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Releases: SkidderMC/FDPClient

RELEASE B11

22 Dec 21:29
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B11

**New Features

  • LRU Cache for GameFontRenderer & AWTFontRenderer.
  • Optimized Text Rendering with GameFontRenderer.
  • Scaffold Eagle Mode (OnGround, OnAir, Both).
  • StaffDetector Originera Mode.
  • New Swing Theme (LookAndFeel).
  • API Font Extraction.
  • Crash Report Dialog Improvements.
  • MacroManager Direct Instance.
  • TimerRange OnForwardOnly & IsInLiquid.
  • AssumeNonVolatile in Scoreboard.
  • forceBlockWhenStill Option for KillAura AutoBlock.

Bug Fixes

  • Memory issues in fonts
  • Minecraft Font issues
  • Fixed Font Issues on Older Java.
  • Fixed Glsl Shader Issues on macOS.
  • Fixed Crash with AutoArmor.
  • Fixed Issues with TickBase and Backtrack.
  • Fixed NoFall MLG Rotations.
  • Fixed FreeLook with Tracers.
  • Fixed Scaffold Raycast Logic.
  • Fixed CombatManager NullPointerException.
  • Fixed Incorrect Colors on Teams.
  • Fixed Missing Colors on Cached Text.
  • Corrected Text Alignment & Width.
  • Fixed CustomHotbar Font Issue.
  • Fixed Invalid BlockESP Positions.
  • Fixed Forwardtrack Model Color.
  • Fixed Model Element Rendering with TargetHUD.
  • Fixed Custom Font Property.
  • Fixed Noslow & Sprint.
  • Fixed Duplicate AutoDisable Call.
  • Fixed Incorrect Module Events.
  • Fixed Combat Visuals Events.
  • Corrected Missing Glyph Fallback.
  • Fixed Scoreboard Blending.

Improvements
~ Refactored Event System.
~ Refactored Rendering Pipeline.
~ Optimized Memory Usage for Text.
~ Improved FDP DropDownGUI Performance.
~ SideGUI Cleanup & Outline.
~ TickBase & Packet Handling Improvements.
~ KillAura AutoBlock Improvements.
~ Optimized Entity Searching.
~ Refactored API Code.
~ Converted Files to Kotlin.
~ Cleaned up TimerRange module.
~ Refactored HUD Config.
~ ModuleManager.get returns nullable.
~ Improved Scoreboard Height.
~ Main Menu Cleanup.
~ ClientTheme Logic Improvements.
~ Remapper Optimization.
~ Gson API Refactoring.
~ GuiScreen Refactoring.
~ Script Module Event Optimization.
~ Optimized BlockESP.
~ Moved Utilities to Categories.**

RELEASE B10

16 Dec 02:27
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RELEASE B10

**+ Updated All Configs (.config list or open SideGUI)

  • New SideGUI ColorThemeClient
  • New SideGUI FileManager
  • Improved Rotations code
  • Added New Event System
  • Save Color Theme config
  • Added Reset option for all modules.
  • Added FireFlies
  • Added HitBubbles module.
  • Added JumpCircles module.
  • Added Notifies module.
  • Added MaxRetrievalWaitingTime
  • Added Keystrokes HUD element.
  • Added OnlyWhenEnemyGoesBack option to SuperKnockback.
  • Added Backtrack with Min/Max delays.
  • Added Visual effects for missed hits in KillAura.
  • Added Int/Float range options for modules.
  • Added Dome visuals to TNTESP module.
  • Added Breadcrumbs with line height support.
  • Added RenderSelf option to Nametags.
  • Added CombatVisuals new Mark(Circle).
  • Added Eagle: onlyOnGround option to Scaffold.
  • Added Legitimize Rotation option for rotation modules.
  • Added ReverseYaw rotation support for Scaffold.
  • Added InventoryMove motion improvements.
  • Added Fireball Indicator option.
  • Added Position Interpolation for Projectiles Module.
  • Added Improved rotation speed curve with more realistic zigzag patterns for RandomizeRotations.
  • Added ClickRecorder Module.
  • Added OldGrim Noweb and Nofluid options.
  • Added support for Intave14 Lowhop and InitialBoost.
  • added NoFall MLG (supports block edges, proper placements/retrievals).
  • Fixed ClickGUI cloud configs not working
  • Fixed FakeLag packet order issues, achieving near-perfect accuracy.
  • Fixed Backtrack breaking KillAura's new entity-finding method.
  • Fixed KillAura not swinging when any client GUI is active.
  • Fixed Smooth-Hotbar using incorrect speed calculations.
  • Fixed NameTags blocks visibility issue.
  • Fixed Breadcrumbs rendering issues with player hand effects.
  • Fixed SilentHotbar not detecting scroll-switched slots.
  • Fixed AutoTool preventing manual slot switching.
  • Fixed Designer Screen using incorrect font height.
  • Fixed Integer/Float values not loading from config.
  • Fixed Scaffold failing to rotate at small differences using StartFirstRotationSlow.
  • Fixed Custom Visuals not being displayed properly on-screen.
  • Fixed Tracers Lines drawing incorrectly to enemy positions.
  • Fixed FreeCam rendering and input detection issues.
  • Fixed AutoClicker NPE when the player's hand is empty.
  • Fixed KillAura Sprint handling and targeting issues.
  • Fixed Scaffold Down Option incorrectly hidden.ance in ClickGUI.
    ~ Refactored FontRenderer for optimized performance in ClickGUI.
    ~ Refactored Event System with stateless singleton events.
    ~ Cleaned up PointerESP with team-based coloring improvements.
    ~ Simplified Rotation Logic for better performance and customization.
    ~ Improved KillAura Switch Mode logic and performance.
    ~ Moved utilities into their respective categories.
    ~ Updated SilentHotbar for better slot reset behavior.
    ~ Optimized BlockESP to use coroutines.
    ~ Removed unnecessary code checks across modules.
    ~ Converted files from Java to Kotlin for improved readability and functionality.
    ~ Cleaned up YZY GUI animations
  • and more...**

