GL_MAX_SUBROUTINES = 0x8DE7
define GL_READ_WRITE = 0x88BA
define GL_ALPHA12 = 0x803D
define GL_ALPHA16 = 0x803E
define GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0
define GL_SIGNED_HILO_NV = 0x86F9
define GL_COLOR_SUM_EXT = 0x8458
define GL_NV_vertex_array_range2 = 1
define GL_RELATIVE_ROUNDED_RECT_NV = 0xE9
define GL_LUMINANCE_ALPHA8I_EXT = 0x8D93
define GL_DRAW_BUFFER6_ARB = 0x882B
define GL_ARB_shader_objects = 1
define GL_RG32F = 0x8230
define GL_SGIX_resample = 1
define GL_RG32I = 0x823B
define GL_DEPTH_COMPONENT16_SGIX = 0x81A5
define GL_FOG_COORDINATE_ARRAY = 0x8457
define GL_PATH_ERROR_POSITION_NV = 0x90AB
define GL_TEXTURE_BORDER_COLOR = 0x1004
define GL_RGBA16F = 0x881A
define GL_RGBA16I = 0x8D88
define GL_VIEW_CLASS_96_BITS = 0x82C5
define GL_BLEND = 0x0BE2
define GL_MODELVIEW1_STACK_DEPTH_EXT = 0x8502
define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7
define GL_OP_ROUND_EXT = 0x8790
define GL_TEXTURE_ENV_MODE = 0x2200
define GL_TEXTURE_BUFFER_ARB = 0x8C2A
define GL_SMOOTH = 0x1D01
define GL_RELATIVE_HORIZONTAL_LINE_TO_NV = 0x07
define GL_EXT_framebuffer_sRGB = 1
define GL_OUTPUT_TEXTURE_COORD15_EXT = 0x87AC
define GL_DRAW_BUFFER6_ATI = 0x882B
define GL_STRICT_LIGHTING_HINT_PGI = 107031
define GL_EVAL_BIT = 0x00010000
define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 0x00000004
define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB = 0x9199
define GL_COMBINE_EXT = 0x8570
define GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361
define GL_TRANSFORM_FEEDBACK_NV = 0x8E22
define GL_MAX_RASTER_SAMPLES_EXT = 0x9329
define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
define GL_EXT_texture_swizzle = 1
define GL_SUBSAMPLE_DISTANCE_AMD = 0x883F
define GL_EXT_texture_filter_minmax = 1
define GL_SRC_IN_NV = 0x928A
define GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307
define GL_FRAGMENT_TEXTURE = 0x829F
define GL_EXT_shadow_funcs = 1
define GL_REGAL_proc_address = 1
define GL_MATRIX12_ARB = 0x88CC
define GL_RELATIVE_LINE_TO_NV = 0x05
define GL_SIGNED_INTENSITY8_NV = 0x8708
define GL_READ_FRAMEBUFFER_BINDING_ANGLE = 0x8CAA
define GL_INVERTED_SCREEN_W_REND = 0x8491
define GL_ITALIC_BIT_NV = 0x02
define GL_ATI_vertex_array_object = 1
define GL_VERTEX_ARRAY_BINDING = 0x85B5
define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL = 0x94F9
define GL_TEXTURE26_ARB = 0x84DA
define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F
define GL_PALETTE8_RGB8_OES = 0x8B95
define GL_SHADING_LANGUAGE_VERSION = 0x8B8C
define GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896
define GL_LINEARDODGE_NV = 0x92A4
define GL_UNSIGNED_NORMALIZED_ARB = 0x8C17
define GL_SGIX_tag_sample_buffer = 1
define GL_WEIGHTED_AVERAGE_ARB = 0x9367
define GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F
define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = 0x80DE
define GL_RED_SCALE = 0x0D14
define GL_BUFFER_MAP_POINTER_ARB = 0x88BD
define GL_EXT_misc_attribute = 1
define GL_RELATIVE_CUBIC_CURVE_TO_NV = 0x0D
define GL_CONVOLUTION_BORDER_MODE = 0x8013
define GL_IMAGE_2D_ARRAY = 0x9053
define GL_PARALLEL_ARRAYS_INTEL = 0x83F4
define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT = 0x8338
define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9
define GL_CULL_VERTEX_IBM = 103050
define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = 0x8C8F
define GL_COLOR_ATTACHMENT0_EXT = 0x8CE0
define GL_VERTEX_ATTRIB_ARRAY9_NV = 0x8659
define GL_TESSELLATION_FACTOR_AMD = 0x9005
define GL_LUMINANCE32F_ARB = 0x8818
define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F4
define GL_COMPRESSED_RGBA_ARB = 0x84EE
define GL_EXTENDED_RANGE_SGIS = 0x85A5
define GL_PATH_STROKE_BOUNDING_BOX_NV = 0x90A2
define GL_DRAW_INDIRECT_BUFFER = 0x8F3F
define GL_QUERY_RESULT_AVAILABLE = 0x8867
define GL_AMD_shader_atomic_counter_ops = 1
define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT = 0x8E2F
define GL_COLORBURN_KHR = 0x929A
define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5F
define GL_PROGRAM_INPUT = 0x92E3
define GL_SAMPLER_2D_SHADOW = 0x8B62
define GL_VERTEX_STREAM7_ATI = 0x8774
define GL_IBM_cull_vertex = 1
define GL_SRC1_RGB = 0x8581
define GL_FRAMEBUFFER_UNDEFINED = 0x8219
define GL_TEXTURE_BINDING_BUFFER_ARB = 0x8C2C
define GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC
define GL_ADD = 0x0104
define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV = 0x8909
define GL_TEXTURE_RECTANGLE_EXT = 0x84F5
define GL_UNSIGNED_INT_IMAGE_2D = 0x9063
define GL_SGIX_async_pixel = 1
define GL_ARB_texture_mirrored_repeat = 1
define GL_ARB_shader_atomic_counters = 1
define GL_RGBA16_EXTENDED_RANGE_SGIX = 0x85F3
define GL_LINE_RESET_TOKEN = 0x0707
define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A
define GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = 0x8516
define GL_POLYGON_OFFSET_FILL = 0x8037
define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL = 0x94FF
define GL_MODELVIEW21_ARB = 0x8735
define GL_OPERAND0_RGB_EXT = 0x8590
define GL_3D_COLOR_TEXTURE = 0x0603
define GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7
define GL_HALF_FLOAT = 0x140B
define GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF
define GL_NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9
define GL_EXT_vertex_attrib_64bit = 1
define GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
define GL_SECONDARY_COLOR_ARRAY = 0x845E
define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001
define GL_DEBUG_OUTPUT = 0x92E0
define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
define GL_UNSIGNED_INT16_VEC2_NV = 0x8FF1
define GL_DRAW_FRAMEBUFFER_ANGLE = 0x8CA9
define GL_ASYNC_MARKER_SGIX = 0x8329
define GL_SGIS_texture_border_clamp = 1
define GL_EXT_point_parameters = 1
define GL_ARB_get_texture_sub_image = 1
define GL_RGBA8UI = 0x8D7C
define GL_VERTEX_ARRAY_SIZE = 0x807A
define GL_PIXEL_MAP_R_TO_R = 0x0C76
define GL_FIELDS_NV = 0x8E27
define GL_GEOMETRY_INPUT_TYPE = 0x8917
define GL_NVX_conditional_render = 1
define GL_FONT_HEIGHT_BIT_NV = 0x00800000
define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV = 0x937B
define GL_CONVOLUTION_1D = 0x8010
define GL_ATTRIB_STACK_DEPTH = 0x0BB0
define GL_TEXTURE0_ARB = 0x84C0
define GL_SCALED_RESOLVE_FASTEST_EXT = 0x90BA
define GL_EXT_separate_specular_color = 1
define GL_DST_IN_NV = 0x928B
define GL_INT_SAMPLER_CUBE = 0x8DCC
define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4
define GL_MAX_VARYING_FLOATS_ARB = 0x8B4B
define GL_TIME_ELAPSED = 0x88BF
define GL_SRC1_COLOR = 0x88F9
define GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308
define GL_CURRENT_RASTER_NORMAL_EXT = 0x8406
define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE = 0x8520
define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = 0x8510
define GL_BACK_SECONDARY_COLOR_NV = 0x8C78
define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
define GL_MAP1_VERTEX_ATTRIB6_4_NV = 0x8666
define GL_ONE_MINUS_SRC_COLOR = 0x0301
define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = 0x87CE
define GL_3D_COLOR = 0x0602
define GL_VARIABLE_E_NV = 0x8527
define GL_NEGATIVE_Z_EXT = 0x87DB
define GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C
define GL_COMMAND_BARRIER_BIT = 0x00000040
define GL_COMPILE_AND_EXECUTE = 0x1301
define GL_MATRIX_INDEX_ARRAY_ARB = 0x8844
define GL_NUM_LOOPBACK_COMPONENTS_ATI = 0x8974
define GL_QUERY_BY_REGION_NO_WAIT = 0x8E16
define GL_RENDER = 0x1C00
define GL_TEXTURE_BINDING_BUFFER = 0x8C2C
define GL_NV_vertex_program4 = 1
define GL_OFFSET_TEXTURE_BIAS_NV = 0x86E3
define GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
define GL_FOG_COORDINATE_ARRAY_POINTER_EXT = 0x8456
define GL_MODELVIEW3_ARB = 0x8723
define GL_MODELVIEW1_ARB = 0x850A
define GL_IMAGE_2D_RECT_EXT = 0x904F
define GL_R1UI_T2F_V3F_SUN = 0x85C9
define GL_TEXTURE_WRAP_T = 0x2803
define GL_MAX_TESS_GEN_LEVEL = 0x8E7E
define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB
define GL_CONVOLUTION_1D_EXT = 0x8010
define GL_SUB_ATI = 0x8965
define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL = 0x94F3
define GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
define GL_LUMINANCE_ALPHA16UI_EXT = 0x8D7B
define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT = 0x8C84
define GL_TEXTURE_LIGHT_EXT = 0x8350
define GL_TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088
define GL_CURRENT_FOG_COORD = 0x8453
define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN = 0x85C2
define GL_INT16_VEC2_NV = 0x8FE5
define GL_POSITION = 0x1203
define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = 0x8C8B
define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = 0x8841
define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = 0x8853
define GL_DRAW_BUFFER5_ARB = 0x882A
define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE = 0x8A07
define GL_TEXTURE_DS_SIZE_NV = 0x871D
define GL_ARB_texture_barrier = 1
define GL_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x9009
define GL_DEBUG_SEVERITY_MEDIUM_AMD = 0x9147
define GL_LUMINANCE_ALPHA_INTEGER_EXT = 0x8D9D
define GL_COMBINE_RGB_EXT = 0x8571
define GL_AND = 0x1501
define GL_EXT_blend_logic_op = 1
define GL_COMPRESSED_RED_GREEN_RGTC2_EXT = 0x8DBD
define GL_TEXTURE_STENCIL_SIZE = 0x88F1
define GL_UNPACK_ALIGNMENT = 0x0CF5
define GL_CONTEXT_LOST = 0x0507
define GL_FRAGMENT_SHADER_ATI = 0x8920
define GL_INDEX_ARRAY_ADDRESS_NV = 0x8F24
define GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
define GL_SAMPLER_3D_ARB = 0x8B5F
define GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB
define GL_CURRENT_COLOR = 0x0B00
define GL_NV_gpu_program5_mem_extended = 1
define GL_IDENTITY_NV = 0x862A
define GL_IMAGE_CUBE_MAP_ARRAY_EXT = 0x9054
define GL_INVERT_OVG_NV = 0x92B4
define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1
define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV = 0x8C84
define GL_TEXTURE19 = 0x84D3
define GL_ACTIVE_ATTRIBUTES = 0x8B89
define GL_OFFSET_TEXTURE_2D_BIAS_NV = 0x86E3
define GL_OUTPUT_TEXTURE_COORD14_EXT = 0x87AB
define GL_DRAW_BUFFER5_ATI = 0x882A
define GL_DEPTH24_STENCIL8 = 0x88F0
define GL_MAP2_VERTEX_ATTRIB12_4_NV = 0x867C
define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = 0x8973
define GL_APPLE_client_storage = 1
define GL_SUNX_constant_data = 1
define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV = 0x937A
define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277
define GL_TEXTURE_ENV = 0x2300
define GL_DEBUG_SEVERITY_MEDIUM = 0x9147
define GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0xD
define GL_NV_vertex_array_range = 1
define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000
define GL_WRAP_BORDER_SUN = 0x81D4
define GL_GEOMETRY_INPUT_TYPE_EXT = 0x8DDB
define GL_ELEMENT_ARRAY_POINTER_ATI = 0x876A
define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV = 0x9341
define GL_ARB_robustness_application_isolation = 1
define GL_MANUAL_GENERATE_MIPMAP = 0x8294
define GL_PREVIOUS_EXT = 0x8578
define GL_MATRIX11_ARB = 0x88CB
define GL_SHORT = 0x1402
define GL_TEXTURE_WRAP_R = 0x8072
define GL_TEXTURE_WRAP_S = 0x2802
define GL_EXT_abgr = 1
define GL_DEBUG_SOURCE_API = 0x8246
define GL_MAX_INTENSITY_SGIS = 0x85FB
define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F
define GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5
define GL_SAMPLE_LOCATION_NV = 0x8E50
define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6
define GL_2PASS_1_SGIS = 0x80A3
define GL_VERTEX_PROGRAM_ARB = 0x8620
define GL_HSL_SATURATION_KHR = 0x92AE
define GL_ARB_enhanced_layouts = 1
define GL_RENDERBUFFER_BINDING_EXT = 0x8CA7
define GL_PATH_MITER_LIMIT_NV = 0x907A
define GL_EXT_texture_compression_s3tc = 1
define GL_RGB_FLOAT16_ATI = 0x881B
define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = 0x8C80
define GL_UNIFORM_BUFFER_BINDING_EXT = 0x8DEF
define GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF
define GL_AMD_sparse_texture = 1
define GL_SUN_vertex = 1
define GL_VERTEX_STREAM3_ATI = 0x8770
define GL_TIME_ELAPSED_ANGLE = 0x88BF
define GL_FULL_RANGE_EXT = 0x87E1
define GL_RENDERBUFFER_WIDTH_EXT = 0x8D42
define GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV = 0x90D0
define GL_MODELVIEW11_ARB = 0x872B
define GL_PIXEL_MIN_FILTER_EXT = 0x8332
define GL_INGR_interlace_read = 1
define GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3
define GL_LUMINANCE_ALPHA8UI_EXT = 0x8D81
define GL_CURRENT_NORMAL = 0x0B02
define GL_OBJECT_BUFFER_USAGE_ATI = 0x8765
define GL_SOURCE0_RGB = 0x8580
define GL_VERTEX_ATTRIB_ARRAY12_NV = 0x865C
define GL_RGB10 = 0x8052
define GL_DEPTH_STENCIL_NV = 0x84F9
define GL_VERTEX_STREAM6_ATI = 0x8773
define GL_RGB16 = 0x8054
define GL_ATI_separate_stencil = 1
define GL_SRC0_RGB = 0x8580
define GL_ARB_viewport_array = 1
define GL_INTENSITY16_EXT = 0x804D
define GL_PRIMITIVES_GENERATED_NV = 0x8C87
define GL_RESTART_PATH_NV = 0xF0
define GL_INVALID_ENUM = 0x0500
define GL_EXT_texture3D = 1
define GL_SECONDARY_COLOR_ARRAY_EXT = 0x845E
define GL_ARB_multitexture = 1
define GL_TEXTURE_HI_SIZE_NV = 0x871B
define GL_MATRIX1_NV = 0x8631
define GL_ARB_seamless_cubemap_per_texture = 1
define GL_UNPACK_CLIENT_STORAGE_APPLE = 0x85B2
define GL_DRAW_BUFFER0 = 0x8825
define GL_VIEW_COMPATIBILITY_CLASS = 0x82B6
define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT = 0x9068
define GL_TEXTURE_COMPARE_FUNC = 0x884D
define GL_ALPHA_MIN_SGIX = 0x8320
define GL_MODELVIEW20_ARB = 0x8734
define GL_FULL_SUPPORT = 0x82B7
define GL_DEPTH_BUFFER = 0x8223
define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB = 0x9143
define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87C5
define GL_EXT_shader_integer_mix = 1
define GL_PROXY_TEXTURE_RECTANGLE_EXT = 0x84F7
define GL_MAX_IMAGE_SAMPLES = 0x906D
define GL_TEXTURE_SWIZZLE_B_EXT = 0x8E44
define GL_READ_FRAMEBUFFER_BINDING = 0x8CAA
define GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301
define GL_EXT_texture_object = 1
define GL_SGIX_async = 1
define GL_OBJECT_LINE_SGIS = 0x81F7
define GL_INTENSITY16I_EXT = 0x8D8B
define GL_VERTEX_ARRAY_STRIDE = 0x807C
define GL_DOT3_RGB_ARB = 0x86AE
define GL_NV_occlusion_query = 1
define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = 0x86DB
define GL_INT_IMAGE_2D_RECT_EXT = 0x905A
define GL_ARB_multisample = 1
define GL_FONT_UNAVAILABLE_NV = 0x936A
define GL_ALLOW_DRAW_FRG_HINT_PGI = 107024
define GL_PROGRAM_TEMPORARIES_ARB = 0x88A4
define GL_COPY_WRITE_BUFFER = 0x8F37
define GL_ALPHA_MAX_CLAMP_INGR = 0x8567
define GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B
define GL_UNSIGNED_INT_24_8 = 0x84FA
define GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
define GL_MAX_VERTEX_HINT_PGI = 107053
define GL_EXCLUSION_KHR = 0x92A0
define GL_COLOR_ARRAY_SIZE_EXT = 0x8081
define GL_ADD_SIGNED_ARB = 0x8574
define GL_ARB_shader_clock = 1
define GL_MAP2_NORMAL = 0x0DB2
define GL_VIEW_CLASS_RGTC1_RED = 0x82D0
define GL_RGB16_SNORM = 0x8F9A
define GL_ELEMENT_ARRAY_APPLE = 0x8A0C
define GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020
define GL_FRAGMENT_COVERAGE_COLOR_NV = 0x92DE
define GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020
define GL_SAMPLER_CUBE_ARB = 0x8B60
define GL_LINE_BIT = 0x00000004
define GL_RESAMPLE_DECIMATE_SGIX = 0x8430
define GL_NORMAL_ARRAY_LIST_IBM = 103071
define GL_TEXTURE_2D_STACK_MESAX = 0x875A
define GL_TRANSLATE_3D_NV = 0x9091
define GL_AMD_blend_minmax_factor = 1
define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV = 0x11
define GL_ARB_copy_image = 1
define GL_PROGRAM_BINARY_LENGTH = 0x8741
define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
define GL_REPLACE_MIDDLE_SUN = 0x02
define GL_RGB8I = 0x8D8F
define GL_HALF_BIAS_NORMAL_NV = 0x853A
define GL_MAX_RENDERBUFFER_SIZE_EXT = 0x84E8
define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF
define GL_STENCIL_SAMPLES_NV = 0x932E
