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Releases: SpectrumQT/WWMI-TOOLS

v0.9.0

13 Jul 20:11
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Adjustments

  • WWMI 0.7.0 mod.ini format support.

Bugfixes

  • Mod Export: Fixed blur on movement (mod re-export required).
  • Mod Export: Fixed glitches and ghosting of individual components, esp. of front hair (mod re-export required).
  • Mod Export: Fixed export of mesh with defined but fully empty shapekeys.

Additions

  • Mod Export: Added field for Skeleton Scale override (Merged Skeleton only).
  • Mod Export: Added Unrestricted Custom Shape Keys support (runs additional CS to apply shape keys to components that don't have it by default).

Removals

  • Mod Export: Removed 0.5s load delay in Character Menu (it covered load glitches that are fixed now).

v0.8.6

07 Jul 11:19
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Bugfixes

  • Mod Export: Fixed incorrect weights handling for object with Merged skeleton with renamed Vertex Groups.

v0.8.5

04 Jul 19:54
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Bugfixes

  • Mod Export: Fixed indexing error causing option Ignore Muted Shape Keys to either raise exception or still let some muted shape keys into the mod.

v0.8.4

03 Jul 21:29
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Bugfixes

  • Frame Dump Object Extraction: Fixed Calcharo dump handling.

Adjustments

  • Mod Export: 8-bit normalizer now ignores weights below 1/255 to be a little bit more precise.

v0.8.3

03 Jul 16:08
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Bugfixes

  • Mod Export: Fixed Shape Keys handling in autogenerated ini (face and shoulder animations).
  • Mod Export: Fixed incorrect weights handling for object with Per-Component skeleton with renamed Vertex Groups.

Removals

  • Mod Export: Removed mod auto-pause with duplicate objects on screen for Merged Skeleton (algo caused more issues than solved).

Additions

  • Mod Export: Added option to Ignore Muted Shape Keys.

Adjustments

  • Import Object: Mirror Mesh option is now disabled by default.

v0.8.1

02 Jul 12:54
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v0.8.1 Pre-release
Pre-release

Additions

  • Mod Export: Added Ignore Hidden Objects toggle to allow skipping hidden objects in Components collection from export.

Bugfixes

  • Mod Export: Fixed issue preventing models with over 65k vertices from loading properly due to wrong Index Buffer format.
  • Mod Export: Fixed spiky weights issue that was caused by precision loss when normalizing weights to 8-bit values.

v0.8.0

30 Jun 21:04
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v0.8.0 Pre-release
Pre-release

Adjustments

  • Code base was updated to support new rendering pipeline data structure of WuWa 1.1.

Additions

  • Object Import: Added selection of skeleton type used by the mod. Refer to Modder Guide for more info.

Bugfixes

  • Frame Dump Objects Extraction: Fixed handling of objects without shapekeys (weapons, echoes, etc).

v0.7.3

28 Jun 02:30
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v0.7.3 Pre-release
Pre-release

Additions

  • Object Import: Automatic mesh mirroring to match in-game position (enabled by default)
  • Mod Export: Now skips VGs with 'ignore' keyword in name and VGs with higher index then max VG count of original model
  • Mod Export: Now automatically includes in mod.ini any texture with hash (i.e. Hat t=8383cbbf Big.dds is valid name)

Bugfixes

  • Global: Fixed relative Blender paths handling
  • Mod Export: Fixed automatic triangulation
  • Mod Export: Fixed hidden collection handling

v0.7.2

26 Jun 10:18
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v0.7.2 Pre-release
Pre-release

Public Alpha-1 Release