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RELEASE B9

03 Nov 21:23
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  • Update Client Button In Main Menu
  • Config GUI MENU
  • ClickGUI style FDP
  • ClickGUI style YZY
  • Open ClickGUI In Main Menu
  • Added SilentHotbar module
  • Added PointerESP Module
  • Added Fightbot module
  • Added ColorSettings option
  • Added Ignite Module
  • Added Noclip module
  • Added ChinaHat Module
  • Added MurderDector Module
  • Added Spider Module
  • Added hypixel speed lowhop
  • Added hypixel velocity
  • Added autoclicker onlyblock option
  • Added new button rendering method
  • Added alwaysbehind & duplicateprofile antibot
  • Added separate highlight & background border
  • Added simple flagcheck last server pos
  • Added Smooth hot-bar slot HUD module option
  • Added ChatBypass Module
  • Added custom hotbar
  • Added staffdetector velocity autoleave
  • Added ProjectileAimbot (otheritems & gravitytype)
  • Added velocity check staffdetector
  • Added fakelag min/max distance
  • Added BlockSafe Scaffold option
  • Added IntaveReduce velocity
  • Added vanilla options FDP v5.6.1
  • Added Intave Disabler
  • Added Killaura check scaffold/blink/noeat/blocking option
  • Added Invalidspeed antibot & fixed duplicateInTab/Name
  • Added improvements blink utils / outgoingValue blink mode
  • Added optimized Gradient Shader
  • Added improved Default Local Config
  • Updated HUD Elements:
  • Added block counter as default
  • Added borders width/colors
  • Added "onScaffold" options
  • Added "showBlock" options
  • Added "blockamount/blockcount" placeholder
  • Fixed effects null pointer issues
  • Fixed proper HUD elements GL reset
  • Fixed scaffold blocksafe, image color & text background scale
  • Fixed all gradient colors being shown
  • Fixed playsound ConcurrentModificationException
  • Fixed ChatBypass starting
  • Fixed ConcurrentModificationException Crash
  • Fixed default vanilla flight not flying
  • Fixed blink utils suffix
  • Fixed vulcan 0 0 velocity
  • Fixed killaura F5 deprecation
  • Fixed attempt at fixing concurrent exceptions
  • Fixed wireframe storageesp
  • Fixed default text background scale
  • Fixed bedbreaker ignoreOwnBed improvement
  • Fixed Text Element CPS display
    ~ Refactored and cleaned up YZY ClickGUI
    ~ Removed useless check in mixinguiscreen
    ~ Improved performance (do not change Kotlin version)
    ~ Replaced "on/off" rotation modes with a boolean "Rotations" option
    ~ Cleaned up ChatBypass module
    ~ Reverted blink
    ~ Ported blink options FDP v5.6.1
    ~ Cleaned up disabler module / hypixel disabler
    ~ Simplified the way of making rotation options for modules
    ~ Cleaned up and optimized Arraylist Element

