Releases
1.5.97.32
added General > Character > 'Add grapple action to all playable races'
added homebrew Grappler feat [TT one is very low GPA]
added Interface > Game UI > 'Disable multi-line spell offering on action bar [mainly for controller users]'
added Interface > Game UI > 'Hold SHIFT to snap line spells to grid'
fixed an exploit keeping memorized spells when removing attribute enhancement items [VANILLA]
fixed an instability on action bar when ally NPCs or summons die
fixed an instability when a gadget is damaged and an auto power is triggered
fixed Armor of Agathys spell to only remove self condition after enemy action infringing damage is complete
fixed chain reactions leading to an instability under complex scenarios
fixed custom campaigns translator missing set location status names in quest steps outcome
fixed Lightning and Obscurement rules not applying line of sight checks
fixed Oath of Thunder and Martial Weapon master applying attack modifiers to magical ones as well
fixed Path of the Wild Magic wild surge retribution also damaging self
fixed Roguish Arcane Scoundrel arcane backslash leading to an instability on casting
fixed Sentinel feat allowing reach opportunity attacks on 3rd benefit instead of 5ft only
fixed Sorcerous Wild Magic bend luck save behavior, and combat log rolled die colors
fixed Web spell missing lightly obscured debuff on restrained by web condition
improved Aasimar race to learn a light cantrip with no focus requirements
improved backgrounds documentation dump to include cantrips, proficiencies, pools, equipment, etc.
improved consistency between highlighted and actual tiles when casting line spells [VANILLA]
improved encounters to use better decision packages based on enemy type or class, and also work on multiplayer
improved Gravity Fissure spell by using angle to the line as a tiebreaker to which cell should pull
improved RESPEC to properly render new hero on UI, and fixed absurd AC under certain scenarios
improved slot type SHIFT key modifier to only require the key pressed on modals clicks, and also work on multiplayer
improved tooltips to be wider, and better fully render at 1080p or lower resolutions as one in Steam Deck
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