Releases: justaureus/ReimagEND
v2.3.7
BetterEnd Preset
Added a BetterEnd preset that can be switched to in biome-providers/presets/default.yml
The BetterEnd preset will mostly resemble BetterEnd with all of its specific biomes.
Marbled Landscapes
New end biome filled with giant mushrooms and thorny twirl features
Other Changes
- Lowered average base height of all terrain equations
- Renamed several biomes to be more unique
- Increased normal void biome distribution
- Adjusted several features min range to 0
- Replaced green aurora with yellow aurora
- APRICOT_FUNGAL_FOREST renamed to APRICHORUS_PLAINS
- Adjusted CRYING_CURRENTS palette
- Add apribloons to APRICHORUS_PLAINS
- Decreased cloud sea scale
v2.3.4
Dragon Island Difficulty Tweaks
- Pitfall into the void around the dragon fountain that resides on a small floating island in the center.
- Vex spawners under the dragon fountain that make approaching the fountain a bit more challenging.
- Vex spawners within the top and bottom of the dragon pillars that give the end crystals a bit more protection against those who seek to destroy them.
All listed above are disabled by default in meta.yml
.
Dragon Island Cosmetic Features
- Giant obsidian chains at the corners of the dragon island to give a bit more flair. Disabled by default in
meta.yml
. - Endstone debri ring around the dragon island that can be easily have its width and height adjusted in the
meta.yml
.
New Biomes
End / Void
Crim Desolate
- A overgrown wasteland with sprouting vegetation that encase a sort of luminesce substance.Mauve Pools
->Rosette Pools
- Beautiful isles with springs accompanied by vine-like roses.Vermilion Wilds
- A jungle-like region with immense trees that tower over you with their glimmering aspects.Magenta Fields
- An infested wildland filled with plant life that seem carnivorous.Cherus Growth
->Argil Growth
- Web-like terrain covered by hazel colored spikes and giant chorus-like treesVoid Webs
- Web-like phenomenon that remains present amongst certain areas of the voidCerulean Expanse
- An area filled with cerulean colored mushroomsApricot Fungal Forest
- A fungal forest occupied by numerous orange mushroomsPearlescent End
->Crystal Overhead
- A ridged landscape of islands filled with glowing crystalsAshen End
- A landscape full of ash and towering rock formations
End Additions/Adjustments
- Upgraded dragon fountain
- Improved dragon pillars
- Added light blocks to crying_end, shattered tree leaves, and jagged_end spikes
- Improved asteroid_field palettes with each palette having different amounts of ice
- Adjusted obsidian circlet to be fit better with the terrain
- Removed verdant_overhead
- Added sepals to crying_end bubble trees and adjusted other aspects
- Increased end sky buffer to reduce world height gateway spawns and adjusted height range
- Increase aurora max range height
- Improved ivory trees to have a bit more randomness with their block makeup
- Adjusted warped mangroves
- Added legged_lanterns to stygian_barrens
- Apply eq_overhangs to choral_deadlands
- Added source for vanilla-like outer end
- Fix schematic end ship conflict with older versions
- Added end gateways that make a link back to the start of the outer end
- Added corrupted_whirls to corrupted_end & adjusted corrupted_end palette
Aether Additions/Adjustments
- Small procedural mineshafts for caves
- Adjusted height ranges and added Light blocks to lighten up aether pseudo sky
- Reduce cloud amount in cloud river
- Improve orchard tree differentiation
- Improved aether ruin structures
- Fix swamp tree roots going all the way through the ground
v2.3.1
Major Fixes
- Fixed all-aether source
- Added aether pocket removal instructions
- Fixed aether pocket distribution
End Additions
- An End sky across the outer end that seems to twinkle like the night sky
The structures below have chests, but no loot in them till loot table implementation has been achieved.
Therefore, they have been commented out and you must enable them yourself in \biomes\abstract\end.yml if you want them without loot nonetheless
- End ships that still soar on their lonesome across the outer end
- Crashed end ships that seemed to have unfortunately met their fate with the ground
- End houses that tend to be quite isolated from typical end cities
- End towers that seemed to have served as some sort of outpost
Aether Additions
- Fort ruins that seem to be the remains of an Aether civilization outpost
- A cloud river that is a dense grouping of clouds that span across Aether biomes like that of a river
New Biomes
End / Void
Cherus_Growth
- A region infected by an out of control bramble growthVoid_Aurora
- An aurora that showcases the beauty that can come from the voidVerdant_End
- Spiky landscapes that contain an abundance of glowing green crystal spikesEnd_Webs
- End terrain that seemed to have formed web-like connections across itselfEnd_Noodles
- Wacky land that seems to resemble that of large noodles
Aether
Crismic_Landscapes
- Hilly landscapes with quite a touch of crimsonMarble_Coasts
- A variant of Aether coasts that seems as if filled with marbleAncient_Aether
- Barren sky-high towers in ruin of a once proud Aether civilization
Biome Improvements
- Better ivory vines
- Moved biomes around in pipeline
- Improved biome equations
- Remove rocks from aether_tenebrous_thicket
- Adjusted various features placements
- Made void_sea_air much more abundant to contain void_sea water
v2.3.0
Tree Update
Every tree in ReimagEnd has been improved to be more unique and compelling in nature.
