Releases
v2.3.1
Major Fixes
Fixed all-aether source
Added aether pocket removal instructions
Fixed aether pocket distribution
End Additions
An End sky across the outer end that seems to twinkle like the night sky
The structures below have chests, but no loot in them till loot table implementation has been achieved.
Therefore, they have been commented out and you must enable them yourself in \biomes\abstract\end.yml if you want them without loot nonetheless
End ships that still soar on their lonesome across the outer end
Crashed end ships that seemed to have unfortunately met their fate with the ground
End houses that tend to be quite isolated from typical end cities
End towers that seemed to have served as some sort of outpost
Aether Additions
Fort ruins that seem to be the remains of an Aether civilization outpost
A cloud river that is a dense grouping of clouds that span across Aether biomes like that of a river
New Biomes
End / Void
Cherus_Growth
- A region infected by an out of control bramble growth
Void_Aurora
- An aurora that showcases the beauty that can come from the void
Verdant_End
- Spiky landscapes that contain an abundance of glowing green crystal spikes
End_Webs
- End terrain that seemed to have formed web-like connections across itself
End_Noodles
- Wacky land that seems to resemble that of large noodles
Aether
Crismic_Landscapes
- Hilly landscapes with quite a touch of crimson
Marble_Coasts
- A variant of Aether coasts that seems as if filled with marble
Ancient_Aether
- Barren sky-high towers in ruin of a once proud Aether civilization
Biome Improvements
Better ivory vines
Moved biomes around in pipeline
Improved biome equations
Remove rocks from aether_tenebrous_thicket
Adjusted various features placements
Made void_sea_air much more abundant to contain void_sea water
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