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1.1.2 - Initialize all mats in the scene to SO, convert from Fast64 and more

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@Nokaubure Nokaubure released this 22 Dec 20:33
  • Added a few missing tags in the form of checkboxes, only Alpha Mask is rendered inside Blender
  • Initializing a material that was a Fast64 material before will transfer some data to SO and remove all Fast64 related data
  • Added a Mass Initialize button in viewport sidemenu, this inits all materials as SO materials (the feature mentioned above also applies)
  • Added dropdowns to choose the texture format of each texture
  • Clamp and mirror are now texture tags instead of group tags