Releases
v2.3.4
Dragon Island Difficulty Tweaks
Pitfall into the void around the dragon fountain that resides on a small floating island in the center.
Vex spawners under the dragon fountain that make approaching the fountain a bit more challenging.
Vex spawners within the top and bottom of the dragon pillars that give the end crystals a bit more protection against those who seek to destroy them.
All listed above are disabled by default in meta.yml
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Dragon Island Cosmetic Features
Giant obsidian chains at the corners of the dragon island to give a bit more flair. Disabled by default in meta.yml
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Endstone debri ring around the dragon island that can be easily have its width and height adjusted in the meta.yml
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New Biomes
End / Void
Crim Desolate
- A overgrown wasteland with sprouting vegetation that encase a sort of luminesce substance.
Mauve Pools
-> Rosette Pools
- Beautiful isles with springs accompanied by vine-like roses.
Vermilion Wilds
- A jungle-like region with immense trees that tower over you with their glimmering aspects.
Magenta Fields
- An infested wildland filled with plant life that seem carnivorous.
Cherus Growth
-> Argil Growth
- Web-like terrain covered by hazel colored spikes and giant chorus-like trees
Void Webs
- Web-like phenomenon that remains present amongst certain areas of the void
Cerulean Expanse
- An area filled with cerulean colored mushrooms
Apricot Fungal Forest
- A fungal forest occupied by numerous orange mushrooms
Pearlescent End
-> Crystal Overhead
- A ridged landscape of islands filled with glowing crystals
Ashen End
- A landscape full of ash and towering rock formations
End Additions/Adjustments
Upgraded dragon fountain
Improved dragon pillars
Added light blocks to crying_end, shattered tree leaves, and jagged_end spikes
Improved asteroid_field palettes with each palette having different amounts of ice
Adjusted obsidian circlet to be fit better with the terrain
Removed verdant_overhead
Added sepals to crying_end bubble trees and adjusted other aspects
Increased end sky buffer to reduce world height gateway spawns and adjusted height range
Increase aurora max range height
Improved ivory trees to have a bit more randomness with their block makeup
Adjusted warped mangroves
Added legged_lanterns to stygian_barrens
Apply eq_overhangs to choral_deadlands
Added source for vanilla-like outer end
Fix schematic end ship conflict with older versions
Added end gateways that make a link back to the start of the outer end
Added corrupted_whirls to corrupted_end & adjusted corrupted_end palette
Aether Additions/Adjustments
Small procedural mineshafts for caves
Adjusted height ranges and added Light blocks to lighten up aether pseudo sky
Reduce cloud amount in cloud river
Improve orchard tree differentiation
Improved aether ruin structures
Fix swamp tree roots going all the way through the ground
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