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pool_gameobject_template
killerwife edited this page Jan 16, 2022
·
4 revisions
Back to world database list of tables.
DEPRECATED : Use spawn_group
instead. Pooling is also dynguid incompatbile.
holds data on gameobjects that are pooled by their gameobject_template
.entry
.
All gameobjects have to be located on the same instance_template
.map
/ world_template``map
.
Field | Type | Null | Key | Default |
---|---|---|---|---|
id | int(10) unsigned | NO | PRI | 0 |
pool_entry | mediumint(8) unsigned | NO | PRI | 0 |
chance | float unsigned | NO | 0 | |
description | varchar(255) | NO | 0 |
gameobject_template
.entry
of the gameobjects
pool_template
.entry
of the pool
Chance the gameobject(s) will be spawned in the pool.
If 0, maxlimit of pool_template
.entry
is spawned
Description of the stored data