Actions: bevyengine/bevy
Actions
4,033 workflow runs
4,033 workflow runs
clone_components
and move_components
(and variants) to EntityWorldMut
and EntityCommands
Welcome new contributors
#5335:
Pull request #16826
opened
by
JaySpruce
RayMap::map_mut
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#5333:
Pull request #16824
opened
by
chompaa
const
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#5332:
Pull request #16823
opened
by
Kees-van-Beilen
LoadContext::finish
.
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#5331:
Pull request #16821
opened
by
andriyDev
#[bindless]
in ExtendedMaterial
actually enable bindless mode.
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#5330:
Pull request #16818
opened
by
pcwalton
#[reflect(Component, Default)]
to SceneRoot
and DynamicSceneRoot
.
Welcome new contributors
#5329:
Pull request #16816
opened
by
pcwalton
GpuImage::size
from UVec2
to Extent3d
Welcome new contributors
#5328:
Pull request #16815
opened
by
Noxmore
SystemInput
tuples up to 8 elements
Welcome new contributors
#5327:
Pull request #16814
opened
by
ItsDoot
check_visibility
, and only invoke it once.
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#5325:
Pull request #16812
opened
by
pcwalton
AssetChanged
query filter
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#5324:
Pull request #16810
opened
by
tychedelia
compile_fail
compile fail
Welcome new contributors
#5322:
Pull request #16805
opened
by
BD103
extract_meshes_for_gpu_building
and extract_mesh_materials
to run in parallel.
Welcome new contributors
#5320:
Pull request #16799
opened
by
pcwalton
PerspectiveProjection
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#5315:
Pull request #16789
opened
by
ptsd
ApplyDeferred
stages when computing automatically inserted sync points.
Welcome new contributors
#5311:
Pull request #16782
opened
by
andriyDev