v2.1.0: Merge pull request #13 from z3y/dev
Optimizations and bug fixes
- Reduces udon overhead
- Calculate expand directions in shader instead of udon. No need to set repeated data in UVs, use vertex ID instead
- Calculate bounds only at the end of writing. Use infinite while updating the mesh
- Added SPI support to the trail renderer shader
- Reorganized folder structure
- Added version number on the texture