define GL_NV_blend_equation_advanced = 1
define GL_MODELVIEW2_ARB = 0x8722
define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV = 0x9349
define GL_RGB_422_APPLE = 0x8A1F
define GL_STENCIL_TEST_TWO_SIDE_EXT = 0x8910
define GL_RGBA32UI_EXT = 0x8D70
define GL_LINEAR_ATTENUATION = 0x1208
define GL_NORMAL_MAP_ARB = 0x8511
define GL_INTENSITY8_EXT = 0x804B
define GL_MAT_EMISSION_BIT_PGI = 0x00800000
define GL_MAX_VERTEX_ATTRIBS = 0x8869
define GL_FRAGMENT_COLOR_EXT = 0x834C
define GL_DEBUG_SOURCE_APPLICATION_ARB = 0x824A
define GL_FLOAT_MAT3x2 = 0x8B67
define GL_FLOAT_MAT3x4 = 0x8B68
define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV = 0x01000000
define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = 0x8B89
define GL_MATRIX5_ARB = 0x88C5
define GL_RGB12 = 0x8053
define GL_DRAW_BUFFER4_ARB = 0x8829
define GL_SAMPLER_1D_ARRAY = 0x8DC0
define GL_FRAMEBUFFER_BLEND = 0x828B
define GL_COPY_READ_BUFFER = 0x8F36
define GL_EXT_compiled_vertex_array = 1
define GL_COLOR_ARRAY_COUNT_EXT = 0x8084
define GL_AFFINE_2D_NV = 0x9092
define GL_PATH_FILL_MODE_NV = 0x9080
define GL_MAP2_VERTEX_ATTRIB1_4_NV = 0x8671
define GL_VERTEX_ATTRIB_ARRAY3_NV = 0x8653
define GL_Q = 0x2003
define GL_ZERO_EXT = 0x87DD
define GL_QUERY_BY_REGION_NO_WAIT_NV = 0x8E16
define GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
define GL_ASYNC_READ_PIXELS_SGIX = 0x835E
define GL_HALF_APPLE = 0x140B
define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = 0x845D
define GL_DYNAMIC_READ_ARB = 0x88E9
define GL_NV_texture_shader3 = 1
define GL_OUTPUT_TEXTURE_COORD13_EXT = 0x87AA
define GL_DRAW_BUFFER4_ATI = 0x8829
define GL_RGBA_SIGNED_SGIX = 0x85E1
define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9056
define GL_MAP1_VERTEX_ATTRIB3_4_NV = 0x8663
define GL_GEOMETRY_OUTPUT_TYPE = 0x8918
define GL_STATISTICS_REGAL = 0x9364
define GL_SAMPLE_MASK_INVERT_EXT = 0x80AB
define GL_PACK_IMAGE_HEIGHT_EXT = 0x806C
define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = 0x8247
define GL_PATH_INITIAL_DASH_CAP_NV = 0x907C
define GL_NV_fragment_program = 1
define GL_NV_fog_distance = 1
define GL_FOG_DISTANCE_MODE_NV = 0x855A
define GL_VERTEX_SHADER_BINDING_EXT = 0x8781
define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT = 0x8DD5
define GL_MATRIX10_ARB = 0x88CA
define GL_TEXT_FRAGMENT_SHADER_ATI = 0x8200
define GL_SECONDARY_COLOR_NV = 0x852D
define GL_OP_SET_LT_EXT = 0x878D
define GL_TEXTURE24_ARB = 0x84D8
define GL_INTERNALFORMAT_BLUE_SIZE = 0x8273
define GL_OBJECT_ATTACHED_OBJECTS_ARB = 0x8B85
define GL_PROGRAM_ERROR_POSITION_NV = 0x864B
define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
define GL_CUBIC_CURVE_TO_NV = 0x0C
define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5
define GL_CULL_FACE = 0x0B44
define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
define GL_ARB_shader_precision = 1
define GL_TANGENT_ARRAY_STRIDE_EXT = 0x843F
define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276
define GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19
define GL_SLICE_ACCUM_SUN = 0x85CC
define GL_TRANSLATE_X_NV = 0x908E
define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7
define GL_BLUE_INTEGER_EXT = 0x8D96
define GL_ANGLE_pack_reverse_row_order = 1
define GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D
define GL_AMD_vertex_shader_layer = 1
define GL_RGBA2 = 0x8055
define GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E
define GL_RGBA4 = 0x8056
define GL_RGBA8 = 0x8058
define GL_FUNC_SUBTRACT_EXT = 0x800A
define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB = 0x8DDE
define GL_AUX_DEPTH_STENCIL_APPLE = 0x8A14
define GL_VERTEX_ATTRIB_BINDING = 0x82D4
define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD = 0x914A
define GL_ARB_shading_language_packing = 1
define GL_IS_PER_PATCH = 0x92E7
define GL_PIXEL_MAP_I_TO_A = 0x0C75
define GL_PIXEL_MAP_I_TO_B = 0x0C74
define GL_PIXEL_MAP_I_TO_G = 0x0C73
define GL_PIXEL_MAP_I_TO_I = 0x0C70
define GL_BLEND_EQUATION_ALPHA = 0x883D
define GL_PIXEL_MAP_I_TO_R = 0x0C72
define GL_DEBUG_SOURCE_THIRD_PARTY_ARB = 0x8249
define GL_ALWAYS_SOFT_HINT_PGI = 107021
define GL_MAP_ATTRIB_V_ORDER_NV = 0x86C4
define GL_CONSTANT_ALPHA_EXT = 0x8003
define GL_ATI_shader_texture_lod = 1
define GL_RELATIVE_LARGE_CCW_ARC_TO_NV = 0x17
define GL_COLOR_TABLE_RED_SIZE_EXT = 0x80DA
define GL_SMALL_CCW_ARC_TO_NV = 0x12
define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
define GL_HISTOGRAM_GREEN_SIZE = 0x8029
define GL_SOURCE2_ALPHA = 0x858A
define GL_MAP2_VERTEX_ATTRIB14_4_NV = 0x867E
define GL_MAX_EVAL_ORDER = 0x0D30
define GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
define GL_DEBUG_TYPE_OTHER_ARB = 0x8251
define GL_INT_SAMPLER_2D_ARRAY = 0x8DCF
define GL_RGBA8_SNORM = 0x8F97
define GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2
define GL_PRIMARY_COLOR_ARB = 0x8577
define GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E
define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9
define GL_COMPUTE_PROGRAM_NV = 0x90FB
define GL_INVALID_VALUE = 0x0501
define GL_TEXTURE_BINDING_RECTANGLE = 0x84F6
define GL_POLYGON_TOKEN = 0x0703
define GL_DEPTH_BUFFER_FLOAT_MODE_NV = 0x8DAF
define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB
define GL_BUMP_ENVMAP_ATI = 0x877B
define GL_LARGE_CW_ARC_TO_NV = 0x18
define GL_NV_geometry_shader4 = 1
define GL_VERTEX_WEIGHTING_EXT = 0x8509
define GL_DEPTH_RENDERABLE = 0x8287
define GL_INTENSITY16F_ARB = 0x881D
define GL_POLYGON_OFFSET_LINE = 0x2A02
define GL_TEXTURE_SWIZZLE_A_EXT = 0x8E45
define GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
define GL_FLOAT_R_NV = 0x8880
define GL_BOOL_VEC4 = 0x8B59
define GL_RASTER_SAMPLES_EXT = 0x9328
define GL_MOVE_TO_CONTINUES_NV = 0x90B6
define GL_ARB_texture_env_crossbar = 1
define GL_AMD_sample_positions = 1
define GL_ADJACENT_PAIRS_NV = 0x90AE
define GL_DEPTH_FUNC = 0x0B74
define GL_ARB_sample_locations = 1
define GL_FUNC_ADD_EXT = 0x8006
define GL_LOG_DEBUG_REGAL = 0x931F
define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B1
define GL_COMBINER7_NV = 0x8557
define GL_COLOR_ARRAY_TYPE = 0x8082
define GL_SRC1_ALPHA = 0x8589
define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86
define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C73
define GL_COMBINE_ARB = 0x8570
define GL_INT_IMAGE_2D = 0x9058
define GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4
define GL_RENDERBUFFER = 0x8D41
define GL_EXT_separate_shader_objects = 1
define GL_AND_INVERTED = 0x1504
define GL_ONE_MINUS_SRC_ALPHA = 0x0303
define GL_AMD_interleaved_elements = 1
define GL_R1UI_C4F_N3F_V3F_SUN = 0x85C8
define GL_MIN_EXT = 0x8007
define GL_MAP1_VERTEX_ATTRIB10_4_NV = 0x866A
define GL_PATCHES = 0xE
define GL_INT_IMAGE_3D = 0x9059
define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV = 0x8C75
define GL_LUMINANCE16_EXTENDED_RANGE_SGIX = 0x85F5
define GL_NEGATIVE_Y_EXT = 0x87DA
define GL_SAMPLE_MASK_NV = 0x8E51
define GL_REGISTER_COMBINERS_NV = 0x8522
define GL_PROGRAM_POINT_SIZE_ARB = 0x8642
define GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1
define GL_IMAGE_1D_ARRAY = 0x9052
define GL_VERSION_3_2 = 1
define GL_CMYKA_EXT = 0x800D
define GL_TEXTURE_SHARED_SIZE_EXT = 0x8C3F
define GL_NEGATIVE_X_EXT = 0x87D9
define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = 0x81A9
define GL_VIDEO_BUFFER_NV = 0x9020
define GL_SCALE_BY_ONE_HALF_NV = 0x8540
define GL_TEXTURE_3D = 0x806F
define GL_MAP1_VERTEX_ATTRIB2_4_NV = 0x8662
define GL_MIN_RED_SGIS = 0x85A6
define GL_BLEND_EQUATION_ALPHA_EXT = 0x883D
define GL_FLOAT_MAT2 = 0x8B5A
define GL_FLOAT_MAT3 = 0x8B5B
define GL_FLOAT_MAT4 = 0x8B5C
define GL_LOCATION_COMPONENT = 0x934A
define GL_SAMPLER_BINDING = 0x8919
define GL_BGR_INTEGER = 0x8D9A
define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = 0x8868
define GL_RELEASED_APPLE = 0x8A19
define GL_MAX_LABEL_LENGTH = 0x82E8
define GL_EVAL_VERTEX_ATTRIB5_NV = 0x86CB
define GL_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AE
define GL_BACK_PRIMARY_COLOR_NV = 0x8C77
define GL_GREEN_SCALE = 0x0D18
define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B
define GL_FOG_COLOR = 0x0B66
define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV = 0x9342
define GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B
define GL_INTENSITY16UI_EXT = 0x8D79
define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV = 0x9348
define GL_MAGNITUDE_SCALE_NV = 0x8712
define GL_POINT_SIZE_MIN_ARB = 0x8126
define GL_NV_parameter_buffer_object = 1
define GL_RG32UI = 0x823C
define GL_RELATIVE_QUADRATIC_CURVE_TO_NV = 0x0B
define GL_SHADER_IMAGE_ATOMIC = 0x82A6
define GL_DRAW_BUFFER3_ARB = 0x8828
define GL_READ_PIXELS_TYPE = 0x828E
define GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = 0x8B87
define GL_WRITE_ONLY_ARB = 0x88B9
define GL_POINT_SPRITE_CULL_MODE_ATIX = 0x60B3
define GL_UNPACK_SKIP_PIXELS = 0x0CF4
define GL_INT_SAMPLER_1D = 0x8DC9
define GL_T4F_C4F_N3F_V4F = 0x2A2D
define GL_MIN_PROGRAM_TEXEL_OFFSET_NV = 0x8904
define GL_REFLECTION_MAP = 0x8512
define GL_POLYGON_MODE = 0x0B40
define GL_FLOAT_RG32_NV = 0x8887
define GL_EXT_blend_color = 1
define GL_INT_SAMPLER_2D = 0x8DCA
define GL_KHR_debug = 1
define GL_UNIFORM_MATRIX_STRIDE = 0x8A3D
define GL_SGIX_async_histogram = 1
define GL_MULTISAMPLE_BIT_3DFX = 0x20000000
define GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE
define GL_ARB_texture_rectangle = 1
define GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0
define GL_RENDERER = 0x1F01
define GL_MAX_GREEN_SGIS = 0x85A9
define GL_INT_SAMPLER_3D = 0x8DCB
define GL_QUERY_RESULT_NO_WAIT = 0x9194
define GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
define GL_SHADER_OBJECT_ARB = 0x8B48
define GL_DEBUG_SOURCE_OTHER = 0x824B
define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 103086
define GL_NEAREST_MIPMAP_LINEAR = 0x2702
define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
define GL_TEXTURE23_ARB = 0x84D7
define GL_FENCE_CONDITION_NV = 0x84F4
define GL_NEGATIVE_ONE_TO_ONE = 0x935E
define GL_PROGRAM_PARAMETER_NV = 0x8644
define GL_CONVOLUTION_WIDTH_EXT = 0x8018
define GL_VARIANT_ARRAY_STRIDE_EXT = 0x87E6
define GL_EYE_POINT_SGIS = 0x81F4
define GL_CONVOLUTION_FILTER_SCALE = 0x8014
define GL_LINES_ADJACENCY_EXT = 0xA
define GL_COLOR_SAMPLES_NV = 0x8E20
define GL_DOUBLE_MAT4x2 = 0x8F4D
define GL_ATI_envmap_bumpmap = 1
define GL_VERTEX_ARRAY_COUNT_EXT = 0x807D
define GL_SGIX_texture_coordinate_clamp = 1
define GL_DISPATCH_INDIRECT_BUFFER = 0x90EE
define GL_VERTEX_ATTRIB_ARRAY4_NV = 0x8654
define GL_CLAMP_TO_EDGE_SGIS = 0x812F
define GL_SOURCE1_ALPHA_ARB = 0x8589
define GL_BUFFER_USAGE = 0x8765
define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F6
define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB = 0x9382
define GL_2PASS_1_EXT = 0x80A3
define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x8623
define GL_RENDERBUFFER_SAMPLES_EXT = 0x8CAB
define GL_TEXTURE_2D_BINDING_EXT = 0x8069
define GL_LUMINANCE8_EXT = 0x8040
define GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C
define GL_OBJECT_POINT_SGIS = 0x81F5
define GL_LIGHTING = 0x0B50
define GL_SGIX_texture_range = 1
define GL_NUM_VIRTUAL_PAGE_SIZES_ARB = 0x91A8
define GL_STREAM_DRAW = 0x88E0
define GL_ARB_occlusion_query = 1
define GL_DEPTH24_STENCIL8_EXT = 0x88F0
define GL_CMYK_EXT = 0x800C
define GL_POINT_SMOOTH_HINT = 0x0C51
define GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C
define GL_PACK_ROW_LENGTH = 0x0D02
define GL_SAMPLES_SGIS = 0x80A9
define GL_ELEMENT_ARRAY_POINTER_APPLE = 0x8A0E
define GL_EXT_packed_pixels = 1
define GL_WIN_swap_hint = 1
define GL_OBJECT_TYPE = 0x9112
define GL_VERTEX_STREAM4_ATI = 0x8771
define GL_GUILTY_CONTEXT_RESET = 0x8253
define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29
define GL_EVAL_VERTEX_ATTRIB12_NV = 0x86D2
define GL_CONTINUOUS_AMD = 0x9007
define GL_BINORMAL_ARRAY_TYPE_EXT = 0x8440
define GL_DEPTH_RANGE = 0x0B70
define GL_TYPE = 0x92FA
define GL_UNKNOWN_CONTEXT_RESET = 0x8255
define GL_MAP2_VERTEX_ATTRIB10_4_NV = 0x867A
define GL_MODELVIEW1_EXT = 0x850A
define GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
define GL_SHADER_IMAGE_LOAD = 0x82A4
define GL_FRAMEBUFFER_BINDING = 0x8CA6
define GL_SIGNED_LUMINANCE_ALPHA_NV = 0x8703
define GL_MIRROR_CLAMP_TO_EDGE_EXT = 0x8743
define GL_NORMALIZED_RANGE_EXT = 0x87E0
define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB = 0x91A7
define GL_INT_SAMPLER_BUFFER = 0x8DD0
define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = 0x824E
define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV = 0x8DA5
define GL_PATH_FILL_COVER_MODE_NV = 0x9082
define GL_SEPARATE_ATTRIBS = 0x8C8D
define GL_TEXTURE_CUBE_MAP_ARB = 0x8513
define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD
define GL_LUMINANCE_ALPHA32I_EXT = 0x8D87
define GL_SAMPLE_BUFFERS_SGIS = 0x80A8
define GL_C3F_V3F = 0x2A24
define GL_PATH_DASH_OFFSET_RESET_NV = 0x90B4
define GL_APPLE_pixel_buffer = 1
define GL_SAMPLE_COUNT_NV = 0x8914
define GL_RGBA_MODE = 0x0C31
define GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2
define GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E
define GL_SGIX_list_priority = 1
define GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD
define GL_MVP_MATRIX_EXT = 0x87E3
define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243
define GL_AMD_performance_monitor = 1
define GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643
define GL_QUERY_TARGET = 0x82EA
define GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273
define GL_HILO_NV = 0x86F4
define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0
define GL_INT = 0x1404
define GL_VERTEX_SHADER_LOCALS_EXT = 0x87D3
define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = 0x8455
define GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED
define GL_RGBA_DXT5_S3TC = 0x83A4
define GL_PIXEL_UNPACK_BUFFER = 0x88EC
define GL_PATH_STROKE_MASK_NV = 0x9084
define GL_TEXTURE_RESIDENT = 0x8067
define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56
define GL_TEXTURE_SWIZZLE_A = 0x8E45
define GL_TEXTURE_SWIZZLE_B = 0x8E44
define GL_TEXTURE_SWIZZLE_G = 0x8E43
define GL_ARB_shader_storage_buffer_object = 1
define GL_TEXTURE_SWIZZLE_R = 0x8E42
define GL_ARB_texture_storage = 1
define GL_TRACK_MATRIX_NV = 0x8648
define GL_TEXTURE_BINDING_2D_ARRAY_EXT = 0x8C1D
define GL_FILTER = 0x829A
define GL_VERSION_2_0 = 1
define GL_VERSION_2_1 = 1
define GL_SGIX_flush_raster = 1
define GL_RGBA4_EXT = 0x8056
define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0
define GL_NEGATIVE_W_EXT = 0x87DC
define GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
define GL_4D_COLOR_TEXTURE = 0x0604
define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003
define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB = 0x8DE0
define GL_ATTRIB_ARRAY_POINTER_NV = 0x8645
define GL_INDEX_ARRAY_TYPE = 0x8085
define GL_TEXTURE_CUBE_MAP = 0x8513
define GL_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A3
define GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
define GL_ANGLE_translated_shader_source = 1
define GL_VIRTUAL_PAGE_SIZE_X_ARB = 0x9195
define GL_INDEX_ARRAY_LIST_IBM = 103073
define GL_BLUE_MIN_CLAMP_INGR = 0x8562
define GL_TEXTURE_GATHER = 0x82A2
define GL_POST_CONVOLUTION_RED_SCALE = 0x801C
define GL_BLUE = 0x1905
define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT = 0x8C8A
define GL_MODELVIEW0_ARB = 0x1700
define GL_STORAGE_CACHED_APPLE = 0x85BE
define GL_RIGHT = 0x0407
define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F
define GL_LINK_STATUS = 0x8B82
define GL_OR_INVERTED = 0x150D
define GL_ATIX_vertex_shader_output_point_size = 1
define GL_NUM_ACTIVE_VARIABLES = 0x9304
define GL_SAMPLER_1D_SHADOW = 0x8B61
define GL_AMD_stencil_operation_extended = 1
define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8852
define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
