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Power Up Design

Shenhui77 edited this page Sep 14, 2021 · 7 revisions

Power Up Animation Design

Animation Briefs

There is a change in the character animations after the current player picks up one power-up prop. In Sprint2, we decide to offer three types of items to activate “Power-Up” mode, Lightning, Shield, Spear. When the player collects a spear or shield, the new weapon is carried with him, allowing the player to increase hits or enhance defence. In terms of lightning power-up, the strikes animation will run cross the main screen as the player uses the corresponding props.

Character Upgrade With Power Up (Initial/Shield/Spear)

Player

Design Tips

*Consistent with the art style of the main character “Odin”

*Develop interactive, engaging and attractive power-up items

*The chosen theme colours are purple ,gold and brown

Colour

Design Inspirations

Plasma Ball - Pokemon ball

drawing

Spear

Spear

Shield

Shield

Magic Potion

Potion

Attack Animation - Street fighter hadouken

Attack

Final Design For Power Up Props

Plasma Ball Version1/Plasma Ball Version2/Lightning/Shield/Speed Potion/Spear

Power Up

Lightning Frame Sketch

Lightning animation

Lightning animation

This animation is activated by using lightning props as we want to enable lighting strike to spread out the game screen.

Lightning animation

Attack Slash Sketch

Attack animation

Attack Animation

Attack animation

Table of Contents

Home

Student Documentation

Design Document

Graphical Design
User Testing
Sound and Music
Code Design / Documentation
Enemies

Game Engine

Getting Started

Technical Aspects
Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics
Game Screens and Areas

Terrain

Map Generation

Concurrency & Threading

Settings

Troubleshooting

Common bugs

MacOS Setup Guide

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