-
Notifications
You must be signed in to change notification settings - Fork 6
item effects
The Item Effects editor allows you to control which effects the fetch-quest items have in Zelda 2.
Unlike the conventional items (such as the Candle or Raft), the fetch quest items aren't really part of Link's inventory. Instead, they are part of a set of per-town condition satisfiers.
The fetch-quest items activate different condition satifiers in each town:
Item | Condition | Town |
---|---|---|
Trophy | bit 4 | Ruto |
Medicine | bit 6 | Mido |
Child | bit 5 | Darunia |
7 Magic Containers | bit 3 | New Kasuto |
These conditions are evaluated by the various townsfolk when Link speaks to them.
Each town has eight bits worth of condition satisfiers. Townspeople
#9
to #12
can evaluate the conditions and speak different dialogs
depending on whether the conditions are met.
Normally, the Condition Satisfier bits are set by speaking to other NPCs in that same town. Acquiring a fetch-quest items has the side-effect of setting a satisfier bit in a specific town.
The following table shows which bits get set by NPCs:
Bit | Townsperson |
---|---|
bit 7 | Townsperson #19 |
bit 6 | Townsperson #20 |
bit 5 | Townsperson #21 |
bit 4 | Townsperson #22 |
bit 3 | Townsperson #6 |
bit 2 | Townsperson #7 |
bit 1 | Townsperson #8 |
bit 0 | Townsperson #23 (Mirror/Water/Invisible dialog) |
In the Vanilla game, the Red Lady in Ruto (Townsperson #12) grants you access
to the Jump spell if you have the Trophy. Collecting the Trophy sets
satisifier bit 4
in Ruto. As we can see, Red Lady #12 in Ruto depends on
bit 4
to grant access to her house.