Releases: z64tools/io_export_so2
Releases · z64tools/io_export_so2
1.1.2 - Initialize all mats in the scene to SO, convert from Fast64 and more
- Added a few missing tags in the form of checkboxes, only Alpha Mask is rendered inside Blender
- Initializing a material that was a Fast64 material before will transfer some data to SO and remove all Fast64 related data
- Added a Mass Initialize button in viewport sidemenu, this inits all materials as SO materials (the feature mentioned above also applies)
- Added dropdowns to choose the texture format of each texture
- Clamp and mirror are now texture tags instead of group tags
1.1.1 - Blender 4.1+ support
- Fixed a bug where export didnt worked in blender version 4.1+
1.1.0 - Bug Fix
- Fixed a bug where Camera setting in collision didn't worked correctly
1.0.9 - Export options QoL
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Turned the randomized group name into an option that is disabled by default, this lets users change group settings in SO and reloading without losing their settings
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Group materials setting is enabled by default
1.0.8 - Blender 4.0 support
(Compatibility with previous versions is maintained)
1.0.7 - Material groups fix
Material groups option is back, and fixed a common error when its enabled.
If a material has the same name as an existing texture, or it contains its name, it will be applied as texel0 automatically. It also takes care of io_import materials that starts with mtl_.
1.0.6 ─ Fix Export
1.0.5 ─ UV Overflow Fix
init version