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Unity Service
JungSu Kim edited this page Jan 26, 2016
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- Editor폴더에 밑에 PostprocessBuildPlayer_XX 형태의 스크립트를 빌드이후에 실행 함
- 특히, iOS xcode project 생성할 때 유용함
- 현재 추가한 postprocess
- PostprocessBuildPlayer_GA
- Google Analytics
- PostprocessBuildPlayer_Kakao
- Official script from Daum Kakao
- PostprocessBuildPlayer_KakaoXcode
- Xcode for Kakao plugin
- PostprocessBuildPlayer_Pmangplus
- Pmangplus
- PostprocessBuildPlayer_GA
- iOS외의 플랫폼을 빌드할 때에도 해당 스크립트가 실행되는지 확인해야 함 (빌드 로그 확인할 것!)
- 연동하는 플러그인 기능을 코드에서 잘 분리해서 작업해 놓고 빌드시점에 Script Define Symbol로 특정 플러그인의 기능을 추가하는 형태로 구조를 잡으면 편할것 같음
// Assets/Editor/PostprocessBuildPlayer
#!/bin/bash
#Runs post-process build scripts.
#Must follow naming convention PostprocessBuildPlayer_* and be kept in the Assets/Editor folder.
echo "Running post-process build scripts."
for script in `/bin/ls -1 Assets/Editor | grep -i ^postprocessbuildplayer_ | grep -v [.]meta$`; do
chmod +x "Assets/Editor/$script"
echo "[[[ $script ]]]"
"Assets/Editor/$script" "$@"
done
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- Unity AI
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- Unity AR(Augmented Reality)
- Unity Assets
- Unity Build
- Unity Cache Server
- Unity Crypto
- Unity Debug
- Unity Easing
- Unity Editor
- Unity Effects
- Unity External Device
- Unity Game Decompile
- Unity Game Logic
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- Unity Particle System
- Unity Physics
- Unity Precedural
- Unity Profiler
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- Unity Service
- Unity Shader
- Unity Testing
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