define GL_TRANSLATE_2D_NV = 0x9090
define GL_SIGNED_IDENTITY_NV = 0x853C
define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE
define GL_VERTEX_ATTRIB_ARRAY8_NV = 0x8658
define GL_QUERY_RESULT = 0x8866
define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR = 0x9632
define GL_ARB_robustness_share_group_isolation = 1
define GL_BLEND_EQUATION_RGB = 0x8009
define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV = 0x86D8
define GL_DRAW_BUFFER2_ARB = 0x8827
define GL_HSL_HUE_NV = 0x92AD
define GL_EXT_timer_query = 1
define GL_ARB_robustness = 1
define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2
define GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2
define GL_RESAMPLE_REPLICATE_SGIX = 0x8433
define GL_ARB_gpu_shader_int64 = 1
define GL_NORMAL_ARRAY_EXT = 0x8075
define GL_PROXY_TEXTURE_CUBE_MAP_EXT = 0x851B
define GL_SYSTEM_FONT_NAME_NV = 0x9073
define GL_VARIANT_ARRAY_POINTER_EXT = 0x87E9
define GL_MULTISAMPLE_BIT_ARB = 0x20000000
define GL_RENDERBUFFER_EXT = 0x8D41
define GL_SHADER = 0x82E1
define GL_TEXTURE_INTENSITY_TYPE = 0x8C15
define GL_PROGRAM_PARAMETERS_ARB = 0x88A8
define GL_INTENSITY = 0x8049
define GL_EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C
define GL_OUTPUT_TEXTURE_COORD11_EXT = 0x87A8
define GL_UNSIGNED_BYTE_3_3_2 = 0x8032
define GL_DRAW_BUFFER2_ATI = 0x8827
define GL_IMAGE_2D_MULTISAMPLE_EXT = 0x9055
define GL_RGB32F_ARB = 0x8815
define GL_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B0
define GL_SGIS_texture_lod = 1
define GL_ATI_pn_triangles = 1
define GL_FLOAT_RG_NV = 0x8881
define GL_CURRENT_TIME_NV = 0x8E28
define GL_MAGNITUDE_BIAS_NV = 0x8718
define GL_MAX_VIEWPORTS = 0x825B
define GL_TRANSFORM_FEEDBACK_VARYINGS_NV = 0x8C83
define GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7
define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = 0x8856
define GL_TEXTURE22_ARB = 0x84D6
define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = 0x8850
define GL_OBJECT_BUFFER_SIZE_ATI = 0x8764
define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = 0x87F8
define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B
define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 0x8B49
define GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F
define GL_MAX_TEXTURE_UNITS = 0x84E2
define GL_MAP1_NORMAL = 0x0D92
define GL_GUILTY_CONTEXT_RESET_ARB = 0x8253
define GL_TEXTURE_RESIDENT_EXT = 0x8067
define GL_SCALAR_EXT = 0x87BE
define GL_POINT_TOKEN = 0x0701
define GL_FOG_HINT = 0x0C54
define GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129
define GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C
define GL_MAX_IMAGE_SAMPLES_EXT = 0x906D
define GL_MAX_PROGRAM_TEMPORARIES_ARB = 0x88A5
define GL_MAX_VERTEX_STREAMS = 0x8E71
define GL_PREVIOUS = 0x8578
define GL_TEXTURE_BUFFER_BINDING = 0x8C2A
define GL_GLOBAL_ALPHA_FACTOR_SUN = 0x81DA
define GL_VERTEX_ARRAY_RANGE_POINTER_NV = 0x8521
define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3
define GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F
define GL_DOUBLE_MAT4x3_EXT = 0x8F4E
define GL_FLOAT16_VEC3_NV = 0x8FFA
define GL_DEBUG_SOURCE_OTHER_ARB = 0x824B
define GL_POLYGON_BIT = 0x00000008
define GL_UNPACK_CONSTANT_DATA_SUNX = 0x81D5
define GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3
define GL_BGR = 0x80E0
define GL_VIEW_CLASS_64_BITS = 0x82C6
define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE = 0x8CA6
define GL_EXT_stencil_two_side = 1
define GL_WEIGHT_SUM_UNITY_ARB = 0x86A6
define GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9
define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB = 0x933F
define GL_FOG_COORDINATE_ARRAY_TYPE = 0x8454
define GL_ACTIVE_STENCIL_FACE_EXT = 0x8911
define GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
define GL_EXT_vertex_array_bgra = 1
define GL_DEPTH_COMPONENT24_ARB = 0x81A6
define GL_MAX_PROGRAM_CALL_DEPTH_NV = 0x88F5
define GL_ARB_post_depth_coverage = 1
define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F
define GL_MOVE_TO_RESETS_NV = 0x90B5
define GL_ATI_texture_env_combine3 = 1
define GL_COLOR_TABLE_BLUE_SIZE = 0x80DC
define GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004
define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x906A
define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB = 0x84F8
define GL_3DFX_multisample = 1
define GL_ARB_texture_buffer_object_rgb32 = 1
define GL_LINE_WIDTH = 0x0B21
define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV = 0x903C
define GL_GENERATE_MIPMAP = 0x8191
define GL_TEXTURE_LO_SIZE_NV = 0x871C
define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8
define GL_RELATIVE_MOVE_TO_NV = 0x03
define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808
define GL_ELEMENT_ARRAY_TYPE_APPLE = 0x8A0D
define GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534
define GL_LUMINANCE16I_EXT = 0x8D8C
define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED
define GL_OFFSET_TEXTURE_2D_NV = 0x86E8
define GL_DU8DV8_ATI = 0x877A
define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE = 0x83F1
define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN = 0x85C3
define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
define GL_STENCIL_INDEX16 = 0x8D49
define GL_PATH_TERMINAL_END_CAP_NV = 0x9078
define GL_PERFMON_RESULT_AMD = 0x8BC6
define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = 0x8DE4
define GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056
define GL_VERTEX_SHADER_BIT = 0x00000001
define GL_SIGNED_RGBA8_NV = 0x86FC
define GL_RESAMPLE_REPLICATE_OML = 0x8986
define GL_POINT_SIZE_MIN_EXT = 0x8126
define GL_ANGLE_framebuffer_multisample = 1
define GL_CURRENT_BIT = 0x00000001
define GL_NV_texture_env_combine4 = 1
define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8
define GL_RGBA32F_ARB = 0x8814
define GL_ACCUM = 0x0100
define GL_MAP2_VERTEX_ATTRIB3_4_NV = 0x8673
define GL_DYNAMIC_READ = 0x88E9
define GL_SIGNED_LUMINANCE8_NV = 0x8702
define GL_LINE_STRIP = 0x0003
define GL_TRIANGLES_ADJACENCY_ARB = 0xC
define GL_LUMINANCE32UI_EXT = 0x8D74
define GL_INVALID_OPERATION = 0x0502
define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C
define GL_ANGLE_program_binary = 1
define GL_APPLE_flush_buffer_range = 1
define GL_BGR_INTEGER_EXT = 0x8D9A
define GL_ARB_direct_state_access = 1
define GL_EVAL_VERTEX_ATTRIB1_NV = 0x86C7
define GL_MODULATE_ADD_ATI = 0x8744
define GL_T2F_N3F_V3F = 0x2A2B
define GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD
define GL_GLOBAL_ALPHA_SUN = 0x81D9
define GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8
define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
define GL_QUERY_BY_REGION_WAIT_INVERTED = 0x8E19
define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV = 0x9340
define GL_IBM_multimode_draw_arrays = 1
define GL_SGIX_texture_scale_bias = 1
define GL_MAX_SAMPLES_ANGLE = 0x8D57
define GL_INDEX_ARRAY_POINTER = 0x8091
define GL_EXT_texture_snorm = 1
define GL_MATRIX30_ARB = 0x88DE
define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV = 0x8DAD
define GL_VERTICES_SUBMITTED_ARB = 0x82EE
define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV = 0x02000000
define GL_TRUE = true
define GL_RGBA16_EXT = 0x805B
define GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5
define GL_POLYGON = 0x0009
define GL_FOG_SPECULAR_TEXTURE_WIN = 0x80EC
define GL_GEOMETRY_OUTPUT_TYPE_ARB = 0x8DDC
define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = 0x889E
define GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642
define GL_FRAMEBUFFER_SRGB = 0x8DB9
define GL_PROXY_TEXTURE_RECTANGLE = 0x84F7
define GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6
define GL_COLOR_MATERIAL_PARAMETER = 0x0B56
define GL_MATRIX31_ARB = 0x88DF
define GL_ELEMENT_ARRAY_LENGTH_NV = 0x8F33
define GL_BLEND_SRC_RGB = 0x80C9
define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D
define GL_TEXTURE_LEQUAL_R_SGIX = 0x819C
define GL_SHADER_COMPILER = 0x8DFA
define GL_ARB_framebuffer_no_attachments = 1
define GL_OUTPUT_TEXTURE_COORD12_EXT = 0x87A9
define GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT = 0x8402
define GL_QUERY_BUFFER_BINDING = 0x9193
define GL_TRANSPOSE_CURRENT_MATRIX_ARB = 0x88B7
define GL_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D
define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = 0x87F6
define GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC
define GL_VIEW_CLASS_24_BITS = 0x82C9
define GL_SIGNED_RGBA_NV = 0x86FB
define GL_RGB5_A1 = 0x8057
define GL_SWIZZLE_STRQ_DQ_ATI = 0x897B
define GL_RGB16F = 0x881B
define GL_RGB16I = 0x8D89
define GL_INT_SAMPLER_1D_ARRAY = 0x8DCE
define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 0x851C
define GL_3_BYTES = 0x1408
define GL_PRIMARY_COLOR_NV = 0x852C
define GL_RENDERBUFFER_SAMPLES_ANGLE = 0x8CAB
define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
define GL_DRAW_BUFFER1_ARB = 0x8826
define GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA
define GL_VIDEO_COLOR_CONVERSION_MAX_NV = 0x902A
define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x905F
define GL_ARB_texture_compression_bptc = 1
define GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128
define GL_VERTEX_ARRAY_POINTER = 0x808E
define GL_TEXTURE_MAG_FILTER = 0x2800
define GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1
define GL_STENCIL_FUNC = 0x0B92
define GL_DEBUG_CATEGORY_API_ERROR_AMD = 0x9149
define GL_COLOR_ARRAY = 0x8076
define GL_ALL_COMPLETED_NV = 0x84F2
define GL_CLIP_DISTANCE_NV = 0x8C7A
define GL_NVX_gpu_memory_info = 1
define GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C
define GL_INT_SAMPLER_RENDERBUFFER_NV = 0x8E57
define GL_UPPER_LEFT = 0x8CA2
define GL_RGBA_FLOAT32_ATI = 0x8814
define GL_STENCIL_INDEX16_EXT = 0x8D49
define GL_DRAW_BUFFER1_ATI = 0x8826
define GL_TEXTURE_GATHER_SHADOW = 0x82A3
define GL_BINORMAL_ARRAY_POINTER_EXT = 0x8443
define GL_DOUBLE_MAT2x3_EXT = 0x8F49
define GL_SQUARE_NV = 0x90A3
define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8337
define GL_INDEX = 0x8222
define GL_COMPUTE_SHADER_BIT = 0x00000020
define GL_HISTOGRAM_WIDTH = 0x8026
define GL_TEXTURE_RECTANGLE_NV = 0x84F5
define GL_TEXTURE_FILTER_CONTROL = 0x8500
define GL_EXT_texture_edge_clamp = 1
define GL_VIDEO_BUFFER_PITCH_NV = 0x9028
define GL_CLIENT_STORAGE_BIT = 0x0200
define GL_PROXY_TEXTURE_1D_ARRAY_EXT = 0x8C19
define GL_VERTEX_PROGRAM_POINT_SIZE_ARB = 0x8642
define GL_SRC_COLOR = 0x0300
define GL_COMBINER_SCALE_NV = 0x8548
define GL_MAP2_GRID_DOMAIN = 0x0DD2
define GL_TEXTURE21_ARB = 0x84D5
define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x8624
define GL_XOR = 0x1506
define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D
define GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF
define GL_VIEW_CLASS_BPTC_UNORM = 0x82D2
define GL_MAT_DIFFUSE_BIT_PGI = 0x00400000
define GL_VARIANT_EXT = 0x87C1
define GL_FOG_COORDINATE_SOURCE_EXT = 0x8450
define GL_MULTISAMPLE_EXT = 0x809D
define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2
define GL_DOUBLE_VEC2 = 0x8FFC
define GL_DOUBLE_VEC3 = 0x8FFD
define GL_DOUBLE_VEC4 = 0x8FFE
define GL_PATH_COMPUTED_LENGTH_NV = 0x90A0
define GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313
define GL_GEOMETRY_TEXTURE = 0x829E
define GL_SAMPLER_BUFFER_EXT = 0x8DC2
define GL_BLUE_NV = 0x1905
define GL_INT_VEC2 = 0x8B53
define GL_INT_VEC3 = 0x8B54
define GL_INT_VEC4 = 0x8B55
define GL_SHARED_EDGE_NV = 0xC0
define GL_NV_fill_rectangle = 1
define GL_DOUBLE_MAT4x2_EXT = 0x8F4D
define GL_QUERY_BY_REGION_NO_WAIT_INVERTED = 0x8E1A
define GL_MAP_COLOR = 0x0D10
define GL_MAX_LAYERS = 0x8281
define GL_CLEAR_BUFFER = 0x82B4
define GL_EDGE_FLAG_ARRAY = 0x8079
define GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
define GL_INTENSITY8I_EXT = 0x8D91
define GL_ARB_invalidate_subdata = 1
define GL_DEPTH = 0x1801
define GL_RENDERBUFFER_SAMPLES = 0x8CAB
define GL_RGBA_INTEGER_EXT = 0x8D99
define GL_MUL_ATI = 0x8964
define GL_VERTEX_STREAM2_ATI = 0x876F
define GL_DOT_PRODUCT_DEPTH_REPLACE_NV = 0x86ED
define GL_FLOAT = 0x1406
define GL_MODULATE_SUBTRACT_ATIX = 0x8746
define GL_COMP_BIT_ATI = 0x00000002
define GL_COMPRESSED_SRGB8_ETC2 = 0x9275
define GL_INTENSITY12_EXT = 0x804C
define GL_SMALL_CW_ARC_TO_NV = 0x14
define GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB
define GL_FONT_UNDERLINE_THICKNESS_BIT_NV = 0x08000000
define GL_MAP1_VERTEX_ATTRIB4_4_NV = 0x8664
define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = 0x864D
define GL_SOURCE0_RGB_ARB = 0x8580
define GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
define GL_EXT_multi_draw_arrays = 1
define GL_DEPTH_CLAMP_FAR_AMD = 0x901F
define GL_TEXTURE_LUMINANCE_TYPE = 0x8C14
define GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
define GL_IMAGE_BUFFER_EXT = 0x9051
define GL_AUX0 = 0x0409
define GL_AUX1 = 0x040A
define GL_AUX2 = 0x040B
define GL_AUX3 = 0x040C
define GL_IMAGE_2D_ARRAY_EXT = 0x9053
define GL_CURRENT_SAMPLE_COUNT_QUERY_NV = 0x8865
define GL_BLOCK_INDEX = 0x92FD
define GL_ARB_compressed_texture_pixel_storage = 1
define GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872
define GL_DEPENDENT_RGB_TEXTURE_3D_NV = 0x8859
define GL_CND_ATI = 0x896A
define GL_TEXTURE_HEIGHT = 0x1001
define GL_COLORDODGE_KHR = 0x9299
define GL_DOT_PRODUCT_TEXTURE_2D_NV = 0x86EE
define GL_READ_WRITE_ARB = 0x88BA
define GL_TESS_CONTROL_SHADER = 0x8E88
define GL_RGB8UI = 0x8D7D
define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = 0x8855
define GL_ARB_imaging = 1
define GL_ARB_texture_filter_minmax = 1
define GL_422_REV_EXT = 0x80CD
define GL_INDEX_MODE = 0x0C30
define GL_ARB_fragment_program = 1
define GL_3DFX_tbuffer = 1
define GL_IBM_static_data = 1
define GL_APPLE_float_pixels = 1
define GL_VIEW_CLASS_128_BITS = 0x82C4
define GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1
define GL_MODELVIEW = 0x1700
define GL_VERTICAL_LINE_TO_NV = 0x08
define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 0x88B5
define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39
define GL_UNSIGNED_INT_VEC2 = 0x8DC6
define GL_UNSIGNED_INT_VEC3 = 0x8DC7
define GL_UNSIGNED_INT_VEC4 = 0x8DC8
define GL_LUMINANCE4_ALPHA4 = 0x8043
define GL_FLOAT_MAT4x2 = 0x8B69
define GL_FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD
define GL_NV_conservative_raster = 1
define GL_LIGHT_MODEL_AMBIENT = 0x0B53
define GL_INT64_NV = 0x140E
define GL_TEXTURE_COORD_NV = 0x8C79
define GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3
define GL_T2F_C4F_N3F_V3F = 0x2A2C
define GL_PIXEL_COUNT_AVAILABLE_NV = 0x8867
define GL_COMPRESSED_SRGB_ALPHA = 0x8C49
define GL_RGB10_A2 = 0x8059
define GL_GEOMETRY_INPUT_TYPE_ARB = 0x8DDB
define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV = 0x902D
define GL_MAX = 0x8008
define GL_POLYGON_STIPPLE = 0x0B42
define GL_EVAL_VERTEX_ATTRIB0_NV = 0x86C6
define GL_COMPRESSED_SIGNED_R11_EAC = 0x9271
define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
define GL_VERTEX_ARRAY_TYPE_EXT = 0x807B
define GL_PROXY_COLOR_TABLE = 0x80D3
define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
define GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123
define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 0x8B8A
define GL_SAMPLER_BUFFER = 0x8DC2
define GL_STENCIL_VALUE_MASK = 0x0B93
define GL_MODELVIEW18_ARB = 0x8732
define GL_NV_depth_clamp = 1
define GL_PERFQUERY_FLUSH_INTEL = 0x83FA
define GL_NUM_VIDEO_CAPTURE_STREAMS_NV = 0x9024
define GL_INTENSITY4_EXT = 0x804A
define GL_VARIANT_ARRAY_TYPE_EXT = 0x87E7
define GL_APPLE_aux_depth_stencil = 1
define GL_ALPHA32UI_EXT = 0x8D72
define GL_INTENSITY_FLOAT32_APPLE = 0x8817
define GL_DARKEN_NV = 0x9297
define GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
define GL_TRIANGLES = 0x0004
define GL_PERCENTAGE_AMD = 0x8BC3
define GL_COLOR_TABLE_GREEN_SIZE = 0x80DB
