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Changelog v2024.12.04

SamsamTS edited this page Dec 4, 2024 · 1 revision

Features

  • Added ability to rebind the keys WASD, Pause and Help (via Memoria.ini)
  • Restored AntiAliasing option, only accessible via Memoria.ini (use at your own risk)
  • Reduced sensitivity of UI navigation with the analog stick

Launcher

  • Auto resolution has been added
  • Borderless Fullscreen mode will now always use the current resolution of the selected display
  • Improved Mod options functionality and display in the launcher
    • Options can now have a preview displayed in the tooltip (maximum display dimensions: 550x300px)
    • Options can be grouped. Only one option from the group can be active at the same time.
    • Options can be set to be active by default
    • Options can be automatically activated/deactivated based on other mod(s) active state. Those options will be hidden to the user.
    • Headers can be added in between options
  • Updated brazilian portuguese translation by @Felipefpl
  • Fixed Excalibur II time limit tooltips @SimonAfek

Backend

  • It is now possible to specify a condition in Items.csv for using the item
  • Items not marked as "Usable" cannot be used in battles anymore. This allows to have items that can be used out of battles only ("Consumable")
  • Min and Max in NCalc formulas can now be used with more than 2 arguments
  • Add the possibility to use icons in btl2d messages

Bugfixes

  • Fixed a hard-lock that could occur when using the PSX-Like command menu
  • Fixed mod options deactivating while using the launcher #971
  • The game window will no longer be resized when Fullscreen is selected
  • Made sure to use the selected language when using [Export] Translation
  • Correctly Export the place titles in all languages
  • Fix the continent names not being displayed properly in Japanese #972
  • Made the voice acting system work more consistently across all languages #977
  • Fixed wrong summon casting titles when using some specific mods
  • AI script variables GetAttackCommandId and GetAttackId will now work correctly in functions other than counters (eg. in _Loop functions)
  • Fixed == being turned into = = in Memoria.ini formulas
  • Fix Lani's weapon being invisible in the Playable Character Pack mod, and similar situations
  • Very small fix on cmd_help.mes exported by [Export] Translation
  • Fix a soft-lock in the Model Viewer when ModelViewer.ini is ill-formatted