RELEASE B8

05 Oct 20:14
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  • Added GuiTheme Color
  • Added FreeLook module
  • Added ForwardTrack module
  • Added ClearGlass Mode in NoRender Module
  • Added GodBridge Pre-rotate functionality (from Nextgen) to Scaffold
  • Fixed projectiles GL
  • Added rounded-rect to blackhotbar
    ~ Renamed mineblaze(hop/timer) -> intave(hop/timer)
  • Added delay functionality for AutoArmor - PostInventoryCloseDelay option
  • Fixed TickBase being movement-detected by anti-cheats
  • Fixed storageesp wireframe render bug
  • Added Fucker RenderPos status
  • Fixed jumpOnUserInput not working properly
  • Added Discord RPC redirection
    ~ Refactored Notifications structure better
  • Fixed verusfly flagging badpacketO
  • Added Clear Block option in NoRender Module
    ~ Cleaned up Tower module
  • Fixed tower rotations, vulcan velocity & scaffold disabler
  • Added Show Number option - ScoreboardElement
  • Added FreezeYCamera option to Scaffold
  • Fixed ForwardTrack not displaying positions correctly in Singleplayer
  • Added ItemESP ItemTextTag option
    ~ Improved flagcheck (ghostblock & countertickreset)
  • Added blockoverlay depth3d option
  • Fixed gradient shader stuttering (sometimes)
    ~ Improved tickbase
  • Added TargetESP Lies, Jello, FDP Mode
  • Added KeepTabList
  • Fixed mlg mode settings displaying incorrectly
    ~ Refactored Theme color default
  • Fixed realistic rotations
  • Added blockoverlay modes (box, otherbox, outline)
  • Fixed custom background
  • Added AutoPlay BedWarsHelp option
  • Fixed nametags not rendering correctly
    ~ Refactored MainMenu Color view
    ~ Improved performance for entities in NoRender
  • Added BedPlates Module
  • Added NameTags Enchant / Indicator Mode
  • Fixed smooth arraylist mode sometimes leaving tiny space between modules
    ~ Improved SimulateShortStop option, fixed InventoryMove breaking rotations
  • Fixed start status not changing on production environments
    ~ Removed AutoJump option
  • Added more block overlay blocks support
  • Fixed flagcheck ghostblock falses fix
    ~ Renamed UseStaticRotation to UseOptimizedPitch
  • Fixed some misalignment in arraylist rect
    ~ Completion: pt_br, zh_cn, zh_tw. Translate

RELEASE B7

01 Sep 20:03
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  • Fixed APIConnecter load image
  • Fixed GUI crashing on resize
  • Added TargetESP Lies, Jello, FDP Mode
  • Added NameTags Style 3D / 2D
  • Added sneaking manually while using eagle
  • Added fakelag blinkonaction options
  • Added uncphopnew pt.2
  • Added NameTags show armor durability
  • Added lb nextgen ncphop speed & strafe strength
  • Updated staffdetector staffs list
  • Improved nuker (blocks & lightopacity)
  • Moved inventory cleaner > player category
  • Added invmanager maxfishingrod stacks
  • Added ItemESP ItemTextTag option
  • Added ItemESP text mode
  • Added Effects Style FDP/Classic/Default
  • Added NameTags Enchant / Indicator Mode
  • Added KillAura priority (OnLadder, InLiquid, InWeb)
  • Fixed start status not changing on production environments
  • Fixed unformatted names generating the opposites
  • Fixed tickbase spam ticking
  • Fixed issue with maxRenderDistanceSq values
  • Fixed ItemESP small fix
  • Fixed KillAura priority statement
  • Fixed InvMove IntaveMode
  • Renamed mineblaze(hop/timer) -> intave(hop/timer)
  • Slightly improved uncphopnew
  • Changed ItemESP text mode to an option

RELEASE B6

24 Aug 00:34
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Features:

  • Added fishing rods
  • Experimental packet cancel option to Backtrack
  • Added new pushdown animation
  • Backtrack desync & added reset to Backtrack
  • Added VerusFHop speed mode, improved VerusGlide fly mode
  • Back target styles
  • Added modes to TickBase module
  • Attributes blink color - armor element
  • Armor Alert Repair Reminder Threshold / Alert Durability Threshold
  • Macro Manager / Macro Command / Macro on Binds
  • InvMove fullMovements/noMoveClicks/noDetectable/rotate mode
  • Keybind Manager UI
  • Scaffold jumpstrafe option
  • Added blink antivoid & renamed bugup -> antivoid
  • Added invutils finditemarray, selfinteract optimization
  • Update speed HypixelHop
  • Added the line option to FakeLag
  • In singleplayer, you can only blink via receive mode
  • Fixed, improved & optimized staff detector
  • Added velocity pause on explosion
  • Added antibot capabilities mode
  • Added blinkautoblock blink ticks
  • InventoryMove mouse support
  • Color Theme client added / Interface coming soon
  • Added noslow foodonly & drinkonly & intave consume
  • Add MinRotationDiffFromEnemyToIgnore to SuperKnockback
  • World Color option ambience
  • Ambience dynamic/day/dusk/night mode
  • Make TickBase's visuals customizable
  • Add NotOnMove option to Tower
  • Vulcan tower
  • Hypixel bypasses (nofall, autoblock)
  • Improved & added more options to customspeed
  • TickBase min/max range, changes, only killaura
  • InventoryManager more customizable and new options