define GL_MAX_CULL_DISTANCES = 0x82F9
define GL_COLOR_MATERIAL = 0x0B57
define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = 0x8897
define GL_COLOR_ARRAY_LENGTH_NV = 0x8F2D
define GL_PATH_STENCIL_REF_NV = 0x90B8
define GL_DRAW_BUFFER0_ARB = 0x8825
define GL_MIN_INTENSITY_SGIS = 0x85FA
define GL_REG_1_ATI = 0x8922
define GL_ASYNC_TEX_IMAGE_SGIX = 0x835C
define GL_COMPRESSED_LUMINANCE_LATC1_EXT = 0x8C70
define GL_ROUNDED_RECT2_NV = 0xEA
define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB
define GL_LINE_WIDTH_GRANULARITY = 0x0B23
define GL_INT_IMAGE_1D_ARRAY = 0x905D
define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100
define GL_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8906
define GL_ARB_texture_stencil8 = 1
define GL_POINT_DISTANCE_ATTENUATION = 0x8129
define GL_UNIFORM_BLOCK = 0x92E2
define GL_VERTEX_ARRAY_POINTER_EXT = 0x808E
define GL_MAX_DRAW_BUFFERS = 0x8824
define GL_ALPHA_TEST_REF = 0x0BC2
define GL_TEXTURE20_ARB = 0x84D4
define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5E
define GL_CLOSE_PATH_NV = 0x00
define GL_ARB_gpu_shader5 = 1
define GL_UNSIGNED_INT64_NV = 0x140F
define GL_REGAL_extension_query = 1
define GL_FRAGMENT_PROGRAM_BINDING_NV = 0x8873
define GL_DEBUG_LOGGED_MESSAGES = 0x9145
define GL_DRAW_BUFFER0_ATI = 0x8825
define GL_STENCIL_BUFFER_BIT = 0x00000400
define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL = 0x94F2
define GL_RESCALE_NORMAL_EXT = 0x803A
define GL_FLOAT_VEC2 = 0x8B50
define GL_FLOAT_VEC3 = 0x8B51
define GL_FLOAT_VEC4 = 0x8B52
define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
define GL_UNSIGNED_SHORT_8_8_MESA = 0x85BA
define GL_INT_SAMPLER_2D_ARRAY_EXT = 0x8DCF
define GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899
define GL_LINE_STRIP_ADJACENCY_EXT = 0xB
define GL_MAX_PROGRAM_ATTRIBS_ARB = 0x88AD
define GL_MIRROR_CLAMP_TO_EDGE = 0x8743
define GL_PERTURB_EXT = 0x85AE
define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV = 0x90D1
define GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE
define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87C8
define GL_AMD_query_buffer_object = 1
define GL_GREEN_BIT_ATI = 0x00000002
define GL_EXT_texture_env_dot3 = 1
define GL_OPERAND1_ALPHA_EXT = 0x8599
define GL_BUFFER_MAP_OFFSET = 0x9121
define GL_FLOAT_RGBA_NV = 0x8883
define GL_TEXTURE_MIN_FILTER = 0x2801
define GL_EXT_texture_perturb_normal = 1
define GL_EMBOSS_CONSTANT_NV = 0x855E
define GL_422_REV_AVERAGE_EXT = 0x80CF
define GL_COMBINER_AB_DOT_PRODUCT_NV = 0x8545
define GL_DEPTH_TEXTURE_MODE_ARB = 0x884B
define GL_HISTOGRAM_FORMAT = 0x8027
define GL_TEXTURE_GEN_Q = 0x0C63
define GL_TEXTURE_GEN_R = 0x0C62
define GL_TEXTURE_GEN_S = 0x0C60
define GL_TEXTURE_GEN_T = 0x0C61
define GL_VERTEX_ATTRIB_ARRAY13_NV = 0x865D
define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT = 0x8C83
define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D
define GL_HISTOGRAM = 0x8024
define GL_COMBINER_COMPONENT_USAGE_NV = 0x8544
define GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
define GL_OVERLAY_NV = 0x9296
define GL_SAMPLE_MASK_EXT = 0x80A0
define GL_RGB_SNORM = 0x8F92
define GL_CLAMP_TO_BORDER_ARB = 0x812D
define GL_ARB_transpose_matrix = 1
define GL_RGBA16UI_EXT = 0x8D76
define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23
define GL_DSDT8_NV = 0x8709
define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C
define GL_STENCIL_BACK_REF = 0x8CA3
define GL_RELATIVE_ROUNDED_RECT4_NV = 0xED
define GL_EXT_texture_cube_map = 1
define GL_STENCIL_TAG_BITS_EXT = 0x88F2
define GL_ARB_conditional_render_inverted = 1
define GL_SCREEN_COORDINATES_REND = 0x8490
define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV = 0x08
define GL_PALETTE4_R5_G6_B5_OES = 0x8B92
define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9
define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = 0x8DBE
define GL_PROGRAM_POINT_SIZE = 0x8642
define GL_ARB_map_buffer_range = 1
define GL_VERTEX_STREAM1_ATI = 0x876E
define GL_YCBAYCR8A_4224_NV = 0x9032
define GL_QUAD_STRIP = 0x0008
define GL_COPY_WRITE_BUFFER_BINDING = 0x8F37
define GL_LAST_VERTEX_CONVENTION = 0x8E4E
define GL_STENCIL_BACK_OP_VALUE_AMD = 0x874D
define GL_R16F = 0x822D
define GL_R16I = 0x8233
define GL_RELATIVE_SMALL_CCW_ARC_TO_NV = 0x13
define GL_SEPARATE_ATTRIBS_NV = 0x8C8D
define GL_FRAME_NV = 0x8E26
define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F
define GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D
define GL_INTENSITY12 = 0x804C
define GL_INTENSITY16 = 0x804D
define GL_NV_depth_buffer_float = 1
define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV = 0x8C27
define GL_TEXTURE_FOG_SGIX = 0
define GL_DECR_WRAP_EXT = 0x8508
define GL_INDEX_BIT_PGI = 0x00080000
define GL_DYNAMIC_COPY = 0x88EA
define GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6
define GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD
define GL_ALPHA16I_EXT = 0x8D8A
define GL_MATRIX9_ARB = 0x88C9
define GL_RG16 = 0x822C
define GL_ACTIVE_VARYING_MAX_LENGTH_NV = 0x8C82
define GL_ONE_MINUS_SRC1_COLOR = 0x88FA
define GL_COMBINER4_NV = 0x8554
define GL_FOG_COORDINATE_ARRAY_EXT = 0x8457
define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
define GL_SGIX_texture_lod_bias = 1
define GL_APPLE_row_bytes = 1
define GL_MAX_SHADER_BUFFER_ADDRESS_NV = 0x8F35
define GL_UNIFORM_ARRAY_STRIDE = 0x8A3C
define GL_COMBINER3_NV = 0x8553
define GL_PGI_misc_hints = 1
define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = 0x87F5
define GL_POST_CONVOLUTION_RED_BIAS = 0x8020
define GL_BLEND_SRC_ALPHA_EXT = 0x80CB
define GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1
define GL_QUERY = 0x82E3
define GL_NV_explicit_multisample = 1
define GL_STACK_UNDERFLOW = 0x0504
define GL_SGIS_sharpen_texture = 1
define GL_PATH_GEN_COMPONENTS_NV = 0x90B3
define GL_EVAL_VERTEX_ATTRIB6_NV = 0x86CC
define GL_INVARIANT_EXT = 0x87C2
define GL_CLAMP_READ_COLOR = 0x891C
define GL_LUMINANCE8_SNORM = 0x9015
define GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B
define GL_MAX_NAME_STACK_DEPTH = 0x0D37
define GL_RGB10_A2UI = 0x906F
define GL_EXT_texture_lod_bias = 1
define GL_ACTIVE_TEXTURE_ARB = 0x84E0
define GL_TESSELLATION_MODE_AMD = 0x9004
define GL_CONSTANT_ARB = 0x8576
define GL_SRGB_ALPHA_EXT = 0x8C42
define GL_VENDOR = 0x1F00
define GL_ARB_timer_query = 1
define GL_FONT_ASCENDER_BIT_NV = 0x00200000
define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29
define GL_T2F_V3F = 0x2A27
define GL_LIGHTEN_NV = 0x9298
define GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B
define GL_NORMAL_ARRAY_STRIDE = 0x807F
define GL_INTENSITY_FLOAT32_ATI = 0x8817
define GL_ARB_explicit_attrib_location = 1
define GL_DRAW_BUFFER3_ATI = 0x8828
define GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA
define GL_IMAGE_CUBE_MAP_ARRAY = 0x9054
define GL_QUERY_RESULT_AVAILABLE_NV = 0x8867
define GL_BUFFER_DATA_SIZE = 0x9303
define GL_HISTOGRAM_RED_SIZE_EXT = 0x8028
define GL_FLOAT_VEC4_ARB = 0x8B52
define GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB
define GL_FIXED_ONLY_ARB = 0x891D
define GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021
define GL_MODULATE_SIGNED_ADD_ATIX = 0x8745
define GL_MODELVIEW17_ARB = 0x8731
define GL_ALPHA_MIN_CLAMP_INGR = 0x8563
define GL_TEXTURE_COORD_ARRAY_LENGTH_NV = 0x8F2F
define GL_TEXTURE_MIN_LOD_SGIS = 0x813A
define GL_SAMPLE_COVERAGE_INVERT = 0x80AB
define GL_VERTEX_ARRAY_RANGE_NV = 0x851D
define GL_RESAMPLE_AVERAGE_OML = 0x8988
define GL_OP_EXP_BASE_2_EXT = 0x8791
define GL_SCISSOR_TEST = 0x0C11
define GL_INTERNALFORMAT_GREEN_SIZE = 0x8272
define GL_CULL_VERTEX_EYE_POSITION_EXT = 0x81AB
define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT = 0x8DD4
define GL_MAP1_VERTEX_ATTRIB1_4_NV = 0x8661
define GL_LOG_ERROR_REGAL = 0x9319
define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB = 0x8DDD
define GL_RG8I = 0x8237
define GL_COUNTER_TYPE_AMD = 0x8BC0
define GL_MAP2_VERTEX_ATTRIB8_4_NV = 0x8678
define GL_SGIS_texture4D = 1
define GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D
define GL_STREAM_DRAW_ARB = 0x88E0
define GL_TEXTURE_MIN_LOD = 0x813A
define GL_EXT_light_texture = 1
define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV = 0x9034
define GL_SGIX_convolution_accuracy = 1
define GL_ARB_shading_language_420pack = 1
define GL_SYNC_CONDITION = 0x9113
define GL_COVERAGE_MODULATION_NV = 0x9332
define GL_DEBUG_SEVERITY_HIGH = 0x9146
define GL_POLYGON_OFFSET_POINT = 0x2A01
define GL_ARB_cl_event = 1
define GL_LIST_INDEX = 0x0B33
define GL_COMBINE_ALPHA = 0x8572
define GL_FIRST_VERTEX_CONVENTION = 0x8E4D
define GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898
define GL_PROGRAM_BINARY_ANGLE = 0x93A6
define GL_WRITE_ONLY = 0x88B9
define GL_SAMPLES_PASSED = 0x8914
define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87CD
define GL_PATH_COORD_COUNT_NV = 0x909E
define GL_SUBPIXEL_BITS = 0x0D50
define GL_NEAREST_MIPMAP_NEAREST = 0x2700
define GL_R8UI = 0x8232
define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT = 0x84F8
define GL_EXT_gpu_program_parameters = 1
define GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A
define GL_LIST_BIT = 0x00020000
define GL_EMISSION = 0x1600
define GL_SOURCE0_ALPHA_ARB = 0x8588
define GL_GEOMETRY_VERTICES_OUT_EXT = 0x8DDA
define GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8
define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA2
define GL_DEPENDENT_AR_TEXTURE_2D_NV = 0x86E9
define GL_SRC_ALPHA = 0x0302
define GL_NV_conservative_raster_dilate = 1
define GL_ARB_shader_atomic_counter_ops = 1
define GL_DEBUG_CATEGORY_OTHER_AMD = 0x9150
define GL_NV_point_sprite = 1
define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = 0x84E3
define GL_HALF_BIAS_NEGATE_NV = 0x853B
define GL_NV_shader_buffer_load = 1
define GL_SIGNALED = 0x9119
define GL_TRANSLATE_Y_NV = 0x908F
define GL_BUFFER_SIZE_ARB = 0x8764
define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA
define GL_ADD_SIGNED = 0x8574
define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
define GL_QUERY_NO_WAIT_INVERTED = 0x8E18
define GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB
define GL_UNSIGNED_INT_24_8_EXT = 0x84FA
define GL_INVERT_RGB_NV = 0x92A3
define GL_COLOR_ATTACHMENT0 = 0x8CE0
define GL_COLOR_ATTACHMENT1 = 0x8CE1
define GL_COLOR_ATTACHMENT2 = 0x8CE2
define GL_COLOR_ATTACHMENT3 = 0x8CE3
define GL_COLOR_ATTACHMENT4 = 0x8CE4
define GL_COLOR_ATTACHMENT5 = 0x8CE5
define GL_COLOR_ATTACHMENT6 = 0x8CE6
define GL_COLOR_ATTACHMENT7 = 0x8CE7
define GL_COLOR_ATTACHMENT9 = 0x8CE9
define GL_VERTEX_ARRAY_LENGTH_NV = 0x8F2B
define GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506
define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E
define GL_FOG_COORDINATE_ARRAY_STRIDE = 0x8455
define GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001
define GL_MAX_WIDTH = 0x827E
define GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE
define GL_SAMPLE_COVERAGE_VALUE_ARB = 0x80AA
define GL_RGBA32F = 0x8814
define GL_RGBA32I = 0x8D82
define GL_TEXTURE_LOD_BIAS = 0x8501
define GL_FRAGMENT_SHADER_BIT = 0x00000002
define GL_LUMINANCE4_EXT = 0x803F
define GL_BLEND_DST_ALPHA_EXT = 0x80CA
define GL_COLOR_INDEX = 0x1900
define GL_LINEAR_MIPMAP_NEAREST = 0x2701
define GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8
define GL_UNIFORM_BUFFER_BINDING = 0x8A28
define GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E
define GL_ARB_texture_rg = 1
define GL_NV_packed_depth_stencil = 1
define GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
define GL_CURRENT_RASTER_POSITION_VALID = 0x0B08
define GL_RGB4_S3TC = 0x83A1
define GL_LINES_ADJACENCY = 0x000A
define GL_UNDEFINED_APPLE = 0x8A1C
define GL_ANGLE_instanced_arrays = 1
define GL_DEPTH_COMPONENT24_SGIX = 0x81A6
define GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
define GL_CONSTANT_ATTENUATION = 0x1207
define GL_OFFSET_HILO_TEXTURE_2D_NV = 0x8854
define GL_BGRA_EXT = 0x80E1
define GL_AMD_occlusion_query_event = 1
define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x88F4
define GL_CURRENT_MATRIX_INDEX_ARB = 0x8845
define GL_EXT_pixel_buffer_object = 1
define GL_COLOR_BUFFER_BIT = 0x00004000
define GL_STATIC_READ = 0x88E5
define GL_RGB4 = 0x804F
define GL_RGB5 = 0x8050
define GL_RGB8 = 0x8051
define GL_RGBA = 0x1908
define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C
define GL_APPLE_rgb_422 = 1
define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x889C
define GL_INTENSITY8UI_EXT = 0x8D7F
define GL_LINE_TOKEN = 0x0702
define GL_MATRIX8_ARB = 0x88C8
define GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA
define GL_MAX_BLUE_SGIS = 0x85AB
define GL_MAX_VARYING_COMPONENTS_EXT = 0x8B4B
define GL_VERSION_3_0 = 1
define GL_VERSION_3_1 = 1
define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT = 0x906B
define GL_BLUE_BIAS = 0x0D1B
define GL_TEXTURE_MEMORY_LAYOUT_INTEL = 0x83FF
define GL_FLOAT_CLEAR_COLOR_VALUE_NV = 0x888D
define GL_CODE_REGAL = 0x9363
define GL_OUTPUT_TEXTURE_COORD8_EXT = 0x87A5
define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB = 0x9341
define GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
define GL_UNPACK_SKIP_IMAGES = 0x806D
define GL_READ_PIXEL_DATA_RANGE_POINTER_NV = 0x887D
define GL_ARB_base_instance = 1
define GL_TRANSPOSE_PROGRAM_MATRIX_EXT = 0x8E2E
define GL_PROGRAM_INSTRUCTIONS_ARB = 0x88A0
define GL_PIXEL_PACK_BUFFER_ARB = 0x88EB
define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB = 0x82ED
define GL_PROGRAM_ATTRIBS_ARB = 0x88AC
define GL_AND_REVERSE = 0x1502
define GL_SIGNED_ALPHA_NV = 0x8705
define GL_INDEX_BITS = 0x0D51
define GL_DEBUG_TYPE_ERROR = 0x824C
define GL_OES_read_format = 1
define GL_TESS_EVALUATION_SHADER_BIT = 0x00000010
define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB
define GL_TEXTURE_REDUCTION_MODE_ARB = 0x9366
define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX = 0x9049
define GL_VERTEX_BINDING_OFFSET = 0x82D7
define GL_DRAW_BUFFER = 0x0C01
define GL_REFLECTION_MAP_EXT = 0x8512
define GL_MAP1_VERTEX_3 = 0x0D97
define GL_MAP1_VERTEX_4 = 0x0D98
define GL_EXPAND_NORMAL_NV = 0x8538
define GL_ARB_shader_ballot = 1
define GL_AMD_name_gen_delete = 1
define GL_RENDERBUFFER_RED_SIZE = 0x8D50
define GL_EXT_subtexture = 1
define GL_UNIFORM_BUFFER = 0x8A11
define GL_MAX_TEXTURE_SIZE = 0x0D33
define GL_OUTPUT_TEXTURE_COORD30_EXT = 0x87BB
define GL_DEBUG_TYPE_PORTABILITY = 0x824F
define GL_COLOR_TABLE = 0x80D0
define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314
define GL_EXT_direct_state_access = 1
define GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A
define GL_PALETTE4_RGB8_OES = 0x8B90
define GL_PATH_GEN_COEFF_NV = 0x90B1
define GL_OBJECT_LINEAR = 0x2401
define GL_CULL_VERTEX_EXT = 0x81AA
define GL_MODULATE_ADD_ATIX = 0x8744
define GL_INT_2_10_10_10_REV = 0x8D9F
define GL_PIXEL_TRANSFORM_2D_EXT = 0x8330
define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85
define GL_SGIS_texture_filter4 = 1
define GL_TEXTURE_POINT_MODE_ATIX = 0x60B0
define GL_UNSIGNED_SHORT_5_6_5 = 0x8363
define GL_SHADER_BINARY_FORMATS = 0x8DF8
define GL_ACCUM_ADJACENT_PAIRS_NV = 0x90AD
define GL_SLUMINANCE = 0x8C46
define GL_FLOAT_VEC3_ARB = 0x8B51
define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F
define GL_APPLE_vertex_program_evaluators = 1
define GL_MODELVIEW16_ARB = 0x8730
define GL_SINGLE_COLOR = 0x81F9
define GL_SGIS_detail_texture = 1
define GL_ARB_half_float_pixel = 1
define GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6
define GL_LINE_STIPPLE = 0x0B24
define GL_VIEW_CLASS_8_BITS = 0x82CB
define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT = 0x8C76
define GL_RGBA32I_EXT = 0x8D82
define GL_FONT_UNDERLINE_POSITION_BIT_NV = 0x04000000
define GL_SAMPLE_BUFFERS_3DFX = 0x86B3
define GL_COMPRESSED_SLUMINANCE = 0x8C4A
define GL_IMAGE_BINDING_FORMAT_EXT = 0x906E
