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Tirlititi edited this page Nov 19, 2024
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- Project Overview
- Creating and publishing a mod
- Developer instructions
- Github best practice to contribute
These options can be configured by the player, without any prerequisite knowledge in modding.
- Keyboard shortcuts
- Memoria.ini sections
- Tetra Master
- Battle modifications
- Speedrunning options
- Model Viewer
The following pages document different tools and systems that can be used to create mods.
- Mod folders
- Dictionary Patch
- Battle Patch
- Externalised databases
- Sprites and atlases
- SPS and SHP Effects
- Supporting ability features
- Active ability features
- External C# scripts
- External battle scripts
- Battle SFX Sequence
- Modding status effects
- Add a new music
- Voice acting system
- Translation mods