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v0.7.3

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@SpectrumQT SpectrumQT released this 28 Jun 02:30
· 15 commits to main since this release

Additions

  • Object Import: Automatic mesh mirroring to match in-game position (enabled by default)
  • Mod Export: Now skips VGs with 'ignore' keyword in name and VGs with higher index then max VG count of original model
  • Mod Export: Now automatically includes in mod.ini any texture with hash (i.e. Hat t=8383cbbf Big.dds is valid name)

Bugfixes

  • Global: Fixed relative Blender paths handling
  • Mod Export: Fixed automatic triangulation
  • Mod Export: Fixed hidden collection handling