define GL_INT_SAMPLER_2D_RECT = 0x8DCD
define GL_LUMINANCE_FLOAT16_APPLE = 0x881E
define GL_TEXTURE_FLOAT_COMPONENTS_NV = 0x888C
define GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
define GL_STENCIL_INDEX1 = 0x8D46
define GL_STENCIL_INDEX4 = 0x8D47
define GL_STENCIL_INDEX8 = 0x8D48
define GL_ROUNDED_RECT8_NV = 0xEE
define GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50
define GL_MAX_VARYING_COMPONENTS = 0x8B4B
define GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
define GL_NORMAL_ARRAY_TYPE = 0x807E
define GL_ATI_vertex_streams = 1
define GL_SAMPLE_BUFFERS_EXT = 0x80A8
define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC
define GL_ATTRIB_ARRAY_TYPE_NV = 0x8625
define GL_COMBINE_ALPHA_EXT = 0x8572
define GL_MULTISAMPLE_3DFX = 0x86B2
define GL_DEBUG_CALLBACK_FUNCTION = 0x8244
define GL_MAP1_VERTEX_ATTRIB14_4_NV = 0x866E
define GL_FONT_X_MAX_BOUNDS_BIT_NV = 0x00040000
define GL_INT_IMAGE_2D_MULTISAMPLE_EXT = 0x9060
define GL_MINMAX_FORMAT = 0x802F
define GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
define GL_ARB_fragment_program_shadow = 1
define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
define GL_IMAGE_BINDING_LAYER = 0x8F3D
define GL_CLAMP_TO_BORDER = 0x812D
define GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
define GL_ARB_separate_shader_objects = 1
define GL_FRONT = 0x0404
define GL_ALPHA_EXTENDED_RANGE_SGIX = 0x85EE
define GL_ARB_tessellation_shader = 1
define GL_DSDT8_MAG8_INTENSITY8_NV = 0x870B
define GL_ACTIVE_UNIFORMS = 0x8B86
define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE = 0x93A0
define GL_DISCARD_NV = 0x8530
define GL_VERTEX_ARRAY_EXT = 0x8074
define GL_LOAD = 0x0101
define GL_FRAGMENT_LIGHT7_EXT = 0x8413
define GL_COMPRESSED_RED = 0x8225
define GL_GEOMETRY_SHADER_EXT = 0x8DD9
define GL_UNIFORM_TYPE = 0x8A37
define GL_VERTEX_ATTRIB_ARRAY5_NV = 0x8655
define GL_SPOT_EXPONENT = 0x1205
define GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5
define GL_REPLACE_OLDEST_SUN = 0x03
define GL_OP_POWER_EXT = 0x8793
define GL_MATRIX29_ARB = 0x88DD
define GL_COMPRESSED_RGBA_FXT1_3DFX = 0x86B1
define GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40
define GL_ARB_depth_texture = 1
define GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
define GL_R1UI_N3F_V3F_SUN = 0x85C7
define GL_ARB_texture_compression = 1
define GL_TEXTURE_INTENSITY_TYPE_ARB = 0x8C15
define GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3
define GL_LINE_STRIP_ADJACENCY = 0x000B
define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82
define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4
define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7
define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8857
define GL_ARB_compute_shader = 1
define GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
define GL_COMPRESSED_RGB = 0x84ED
define GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF
define GL_INT_IMAGE_2D_ARRAY = 0x905E
define GL_DOT4_ATI = 0x8967
define GL_ARB_transform_feedback_overflow_query = 1
define GL_COMPARE_R_TO_TEXTURE = 0x884E
define GL_VARIABLE_F_NV = 0x8528
define GL_OP_MOV_EXT = 0x8799
define GL_CURRENT_VERTEX_WEIGHT_EXT = 0x850B
define GL_OES_single_precision = 1
define GL_PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807
define GL_INT_IMAGE_2D_RECT = 0x905A
define GL_NV_geometry_program4 = 1
define GL_REFLECTION_MAP_NV = 0x8512
define GL_EVAL_VERTEX_ATTRIB13_NV = 0x86D3
define GL_SYNC_CL_EVENT_COMPLETE_ARB = 0x8241
define GL_Z4Y12Z4CB12Z4CR12_444_NV = 0x9037
define GL_SGIS_color_range = 1
define GL_MAX_PALETTE_MATRICES_ARB = 0x8842
define GL_R16_SNORM = 0x8F98
define GL_MAP1_VERTEX_ATTRIB15_4_NV = 0x866F
define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = 0x8896
define GL_OP_MIN_EXT = 0x878B
define GL_DEPTH_CLAMP_NV = 0x864F
define GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0
define GL_CURRENT_FOG_COORDINATE_EXT = 0x8453
define GL_COLOR_ATTACHMENT10 = 0x8CEA
define GL_COLOR_ATTACHMENT11 = 0x8CEB
define GL_COLOR_ATTACHMENT12 = 0x8CEC
define GL_COLOR_ATTACHMENT13 = 0x8CED
define GL_COLOR_ATTACHMENT14 = 0x8CEE
define GL_COLOR_ATTACHMENT15 = 0x8CEF
define GL_INTEL_texture_scissor = 1
define GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF
define GL_R16 = 0x822A
define GL_VERTEX_ARRAY_OBJECT_AMD = 0x9154
define GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013
define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV = 0x8E5A
define GL_COMPRESSED_RG = 0x8226
define GL_VERTEX_ARRAY = 0x8074
define GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
define GL_HALF_BIT_ATI = 0x00000008
define GL_RGBA_SIGNED_COMPONENTS_EXT = 0x8C3C
define GL_PHONG_WIN = 0x80EA
define GL_DEPTH_CLAMP_NEAR_AMD = 0x901E
define GL_OP_CLAMP_EXT = 0x878E
define GL_EYE_PLANE = 0x2502
define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F
define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT = 0x8E4C
define GL_COLOR_ALPHA_PAIRING_ATI = 0x8975
define GL_PALETTE4_RGBA8_OES = 0x8B91
define GL_EMBOSS_MAP_NV = 0x855F
define GL_INT_IMAGE_BUFFER_EXT = 0x905C
define GL_SAMPLE_BUFFERS_ARB = 0x80A8
define GL_ARB_vertex_shader = 1
define GL_VERTEX_ARRAY_RANGE_VALID_NV = 0x851F
define GL_PERFQUERY_WAIT_INTEL = 0x83FB
define GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB
define GL_ARB_texture_float = 1
define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1
define GL_UNSIGNED_INT = 0x1405
define GL_CONSERVATIVE_RASTER_DILATE_NV = 0x9379
define GL_ADD_ATI = 0x8963
define GL_GLYPH_HAS_KERNING_BIT_NV = 0x100
define GL_MATRIX7_ARB = 0x88C7
define GL_WEIGHT_ARRAY_ARB = 0x86AD
define GL_RGB4_EXT = 0x804F
define GL_FULL_STIPPLE_HINT_PGI = 107033
define GL_TEXTURE_BASE_LEVEL = 0x813C
define GL_FRAGMENT_LIGHTING_EXT = 0x8400
define GL_BGR_EXT = 0x80E0
define GL_LUMINANCE4_ALPHA4_EXT = 0x8043
define GL_OUTPUT_TEXTURE_COORD7_EXT = 0x87A4
define GL_LINES = 0x0001
define GL_OP_DOT4_EXT = 0x8785
define GL_LUMINANCE16_ALPHA16_SNORM = 0x901A
define GL_NV_light_max_exponent = 1
define GL_KTX_FRONT_REGION = 0x0
define GL_BLUE_BITS = 0x0D54
define GL_MAX_DRAW_BUFFERS_ARB = 0x8824
define GL_QUERY_COUNTER_BITS = 0x8864
define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44
define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = 0x8DD6
define GL_TEXTURE_GREEN_SIZE = 0x805D
define GL_SRC_ALPHA_SATURATE = 0x0308
define GL_MAX_IMAGE_UNITS = 0x8F38
define GL_RGB_RAW_422_APPLE = 0x8A51
define GL_MAX_SHININESS_NV = 0x8504
define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000
define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E
define GL_SRC_ATOP_NV = 0x928E
define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC
define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B
define GL_CLIP_DEPTH_MODE = 0x935D
define GL_SAMPLE_COUNT_BITS_NV = 0x8864
define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV = 0x40
define GL_AMBIENT_AND_DIFFUSE = 0x1602
define GL_DATA_BUFFER_AMD = 0x9151
define GL_EDGE_FLAG = 0x0B43
define GL_STATIC_ATI = 0x8760
define GL_ALPHA_FLOAT16_ATI = 0x881C
define GL_NV_tessellation_program5 = 1
define GL_FOG_COORD_ARRAY_TYPE = 0x8454
define GL_RGBA8I_EXT = 0x8D8E
define GL_R8I = 0x8231
define GL_MAX_VERTEX_SHADER_VARIANTS_EXT = 0x87C6
define GL_SAMPLES_3DFX = 0x86B4
define GL_EXTENSIONS = 0x1F03
define GL_FLOAT_RGB_NV = 0x8882
define GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A
define GL_COPY_PIXEL_TOKEN = 0x0706
define GL_LUMINANCE12_ALPHA12_EXT = 0x8047
define GL_FLOAT_VEC2_ARB = 0x8B50
define GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129
define GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX = 0x85F7
define GL_RGBA12_EXT = 0x805A
define GL_EDGE_FLAG_ARRAY_LENGTH_NV = 0x8F30
define GL_ARB_shader_bit_encoding = 1
define GL_MODELVIEW15_ARB = 0x872F
define GL_INDEX_ARRAY = 0x8077
define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002
define GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5
define GL_VERTEX_SHADER_INVOCATIONS_ARB = 0x82F0
define GL_INDEX_ARRAY_STRIDE_EXT = 0x8086
define GL_PATH_DASH_CAPS_NV = 0x907B
define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061
define GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A
define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV = 0x04
define GL_OP_RECIP_EXT = 0x8794
define GL_SHADER_INCLUDE_ARB = 0x8DAE
define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9
define GL_COMBINE = 0x8570
define GL_HILO16_NV = 0x86F8
define GL_RENDER_MODE = 0x0C40
define GL_HP_occlusion_test = 1
define GL_UNIFORM_BUFFER_ADDRESS_NV = 0x936F
define GL_RGB16I_EXT = 0x8D89
define GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D
define GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38
define GL_INTERLACE_READ_INGR = 0x8568
define GL_CIRCULAR_CCW_ARC_TO_NV = 0xF8
define GL_LUMINANCE16_SIGNED_SGIX = 0x85E9
define GL_AMD_shader_trinary_minmax = 1
define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB = 0x8242
define GL_PACK_ALIGNMENT = 0x0D05
define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI = 0x8837
define GL_ALPHA16_EXTENDED_RANGE_SGIX = 0x85F4
define GL_CURRENT_TEXTURE_COORDS = 0x0B03
define GL_PATH_END_CAPS_NV = 0x9076
define GL_FIRST_VERTEX_CONVENTION_EXT = 0x8E4D
define GL_FLOAT_RG16_NV = 0x8886
define GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
define GL_OPERAND1_RGB_ARB = 0x8591
define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV = 0x903A
define GL_SEPARATE_SPECULAR_COLOR = 0x81FA
define GL_PROGRAM_RESULT_COMPONENTS_NV = 0x8907
define GL_ARB_vertex_blend = 1
define GL_QUERY_RESULT_AVAILABLE_ANGLE = 0x8867
define GL_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A6
define GL_GREEN_INTEGER = 0x8D95
define GL_TEXTURE_BLUE_SIZE = 0x805E
define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = 0x8DA0
define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9
define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = 0x8519
define GL_CURRENT_TANGENT_EXT = 0x843B
define GL_RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51
define GL_MULTIPLY_KHR = 0x9294
define GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111
define GL_OUT_OF_MEMORY = 0x0505
define GL_TESS_EVALUATION_SUBROUTINE = 0x92EA
define GL_COMPRESSED_RGB_ARB = 0x84ED
define GL_LUMINANCE16UI_EXT = 0x8D7A
define GL_MINUS_NV = 0x929F
define GL_MATRIX28_ARB = 0x88DC
define GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE
define GL_COMPARE_R_TO_TEXTURE_ARB = 0x884E
define GL_ENABLE_BIT = 0x00002000
define GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C
define GL_INT_SAMPLER_2D_RECT_EXT = 0x8DCD
define GL_RGB_SCALE = 0x8573
define GL_DOUBLE_MAT2x3 = 0x8F49
define GL_DEBUG_CALLBACK_USER_PARAM_ARB = 0x8245
define GL_FLOAT16_VEC4_NV = 0x8FFB
define GL_AMD_transform_feedback4 = 1
define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA
define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT = 0x8DBA
define GL_UNSIGNED_INT64_VEC4_ARB = 0x8FF7
define GL_LINEARBURN_NV = 0x92A5
define GL_FORMAT_SUBSAMPLE_244_244_OML = 0x8983
define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5C
define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
define GL_WIN_phong_shading = 1
define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB
define GL_TEXTURE_RED_TYPE_ARB = 0x8C10
define GL_INT_VEC4_ARB = 0x8B55
define GL_PROGRAM_OBJECT_EXT = 0x8B40
define GL_FASTEST = 0x1101
define GL_RGBA_S3TC = 0x83A2
define GL_RGBA_FLOAT32_APPLE = 0x8814
define GL_STEREO = 0x0C33
define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6
define GL_INTERLEAVED_ATTRIBS = 0x8C8C
define GL_NAME_LENGTH = 0x92F9
define GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092
define GL_FRAMEBUFFER_RENDERABLE = 0x8289
define GL_INT_SAMPLER_2D_EXT = 0x8DCA
define GL_LAST_VIDEO_CAPTURE_STATUS_NV = 0x9027
define GL_MAX_ACTIVE_LIGHTS_EXT = 0x8405
define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV = 0x8C7F
define GL_CURRENT_RASTER_COLOR = 0x0B04
define GL_COMBINER_CD_OUTPUT_NV = 0x854B
define GL_CURRENT_BINORMAL_EXT = 0x843C
define GL_SAMPLES_ARB = 0x80A9
define GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310
define GL_LUMINANCE_ALPHA_SNORM = 0x9012
define GL_SOURCE1_ALPHA = 0x8589
define GL_SAMPLER_1D_ARRAY_SHADOW_EXT = 0x8DC3
define GL_SPECULAR = 0x1202
define GL_T4F_V4F = 0x2A28
define GL_DYNAMIC_DRAW_ARB = 0x88E8
define GL_DEBUG_SEVERITY_LOW = 0x9148
define GL_TEXTURE_COMPRESSION_HINT = 0x84EF
define GL_FRAMEBUFFER_COMPLETE = 0x8CD5
define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB = 0x8F9F
define GL_COLOR_ARRAY_ADDRESS_NV = 0x8F23
define GL_MODELVIEW19_ARB = 0x8733
define GL_RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53
define GL_RED = 0x1903
define GL_CCW = 0x0901
define GL_ALPHA4 = 0x803B
define GL_ALPHA8 = 0x803C
define GL_MESA_resize_buffers = 1
define GL_FOG_COORD_SRC = 0x8450
define GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088
define GL_DISPLAY_LIST = 0x82E7
define GL_TEXTURE_CONSTANT_DATA_SUNX = 0x81D6
define GL_MATRIX6_ARB = 0x88C6
define GL_ARB_shader_stencil_export = 1
define GL_SAMPLE_MASK_SGIS = 0x80A0
define GL_RENDERBUFFER_BINDING = 0x8CA7
define GL_INT64_VEC3_NV = 0x8FEA
define GL_TRIANGLE_FAN = 0x0006
define GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3
define GL_ATI_meminfo = 1
define GL_APPLE_object_purgeable = 1
define GL_CONSTANT_BORDER = 0x8151
define GL_POINT_SPRITE = 0x8861
define GL_OUTPUT_TEXTURE_COORD6_EXT = 0x87A3
define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV = 0x903B
define GL_TRANSPOSE_AFFINE_2D_NV = 0x9096
define GL_OP_DOT3_EXT = 0x8784
define GL_SIGNED_LUMINANCE8_ALPHA8_NV = 0x8704
define GL_RG8 = 0x822B
define GL_YCBCR_MESA = 0x8757
define GL_DEPTH_TEXTURE_MODE = 0x884B
define GL_RGB = 0x1907
define GL_PLUS_NV = 0x9291
define GL_CUBIC_EXT = 0x8334
define GL_RGB_SCALE_EXT = 0x8573
define GL_RGB_EXTENDED_RANGE_SGIX = 0x85EC
define GL_SRC0_ALPHA = 0x8588
define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A2
define GL_SYNC_CL_EVENT_ARB = 0x8240
define GL_UNSIGNED_INT8_VEC2_NV = 0x8FED
define GL_TEXTURE11 = 0x84CB
define GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144
define GL_TEXTURE_COORD_ARRAY = 0x8078
define GL_POINT_SIZE_MAX_ARB = 0x8127
define GL_FOG_COORD_ARRAY = 0x8457
define GL_NV_transform_feedback2 = 1
define GL_POLYGON_OFFSET_FACTOR_EXT = 0x8038
define GL_COMPRESSED_SRGB_ALPHA_EXT = 0x8C49
define GL_TEXTURE_RED_SIZE = 0x805C
define GL_DYNAMIC_COPY_ARB = 0x88EA
define GL_LUMINANCE16F_ARB = 0x881E
define GL_SELECT = 0x1C02
define GL_DEBUG_CALLBACK_USER_PARAM = 0x8245
define GL_MAX_LIGHTS = 0x0D31
define GL_HSL_LUMINOSITY_KHR = 0x92B0
define GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004
define GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E
define GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
define GL_COMPRESSED_ALPHA = 0x84E9
define GL_VERTEX_ARRAY_ADDRESS_NV = 0x8F21
define GL_FOG_COORDINATE_ARRAY_LIST_IBM = 103076
define GL_BACK_NORMALS_HINT_PGI = 107043
define GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242
define GL_MAX_NAME_LENGTH = 0x92F6
define GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311
define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F5
define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8
define GL_LUMINANCE16_ALPHA16 = 0x8048
define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA4
define GL_REG_5_ATI = 0x8926
define GL_ARB_clear_buffer_object = 1
define GL_INVERT = 0x150A
define GL_NV_bindless_multi_draw_indirect_count = 1
define GL_CURRENT_RASTER_POSITION = 0x0B07
define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT = 0x88EF
define GL_TESS_GEN_POINT_MODE = 0x8E79
define GL_TEXTURE_PRIORITY = 0x8066
define GL_EXT_x11_sync_object = 1
define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 0x8B4A
define GL_AMD_debug_output = 1
