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Gossip_texts
Saltgurka edited this page Mar 9, 2017
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Back to world database list of tables.
This table is used for displaying gossip when a player talks to an NPC. (Used in SD2 only, for normal gossip implementation see Gossip_menu)
Field | Type | Attributes | Key | Null | Default |
entry | mediumint(8) | unsigned | PRI | NO | 0 |
content_default | text | signed | YES | NULL | |
content_loc1 | text | signed | NO | NULL | |
content_loc2 | text | signed | NO | NULL | |
content_loc3 | text | signed | NO | NULL | |
content_loc4 | text | signed | NO | NULL | |
content_loc5 | text | signed | NO | NULL | |
content_loc6 | text | signed | NO | NULL | |
content_loc7 | text | signed | NO | NULL | |
content_loc8 | text | signed | NO | NULL | |
comment | text | signed | NO | NULL |
ID of the text. This has the be negative and in the range -3000000 → -3999999.
The text shown if no localized text is available?
Localized texts. See Localization_lang