Releases: SpectrumQT/WWMI-TOOLS
Releases · SpectrumQT/WWMI-TOOLS
v0.9.0
Adjustments
- WWMI 0.7.0 mod.ini format support.
Bugfixes
- Mod Export: Fixed blur on movement (mod re-export required).
- Mod Export: Fixed glitches and ghosting of individual components, esp. of front hair (mod re-export required).
- Mod Export: Fixed export of mesh with defined but fully empty shapekeys.
Additions
- Mod Export: Added field for Skeleton Scale override (Merged Skeleton only).
- Mod Export: Added Unrestricted Custom Shape Keys support (runs additional CS to apply shape keys to components that don't have it by default).
Removals
- Mod Export: Removed 0.5s load delay in Character Menu (it covered load glitches that are fixed now).
v0.8.6
Bugfixes
- Mod Export: Fixed incorrect weights handling for object with Merged skeleton with renamed Vertex Groups.
v0.8.5
Bugfixes
- Mod Export: Fixed indexing error causing option Ignore Muted Shape Keys to either raise exception or still let some muted shape keys into the mod.
v0.8.4
Bugfixes
- Frame Dump Object Extraction: Fixed Calcharo dump handling.
Adjustments
- Mod Export: 8-bit normalizer now ignores weights below 1/255 to be a little bit more precise.
v0.8.3
Bugfixes
- Mod Export: Fixed Shape Keys handling in autogenerated ini (face and shoulder animations).
- Mod Export: Fixed incorrect weights handling for object with Per-Component skeleton with renamed Vertex Groups.
Removals
- Mod Export: Removed mod auto-pause with duplicate objects on screen for Merged Skeleton (algo caused more issues than solved).
Additions
- Mod Export: Added option to Ignore Muted Shape Keys.
Adjustments
- Import Object: Mirror Mesh option is now disabled by default.
v0.8.1
Additions
- Mod Export: Added Ignore Hidden Objects toggle to allow skipping hidden objects in Components collection from export.
Bugfixes
- Mod Export: Fixed issue preventing models with over 65k vertices from loading properly due to wrong Index Buffer format.
- Mod Export: Fixed spiky weights issue that was caused by precision loss when normalizing weights to 8-bit values.
v0.8.0
Adjustments
- Code base was updated to support new rendering pipeline data structure of WuWa 1.1.
Additions
- Object Import: Added selection of skeleton type used by the mod. Refer to Modder Guide for more info.
Bugfixes
- Frame Dump Objects Extraction: Fixed handling of objects without shapekeys (weapons, echoes, etc).
v0.7.3
Additions
- Object Import: Automatic mesh mirroring to match in-game position (enabled by default)
- Mod Export: Now skips VGs with 'ignore' keyword in name and VGs with higher index then max VG count of original model
- Mod Export: Now automatically includes in mod.ini any texture with hash (i.e.
Hat t=8383cbbf Big.dds
is valid name)
Bugfixes
- Global: Fixed relative Blender paths handling
- Mod Export: Fixed automatic triangulation
- Mod Export: Fixed hidden collection handling
v0.7.2
Public Alpha-1 Release