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Releases: Jiskster/Zombie-Escape

Zombie Escape V2.5.1

25 May 04:11
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Changelogs

General:

  • Limited how much ztypes players can make to a cvar ze_maxztypeperplayer. Default: 3
  • When a player leaves, all their ztypes leave too.
  • Swimming is now togglable with ze_allowswim. Default: Off

Prop cost changes:

Wood: 50 to 33
LandMine: 10 to 15
HealBurst: 60 to 45

New map:

The Super Zombio Bros

Bug fixes:

Fixed a bug where the secret route to Egypt would execute early before landing on the Poly Object.
Command ze_changeztype fixed.
Fixed skinbug.

Zombie Escape V2.5

21 May 09:48
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release as a part-update since i have exams. (2.5.1 will come with 2.5s more intended features + maybe UDMF)

Changelogs

  • You can now add your own custom zombie with the ze_generatezombie command. More support for this will be added next update.

  • New major function ZE.AddZombie().

  • Amy's station replaced with Heal Burst COST: 60 RINGS GIVES 65 HP TO ANYONE NEAR

  • Organized the folders and split some code in separate luas.

  • Added some anti chatbug protections.

  • Zombies have more acceleration now.

  • Criticals are now a cvar and disabled by default.

  • Landmine radius doubled.

  • Tails now gets his moneh back when wall despawns.

  • New undertale pt1 music.

  • Readded Troplucky from the original zombie escape.

  • Fixed kazotsky kick showing wrong characters.

  • Bob now has his own version of flash, this version gives more boost.

  • Added Jisk Zombie

  • Code more suited to the recent 2.2.11

  • Added GTR_TEAMFLAGS to the gametype's flags to fix the games not proceeding.
    NOTE: YOU MAY SEE A WARNING ON CTF SPAWNS, IGNORE IT

  • Added ZEWIN trigger. ZMWIN and SURVWIN are still usable. but not reccomended.

  • Added ze_debug cvar. The only use right now is to see the speed of zombie picking.

  • New lobby music

Zombie Escape V2.4.5

08 May 04:47
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Changelogs

  • Fixed hudtype 1 not showing on special zombies.

  • Added rings to hudtype 1

  • hudtype and showendscore now save locally.

  • Timer pauses before the game starts now.

  • New level header SurvWinMus, replaces the survivor win theme on a level. (Can be seen in use in Egypt)

  • 50% Chance to get a special zombie in both modes (Previous: 20% on swarm, and 25% on escape)

  • Added an anti chatbug measure on the zombies side. (Please dont break...)

  • Zombie's stat bar background is adjusted.

ExtraChars Changelogs.

  • allow all deltachars to run and adjusted their speed to taste.
  • increased kris's dash: 4FRACUNIT -> 6FRACUNIT

Zombie Escape V2.4.4

07 May 19:03
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More community suggested features will be coming in 2.4.5, I just wanted to not miss an update for a week.

Changelogs

  • Survivor invincibility frames can be edited with the cvar: rh_survivorframes

  • Zombie Ztypes code refactored. (I'm planning on allowing players in the server to add their own zombie type with a .txt file - Jisk)

  • LandMines Now cost 10 rings. (Previous: 7 rings)

  • Rings on kill are now 30 rings (Previous: 50 rings)

  • Critical rings on kill are now 200 rings (Previous: 250 rings)

  • Tweaked Tank and Alpha sizes. (Tell me if these are good -Jisk )

  • Automatic rings damage is now -12HP (Previous: -10HP)

  • Radar radius increased.

  • Tails gets their rings back when the wall despawns, but also makes a delay when you get it back.

Extra Chars Changelogs.

  • Fixed the chars literally not loading the extra chars lmao.

  • Added delta chars support. (And made some delta chars tweaks)

Zombie Escape V2.4.3

01 May 04:03
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Changelogs

  • Secret Lab 2 fixed.

  • rh_propmax replaced with rh_defaultrings

  • Kill system added in the code. It is currently not visible in game.

  • Special Zombies (Alpha, Fast, Tank) can now be played as in swarm. With different chances of spawning compared to Zombie Escape.