Dragon Island Additions
- Obsidian chains that chain the corners of the Dragon Island to the sky above
- Improved dragon pillars with more depth
- A mound for the dragon fountain to settle higher on
- End stone debri circlets around the dragon island
New Biomes
End / Void
Void_Sea
- Those who enter here are lost to time.Choral_Deadlands
- Wastes that only choral brambles seem to thrive inEnd_Planes
- An end biomes with a more horizontal presentation in elevationEnd_Spires
- Foreboding cliffs that are littered with lights across itself
Aether
Frostbite_Woods
- Woods containing trees with frozen beautyTenebrous_Thicket
- Woodlands that only seem to consist of dark intentionsHoney_Heights
- A sanctuary for bees to live out their livesPrismatic_Ridges
- Ridges that present colorful wonder to those who observe it
Biome Improvements
- Better equations for various biomes
- Reorganized features for various biomes
- Better Aether Clouds
- More vibrant galaxies
- Improved
asteroid_field
to be more compelling - Added simple tower ruins to aether biomes
v2.2.7
Rings of Life Pipeline
Experience the new Rings of Life pipeline that ReimagEnd has to offer as you enter the Outer End and find that the place is a tad bit different than usual.
Explore and travel across each Outer Ring towards the Outer End Frontier to see what lies in store.
Aether Reawakening
Experience the Aether with its much more profound identity as a mythical land enshrouded in clouds.
Update in Detail (Possible Spoiler for What to Expect)
Pipeline Details
The Rings of Life pipeline organizes Outer End biome generation into 5 rings total with the last ring spanning outward infinitely.
The Aether pipeline organizes Aether Pockets to generate throughout the last Outer Ring with these Aether Pockets enshrouded by Starfield and an inner layer of Cloud Sea.
The Aether pipeline further organizes these Aether Pockets into regions of different elevations from coasts, lowlands, midlands, highlands, to mountains that get populated by biomes of that elevation type.
Biome Details
Many Aether biomes have been removed in order to push the Aether towards a more profound identity
Several quality of life changes to palettes, structure placements, & organization
New Features
-
Pesudo Aether Sky - A mysterious cloudy atmosphere-like veil above an Aether Pocket
-
Better Chorus Trees - Improved chorus trees that closely resemble that of vanilla
New Aether Biomes
-
Insipid Coasts - Low-laying land along the inner edges of an Aether pocket that seem devoid of any color
-
Golden Fields - Fields that shine of radiance with an abundance of wheat that has permeated across these fields
-
Orchard Woodlands - High altitude woodlands that encompass groves of trees that carry fruit-like blocks within their leaves
-
Driftfalls - Fragmented lands consisting of waterfalls from the heavenly clouds above that rain down into the ponds below
v2.2.4
Revamped Dragon Island
The Dragon Island has been revamped with spikes that surround the fountain and sky nebulas swirling above the island
New End Biomes
Stygian_Barrens
An ominous field barren of any life except grass and weeds
Ivory_Empyrean
A grove of luminescent tree-like structures that seem to purify the land around them
Mauve_Pools
New glistening purple water pools of the Mauve Forest
New Aether Biomes
Mossy_Woodlands
Dense woodlands with hanging moss amongst the trees
New Structures
Shulker Ruins
Ruins of an ancient civilization that Shulkers have taken residence in
Mauvor Trees (Added to Mauve Forest)
Trees that resemble that of chorus plants that also emit a faint glow
Changes & Fixes
-
Rearranged end biome distribution
- Fix tipped obsidian spikes in jagged_end
- Stricter locator placements for several features
- Remove chorustle trees
- Remove trigonal_end
- Remove tainted_end
- crying_end now uses eq_default
v2.2.2
- Replaced tempest_trees with warped_mesquite_trees
- Replaced plump_trees with mauventitious_trees
- Improved warped_mangroves and their spawn distribution
v2.2.0 Biome Pipeline Fix
- Biome Pipeline Fixed (Thanks to Aureus)
- Replaced Tempest Trees with Warped Mesquite Trees
- Moved Shattered Biomes to default-to Biome Pipeline set
v2.1.5
Minor Update to BRISTLED_FOREST & WEBBED_FOREST + AETHER CLOUD PLANE
WEBBED_FOREST -> GRIM_WOODLANDS
- Updated colors to a dark color
- Updated tree features
BRISTLED_FOREST
- Updated colors to a brown color
AETHER CLOUD PLANE
- Cloud-Like Feature at the top of the Aether sky
Can be disabled inbiomes/abstract/aether.yml
v2.0.0
New Biomes, Revamped Biomes, and Updated Pipeline v2
Adds 8 new Aether biomes, 4 new End biomes,
Aether
- AETHER_WEBBED_FOREST
- AETHER_DISCUS_AETHER
- AETHER_CLOUDLANDS
- AETHER_MOUNTAINS
- AETHER_BRISTLED_FOREST
- AETHER_ANCIENT_WASTES
- AETHER_JAGGED_PEAKS
- AETHER_RUGGED_CLIFFS
END
- TRIGONAL_END
- WARPED_GROVE
- CRAGGY_END
- TAINTED_END
And revamped several past End biomes.