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RELEASE B10

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@opZywl opZywl released this 16 Dec 02:27
· 164 commits to main since this release

RELEASE B10

**+ Updated All Configs (.config list or open SideGUI)

  • New SideGUI ColorThemeClient
  • New SideGUI FileManager
  • Improved Rotations code
  • Added New Event System
  • Save Color Theme config
  • Added Reset option for all modules.
  • Added FireFlies
  • Added HitBubbles module.
  • Added JumpCircles module.
  • Added Notifies module.
  • Added MaxRetrievalWaitingTime
  • Added Keystrokes HUD element.
  • Added OnlyWhenEnemyGoesBack option to SuperKnockback.
  • Added Backtrack with Min/Max delays.
  • Added Visual effects for missed hits in KillAura.
  • Added Int/Float range options for modules.
  • Added Dome visuals to TNTESP module.
  • Added Breadcrumbs with line height support.
  • Added RenderSelf option to Nametags.
  • Added CombatVisuals new Mark(Circle).
  • Added Eagle: onlyOnGround option to Scaffold.
  • Added Legitimize Rotation option for rotation modules.
  • Added ReverseYaw rotation support for Scaffold.
  • Added InventoryMove motion improvements.
  • Added Fireball Indicator option.
  • Added Position Interpolation for Projectiles Module.
  • Added Improved rotation speed curve with more realistic zigzag patterns for RandomizeRotations.
  • Added ClickRecorder Module.
  • Added OldGrim Noweb and Nofluid options.
  • Added support for Intave14 Lowhop and InitialBoost.
  • added NoFall MLG (supports block edges, proper placements/retrievals).
  • Fixed ClickGUI cloud configs not working
  • Fixed FakeLag packet order issues, achieving near-perfect accuracy.
  • Fixed Backtrack breaking KillAura's new entity-finding method.
  • Fixed KillAura not swinging when any client GUI is active.
  • Fixed Smooth-Hotbar using incorrect speed calculations.
  • Fixed NameTags blocks visibility issue.
  • Fixed Breadcrumbs rendering issues with player hand effects.
  • Fixed SilentHotbar not detecting scroll-switched slots.
  • Fixed AutoTool preventing manual slot switching.
  • Fixed Designer Screen using incorrect font height.
  • Fixed Integer/Float values not loading from config.
  • Fixed Scaffold failing to rotate at small differences using StartFirstRotationSlow.
  • Fixed Custom Visuals not being displayed properly on-screen.
  • Fixed Tracers Lines drawing incorrectly to enemy positions.
  • Fixed FreeCam rendering and input detection issues.
  • Fixed AutoClicker NPE when the player's hand is empty.
  • Fixed KillAura Sprint handling and targeting issues.
  • Fixed Scaffold Down Option incorrectly hidden.ance in ClickGUI.
    ~ Refactored FontRenderer for optimized performance in ClickGUI.
    ~ Refactored Event System with stateless singleton events.
    ~ Cleaned up PointerESP with team-based coloring improvements.
    ~ Simplified Rotation Logic for better performance and customization.
    ~ Improved KillAura Switch Mode logic and performance.
    ~ Moved utilities into their respective categories.
    ~ Updated SilentHotbar for better slot reset behavior.
    ~ Optimized BlockESP to use coroutines.
    ~ Removed unnecessary code checks across modules.
    ~ Converted files from Java to Kotlin for improved readability and functionality.
    ~ Cleaned up YZY GUI animations
  • and more...**

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