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Platform Level Designs
https://github.com/UQdeco2800/2021-studio-1/issues/55
Platforms were designed to complement the change in theme occurring at every new level. These platforms reflect the mythology of the game, corresponding to five of the 9 Norse worlds foretold in the poetic eddas.
These are the designs for asgard, earth, hel, jotunheimr and alfheim respectively:
Asgard 1:
Asgard 2:
Earth 1:
Earth 2:
Earth 3:
Earth 4:
Hel 1:
Hel 2:
Jotunheimr 1:
Jotunheimr 2:
Alfheim (original platform) 2:
There are 9 worlds strung together by the branches of the ash tree, Yggdrasil (Heritage Daily, 2018). These are:
- Asgard
- Alfheim
- Muspelheim
- Vanaheim
- Niflheim
- Nidavellir
- Hel
- Jotunheimr
- Midgard (Earth)
The 9 Norse worlds (Heritage Daily, 2018)
Platforms were designed for five of these worlds: Asgard, Alfheim, Hel, Jotunheimr, and Earth. The intention is to give an impression that the main character, Odin, is running from fire giant Surtr across these various realms, which will cycle through with every level change. This periodic visual change, along with a corresponding change in the background, will bring great visuasl to the player and will fit the story of the game perfectly.
- Start game (Completed) : Bugs Encountered (0)
- View platforms (Completed) : Bugs Encountered (0)
- Rate platform on its visual aesthetics and how well it fits the context and emotional goals of the game.
https://docs.google.com/document/d/1_AFxYlvcOc2uh6EhYcpbNzyF0lpX4lCCY0f9ikfrIdY/edit
- Heritage Daily. (2018, August 2). Yggdrasil and the 9 Norse Worlds. https://www.heritagedaily.com/2018/08/yggdrasil-and-the-9-norse-worlds/121244
Welcome to the Ragnarok Racer docs: authors: jeffery, amboogle, mwah dwaw a wa, dhooma georigie, and georgio, the snake hisses --ahh! your venomous gaze! the weary traveler cries
Graphical Design
User Testing
Sound and Music
Code Design / Documentation
Technical Aspects
- Collision Boxes and Entity Collisions
- Player Character Technical Aspects
- Wall of Death Technical Aspects
- Camera Shaking and Wall of Death Intensification Aspects
- Wall of Death Variable Speed Aspects
- Power Ups Technical Aspects
- Loading levels
- AI Tasks and Movements
- Particle effects
- Enemy, Obstacles & Projectiles Technical Aspects