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enemy attributes

Chris Frantz edited this page Apr 14, 2019 · 1 revision

Enemy Attributes

The Enemy Attributes table allows you to control the various attributes of each enemy, including their hit points, color, experience values and various types of immunity.

NOTE: The same enemies exist in several of the Zelda 2 worlds (e.g. West Hyrule, East Hyrule, Palaces). Although these enemies appear to be the same, you should think of them as separate enemies.

For example, Bots in overword areas and palace areas can have different strengths (in the vanilla game, bots in West Hyrule have 3 hit points, and bots in Palaces 1, 2 & 5 have 4 hit points).

enemy-attribtes

Category

  • The Category selectory selects which set of enemies are displayed.

  • The Points Table button opens a window which allows you to change the available experience points values.

  • The Commit to ROM button writes your changes to the ROM.

Attributes Table

  • The HitPoints value controls how many Hit Points an enemy has.

  • The Palette value controls which palette is used to color the enemy.

  • The StealXP flag controls whether an enemy steals experience points from Link upon contact.

  • The NeedFire flag controls whether an enemy requires the Fire spell to kill.

  • The Points value controls how many experience points the enemy gives when killed. The available values are controlled by the Points Table.

  • The DropGrp value controls which drop group an enemy is in: None, Small, or Large.

  • The BeamImm flag controls whether an enemy is immune to Link's sword or fire beam.

  • The DmgType flag controls...

  • The ThndImm flag controls whether an enemy is immune to the Thunder spell.

  • The Regen flag controls whether an enemy regenerates after being killed.

  • The SwordImm flag controls whether an enemy is immune to Link's sword.

  • The Unknown fields have unknown function. Drop me a line if you know what any of them do.

Points Table

The Points Table window allows you to change the experience points values.

enemy-attribtes

There are 16 possible experience points values, arranged as types 0 to F. When you change the Experience value, you change it for every enemy which uses that type.

You can also change the graphics which are displayed when Link destroys an enemy. Note that the experience value and the graphics displayed are not required to be the same (e.g. see type C). There are also a limited set of small digits sprites available for constructing the experience graphics.

Sprite ID Displays
F5
A4 2
60 3
A2 5
A6 7
A0 10
6C 15
9C 0
9E 00
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