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questgiver_greeting

MantisLord edited this page Dec 19, 2018 · 2 revisions

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The `questgiver_greeting` table

Contains special text displayed by some creatures/objects which have NpcFlag 2 (questgiver), but not NpcFlag 1 (gossip).
Unlike normal gossip texts, these texts cannot be found in tables such as npc_text or broadcast_text.
This data is sourced from the SMSG_QUESTGIVER_QUEST_LIST packet in sniffs.

Structure

Field Type Null Key Default Extra
Entry int(11) unsigned NO PRI 0
Type int(11) unsigned NO PRI 0
Text longtext YES
EmoteId int(11) unsigned NO 0
EmoteDelay int(11) unsigned NO 0

Entry

Entry of questgiver – either creature_template.entry or gameobject_template.entry.

Type

Accepted values: 0 or 1.
If value = 0, then Entry must be a creature.
If value = 1, then Entry must be a gameobject.

Text

Text of the greeting.

EmoteId

Emote ID to be played as text greeting is displayed.

EmoteDelay

Delay before EmoteId is played.

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