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v2.3.4

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@DeathShadez DeathShadez released this 07 Aug 01:13
· 26 commits to main since this release
cb83387

Dragon Island Difficulty Tweaks

  • Pitfall into the void around the dragon fountain that resides on a small floating island in the center.
  • Vex spawners under the dragon fountain that make approaching the fountain a bit more challenging.
  • Vex spawners within the top and bottom of the dragon pillars that give the end crystals a bit more protection against those who seek to destroy them.
All listed above are disabled by default in meta.yml.

Dragon Island Cosmetic Features

  • Giant obsidian chains at the corners of the dragon island to give a bit more flair. Disabled by default in meta.yml.
  • Endstone debri ring around the dragon island that can be easily have its width and height adjusted in the meta.yml.

New Biomes

End / Void

  • Crim Desolate - A overgrown wasteland with sprouting vegetation that encase a sort of luminesce substance.
  • Mauve Pools -> Rosette Pools - Beautiful isles with springs accompanied by vine-like roses.
  • Vermilion Wilds - A jungle-like region with immense trees that tower over you with their glimmering aspects.
  • Magenta Fields - An infested wildland filled with plant life that seem carnivorous.
  • Cherus Growth -> Argil Growth - Web-like terrain covered by hazel colored spikes and giant chorus-like trees
  • Void Webs - Web-like phenomenon that remains present amongst certain areas of the void
  • Cerulean Expanse - An area filled with cerulean colored mushrooms
  • Apricot Fungal Forest - A fungal forest occupied by numerous orange mushrooms
  • Pearlescent End -> Crystal Overhead - A ridged landscape of islands filled with glowing crystals
  • Ashen End - A landscape full of ash and towering rock formations

End Additions/Adjustments

  • Upgraded dragon fountain
  • Improved dragon pillars
  • Added light blocks to crying_end, shattered tree leaves, and jagged_end spikes
  • Improved asteroid_field palettes with each palette having different amounts of ice
  • Adjusted obsidian circlet to be fit better with the terrain
  • Removed verdant_overhead
  • Added sepals to crying_end bubble trees and adjusted other aspects
  • Increased end sky buffer to reduce world height gateway spawns and adjusted height range
  • Increase aurora max range height
  • Improved ivory trees to have a bit more randomness with their block makeup
  • Adjusted warped mangroves
  • Added legged_lanterns to stygian_barrens
  • Apply eq_overhangs to choral_deadlands
  • Added source for vanilla-like outer end
  • Fix schematic end ship conflict with older versions
  • Added end gateways that make a link back to the start of the outer end
  • Added corrupted_whirls to corrupted_end & adjusted corrupted_end palette

Aether Additions/Adjustments

  • Small procedural mineshafts for caves
  • Adjusted height ranges and added Light blocks to lighten up aether pseudo sky
  • Reduce cloud amount in cloud river
  • Improve orchard tree differentiation
  • Improved aether ruin structures
  • Fix swamp tree roots going all the way through the ground