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Releases: z64tools/io_export_so2

1.1.2 - Initialize all mats in the scene to SO, convert from Fast64 and more

22 Dec 20:33
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  • Added a few missing tags in the form of checkboxes, only Alpha Mask is rendered inside Blender
  • Initializing a material that was a Fast64 material before will transfer some data to SO and remove all Fast64 related data
  • Added a Mass Initialize button in viewport sidemenu, this inits all materials as SO materials (the feature mentioned above also applies)
  • Added dropdowns to choose the texture format of each texture
  • Clamp and mirror are now texture tags instead of group tags

1.1.1 - Blender 4.1+ support

18 Nov 14:40
9094cff
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  • Fixed a bug where export didnt worked in blender version 4.1+

1.1.0 - Bug Fix

01 Oct 15:49
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  • Fixed a bug where Camera setting in collision didn't worked correctly

1.0.9 - Export options QoL

27 Sep 19:42
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  • Turned the randomized group name into an option that is disabled by default, this lets users change group settings in SO and reloading without losing their settings

  • Group materials setting is enabled by default

1.0.8 - Blender 4.0 support

03 Jan 04:34
39e6cf7
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(Compatibility with previous versions is maintained)

1.0.7 - Material groups fix

26 Dec 20:15
c189905
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Material groups option is back, and fixed a common error when its enabled.
If a material has the same name as an existing texture, or it contains its name, it will be applied as texel0 automatically. It also takes care of io_import materials that starts with mtl_.

1.0.6 ─ Fix Export

27 Apr 19:44
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1.0.5 ─ UV Overflow Fix

01 Apr 18:51
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1.0.4

08 Mar 00:32
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add echo

1.0.3

07 Mar 18:37
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path change