define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB = 0x8248
define GL_ARB_sparse_texture2 = 1
define GL_CONTEXT_FLAGS = 0x821E
define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = 0x8541
define GL_TEXTURE_COLOR_SAMPLES_NV = 0x9046
define GL_HARDMIX_NV = 0x92A9
define GL_SHININESS = 0x1601
define GL_MODELVIEW14_ARB = 0x872E
define GL_ARB_sparse_buffer = 1
define GL_SLUMINANCE_EXT = 0x8C46
define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL = 0x94F1
define GL_ARB_ES3_1_compatibility = 1
define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV = 0x8F2A
define GL_FRONT_LEFT = 0x0400
define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 0x8515
define GL_WRAP_BORDER = 0x8152
define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV = 0x8F1E
define GL_DEPTH_CLEAR_VALUE = 0x0B73
define GL_DOT_PRODUCT_PASS_THROUGH_NV = 0x885B
define GL_RGBA12 = 0x805A
define GL_LUMINANCE_EXTENDED_RANGE_SGIX = 0x85EF
define GL_RGBA16 = 0x805B
define GL_R32UI = 0x8236
define GL_RGB8_EXT = 0x8051
define GL_VIEW_CLASS_RGTC2_RG = 0x82D1
define GL_RGB_FLOAT32_ATI = 0x8815
define GL_DECR_WRAP = 0x8508
define GL_EXT_pixel_transform_color_table = 1
define GL_CURRENT_MATRIX_NV = 0x8641
define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV = 0x90BD
define GL_OML_interlace = 1
define GL_SYNC_FLAGS = 0x9115
define GL_SLUMINANCE8_EXT = 0x8C47
define GL_COMPUTE_WORK_GROUP_SIZE = 0x8267
define GL_ARB_fragment_shader = 1
define GL_UNSIGNED_INT_IMAGE_1D_EXT = 0x9062
define GL_MIN_LOD_WARNING_AMD = 0x919C
define GL_RELATIVE_SMALL_CW_ARC_TO_NV = 0x15
define GL_OPERAND2_ALPHA_EXT = 0x859A
define GL_BUFFER_ACCESS_ARB = 0x88BB
define GL_NV_texture_shader = 1
define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8
define GL_OPERAND0_ALPHA_EXT = 0x8598
define GL_COLOR_SUM_CLAMP_NV = 0x854F
define GL_ARB_derivative_control = 1
define GL_VERTEX_DATA_HINT_PGI = 107050
define GL_NUM_FRAGMENT_REGISTERS_ATI = 0x896E
define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = 0x845C
define GL_OR = 0x1507
define GL_KTX_BACK_REGION = 0x1
define GL_COMBINER_MUX_SUM_NV = 0x8547
define GL_FLOAT_RGBA_MODE_NV = 0x888E
define GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB
define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = 0x8DA9
define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = 0x8517
define GL_422_EXT = 0x80CC
define GL_RENDERBUFFER_HEIGHT_EXT = 0x8D43
define GL_TEXTURE_MAX_LEVEL = 0x813D
define GL_HISTOGRAM_ALPHA_SIZE = 0x802B
define GL_VERTEX_BLEND_ARB = 0x86A7
define GL_PROGRAM_FORMAT_ARB = 0x8876
define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1
define GL_NV_compute_program5 = 1
define GL_EXT_fog_coord = 1
define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8
define GL_MATRIX27_ARB = 0x88DB
define GL_IMAGE_CLASS_4_X_8 = 0x82BF
define GL_SAMPLER_OBJECT_AMD = 0x9155
define GL_PIXEL_UNPACK_BUFFER_EXT = 0x88EC
define GL_DRAW_FRAMEBUFFER_EXT = 0x8CA9
define GL_VERTEX_ARRAY_TYPE = 0x807B
define GL_MIN_SAMPLE_SHADING_VALUE_ARB = 0x8C37
define GL_EXT_Cg_shader = 1
define GL_EXT_vertex_weighting = 1
define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x0001
define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264
define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE = 0x8A06
define GL_VERTEX_STREAM5_ATI = 0x8772
define GL_FRAMEBUFFER_BINDING_EXT = 0x8CA6
define GL_INTERPOLATE_ARB = 0x8575
define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B
define GL_ARB_buffer_storage = 1
define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008
define GL_PIXEL_PACK_BUFFER_BINDING_ARB = 0x88ED
define GL_YCBCR_422_APPLE = 0x85B9
define GL_DIFFERENCE_NV = 0x929E
define GL_TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089
define GL_DOUBLE_MAT3x4_EXT = 0x8F4C
define GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3
define GL_VIBRANCE_BIAS_NV = 0x8719
define GL_SHADER_CONSISTENT_NV = 0x86DD
define GL_INT_VEC3_ARB = 0x8B54
define GL_UNIFORM_BUFFER_UNIFIED_NV = 0x936E
define GL_VIEWPORT_BIT = 0x00000800
define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC
define GL_STENCIL_WRITEMASK = 0x0B98
define GL_DECAL = 0x2101
define GL_RGBA8I = 0x8D8E
define GL_COMBINE_RGB_ARB = 0x8571
define GL_EYE_LINEAR = 0x2400
define GL_NV_framebuffer_multisample_coverage = 1
define GL_ARB_depth_buffer_float = 1
define GL_UNSIGNED_INT16_VEC4_NV = 0x8FF3
define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A3
define GL_TRANSPOSE_COLOR_MATRIX = 0x84E6
define GL_FILE_NAME_NV = 0x9074
define GL_CONTEXT_PROFILE_MASK = 0x9126
define GL_SCALE_BY_TWO_NV = 0x853E
define GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2
define GL_ALPHA16UI_EXT = 0x8D78
define GL_INTENSITY_FLOAT16_APPLE = 0x881D
define GL_DEPTH_ATTACHMENT_EXT = 0x8D00
define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D
define GL_RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52
define GL_LUMINANCE16_ALPHA16_SIGNED_SGIX = 0x85EB
define GL_CONVOLUTION_FILTER_BIAS = 0x8015
define GL_ATIX_point_sprites = 1
define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = 0x8C88
define GL_NV_vertex_program3 = 1
define GL_SECONDARY_COLOR_ARRAY_LIST_IBM = 103077
define GL_SHADER_STORAGE_BUFFER_START = 0x90D4
define GL_INTEL_performance_query = 1
define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD = 0x914E
define GL_RELATIVE_VERTICAL_LINE_TO_NV = 0x09
define GL_DOT_PRODUCT_NV = 0x86EC
define GL_IMAGE_TEXEL_SIZE = 0x82A7
define GL_COMPRESSED_SRGB_EXT = 0x8C48
define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA
define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B
define GL_PERFORMANCE_MONITOR_AMD = 0x9152
define GL_VERTEX_SHADER_ARB = 0x8B31
define GL_ALREADY_SIGNALED = 0x911A
define GL_KHR_texture_compression_astc_hdr = 1
define GL_LUMINANCE8UI_EXT = 0x8D80
define GL_LUMINANCE_ALPHA16F_ARB = 0x881F
define GL_RETURN = 0x0102
define GL_TEXTURE_IMAGE_FORMAT = 0x828F
define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB = 0x88EF
define GL_MAX_EXT = 0x8008
define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0
define GL_DOUBLEBUFFER = 0x0C32
define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 0x851A
define GL_STENCIL_INDEX8_EXT = 0x8D48
define GL_TEXTURE_1D_STACK_BINDING_MESAX = 0x875D
define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV = 0x909C
define GL_TEXTURE18_ARB = 0x84D2
define GL_ARB_shader_image_size = 1
define GL_DEBUG_TYPE_PERFORMANCE = 0x8250
define GL_VERTEX_PROGRAM_POINT_SIZE_NV = 0x8642
define GL_EXT_raster_multisample = 1
define GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069
define GL_INTERLACE_SGIX = 0x8094
define GL_OPERAND2_ALPHA = 0x859A
define GL_OUTPUT_TEXTURE_COORD5_EXT = 0x87A2
define GL_UNSIGNED_INT_SAMPLER_2D_EXT = 0x8DD2
define GL_ERROR_REGAL = 0x9322
define GL_FLOAT_RGBA32_NV = 0x888B
define GL_INTENSITY_EXTENDED_RANGE_SGIX = 0x85F0
define GL_DEPTH_COMPONENTS = 0x8284
define GL_NV_shader_thread_shuffle = 1
define GL_NV_conditional_render = 1
define GL_INTEL_fragment_shader_ordering = 1
define GL_MATRIX3_ARB = 0x88C3
define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6
define GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360
define GL_DOUBLE_EXT = 0x140A
define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX = 0x9048
define GL_RGB9_E5_EXT = 0x8C3D
define GL_EXT_draw_range_elements = 1
define GL_EXT_index_material = 1
define GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
define GL_IMAGE_1D_EXT = 0x904C
define GL_STENCIL_ATTACHMENT = 0x8D20
define GL_INT16_VEC4_NV = 0x8FE7
define GL_VERTEX_ARRAY_LIST_IBM = 103070
define GL_VERTEX_PRECLIP_SGIX = 0x83EE
define GL_SHADER_OBJECT_EXT = 0x8B48
define GL_RGB_FLOAT32_APPLE = 0x8815
define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = 0x8520
define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F
define GL_CLIENT_PIXEL_STORE_BIT = 0x00000001
define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
define GL_MAP1_VERTEX_ATTRIB8_4_NV = 0x8668
define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE = 0x83F0
define GL_HISTOGRAM_SINK = 0x802D
define GL_QUERY_BUFFER = 0x9192
define GL_MESA_ycbcr_texture = 1
define GL_RGB_SCALE_ARB = 0x8573
define GL_REG_4_ATI = 0x8925
define GL_TEXTURE_2D_ARRAY_EXT = 0x8C1A
define GL_SRGB_ALPHA = 0x8C42
define GL_VERTEX_ARRAY_RANGE_LENGTH_NV = 0x851E
define GL_SOURCE1_ALPHA_EXT = 0x8589
define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC
define GL_WRITE_DISCARD_NV = 0x88BE
define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV = 0x888F
define GL_DEPENDENT_GB_TEXTURE_2D_NV = 0x86EA
define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x906C
define GL_OP_FRAC_EXT = 0x8789
define GL_BOOL_VEC2 = 0x8B57
define GL_BOOL_VEC3 = 0x8B58
define GL_IMAGE_1D = 0x904C
define GL_MODELVIEW13_ARB = 0x872D
define GL_IBM_rasterpos_clip = 1
define GL_PROGRAM_OUTPUT = 0x92E4
define GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
define GL_ALPHA16_EXT = 0x803E
define GL_ATI_texture_mirror_once = 1
define GL_RED_INTEGER = 0x8D94
define GL_SIGNED_HILO8_NV = 0x885F
define GL_ARB_clip_control = 1
define GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014
define GL_PATH_CLIENT_LENGTH_NV = 0x907F
define GL_IMAGE_2D = 0x904D
define GL_INTEL_map_texture = 1
define GL_BLEND_EQUATION_EXT = 0x8009
define GL_PASS_THROUGH_NV = 0x86E6
define GL_STATIC_DRAW = 0x88E4
define GL_LINE_SMOOTH_HINT = 0x0C52
define GL_ARB_compute_variable_group_size = 1
define GL_EDGEFLAG_BIT_PGI = 0x00040000
define GL_DRAW_PIXEL_TOKEN = 0x0705
define GL_IMAGE_3D = 0x904E
define GL_COMPRESSED_LUMINANCE_ALPHA_ARB = 0x84EB
define GL_NV_vertex_program2 = 1
define GL_REDUCE = 0x8016
define GL_CLAMP_TO_BORDER_SGIS = 0x812D
define GL_GREEN_INTEGER_EXT = 0x8D95
define GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
define GL_PATH_TERMINAL_DASH_CAP_NV = 0x907D
define GL_ARB_query_buffer_object = 1
define GL_DOT3_RGB = 0x86AE
define GL_PRIMITIVE_BOUNDING_BOX_ARB = 0x92BE
define GL_MEDIUM_FLOAT = 0x8DF1
define GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6
define GL_8X_BIT_ATI = 0x00000004
define GL_SOURCE1_RGB = 0x8581
define GL_INTEL_framebuffer_CMAA = 1
define GL_C4F_N3F_V3F = 0x2A26
define GL_MAP1_TEXTURE_COORD_1 = 0x0D93
define GL_MAP1_TEXTURE_COORD_2 = 0x0D94
define GL_MAP1_TEXTURE_COORD_3 = 0x0D95
define GL_MAP1_TEXTURE_COORD_4 = 0x0D96
define GL_IS_ROW_MAJOR = 0x9300
define GL_VERTEX_ATTRIB_ARRAY0_NV = 0x8650
define GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8
define GL_RECLAIM_MEMORY_HINT_PGI = 107006
define GL_OUTPUT_TEXTURE_COORD29_EXT = 0x87BA
define GL_DOMAIN = 0x0A02
define GL_COLOR_SUM_ARB = 0x8458
define GL_BITMAP = 0x1A00
define GL_DIFFUSE = 0x1201
define GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A
define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT = 0x8515
define GL_VERTEX_ATTRIB_MAP2_APPLE = 0x8A01
define GL_KHR_no_error = 1
define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT = 0x8C7F
define GL_BLEND_DST_ALPHA = 0x80CA
define GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022
define GL_FEEDBACK = 0x1C01
define GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
define GL_LUMINANCE_ALPHA = 0x190A
define GL_VERTEX_ATTRIB_ARRAY14_NV = 0x865E
define GL_PIXEL_CUBIC_WEIGHT_EXT = 0x8333
define GL_BUFFER_BINDING = 0x9302
define GL_EDGE_FLAG_ARRAY_LIST_IBM = 103075
define GL_EVAL_VERTEX_ATTRIB15_NV = 0x86D5
define GL_EIGHTH_BIT_ATI = 0x00000020
define GL_FONT_Y_MAX_BOUNDS_BIT_NV = 0x00080000
define GL_AMD_seamless_cubemap_per_texture = 1
define GL_WIDE_LINE_HINT_PGI = 107042
define GL_UNIFORM_BUFFER_EXT = 0x8DEE
define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD = 0x9144
define GL_ARB_uniform_buffer_object = 1
define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV = 0x20
define GL_MATRIX3_NV = 0x8633
define GL_ARB_half_float_vertex = 1
define GL_SGIX_pixel_texture = 1
define GL_FOG_END = 0x0B64
define GL_BUFFER_OBJECT_APPLE = 0x85B3
define GL_BACK_LEFT = 0x0402
define GL_TEXTURE_BINDING_1D = 0x8068
define GL_VERSION_4_0 = 1
define GL_VERSION_4_2 = 1
define GL_VERSION_4_3 = 1
define GL_VERSION_4_4 = 1
define GL_VERSION_4_5 = 1
define GL_DSDT_MAG_VIB_NV = 0x86F7
define GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD
define GL_INT_VEC2_ARB = 0x8B53
define GL_CURRENT_ATTRIB_NV = 0x8626
define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8
define GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA
define GL_EXT_index_texture = 1
define GL_ACCUM_BUFFER_BIT = 0x00000200
define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = 0x8C71
define GL_AMD_texture_texture4 = 1
define GL_PINLIGHT_NV = 0x92A8
define GL_INT_IMAGE_2D_EXT = 0x9058
define GL_TESS_CONTROL_SHADER_BIT = 0x00000008
define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF
define GL_COMBINER5_NV = 0x8555
define GL_ARB_fragment_shader_interlock = 1
define GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3
define GL_QUERY_NO_WAIT = 0x8E14
define GL_COMPUTE_SHADER_INVOCATIONS_ARB = 0x82F5
define GL_NEGATIVE_ONE_EXT = 0x87DF
define GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC
define GL_MAP2_BINORMAL_EXT = 0x8447
define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB = 0x9144
define GL_FLOAT_RGB32_NV = 0x8889
define GL_POINT_SPRITE_CULL_CLIP_ATIX = 0x60B5
define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 0x8518
define GL_MATRIX4_ARB = 0x88C4
define GL_UNPACK_SKIP_ROWS = 0x0CF3
define GL_TEXTURE17_ARB = 0x84D1
define GL_TEXTURE19_ARB = 0x84D3
define GL_DEPTH_COMPONENT32F_NV = 0x8DAB
define GL_CURRENT_MATRIX_ARB = 0x8641
define GL_IMAGE_BINDING_LEVEL = 0x8F3B
define GL_VERTEX_ARRAY_RANGE_APPLE = 0x851D
define GL_INTENSITY32F_ARB = 0x8817
define GL_LUMINANCE8_ALPHA8_SNORM = 0x9016
define GL_UNSIGNED_INT_VEC4_EXT = 0x8DC8
define GL_OUTPUT_TEXTURE_COORD4_EXT = 0x87A1
define GL_RESET_NOTIFICATION_STRATEGY = 0x8256
define GL_SAMPLES_EXT = 0x80A9
define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87D2
define GL_EXT_polygon_offset = 1
define GL_RG16_SNORM = 0x8F99
define GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E
define GL_ARB_sync = 1
define GL_COMBINE_RGB = 0x8571
define GL_TEXTURE_MATERIAL_PARAMETER_EXT = 0x8352
define GL_FOG_COORDINATE_EXT = 0x8451
define GL_COLOR_SUM = 0x8458
define GL_PERFQUERY_SINGLE_CONTEXT_INTEL = 0x0000
define GL_LOG_WARNING_REGAL = 0x931A
define GL_TEXTURE_SRGB_DECODE_EXT = 0x8A48
define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
define GL_PROXY_TEXTURE_1D_EXT = 0x8063
define GL_R8_SNORM = 0x8F94
define GL_QUERY_COUNTER_BITS_ANGLE = 0x8864
define GL_DEPTH_STENCIL_TO_RGBA_NV = 0x886E
define GL_SGI_color_matrix = 1
define GL_SAMPLER = 0x82E6
define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = 0x8895
define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2
define GL_DS_SCALE_NV = 0x8710
define GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
define GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
define GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
define GL_DEPTH_BOUNDS_EXT = 0x8891
define GL_REG_3_ATI = 0x8924
define GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009
define GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF
define GL_NO_RESET_NOTIFICATION_ARB = 0x8261
define GL_REGAL_error_string = 1
define GL_ARB_texture_gather = 1
define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80
define GL_BUFFER_MAP_LENGTH = 0x9120
define GL_EXT_texture_compression_dxt1 = 1
define GL_MODELVIEW12_ARB = 0x872C
define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB = 0x88FE
define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E
define GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367
define GL_DEBUG_GROUP_STACK_DEPTH = 0x826D
define GL_STENCIL_FAIL = 0x0B94
define GL_TEXTURE_BINDING_CUBE_MAP_EXT = 0x8514
define GL_TEXTURE31_ARB = 0x84DF
define GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
