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v2.3.1

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@DeathShadez DeathShadez released this 24 May 21:20
· 148 commits to main since this release

Major Fixes

  • Fixed all-aether source
  • Added aether pocket removal instructions
  • Fixed aether pocket distribution

End Additions

  • An End sky across the outer end that seems to twinkle like the night sky
The structures below have chests, but no loot in them till loot table implementation has been achieved.
Therefore, they have been commented out and you must enable them yourself in \biomes\abstract\end.yml if you want them without loot nonetheless
  • End ships that still soar on their lonesome across the outer end
  • Crashed end ships that seemed to have unfortunately met their fate with the ground
  • End houses that tend to be quite isolated from typical end cities
  • End towers that seemed to have served as some sort of outpost

Aether Additions

  • Fort ruins that seem to be the remains of an Aether civilization outpost
  • A cloud river that is a dense grouping of clouds that span across Aether biomes like that of a river

New Biomes

End / Void

  • Cherus_Growth - A region infected by an out of control bramble growth
  • Void_Aurora - An aurora that showcases the beauty that can come from the void
  • Verdant_End - Spiky landscapes that contain an abundance of glowing green crystal spikes
  • End_Webs - End terrain that seemed to have formed web-like connections across itself
  • End_Noodles - Wacky land that seems to resemble that of large noodles

Aether

  • Crismic_Landscapes - Hilly landscapes with quite a touch of crimson
  • Marble_Coasts - A variant of Aether coasts that seems as if filled with marble
  • Ancient_Aether - Barren sky-high towers in ruin of a once proud Aether civilization

Biome Improvements

  • Better ivory vines
  • Moved biomes around in pipeline
  • Improved biome equations
  • Remove rocks from aether_tenebrous_thicket
  • Adjusted various features placements
  • Made void_sea_air much more abundant to contain void_sea water