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Zombie Escape V2.4.4

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@Jiskster Jiskster released this 07 May 19:03
· 95 commits to main since this release

More community suggested features will be coming in 2.4.5, I just wanted to not miss an update for a week.

Changelogs

  • Survivor invincibility frames can be edited with the cvar: rh_survivorframes

  • Zombie Ztypes code refactored. (I'm planning on allowing players in the server to add their own zombie type with a .txt file - Jisk)

  • LandMines Now cost 10 rings. (Previous: 7 rings)

  • Rings on kill are now 30 rings (Previous: 50 rings)

  • Critical rings on kill are now 200 rings (Previous: 250 rings)

  • Tweaked Tank and Alpha sizes. (Tell me if these are good -Jisk )

  • Automatic rings damage is now -12HP (Previous: -10HP)

  • Radar radius increased.

  • Tails gets their rings back when the wall despawns, but also makes a delay when you get it back.

Extra Chars Changelogs.

  • Fixed the chars literally not loading the extra chars lmao.

  • Added delta chars support. (And made some delta chars tweaks)