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Custom (Thematic) Icons
For the main menu of the game, to fit the 5 themes of the game (hel, asguard, earth, jotunheim and alfheim), custom icons have been designed as a part of sprint 4 to add 'juice' to the game menu(s). Below shows the icons that have been designed. It must also be noted that these have been implemented into the code of the game.
A 'RUN!' button was designed which incorporates the Alfheim theme.
A 'SETTINGS' button was designed which incorporates the Jotunheim theme
A 'LEADER BOARD' icon was designed which incorporates the Asgard theme
A 'HELP' icon was designed which incorporates the Hell theme
An 'EXIT' button icon was designed for the main menu screen, which incorporated the Earth theme
Two iterations of a mute button were extended from the original design in sprint 1; these included the following:
While these buttons don't necessarily revolve around the themes of the game, they are valid improvements to the aesthetic of the game and also allow a more user-friendly experience as they are more clear. It has been chosen that the buttons with the tick and cross will be chosen for the implementation in the game.
In addition to these icons designed for the main menu screen of the game, additional improved icons such as a wolf, a fire spirit and a skeleton have been designed as shown below.
Overall, these additions to the graphics of the game allow for a more thematic main menu and is more eye-catching for the average user.
Welcome to the Ragnarok Racer docs: authors: jeffery, amboogle, mwah dwaw a wa, dhooma georigie, and georgio, the snake hisses --ahh! your venomous gaze! the weary traveler cries
Graphical Design
User Testing
Sound and Music
Code Design / Documentation
Technical Aspects
- Collision Boxes and Entity Collisions
- Player Character Technical Aspects
- Wall of Death Technical Aspects
- Camera Shaking and Wall of Death Intensification Aspects
- Wall of Death Variable Speed Aspects
- Power Ups Technical Aspects
- Loading levels
- AI Tasks and Movements
- Particle effects
- Enemy, Obstacles & Projectiles Technical Aspects