define GL_COLOR_INDEX8_EXT = 0x80E5
define GL_MAX_TEXTURE_BUFFER_SIZE_ARB = 0x8C2B
define GL_VERTEX_PROGRAM_NV = 0x8620
define GL_POINT_SPRITE_ARB = 0x8861
define GL_RENDERBUFFER_RED_SIZE_EXT = 0x8D50
define GL_CLIP_FAR_HINT_PGI = 107041
define GL_BINORMAL_ARRAY_EXT = 0x843A
define GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF
define GL_RELATIVE_CONIC_CURVE_TO_NV = 0x1B
define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL = 0x94FD
define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39
define GL_2_BYTES = 0x1407
define GL_MAP2_VERTEX_ATTRIB9_4_NV = 0x8679
define GL_SAMPLE_MASK_VALUE = 0x8E52
define GL_STORAGE_PRIVATE_APPLE = 0x85BD
define GL_FEEDBACK_BUFFER_SIZE = 0x0DF1
define GL_EXT_texture_shared_exponent = 1
define GL_HALF_FLOAT_NV = 0x140B
define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2
define GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068
define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49
define GL_HISTOGRAM_RED_SIZE = 0x8028
define GL_FUNC_SUBTRACT = 0x800A
define GL_DEBUG_TYPE_PERFORMANCE_ARB = 0x8250
define GL_IMAGE_2D_RECT = 0x904F
define GL_PATH_FOG_GEN_MODE_NV = 0x90AC
define GL_MAT_SPECULAR_BIT_PGI = 0x04000000
define GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D
define GL_ORDER = 0x0A01
define GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0
define GL_WARP_SIZE_NV = 0x9339
define GL_POINT_SPRITE_CULL_CENTER_ATIX = 0x60B4
define GL_OUTPUT_TEXTURE_COORD28_EXT = 0x87B9
define GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25
define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810
define GL_ALPHA8UI_EXT = 0x8D7E
define GL_TEXTURE_MAG_SIZE_NV = 0x871F
define GL_COLOR_TABLE_BLUE_SIZE_EXT = 0x80DC
define GL_MAX_SAMPLES = 0x8D57
define GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
define GL_RGBA8_EXT = 0x8058
define GL_REGAL_ES1_0_compatibility = 1
define GL_PACK_IMAGE_HEIGHT = 0x806C
define GL_MATRIX25_ARB = 0x88D9
define GL_IMAGE_CLASS_2_X_8 = 0x82C0
define GL_CURRENT_MATRIX_STACK_DEPTH_ARB = 0x8640
define GL_TRANSFORM_FEEDBACK_BUFFER_NV = 0x8C8E
define GL_TEXTURE_2D_ARRAY = 0x8C1A
define GL_NATIVE_GRAPHICS_HANDLE_PGI = 107010
define GL_SUN_read_video_pixels = 1
define GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 0x8872
define GL_STENCIL_BACK_FUNC_ATI = 0x8800
define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB
define GL_RGB32F = 0x8815
define GL_RGB32I = 0x8D83
define GL_ALL_BARRIER_BITS = 0xFFFFFFFF
define GL_COLOR_ARRAY_TYPE_EXT = 0x8082
define GL_OFFSET_TEXTURE_SCALE_NV = 0x86E2
define GL_FLOAT_RGB16_NV = 0x8888
define GL_GLYPH_HEIGHT_BIT_NV = 0x02
define GL_ALPHA_TEST = 0x0BC0
define GL_COUNT_DOWN_NV = 0x9089
define GL_TESS_CONTROL_TEXTURE = 0x829C
define GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
define GL_EXT_index_array_formats = 1
define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1
define GL_DOUBLE_MAT3x2_EXT = 0x8F4B
define GL_BGRA = 0x80E1
define GL_PACK_REVERSE_ROW_ORDER_ANGLE = 0x93A4
define GL_READ_FRAMEBUFFER_BINDING_EXT = 0x8CAA
define GL_Y_EXT = 0x87D6
define GL_PROJECTION_MATRIX = 0x0BA7
define GL_UNSIGNED_INT_10_10_10_2 = 0x8036
define GL_TRIANGLE_LIST_SUN = 0x81D7
define GL_HSL_COLOR_NV = 0x92AF
define GL_SLUMINANCE8_ALPHA8 = 0x8C45
define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C
define GL_HIGH_INT = 0x8DF5
define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800
define GL_ACTIVE_PROGRAM_EXT = 0x8B8D
define GL_ACTIVE_VARIABLES = 0x9305
define GL_READ_ONLY = 0x88B8
define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = 0x885D
define GL_DYNAMIC_DRAW = 0x88E8
define GL_TEXTURE_TARGET = 0x1006
define GL_OVR_multiview2 = 1
define GL_FLOAT_MAT3_ARB = 0x8B5B
define GL_TEXTURE_ALPHA_TYPE = 0x8C13
define GL_ALPHA_SIGNED_SGIX = 0x85E2
define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT = 0x8C85
define GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8
define GL_SAMPLER_1D = 0x8B5D
define GL_COMPRESSED_INTENSITY_ARB = 0x84EC
define GL_DEPENDENT_HILO_TEXTURE_2D_NV = 0x8858
define GL_TEXTURE_GREEN_TYPE_ARB = 0x8C11
define GL_RGB8_SNORM = 0x8F96
define GL_PALETTE4_RGBA4_OES = 0x8B93
define GL_CLEAR_TEXTURE = 0x9365
define GL_TEXTURE_RECTANGLE_ARB = 0x84F5
define GL_NUM_SPARSE_LEVELS_ARB = 0x91AA
define GL_PER_STAGE_CONSTANTS_NV = 0x8535
define GL_COLOR_TABLE_SCALE = 0x80D6
define GL_VIVIDLIGHT_NV = 0x92A6
define GL_GREEN_MAX_CLAMP_INGR = 0x8565
define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 0x8516
define GL_OPERAND0_RGB_ARB = 0x8590
define GL_ARB_provoking_vertex = 1
define GL_TEXTURE16_ARB = 0x84D0
define GL_ZOOM_Y = 0x0D17
define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8336
define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT = 0x932B
define GL_LEQUAL = 0x0203
define GL_RELATIVE_LARGE_CW_ARC_TO_NV = 0x19
define GL_TEXCOORD4_BIT_PGI = 0x80000000
define GL_SGI_texture_color_table = 1
define GL_SAMPLER_2D_ARRAY_SHADOW_EXT = 0x8DC4
define GL_COMBINER2_NV = 0x8552
define GL_UNSIGNED_INT_VEC3_EXT = 0x8DC7
define GL_PROGRAM_PIPELINE_BINDING = 0x825A
define GL_OUTPUT_TEXTURE_COORD3_EXT = 0x87A0
define GL_SAMPLES = 0x80A9
define GL_RGB32UI_EXT = 0x8D71
define GL_YCBYCR8_422_NV = 0x9031
define GL_COLOR = 0x1800
define GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369
define GL_VERSION_1_2_1 = 1
define GL_ZERO = 0
define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD = 0x9160
define GL_EVAL_VERTEX_ATTRIB7_NV = 0x86CD
define GL_TRANSPOSE_PROJECTION_MATRIX_ARB = 0x84E4
define GL_UNSIGNED_INT_IMAGE_3D_EXT = 0x9064
define GL_UNPACK_CMYK_HINT_EXT = 0x800F
define GL_EXCLUSION_NV = 0x92A0
define GL_AMD_multi_draw_indirect = 1
define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV = 0x8F20
define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE = 0x8A04
define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = 0x8625
define GL_LUMINANCE32I_EXT = 0x8D86
define GL_BLEND_COLOR_EXT = 0x8005
define GL_NUM_FRAGMENT_CONSTANTS_ATI = 0x896F
define GL_TEXTURE_FILTER_CONTROL_EXT = 0x8500
define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E11
define GL_GREEN_BIAS = 0x0D19
define GL_MAX_ELEMENT_INDEX = 0x8D6B
define GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD
define GL_INT8_VEC3_NV = 0x8FE2
define GL_PLUS_DARKER_NV = 0x9292
define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
define GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
define GL_OUTPUT_POINT_SIZE_ATIX = 0x610E
define GL_RGBA_FLOAT16_ATI = 0x881A
define GL_ELEMENT_ARRAY_ATI = 0x8768
define GL_4PASS_3_SGIS = 0x80A7
define GL_STRICT_DEPTHFUNC_HINT_PGI = 107030
define GL_QUERY_RESULT_NO_WAIT_AMD = 0x9194
define GL_INTERLEAVED_ATTRIBS_NV = 0x8C8C
define GL_KHR_robustness = 1
define GL_SIGNED_ALPHA8_NV = 0x8706
define GL_INT_IMAGE_1D_EXT = 0x9057
define GL_PATH_OBJECT_BOUNDING_BOX_NV = 0x908A
define GL_COMPUTE_SHADER = 0x91B9
define GL_UTF8_NV = 0x909A
define GL_REG_2_ATI = 0x8923
define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB = 0x8E8C
define GL_TEXTURE_GEQUAL_R_SGIX = 0x819D
define GL_LUMINANCE_ALPHA_FLOAT32_APPLE = 0x8819
define GL_WEIGHT_ARRAY_SIZE_ARB = 0x86AB
define GL_MAX_ELEMENTS_VERTICES = 0x80E8
define GL_OBJECT_COMPILE_STATUS_ARB = 0x8B81
define GL_UTF16_NV = 0x909B
define GL_MAX_RENDERBUFFER_SIZE = 0x84E8
define GL_VERTEX_SOURCE_ATI = 0x876C
define GL_PROGRAM_BINDING_ARB = 0x8677
define GL_EXT_histogram = 1
define GL_ACTIVE_PROGRAM = 0x8259
define GL_MATRIX23_ARB = 0x88D7
define GL_TEXTURE_OUTPUT_ALPHA_ATIX = 0x8749
define GL_BUFFER_VARIABLE = 0x92E5
define GL_ARB_ES3_2_compatibility = 1
define GL_COLOR_ENCODING = 0x8296
define GL_COMPRESSED_SLUMINANCE_EXT = 0x8C4A
define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT = 0x884E
define GL_TEXTURE_SHADER_NV = 0x86DE
define GL_REDUCE_EXT = 0x8016
define GL_EXT_depth_bounds_test = 1
define GL_TEXTURE_SWIZZLE_R_EXT = 0x8E42
define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE = 0x8A09
define GL_ALPHA16_SIGNED_SGIX = 0x85E8
define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D
define GL_RGB5_EXT = 0x8050
define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
define GL_PATH_COVER_DEPTH_FUNC_NV = 0x90BF
define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
define GL_CURRENT_OCCLUSION_QUERY_ID_NV = 0x8865
define GL_VERTEX4_BIT_PGI = 0x00000008
define GL_MAX_VERTEX_SHADER_LOCALS_EXT = 0x87C9
define GL_SOURCE2_RGB_EXT = 0x8582
define GL_LOG_INTERNAL_REGAL = 0x931E
define GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
define GL_SOFTLIGHT_NV = 0x929C
define GL_CONFORMANT_NV = 0x9374
define GL_EXPAND_NEGATE_NV = 0x8539
define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5
define GL_TEXTURE_BINDING_1D_ARRAY_EXT = 0x8C1C
define GL_TEXTURE_BUFFER_FORMAT_EXT = 0x8C2E
define GL_COMPUTE_SUBROUTINE = 0x92ED
define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE = 0x8A03
define GL_STENCIL_BACK_FAIL_ATI = 0x8801
define GL_TRACE_REGAL = 0x9361
define GL_EVAL_2D_NV = 0x86C0
define GL_IMAGE_BINDING_LAYERED = 0x8F3C
define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = 0x8DE1
define GL_SEPARABLE_2D_EXT = 0x8012
define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = 0x88B6
define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F1
define GL_OUTPUT_TEXTURE_COORD27_EXT = 0x87B8
define GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109
define GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF
define GL_CONVEX_HULL_NV = 0x908B
define GL_EYE_RADIAL_NV = 0x855B
define GL_IMAGE_BINDING_NAME_EXT = 0x8F3A
define GL_POLYGON_OFFSET_EXT = 0x8037
define GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002
define GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200
define GL_AFFINE_3D_NV = 0x9094
define GL_MATRIX24_ARB = 0x88D8
define GL_IMAGE_CLASS_1_X_8 = 0x82C1
define GL_PREVIOUS_ARB = 0x8578
define GL_EVAL_VERTEX_ATTRIB14_NV = 0x86D4
define GL_INTERNALFORMAT_SHARED_SIZE = 0x8277
define GL_SHADER_OPERATION_NV = 0x86DF
define GL_PLUS_CLAMPED_ALPHA_NV = 0x92B2
define GL_LIGHT_MODEL_TWO_SIDE = 0x0B52
define GL_SGIX_texture_add_env = 1
define GL_OP_FLOOR_EXT = 0x878F
define GL_ATTACHED_SHADERS = 0x8B85
define GL_ARB_vertex_program = 1
define GL_CLIP_DISTANCE0 = 0x3000
define GL_CLIP_DISTANCE1 = 0x3001
define GL_CLIP_DISTANCE2 = 0x3002
define GL_CLIP_DISTANCE3 = 0x3003
define GL_CLIP_DISTANCE4 = 0x3004
define GL_CLIP_DISTANCE5 = 0x3005
define GL_CLAMP_FRAGMENT_COLOR_ARB = 0x891B
define GL_DEBUG_TYPE_ERROR_ARB = 0x824C
define GL_UNSIGNED_INT8_VEC3_NV = 0x8FEE
define GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117
define GL_RGBA16I_EXT = 0x8D88
define GL_SET = 0x150F
define GL_OES_byte_coordinates = 1
define GL_SCISSOR_BIT = 0x00080000
define GL_SPHERE_MAP = 0x2402
define GL_ARB_texture_env_combine = 1
define GL_IBM_vertex_array_lists = 1
define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV = 0x8E5D
define GL_RASTER_POSITION_UNCLIPPED_IBM = 103010
define GL_FOG_COORD_ARRAY_STRIDE = 0x8455
define GL_ATI_text_fragment_shader = 1
define GL_COMBINER_CD_DOT_PRODUCT_NV = 0x8546
define GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
define GL_VERTEX_ARRAY_LIST_STRIDE_IBM = 103080
define GL_IMAGE_3D_EXT = 0x904E
define GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB
define GL_PATH_FORMAT_PS_NV = 0x9071
define GL_PROGRAM_PIPELINE = 0x82E4
define GL_OBJECT_ACTIVE_UNIFORMS_ARB = 0x8B86
define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC
define GL_DRAW_FRAMEBUFFER = 0x8CA9
define GL_EXT_shader_image_load_formatted = 1
define GL_NV_present_video = 1
define GL_POINT_SPRITE_R_MODE_NV = 0x8863
define GL_SAMPLER_2D_ARB = 0x8B5E
define GL_NV_path_rendering_shared_edge = 1
define GL_GPU_ADDRESS_NV = 0x8F34
define GL_FLOAT_MAT2_ARB = 0x8B5A
define GL_PROGRAM_BINARY_FORMATS = 0x87FF
define GL_QUADS = 0x0007
define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI = 0x8802
define GL_DRAW_BUFFER15_ARB = 0x8834
define GL_INVERSE_NV = 0x862B
define GL_FRAMEBUFFER_COMPLETE_EXT = 0x8CD5
define GL_MAP1_VERTEX_ATTRIB0_4_NV = 0x8660
define GL_MAP2_VERTEX_ATTRIB11_4_NV = 0x867B
define GL_IMAGE_CLASS_2_X_16 = 0x82BD
define GL_SGIS_generate_mipmap = 1
define GL_BITMAP_TOKEN = 0x0704
define GL_MAX_VIEWS_OVR = 0x9631
define GL_ANY_SAMPLES_PASSED = 0x8C2F
define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE
define GL_DEBUG_SOURCE_APPLICATION = 0x824A
define GL_HSL_COLOR_KHR = 0x92AF
define GL_LOCAL_EXT = 0x87C4
define GL_BUMP_ROT_MATRIX_SIZE_ATI = 0x8776
define GL_PROGRAM_ERROR_POSITION_ARB = 0x864B
define GL_LAYER_PROVOKING_VERTEX = 0x825E
define GL_PARAMETER_BUFFER_ARB = 0x80EE
define GL_MAX_PROGRAM_PARAMETERS_ARB = 0x88A9
define GL_SHADER_STORAGE_BUFFER = 0x90D2
define GL_LOCAL_CONSTANT_DATATYPE_EXT = 0x87ED
define GL_MATRIX2_ARB = 0x88C2
define GL_TEXTURE15_ARB = 0x84CF
define GL_MAX_UNIFORM_LOCATIONS = 0x826E
define GL_TEXTURE30 = 0x84DE
define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5
define GL_DOT3_RGBA_EXT = 0x8741
define GL_DRAW_BUFFER15_ATI = 0x8834
define GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A
define GL_IMAGE_CLASS_2_X_32 = 0x82BA
define GL_SAMPLE_ALPHA_TO_ONE = 0x809F
define GL_TEXTURE31 = 0x84DF
define GL_FRAGMENT_FOG_SGIX = 0
define GL_MINUS_CLAMPED_NV = 0x92B3
define GL_2PASS_0_SGIS = 0x80A2
define GL_UNSIGNED_INT_VEC2_EXT = 0x8DC6
define GL_OUTPUT_TEXTURE_COORD2_EXT = 0x879F
define GL_IMAGE_PIXEL_TYPE = 0x82AA
define GL_LIGHT_ENV_MODE_EXT = 0x8407
define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D
define GL_ARB_internalformat_query2 = 1
define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C72
define GL_EXT_sparse_texture2 = 1
define GL_COMBINER_AB_OUTPUT_NV = 0x854A
define GL_PROGRAM_ERROR_STRING_NV = 0x8874
define GL_ALLOW_DRAW_MEM_HINT_PGI = 107025
define GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275
define GL_DEPTH32F_STENCIL8 = 0x8CAD
define GL_EXT_transform_feedback = 1
define GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
define GL_LINE = 0x1B01
define GL_SUN_triangle_list = 1
define GL_PREFER_DOUBLEBUFFER_HINT_PGI = 107000
define GL_R32F = 0x822E
define GL_LUMINANCE16_EXT = 0x8042
define GL_R32I = 0x8235
define GL_TEXTURE_COMPARE_FUNC_ARB = 0x884D
define GL_TEXTURE_MAX_LOD = 0x813B
define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = 0x809E
define GL_CON_7_ATI = 0x8948
define GL_DECR = 0x1E03
define GL_STENCIL_TEST = 0x0B90
define GL_CONSTANT_COLOR0_NV = 0x852A
define GL_NV_gpu_program_fp64 = 1
define GL_GREEN_BITS = 0x0D53
define GL_UNSIGNED_INT8_VEC4_NV = 0x8FEF
define GL_PROJECTION = 0x1701
define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D
define GL_TEXTURE1 = 0x84C1
define GL_RGBA_FLOAT16_APPLE = 0x881A
define GL_MAX_HEIGHT = 0x827F
define GL_TEXTURE_APPLICATION_MODE_EXT = 0x834F
define GL_NORMAL_BIT_PGI = 0x08000000
define GL_VERSION_1_1 = 1
define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = 0x8DD7
define GL_MINMAX_SINK = 0x8030
define GL_PACK_SKIP_IMAGES = 0x806B
define GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7
define GL_RASTERIZER_DISCARD_EXT = 0x8C89
define GL_PACK_SKIP_IMAGES_EXT = 0x806B
define GL_TEXTURE5 = 0x84C5
define GL_REFLECTION_MAP_ARB = 0x8512
define GL_R1UI_V3F_SUN = 0x85C4
define GL_SAMPLE_MASK_VALUE_NV = 0x8E52
define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = 0x8DE3
define GL_MAX_INTEGER_SAMPLES = 0x9110
define GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143
define GL_PERFQUERY_DONOT_FLUSH_INTEL = 0x83F9
define GL_NV_fence = 1
define GL_NV_bindless_texture = 1
define GL_MODELVIEW10_ARB = 0x872A
define GL_MITER_TRUNCATE_NV = 0x90A8
define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = 0x8E8E
define GL_RGB16_EXT = 0x8054
define GL_COMPRESSED_RED_RGTC1 = 0x8DBB
define GL_CONIC_CURVE_TO_NV = 0x1A
define GL_INTERLACE_READ_OML = 0x8981
define GL_MAX_COLOR_ATTACHMENTS = 0x8CDF
