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Schmoozerd edited this page Apr 17, 2013 · 1 revision

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Item.dbc

This DBC contains all item entries for real usable items and texture only ones used for creatures equipment. Any item in item_template table with an entry not in this DBC will be displayed by client with a red ? symbol.

Corresponding item_template records must match these values except Subclass (which contains erroneous values).

Version is : 3.1.3

Structure

Field Nb Name Type
1 ID Int
2 Class Int
3 SubClass Int
4 Unk0 Int
5 Material Int
6 DisplayId Int
7 InventoryType Int
8 Sheath Int

Content

The content is too big and useless for the purpose of this wiki.

MaNGOS usage

struct ItemEntry
{
   uint32   ID;                        // 0
   uint32   Class;                     // 1
   uint32   SubClass;                  // 2 some items have strange subclasses
   int32    Unk0;                      // 3
   int32    Material;                  // 4
   uint32   DisplayId;                 // 5
   uint32   InventoryType;             // 6
   uint32   Sheath;                    // 7
};
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