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1.0.7 - Material groups fix

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@Nokaubure Nokaubure released this 26 Dec 20:15
· 14 commits to main since this release
c189905

Material groups option is back, and fixed a common error when its enabled.
If a material has the same name as an existing texture, or it contains its name, it will be applied as texel0 automatically. It also takes care of io_import materials that starts with mtl_.