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v2.1.0: Merge pull request #13 from z3y/dev

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@z3y z3y released this 28 Apr 19:10
· 58 commits to main since this release
289ab84

Optimizations and bug fixes

  • Reduces udon overhead
  • Calculate expand directions in shader instead of udon. No need to set repeated data in UVs, use vertex ID instead
  • Calculate bounds only at the end of writing. Use infinite while updating the mesh
  • Added SPI support to the trail renderer shader
  • Reorganized folder structure
  • Added version number on the texture