Releases: z3y/VRCMarker
Releases · z3y/VRCMarker
v2.4.0
v2.3.0
v2.2.1
v2.2.0
v2.1.0: Merge pull request #13 from z3y/dev
Optimizations and bug fixes
- Reduces udon overhead
- Calculate expand directions in shader instead of udon. No need to set repeated data in UVs, use vertex ID instead
- Calculate bounds only at the end of writing. Use infinite while updating the mesh
- Added SPI support to the trail renderer shader
- Reorganized folder structure
- Added version number on the texture
v2.0.8
- Changes to the erase button
- Swapped undo and erase all. Hold for erase, Click for undo. Since there is likely not going to be a separate eraser having a faster way to undo is needed. Undo button now removes the entire line at once
- Fixed undo lines being visible at 0,0,0
- Added a script for reseting positions of all pens if they arent held (without UI)
v2.0.7
v2.0.6: Merge pull request #8 from z3y/dev
- Fixed the editor script, values will now properly change and be able to undo