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2D Artist Guidelines
A collection of sources, tips, and styles for 2D Artists.
- GoA Artwork, a list of artworks used, their authors and status.
- Game Icons, a site with free game icons of any kind! Very useful!
- Open the work directory,
Warcraft-Guardians-of-Azeroth-2\gfx\coat_of_arms\colored_emblems
. - Create an image file, 512x512 pixels.
- Every CoA has 3 colors: blue, cyan, and magenta defined in HSV format, NOT RGB. You're free to change V, the value, it will allow you to create shadows and light.
- Blue, 240H, 100S, 50V, the 1st color.
- Cyan, 150H, 100S, 100V, the 2nd color.
- Magenta 330H, 100S, 100V, the 3rd color.
Example
- To make sure your CoA is visible, try to fit it in this mask so it touches the black borders. At the same time, it should be centered around the image center. Note: Due to the bottom being cropped badly, you may make so the lowest part of the icon touches the lowest black border.
Mask
- Save it in the work directory, in
.dds
format. - Implement it in-game using CoA Tips or call a coder.
- Coat of Arms Modding, a full guide to adding new CoAs for dynasties or titles.
- To make a title CoA work in-game you should add this template in
common\coat_of_arms\coat_of_arms\00_wc_landed_titles.txt
:
Template
k_gnomeregan = { #Put title name from common\landed_titles\01_landed_titles.txt
pattern = "pattern_solid.dds" #Plain background
color1 = rgb { 80 60 125 } #Background color
colored_emblem = {
texture = "ce_gnomeregan.dds" #Name of image file
color1 = rgb { 210 155 115 } #"Blue" color
color2 = rgb { 75 55 65 } #"Cyan" color
color3 = rgb { 120 80 110 } #"Magenta" color
}
}
- To make a dynasty CoA work in-game you should add this template in
common\coat_of_arms\coat_of_arms\wc_dynasties.txt
:
Template
10000 = { # Put dynasty ID from common\dynasties
pattern = "pattern_solid.dds" #Plain background
color1 = rgb { 80 60 125 } #Background color
colored_emblem = {
texture = "ce_gnome_eagle.dds" #Name of image file
color1 = rgb { 210 155 115 } #"Blue" color
color2 = rgb { 0 255 144 } #"Cyan" color
color3 = rgb { 120 80 110 } #"Magenta" color
}
}
- You can force specific cultures or faiths to use specific colors (like green for Kul Tirans). First, declare new named colors in
common\named_colors\wc_colors.txt
. Go tocommon\coat_of_arms\template_lists\color_lists.txt
. You will see 2 big blocks,normal_colors
(usually dark ones) andmetal_colors
(usually bright ones). The same or similar colors can't be on both lists.
- Trait background are in
Warcraft-Guardians-of-Azeroth-2\.artist_resources\icons\traits
.
-
.dds
, 3D textures:DXT5
compression, with mipmaps -
.dds
, transparent:DXT5
compression, without mipmaps -
.dds
, non transparent:DXT1
compression, without mipmaps -
.dds
, small images, 150x150 and less: no compression, without mipmaps
In GIMP choose Colours > Levels...
Images
Click Auto Input Levels, set White Output to 125.
Images
Open Filters > Blur > Gaussian Blur, set Size to 15.
In GIMP choose Filters > Artistic > Oilify.
Use Default resettings except for Mask Radius set to 2.
Images
In GIMP choose Filters > Blur > Gaussian Blur....
Set Size X and Size Y to 1
.
By MemeWizard, ping me if you have questions or want me to do icon I'll be using GIMP to make them
Firstly, lets try to remove one dimension from the model and make icon more 2D-like
Lock the alpha layer and Filter->Artistic->Oilify the image to remove superfluous details. Use whatever "mask radius" that you think looks good and maximize "exponent" and "number of intensities" to make image less blurry and more sharp.
Images
Use Filter->Artistic->Cartoon or Filter->Enchance->Sharpen to add cartoon-like black line No exact values, play with it until it's enough, add it or not depending on how it looks
Images
Grab an icon from \game\gfx\interface\icons\artifact
and use colour->Brightness-contrast to set it similar brightness level
Images
Use unified transform tool (and flip tool, if necessary) and size them down to the artifact size.
Images
Use paintbrush tool and ctrl+click to pick colours and smudge tool to remove light reflections where they looks weird. Use Colors->Colorize to change parts color to make it looks more simplistic.
Images
Use 1-2 pixel wide paintbrush tool with black (and smudge tool) or darker variations of colours to highlight important parts
Images
Create black outline
Images
Create gold (cec9a1) outline if it is a unique artifact
Images
That should be more or less done.
Images
Don't forget about asking other people's opinions about the result, because it's actually really easy to miss some obvious details while working on other details or the whole image.