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gameobject_addon
killerwife edited this page May 14, 2023
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2 revisions
Back to world database list of tables.
holds individual gameobject data, which does not use default fallback values. This data along with the gameobject_template
.entry
data is read and used to instantiate the objects in the world.
Field | Type | Null | Key | Default | Extra |
---|---|---|---|---|---|
guid | int(10) | NO | PRIMARY KEY | NULL | gameobject guid |
animprogress | tinyint(3) | NO | 100 (classic/tbc) / 255 (wotlk) | Setting nondefault animprogress | |
state | tinyint(4) | NO | -1 (default fallback value) | Setting nondefault state | |
path_rotation0 | float | NO | 0 | wotlk+ | |
path_rotation1 | float | NO | 0 | wotlk+ | |
path_rotation2 | float | NO | 0 | wotlk+ | |
path_rotation3 | float | NO | 0 | wotlk+ | |
StringId | int(10) | NO | 0 | StringId |
The global unique identifier for the gameobject
.guid
. This field must be unique among all gameobjects.
Default: 100 (classic/tbc) / 255 (wotlk)
Only for chests. 1 = closed, 0 = open
GAMEOBJECT_TYPE_DOOR, GAMEOBJECT_TYPE_BUTTON & GAMEOBJECT_TYPE_AURA_GENERATOR use data0 (startOpen) from their gameobject_template as default state.
gameobject_template StartsOpen is inverted, 1 in gameobject_template is actually 0 in state.
rotation value, wotlk+
Sets StringId to all gameobjects with addon