Skip to content

!zonesector

Stefouch edited this page Sep 11, 2020 · 8 revisions

Creates a random Zone sector.

Usage

!zonesector [arguments...] [title]
!sector     [arguments...] [title]

Arguments

Argument Description
-rot|-rotlevel <0-3> Sets the Rot Level between 0 and 3.
-threats|-t <0-5> Sets or modifies (if prefixing with ±) the number of Threats to draw between 0 (none) and 5.
-threatlevel|-lvl <0-10> Sets or modifies (if ±) the Threat Level between 0 (none) and 10.
-night|-dark Adds +3 to the Threat Level.
-ruin|-r Forces the placement of a large ruin.
-lang|-language|-lng <language_code> Uses a different language. See !setconf for available options.
-hide|-private|-h Hides most information behind several spoiler tags.

All other unrecognized words are merged and turned into a custom title for the sector.

Examples

  • !zonesector – Everything is random.
  • !zonesector -dark – I do not advise exploring a sector during the night.
  • !sector -lvl 3 – Sets the Threat Level to 3.
  • !sector -lvl +3 – The random Threat Level will be increased by 3 before being rolled.
  • !sector -lvl 2 -night – Sets the Threat Level to 5.
  • !sector -t 0 – The sector won't have any threat.
  • !sector -t 1 – The sector will only have 1 threat.
  • !sector -t +1 – The sector will have at least 1 threat.
  • !sector -rot 10 -ruin – The sector will have a (capped) Rot Level of 3 (Rot Hotspot) and some ruins to explore.
  • !sector -rot 0 -lvl 6 -night -ruin -t +1 -h – Rot Oasis with Threat Level 9, at least 1 threat, and a ruin. Information is hidden.
  • !sector The -lvl 2 Purification -h Plant – This sector will be named "The Purification Plant".
Clone this wiki locally