Fixes:

  • Proper RenderUtils color reset
  • Scoreboard rect color reset
  • LocalConfig delete command
  • Blink antivoid with scaffold
  • Blink antivoid
  • Log4j syntax
  • Tower rotating even if rotations are off
  • Chat alert - armor element
  • Armor element alignment attributes / cleanup code
  • KeybindManager bind names / cleanup code
  • Make all visual ChestStealer values subjective
  • VerusGlide fly flags
  • Use infix for safe division
  • Save division cast int to float
  • Safe division for randomClickDelay
  • MinEnemyRotDiffToIgnore option
  • Fix the JumpDirections option in Sprint
  • Subjective values not being subjective (InventoryManager)
  • Projectiles sidehit null
  • Disabler values / Killaura slowdown on direction change
  • TickBase line option & Backtrack isSelected
  • Black hotbar option not being aligned correctly
  • BlinkAutoBlock sequence
  • Add missing tower option to scaffold
  • Safe division for rotation slowdown calculations
  • Treat Godbridge mode as Godbridge rotation mode

RELEASE B5

03 Aug 22:41
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feat: new bypasses matrix & vulcan
feat: verus glide & uncp lowhop
feat: Log4j, CommandComplete, Inventory, MultiverseCore - server crasher
feat: Made slow rotation starts occur a bit more realistically.
fix: fireball fly values
feat: antifireball ticks check
fix: fixed nullpointer spam
fix: fixed backtrack chunk & tickbase working with no targets
feat: Border Classic Notifications and fix commands AddAll, Clip, ConnectCommand
feat: SnakeGame color and font size
feat: Made SimulateShortStop perform a bit more realistic sho…
feat: Chance option to SuperKnockback.
feat: Config Command - openfolder/create config/list config/delete config/load config/current
fix: TimerRange use spot
feat: A bit of a more realistic speed change for the Relative…
feat: GuiClicker Module

RELEASE B4

28 Jul 19:54
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feat: Inventory Plus HUD Module (working)
feat: NoRender Module && remove target command (you can use .target because have module)
feat: Chams Hand Mode / color options / behind options / textured and possible use legacy mode
fix: target commands
feat: RearView Custom Fov/FrameBuffer/ThirdPersonView
fix: ClientBrandRetriever doest not interrupt with connection
fix: IRC Commands
feat: Better Spot randomization
feat: Item Rotation Animate
feat: Rear View Element
feat: Camera View Module
feat: matrix speed modes ("MatrixHop2", "Matrix6.6.1", "Matrix6.9.2")
feat: verus speed modes ("Hop", "Float", "Ground", "YPort", "YPort2")
feat: Combat Visuals - fakesharp option
feat: Combat Visuals (KillESP + AttackEffects (Combine Modules))

b3

27 Jul 14:15
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b3

feat: Arraylist Fade Color
feat: Arraylist Top RectMode
feat: Arraylist Special RectMode
feat: Arraylist Outline RectMode
added: HealthWarn Module
added: Glint Module
added: FakePlayer Module
feat: KillESP Mode Sims
feat: KillESP Mode Zavz
…selection options, moved all rotation options to rotation-utilizing options and removed ExperimentalLinearCurveRotation option.
Fixed SlowDownOnDirectionChange.
Renamed randomization related options from KillAura.
Added Body point targeting options.
Removed ExperimentalLinearCurveRotation.
Moved all Rotations module's options to rotation utils utilizing modules.
added Disabler Mode: BasicDisabler

b2

25 Jul 22:34
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b2

What's Changed:

feat: CrossHair option on HUD Module
fix check distance to entity for noRotation in killaura
Feat TickBase Module
Feat KillESP Module
Fix KillAura Reach
Fix KillAura AutoBlock Disable
Feat: RU translate update
Fixed Many Bugs
Main Menu improvements