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How to Add Provinces
zumbak04 edited this page Apr 13, 2021
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14 revisions
We use This Tool, so take a look. It should explain a lot before starting.
After you place the tool in some folder, you have to open config.properties
and edit moddirectory
and installdir
paths to your like on this example:
Images
Also, you should enable Debug Mode
- First, open
Warcraft-Guardians-of-Azeroth-2\map_data\provinces.png
. - Open
Warcraft-Guardians-of-Azeroth-2\_mapFiller\provinceDef.xls
. - Add new colours on the map (try to stick to one colour pallet per region). Better don't do more than one region at a time. Otherwise, your work may become a mess.
- The average province size is 40x40 - 30x30 pixels.
- We recommend using GIMP.
- If using Photoshop, make sure you only use Pencil Tool (and Pencil Mode on Eraser) so there's no anti-aliasing. All colors must be uniform with hard edges. Verify all your files are saved as either 24- or 32-bit PNG (right-click -> Properties -> Details -> Bit depth).
- Don't use tools except for Pencil and Bucket Fill with Dissolve Mode.
- I recommend drawing outlines (black line - baronies, white line - counties) on separate layers first.
Outlines
Picking Colour
- Copy the colour you just added to
provinceDef.xls
. You can add this at the end or in between of other provinces in case you add a province to an existing region.- Make sure you copy colours in RGB 0-255 format.
- Try to keep the original provinces. Don't remove them completely from the map. It may cause conflicts and errors in the future.
Images
- After copying, set province ID (the B column), lieges, culture, religion, etc. DO NOT use the same name for titles of the same rank (barony and barony, county and county).
- For names, you may take a look at This Site. I use character names for provinces, yes.
- Don't forget that you can run the tool and open the game to see intermediate results. It may be needed.
- Each county should have 3-4 baronies. If it's a highly-developed province, it may have 4-5 baronies.
- Name baronies short, using 1 or 2 words. Avoid names like Forest of Shadows. Words in the name must start with a capital letter.
- If the province is tribal (U is capital holding), it must have only one tribe.
- If the province isn't tribal, it shouldn't have 3 castles or cities. There should be diversity.
- Don't rename the existing counties. If you want another name for them, you can override their names in
Warcraft-Guardians-of-Azeroth-2\localization\replace\english\wc_title_replacements_l_english.yml
. - To find our what ID is free to use, open
map_data\definition.csv
, scroll to the bottom. You will find the last used ID so higher numbers are free to use.
Images
- When everything is ready, run the tool, open the game and test it.
Images
Separate this into 2 commits:
- The first one contains only
provinceDef.xls
without writing GDC in the commit comment. - The second one contains
provinces.png
and generated contents with GDC written in the commit comment.
Trouble:
Province names disappeared from definition.csv
.
Solution:
Most likely you have some colours undefined. Check Documents\Paradox Interactive\Crusader Kings III\logs\error.log
. Look for Undefined colors:
message.
Trouble: The game crashes.
Solution:
Most likely titles of the same rank (barony and barony, county and county) have the same name. Check Documents\Paradox Interactive\Crusader Kings III\logs\error.log
. Look for gamestate.cpp:2739
error.