define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT = 0x8DE2
define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB = 0x9343
define GL_FRAGMENT_NORMAL_EXT = 0x834A
define GL_QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF
define GL_NUM_FILL_STREAMS_NV = 0x8E29
define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809
define GL_ARB_sample_shading = 1
define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1
define GL_ELEMENT_ARRAY_UNIFIED_NV = 0x8F1F
define GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
define GL_SELECTION_BUFFER_SIZE = 0x0DF4
define GL_VERTEX_ARRAY_BINDING_APPLE = 0x85B5
define GL_RGBA_EXTENDED_RANGE_SGIX = 0x85ED
define GL_ELEMENT_ARRAY_ADDRESS_NV = 0x8F29
define GL_BLEND_COLOR = 0x8005
define GL_TEXTURE_SPARSE_ARB = 0x91A6
define GL_ASYNC_HISTOGRAM_SGIX = 0x832C
define GL_MAX_CLIP_DISTANCES = 0x0D32
define GL_COLORDODGE_NV = 0x9299
define GL_POINTS = 0x0000
define GL_ARB_transform_feedback2 = 1
define GL_ARB_transform_feedback3 = 1
define GL_DUDV_ATI = 0x8779
define GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291
define GL_AUTO_NORMAL = 0x0D80
define GL_OUTPUT_TEXTURE_COORD26_EXT = 0x87B7
define GL_FORCE_BLUE_TO_ONE_NV = 0x8860
define GL_SCREEN_KHR = 0x9295
define GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
define GL_NV_texture_shader2 = 1
define GL_BUFFER = 0x82E0
define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX = 0x904B
define GL_MAX_COMBINED_DIMENSIONS = 0x8282
define GL_BUFFER_GPU_ADDRESS_NV = 0x8F1D
define GL_PROGRAM_POINT_SIZE_EXT = 0x8642
define GL_MAP1_TANGENT_EXT = 0x8444
define GL_SAMPLER_CUBE_SHADOW_EXT = 0x8DC5
define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = 0x889D
define GL_REPEAT = 0x2901
define GL_ZOOM_X = 0x0D16
define GL_VERTEX_BINDING_DIVISOR = 0x82D6
define GL_EFFECTIVE_RASTER_SAMPLES_EXT = 0x932C
define GL_WARPS_PER_SM_NV = 0x933A
define GL_DRAW_INDIRECT_UNIFIED_NV = 0x8F40
define GL_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E12
define GL_TEXTURE_INTENSITY_SIZE_EXT = 0x8061
define GL_ACCUM_CLEAR_VALUE = 0x0B80
define GL_MATERIAL_SIDE_HINT_PGI = 107052
define GL_ONE_MINUS_DST_COLOR = 0x0307
define GL_MINMAX_SINK_EXT = 0x8030
define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8
define GL_R11F_G11F_B10F_EXT = 0x8C3A
define GL_COMPUTE_TEXTURE = 0x82A0
define GL_PROGRAM_MATRIX_EXT = 0x8E2D
define GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C
define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001
define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5
define GL_RGB8UI_EXT = 0x8D7D
define GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
define GL_MAD_ATI = 0x8968
define GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE
define GL_VARIANT_VALUE_EXT = 0x87E4
define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = 0x8DA7
define GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362
define GL_LUMINANCE_FLOAT16_ATI = 0x881E
define GL_PATH_STROKE_WIDTH_NV = 0x9075
define GL_MATRIX_MODE = 0x0BA0
define GL_EXT_debug_marker = 1
define GL_ALPHA32I_EXT = 0x8D84
define GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000
define GL_CURRENT_INDEX = 0x0B01
define GL_WIN_specular_fog = 1
define GL_IMAGE_BINDING_LAYERED_EXT = 0x8F3C
define GL_TRIANGLE_STRIP_ADJACENCY = 0x000D
define GL_STATIC_READ_ARB = 0x88E5
define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV = 0x902C
define GL_PROXY_TEXTURE_3D_EXT = 0x8070
define GL_COLOR_MATERIAL_FACE = 0x0B55
define GL_MIRRORED_REPEAT_ARB = 0x8370
define GL_MAX_RED_SGIS = 0x85A7
define GL_ACTIVE_RESOURCES = 0x92F5
define GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
define GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
define GL_ATTRIB_ARRAY_STRIDE_NV = 0x8624
define GL_NORMAL_ARRAY_STRIDE_EXT = 0x807F
define GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2
define GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
define GL_ARB_explicit_uniform_location = 1
define GL_UNIFORM_BLOCK_BINDING = 0x8A3F
define GL_COLOR_MATRIX_SGI = 0x80B1
define GL_EXT_geometry_shader4 = 1
define GL_COLOR4_BIT_PGI = 0x00020000
define GL_FLOAT16_NV = 0x8FF8
define GL_TEXTURE_CUBE_MAP_SEAMLESS_ARB = 0x884F
define GL_OPERAND2_ALPHA_ARB = 0x859A
define GL_OBJECT_SUBTYPE_ARB = 0x8B4F
define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = 0x900A
define GL_DRAW_BUFFER14_ARB = 0x8833
define GL_REGAL_enable = 1
define GL_WRITE_PIXEL_DATA_RANGE_NV = 0x8878
define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = 0x8DDF
define GL_EXT_convolution = 1
define GL_RGBA_INTEGER = 0x8D99
define GL_TEXTURE_COVERAGE_SAMPLES_NV = 0x9045
define GL_FOG_OFFSET_SGIX = 0x8198
define GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1
define GL_NV_deep_texture3D = 1
define GL_SIGNED_HILO16_NV = 0x86FA
define GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C
define GL_FUNC_REVERSE_SUBTRACT = 0x800B
define GL_TEXTURE_WIDTH = 0x1000
define GL_UNPACK_RESAMPLE_SGIX = 0x842F
define GL_EVAL_FRACTIONAL_TESSELLATION_NV = 0x86C5
define GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127
define GL_QUERY_OBJECT_EXT = 0x9153
define GL_PRESERVE_ATI = 0x8762
define GL_SHADING_LANGUAGE_VERSION_ARB = 0x8B8C
define GL_MATRIX1_ARB = 0x88C1
define GL_TESS_GEN_MODE = 0x8E76
define GL_SCALE_BY_FOUR_NV = 0x853F
define GL_TEXTURE14_ARB = 0x84CE
define GL_ALPHA = 0x1906
define GL_DRAW_BUFFER14_ATI = 0x8833
define GL_MAX_VARYING_FLOATS = 0x8B4B
define GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023
define GL_VIEW_CLASS_16_BITS = 0x82CA
define GL_COLOR_TABLE_SCALE_SGI = 0x80D6
define GL_IMAGE_BINDING_LEVEL_EXT = 0x8F3B
define GL_OUTPUT_TEXTURE_COORD1_EXT = 0x879E
define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = 0x86F2
define GL_HP_convolution_border_modes = 1
define GL_LUMINANCE12 = 0x8041
define GL_LUMINANCE16 = 0x8042
define GL_NV_register_combiners2 = 1
define GL_FRONT_RIGHT = 0x0401
define GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274
define GL_SAMPLE_COVERAGE = 0x80A0
define GL_UNPACK_RESAMPLE_OML = 0x8985
define GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1
define GL_INT_SAMPLER_BUFFER_EXT = 0x8DD0
define GL_KHR_blend_equation_advanced = 1
define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262
define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = 0x824D
define GL_Z_EXT = 0x87D7
define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV = 0x9343
define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
define GL_NV_blend_equation_advanced_coherent = 1
define GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36
define GL_EXT_packed_depth_stencil = 1
define GL_HISTOGRAM_WIDTH_EXT = 0x8026
define GL_ARB_multi_bind = 1
define GL_SAMPLE_ALPHA_TO_ONE_EXT = 0x809F
define GL_UNDEFINED_VERTEX = 0x8260
define GL_EXT_vertex_array = 1
define GL_CONSTANT_COLOR_EXT = 0x8001
define GL_TEXTURE_1D_ARRAY = 0x8C18
define GL_VIRTUAL_PAGE_SIZE_Z_ARB = 0x9197
define GL_UNSIGNED_INVERT_NV = 0x8537
define GL_DELETE_STATUS = 0x8B80
define GL_SLUMINANCE_ALPHA_EXT = 0x8C44
define GL_LOCAL_CONSTANT_VALUE_EXT = 0x87EC
define GL_BUMP_NUM_TEX_UNITS_ATI = 0x8777
define GL_IMAGE_1D_ARRAY_EXT = 0x9052
define GL_SUCCESS_NV = 0x902F
define GL_CON_6_ATI = 0x8947
define GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B
define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT = 0x8DED
define GL_TEXTURE_2D_MULTISAMPLE = 0x9100
define GL_ARB_shadow_ambient = 1
define GL_BOOL = 0x8B56
define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = 0x87CC
define GL_LUMINANCE = 0x1909
define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = 0x87C7
define GL_ANGLE_texture_compression_dxt1 = 1
define GL_DEPTH_COMPONENT16_ARB = 0x81A5
define GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
define GL_ANGLE_texture_compression_dxt5 = 1
define GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278
define GL_FRACTIONAL_EVEN = 0x8E7C
define GL_INTENSITY_SNORM = 0x9013
define GL_SUN_slice_accum = 1
define GL_SOURCE2_ALPHA_EXT = 0x858A
define GL_HISTOGRAM_EXT = 0x8024
define GL_MOV_ATI = 0x8961
define GL_ALLOW_DRAW_OBJ_HINT_PGI = 107022
define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89
define GL_INT_IMAGE_2D_ARRAY_EXT = 0x905E
define GL_INTENSITY32I_EXT = 0x8D85
define GL_ALPHA8I_EXT = 0x8D90
define GL_COVERAGE_MODULATION_TABLE_SIZE_NV = 0x9333
define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC
define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT = 0x8C8F
define GL_COVERAGE_MODULATION_TABLE_NV = 0x9331
define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV = 0x887C
define GL_SOURCE3_RGB_NV = 0x8583
define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 0x886A
define GL_DEBUG_TYPE_MARKER = 0x8268
define GL_ALPHA12_EXT = 0x803D
define GL_DOT_PRODUCT_TEXTURE_3D_NV = 0x86EF
define GL_DYNAMIC_ATI = 0x8761
define GL_MAX_PROGRAM_LOOP_COUNT_NV = 0x88F8
define GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034
define GL_OUTPUT_TEXTURE_COORD16_EXT = 0x87AD
define GL_INNOCENT_CONTEXT_RESET_ARB = 0x8254
define GL_TEXTURE_SHADOW = 0x82A1
define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128
define GL_CAVEAT_SUPPORT = 0x82B8
define GL_COMBINE4_NV = 0x8503
define GL_INTENSITY16_SNORM = 0x901B
define GL_ARB_sparse_texture = 1
define GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB
define GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F
define GL_FOG_COORD = 0x8451
define GL_BUFFER_USAGE_ARB = 0x8765
define GL_MAP_COHERENT_BIT = 0x00000080
define GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
define GL_FRAMEBUFFER = 0x8D40
define GL_DRAW_INDIRECT_ADDRESS_NV = 0x8F41
define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV = 0x9025
define GL_RELATIVE_RECT_NV = 0xF7
define GL_FENCE_APPLE = 0x8A0B
define GL_QUADRATIC_ATTENUATION = 0x1209
define GL_DRAW_BUFFER1 = 0x8826
define GL_DRAW_BUFFER2 = 0x8827
define GL_DRAW_BUFFER3 = 0x8828
define GL_DRAW_BUFFER4 = 0x8829
define GL_DRAW_BUFFER5 = 0x882A
define GL_DRAW_BUFFER6 = 0x882B
define GL_DRAW_BUFFER7 = 0x882C
define GL_DRAW_BUFFER8 = 0x882D
define GL_TEXTURE_GEN_MODE = 0x2500
define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT = 0x840A
define GL_OP_MAX_EXT = 0x878A
define GL_STENCIL_BACK_VALUE_MASK = 0x8CA4
define GL_OUTPUT_FOG_EXT = 0x87BD
define GL_NV_viewport_array2 = 1
define GL_OUTPUT_TEXTURE_COORD25_EXT = 0x87B6
define GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035
define GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3
define GL_SGIX_vertex_preclip_hint = 1
define GL_NORMALIZE = 0x0BA1
define GL_ANGLE_texture_usage = 1
define GL_R16UI = 0x8234
define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV = 0x8C74
define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
define GL_ARB_framebuffer_object = 1
define GL_MATRIX22_ARB = 0x88D6
define GL_VERTEX_SUBROUTINE = 0x92E8
define GL_SRC2_RGB = 0x8582
define GL_RGB_FLOAT16_APPLE = 0x881B
define GL_ARB_texture_non_power_of_two = 1
define GL_ARB_arrays_of_arrays = 1
define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A7
define GL_NV_primitive_restart = 1
define GL_HISTOGRAM_SINK_EXT = 0x802D
define GL_LINES_ADJACENCY_ARB = 0xA
define GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4
define GL_SPOT_DIRECTION = 0x1204
define GL_SGIX_blend_alpha_minmax = 1
define GL_GENERATE_MIPMAP_SGIS = 0x8191
define GL_INDEX_WRITEMASK = 0x0C21
define GL_1PASS_SGIS = 0x80A1
define GL_NO_ERROR = 0
define GL_SPARSE_BUFFER_PAGE_SIZE_ARB = 0x82F8
define GL_SGIX_interlace = 1
define GL_ACTIVE_VERTEX_UNITS_ARB = 0x86A5
define GL_FRAGMENT_PROGRAM_ARB = 0x8804
define GL_ARB_pipeline_statistics_query = 1
define GL_MAX_RATIONAL_EVAL_ORDER_NV = 0x86D7
define GL_ARB_map_buffer_alignment = 1
define GL_BGRA_INTEGER_EXT = 0x8D9B
define GL_QUADRATIC_CURVE_TO_NV = 0x0A
define GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D
define GL_INT_SAMPLER_1D_ARRAY_EXT = 0x8DCE
define GL_HI_BIAS_NV = 0x8714
define GL_TEXTURE_BUFFER_EXT = 0x8C2A
define GL_TEXTURE_DEPTH_SIZE = 0x884A
define GL_NV_transform_feedback = 1
define GL_ALPHA_FLOAT32_ATI = 0x8816
define GL_ACCUM_GREEN_BITS = 0x0D59
define GL_INT_IMAGE_3D_EXT = 0x9059
define GL_LOCAL_CONSTANT_EXT = 0x87C3
define GL_STREAM_COPY = 0x88E2
define GL_BLEND_ADVANCED_COHERENT_KHR = 0x9285
define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = 0x8C29
define GL_VIRTUAL_PAGE_SIZE_Y_AMD = 0x9196
define GL_HI_SCALE_NV = 0x870E
define GL_DRAW_BUFFER13_ARB = 0x8832
define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = 0x84F8
define GL_EXT_cull_vertex = 1
define GL_COMPRESSED_RGB_FXT1_3DFX = 0x86B0
define GL_EDGE_FLAG_ARRAY_POINTER = 0x8093
define GL_NV_blend_square = 1
define GL_CONVOLUTION_FORMAT_EXT = 0x8017
define GL_SAMPLE_POSITION = 0x8E50
define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB = 0x933D
define GL_STENCIL_INDEX = 0x1901
define GL_SOFTLIGHT_KHR = 0x929C
define GL_COLOR_ARRAY_POINTER_EXT = 0x8090
define GL_TEXTURE_BUFFER_OFFSET = 0x919D
define GL_MATRIX_PALETTE_ARB = 0x8840
define GL_TEXTURE_BINDING_RECTANGLE_ARB = 0x84F6
define GL_UNSIGNED_SHORT_8_8_REV_MESA = 0x85BB
define GL_DEBUG_CATEGORY_PERFORMANCE_AMD = 0x914D
define GL_SURFACE_MAPPED_NV = 0x8700
define GL_HP_image_transform = 1
define GL_EXT_draw_instanced = 1
define GL_COMPRESSED_RED_RGTC1_EXT = 0x8DBB
define GL_MODELVIEW31_ARB = 0x873F
define GL_READ_BUFFER = 0x0C02
define GL_SUN_convolution_border_modes = 1
define GL_RGBA32UI = 0x8D70
define GL_MATRIX0_ARB = 0x88C0
define GL_INDEX_ARRAY_STRIDE = 0x8086
define GL_ARB_vertex_array_bgra = 1
define GL_INNOCENT_CONTEXT_RESET = 0x8254
define GL_TEXTURE13_ARB = 0x84CD
define GL_ARB_ES2_compatibility = 1
define GL_DRAW_BUFFER13_ATI = 0x8832
define GL_BINORMAL_ARRAY_STRIDE_EXT = 0x8441
define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
define GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
define GL_WEIGHTED_AVERAGE_EXT = 0x9367
define GL_DRAW_BUFFER9 = 0x882E
define GL_COEFF = 0x0A00
define GL_OUTPUT_TEXTURE_COORD0_EXT = 0x879D
define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = 0x889F
define GL_VERTEX_ID_NV = 0x8C7B
define GL_DRAW_PIXELS_APPLE = 0x8A0A
define GL_TEXTURE_ALPHA_TYPE_ARB = 0x8C13
define GL_PIXEL_MAP_S_TO_S = 0x0C71
define GL_MIRROR_CLAMP_TO_EDGE_ATI = 0x8743
define GL_TEXTURE_LUMINANCE_TYPE_ARB = 0x8C14
define GL_DEPTH_SAMPLES_NV = 0x932D
define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A
define GL_POINT = 0x1B00
define GL_EXT_shared_texture_palette = 1
define GL_IGNORE_BORDER = 0x8150
define GL_XOR_NV = 0x1506
define GL_NUM_SAMPLE_COUNTS = 0x9380
define GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
define GL_SIGNED_NORMALIZED = 0x8F9C
define GL_RGB_INTEGER_EXT = 0x8D98
define GL_REPLACE = 0x1E01
define GL_SIGNED_RGB8_NV = 0x86FF
define GL_CULL_VERTEX_OBJECT_POSITION_EXT = 0x81AC
define GL_COLOR_ATTACHMENT4_EXT = 0x8CE4
define GL_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0E
define GL_VIRTUAL_PAGE_SIZE_Y_ARB = 0x9196
define GL_AMD_transform_feedback3_lines_triangles = 1
define GL_NV_vertex_program2_option = 1
define GL_AUX_BUFFERS = 0x0C00
define GL_INDEX_LOGIC_OP = 0x0BF1
define GL_SGIS_point_line_texgen = 1
define GL_ALPHA_INTEGER_EXT = 0x8D97
define GL_MATRIX_INDEX_ARRAY_SIZE_ARB = 0x8846
define GL_SGIS_multisample = 1
define GL_MAX_TEXTURE_IMAGE_UNITS_NV = 0x8872
define GL_CON_5_ATI = 0x8946
define GL_HARDLIGHT_NV = 0x929B
define GL_EXT_debug_label = 1
define GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
define GL_ROUNDED_RECT4_NV = 0xEC
define GL_TEXTURE_BINDING_BUFFER_EXT = 0x8C2C
define GL_SGIX_vertex_preclip = 1
define GL_RED_MAX_CLAMP_INGR = 0x8564
define GL_MAX_ELEMENTS_INDICES_EXT = 0x80E9
define GL_MAX_PROGRAM_GENERIC_RESULTS_NV = 0x8DA6
define GL_UNPACK_ROW_LENGTH = 0x0CF2
define GL_POINT_SIZE_RANGE = 0x0B12
define GL_MAX_SAMPLE_MASK_WORDS = 0x8E59
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