  • Zombie Swarm chat text tweaked.
    ![yoooitszombieswarm](https://user-images.githubuserconte

  • Added a ring system, replacing the current prop system. The ring system doesn't have to be solely based on props, it can be used for more stuff in the future.
    bottomleft2412414

Prop costs as seen in code (This goes by rings)

ZE.PropCosts = {
	["Wood"] = 50,
	["HealStation"] = 50,
	["LandMine"] = 6,
}
  • The MEGA ORB now gives 275 rings on pickup.

  • 50 Rings are given per kill now. 250 on a critical kill.

  • The hint text (bottom right hud), now offsets to whenever showfps is on or not. And it now aligns with the right side of the screen automatically.
    bottomrighthuda30412342

  • The top hud has been updated.
    tophud34914

  • New level header added. "PlayerCountName". This can be seen in use in the Egypt map.

  • Amy's Healing Station now aligns with its actual z position instead of floorz.

  • Amy's Healing Station healing cycle in Zombie Swarm is now 12 divided by the wave

  • Zombies in swarm now do 2x more damage after Wave 2.

  • Critical Knockback Multiplier: x4 -> x7

  • Critical Damage Multiplier: x3 -> x5

  • Swarm siphon is now 15 times Swarm Wave instead of 15

  • Zombie Escape commands without the ze_ prefix now has it.

  • unlockprop replaced by ze_maxrings

  • togglegg command fully removed

  • Decreased Amy and Tails' builddelay.

  • Revenger Invisible Timer: 5 Seconds -> 3 Seconds

  • Revenger Invisible NormalSpeed: 35 -> 60

  • Revenger Invisible Cooldown: 15 Seconds -> 20 Seconds

  • Tweaked critical animation and changed critical object.

Zombie Escape V2.4.2

30 Apr 04:00
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fixed the teams.. and added a something secret related to teams.

Zombie Escape V2.4

29 Apr 17:47
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finished this at 5 am

Noted changelogs

  • Players with props have a 5 second delay, except for metal, he has less delay now.

  • Critical hit system added, 3x damage and 4x knockback on one, and a 2% chance to get it.

  • Secret screen revamped, and added the unused sound for it.

  • Added a new team change system, If you haven't been in the game for 5 seconds, you will be forced to switch teams with your own buffer. If you've been in the game for longer than 5 seconds, the server switches teams for you. This is to prevent chatbugged players from not switching teams correctly

  • Slowed down Alpha Zombies

  • Alpha Attack chance decreased from 1/7 to 1/10

  • Amy's station gives 9 hps per cycle instead of 11

  • Nerfed most of weapon knockback (We'll see how this goes)

  • New zombie colors, including animated alpha zombie color

  • Alpha Rage actionspd increased to 35

  • Alpha Rage normalspeed increased to 45

  • Alpha Rage lasts for 3 seconds instead of 5

  • Alpha Rage boost recharge time decreased from 45 Seconds to 12 seconds.

  • Added tank zombie 2500 base health.

  • Revenger invisible special doesn't show on minimap or nametags

  • Tweaked swarm stats so that zombies have more acceleration as time goes on instead of speed overpowering.

  • Fixed the big survivor bug, the reason it existed was because I was lazy to put any checks for it at all.

  • Original Maps readded and detached from the community Map Pack 1

  • MaxHP locked to 1 on toriel bossfight.

  • Alpha takes 2x more knockback and tank takes the knockback divided by 3.

Zombie Escape V2.4.1

29 Apr 22:06
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Changelogs

  • Cooked up a new version of the "last map".
  • This is big news for people who lose their data sometimes while joining on coop.
  • Increase prop delay on amy from 5 seconds to 30 seconds.
  • Decreased amy station healing from 9 hp to 6 hp.

Zombie Escape V2.3.5

26 Apr 04:29
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Full Changelog: V2.3.4_release...V2.3.5_release

i hope this is the last 2.3 version

also updated neonius' intermission screen

Zombie Escape V2.3.4

25 Apr 02:25
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Full Changelog: V2.3.3_release...V2.3.4_release

dynamic health actually added this time.

dynamic health added to swarm.
swarm is less one sided now

alpha rage cooldown actually returned this time.

a lot of weapon changes (check full changelog)