Zombie Escape V2.4.4
More community suggested features will be coming in 2.4.5, I just wanted to not miss an update for a week.
Changelogs
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Survivor invincibility frames can be edited with the cvar:
rh_survivorframes
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Zombie Ztypes code refactored. (I'm planning on allowing players in the server to add their own zombie type with a .txt file - Jisk)
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LandMines Now cost 10 rings. (Previous: 7 rings)
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Rings on kill are now 30 rings (Previous: 50 rings)
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Critical rings on kill are now 200 rings (Previous: 250 rings)
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Tweaked Tank and Alpha sizes. (Tell me if these are good -Jisk )
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Automatic rings damage is now -12HP (Previous: -10HP)
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Radar radius increased.
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Tails gets their rings back when the wall despawns, but also makes a delay when you get it back.
Extra Chars Changelogs.
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Fixed the chars literally not loading the extra chars lmao.
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Added delta chars support. (And made some delta chars tweaks)