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Power Up Design
There is a change in the character animations after the current player picks up one power-up prop. In Sprint2, we decide to offer three types of items to activate “Power-Up” mode, Lightning, Shield, Spear. When the player collects a spear or shield, the new weapon is carried with him, allowing the player to increase hits or enhance defence. In terms of lightning power-up, the strikes animation will run cross the main screen as the player uses the corresponding props.
*Consistent with the art style of the main character “Odin”
*Develop interactive, engaging and attractive power-up items
*The chosen theme colours are purple ,gold and brown
Plasma Ball Version1/Plasma Ball Version2/Lightning/Shield/Speed Potion/Spear
This animation is activated by using lightning props as we want to enable lighting strike to spread out the game screen.
Welcome to the Ragnarok Racer docs: authors: jeffery, amboogle, mwah dwaw a wa, dhooma georigie, and georgio, the snake hisses --ahh! your venomous gaze! the weary traveler cries
Graphical Design
User Testing
Sound and Music
Code Design / Documentation
Technical Aspects
- Collision Boxes and Entity Collisions
- Player Character Technical Aspects
- Wall of Death Technical Aspects
- Camera Shaking and Wall of Death Intensification Aspects
- Wall of Death Variable Speed Aspects
- Power Ups Technical Aspects
- Loading levels
- AI Tasks and Movements
- Particle effects
- Enemy, Obstacles & Projectiles Technical Aspects